duke3d-cons Version 8-07-2017 Release 6 157F / 36.2M (c) RTCM Corvin
Duke3D User Made Con Scripts - This page provides Con Editors and the Novice, Duke
CONtrol reference to help learn from existing codes. Of course most of the Cons
where originally indented for playing with. All players MUST have the SAME EXACT Cons, Maps, Art and Sounds to keep the game in sync during multi-player.
Standard Compatibility Notes: - To play all these control scripts you basically would need both versions
of duke (1.3d/1.5), or you'll have to modify the cons yourself to get them to
work correctly.
EDuke32 Compatibility Notes: - To play all these control scripts with EDuke32 you basically would need both versions of duke (1.3d/1.5), or you'll have to modify the cons yourself to get them to work correctly. CONs: EDuke32 has hardcoded workarounds for most of the issues that came up when testing faulty CON files that worked with the original DOS version. .BAT Launchers: These add-ons may need fixes like changing a .bat file (if present) to call eduke32.exe instead of duke3d.exe. Hacked duke3d.exe: Some add-ons provide a hacked executable or provide a patch to hack the executable to add "features" or function for the add-on to work correctly. These type of add-ons require you to manual manipulate the enhanced features of EDuke32 to restore full compatibility, such as .cons and the game menu, etc...
Note: Although some Con Sets include combined function codes, there listed within there primary category. They may contain additional coding that would normally be placed elsewhere if they where standalone.
A.I. | Gore | Fire | Invisibility | Rubbermaid | Kick | Pistol | Shotgun
| Chaingun | Pipebomb
| Shrinker
Features key:
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Filename and author | Size (kb) | Features | Description |
A.I.
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NukeBOT v1.0 Lari Muuriaisniemi |
486 | C A S 3 |
Single and Multi BOTS, An advanced Automatic Dukematch Opponent |
CPU DUKe Match Night Flight |
165 | C A 3 |
Single and Multi Bots, replaces the ordinary alien trooper,
into Duke Nukem. Dukes will hunt you trough elevators, doors and over obstacles, at
running speed. They will run and/or hide if the business gets too hot. They can shoot the chaingun, the shotgun, the big daddy RPG, and even the shrinker!! They will choose the weapon depending on the situation. They will taunt you, they will scream like you do, when hit, or killed. ( and they will drop their current weapon too! ) They can fly, they can swim, they can strafe, but most important, THEY CAN BLOW UP YOUR ASS just like a network player. |
Intelligent Playing Patch
v1.0 Final* ©öÑglömë®å |
1.5MB | C A S 3 |
Intelligent Playing Patch v1.0 Final, PATCH has been
conceived to make a more difficult game while adding him a big key of realism, its big
interest resides in single play and its recommended for the cooperative play. Includes: intelligence of monsters has been reviewed, Shells fall out of enemies weapons, The PIGCOPS cover themselves; One of them shoot, and the other goes to extract DUKE from his hiding place, able to open doors, Items, Weapons and Munution can be destroyed, EPISODES CREATION: included a new feature that let you create your own episodes, much much more! |
Intelligent Playing
Patch v1.6b ©öÑglömë®å |
35 | C 3 |
Intelligent Playing Patch v1.6b: This PATCH has been
conceived to make a more difficult game while adding him a big key of realism, its big
interest resides in single play and its recommended for the cooperative play, certainly it
will work with the death match. it will give back a big interest to the game due to the
increased intelligence of monsters. 1 . the strength of weapons has been increased what make the least impact deadly. 2 . the maximal number of munition has been fixed as follows: * Gun: 48 * Shootgun: 10 * Chaingun: 50 * R.P.G: 5 * PipeBomb: 5 * Shrinker: 10 * Devastator: 15 * TripBomb: 5 * FreezThrower: 25 3 . the intelligence of monsters has been reviewed, of this fact they became dangerous enemies. 4 . you will be able to launch the game by the "DAMN I'M GOOD" mode, without that monsters respawn. 5 . cameras are now destructible. 6 . the resistance of Recons, Drones, Turets, Octabrain and Commanders has been increased. 7 . The TROOPERS fire by pistol. 8 . Shells fall out of enemies weapons. 9 . Duke begin to lose blood, when he falls below 50% of health. 10. The shooting of LIZMEN and 1st BOSS has been corrected. |
D U K B O T (BETA) ALLIANCE |
341 | C A S 3 |
|
DUKE -VS- LO WANG DARYN WAITE |
343 | C A S 3 |
SW Enemy, This is a merger of the new graphics and insults of Lo Wang from Shadow Warrior into Duke Nukem 3D |
pigduke.zip Joe Rovang |
531 | C A 3 |
Pigs to Dukes |
SOB-Bot v3.0 Full sobbot3d.exe/ sobbotpp.exe
sobbot3d.zip |
229/ 240 212/ 222
|
C A S 3 5 |
Single and Multi Bots (multi doesn't seem to work)
|
SobBot13Win32.zip/ SobBot14Win32.zip Joris Weimar and Sidney Linkers, modified by AlgorithMan
|
563/ 571 |
These archives are designed to work on modern windows
systems like XP with win32 launchers. |
|
ninja.zip* Tim Smith |
610 | C-U A 3 |
Transforms all pigcops into Evil Ninjas and more than doubles
their strength Tiles007.art/ Tiles008.art / User.con |
GORE-BLOOD
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More Trooper Gore Jeff Armstrong |
35 | C 3 |
will create extra jibs and blood flying when every a liz trooper dude is hit by dukes gun. It creates alot of extra blood. |
BlodClot v .005 Khorn8 |
715 | C A S 3 |
new stuff to .005 ----------------- - duke players can catch on fire in dukematch. they will run around screaming and eventually explode.. - added shake n bake fatality. duck and hit space on a suffering troop and watch him fly up in the air and burst! - more sounds ... cutt out some old sounds too. - fixed fat commander bug... opps - plus minor tinkering list of midifications --------------------- - works with Duke3d ver 1.3d SW and REG! - sounds from aliens, army of darkness, evil dead ][, mortal kombat, ministry, nin, and various other unknown sources. - more blood : enemies gush blood and jibs when you shoot them. - duke fatalities : there is a 1 in 4 chance when a duke player dies of catching on fire. when a duke is on fire he will run around screaming until he explodes. - troop fatalities : you can do fatalities on the suffering troops shoot troop - flesh inferno space bar - freeze fatality crouch + space - shake n bake fatality - getting scared? crouch and hit the space bar to relieve yourself... have a blast crapping on dead dukes, pool tables, dancers, etc. |
freezedi.zip* cauthier |
27 | C 3 |
1. MUCH MUCH more BLOOD and GORE (NOTE: NOT 20 HEADS and LEGS!!!!) 2. Much more ammo for all the weapons. 3. Small effects and surprises here and there. 4. And finally, the biggest improvement I made in these con files, is the freezer weapon. I didn't change the graphic, but NOW it is definitaly the most powerful weapon you can have (which is appropriate, it is the last weapon). To use, just freeze your enemy, stand back, pull the shotgun out and blow it to bloody and icy bits!!!!!! Anything standing next to the frozen one will also die in explosive bloody death! |
Blood Squirt Doyle Maunder |
36 | C 3 |
|
Gore* Marc Engle |
17 | C 3 |
If you want blood you got it. This file triples the amount of
blood and guts that happen when you shoot people and monsters in Duke. In dukematch when you kill someone you can walk up to them and hit space, this lets you take a dump on them. Also when you are hit there is a chance that you poop yourself. |
S H E E R C A R
N A G E v2.1 Matt Bollier |
29 | C 3 |
Some of the cooler features include the ability to become fatally wounded, and enemies with different weapons. NOT for a bloodfest, but realism. Quake like atomic health, Flames atop the bloody mass that remains after an explosion blows up an entity.More! |
GUTS CON Bradley Cormier |
27 | C 3 |
Shoot Troopers in the neck and he will choke for a very long time. When shoot the Troopers money and guts will go flying everywhere. |
SuperGORE* Dan Gibbons & Chris Espinosa |
16 | C 3 |
Shoot a lizard or a pigcop and stand *well* back... ;)/Game.con |
gamecon.zip* | 24 | C 3? 5 |
All the robots bleed, blood and guts instead of metal... |
CUSTOM GORE Sam Harris |
28 | C 3 |
C U S T O M G O R E, you can add as little or as much Gore as you want. You just edit the USER.CON file that comes with it, and select how many jibs you want. The settings have defaults, which are okay, but you may be vicously bloodthirsty or girlishly squeemish. Customise it to your hearts content. |
Demon Blood v2.1 Mike |
27 | C 3 |
