Blood > Enemy Stats 

Rat :

These little buggers can be found just about anywhere, just listen for the little squeaks and keep your eyes peeled. All weapons work on them and you can even step on them. They only have one type of attack - biting.

 

Damage type : Body

 

STILL KICKING :

Damage : 2-3

Hitpoints : 2

 

PINK ON THE INSIDE :

Damage : 3-4

Hitpoints : 3

 

LIGHTLY BROILED :

Damage : 4

Hitpoints : 4

 

WELL DONE :

Damage : 4-5

Hitpoints : 7

 

EXTRA CRISPY :

Damage : 5-6

Hitpoints : 10

 

Bat :

These little winged fiends will hover around in many dark places. They like caves the most and will only prove to be a distraction, as they bite very infrequently. If you're in the mood, take 'em out. They have no resistances to any weapons.

 

Damage type : Body

 

STILL KICKING :

Damage : 2-3

Hitpoints : 2

 

PINK ON THE INSIDE :

Damage : 3-4

Hitpoints : 3

 

LIGHTLY BROILED :

Damage : 4

Hitpoints : 4

 

WELL DONE :

Damage : 4-5

Hitpoints : 7

 

EXTRA CRISPY :

Damage : 5-6

Hitpoints : 10

 

Red spider :

Don't let them near you, easy enough. Blurred vision is a bitch in real combat.

 

Damage type : Body

 

STILL KICKING :

Damage : 4-5

Hitpoints : 3

 

PINK ON THE INSIDE :

Damage : 6-7

Hitpoints : 6

 

LIGHTLY BROILED :

Damage : 8

Hitpoints : 9

 

WELL DONE :

Damage : 9-10

Hitpoints : 14

 

EXTRA CRISPY :

Damage : 11-12

Hitpoints : 18

 

Green spider :

A bit deadlier than their red cousins, the green spiders are deadly but their poison isn't as dreaded as the red spiders' toxins.

 

Damage type : Body

 

STILL KICKING :

Damage : 4-5

Hitpoints : 16

 

PINK ON THE INSIDE :

Damage : 6-7

Hitpoints : 19

 

LIGHTLY BROILED :

Damage : 8

Hitpoints : 26

 

WELL DONE :

Damage : 9-10

Hitpoints : 30

 

EXTRA CRISPY :

Damage : 11-12

Hitpoints : 38

 

Black spider :

A couple of bites from these buggers and you won't know what's going on. They're pretty strong, but easy to spot.

 

Damage type : Body

 

STILL KICKING :

Damage : 4-5

Hitpoints : 38

 

PINK ON THE INSIDE :

Damage : 6-7

Hitpoints : 50

 

LIGHTLY BROILED :

Damage : 8

Hitpoints : 68

 

WELL DONE :

Damage : 9-10

Hitpoints : 90

 

EXTRA CRISPY :

Damage : 11-12

Hitpoints : 116

 

Choking hand :

These buggers can be found anywhere and they are easy to notice because of their distinctive sound. Be on your guard - these hands can really mess you up if there are more dangerous enemies lurking. Remember to use your use key to throw them off.

 

Damage type : Body (armour piercing)

 

STILL KICKING :

Damage : +/- 7 per second

Hitpoints : 4

 

PINK ON THE INSIDE :

Damage : +/- 9 per second

Hitpoints : 7

 

LIGHTLY BROILED :

Damage : +/- 12 per second

Hitpoints : 10

 

WELL DONE :

Damage : +/- 15 per second

Hitpoints : 14

 

EXTRA CRISPY :

Damage : +/- 19 per second

Hitpoints : 18

 

Bone eel :

These eels seem to find their way into all bodies of water. They are quite easy to avoid, but if they mob you - you're fishfood.

 

Damage type : Body

 

STILL KICKING :

Damage : 6-7

Hitpoints : 16

 

PINK ON THE INSIDE :

Damage : 9-10

Hitpoints : 20

 

LIGHTLY BROILED :

Damage : 12

Hitpoints : 26

 

WELL DONE :

Damage : 14-15

Hitpoints : 30

 

EXTRA CRISPY :

Damage : 17-18

Hitpoints : 38

 

Little Caleb :

These little guys will usually emerge when you break a mirror. They are very easy to see and easy to kill, however, they are immune to trample damage.

 

Damage type : Body

 

STILL KICKING :

Damage : 4-5

Hitpoints : 7

 

PINK ON THE INSIDE :

Damage : 6-7

Hitpoints : 10

 

LIGHTLY BROILED :

Damage : 8

Hitpoints : 14

 

WELL DONE :

Damage : 9-10

Hitpoints : 20

 

EXTRA CRISPY :

Damage : 11-12

Hitpoints : 25

 

Green pod :

The location of these plants is obvious, the hard part is killing them. Their tentacles are really insignificant and deal damage over time. Their damage is hard to place because it depends on where the poison hits and they have a huge area of effect. These pods are very weak against fire based attacks, so they take a lot of extra damage from them.

