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Log of George Broussard on Undernet's #Duke3D   Nov 16th, 1996  9:00 PM EST

Log made by: Lon Matero (D_Nukem)
All the > With no nick is me talking.
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Session Start: Sat Nov 16 20:57:21 1996
* Logging #Duke3D to: [#Duke3D.log]
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<GeorgB3DR> guys....
<DOL_study> Hey george
<|vince|> hey Deorge
<|vince|> err
> George: What's the word on Stargunner?
<|vince|> doh!
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<|vince|> george
<GeorgB3DR> StarGunner is done.  it's in final compatability testing.  
Expect it out in 2 weeks
<ChrisH> Hi George.
* PIG_COP puts a round into his gun and says "Its time to kick ass and chew 
bubble gum. I'm all out of gum ! "
*** D_Nukem sets mode: +o GeorgB3DR 
<ChrisH> I finally get to meet you.
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> Geroge: What about Xenophage 1.1?
<DOL_study> any new news on the Plutonium pak
<GeorgB3DR> Check out the new Shadow Warrior and Duke plutonium pages on 
our web site....
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])
<|vince|> George: already did.. they are cool
<ChrisH> The new SW page rules, George.
<GeorgB3DR> DN: I'll ask Joe....agian
> Yes, about 10 new PPak and 10 new SW screenshots.
<GeorgB3DR> DOL:  Plut PAK is done and we're taking orders.  Will ship in a 
few days when we get some cd's/
<Blackhand> oh hey george ;)
<ChrisH> I want to know about the next Duke Nukem 3-D.
<DOL_study> cool
<Blackhand> I was to wrapped up ina  schlorship search ;)
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<|vince|> DCC transfer is slooooooooow
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<seanshawn> yo
<seanshawn> hey george
<DOL_study> I can't wait to check it out
<BigSpende> hello folks
<GeorgB3DR> Chris:  Not much to talk about the next Duke 3D.  but we are 
going to make one...
<DOL_study> incidently the movies of Blood look cool too
<BigSpende> any1 wanna try dukematch on internet for free?
<DOL_study> any plans for movies of SW too?
<seanshawn> george: when will the duke nukem forever page be up at 
3drealms.com ?
<GeorgB3DR> DOL:  Yup, Blood is coming along nicely
<PIG_COP> WELL, shoot ya all later ! REMEMBER DON't ever use CHEATS they 
SUCK BIG TIME You can all kick alien ass hard without them !!!!!!!!
* |vince| can't wait for Blood/Shadow Warrior
<GeorgB3DR> DOL:  Probably not.  Too much hassle to make them.  Plut you 
can't really get a feel of a game in a 1 meg, 10 second clip :)
<_TheMAD_> I've tried Quake deathmatch today and realised it SUX SO BAD!!! 
DUKE DM is so much more fun! GOOD WORK 3DREALMS!
<GeorgB3DR> Sean:  Working on it with Joe now.  We just want to have some 
cool stuff to show first.
* Hg is away.  -T-  Programming in the wonderful language C  
-T- 
<seanshawn> george: cool :)
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<^JWolf^> George... how much heat did 3D Realms take because of the 
language Duke uses?
<GeorgB3DR> Thanks MAD.  We're trying to make Shadow Warrior that fun now 
:)
<ChrisH> What is the map editing program for Shadow Warrior, George? Is it 
cool?
<GeorgB3DR> JWolf:  None...
<seanshawn> george: i really cant wait to play these plutonium bots :)
> I just about have the only information about DN Forever on my page.  And 
that's just one paragraph.
<GeorgB3DR> Chris:  Shadow Warrior uses Build, like Duke.  
<GeorgB3DR> Sean:  They are pretty cool...If they are popular, we will do 
better ones in Shadow Warrior and Blood
<|vince|> George: is it true that we will be able to play 'soccer' with 
player's heads in SW??
<ChrisH> I thought it had a new editing program.
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<phoebus> Hi, George  :)
<|vince|> bah.. i have to go.. sean, log this for me please.. i will bbl... 
<GeorgB3DR> Vince:  You can kick them like you can in Blood.  No big deal 
really. :)  I suppose some user will make a soccer map :)
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* {-yo-} wants you guys to join #chatstation , good place to chat!!
<|vince|> George: cool
<seanshawn> cince: cool
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<|vince|> good bye all
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<seanshawn> george: can u set them to skill levels? it's kinda nice being 
able to have a challenge with superhuman things, but it would be nice to 
be able to kick ass outta things that resembled humans =)
<ChrisH> Do you guys work on Saturdays, George?
