Blood Demo

MINIMUM SYSTEM REQUIREMENTS:
o CPU: Pentium: 75MHz or better
o Memory: 16MB RAM
o Available Hard-Disk Space: 80MB
o Distribution Media Drive: 4X CD-ROM drive
o Audio System: 100% Sound Blaster Compatible
o Video System: VGA 256-color
o Input Devices: Keyboard, Mouse, Gamepad, Advanced Input
o DOS 6.2 or better

INSTALLATION
DOS Installation
1. Place the CD in your CD-ROM drive (typically drive D:).
2. Switch to your CD-ROM drive by typing D: (or the appropriate drive letter 
   designation) and press [ENTER]
3. Type INSTALL and press [ENTER] to start the installation program
4. Follow the on-screen prompts

Once the game is installed, type SETUP from within your Blood directory to 
configure the game to your system. If you are unsure of the settings you 
should choose, consult your computer or sound card manual for assistance. 
If you know you have a sound card and speakers but are unsure of the brand, 
select SoundBlaster for both Music and Sound Card as it is the most common.

Windows95 Installation
1. Place the CD in your CD-ROM drive (typically drive D:).
2. Click on the My Computer icon on your desktop
3. Click on the icon for your CD-ROM drive
4. Double-click the INSTALL icon to start the installation program
5. Follow the on-screen prompts

Once the game is installed, double click the SETUP icon in your Blood folder 
to configure the game to your system. If you are unsure of the settings you 
should choose, either consult your computer or sound card manual or right 
click your My Computer icon and select the Device Manager tab, which should 
list the necessary information. If you know you have a sound card and speakers
but are unsure of the brand, select SoundBlaster for both Music and Sound Card
as it is the most common.

If you experience problems running Blood in Windows95, you will have to 
restart your computer in MS-DOS mode. Click on the Start button and select 
Shut Down. Select Restart the computer in MS-DOS mode? and click OK. When your
computer restarts, follow the DOS installation instructions above.

Important!
Windows 3.1 users must exit to DOS before installing Blood. Click File in the 
top left hand corner of your Program Manager window, select Exit Windows, 
and then click OK. Note that each time you play you'll have to exit Windows 
and then switch to the Blood directory (by typing CD\BLOOD and then pressing 
[ENTER]).

SKILL LEVEL
When beginning a new game, you must select a skill level. Blood's skill levels
affect more than the number of monsters or powerups you will find along the 
way -- the harder the level, the more damage monsters can take and dish out. 

CONFIGURING THE OPTIONS
Mouse Sensitivity
Controls the responsiveness of the game to mouse movement. The higher the 
sensitivity, the faster you'll spin.

Key Turn Speed
Like mouse sensitivity, key turn speed affects responsiveness to movement 
controls. This option gives keyboarders a fighting chance against mouse 
players.

Gamma
Adjusts screen brightness. Note that higher gamma settings tend to reduce 
contrast and may also overbrighten areas that we've intentionally left dark.

Detail
Changes the detail level. If you are experiencing choppy image quality, try 
reducing the detail level a notch or two.

Sound Effects Volume
Adjusts the volume of ingame sound effects and ambient sounds.

Music Volume
Adjusts the volume of background music.

Auto Aim
Toggles automatic aiming for weapons. We recommend that you leave this option
enabled, as it helps you to hit airborne or crawling enemies.

Crosshair
Toggles a crosshair for easier aiming.

Show Weapons
Enabling this option allows you to see which weapon your opponent is using in 
BloodBath. Weapons will appear above enemies' heads.

Slope Tilting
Controls whether or not player's view tilts in the direction of slopes. 
Disable this option to keep your view directed at the horizon.

View Swaying
Toggles horizontal "swaying" of player weapons.

View Bobbing
Toggles the vertical "bobbing" of player weapons. We recommend that you 
disable view bobbing if you experience nauseau while playing Blood.

CONTROLLING THE ACTION
Becoming comfortable with the movement controls is the key to success in 
Blood. These are the functions you should master if you hope to defeat 
Tchernobog. Our default controls are listed below, but you are free to 
customize your controllers to suit your playing style.