Demon Blood adds even more (oh yess!) GUTS and BLOOD, the things that made Duke3d good in the first place. For example: -Blood Squirts out and a blood pool forms when you get an item (no health loss!)] -Steam is good for Duke's health (gain health) -Sharks weren't so mean after all (gain health upon bite) -Adds aproximatley 120,027,232.7 Gallons of BLOOD to monsters! -Blood/gut explosion when mosters are hit -Large BLOOD/GUT burst when monsters gte hit with an explosive weapon (RPG/DEVASTATOR/PIPEBOMB) -200 Health total -1000 (!!!) atomic health max -Great for DukeMatch -Stronger guns (watchout for Lizmen and Pigcops! They use the same Shotgun and Chaingun as you!) -Press space and a bloodpool forms! (make blood art by holding down space!) -MedKit is now 300% max -Much more! (I keep forgeting the things I keep adding...) |
Ultra Bloody Duke
Launcher v1.0* Wilson "Ambush" Cheung |
55 | C 3 |
Single Crazed Match,Multiplayer Ultra Bloody Duke |
FIRE
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Burn v3 Final Namoralist |
27 | ||
DUKEFIRE v2.0 Matt Purgar |
1M | DUKEFIRE v2.0 Duke has more weapons added to his inventory! Includes: Uzi, Flamethrower, Clusterbombs, Feildsweeper. Flamethrower works properly, fire hurts EVERYTHING | |
INVISIBILITY
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Invisible Duke v2 Tom Maiaroto 3 |
17 | C | A two line code in the APLAYER actor, spacebar=invisible,Kick=not |
INVISible DuKe II Night Flight 2 |
27 | C | Uses steriods as the item you need, Invisible works againts most monsters aswell, again combition of key strokes and duke movements to turn on and off. |
INVISible DuKe Wrist* Night Flight 1 |
735 | C A S |
The troopers drop there "teleporter wrist bands" and you can pick them up. Most monsters are effected by invisible. Batch file modifies your duke.cfg file. Art replaces steriods. Activate band with Kick(weapon 1). |
RUBBERMAID
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RUBBERMAID v1.7 Jezreel |
30 | C 3 |
Major changes: Use rubbermaids to get items, shoot around
corners, etc RPGs have been really messed up. Fire one. Now duck and do that. Now hold space and shoot. If you do both, do so while moving or you'll drop a mine. This can be corrected in the RUBuser.con file (see #7). Bullets are tipped with explosives, shrink charges (effect only visual) , and Rubbermaids. Press space and fire to shoot off a 'maid -and lose 20 life. Duke now craps invisible mines! LIGHTLY TAP space while ducking to do so and lose some life. Mines can be detonated by shooting them and can be detected by rats emerging, smoke puffs, and/or scraps flying out at close range. Turn off if not for DukeMatch -affects only players. Hit steroids and jump to go into "stealth mode". Become a totally black, translucent shadow. Hide in dark areas. Duke bodies burn. Fully costumizable. Open RUBuser.con with a text editor and follow instructions. Change frequency of explosions, 'maids, drop-off's by RPGs and turn on and off EVERYTHING. Duke bleeds blood and health under a certain life level (default 30 ) Duke's pant's change color to fit damage level. Great for DukeMatch. Many other changes such as a random quote generator, more guts, varying heath bonuses from Atomic Healths, max ammo amounts, faster respawn times, destructable cameras, more freeze bounces, increased pipebomb strengths, upped ammo pickups, bosses you can kick to death, improved holoduke and medkits, new quotes, etc. Also includes: a "grappling hook"-con date: 12-27-96 Fire the RPG as vertical as you can while ducking. |
Rubbermaid Bounces
Back Jeff Armstrong |
36 | C 3 |
Bullet ricochets and will comeback and hit Duke to the body, others will be to the head. |
KICK
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Knife* Andy Wertner |
312 | C-U A 3 |
Kick art changed to knife/Crosshairs changed |
Steel Chair* Andy Wertner |
803 | C A Y 3 |
Steel Chair to the face! Now you can whoop your oppenents
with cold hard steel! |
PISTOL
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GL/.50 WEAPON PATCH* tony.rossetti |
315 | C-U A S 3 |
THIS PATCH REPLACES THE PISTOL IN DUKE NUKEM 3D TO A NEW GUN, THE GL/.50 MACHINE PISTOL. |
Golden Gun* Richard Belk |
297 | C-U A S 3 |
Your pistol is turned into a golden gun and it is very powerful!... Original gun image, but gold color. |
Double Tops Philip Andrews |
297 | C-U A S 3 |
Pistol Damage is doubled/Wav file snds off two shots |
H&K MP5K weapon
add-on*/dukemp5 Ian Jones |
315 | Y-U A S 3 |
This add-on replaces your poxy automatic pistol with a cool H&K MP5K sub-machine gun. |
H&K MP5K weapon
add-o(2) Ian Jones |
323 | Y-U A S 3 |
Again, damaged changed in user con. Also some other files were added, 2story.map/1 midi |
M16 assault rifle Bad Karma & Black |
508 | C-U A S 3 |
The author added to this file, it also contains 3 other wav snds and 4 ambience snds...along with beirut.map. Needless to say there is a simple damage adjustment in the user con. |
Magnum 44 Simon Mellergårdh |
316 | C-U A S 3 |
Again, damaged changed in user con. |
SHADOW WARRIOR UZIS* Patrick M. |
998 | C A S 3 |
A patch that gives the uzi from Shadow Warrior. (Plus a few extras!)(Zip file ALT) |
uzi1.zip* Caleb Parks |
493 | C A S 3 |
Lo Wang's Uzi from Shadow Warrior to Duke3D and modified them to delete that stupid Shadow Warrior wrist band. |
uziweapn.zip/UZI.ZIP kathy |
313 | C-U A S 3 |
Again, damaged changed in user con. |
SHOTGUN
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2bshtgun.zip v1.5 Jonah Bishop |
806 | C A S 3 5 |
Again, damaged changed in user con. |
rmshot.zip* Ralf Modlich |
785 | A S 3 |
New Shotgun with new Sounds |
Double Barrel
Shotgun* Tyler Borrowman |
829 | C-U A S 3 |
Changes the regular shotgun into a high powered, double-barrel shotgun! has twice the power of the regular shotgun and holds twice the ammo. |
CHAINGUN
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Super Bullet Deadsoft |
17 | C 3 |
simply hold space whilst firing any bullet-based weapon (try the chaingun for maximum effect). Watch out for bullet firing enemies though! |
M16A2
/ M249SAW v1.1 Bad Karma |
309 | C-U A S 3 |
Changes the pistol into an M16A2 Assault Rifle and the chaingun into an M249 Squad Automatic Weapon. |
Mini-Gun
/Gatling Gun |
726 | C-U A S 3 |
The Minigun replaces the normal Chaingun and does a bit more damage and u can carry 300 rounds |
Dual .45's | 458 | C-U A S 3 |
Chaingun to two gleaming pistols: You ever wonder what it's like to be in a John Woo movie--with your dual .45's and nothing that can stop you? |
PIPEBOMB
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Grenade Devastator |
23 | C 5 |
This con replaces the HANDBOMB with high explosive mass destructive Device. |
FRAG JesusmetaL101 |
47 | C 3 |
Three samples of different grenade types. There all game.cons. |
Cluster
Bombs BETA Mort/ Blazing Torch |
21 | C 3 |
Turns the Pipe Bombs, possible the most into powerful cluster bombs. |
NUCLEAR
HANDBOMBS DARYN WAITE |
70 | C S 5 |
NUCLEAR HANDBOMBS, a conversion of the pipebomb weapon in Duke3D to a nuclear device. |
NUCLEAR
HANDBOMBS DARYN WAITE |
81 | C S 5 |
This is a conversion of the pipebomb weapon in Duke3D to a nuclear device. This patch will work only with the Atomic/Plutonium registered version only. Since the nuclear pipebombs are incredibly powerful, the maximum amount any player may have at one time has been limited to 10 (instead of the usual 50). |
nukecon.zip Bradley Cormier |
11 | C-U 3 |
Nuke Con makes the PipeBomb an atomic bomb, It has the power to blow up half a level! |
SHRINKER
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Napalm
Grenade Launcher Reaper_Man |
65.2 | C |
A shrinker-weapon replacement, turning it into
a nausatingly powerful grenade launcher, spraying Napalm in all directions.
When you hit an enemy, he will run around on fire and leave trails,
eventually cooking and exploding. Watch out, though, because this can happen
to you, aswell. Becareful around mirrors and those Alien Drones! If you
happen to get caught on fire, try to find some fire to put yourself out,
quick! Includes: Uncompressed CONs |
Lizardman
Add-on microgun.zip lizman.zip Joris Weimar |
64.4 | C S 3 |
This is a weapon/duke patch that will change the shrinker weapon into a microwave gun similar to the one in Plutonium Pak _and_ it will change duke's art into the lizard's art. |
Expander Add-on Joris Weimar |
64.1 | C S 3 |
This is a weapon patch that will change the
shrinker weapon into a microwave gun similar to the one in Plutonium Pak. |
FLAMETHROWER
v2 DARYN WAITE |
228 | C A S 5 |
A conversion of the shrinkray shooter in Duke3D a flamethrower. |
Death
Ray Weapon Sean Fox |
33 | C 3 |
The Death Ray emits a strong plague to the alien allowing it
to turn red. After stage 1, stage 2 begins. The alien feels a pain in it's abdominal area.