<GeorgB3DR> Sean:  Agreed.  We hacked them into Duke at the very end.  The 
bots will be more polished in future games.
<GeorgB3DR> Chris:  We usually work 7 days a week :)  Especially with 
trying to finish Shadow Warrior and Blood etc...
<ChrisH> I can't wait for SW!
> George: Are you saying Bots will be in all future Build games also?
<seanshawn> george: cool.. :)
<GeorgB3DR> DNukem:  They should be. 
<Blackhand> George, very stupid question (Can tell im not up to date) How 
much is the ppak?
> $19.95
<GeorgB3DR> Black:  We're selling it for 19.95 direct.  Stores might be a 
little more?
<Blackhand> Thanks ;)
<GeorgB3DR> You never know
<Blackhand> I should be able to get that ;)
<GeorgB3DR> We're pushing GT hard to get Plut cd's asap, so we can ship 
them.  We're supposed to get the first ones off the assembly line
<seanshawn> geroge: how about synch errors.. does plu pak brush up teh code 
here and there to reduce teh amount of synch errors?
<Blackhand> Havent played duke in a couple months till bout 2 weeks ago 
then im playing it 4 hours a day (Bored with quake)
<ChrisH> Will TCP/IP make it into Shadow Warrior, George?
<seanshawn> teh=the in all cases ;)
<phoebus> George, in deathmatch, will you be able to see the other player's 
weapon/mouse aiming position, as in SkyNET?
<GeorgB3DR> Sean:  A little.  We nver get sync errors.  Sometimes on modem, 
if the line is bad, or the inti string is bad
<GeorgB3DR> Chris:  No, maybe in Blood.  Not sure yet
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<seanshawn> geroge: i tend to get them on user maps using laster trips a 
lot..
<ChrisH> Darn!
<Levelord> George!
<GeorgB3DR> Phoe:  No, not a useful feature at all
<GeorgB3DR> Hey Richard
<Levelord> Umm
<Levelord> its not me
<Hg> Hey George
<GeorgB3DR> ok... :)
> LOL!
<Levelord> George, When will Plutonium pak be out?
<phoebus> haha
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<seanshawn> george: ive been cleaning out the guys at epic UK.. (moving 
onto their US guys soon)... and the synch errors can get annoying ;)
* Hg is away.  -T-  Programming in the wonderful language C  
-T- 
> George: Maybe people say the same thing when they see levelord :)
<phoebus> good, huh? :)
<GeorgB3DR> We are taking orders for Plut PAK now.  Should be out within a 
week. We will ship the 1st day or so it might be in stores.
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> Guess I should put this in the topic...
<CoolGuy12> Ill use this..
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<CoolGuy12> George, What was the space suit like?
*** Blackhand changes topic to "Plut. Pak within a Week"
* {-yo-} wants you guys to join #chatstation , good place to chat!!
<CoolGuy12> What did it do?
* jade can some send me the duke 3d graphics editor
<phoebus> George: Don't you think it adds to the realism to be able to see 
the specific weapon, as opposed to a generic gun, a la quake?
<Blackhand> Jade, it is on your CD
<GeorgB3DR> Cool:  the space suit sucked and that's why it got dropped.  It 
just kept you from dying outside on the lunar surfaces
*** D_Nukem changes topic to "Plutonium Pak release - 20th   $19.95    
Stargunner = about 2 weeks"
<_TheMAD_> I had sync errors a lot before but then I just put "ATZ" as my 
init and it worked fine even though it says to avoid using ATZ
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<CoolGuy12> What were the Lunar Surfaces like?
<DOL_study> SW has transparent water that is cool
<phoebus> And to see the other guy actually looking up and down.
<CoolGuy12> Could we acually float?
<Blackhand> Hmmm stargunner in a duke channel ? ;)
<DOL_study> nice new page for SW
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<GeorgB3DR> Cool:  Like they are now, cept you died
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> Blackhand: I don't see a Stargunner channel, do you? :)
<Blackhand> Sorry had to get onto your for it, being you started that crap 
with my Prey Page ;)
<CoolGuy12> George, Is there still lunar serfaces in the duke3d?
<Blackhand> Yeah i do
<GeorgB3DR> cool:  The gravity was 1/6 of earth's and you could jump a long 
way
<Blackhand> someone is in #stargunner ;)
<phoebus> George: And is the transparent water in just certain places or 
complete?
