|
blood-faqs-artedit 6-23-2026 6F/
2.49M
© RTCM Corvin
ArtEdit related Blood FAQs
|
||
| Filename and author | Size (kb) | Description |
|
FAQS |
||
|
Creation of new .ART files - Adding Textures to Blood VGAce |
2 | Creating new .art files with new
textures is easy i tell you how:
|
|
Transparent Sprites
v2 BME/ILMHB |
497 | CREATING PROPER TRANSPARENT
SPRITES
|
|
Creating and adding animation NoOne aka Diman |
1.97M | QAVEDIT - allows you to create
new and edit existing animation interface Blood. You can create an
animation of weapons as well as the different views. For example, a drop
of blood from the main menu is created by this program. With QAVEDIT we
can also change some of the characteristics of weapons, such as rate,
the number of concurrent rounds, the number of rounds expended per shot
and ejected cartridges, and some other damage.
|
|
Full table ID for *.SEQ files NoOne aka Diman |
2.6 | These files comprise animation
of characters of game, and also some objects, for example: a napalm
sphere, a blood or water drop, a spider's web or the flying bone thrown
gargoyle. As differences SEQEDIT from QAVEDIT aren't too great, (small differences in editing of triggers and animation), I have decided to give to your attention full table ID for *.SEQ files. I will remind that knowledge ID is necessary for successful addition of new animation in game.
|
|
Adding New Voxels BME/ILMHB |
17.9 | A step by step tutorial on how
to successfully add a voxel to the game. Including a list with Tile and
Voxel ID numbers, where to get new voxel models and how to write a
simple script to make everything work. There's also a ready made example
included.
|
|
Creating, Adding new voxel model NoOne aka Diman |
10 | To create and add voxel model
|