Note that Blood supports keyboard, mouse, joystick, and GamePad(tm).  

MOUSE
Button 1	Fire the selected weapon's primary fire
Button 2	Fire the selected weapon's alternate fire
Button 3	Walk forward
Double-click Button 1	Activate item or open door

JOYSTICK
Direction	Movement
Button 1	Fire the selected weapon's primary fire
Button 2	Strafe
Button 3	Run
Button 4	Activate item or open door
Double-click Button 2	Use selected inventory item
Double-click Button 3	Jump
Double-click Button 4	Crouch

GAMEPAD(tm)
Direction	Movement
Button 1	Fire the selected weapon's primary fire
Button 2	Strafe
Button 3	Run
Button 4	Activate item or open door
Double-click Button 2	Use selected inventory item
Double-click Button 3	Jump
Double-click Button 4	Crouch

KEYBOARD
Arrows	Movement
Spacebar	Use items or open doors
Tab	Toggle automap
F	Toggle map follow mode
Shift	Run
Caps Lock	Auto run
Alt	Strafe
,	Strafe left
.	Strafe right
Ctrl	Fire the selected weapon's primary fire
X	Fire the selected weapon's alternate fire
~	Weapon jab
A	Jump
Z	Crouch
PgUp	Look up
PgDown	Look down
Home	Aim up
End	Aim down
Backspace	Turn around
[ or ]	Cycle through inventory items
Enter	Use selected inventory item
C	Use Beast Vision*
B	Use Crystal Ball*
G	Use Guns Akimbo*
J	Use Jump Boots*
M	Use Doctor's Bag*
P	Use Proximity Bomb*
R	Use Remote Detonator*

* Assumes that you have this item in your inventory.

WEAPONS
Tchernobog's minions are as well armed as they are belligerent, so you will 
need to gather an arsenal of your own in order to defeat them. Each weapon 
has a primary fire and an alternate fire, and many can be powered up with the 
Guns Akimbo bonus.

Pitchfork
This handy tool can be very effective if you can get close enough to your foes
to use it on them. It doesn't need ammo, so you'll always have it to fall back
on if you need it.
Ammo: None

Flare Gun
Fires burning projectiles that lodge easily in flesh and continue to burn for 
a short period of time. Unless you dive into water, you'll take damage until 
the flare burns itself out, by which time it may be too late. The alternative 
fire launches a starburst flare that douses a large area with flames. Can 
provide effective crowd control.
Ammo: Flares

Sawed-Off Shotgun
A trusty companion if ever there was one. It doesn't have great range, but it 
packs a hell of a wallop up close. Can be fired either a barrel at a time or 
both at once for extra damage.
Ammo: Shotgun shells

Thompson's Machine Gun
The Tommy Gun is a favorite of the Cabal for its rapid rate of fire and 
impressive accuracy. On the down side, it chews up ammo quickly. The 
alternative mode is a strafing attack that covers a wider area with twice as 
many bullets, which is an effective way to clear out a room.
Ammo: Bullet drums 

Dynamite Bundles
Light one up and chuck it at a group of zombies and you'll be rewarded with 
red rain and chunks of rotted flesh on the brim of your hat. The longer you 
hold down the fire button, the farther you'll throw the bundle. Watch the 
meter on the status bar to gauge the distance. The primary mode explodes on 
impact, while the alternative mode will burn all the way down before it 
explodes, making for some interesting traps.
Ammo: Dynamite bundle

Remote Detonators (full retail version only)
Remotes work like dynamite bundles, except that you can detonate them at will.
You can bounce them off walls or ceilings if you're afraid to peek around a 
corner. The alternative fire drops a remote at your feet, and you can hit the 
alt-fire key again to place additional remotes without detonating those you've
already placed.
Ammo: Remote detonator

