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A Control-Z Tutorial
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SEE-THROUGH WATER

1. Create your pool of water exactly as you did in the MAP02 Tutorial, "Creating
A Pool of Water", EXCEPT for the following changes:

2. Replace both the ceiling and floor water textures with Texture #504 
(it looks like lumber).

3. In 2D mode, place a new sprite EXACTLY in the middle of both sectors, and make 
sure that your sprites are not blocked (use the letter <B> key to toggle through 
the alternatives). 

4. In 3D mode, place the cursor on the sprites, give them the water texture #2915, and 
press the letter <T> key twice to make them translucent. Press the letter <R> key 
twice on the now translucent water-sprites to lay them flat on the floor. 

5. In the upper water sector, hold the left <Ctrl> key and press the <Page Down> 
key to bring the water sprite snug to the floor. In the underwater sector hold the 
left <Ctrl> key and press the <Page Up> key to lay it snug on the ceiling. 

(NOTE: You might have to move the arrow sprites  around in order to do this, making 
sure to return them to the proper alignment before finishing)

6. Now, slowly expand both water-sprites with the arrow keys until they cover either the
entire ceiling of the underwater sector, or the floor of the above water sector. Be careful 
that the sprites fit into these areas precisely.

7. Save your map, and exit. You've just created a pool with see-through water!


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Tutorials and Sample Maps By Control
(Craig Duckett - June 19, 1997)