<CoolGuy12> That was cool, Couldnt u add the gravity back?
<GeorgB3DR> Cool:  Yes, but there's a forcefield over them now :)  Easy 
fix...
<ChrisH> Hey George, I'm 13 and when I get out of college I want to work 
for you. What should I do?
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<CoolGuy12> George, what was the laser Gun like?
<GeorgB3DR> cool:  No, no, no, no, no. The suit will never come back, 
unless maybe in a future Duke....
<GeorgB3DR> Cool:  Forget the dropped stuff :)  It was all lame, or it 
would have stayed :)
<CoolGuy12> k
> George: In the future, will you ever put out a movie like demo for Prey 
(Like ITS)?
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<GeorgB3DR> DN:  Dunno, will have to see...
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<GeorgB3DR> Chris:  Learn to rock :)
<phoebus> George: How soon til we're able to see some new screenshots for 
Prey?
<_TheMAD_> that live shot cammera on 3drealms web page doesn't change every 
5 minutes! just when you update the page?!
<CoolGuy12> George, Will a level editor still be released for prey?
> Coolguy: Yes
<GeorgB3DR> phoeb:  translucent water is in some places, but it'll be used 
a lot
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<GeorgB3DR> Cool:  We will alwyas release our editors, forever in the 
future
<CoolGuy12> I like that :)
<Blackhand> For those who are interested You can get the Unofficial Prey 
FAQ at http://www.wizard.com/prey/
* CoolGuy12 likes making levels :)
<GeorgB3DR> TheMAD:  Joe is trying to fix the camera....New site...
<phoebus> George: Translucent in some pools and not in others?
> Blackhand: What's this with the Unofficial Prey FAQ? I thought it was 
Blackhand's Prey FAQ!
* Hg_Prog is away.  -T-  Programming in the wonderful language C 
 -T- 
<Blackhand> It is also Unofficial ;)
<GeorgB3DR> phoeb:  Yes...But at least it's more than most games do :)
<CoolGuy12> George, What are the reserved sector effectors for in build?
* jade can some send me the duke 3d graphics editor i lost it of my cd for 
duke3d
<GeorgB3DR> cool:  No idea :)
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<Blackhand> Can't really call it Blackahnd's Everyone has been plagerising 
it onto their WWW pages ;)
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<phoebus> George: In the Blood .movs there seems to be translucent streams, 
but the pool of water wasn't
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<CoolGuy12> George, who is 3drealms new  map designer to replace richard 
Gray?
<ChrisH> Is there any limit to the number of beams you can have running 
across a room in Shadow Warrior, George?
<GeorgB3DR> phoebus: It's just an art trick.  You can't see guys swimming 
under the water, like in SW
> George: What's the chance of "outside" areas in Prey? 
<phoebus> George: Got that right! :)  One well-known says you "can't", 
right?
<GeorgB3DR> Cool:  Stephen Cole.  We will be hiring more mappers when Prey 
kicks into high gear
<CoolGuy12> Has prey's engine changed alot?
<GeorgB3DR> Chris:  Frame rate :
> Cool: Yes...that's why the long delay
<GeorgB3DR> DNukem:  Good.  That's part of the delay.  We need to leapfrog 
Quake and that's hard to do
<Cyberllam> How did stargunner get leaked?  Some people all ready have 
it...
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<GeorgB3DR> Phoebus:  Yup, but we did :)
<phoebus> George: Do you mean in the Blood .movs?
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<CoolGuy12> George, Will prey's engine still have the cool enviroment stuff 
as in be4?
<phoebus> George: I heard once there would be rain and snow in Blood...
> Cyberllam: Don't start rumors! 
<GeorgB3DR> Cool:  Prey's engine is faster than it was.  William is jamming 
to get the tools/editor done by xmas, so we can start levels again
* jade can some send me the duke 3d graphics editor i lost it of my cd for 
duke3d
<GeorgB3DR> Cyber:  Didn't knwo it leaked??  you sure?  Gimme some 
sites....
<CoolGuy12> George, What is prey's editor like?   .Is it harder than build?
<GeorgB3DR> Cool: Yes
> Cyberllam doesn't know what he is talking about.
<CoolGuy12> Will it have some help on it so we can learn it easy?
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<GeorgB3DR> Cool:  It's going to be way easier to use than Build.  No 2d 
modes.  It's all 3D.  None of thie lame 3 window view crap
<Blackhand> George: Can we expect a Shareware of Prey in 1997?
<Cyberllam> I am not starting a rumor...There are lots of people in #warez 
and stuff saying they have it...