Proximity Detonators (full retail version only)
These are by far the nastiest explosives you'll come across. You can scatter 
them around and concern yourself with other matters. As soon as someone steps 
near one, you'll hear a far-off boom and accompanying shrieks of agony. Use 
the alt-fire to drop them at your feet. Also, remember where you've dropped 
proximities or you may fall prey to your own trap.
Ammo: Proximity detonator

Incinerator
This monstrous weapon launches a huge ball of flaming napalm at an extremely 
high velocity. If the initial explosion doesn't kill your enemy, the burning 
probably will. Best used with extreme caution, especially in tight areas. The 
alt-fire launches several napalm projectiles, covering a wider area but also 
chewing up a lot more ammo.
Ammo: Gasoline cans

Voodoo Doll (full retail version only)
The power of the voodoo doll is immense, but far subtler than that of a 
firearm. (The rest of this description to be determined pending finalization 
of the alt-fire attack.)
Ammo: Voodoo doll

Aerosol Can (full retail version only)
Hairspray may not seem like the most daunting weapon, but apply it to a 
cigarette lighter and you've got an instant flamethrower (don't try this at 
home). While its range is rather limited, its effectiveness is quite 
impressive. You can also light one up like a Molotov cocktail and toss it into
a group of adversaries. Hit alt-fire a second time after igniting a can to 
drop it at your feet -- it will explode once it burns down.

Tesla Cannon (full retail version only)
This powerful prototype weapon packs a mighty load of amperage. Nikola Tesla 
would be proud,

Life Leech (full retail version only)
This artifact draws its power from the life energy of your foes. Run low on 
ammo and it saps your own strength!

ITEMS
You will find various items in your journeys that will help you along your 
way. Some items will be added to your inventory -- you can use these as 
needed. Others will be activated the moment you pick them up and wear off 
after a short while, so make the best of them while you can.

HEALTH & ARMOR

Essence
Boosts your health by 20 points, up to 100.

Life Seed
Adds 100 points to your health, up to 200 total.

General Purpose Armor
Adds 100 general purpose armor.

Fire Armor
Adds 100 fire resistant armor, which is useful against flares, flaming 
aerosol, and the residual effects of dynamite and napalm.

Spirit Armor
Adds 100 spiritual armor, which will absorb voodoo and hellstaff damage.

Super Armor
Adds 200 points of basic, fire, and spirit armor.

POWERUPS & INVENTORY ITEMS

Death Mask
Provides temporary invulnerability to all attacks. Note that you are still 
susceptible to physics, which means a dynamite blast may hurl you off a cliff.

Guns Akimbo (Press "G" to activate)
Gives you double-fisted killing power with one-handed weapons, such as the 
shotgun, flare gun, and Tommy gun.

Crystal Ball (Press "B" to activate)
In  BloodBath, this powerup enables you to see your enemies regardless of 
where they are. Cycle through your foes by repeatedly hitting the hotkey or 
Enter. To deactivate the crystal ball and save it for later, scroll through 
all opponents and it will turn off.

Beast Vision (Press "C" to activate)
To be determined.

Dr.'s Bag (Press "M" to activate)
Will restore up to 100 points of health when activated. The unused medicine 
will remain in your inventory until used up. Keep this item handy!

Jump Boots (Press "J" to activate)
Enable you to jump much higher than normal. Useful for those hard to reach 
places or crossing chasms the easy way.

ENEMIES
Puzzles are only part of the challenge ahead. Tchernobog's minions are 
everywhere, for they know the goal of your quest and will stop at nothing to 
stop you.

Rat
While not the deadliest of creatures, these little fiends can be quite 
hazardous if they mob you, which is their preferred mode of attack.

Bat
Bats have a nasty tendency of getting in your face when you're trying to get a
bead on deadlier creatures. Take care of them quickly if you know what's good 
for you.

Spider (full retail version only)
Don't be fooled -- spiders are dangerous enemies. The little red ones pack a 
poison that will blur your vision. The larger green ones can blind you 
completely for a short time. The poison is cumulative, so the more they bite, 
the worse the side effects.