 

Damage type : Fire (tentacles deal body damage)

 

STILL KICKING :

Damage : 1-10

Hitpoints : 50

 

PINK ON THE INSIDE :

Damage : 1-15

Hitpoints : 66

 

LIGHTLY BROILED :

Damage : 1-20

Hitpoints : 92

 

WELL DONE :

Damage : 1-22

Hitpoints : 122

 

EXTRA CRISPY :

Damage : 1-25

Hitpoints : 154

 

Fire pod :

These nasties spit flaming balls of napalm at you. The major threat is the long term burning damage. These, unlike their green cousins, are not afraid of flame. They are immune to the spray can and the flare pistol is highly ineffective against them.

 

Damage type : Fire (tentacles deal body damage)

 

STILL KICKING :

Damage : Burning - to a maximum of about 50

Hitpoints : 90

 

PINK ON THE INSIDE :

Damage : Burning - to a maximum of about 70

Hitpoints : 132

 

LIGHTLY BROILED :

Damage : Burning - to a maximum of about 90

Hitpoints : 196

 

WELL DONE :

Damage : Burning - to a maximum of about 110

Hitpoints : 244

 

EXTRA CRISPY :

Damage : Burning - to a maximum of about 130

Hitpoints : 324

 

Innocent :

These civilians can be found in many public and city areas in the world of Blood. They cannot harm you, but can get between you and your targets. Interesting to note that they have limited resistance to pitchfork attacks. Probably a treat from Monolith for the more sadistic amongst us.

 

Damage type : n/a

 

STILL KICKING :

Damage : n/a

Hitpoints : 22

 

PINK ON THE INSIDE :

Damage : n/a

Hitpoints : 28

 

LIGHTLY BROILED :

Damage : n/a

Hitpoints : 42

 

WELL DONE :

Damage : n/a

Hitpoints : 50

 

EXTRA CRISPY :

Damage : n/a

Hitpoints : 66

 

Axe zombie :

Zombies will be found everywhere and anywhere in the world of Blood. All weapons are effective against them.

 

Damage type : Body

 

STILL KICKING :

Damage : 10-11

Hitpoints : 68

 

PINK ON THE INSIDE :

Damage : 14-15

Hitpoints : 90

 

LIGHTLY BROILED :

Damage : 18

Hitpoints : 130

 

WELL DONE :

Damage : 21-22

Hitpoints : 170

 

EXTRA CRISPY :

Damage : 26

Hitpoints : 220

 

Bloated butcher :

These fat dudes can be found all over the place, but usually in more civilised settings. They take a hell of a lot of punishment, but flame weapons seem to gain the upper hand against them. Spray can is recommended! Explosive and spirit damage is also effective.

 

Damage type : Body and Spirit. Bloated butchers have three separate attacks; thrown cleavers, vomit and a close range cleaver chop. Surprisingly, it is the thrown cleaver that deals the spirit damage. The damage values below are in the order of attacks shown above.

 

STILL KICKING :

Damage : 6-10 / 8-12 / 5-6

Hitpoints : 308

 

PINK ON THE INSIDE :

Damage : 9-14 / 14-17 / 7-8

Hitpoints : 436

 

LIGHTLY BROILED :

Damage : 10-16 / 15-20 / 9

Hitpoints : 630

 

WELL DONE :

Damage : 15-22 / 19-25 / 10-11

Hitpoints : 850

 

EXTRA CRISPY :

Damage : 15-25 / 22-30 / 13

Hitpoints : 1090

 

Cultist/Acolyte/Fanatic/Zealot :

Tchernobog's human soldiers are versatile and will destroy Caleb no matter the cost. It is for this reason that they can be found everywhere in the Blood universe - Tchernobog does not tolerate failure.

 

Damage type : Body and fire. Cultists can fire with their shotguns or offer you dynamite instead. Acolytes simply toss dynamite. Fanatics fire with tommy guns and Zealots use tesla cannons. All weapons work equally well on them, however Acolytes have slightly more fire resistance than conventional cultists and Zealots are very resistant to tesla cannon attacks. Interesting to note that Acolytes and Zealots have a few more hitpoints than conventional cultists and fanatics. These are shown below. Their damages are shown below.