> Blackhand: No! :)
<GeorgB3DR> Phoebus:  Might be.  There is rain in Plutonium PAK
<GeorgB3DR> Black:  No
<CoolGuy12> George, How would we lift floors off ground and slope them?
<Blackhand> Cyberllam:  the plut pak?
<CoolGuy12> Are they Geometric shapes like in Quake's editors?
> Blackhand: Stargunner
<GeorgB3DR> Cool:  Point to them and press a key to raise or lower, or 
another key to slope.  All real time.  All 3D.
<Cyberllam> go in there and ask...I don't know if they are for real or not 
htough
<phoebus> George: Was there an agreed-to sharing of tech b/w the SW and 
Blood teams?
<Blackhand> Cyber.... they are for real....
<GeorgB3DR> Phoeb:  Some.  But they both did a lot on their own too
<CoolGuy12> Georg, Does it mess up when we overlap sectors?
<Blackhand> Talk to someone on Kahn earlier who was looking for someone to 
play it with
<GeorgB3DR> cool:  it's all in production...not done yet... when done it 
will be easy to use obviously
<CoolGuy12> George, I want to thank you and 3drealms for makin the best 
games on earth!,, Thanx! :)
* Hg_Prog is away.  -T-  Programming in the wonderful language C 
 -T- 
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<CoolGuy12> George, does the Plutonium pak have any Build engine changes?
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<ChrisH> How do I save this conversation?
<GeorgB3DR> Cool: No major ones.
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<Dioz> hi all
<Cyberllam> yeah everything by 3drealms has been great...though most of it 
is shareware or not out yet...It still looks great..
<Taco> hey, i'm back
<_TheMAD_> if you have Mirc then you SHOULD HAVE put LOG ON in Mirc options
<CoolGuy12> Blackhand, what is Khan's homepage?  I wanna go download khan
> There is a quote from Scott Miller talking about Prey - "This is a bigger 
project than Duke Nukem 3D, and we refuse to rush it. It's going to take 
as long as it takes to get it right."
<_TheMAD_> but it only saves log from when you turn it on
<^JWolf^> BBL guys... gonna go build my awesome level for duke.
<ChrisH> Bummer.
* jade can some send me the duke 3d graphics editor i lost it of my cd for 
duke3d
<CoolGuy12> George, Do u know Khan's homepage?
<^JWolf^> Some jerk stole my nick!!!
<CoolGuy12> I wanna download khan
<GeorgB3DR> not sure....
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<Taco> brb all
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<CoolGuy12> Does anyone know what khan's page is?
<_TheMAD_> http://www.teleport.com/~nbright/
<CoolGuy12> err, Where khan's page is??
<_TheMAD_> that's Kahn
> George: How is Balls of Steel coming along?  Have anything new to say 
about it?
<CoolGuy12> thanx themad
<seanshawn> george: just want to inform you (incase for some reason u ever 
want to be logged) from now if u go into #unreal it will be 
automatically logged to www.shadows.co.uk/logs/unreal.log
<Dioz> hello, anyone here knows how to run Dukematch with Win95 'net' 
command?
<jade> could someone send me the duke3d graphic editor 
<ChrisH> Can you give us some new info never before heard about Shadow 
Warrior or Blood?
<GeorgB3DR> DN:  Balls of Steel is cool!!  Table 1 is 90% done.  We just 
added kick ass voices to it like in Duke 3D.  All 5 other tables are 
also coming along fast.
<phoebus> George: I'm still amazed at the bloody and wet footprints in 
Duke3d; are there more things in SW like that?
<GeorgB3DR> Sean:  What does that mean? :)
<GeorgB3DR> Chris:  Lemme think.....
<seanshawn> george: u can save ur convos ;) just incase... :)
<GeorgB3DR> Phoebus:  What else would you like us to do?
<GeorgB3DR> Should we have bloody/wet foot prints in SW and Blood?  I think 
so...
> George: Sean has an autologger that automaticly posts everything you say 
here on the WWW.
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<seanshawn> not here
<seanshawn> but on #unreal
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<Duke_> hi
> Oh, okay
<GeorgB3DR> Ok, cool, to be used against me in the future :)
<seanshawn> geroge: will plutonium be the last release for duke? or will u 
release a few more bug fixes?
<SL_BUZZ> HELP ME!!!!!!!!
<seanshawn> haha
<GeorgB3DR> Sean:  Dunno at the moment.  v1.4 is very, very stable...We 
hope :)
<CoolGuy12> George, Will there prolly be future versions of duke3d too in 
late 97?