Then it explodes. Flames are all around the alien. |
AntiG-bomb
thrower (v 1.0) Nicola Giuseppe Deganello |
35 | C S 3 |
This .con file improves your shrinker! Used against an enemy, it will throw into its body an anti-gravity bomb, which will make him lift in the air for two or three meters before to explode. |
EXPANDER\
MICROWAVE Full* Cameron & ? |
340 | C A S 3 |
Shrinker to Expander(Expander.zip is incomplete) |
FLAMETHROWER DARYN WAITE |
218 | C A S 3 |
shrinkray shooter to a flamethrower |
TrooperShooter Koni Marti |
33 | C 3 |
Shrinker to TroopShooter, It switch's the color of the
monsters and then they exploded. |
FREEZER
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PHASER
CANNON! CHRIS ALLCOCK / Blazing Torch Designs |
552 | C A S 3 |
The phaser cannon is an add on weapon for Duke3D. It replaces
the
Freezethrower with a laser cannon, capable of vaporising enemies. The phaser cannon comes with two settings, too. Never again will a stray shot hurt an innocent civilian! (Unless you want it to...) when you've shot at a monster enough, they'll vapourise in an explosion and a shower of blood, leaving only a puddle on the floor. Don't worry - the explosion won't hurt anything else (like you). Monsters may, however, burst into flames - this does hurt. Works in dukematch - has the same effect on your opponents as on the monsters, vapourises them. SOB-BOT compatible - those of you with the excellent SOB-BOT add on can play with the phaser too. The phaser cannon has new art and graphics. You may see some old yellow freezethrowers lying around, but don't worry - Duke will steal their energy cells and use them for the phaser cannon. Oh, and by the way, I've included a new gunsight with the phaser... |
HoloDuke
Weapon Joris Weimar |
60 | C 5 |
This is a weapon patch that will change the freezer weapon
into holoduke shooter. Whenever you shoot a bullet, and the
bullet hits the wall, it will create a holoduke. This holoduke
is a little bit more intelligent than the normal one cause he
kinda jumps around. Also, he yells like duke when being hit. Whenever a player is near he will explode and create a big blast. Don't stand to close as it might kill ya. You can kill him from a distance by just shooting at him (he has 400 health though) |
lehq.zip/ duke3dcn.zip |
215 | C A 3 |
Flame thrower in place of a freeze thrower |
flameS.zip* Scott Nivens |
216 | C 3 |
Freezethrower to Flamethrower |
Robar SR-60 .308 sniper
rifle* MDK |
747 | C-U A S |
View looking through scope |
RPG
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ULTRA
Bum blaster 2000 Sam Harris |
1.5M | C A S 3 |
This is the sequel to Bum Blaster 2000. This changes the RPG into the ULTRA Bum Blaster 2000, which like the original bum blaster, shoots turds. However, the ULTRA Bum Blaster 2000 looks much better, and is rendered much more nicely. it also has a new gun effect. The gun holds more ammo, and when you shoot an enemy, they will be coated in shit. they will either just die, or be weakened and try to shake it all off, giving you a free shot. if you get close enough, you will auto-kick to kill them. |
MULTI-EFFECTS
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STUFF Sam Harris |
29 | C 3 |
1. Explosions look larger and cooler 2. you can chow down on pig cop corpses, just go up to one, duck, and press space to gain health 3. when on steriods, and you run around, you will burn up the road, roadrunner style (visual only) 4. when your health is low, you will piss out blood everywhere, good for dukematch cos you can follow the bloodpools and tell if someone's weak 5. Theres TONNES more gore 6. shotgun ammo regenerates 7. if you duck and hold space while on steroids, you will slowly heal, but if you get shot while healing, you will die instanly 8. if you try and drink, you will explode 9. more gore 10. when you kill a lizard trooper, they will turn inside out, blood & guts flying everywhere. 11. if you get hit with the lizard trooper lazer, you will burst into flames ( press F7 to see ) 12. more blood and gore 13. lizard troopers, if exposed to sunlight, will transform into Godzilla troopers 14. Godzilla troopers are big and green, and impossible to kill with anything other than RPGs or pipebombs ( or a kick, but see below ) 15. if you kill a Godzilla trooper, it will explode ( with lots of gore ) and sometimes split in two and / or drop an RPG and some health 16. vast amounts of blood and guts 17. when shrunk, enemies can crush you underfoot 18. if you shoot an octobrain, it will shrink 19. more blood 20. freezer turns enemies into turds 21. When you eat all the good parts of a pig cop corpse, the leftovers will splatter. Damn it! 22. if you see some shit, squash it quick or it will explode (same goes for enemies turned into crap) 23. blood and gore enhanced serverly 24. strippers explode when you tip them, hurting whoever is close. 25. lizard troopers taking a dump will explode if you look at them 26. if you shoot a rubber can, it will explode, well, not realy explode, but give off an explosion 27. when the lizard-enforcer-type-person shoots, its brain starts bleeding. 28. lizard-type-chaingun-guy will explode when killed 29. Shotgun ammo explodes and kills you if you touch it ( You dont need it anyway ) 30. Pigcops carry 2 guns, one is the normal shotgun, the other is a realy, realy fast and realy loud machine gun that drills you to death in seconds. kill them before they change to this weapon. 31. gratuitus blood and jibs 32. if you kick a Godzilla trooper, it will explode, killing you as well 33. if you shoot a rubbermaid canister with an rpg or pipebombs, it will have a massive explosion, killing just about everything in the room, (including yourself ) 34. sentetary drones dont hurt you if you touch them, they either give you lots of guns and health, or be annoying and spew bits of metal in your face 35. Godzilla troopers shoot deadly missiles, as well as their fire lazer 36. lots more blood and guts 37. Lizard troopers shoot considerably faster 38. if you kick a wall, it no longer gives off smoke 39. if you press space on the statues in E3L1, you guessed it, they explode. 40. when you break an exploding barrel, another one pops out. 41. tiny little blurry explosions appear when you shoot 42. steam heals you 43. if you break open a burning barrel, a lizard trooper will pop out 44. if you bust open a slime barrel, it will explode. 45. when you break open an egg, it will crack apart, 46. if you get shot while your health is low, the screen jerks around a bit 47. cameras are destrucable 48. freezer bounces more and is re-labled "turd gun" 49. did i mention more gore? |
HUNGRY
FOR MORE! SAM HARRIS, Brendan John Glaister |
42 | C S 3 |
+ RPG have now got EYE BALLS as well as more blood, and it makes a trail of blood on the floor and a smear on the walls. + Noises can be herd when the dead enemy bleeds. + When troops are dead, A time bomb activates in him. He can go off between forever and 0.01 sec...so Don't stand to close. When he dose explode he'll leave a item for you........sometimes. ohh and the fat commander has a time bomb too. + Rats come out of the dead troops mouth...yerk! + When troops suffer, blood comes a flying. + Pigs cops are just full of blood when killed. + Lizard captains don't really die, they scream in pain, jiggle about, and blood just flys out of them until they explode....woohoo! + Blood is not the only thing that comes out of a dead fat commander. + EVEN MORE BLOOD AND GUTS WHEN YOU SHOOT,KILL,AND BLOW UP AN ENEMY.....GOD DAMN!. + and there's a bit more too....hehehehehe |
The
Unofficial CON supplement Jonah Bishop, The Fly |
285 | C A 5 |
For quite some time, Duke Nukem 3D has had several bugs in it, so I have
created a set of con files that "fix" these bugs. The changes are as follows: * The Unbreakable Plate Sprite #851 (a sushi plate) was not previously breakable like the other plate sprites. Now it is. * Episode 2 and 3 Mini-Bosses Now level designers can now use the episode 2 and episode 3 bosses to create corresponding mini-bosses. The episode 2 mini-boss is as powerful as the episode 1 mini-boss, but the episode 3 mini-boss is a little more powerful (1.75 times as powerful). * Duke Nukem Cutout The Duke Nukem cutout sprite (found in the Babe Land level) is now destructible, as it once was supposed to be. * Wackplayer The wackplayer command (occurs when Duke is low on health - when he gets hit, the screen tilts to the side) has been brought back. * Security Camera Destruction The security cameras have been made destructible (I don't know why they didn't make them destructible in the first place). Very cool feature. - The Undying Fetus The FETUSJIB sprite (#1347) can now be killed, originally this could not be done. - The Indestructible Pad The FEM6 sprite (#1334) was already destructible but the remaining pad (FEM6PAD, #1335) was not. In analogy with BLOODYPOLE (sprite #1327), it can now also be destroyed. - The Buggy Hydroplant The HYDROPLANT (#969) was a really ugly bug. When you destrroyed it there remained something very weird. Because the bitch was hard-coded I had to create an all new actor, (the first reason to add extra artwork) but now it behaves correctly. - The Spotlight Sprite #1061 (a spotlight) had a broken version (#1078), but you could not break the spotlight, until now - The Motile Sattelite In the game.con file a small piece of code was exlcuded which handled the moving of the sattelite and the space-shuttle sprites. I reactivated them and made a little change. Now these sprites float peacefully through space. - Endless Ammo A famous bug; when freezing a Pigcop and then letting it thaw out again, it usually drops a shotgun. Freezing it again and letting it thaw out yields more ammo. This trick could be used to get access to huge amounts of shotgun ammo. And I deliberately say "could", it is not possible any more. - The Explosion That Did Not Hurt The following sprites would explode without doing any damage, SATELITE (#516), FUELPOD (#517), SOLARPANEL (#602) and ANTENNA (#607). Now they do and I furthermore wrote code which gives a chaotic edge to the explosions of many of these items stacked together. The above sprite and several others (explodingbarrel and cannonball for example) have been added. Instead that a row of these items explodes all at once (explodingbarrel had a fixed pause because of the animation) they now explode with random amounts of time in between, very cool! - Miniboss Fixes 1. The third miniboss could be frozen but wouldn't thaw out, now it does. 2. The bodies of the minibosses spawn much more guts when blown apart (I mean they are really big, aren't they?) and the first three also spawn some metal parts (they wear a huge amount of armour and the like...) 3. In line with what Jonah Bishop did I've created an Episode 4 miniboss which you can use. It spawns slimers instead of newbeasts (In my opinion the newbeasts are too big to be spawned by a miniboss which is of approximately the same size). Just give it a palette of 3 (21 makes it red). - The Scorpion Tank With the Plutonium PAK also came artwork for another tank than the regular one. It's dubbed scorpiontank because of its typical tail. There have been more people writing code for it, but my version looks a bit like this: I've made a somewhat lighter and faster version compared to the normal tank. It shoots plasma with the guns on front and with its tail it shoots expander plasma (the first ever enemy to do such a thing!). Excellent mayhem assured when placed in big masses :) - The Organtic Yes, the organtic, such a strange creature. There was a little bit of code already written for it, there was some artwork and there were even sound files appointed to it. But since the latter were non-existent you couldn't use the Organtic, the game just wouldn't play without the missing files. Actually making a new enemy was one of the original reasons to start with this private project. While working on it I found out that I (of course) wasn't the first one to do such a thing. Just see this as my interpretation of the alien. I had to add some artwork to make this thing work but I'm charmed with the result myself. The result is a bit like the organisms in Unreal which also hang down from the ceiling and shoot something like needles at you. |
FEMCON
v2.5 Michael A. Palmer |
859 | C A S 5 |
Now when you walk up to a fem, or the above listed character, you can
RESCUE them, that is instantly teleport them away to a safe place! Hit the spacebar a
couple of things will happen: 1. A message will flash. 2. The character will disappear from the scene. 3. A medkit, ammo, boots, jetpack, steroids or some other device or weapon may be left behind. 4. An alien may appear where the character just was, are you quick on the draw? 5. A morter round may be left bouncing around. Lookout! Its still LIVE! Additional features- The robot mouse in BABELAND has been converted to a bikini clad HOSTESS! Shoot her, ignore her or RESCUE her! The "organtic" has been activated, with thanks to Sandman and Warlock of D-Blitz fame, and is a dangerous alien plant that spawns when an Octabrain dies, but can be captured for reward! Pigcops can be teleported away(to a de-mutification lab) for a windfall reward of shotgunammo, but do you dare try? For user experimentation, CIVILIANS have been included(art taken from Witchaven and Tekwar). Load the included maps to explore their possibilities. A new human female scream has been added, so anytime a woman is hurt, she SCREAMS, just like in the splatter movies! One other thing, STEROIDS have an extra ability, if on
steroids, and if Duke's health falls below 50, the game will attempt to keep it at 50
until the steroids run out! Still, Duke's gotta watch out for close, multiple shotgun
blasts and RPG explosions!!! |
DEVASTATOR's
CON MOD! v3 THE DEVASTATOR |
93 | C A S 5 |
Freezer replaced with ... !FIRELASER! and ... in MULTIplayer with... COolE... EERRM I won't say, YOU MUST SEE IT. there is SPEEDING-UP INVISIBILITY and lot more. BETTER TO SEE ONCE THAN LISTEN 100 TIMES. also try this cons in MULTIPLAYER WITH BOTS OR YOUR FRIEND! |
ALLIANCE
Death Match Addon #1 v1.0 Garrp, Wumpus |
471 | C A 3 |
This is for 1.3d I. Rapid-fire RPG |
ALLIANCE
Death Match Addon #1 v1.0 Garrp, Wumpus |
482 | C A 5 |
This is for ATOMIC I. Rapid-fire RPG/Devistator A. While on steroids, you can use ~ to rapid-fire RPGs B. You can use this feature even while using other weapons C. If you rapid-fire while using the devistator, you will shoot devistator rockets instead of RPGs D. Note: a bug here..if you run while shooting rapidly you will kill yourself..jetpack and run instead, or walk. II. Nitro Mines A. While NOT using steroids, you can use the ~ key to lay nitro mines...but get away as soon as you do...the mines will arm in seconds (they turn red when armed). B. These mines will go off 1) if shot, 2) if you press spacebar, 3) if a player gets anywhere near them. Note: pressing spacebar will detonate a mine even if not armed so you can fire one quickly when an opponent is hot on your tail! C. If you HOLD the ~ key a mine will drop every few seconds III. Holographic Camoflage A. Duke can now become scenery objects to fool or lure your opponent. Duck, then hit the spacebar a few times until you become the object of your choice, there are about a dozen to choose from. B. You can walk, run, or shoot while camoflaged, but any other action will return you to your normal appearance. C. The objects you can become are (in order): atomic health, rubber can, pistol ammo, small health kit, rpg, toilet, lizard head, chair, bottle, fire hydrant, hooker, holoduke. |
BradCONS
2000 - the war of the clans Brad |
430 | C S 3 |
Minor fixes from v1.0, 2 new fatalities, and now 11 new kinds of lizard
troopers that can randomly appear. New features: --> Now you hear movie quotes when you pick up most weapons! The majority are Samuel L. Jackson quotes, but there are a few Army of Darkness quotes as well. --> Fixed major bugs in the mind bullets which made one unable to do just about anything when they had over 100 health. Now they fire much slower, and also only when the player is ducking. --> Like in Quake 3, when you run you make noise. --> New sounds out the--I mean, lots of new sounds. --> A new logo animation, which honestly took all of about 10 minutes to make. --> The lizardmen (not to be confused with the troopers) now shoot shrinkers, which was my original intent anyway. Listen to the new quote when you get shrunk, it's a classic. If you're on steroids, they spit instead. --> More emphasis placed on fatalities. This time, there are three. 1) Kick a suffering trooper for 5 health and an item. 2) Shrinking a suffering trooper blows him (and anything around him) to bits and gives you 20 health. 3) Shrink a frozen trooper for 10 health points and a crystal ammo. --> Fatalities now also spawn rats, sort of a "Kenny's Dead" theme. --> Fixed a bug in the original game that made the pigcop's shotgun WAY more powerful than it should be. --> Developed a control scheme similar to that of Quake 3 or Unreal Tournament. More on this in the MoreInfo.doc file. --> And most importantly, the clans! clans: ====== When a trooper/trooper captain sees you, they may randomly turn into one of 11 different clans. --> Fire troopers/captains shoot the laser and explode when they die. --> Ice troopers/captains shoot the freezer and are immune to the freezethrower. --> Psychic troopers shoot cool explosions and absorb mind bullets. --> Radioactive troopers spit at you and hurt you when you're close. --> Shadow troopers are solid black and can teleport without making a sound or a visible teleporter star. --> Stealth troopers are invisible. --> Bonus troopers don't shoot and leave stuff as they're hit. --> Demolition troopers will try to blow you up. --> Trooper incubators will release a larval trooper upon being killed. More detailed information is located in the MoreInfo.doc file and in the CON files themselves. Surviving features from v1.0: --> Weapons hold more and boxes give more ammo. --> First aid kits and atomic health give more health. --> Some enemies are weaker. --> You start out with 50 armor points. --> You can only drink water if your health is below 50. --> When you hit most troopers with an RPG, they lose control of their bowels. --> Most troopers shoot pistols (like they should anyway, really). --> The firelaser is more powerful. --> When you're on steroids, you shoot spit when you kick. --> When your health gets below 25, you can leave bloodstains on the wall by pressing space. --> Also when your health gets below 25, every 7 or 8 seconds you will lose 1 point of health and leave a bloodpool. --> The mind bullet, obviously. Duck and press space when you're health is over 100. --> Fatalities, obviously. |
BradCONS Brad |
C S 3 |
--> Weapons hold more and boxes give more ammo. --> First aid kits and atomic health gives more health. --> Some enemies are weaker. --> You start out with 50 armor points. --> Some new sounds. --> You can only drink water if your health is below 50. --> Enemies splatter and leave a flame when killed. --> Ducking pigcops shoot an RPG. --> Troopers shoot pistols (like they should anyway, really) and the firelaser. --> The firelaser is a lot more powerful. --> Lizards, instead of spitting, shoot about 4 cool explosions. --> When you're on steroids, you shoot spit when you kick. --> When your health gets below 25, you can leave bloodstains on the wall by pressing space. --> Also when your health gets below 25, every 7 or 8 seconds you will lose 1 point of health and leave a bloodpool. --> When your health gets over 100, you get a new weapon: the mind bullet. When you press space, a ball of energy will shoot out in front of you, and any living thing (except bosses or other Dukes) that touches it will spontaneously combust. --> When a trooper is in the suffering state, you can perform a fatality by kicking him. The trooper will then splatter in a giant pile of guts, and you get 5 health points as well as either a random weapon or, sometimes, an atomic health. |
