duke3d-faqs-con Version 5-16-2017 Release 6 26F /
15.5M (c) RTCM Corvin
CONtrol FAQs - This page provides Editors / Builders Help with FAQs, documents and demonstrations from the past and present. In order for you to obtain more understanding of the CONs and special effects, you need
to examine the
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Filename and author | Size (kb) | Dated | Description |
CON
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CON
Editing Information v1.3 James Ferry |
66 | 2-10-99 | An Accurate Con FAQ! (covers duke 1.3d cons)
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CON
Editing FAQ v2.0 Joris B. Weimar |
18 | 12-27-96 |
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Con
Editing FAQ Version 4.2 Jonah Bishop |
42 | 12-14-99 | Includes: .txt and .rtf formats
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CON
language Tutor v1.0 Joris Weimar & Sidney Linkers / 4th Dimension |
19 | 2-20-97 |
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UNOFFICIAL
DN3D .CON FILE HACKER'S GUIDE v .025 Ben Cantrick |
13 | ?-96 |
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UNOFFICIAL
DN3D .CON HACK LIST v 1.0 Michael Schwartzman |
4 | 2-18-97 | for Shareware 1.1 [1] What is Duke Nukem 3D? [2] What can I do with the .CON files? [3] .CON files patch list [3-1] Gore-related changes [3-1-1] Player bleeds at low health [3-1-2] Player jibs at low health [3-1-3] Player jibs when shot [3-1-4] Aliens jib when shot [3-1-5] Making more jibs fly [3-1-6] Troopers jib before dying [3-1-7] Player jibs when walking [3-1-8] All gore is shrapnel [3-1-9] All gore is money [3-2] Weapon changes [3-2-1] Changing weapon strengths [3-2-2] Raising maximum ammo amount [3-2-3] Altering blast radiuses [3-3] Hit point changes [3-3-1] Changing the players hit points [3-3-2] Changing aliens' hit points [3-3-3] Changing how much health drinking water adds [3-4] Miscellaneous [3-4-1] Player leaves behind explosions when walking
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Unofficial
Specs v1.1 Vincent Nguyen Quang Do |
11 | 2-13-96 |
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Guide
To Hacking *.CON Files ??Alcatraz?? |
26.5 | ?-96 | This is the original CON FAQ posted on the web. I'm not sure who the
author exactly is, But it's from 1996. HTML and DOC Format.
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Editting
Atomic Cons Joost Palenstijn |
3 | - | Examples and how-tos for various con effects.
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Greg
Fox Map Greg Fox |
107 | 6-26-98 | Map:...In a building,and it's strangely
empty,apart from a really nasty room full of blood and guts, and a room where turds fall
from the ceiling, as he enters.... Contents: Includes a Maps, Snd, Con Modifications. In order to actualy get full use out of this little addon, you must do a tad bit of editting with the cons. The plus side is its totaly friendly and is a simple first step into editing the cons.
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sample_con_edit ? |
2 | 1-- I want to make a breakobject 2-- I want it to change in debris when shot 3-- I want to make a sprite that changes into another sprite when pressed space on:(You can do very cool things with this: I made that you can switch on/off the OJ tv)
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Novice CON Hacking Jeff Armstrong |
1.49MB | 11-19-97 | This FAQ has eluded me for at least 15 years, I finally found the hard copy of
Jeff's CON FAQs. These pages are scanned jpeg image files. I was going to
make a pdf of them, but it would have been bloated.
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Advanced CON Hacking Jeff Armstrong |
12.8MB | 11-19-97 | This FAQ has eluded me for at least 15 years, I finally found the hard copy of
Jeff's CON FAQs. These pages are scanned jpeg image files. I was going to
make a pdf of them, but it would have been bloated.
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CON File Hacker Guide Ben Cantrick |
36.2 | 96 | Older versions of Ben's Con FAQ. v0.02 , v0.21
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CONEDITFAQ Joris B. Weimar |
58.8 | 96 | Older versions of Joris's Con FAQ. v0.1 , v0.2 , v0.3 , v0.7 , v0.8
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CON - ADVANCED
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FAQ
REGARDING COLORS FOR TEAM PLAY Chris Traber |
23 | 9-17-??2002 | I could distinguish between our inter-department
teams while playing Dukematch. I am elated that we can now have team colors for Duke
Nukem 3D.
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Boss
con file hack 27.11.2002 Sepi |
26 | 11-27-2002 | Have you ever wanted to put a boss character in
your map, without
starting the ending cinema after killing it? With this con file
you don't have to see the ending cinemas anymore. This gives you
a opportunity to increase your level difficulty dramatically. Includes: Instructions for mappers and remarked cons.
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Dynamic
Lighting Effects Cyborg / James Ferry |
8 | 12-24-99 | Dynamic RGBW Lights and Dynamic Solar Flare
lighting Includs: Cons and Map for 1.3d or 1.5 Some manual editing required.
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Blocker
CON v1.0 Joe Barta |
29 | 2-15-99 | How to keep an actor from walking off a ledge
higher than X without using stayput. Includes: Con/Map/Art
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RealisticLadder
and SimulatedLadder James Ferry |
421 | ?-?-98 | This file contains maps/faq/art/con so you can
make either type of ladder in your maps!
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DN3D
Zoom View Conan/TerminX/ James Ferry |
102 | 9-10-99 | Provides a method of allowing Duke3d v1.4/1.5 to
have a Zoom Effect! Inlcudes Demo/Cons. Activate with spacebar.
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Grappeling
iron code d3dgrap.exe James Ferry |
151 | 2-19-99 | This package will demonstrate how to create a
grappeling iron in D3D. Includes: Demo/Art/Cons
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Build Messanger v1.0 Michael Clark |
73 | ?-?-97? | Will allow you to place Quates in your maps(The
quates display at the top of the screen), simliar to Quake.(Atomic version is 100%
working).
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CSTAT
#num WildCard |
1.53 | ? | This command in the dukie type con files, is used to alter charateristics,
like x or y flip, of a sprite. Their is a number of flags, for each
attribute, digitally encoded. And this is how to access them.
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Hitradius Joe Barta |
795 | 12-22-98 | hitradius is how big the damage area is (usually
during an explosion). In attempting to put real meaning to the first number,
I've come up with the following...
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LAMEDUKE
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The
Perseus Documents Adereth |
3 | 2002 | The Perseus Document (1) Text file explaining differences in LameDuke and Duke 3D CON and map info. The Perseus Document (2) Unused and Incomplete LameDuke-ready CON code.
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