blood-faqs-artedit   6-23-2026   6F/ 2.49M   © RTCM Corvin

ArtEdit related Blood FAQs

 

 

Filename and author Size (kb) Description
FAQS
Creation of new .ART files - Adding Textures to Blood
VGAce
2 Creating new .art files with new textures is easy i tell you how:

 

 

Transparent Sprites v2
BME/ILMHB
497 CREATING PROPER TRANSPARENT SPRITES

 

 

Creating and adding animation
NoOne aka Diman
1.97M QAVEDIT - allows you to create new and edit existing animation interface Blood. You can create an animation of weapons as well as the different views. For example, a drop of blood from the main menu is created by this program. With QAVEDIT we can also change some of the characteristics of weapons, such as rate, the number of concurrent rounds, the number of rounds expended per shot and ejected cartridges, and some other damage.

 

 

Full table ID for *.SEQ files
NoOne aka Diman
2.6 These files comprise animation of characters of game, and also some objects, for example: a napalm sphere, a blood or water drop, a spider's web or the flying bone thrown gargoyle.
As differences SEQEDIT from QAVEDIT aren't too great, (small differences in editing of triggers and animation), I have decided to give to your attention full table ID for *.SEQ files. I will remind that knowledge ID is necessary for successful addition of new animation in game.

 

 

Adding New Voxels
BME/ILMHB
17.9 A step by step tutorial on how to successfully add a voxel to the game. Including a list with Tile and Voxel ID numbers, where to get new voxel models and how to write a simple script to make everything work. There's also a ready made example included.

 

 

Creating, Adding new voxel model
NoOne aka Diman
10 To create and add voxel model