|
SPAWN 2 Charles Lawrence |
65 | C 5 |
A MUST Have!! Also Supports: Duke it out in D.C. if you have it! |
Random
Respawn Pack v1.12* Paul Smith |
610 | C A S 5 |
Random Respawn Pack v1.12: new gamecode causes the weapons
and items to respawn randomly into another object. This now makes it possible to use all
the newer weapons in older levels! And if you happen to play a user map, take advantage of
the new special effects: *Mini-bosses 2-4 (change palette) *Monsters with pals 3, 4, 18 respawn 75% translucent *Troops with pals 4, 12, 18 are equipped with cloaking devices, and alternate weapons *Pigs with pals 12, 18 shoot expander shots *Fake Nukebutton (#116): lets you end the EPISODE with the push of a button (see RANDY.MAP for example) *Mini ammos If you want to poke around my CON files, search for NEW ACTOR or NEW STATEMENT / MODIFIED ACTOR or MODIFIED STATEMENT. (You may notice that it takes 3x longer for items to respawn; I had to do this to prevent campers from getting everything!) |
COOLCON
v1.0 /coolcon.zip Jordan |
38 | C S 3 |
COOLCON v1.0 1. Pick up pistol ammo = Get all weapons and items except access cards. 2. Max player health way up 3. Weapons have modified strengths. 4. More guts for everyone. Sometimes GORE state kicks in. 5. TROOPS NOW FIRE DIFFERENT WEAPONS 6. Troops sometimes drop dead for no reason. 7. Troops can blow up and their carcasses can still be there. 8. Troops can catch fire for no reason. 9. Troops can spit on you. ( its green ) 10. Troops can drop a turd. 11. Troops can emit smoke sometimes. ( look at their backs ) 12. Troops throw money when flying. 13. Troops throw ooz when flying. 13. Sometimes you can shoot trooop carcasses around ( they bleed to ) 15. Hit spacebar and drop a turd, and sound a fart. (player needs to run around for a minute first or it won't work ) 16. Pigcops sometimes choke if shot ( I think ) ( no promises ) 17. Pigcops will disappear if shot at close range ( now that I promise ) 18. You can hump a dancer in level 2. 19. You can tip the women in the cacoons. ( there is a glitch there also ) 20. Other changes can be made if you rem out some lines. Spawn a Troop Catch yourself on fire. |
Covert
Operations 'Garth' |
1.8MB | C-U A S 3 |
*almost* a full duke weapon replacement Includes Portions of: NAM Goodies Pack - Version 1.0, REALFILES v1.0, COOLGUNS, Magnum 44, M16A2 / M249SAW v1.1, Lizart/Weapon |
Cool
Guns 2* Minion |
1.2MB | C A S 3 |
Weapons pach adds 7 new to Dukes inventory, the first weapon is an M16 Assult riffle created by Bad Karma , the second is a Double Barrel Shotgun , third is a Standard Assult Riffle made by Wolf , fourth is a new Rocket Launcher, and fith is a Nuclear PipeBomb made by Daryn Waite , 6th isn't really a new weapon it just makes the shrinker look like the Expander,and last is my all time favorite the Super Devastator. Most weapons have new sounds also.Loads of gore for extra fun ^_^. Also, all the music for the first episode is replaced. |
dn3dbong.zip HEAD BONGER |
214 | C S 3 |
1. 3 kinds of fatalities (as in MORTAL KOMBAT FATALITIES )
for LIZTROOPS a. GREENLIZTROOP - If you go near him during his "fatality state" ( or suffering state ) and hit space, Duke will kick his butt and send him flying in the air. If he hits a wall or if he falls to the ground, he explodes. b. REDLIZTROOP - If you go near him during his fatality state and hit space, he'd fly off too, but when he hits a wall, he sticks to it then fall down slowly leaving a trail of blood on the wall. Then he falls down faster and explodes once he reaches the ground. c. ANYTROOP - If you don't hit space during his fatality and just go very near and kick him, you'll send him way up the sky with a trail of smoke by malfunctioning his jetpack bla bla bla... he falls pretty fast and his jetpack explodes with him. This also happens randomly if you kill a trooper using his jetpack 2. A new breed of super aliens hide in the toilet. a. They shit shit and sometimes exploding, giant feces which explode given time or when... b. They attack at an amazing speed but due to their shitty situation they usually move slowly. c. They fart poison fart. d. Please don't kill them immediately because they're practically harmless because of their "seekplayer speed" e. They're only dangerous when you hit them with the wrong kind of weapon. f. Their giant shit contain baby Pigcops that grow into teen-agers g. bla bla bla 3. You kill an alien with yo' feet he flits away 4. Come play with trooper, octabrain, lizman, and pigcop corpses. Just go near and hit space once, it turns into a toy, a dead toy. Every time you kick or shoot it, don't forget to hold space down first. Kick it while on steroids. This is particularly delectable in Multiplayer games because now you have soccer balls and you can play soccer. Build some Soccer Field User Maps. Now hold down space and shoot SHRINKERGUN to get a real good toy. SHRINKER guns have a peculiar effect on dead organisms. Dead aliens can still be frozen. 5. The real good toy teleports when you hit it with an exploding weapon. 6. Enjoy the warmth of a quaint bonfire with your friends, aaahhh! Just throw a pipebomb near them dead aliens you buttkicked or went near to and hit space and let it explode. 7. The real good toy is dead. The living dead is hard to kill again but it's possible and rewarding (what a challenge!). Don't try to shr.oooops! 8. Have mercy with the babies. 9. And some more that I can't say coz I'm sleepy 10. The usual stuff. Gore. Shit. More Gore. Funnies. More Gore. Weird Stuff. Includes: // modify" and "markings" to identify lines, use spritepals to identify or totally change an actor's logic. |
Duke
Nukem 3D ICED sam harris |
20 | C 3 |
This is a con that does stuff to duke3d that has an 'ice' theme to it. heres a list of changes. - Every weapon duke has freezes his enemies, ( except other players ) - Duke sez "cool" a lot more, like when he picks up something or something gets frozen. - The freezethrower doesent hurt you anymore, it replenishes you. kickarse for Co-op. - When on steroids, you spew out freezethrower blasts in whatever direction your facing. - if you hold the spacebar, theres a chance you'll summon up lotsa power and shoot a freezer blast in the direction you're facing without the use of steroids or a freezethrower. be careful when you use this one, theres a chance you'l lose some health. - Duke's skin is now blue, and his pants are grey. - if your health is under 50 you drip and leave puddles of water on the ground. Cool for DukeMatch ( Follow the puddles ) - you dont walk across the ground, you slid on one foot like that gumby thing... - When you get hit you make a splintering sound an chunks of ice an stuff go flying. - When you land on the ground or get shot the screen turns blue. - STAY AWAY FROM FIRE or you melt away real fast. - Duke's icy touch freezes the strippers. - when you die from an explosion, glassy stuff goes flying. |
DUKE-SKINS
v.-1.2 /dukeskin.zip* Jos' Ignacio Rodr guez |
22 | C 3 |
Multi player "skins" Includes: Spanish to english
trans. Each player is assigned a skin. |
Ultimate
DukeNukem Patch |
54 | C S 3 |
1) You can hear Steps from other players ( tap tap ) there's
different sound on running and walking 2) you will lose health if you have less than 50% of energy and you will bleed too so others can track you down :) 3) when using steroids, duke will speak some stupid things at same time 4) Rpg:s damage has been lowered to half. 5) Atomic heals give you only 30% of more energy 6) Weapons' Max ammo Amounts have been changed: Pistol: 100, Shotgun: 60, Chaingun: 500, Rpg 15, Pipebombs 22 7) Machine gun is slightly more powerful 8) Portable Medikit gives only 30% 9) Pipebombs are slightly less powerful. 10) Weapons Respawn faster (takes about 2 secs to respawn) 11) If you kill your enemy with a bullet-weapon (Pistol,shotgun and machinegun) there's a 50% chance that he'll stay and Linger on .. ( somewhat alike to Freezethrower's freeze effect ) 12) Nightvision goggles now last twice longer. |
Expert
Duke v2.0 polorice |
35 | C 3 |
For those players who think they got it all! The players who say they can beat this game with their eyes close! Well here's their chance to prove it! You'll start off with 1 engry 0 armor, the enemies will take a VERY VERY VERY VERY LONG time to kill,and all you could do is kick!(can't tell you the rest,You'll have to try it to find out!) |
game135.zip* Ben Smit |
41 | C 3 5 |
Game135, Game13B.con - for Duke3d vers 1.3d |
Motion
Sensor Mine VPR |
759 | C A 3 |
This is a motion sensor mine mod for duke3d. The mine will replace the protective boots and small health powerup (the one that gives you +10 health). |
pestilenc.zip Pestilence |
18 | C 3 |
Whenever duke dies, he may fall down and explode in many
different ways. A trooper could spawn or a few green slimes (cabbage) to appear. Octabrains are now friendly, their bites heal and they drop ammo. And more useless crap! |
realism.zip MaraZ |
11 | C-U 3 |
Changes the messages, makes Weapons/enemies/energy more Realistic. And other neat stuff :) |
Supercon
V1.5* Nicholas Doyle |
212 | C S-M 3 |
Supercon V1.5, Duke swears when you press space, when you
crouch and press space duke takes a crap, MORE GORE, troopers drop bombs, the commander
shoots more than rpg, Duke swears a lot more,more pipebomb ammo per box, when you get
health over 100 you gradually lose health until you get to 100 again, music for every
level, when there's an explosion there is a chance it will start a fire, and there's a
chance that the commanders drop pipebombs when thy die, nad working install files. Includes: demo.map (To show what it does) and new music for every level. |
shells.zip Rik Beerthuizen |
25 | C 5 |
It makes the Pigcop spawn shotgunshells when he reloads and it makes the Lizard spawn shells when shoots. |
Shadowrun
to Duke Ivan Petrosevic |
40 | C S 3 |
A multi-player deathmatch patch for added duke excitement.
