Subways



Start out making one large oval sector, with a "station" at the top and two island sectors which will become the cars.


Change both of the island sector hitags to 1. Insert a SE within each of the two island sectors. Change the SE lotag of the lead car to 6, and the trailing car SE lotag to 14. Change the angle of the two SEs to the angle in which the car will begin travel, ie the line will point right if the car is to start moving to the right. To make multiple groups of cars, change the sector hitags of the second group to 2, and so on. You can have more than one car as well, or even just one lead.


Insert 9 locator sprites (LS) positioned like the picture below. This is the path your cars will travel through your level. You must uniquely identify each of the LS lotags. Starting from the top-middle locator, start counting from 0 and change each of the locators lotags, following the path you wish the cars to travel. The cars will travel in succession across the locators. To make the subway cars stop at a given locator, change its hitag to 1. If you plan out a lengthy track, make sure you place extra locators and assign them in the proper order. That way, if you want to add another stop along your track, you won't have to go changing every locator lotag after it or their relative position. The SE hitag of the individual cars points to the first locator it will come across. In this example, the hitag is set to 0, which is the first locator we want it to cross.


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