 

STILL KICKING :

Damage : 18 / +- 4 damage per bullet / 80 (TNT) / +- 14 per tesla charge

Hitpoints : 40 / 50

 

PINK ON THE INSIDE :

Damage : 26 / +- 6 damage per bullet / 100 (TNT) / +- 18 per tesla charge

Hitpoints : 60 / 70

 

LIGHTLY BROILED :

Damage : 32 / +- 7 damage per bullet / 120 (TNT) / +- 22 per tesla charge

Hitpoints : 80 / 100

 

WELL DONE :

Damage : 38 / +- 9 damage per bullet / 160 (TNT) / +- 30 per tesla charge

Hitpoints : 100 / 130

 

EXTRA CRISPY :

Damage : 46 / +- 10 damage per bullet / 200 (TNT) / +- 35 per tesla charge

Hitpoints : 125 / 170

 

Gargoyle :

These winged beasts are always found in darker, gothic settings. Listen for their cries and get ready to dish out discipline. They are fairly resistant to flame based attacks so these are not recommended. They have a negative resistance versus spirit damage and the demon's bane - the tesla cannon is an excellent choice.

 

Damage type : Body. Gargoyles have two attacks; a scratch and they can throw a sharpened bone at you. Values shown respectively below.

 

STILL KICKING :

Damage : 27 / 1-3

Hitpoints : 300

 

PINK ON THE INSIDE :

Damage : 39 / 1-5

Hitpoints : 390

 

LIGHTLY BROILED :

Damage : 48 / 1-7

Hitpoints : 592

 

WELL DONE :

Damage : 57 / 1-8

Hitpoints : 696

 

EXTRA CRISPY :

Damage : 69 / 1-9

Hitpoints : 950

 

Hell hound :

No time to mess around with these doggies! Luckily they aren't found too frequently, but you can bet that when you find one, things are going to get hot! They are immune to spray can flame and the flare pistol isn't very useful. As always, the demon's bane - the tesla cannon will be your friend in this situation.

 

Damage type : Body and Fire. The hell hounds' breath is what makes them so deadly. They can set fire to you and kill you almost instantly. The effect of the flames is cumulative, so the longer they open their mouths to you, the more damage is does. For this reason the fire damage can't be represented below here, but believe me, they get a good shot and you're on fire, if there's no water nearby - you're screwed.

 

STILL KICKING :

Damage : 5-6

Hitpoints : 180

 

PINK ON THE INSIDE :

Damage : 8-9

Hitpoints : 244

 

LIGHTLY BROILED :

Damage : 10

Hitpoints : 366

 

WELL DONE :

Damage : 11-12

Hitpoints : 482

 

EXTRA CRISPY :

Damage : 14-15

Hitpoints : 602

 

Gill beast :

These beasts are a bit more selective in their choice of water, thankfully. Meet a few in water and you'll soon learn the meaning of fear. They have a fair amount of fire and spirit damage resistance.

 

Damage type : Body

 

STILL KICKING :

Damage : 15-16

Hitpoints : 92

 

PINK ON THE INSIDE :

Damage : 22

Hitpoints : 130

 

LIGHTLY BROILED :

Damage : 27

Hitpoints : 200

 

WELL DONE :

Damage : 32-33

Hitpoints : 244

 

EXTRA CRISPY :

Damage : 39

Hitpoints : 310

 

Phantasm :

These ghosts will always be found in dark, deserted areas and are by no means difficult to hear. Remember that they must be solid for you to fire upon them. They are immune to spirit damage and very resistant to flames and explosives.

 

Damage type : Body and spirit. Phantasms can either slice you with their scythes or send ghostly skulls flying at you, these are measured below respectively. Obviously the skulls do the spirit damage.

 

STILL KICKING :

Damage : 33-34 / 14-16

Hitpoints : 260

 

PINK ON THE INSIDE :

Damage : 48-49 / 22-26

Hitpoints : 350

 

LIGHTLY BROILED :

Damage : 60 / 27-33

Hitpoints : 530

 

WELL DONE :

Damage : 71-72 / 36-40

Hitpoints : 684

 

EXTRA CRISPY :

Damage : 86-87 / 40-44

Hitpoints : 876

 

Priest :

The priest is the highest level a cultist can attain, equal to the rank of the Chosen. The priest, once killed turns into the Beast. The priests carry rapid-fire shotguns which are extremely deadly, to say the least!

 

Damage type : Body

 

STILL KICKING :

Damage : +/- 15 per shot

Hitpoints : 300

 

PINK ON THE INSIDE :

Damage : +/- 23 per shot

Hitpoints : 428

 

LIGHTLY BROILED :

Damage : +/- 32 per shot

Hitpoints : 640

 

WELL DONE :

Damage : +/- 38 per shot

Hitpoints : 900

 

EXTRA CRISPY :

Damage : +/- 46 per shot

Hitpoints : 1266

 

Beast :

This monster is what the Priests transform into. He is very hard to take down and very dangerous. Beware of his war stomp - it'll leave you breathless. The Beast is very resistant to spirit damage and he's immune to flame, so beware.