This patch makes the player randomly become one of 8 modified dukes based on types of
characters from the Shadowrun role playing game. The different dukes include : a "BOOSTER", a COMBAT MAGE, an URBAN COMMANDO, a STREET MEDIC, a STALKER, a HITMAN, a DEMOLITION EXPERT, and a CYBORG! |
turdv1.zip Poncho |
35 | C 3 |
All-Around Cool .CON Files, made the RPG trails longer, you
now have exploding bullets, the items come to you, and every once in a while, an enemy
will leave behind a pile turds that will grow to a very large size and launch morters at
you. Includes: some lines in the user.con so you can mess around with some of the new stuff. |
MULTI-MISC
|
|||
Poltersgeist v.-1.1 Jos‚ Ignacio Rodr¡guez Fern ndez |
20 | C 3 |
This it is a simple one WITH for dukematch. Now items have life, and to avoid n to be taken by players. R pidos, although todav areto not very intelligent. Of all ways, you do not think that you are going to be able to take these boys slippery running. Tendr s that to go with ciudado. They fly! Very funny! |
ProCON v1.0 JustIn |
34 | C 3 |
Description: ----1 Enabled grenade (a MORTER, like the one boss1 uses) with each (AND ANY KIND OF) 'bullet' that hits when the [open/use] key is being pressed. This means any pistol, shotgun, and chaingun (note that the shotgun shoots several bullets simultaneously). The 'catch' is that it takes 5 of your health to do it. This number can be changed below (find 'addphealth -5') to correspond to the skill level and enemy toughness (in USER.CON). There are lots of tricks using this weapon, and of course it's overkill (try a high skill level or DukeMatch) and they can be sent to incredible distances instantly, but it's something different. ----2 Included 'bleed' patch (modified) from Trevor Hancher (drone@io.org) which makes Duke bleed (-1 health) every few seconds if he's below 40 health. ----3 Adjusted blood, guts, and debris amounts (greater amount and more variance). More wall-splattering/bleeding/shrapnel effects. ----4 Increased item payloads, damage, ammo amounts, and RPG & Hand Bomb blast radii... and doubled generic monster toughness levels. ----5 Modified weapon effects: * increased blast radii, power, ammo * freezethrower projectiles bounce 8 (not 3) times and have more range * shrink gun is now more of a "blob cannon" (still working on this). ----6 Changed Duke pain (screaming) thresholds to match the higher health range. |
TroopLiz Cyber |
22 | C 3 |
this file will make your troopers and lizmen
fire different weapons ... check it out !! |
Ultimate Duke polorice |
511 | C A S 3 |
you have 2 pistols in each hand,a flame thrower in replace orf the shrinker,and it maxes out all you weapons and stuff! You can also kill enemies with 1 or 2 kicks! you can use your pathetic pistol to kill a enemie in 1 shot! And here's the good part! You can kill the last level boss with 2 shots,with the devestator! I beat the last level boss in 13 seconds! |
TROOPERS
WITH GUIDED NUKES DARYN WAITE |
35 | C 5 |
This patch converts the wimpy trooper weapon into a mini nuclear health zapper |
Thebest |
35 | C 3 |
All bullets explode when the hit something! Extra ammo and life to keep you from dieing! All items (ammo, weapons, jetpack) come to you when you go by them. (Hard to explain but really cool if you see it!) Lots of other cool stuff! music...Duke talking...and other stuff I combined many CON files together to make this one really cool one...sorry for the short description but just try this one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Stevecons Stephen Kielback |
34 | C 3 |
This con file will turn your pistol, rifle and chaingun into flamethrowers. It will also give you more ammo health and armour and destructible cameras. |
Scorptank Sam Harris |
538 | C A S 5 |
I edited the art tiles, rewrote the con files, and slipped in new sounds to make a much better Pigcop Tank. I decided to replace the old Pigcop tank The Scorptank is larger than the old tank, it moves nearly twice as fast, has twice the hit points, has much stronger bullets (new sound also) and from a distance it shoots rockets and grenades through its scorpion tail. It can also run you over and crush you if you get too close. When it finaly blows up, It may drop some RPG ammo, and the pigcop inside will ALWAYS leap out, but it will be weakened by the blast. |
Nukem
Hard Patch Ben Walters |
30 | C-U 3 |
I have strived to turn the rpg and pipebombs into thermal-nuclear devices that's right when you detonate these babies the destruction is wide spread |
Megaduke WarByte |
35 | C 3 |
Author's Note: Changing the weapon strength in the User.con
file is not a good idea... Pigcops use the same shotgun as you & Lizardtroops use the
same chaingun as you. SO, if you increase your weapon strength, you have given the bad
guys an easier time killing YOU!!! **My modifications DO NOT give the bad guys any advantage over Duke** **After all, isn't it time that Duke really had fun while kicking ass?** 1). Duke now uses a modified H&K MP5K submachine gun (selector set on single shot) instead of his regular handgun. Special thanks to Ian Jones for the MP5K design. He fires hollow tip bullets instead of his regular bullets. **Notice the extra blood and body pulp** 2). Duke loves the new flechette rounds for his shotgun. These rounds are specially made to explode into razor sharp pieces that shred the enemy. **Watch for LOTS OF blood and some serious exploding body parts** 3). What hero could be without a chaingun that fires EXPLODING bullets. YES, I said exploding, the finest minds in weapons created these bad boys. Best of all, YOU can't be hurt by the explosions. **Wear eye protection!! They splatter everywhere** 4). I DO NOT believe that Duke would leave home without his trusty armor. So, Duke now starts the game with his favorite armor already on him. 5). Strictly for fun & enjoyment (maybe for exploration as well) I have programmed the Jetpack & the Scuba gear to always be at their maximum levels at all times. You can fly thru the entire game if you wish (WARNING...this could cause you to get dizzy) or stay under water and explore until your heart is content. I know that you probably would like unlimited holoduke, heat sensor, steroids, boots (just fly), & 1st aid ... where would the fun be in that ????? 6). Duke can now hold 48 clips for his H&K MP5K Sub-machine gun. Special bonus --> MP5K clips hold 24 hollow tip bullets. He holds 30 clips for his shotgun. Since flechette rounds are smaller, he has 15 per clip. Duke uses a new C-4 explosive compound in his tripbombs, RPG, and his favorite pipebombs...test them so you know the safe distances to use these enhanced weapons without loosing you own body parts. These have extensive damage and range capabilities!! |
Assault
lieutenant Sepi |
27 | C M 5 |
Many builders make their level enemies look different by giving them a different type of palette, this basicly has no special effect, but with this con file a basic assault trooper with palette of 23 will become a deadly opponent named as Assault lieutenant. Assault lieutenant has following features: - Shielding, assault lieutenant is capable minimizing the damage of freezer and expander plus it's totally immune to shrinker. Shield has also rebounding effect: handgun, chaingun, etc. bounce back causing damage to the player. - Different weapon, assault lieutenant attacks player with expander, this character may sometimes drop ammo for expander. - More health points, currently it has 170HP - Increased attack routine, Assault lieutenant attacks player from a distance, rather than hiding or wandering around mindlessly. |
Look Up
Dress Tom Maiaroto, S. Dale |
17 | C 3 |
It will make it so when you give the hooker lady money, Duke will lookup and say "Hail to the king baby!" Second, it will make the RPG 1/3 stronger. Last, the Lizard troopers shoot morters, I tried for pipe bombs, but they couldn't use them. |
Hyper-Turret DCLXVI |
17 | C 3 |
The turret has now Chaingun, HYPERSPEED!! |
Duke
