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duke3d-faqs-editart 7-10-2026
19F /649kb
(c) RTCM Corvin
Editart FAQs - This page provides artist, editors, builders Help with FAQs, documents and demonstrations from the past and present.
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| Filename and Author | Size | Date | Description |
EDITART
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Usurpers
Editart Guide v2.5 Lite Usurper |
99.1 | 4-08-08 | The "art masters' Handbook."
The most comprehensive guide to Editart-Use of editart and its supporting elements! In .docx
format.
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Changing
the default palette of duke Usurper |
3 | 02-29-00 | Far superior to the original version, this document tells you how to change the game
palette to fit your TC's needs. Includes information on OpenGL Buildtouch and transpal
tools. In .doc and .rtf Formats. Steps: 1. Creating a new palette (Paint Shop Pro) 2. Importing it via editart 3. Fixing the palette.dat file
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DukeWeb Editart FAQ Usurper, additions by Kuffi |
326 | 2000 | This seems to be Usurpers v1.5(or
1.6) Editart Guide with some of Kuffi additions. Naughty.
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Texture Editing Shuvanov Nikita |
2.12 | ? | The documentation consists of three parts: 1. Beginning. 2. Import graphics. 3. Editing graphics. |
| Editart
Key List v1.0 Jonah Bishop |
3 | 6-14-97 |
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| DUKE -VS- WANG Construction DARYN WAITE |
2 | 4-01-00 | How to merge new graphics (.ART) and insults (.VOC sound) of Lo Wang
from Shadow Warrior into Duke Nukem 3D.
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| Hack
the Doom WAD Jim T (The Hermit) |
135 | 6-30-96 | "How did you do it?".
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| Import
Artwork Into Editart Perfectly!! Jason Gardiner |
3 |
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| EDITART
FAQ majicjam |
6.66 | 6-20-96 |
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| Editart Help v1.1 Ian Jones |
6 | 6-3-96 | This help file is split into two chapters. The
first is a brief description of how I created my MP5K patch, the second is much more
detailed and explains how you can create your own graphics for Duke 3D.
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| Getting
Started Dave Willey |
2.67 | 7-23-1996 | A short guide to start using EDITART. |
| rEditart FAQ Dave Willey |
3.51 | 6-12-1996 | A short guide to using EDITART (sort of). |
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PALLETTE
COLORS v1.2 Joe Giddings |
2.32 | 6-12-96 | Palette colors for Duke 3D. Some of these may have effects that are not noticeable in build, but may have effects in the game.
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| EDITART
FAQ v.1 Dan Manning |
17 | ? |
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| How
to make tripbombs without the annoying red laser KaBoom! |
2 | ? |
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| Importing
your own artwork v1.01 Joe Barta |
7 | 4-2-99 |
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| EditArt FAQ Minion |
12 | 11-21-98 |
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| editart faq Joost Palenstijn |
3.71 | - | small
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| Mini-FAQ
on Duke3D Palette v1.0 Jim Morley |
2.15 | 2-8-95 | Palettes refer to color groups
indexed with a number between 0-25. While some
of these numbers have special use in Duke3d, many are open for level-designers or code-writers. We’ll take a look at some.
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