 

Damage type : Body and armour piercing. The damages shown below are the claws and the stomp respectively.

 

STILL KICKING :

Damage : 27 per single swipe / +- 25 per stomp

Hitpoints : 1056

 

PINK ON THE INSIDE :

Damage : 39 per single swipe / +- 50 per stomp

Hitpoints : 1452

 

LIGHTLY BROILED :

Damage : 48 per single swipe / +- 75 per stomp

Hitpoints : 2280

 

WELL DONE :

Damage : 57 per single swipe / +- 140 per stomp

Hitpoints : 2880

 

EXTRA CRISPY :

Damage : 69 per single swipe / +- 190 per stomp

Hitpoints : 3860

 

Stone Gargoyle :

Placed only to guard the most important locations, the stone gargoyles are Tchernobog's favourite guardians - too bad for them. Immune to flame and highly resistant to explosive attacks, you'll have to be resourceful to survive against one of these. As always, Tesla cannon is recommended against demons.

 

Damage type : Body and spirit. The stone gargoyles paralyze with their stony gaze, this deals spirit damage. Damages are shown as body and spirit respectively below.

 

STILL KICKING :

Damage : 27 / +- 30-43

Hitpoints : 2760

 

PINK ON THE INSIDE :

Damage : 39 / +- 46-60

Hitpoints : 3864

 

LIGHTLY BROILED :

Damage : 48 / +- 60-75

Hitpoints : 6456

 

WELL DONE :

Damage : 57 / +- 70-88

Hitpoints : 6684

 

EXTRA CRISPY :

Damage : 69 / +- 75-97

Hitpoints : 9696

 

Queen spiders :

Only thing to watch out for here are her babies. Kill her before there's a spider army after you. Anything works against her, but the tesla cannon is recommended.

 

Damage type : None. See the red and green spider section for their damage, as they are her form of attack!

 

STILL KICKING :

Damage : n/a

Hitpoints : +- 450

 

PINK ON THE INSIDE :

Damage : n/a

Hitpoints : +- 800

 

LIGHTLY BROILED :

Damage : n/a

Hitpoints : +- 1000

 

WELL DONE :

Damage : n/a

Hitpoints : +- 1400

 

EXTRA CRISPY :

Damage : n/a

Hitpoints : +- 1600

 

Cerberus :

The guardian of the gates of hell is not easily destroyed. You'll have to have a lot of ammunition and willpower to destroy this badass dog. He is immune to fire, but the flare pistol can work against him. Explosives, spirit weapons and the tesla cannon will put this bad boy down in no time.

 

Damage type : Body, explosive and fire. Cerberus has the pleasure of either choosing to bite you, spray fire at you, or launch huge, flaming balls of napalm at you. The burning damage is cumulative, so it cannot be represented below. The napalm balls cannot be measured as they destroy in a single shot, even on still kicking! For this reason, only Cerberus' bite will be written below.

 

STILL KICKING :

Damage : 9-22

Hitpoints : 2556

 

PINK ON THE INSIDE :

Damage : 15-31

Hitpoints : 3620

 

LIGHTLY BROILED :

Damage : 19-37

Hitpoints : 5064

 

WELL DONE :

Damage : 22-46

Hitpoints : 7296

 

EXTRA CRISPY :

Damage : 28-54

Hitpoints : 9900

 

Tchernobog :

The dreaming god is supposed to be the toughest guy around, but in truth He's not that good. How sad. Tchernobog is immune to flame and very resistant to spirit weapons. Use any other weapon and he's toast. Note that on Extra Crispy the bastard gains immunity to the sawed-off shotgun!

 

Damage type : Tchernobog deals body, fire and spirit damage. He'll burn you with His mind and fire strange, violent coloured energy towards you that explodes on impact. If you touch Him, you'll be instantly incinerated. His attacks below are in the order of mind burn, then the purple explosion.

 

STILL KICKING :

Damage : +- 5 per second / 160

Hitpoints : 1500

 

PINK ON THE INSIDE :

Damage : +- 8 per second / 180

Hitpoints : 2450

 

LIGHTLY BROILED :

Damage : +- 10 per second / Approximately 240

Hitpoints : 4700

 

WELL DONE :

Damage : +- 12 per second / Approximately 290

Hitpoints : 4800

 

EXTRA CRISPY :

Damage : +-15 per second / Approximately 420

Hitpoints : 9800