Rage Stallion |
27 | C 3 |
When Duke is on steroids, he will become bigger (look in view mode F7) he will turn red, (again view in view mode!!) His heart will start beating rapidly, and he will become invincable. |
Disguised Dave Mansell |
17 | C 3 |
This con file disguises Duke to look like an atomic health, or a security camera while ducking down or crawling, or a seaweed any time you're in water. Perfect disguises in Dukematch! Your opponent won't even realize it's you before a camera starts firing RPGs at them! |
Babes
+ Toilets Dave Mansell |
17 | C 3 |
This con file changes Pigcops into toilets and Liztroops into stripper babes who pop their top to shoot at you! This was very easy to do. |
COMBOv1.1 Skywalker |
67 | C S 3 |
1)Changes the Rocket Launcher into a Freeze Gun. 2)Allows Duke to gain health by dancing with the Strippers. 3)Allows Duke to blow up the Security Cameras. Great for Multi-Player. 4)When Duke kills the Lizard Troopers, a Pig Cop is spawned. 5)Duke is able to go to the bathroom on the floor by Crouching & hitting the Spacebar. 6)Allows the "Fatality" sound when you kill a Lizard Trooper after freezing him. 7)The Lizard Troopers now convulse, spew blood, & burn to death constantly when killed (except when blown to pieces). 8)The Pistol is an automatic. It shoots faster (with a new sound too), and is more powerful. 9)Duke swears & curses alot more. 10)More Gore! 11)New sound when you get an item. (a Warcraft 2 sound). 12)Duke can now say "Let God Sort Them Out" when you get weapons. |
Bullet
Holes(no src) James Ferry |
25 | C A 5 |
Puts bullet holes in floors and roofs. Just a small sample for the effect in NWIV. Please note: CON Source is pre-compiled |
Better
Weapons Conversion v1.00 The Jester |
764 | C A S 3 |
This con gives you some better weapons, more ammo, etc. :Exact changes are: - Dual pistols - Assault Rifle in place of chaingun - Different crasshair - Some weapons hold more ammo - Freezethrower shots bounce a couple more times - Cameras are destructable - More health |
Virtually
Unlimited Ammo Hack! v.1 Shaun Mead |
13 | C 5 |
This hack allows you to have up to 9999 ammo for every
weapon, also each ammo box totally refilles that weapon. Also, the inventory amounts
(holoduke, jetpack, etc.) are now 10x plus normal, except for the portable medkits, which
now is 2000 health, and steroids, which I haven't changed. Also, you can now destroy the
cameras. Known Bugs: The numbers on the inventory amounts in the bottom panel will be totally messed up, for example, the portable health kit says only 208%, even though you actually have 2000%. When it reaches to zero, it will reset up to 255% or something like that, and keep going back down and reseting. I have no clue how to fix this. Also, the green ammo numbers only go up to a couple of digits, so they will read 99. But the red numbers are perfectly fine. |
WIG-CONS1.7
V6 W0rm |
331 | C 5 |
A collection of my best .CONs that I have decided to release, which are replaced by even better ones in this version. It has an easy install menu that doesn't junk up your duke directory with files. There are 15 or so .CONs in all. Combine any CONs or just play 'em by themselves, thousands of combinations. Most bugs from original v1.7 are now removed, Backup/Restore your old .CONs now. |
sickd3d.zip/ sickd3d2.zip Miladin Pavlicic |
33 | C 3 5 |
Changes you get are: - lots more blood and bodyparts flying around!!! ;-) - all troopers choke before you kill them - all troopers and pigcops explode when you kill them - pistol (my favorite weapon) is now much more powerful - pistol accepts more ammo - Duke has more energy - Duke swears much more frequently |
ProCONs
1.0 JustIn |
35 | C 3 |
----1 Enabled grenade (a MORTER, like the one boss1 uses) with each (AND ANY KIND OF) 'bullet' that hits when the [open/use] key is being pressed. This means any pistol, shotgun, and chaingun (note that the shotgun shoots several bullets simultaneously). The 'catch' is that it takes 5 of your health to do it. This number can be changed below (find 'addphealth -5') to correspond to the skill level and enemy toughness (in USER.CON). There are lots of tricks using this weapon, and of course it's overkill (try a high skill level or DukeMatch) and they can be sent to incredible distances instantly, but it's something different. ----2 Included 'bleed' patch (modified) from Trevor Hancher (drone@io.org) which makes Duke bleed (-1 health) every few seconds if he's below 40 health. ----3 Adjusted blood, guts, and debris amounts (greater amount and more variance). More wall-splattering/bleeding/shrapnel effects. ----4 Increased item payloads, damage, ammo amounts, and RPG & Hand Bomb blast radii... and doubled generic monster toughness levels. ----5 Modified weapon effects: * increased blast radii, power, ammo * freezethrower projectiles bounce 8 (not 3) times and have more range * shrink gun is now more of a "blob cannon" (still working on this). ----6 Changed Duke pain (screaming) thresholds to match the higher health range. Modifications by JustIn (steves@iac.net) are remarked (search for '// JustIn'), Most of the many modifications are tiny and retain the original data in a comment (e.g., "addphealth 500 // was 100"). |
megacon.zip WarByte |
35 | C | 1). Duke now uses a modified H&K MP5K submachine gun
(selector set on single shot) instead of his regular handgun. Special thanks to Ian Jones (100346,272@compuserve.com) for the MP5K design. He fires hollow tip bullets instead of his regular bullets. **Notice the extra blood and body pulp** 2). Duke loves the new flechette rounds for his shotgun. These rounds are specially made to explode into razor sharp pieces that shred the enemy. **Watch for LOTS OF blood and some serious exploding body parts** 3). What hero could be without a chaingun that fires EXPLODING bullets. YES, I said exploding, the finest minds in weapons created these bad boys. Best of all, YOU can't be hurt by the explosions. **Wear eye protection!! They splatter everywhere** 4). I DO NOT believe that Duke would leave home without his trusty armor. So, Duke now starts the game with his favorite armor already on him. 5). Strictly for fun & enjoyment (maybe for exploration as well) I have programmed the Jetpack & the Scuba gear to always be at their maximum levels at all times. You can fly thru the entire game if you wish (WARNING...this could cause you to get dizzy) or stay under water and explore until your heart is content. I know that you probably would like unlimited holoduke, heat sensor, steroids, boots (just fly), & 1st aid ... where would the fun be in that ????? 6). Duke can now hold 48 clips for his H&K MP5K Sub-machine gun. Special bonus --> MP5K clips hold 24 hollow tip bullets. He holds 30 clips for his shotgun. Since flechette rounds are smaller, he has 15 per clip. Duke uses a new C-4 explosive compound in his tripbombs, RPG, and his favorite pipebombs...test them so you know the safe distances to use these enhanced weapons without loosing you own body parts. These have extensive damage and range capabilities!! |
hardcon1.zip | 85 | C S 3 |
Changes the sound of the pistol,rapid fire gun,rpg explosion,and others.It makes the game harder.For examle, the Assault trooper now takes 6-7 hits instead of 3.You get less ammo,less armer,some more powerful guns,stronger enemys,max of 150 life, and other things to make it a lot harder. |
Italtan duke* Giuseppe |
21 | C-U 3 |
Changes English Messages to Italian Messages |
dukecon1.zip* Jordan Gans |
35 | C 3 |
1. Lots more gore and blood, 2. When your health drops below around 30, you start losing health and you "lose" blood(simulating blood loss-->good for DM, helps you find your opponent). 3. More of each weapon, and different health amounts. 4. Some enemies health levels were changed to reflect the changes in #3. 5. Cameras can be destroyed.(Good for DM)Try it out and see how great it is! |
advan15.zip Sean Bugel |
115 | C 3 |
Gore will add so much gore you will be up to your neck in it.