Zombies
These hardy undead menaces move more swiftly than you might expect. Take them 
out before they get close or you'll taste their rusty axe blades. Also, just 
because they're down doesn't mean they're dead -- make sure they're down for 
the count before you move on.

Bloated Butcher (full retail version only)
Slower and more deliberate than their axe-wielding comrades, are much tougher 
to kill. You'll have to dish out a lot of abuse before they go down. Beware of
the foul goo they vomit at you, for it is both corrosive and unpleasant 
smelling.

Cultist
Tchernobog's human soldiers are accurate and deadly. Whether they wield 
shotguns or Tommy guns, rest assured they'll give you a good fight. They may 
also lob dynamite at you from time to time, so listen for the telltale hiss 
and be ready to dive for cover.

Gargoyle
Your first encounter with a gargoyle will teach you to keep an eye turned 
skyward. They are as tough to kill as they are vicious. They hurl sharp bones 
at you from afar or swoop in to rake at you with their talons.

Stone Gargoyle
Stone gargoyles are nigh invulnerable. Bullets bounce off their brittle hides 
and flames find little purchase. You'll have to be resourceful to survive an 
encounter with one of these monstrosities.

Hell Hound (full retail version only)
These fire-breathing mastiffs are swift and deadly. If they get close to you, 
their powerful jaws will make quick work of you, so keep your distance. . . 
if you can.

Bone Eel
Though somewhat timid, bone eels will dart at you the moment you turn your 
back. They make up in ferocity what they lack in fortitude.

Gill Beast (full retail version only)
If you have to face a gill beast in the water, you're in big trouble. While 
slow and ponderous above water, in their element they are vicious adversaries.


Hand (full retail version only)
The corpses that the minions of Tchernobog use to make zombies aren't always 
in the best of shape. Sometimes, only a limb is salvageable. Usually, the 
Cabal's surgeons can fashion various bits and pieces into a serviceable undead
soldier, but certain leftover parts can be effective all on their own. If one 
of these horrors gets hold of you, you've got to push it off before you can 
kill it.

Phantasm (full retail version only)
These restless phantoms harvest the souls of their victims with vicious 
scythes. Because they exist more in the land of the dead than the world of the
living, they are only vulnerable when attacking.  Watch for them to solidify 
before striking or your ammo and effort will be wasted.

Chrysalid (full retail version only)
These demonic seed pods are a greenhouse favorite throughout the horrible 
establishments you will traverse, and they're always on the lookout for fresh 
fertilizer. Their acid spit and whip-like tentacles will teach you to respect 
your vegetables.

Cheogh
Cheogh rules over all gargoyles, but he has long yearned to hold higher rank 
in Tchernobog's army. His jealousy toward the Chosen was never kept secret. 
Now that you have been cast from Tchernobog's graces, envy has boiled into 
sheer abiding hatred. He will be anxious to meet you again and express his 
feelings for you.

Shial, Mother of Spiders (full retail version only)
The spider demon Shial makes her lair deep within the earth in the frozen 
North. Surrounded by her arachnoid spawn, she skulks through darkness, feeding
on those who hapless souls who stumble into her cavernous labyrinth or are 
brought there by her loyal children. Those who fall victim to her learn of 
true agony as she digests them alive.

Cerberus (full retail version only)
Named for the mythical guardian of the gates of Hell, this two-headed 
firebreathing demon abides in a dark, sulphurous den, hidden to the world of 
mortals. Ferocious and nigh invulnerable, Cerberus is the deadliest adversary 
you will face aside from Tchernobog himself. Remember that you must destroy 
both heads in order to defeat him.

Tchernobog (full retail version only)
His name is spoken only in whispers, for it is said that his interest is 
easily roused. Those who peer fully into his smoldering gaze are condemned to 
madness and death. You must find him before his powers become complete if you 
are to stand a chance. Even then, defeating him will require all your strength
and ingenuity. 

