Q Studios Technology Build Engine

> Building on the Build.

> Build, the powerful 3D Realms game engine written by Ken Silverman, boasts some of the hottest features available in a 3D game:

> - Sloped or slanted floors and ceilings, allowing levels to have interesting and realistic architecture.
> - Rooms above rooms and real bridges.
> - Moving sectors that can be made to rotate, incline, and move in numerous other ways, making for a dynamic, realistic, and potentially dangerous environment.
> - All sprites and game characters cast realtime shadows, adding to realism and anchoring enemies in the environment.
> - Multiple colors of light.
> - Head canting, clockwise and counterclockwise, a full 360 degrees.
> - The ability to look up and down by about 40 degrees each way.
> - Many X mode and SVGA resolutions supported.
> - The Build editor is extremely powerful and easy to use. It allows for fast editing in both 2D view mode and 3D mode. The 3D editing mode allows level designers to see what they're creating in real-time.
> - Parts of the environment can be destroyed while playing.

> Multi-Player Features

> In addition to its terrifying single player mode, Blood features the funniest (you heard us right) head-to-head gameplay available. Take a cigarette lighter and aerosol can to your friends, or ram a pitchfork through their bellies. If Duke Nukem' 3D Dukematch and Quake deathmatch make you laugh, wait till you get a taste of BLOODBATH! Play a friend over the modem or hook up as many as eight players over an IPX-compatible network. You can even play over the Internet.

> If you prefer cooperative play, join a BLOODBROTHER and show the minions of the Dark God what a couple of motivated badasses can do!

Copyright 1996, Q Studios Corporation
Updated July 15, 1996.