Freeze will make the freezer ammo bounce around 255 times before dissappearing. Explode will make the explosions extremely powerful, watch out for those pipe bombs! Strong will make your life higher, you can hold more and various things like that. Camera will make the cameras breakeable. WooWeeWoW *Multiply* is DANGEROUS hehe! This make the enemies spawn in a circle. Shoot a Liztroop and get a Lizman. Shoot a lizman and get a pigcop. Shoot a pigcop and get a liztroop. |
crazy_con.zip* Bradley Cormier |
35 | C 3 |
Crazy Con: 1)All monsters are very easy 2)The 3 bosses and the mini boss are very hard. 3)Sometimes the will disappear when you kill them 4)Sometimes when you kill a monster thier carcasses will end up at the other side of the room. 5)The swearing is very high. (Yes!) 6)All new quotes and messeges. 7)All new level names. 8)Heath max is 9999. 9)Armor max is 9999. 10)Ammo max is 9999. 11)Box of ammo amount is 9999. 12)Long lasting inventory items. 13)Very low blast radius for the RPG,PipeBomb,Shrinker and Devestator. 14)My favourite - Lots of guts! 15)Duke will say something when you hold down the spacebar. 16)Push the spacebar near the wall and blood will appear 17)When you kill a monster on a toilet there will be a pile of poo on the ground. |
Explosion Bullet
v1.2 Joseph Sowards |
18 | C 3 |
TWO effect in it: 1. Bullet makes explosion. 2. RPG
makes a lot of explosion. Includes: a util to disabled the annoy popup screen asking you to get future Duke Nukem games. |
dead.zip* Bichon Maltais |
34 | C 3 |
This is the BETTER !!! .con files for DukeMatch ! (VERY deadly in stadium !) The weapons are powerfull, the items are unbeliveable ! This is the DEAD baby ! |
FUN CONS v1.0* fma |
64 | C 3 |
FUN CONS v1.0 GORE.CON:This file adds a lot more blood and guts to the game,and I mean a LOT! You'll see it when you shoot the enemies with the rocket launcher and when you shoot the dancers. PIGGOOD1.CON: This is my favorite. The pigcops are now your friends. Whatever you do, they NEVER shoot at you. They just walk towards you and don't do anything. This is fun to have in DukeMatch games. |
Ion Shrinker* AirHawke |
1.7M | A S 3 |
Ion Shrinker, replaced the shrinker textures with the art from Lameduke. |
mime.zip* | 74 | C-D A S |
The MIME from BLOOD to DUKE, kind of a con kit, you have to put it together like a model... |
Cop Car Kenneth Anderson |
451 | C A 3 |
Cop Car, Turns Pig Cop Tank into a different tank that shoots rpg's freezer blasts and bullets. |
poofduke.zip* SAM HARRIS |
11 | C-U 3 |
Dukes voice is girly and high pitched, and he screams like a girl when he gets shot. |
reapv1.zip Adam Flippin |
34 | C 3 |
Freeze Blast bounces more-More Weapon Ammo-More Start Health -More Start Armour-Can Shoot The Grey And Red Trash Cans And A Atomic Health Pops Up { LITTLE TRICK YOU DON'T TELL THE OTHER PERSON } When you hit the Kick button you can walk through Trip bomb Lasers, Then hit space bar to turn off-When Someone Killed About 10,000 Eyes Fly Out -Walk A Little Faster-Every Now And Then When You Kill A Enemy He Will Be Squished From The Floor To The Ceiling-You Can Destroy The Camera's-PigCop's Have ShotGuns And A Doubled Barrel Shrinker/RPG |
revenge!.zip* Jim T |
136 | A S |
Doom Marine taking the pred actor spot.Gblasr01.voc is Leon's gun from "Blader Runner" Pred sounds are from the Space Marine in Doom2 |
Stripper Healing
Patch Jason Clay |
27 | C 3 |
If you are below 30% health, it should only take 3 or 4 dances to come back to full health. |
Tank.Con v1.1 Adrian Gilbert |
47 | C 5 |
Gives the Tank Commander alot more strength as well as the ability for it to shoot Rocket Propelled Grenades and Mortars. |
TROOPERS WITH GUIDED
NUKES /troop.exe DARYN WAITE |
26 | C | TROOPERS WITH GUIDED NUKES |
SHAREWARE
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SUPER DUKE |
68 | C 3 |
Here is what it includes: -different stength of weapons |
Weapons Josh D. Barr |
66 | C 3 |
These cons give the shareware version 1.3 of duke3d new weapons by turning the rpg into a freezer or a shrinker! They also can make things explode with lots of blood and change some game settings like more health. |
FEM.CON v2.1 Michael A. Palmer |
142 | C S 3 |
Runs in both shareware and full version Duke3d(organtic in
full only) Now when you walk up to a fem, (or a wounded marine) hit the spacebar a
couple of things will happen: |
DUKEMATCH CON v2.0 Jonathan Huang |
226 | C SW 3 |
DUKEMATCH CON v1.2, This is optimized for the SHAREWARE.
However, it seems to work on the full fully. 1. Bleeding (track'em by the blood!) 2. Destroy items! Boxes of pipebombs EXPLODE! 3. When a player is spawned, he or she has a special ability, as indicated by a change in appearence. When shot, they may lose that ability/appearence and revert to normal: A. The Shadow- Translucent. Flat Black. Invisable when crouching and still. B. Peter Pan- Green. Unlimited flying. But don't fly too high, if you're shot, you fall. (heh heh) C. Andre the Giant- Duck and hit space to kill everything in a LARGE radius. Do this only if in trouble 'cause you can only do it once and after that, you inflate to a huge target and die soon. (still, stepping out a door and seeing a 5-story Duke is always unnerving ;) D. Pyromaniac- My personal favorite. Red skin. Drop to the ground and hit space to shoot off a fireball around you: won't hurt YOU but will torch passerbys. Also a flame follows your feet. Once again, no pain but makes it hard to hide. On the other hand it can illuminate a dark room. E. The Mad Miner- Very fun! Duck and *TAP* space to drop a mine. it'll cost you a few hit points but don't worry: MOVE! It will arm in a couple of seconds. |
SuperGore v1.6 Dan Gibbons |
C SW 1.1 |
*For Duke Nukem 3D Shareware V1.1*
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dukeconSW11.zip* David Osolkowski |
38 | C-U S-M SW 1.1 |
Nuclear Pistol (tigers-1 shot, pigs-2, octas-3) Kicken' shotgun(BLAM!) BI#$HE% chaingun Ultra-mega RPG(with wider blast radius) Nuclear pipeboms! More health(a LOT more) More ammo(for the hacked weapons(much more ;]) Higher max ammos(999 for all weapons) Longer freeze and shrink times I think I did somtin' to the tripbomb...(heh heh heh ;]) More inventory Weaker enemies Another quote Different music(necessary .mid's "enclosed") Somewhat weaker 1st boss Renamed level Destructible cameras Probably some more that I can't think of |
FlameSW10_11.zip* pharcyde, PharCyde SoftWarez/ IoWa
|
25 | C SW 1.0 1.1 |
Use The Hidden Weapons In Duke Nukem 3D Through These Modified GAME.CON Files! This One Lets You Use The FLAME THROWER The next time you pick up a pistol, it will turn into the weapon that you loaded. *NOTE* The Flame Thrower & Shrink Ray have no sprites representing them...but they still work. It just doesnt show that you are holding anything. The Tripbomb has complete sprites and is visible. |
ShrinkSW10_11.zip* pharcyde, PharCyde SoftWarez/ IoWa |
25 | C SW 1.0 1.1 |
Use The Hidden Weapons In Duke Nukem 3D Through These
Modified GAME.CON Files! This One Lets You Use The SHRINK RAY |
TripbombSW10_11.zip* pharcyde, PharCyde SoftWarez/ IoWa |
25 | C SW 1.0 1.1 |
Use The Hidden Weapons In Duke Nukem 3D Through These
Modified GAME.CON Files! This One Lets You Use The TRIPBOMB |
gameconSW10.zip* | 14 | C SW 1.0 1.1 |
Full version weapons for Duke Nuken 3D v1.0 Replaces your GAME.CON to get full version weapon when normal weapons are picked up. Works for Duke Nuken v1.0 shareware only. |
nukeSW.zip* -NukE- |
11 | C-U SW ? |
Some variables changed in the user con. |
playdSW.zip* | 17 | C SW ? |
You can see if the enemys are only playing dead. |
seehideSW.zip* | 17 | C SW ? |
You can see the invisible enemys. |
timebombSW.zip* | 17 | C SW ? |
Makes enemies explode instead of freezing. |
LAMEDUKE
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BetaCons - Con
replacement for Duke Nukem 3D v1.3.95 BETA. v1.1 Photon Man |
9 | C | This is a .CON hack for Duke Nukem BETA ("LameDuke"). It enhances the game by making it more like a game (no more god mode, still pretty easy unless you're playing in real DOS mode). Water takes your health to 100 if you're on water you get 100 health, if you're underwater you get infinate health set to 100, and It won't change until you are back out of water. I had to do this, otherwise, you would die too quickly. Should make an interesting dukematch obstacle/advantage. |