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> Satan's spawn

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> The fiends in Blood, chomping at the bit to inflict their various tortures, run the gamut from flora to fauna to fish to fowl. Wait till you lay your eyes on creatures like the Gill Beast (imagine the love child of a piranha and a Sleestak having a low-self-image day). And Giant Spiders may not have venom powerful enough to kill, but their bite can blind you. Hell Hands are also in the spider family, but more along the lines of The Addams Family's five-fingered pet, Thing, turned psycho.

> Free-floating Phantasms are scythe-wielding vendors of death capable of teaching a Salad Shooter a few things about slicing and dicing. If this isn't enough, two different species of Gargoyles (regular and stoney) pretend to be the statues...until you get close enough, at which point they descend in a talon-ripping, fang-flashing frenzy capable of paralyzing on contact.

> Continuing in the twofer mode, look for zombies of more than one variety. Axe Zombies may be dumb as a post, but a post in the middle of a highway can still do some serious damage--not that you'll be driving anywhere anytime soon. And posts don't rise to kill again after being blown to bits. The Fat Zombie is the hard-hitting heavy of the tribe. These tubby toadies, perhaps butchers in their first incarnation, carried their cleavers with them to the grave. And they ain't afraid to use 'em.

> If you thought Rottweilers were trouble, take on the Hell Hounds--undead two-headed mastiff versions of Quake's little doggies. And proving that hell's reach goes beyond the vertebrate, the Chrysalid plant, which moves faster than Alabama kudzu, spits venom and draws in prey with its trailing tentacles.

> When the final confrontation comes with Tchernobog, be ready for a surprise. The demon lord is being kept under tight wraps until the game launches.

what about the weapons?! |

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