BLOODBATH

To start a multiplayer game of Blood, run SETUP and select from the following 
options:

Network Game
1.  Choose "Network Game" and press [ENTER].
2.  Select the number of players (1-8). 
3.  Leave the socket number at its default unless you experience difficulties,
    in which case you should ask your network administrator for assistance. 
4.  Enter a Player Name if you like.
5.  Select "Launch Blood" and press [ENTER]. The game will begin once the game
    has found all the players. Press escape at any time to abort before the 
    game launches.

Modem Game
1.  Choose "Modem Game" and press [ENTER].
2.  Select either "Wait for Call" or "Dial Your Opponent".
3.  Select "Setup COM Port" and indicate your modem COM Port. Leave the other 
    options at their defaults unless you experience difficulties.
4.  Select "Setup Modem" and find your modem on the list. If you are unsure of
    the brand, consult your computer documentation. Use the default 
    initialization, hangup, and dialout strings unless you experience
    difficulties.
5.  Enter a Player Name if you like.
6.  If you are dialing your opponent, select "Phone Number List" and enter 
    phone number.
7.  Select "Launch Blood" and press [ENTER]. The game will begin once the 
    connection has been made.

Serial Game
1.  Choose "Serial Game" and press [ENTER].
2.  Select "Setup COM Port" and indicate the COM Port you are using. Leave the
    other options at their defaults unless you experience difficulties.
3.  Enter a Player Name if you like.
4.  Select "Launch Blood" and press [ENTER]. The game will begin once the 
    connection has been made.

Starting a New Network Game
Game Type: Once the game has loaded, you must first select the game type from 
the Game menu. BloodBath pits players against one another. In cooperative 
play, players work together to fight monsters and progress through the game 
in a linear fashion. 

Episode and Level: Next indicate the level you wish to start with by selecting
the appropriate Episode and Level names. 

Monsters: If you want monsters in your network game, select "Bring 'Em On." 
You may also select "Respawn" for monsters that regenerate after they are 
killed.

Weapons: Permanent weapons do not disappear when picked up, so that any player
can find a weapon regardless of other players' actions within the level. Note 
that you can only pick up a weapon once -- running over it repeatedly does not
add ammunition to your inventory. Respawning weapons disappear for a brief 
time when picked up. Running over a weapon already in your arsenal will add 
ammunition to your inventory. Select "Respawn with Markers" if you would like 
a graphic to appear indicating approximately how close an item is to 
respawning (red means a long wait, yellow a medium wait, and green a short 
wait). Select "Do Not Respawn" if you want to have a pitchfork showdown.

Items: Select whether you want ammunition and powerups to reappear once picked
up. As with Weapons, you may set items to respawn with or without markers.

Respawn: (full registered version only) This option affects where players 
respawn after dying in a BloodBath. With "Random" respawning, you will appear 
arbitrarily at any one of the respawn points. "Close to Weapons" will spawn 
you nearest to an available weapon. "Away from Players" will respawn you 
furthest from other players in the level, giving you a chance to gather some 
weapons and items before jumping back into battle.

User Map: (full registered version only) Allows you to specify a user map to 
play.

When you are ready to play, select "Start Game" and press [ENTER].

Sending Messages
To communicate with other players during a multiplayer game, press "T" and 
type your message. Press [ENTER] to send it or [Esc] to abort.

You may send predefined macros by pressing "T" and then selecting F1--F10. 
Feel free to edit your macros from SETUP. The more creative and vindictive, 
the better.

TECHNICAL SUPPORT (U.S. & CANADA)

Assistance Via World Wide Web

Get up-to-the-minute technical information at the GT Interactive Software 
web-site, at http://www.gtinteractive.com, 24 hours a day, seven days a week. 
In the Support section you'll have access to our FAQs (Frequently Asked 
Questions), which contains our latest troubleshooting information.  You can 
also visit our Forums area, where you can swap email with other gamers, our 
FTP (File Transfer Protocol) area where you can download patches and new 
enhancements as soon as they become available, our Hints/Cheat Codes area, an 
E-Mail area where you can leave us your tech support problems and questions,  
and other areas where you can get valuable information on GT Interactive 
Software products.

