blood-faqs 1-09-2020 18F/
2.85M
© RTCM Corvin
Various and miscellaneous Blood FAQs
MODDING | TECHNICAL | SECRETS AND HINTS | OTHER FAQS
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Filename and author | Size (kb) | Description |
Adding
New Sounds and MIDI BME/ILMHB |
114 | A step by step tutorial on how
to successfully add sounds and MIDI files to the game. Including links
to sound editing tools. There's also a ready made example included.
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Adding New Voxels BME/ILMHB |
17.9 | A step by step tutorial on how
to successfully add a voxel to the game. Including a list with Tile and
Voxel ID numbers, where to get new voxel models and how to write a
simple script to make everything work. There's also a ready made example
included.
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Transparent Sprites
v2 BME/ILMHB |
497 | CREATING PROPER TRANSPARENT
SPRITES
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Creating and adding animation NoOne aka Diman |
1.97M | QAVEDIT - allows you to create
new and edit existing animation interface Blood. You can create an
animation of weapons as well as the different views. For example, a drop
of blood from the main menu is created by this program. With QAVEDIT we
can also change some of the characteristics of weapons, such as rate,
the number of concurrent rounds, the number of rounds expended per shot
and ejected cartridges, and some other damage.
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Full table ID for *.SEQ files NoOne aka Diman |
2.6 | These files comprise animation
of characters of game, and also some objects, for example: a napalm
sphere, a blood or water drop, a spider's web or the flying bone thrown
gargoyle. As differences SEQEDIT from QAVEDIT aren't too great, (small differences in editing of triggers and animation), I have decided to give to your attention full table ID for *.SEQ files. I will remind that knowledge ID is necessary for successful addition of new animation in game.
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Creating, Adding new voxel model NoOne aka Diman |
10 | To create and add voxel model
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Adding new sound without replacing old NoOne aka Diman |
2 | not it is pleasant to all to
replace native sounds of game favourite by all of us. Certainly it is
possible to use another RFF as it was made by founders RATM or BPF, but it
takes away a lot of place (especially in a case with BPF) and not always
truly works, and as litters a folder with Blood. What to do if sounds it is
not enough? Developers of game have provided system of addition of many
files on ID, including sound. It becomes easily enough:
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Creation of new .ART files - Adding Textures to Blood VGAce |
2 | Creating new .art files with new
textures is easy i tell you how:
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Official
Monolith Blood FAQ Dan Miller |
13 | Technical Faq
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Blood v1.21 CD FAQ |
6.49 |
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Blood Tech FAQ Infogrames |
5.78 | Technical Faq
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Cryptic
Passage Tec FAQ Wizardworks |
571 |
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Secrets of
Blood Jarmo J. Tolvanen, Steven Clubb |
175 | -The Jarmo and Steven Blood
Secrets and Walkthrough Guide. -Cryptic Passage Secrets compiled by Snask, two secrets in Level 9 by Baytor -Bloodbath Levels Walkthrough
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Walk Through ? |
10.3 | A Lengthy Blood Walkthrough.
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bloodsecretshints.zip Rick Raymo |
8 | I found this out by accident. It's how to use the
Spray Can in the demo game. First activate the cheat LARA CROFT. Now kill yourself with
your favorite weapon (I used the napalm launcher). When you start over you have all the
weapons not just the ones in the shareware!.....
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Blood
Cheats & Secrets Steve Wells and other authors |
7.93 | Blood has more cheat codes than I've ever seen in
any game. Some of them have duplicated effects, and some of them, despite being
recognized by the game, don't actually appear to do anything. Here they all are:....
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IRC log of
Nick Newhards (Main programmer on Blood) |
25 |
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Cultist
Language Monolith / MKomkat |
4 | Language and Translations
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