What's new with blood..

The Blood Weekly Update for 1/21/97.

Blood Beta 3 should be out to the external beta testers later this week.

Craig and Jay spent much of the week working with Rick, our GT Interactive rep, reviewing the shareware, finalizing episode and level names, discussing bonus goodies for the retail shareware, and so on. We won't discuss the details of Craig's and Rick's BloodBath except to say that another poor soul has felt the sting of Croweater. Craig also managed to finish up The Siege in his spare time. Now it's on to The Sick Ward.

Dan divided his time between adding cool new features to the game and more bug fixes. The AI tweaks continue as usual with more details being added. Dan still shows signs of being immune to the Diablo bug that is going around. It's kind of scary.

Nick has been adding new gib graphics from Kevin into the gib list, and revamping the gib system so the levels designers and players can pretty much gib their way into a Bloody frenzy.

Jay spent last week putting the final touches on the shareware levels, and rebuilding the Dark Carnival level from the ground up. The new main carnival attraction is way cool and replaces the Happy-Go-Pukey.

Kevin says he did lots of new stuff for Jay and Craig. That's what he said last week, and the week before, and... We're think he's just back there playing Diablo.

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