Help Via Telephone In The United States & Canada

For phone assistance, call GT Interactive Software's Tech Support at 
716-871-6646. We have an Interactive Voice Response and Faxback system that is
available 24 hours a day, seven days a week. If you should need live support, 
we are available Monday through Friday, 8 AM until Midnight (EST).  Please 
note that live Tech Support may be closed on major holidays.  We ask that you 
do the following when calling: be at your computer; have your system 
information ready for our technicians including system make and model; RAM; 
video and sound card data and drivers; and any screen or error messages you've
encountered and where (if not currently displayed on your screen). It will 
expedite your handling significantly.

Help Via Mail In The United States & Canada 

In the event our technicians at 716-871-6646 determine that you will need to 
forward materials directly to us, please include a brief letter explaining 
what is enclosed and why.  Make sure you include the Return Authorization 
Number supplied you by the technician and your telephone number in case we 
need to call you.  Any materials not containing this RMA# will be returned to 
you un-processed.  Your mail should be sent to the following address:  

GT Interactive Software
Attn: TS/QA
1 Nixon Lane
Edison, NJ  08817

TECHNICAL SUPPORT (EUROPE)

Help Via Telephone In Europe

Technical Assistance: English speaking customers call 01923 209145

Assistance Technique: Remarque: Notre service de soutien technique se trouve 
en Angleterre. Clients  francophones appelez le 00 44 1923 209148

Technischer Kundendienst: Beachten Sie bitte dass sich unser technischer 
kundendienst in England befindet. Den deutschsprachigen Kundendienst erreichen
Sie unter folgender Nummer: 00 44 1923 209151

Please do not make copies  The program you've purchased was produced through 
the efforts of many people. Don't make copies for others who have not paid for
the right to use it. To report copyright violations to the Software Publishers
Association, call 1-800-388-PIR8 or write:
Software Publishers Association
1101 Connecticut Ave., Suite 901
NW Washington, DC 20036

This program is protected by federal and international copyright.

All trademarks mentioned in this manual are the property of their respective 
owners.

BLOOD TEAM
Game Designer
Nick Newhard

Project Manager
Matt Saettler

Build Engine, Editor, and Tools
by Ken Silverman

Additional Tools
Nick Newhard
Peter Freese

Lead Programmer
Nick Newhard

Game Programming
Dan Leeks
Peter Freese

Network Layer/Setup Program
Mark Dochterman
Nick Newhard

Level Design
James Wilson III
Craig Hubbard

Additional Level Design
Kevin Kilstrom
Nick Newhard
Terry Hamel

Lead Artist
Kevin Kilstrom

Additional Artwork
Terry Hamel
Eric Klokstad
Rick Welsh
David Brickley

Character Modeling
Kevin Kilstrom

Sound Engine
Peter Freese
Jim Dose

Sound & Music Development
Daniel Bernstein
Cassano Thruston
James Ackley
Jason Hall

Additional Music Development
Loudmouth

Blood Theme
by Daniel Bernstein

Performed by
Steve Bryant
Doug Fullington
Vernon Nicodemous
David Stutz

Voice Talent
Stephan Weyte

Cutscenes
Craig Hubbard, writer
Kevin Kilstrom, art director
James Wilson III, writer
Aaron Carlson, modeller/animator
Bobby Bala, modeller

Blood Internet Site (www.blood.com)
Spencer Maiers
Paul Butterfield
Adam Ketola
Kevin Kilstrom
Craig Hubbard

Quality Assurance
Lynne Dayton
Jim McAvinew
John Hurst
Mike Cody
Rodd Karp
Wyeth Johnston

GTIS Producer and Lead Atmosphere Monger
Rick Raymo

Special Thanks
Helen Newhard
Lauren Johnson
Francine Kilstrom
Tamara Leeks
Lisa Sheets
Evan Stein
Jason Pratt (aka Pailhead)
William Mull (aka Phoebus)
Cho Yan Wong (aka Tempest)
Kyosho
Geoff Stratton
Matt Hayhurst
George Broussard
Scott Miller
Joe Siegler
Richard Gray
Andrew Blevins

