The Final Missions (Part one)
https://www.geocities.ws/duhast222/



After a few days of R&R, Duke comes back for more action . . .
    Duke was in the bathroom of his hotel room when he noticed that the floor started to shake.  he approched the door slowly.

     "I ain't afraid of no quake," Duke scoffed as he stood in the doorway.  Then all of a sudden, a ship crashed through the window in the other room and crashed into the wall.  Out of the window, an alien ship rose to the window, blocking the view outside.  When Duke walked over to the wreckage, an Assult Trooper jumped out from behind the flames.  Duke pulled out his pistol and blasted the alien before he had a chance to waste Duke.  Duke made his way down the hall, realising there were more ships landing and helicopters taking off, shots and explosions going off and people screaming.  He came to realise that the aliens have came back to finish the human race once and for all.  The only way to end this bloodshed is to leave Earth, arrive on the aliens' planet and wipe them out for good.

     "I'm Duke Nukem," he scowled. "and I'm coming to get the rest of you alien bastards."


Episode1.zip
This is the first episode for The Final Missions.  Duke leaves his hotel room and makes his way to the mountains to find the Battlelord.

When you install this I suggest that you copy the main files from your Duke3d directory and make sure nothing from the Duke3d directory replaces anything in the Episode1 directory.  That way there won't be a mess in the Duke3d directory.


Cesaro.zip
This is E2L3 of Duke Nukem: the final missions.  It also comes with a MIDI file. Click here to download and save it to your Duke3d directory.

Scrtlevl.zip
This is the secret level for the second episode of the final missions.  I'm sure all of you Goldeneye 007 fans will like this one.  The map is available for Duke Nukem 3D v1.3 and v1.4.




There are new settings in the Final Missions.  

I have added the following:
new art
new MIDIs
new enemy types
different weapon settings
different messages
The Game.con file was taken from Mark Hadley, Author of The Lost Duke Episodes.

MONSTERS
A new Trooper has been added, named the Shrink Trooper.  They shoot the shrinker rays and teleport like the red Assult Troopers and sometimes drop Shrinker ammo when killed.  They wear grey suits.


These green-suited Pig Captains are twice as tough as the Pig Cops and fire RPGs instead of shotgun shells.  When they're killed, they will drop ammo for the Devistator.

The Bio-Warrior's bright glowing green  skin emits humming sounds.  Be careful.  Their lifeforce also generates a field of radiation and will harm you if you get too close.  Their guns shoot acid.

Like he Lizard Captains with chainguns, the Laser Guard is tougher and has red skin.  Instead of bullets, they fire rapid-fire lasers and are dangerous at close range.

The blue Gun Turrets fire dual shotgun blasts and are heavily armored.  I also added another type of gun turrets.  They are brownish-green and fire RPGS.





WEAPON SETTINGS
The ammounts of ammo have been lowered or raised to give a different feel in the game.  Here's a list of what I changed:
Pistol Ammount:                48
Shotgun Ammount:                30
Chaingun Ammount:                400
RPG Ammount:                10
Pipebomb Ammount:                10
Shrinker Ammount:           30
Devistator Ammount:            300
Freezer Ammount:                30
Tripbomb Ammount:                5




