duke3d-faqs-con   Version 5-16-2017   Release 6  26F / 15.5M (c) RTCM Corvin

CONtrol FAQs - This page provides Editors / Builders Help with FAQs, documents and demonstrations from the past and present.

In order for you to obtain more understanding of the CONs and special effects, you need to examine the
CON Download pages. There you will find an endless supply of examples, some with faq like structure.


Con | Con-Advanced | Lameduke

 

Filename and author Size (kb) Dated Description
CON
CON Editing Information v1.3
James Ferry
66 2-10-99 An Accurate Con FAQ! (covers duke 1.3d cons)

 

 

CON Editing FAQ v2.0
Joris B. Weimar
18 12-27-96  

 

 

Con Editing FAQ Version 4.2
Jonah Bishop
42 12-14-99 Includes: .txt and .rtf  formats

 

 

CON language Tutor v1.0
Joris Weimar & Sidney Linkers / 4th Dimension
19 2-20-97  

 

 

UNOFFICIAL DN3D
.CON FILE HACKER'S GUIDE v .025

Ben Cantrick
13 ?-96  

 

 

UNOFFICIAL DN3D .CON HACK LIST v 1.0
Michael Schwartzman
4 2-18-97 for Shareware 1.1
[1] What is Duke Nukem 3D?
[2] What can I do with the .CON files?
[3] .CON files patch list
[3-1] Gore-related changes
[3-1-1] Player bleeds at low health
[3-1-2] Player jibs at low health
[3-1-3] Player jibs when shot
[3-1-4] Aliens jib when shot
[3-1-5] Making more jibs fly
[3-1-6] Troopers jib before dying
[3-1-7] Player jibs when walking
[3-1-8] All gore is shrapnel
[3-1-9] All gore is money
[3-2] Weapon changes
[3-2-1] Changing weapon strengths
[3-2-2] Raising maximum ammo amount
[3-2-3] Altering blast radiuses
[3-3] Hit point changes
[3-3-1] Changing the players hit points
[3-3-2] Changing aliens' hit points
[3-3-3] Changing how much health drinking water adds
[3-4] Miscellaneous
[3-4-1] Player leaves behind explosions when walking

 


Unofficial Specs v1.1
Vincent Nguyen Quang Do
11 2-13-96  

 

 

Guide To Hacking *.CON Files
??Alcatraz??
26.5 ?-96 This is the original CON FAQ posted on the web. I'm not sure who the author exactly is, But it's from 1996. HTML and DOC Format.

 

 

Editting Atomic Cons
Joost Palenstijn
3 - Examples and how-tos for various con effects.

 

 

Greg Fox Map
Greg Fox
107 6-26-98 Map:...In a building,and it's strangely empty,apart from a really nasty room full of blood and guts, and a room where turds fall from the ceiling, as he enters....

Contents: Includes a Maps, Snd, Con Modifications. In order to actualy get full use out of this little addon, you must do a tad bit of editting with the cons.  The plus side is its totaly friendly and is a simple first step into editing the cons.

 

 

sample_con_edit
?
2 1-- I want to make a breakobject
2-- I want it to change in debris when shot
3-- I want to make a sprite that changes into another sprite when pressed space on:(You can do very cool things with this: I made that you can switch on/off the OJ tv)

 

 

Novice CON Hacking
Jeff Armstrong
1.49MB 11-19-97 This FAQ has eluded me for at least 15 years, I finally found the hard copy of Jeff's CON FAQs. These pages are scanned jpeg image files. I was going to make a pdf of them, but it would have been bloated.

 

 

Advanced CON Hacking
Jeff Armstrong
12.8MB 11-19-97 This FAQ has eluded me for at least 15 years, I finally found the hard copy of Jeff's CON FAQs. These pages are scanned jpeg image files. I was going to make a pdf of them, but it would have been bloated.

 

 

CON File Hacker Guide
Ben Cantrick
36.2 96 Older versions of Ben's Con FAQ.

v0.02 , v0.21

 

 

CONEDITFAQ
Joris B. Weimar
58.8 96 Older versions of Joris's Con FAQ.

v0.1 , v0.2 , v0.3 , v0.7 , v0.8

 

 

CON - ADVANCED
FAQ REGARDING COLORS FOR TEAM PLAY
Chris Traber
23 9-17-??2002 I could distinguish between our inter-department teams while playing Dukematch. I am elated that we can now have team colors for Duke Nuke’m 3D.

 

 

Boss con file hack 27.11.2002
Sepi
26 11-27-2002 Have you ever wanted to put a boss character in your map, without starting the ending cinema after killing it? With this con file you don't have to see the ending cinemas anymore. This gives you a opportunity to increase your level difficulty dramatically.

Includes: Instructions for mappers and remarked cons.

 


Dynamic Lighting Effects
Cyborg / James Ferry
8 12-24-99 Dynamic RGBW Lights and Dynamic Solar Flare lighting  Includs: Cons and Map for 1.3d or 1.5
Some manual editing required.

 

 

Blocker CON v1.0
Joe Barta
29 2-15-99 How to keep an actor from walking off a ledge higher than X
without using stayput. Includes: Con/Map/Art

 

 

RealisticLadder and SimulatedLadder
James Ferry
421 ?-?-98 This file contains maps/faq/art/con so you can make either type of ladder in your maps!

 

 

DN3D Zoom View
Conan/TerminX/
James Ferry
102 9-10-99 Provides a method of allowing Duke3d v1.4/1.5 to have a Zoom Effect! Inlcudes Demo/Cons. Activate with spacebar.

 

 

Grappeling iron code
d3dgrap.exe
James Ferry
151 2-19-99 This package will demonstrate how to create a grappeling iron in D3D. Includes: Demo/Art/Cons

 

 

Build Messanger v1.0
Michael Clark
73 ?-?-97? Will allow you to place Quates in your maps(The quates display at the top of the screen), simliar to Quake.(Atomic version is 100% working).

 

 

CSTAT #num
WildCard
1.53 ? This command in the dukie type con files, is used to alter charateristics, like x or y flip, of a sprite. Their is a number of flags, for each attribute, digitally encoded. And this is how to access them.

 

 

Hitradius
Joe Barta
795 12-22-98 hitradius is how big the damage area is (usually during an explosion). In attempting to put real meaning to the first number, I've come up with the following...

 

 

LAMEDUKE
The Perseus Documents
Adereth
3 2002 The Perseus Document (1)
Text file explaining differences in LameDuke and Duke 3D CON and map info.


The Perseus Document (2)
Unused and Incomplete LameDuke-ready CON code.