Manual for Gods
Headhunter and Reactor

***IMPORTANT.  PLEASE READ ALL DOCS. BEFORE PLAYING LEVELS.***

Levels for Professional Blood players.

"You will make them pay, and then... you will die."

Welcome to a nice and hard bunch of levels.  If you are a professional Bloodite, and have conquered all but these levels, we hope you will find a difficult, yet well balanced challenge here.  All of these levels are ramped in difficulty, so that the last level is the hardest of them all.  This means that if you find the first level hard, you may find the last one to be beyond your skills.  (without cheat of course)  These levels have been finished by us, and contain what we believed to be some of the most challenging puzzles, toughest enemies and difficult tasks to master.  The amount of times you will die, is insane.  If the texts are read thoroughly, and your skills at puzzle solving are good, you may find the secret level, and with it more challenges.

The Lowdown...

Not only are these levels hard, but they represent the fact that two people, with no experience behind them, can produce something above average and enjoyable.  At the beginning, these levels were to be released as normal everyday levels, until we decided to be a little different.  A TC would take too long, so we decided on making a few levels, that would take just as long to complete.  They contain many things never seen before in a Blood level, that we hope will shock many level makers to try things other than beautiful pieces of architecture.  For us, this is what level making has always been about, and what the editor of Blood is so very good at doing.  We challenge Blood players to complete all of these levels, without cheats, and find all of the hidden secrets.  So, without further ado please study the words before you and enjoy Caleb's toughest of challenges, as he faces...the Gods. 

The Webpage for Gods is -- members.xoom.com/argh --

<< The Maps >>

Code maps...
Because of the high amount of cut-scenes, we had to put in three episodes (2 cuts per episode).  Each of these though, are protected by a code (see codes) that stops people taking a sneak peak at the later levels.  Obviously, there are ways around this, but for the sake of the story, we thought it was a smart thing to do.  There are two of these levels.

Intro map...
The Intro is not part of the Trilogy, instead it is a warm-up for what is yet to come.  It begins the story, and smooths  the journey down quite a bit.  Helps with the atmosphere too :)

Hell map...
Quirky in design, this map is where things get interesting -and difficult.  (Mokuma will kill you like nothing before...)

Viper map...
The secret level.  Find this one, and then complete the tasks given to you.  It requires more intelligence than fighting skill, but is still very hard.

Gods last resort...
The most difficult level in the Trilogy.  Also contains a lot of things never before seen in a Blood level.  Cheat on this one, and you will be disappointed.  Do without cheats however, and you will be amazed. 

<< TIPS >>

Save a lot.  Over multiple save spots too.  Make that all of the save spots.

If you are having massive amounts of trouble working out a puzzle, try restarting the level.  Something may have gone wrong somewhere, or something may have been missed along the way.  You never know...

Turn down the lights wherever you are.  Some of the levels are dark, and any kind of shine off the monitor can be distracting.  Helps with atmosphere also - that being the main idea.

If you have on some music, keep it at a level where you can still hear the sound fx.  Some are important towards the puzzles.

Read ALL of the documents.  (apart from the gods.ini etc)  90% of the puzzle clues can be found in the story of Gods.

Don't use cheats.  Every now and then I use them to have some fun, but these levels will be ruined by them.  I have used cheats before on good levels and regretted it.  Instead, get good enough to solve the problems - it's far, far more rewarding.  Trust me on that :)

If you can't see the cut-scenes, (for some reason) these levels are best left alone.  The story is the most important factor.

Hope you like reading...

If you enjoy these levels, try and make something more adventurous than a normal level.  Sometimes, it's the best way to get better.  *hint hint* 

<< CODES >>

Codes are what we have put in to stop people from peeking at the later levels.  Ok, anyone with half a brain could work out a way around this, but it's mainly there for story telling purposes.  Also, it's for people who accidentally choose the second episode first - for example.  (happens you know, and thus making the story seem crapola)

Lastly, it looks really professional, and that is what I wanted in spades :)  Take note - have a piece of paper ready to take down the codes --  They are easy to forget.  After entering the numbers you want, seek out the exit of the level.

CODE example -- 4619

<< CREDITS >>

Hell, Viper and Intro maps
Story, and all other writing
Joel 'Reactor' Blackwell

Gods last Resort, Code1 and Code 2 maps
Cutscene Smacking
Web page
Kurt 'Headhunter' Blackwell