<jade> could someone send me the duke3d graphic editor 
<GeorgB3DR> So, should we have bloody footprints in Shadow Warrior and 
Blood?
* Hg_Prog is away.  -T-  Programming in the wonderful language C 
 -T- 
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> You need more than bloody footprints, you need to do more with the dead 
bodies.
<GeorgB3DR> DN:  ideas???
<seanshawn> george: cool.. it would be nice to put some of the stuff that 
maybe got overlooked (better user map handling in deathmatch.. 
etc,..)... but overall by now duke is a polished product IMO..
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<ChrisH> George: If SW had TCP/IP I think more people would buy it because 
it would be so simple to get a game going. That's why I HAVE to play 
multiplayer Quake instead of Duke :(
<phoebus> George: Let me get out my list! ;-_)
<CoolGuy12> George, Dont the maps for plutonium pak Rock?
> George: Use your weapons on the dead bodies and see them react (More 
blood on ground, sound)
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<phoebus> yes, indeed
<CoolGuy12> From what i saw in screen shots, they lookes pretty kewl
<phoebus> YES
<CoolGuy12> acually RAD! :)
<GeorgB3DR> Cool:  Yes, they are the best we've ever done
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<phoebus> with the chance of slipping and falling  ;-_)
<CoolGuy12> Cool :)
<N-man> anyone knows how to make water in duke build??!
<NiKeGuY> hey guyz
<GeorgB3DR> Ok, POLL time.  What cool ass features should we put into 
Shadow Warrior/Blood (no net options), just gameplay.
<phoebus> You can already blow up the dead bodies
> N-man: Try #DukeEdit
<NiKeGuY> heehhehe
<GeorgB3DR> Dead bodies:  you can gib them, so what else matters? :)  they 
could slide a little.
> George: Dead monster interaction!
<phoebus> It would be cool to make the dead bodies polygons so they don't 
follow you as you move around them
<CoolGuy12> George, can u make it to where we can slope sectors that are 
above ground in Sw or blood?
<CoolGuy12> Sloped floating bridges rock
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<GeorgB3DR> Cool:  you can do that now, with room over rooms
<NiKeGuY> guyz is there a channel where they trade add-on channels?
<ChrisH> Good idea, Cool.
<CoolGuy12> Like the bridge in E1l1, we can make that bridge Sloped?
<NiKeGuY> guyz is there a channel where they trade add-ons for duke ??
> Nikeguy: Not really
<NiKeGuY> doh
<GeorgB3DR> Cool:  Done, next.  Already in Shadow Warrior, level 1 :)
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<CoolGuy12> George, will it be hard to do that once we get shadow warriors 
Build engine?
<phoebus> Make them not follow you as you walk around them.
<GeorgB3DR> So, what cool ideas need to go into the game?  Little things 
like bloody footprints, blood on walls.  Bullet holes on walls.  More 
otf that stuff.
<GeorgB3DR> cool:  depends on how smart you are? :)
<CoolGuy12> hehe
<ChrisH> Now I want SW even more. I'm going to go nuts.
<GeorgB3DR> phoeb:  Can't be done without some sort of 3d models
> George: Pushing dead bodies around...
<CoolGuy12> George, Can u add some cool floating animation?
<ChrisH> George: Scorch marks!!!
<CoolGuy12> Like the pig cop's car
<Wizzo> duz neone know if Kali works on NT4 ????
<Blackhand> George, as you get wounded you run slower and stuff until you 
recover with health
> Blackhand: They already tried that, doesn't work out.
<GeorgB3DR> black:  wouldn't that be unfair in deathmatch?
* Hg_Prog is away.  -T-  Programming in the wonderful language C 
 -T- 
<GeorgB3DR> scorch marks might be cool
<_TheMAD_> An easier to use build would be usefull! I thought you could 
just say "put door here" and it makes the door but nooo, have to make 
all kinds of shit before the door works
<Blackhand> Kinda, but more realistic ;)
<GeorgB3DR> themad:  Welcome to game design 101 :)
<CoolGuy12> George, Can u add some real-time acid?
<CoolGuy12> Acid pools rock
<GeorgB3DR> that does waht (acid)?
<GeorgB3DR> Doom green slime, or more?
<CoolGuy12> Like some pools of dangerous chemicals, Acid, stuff that hurts 
u without a special toxic suit
<CoolGuy12> with a small mask
> George: Does "jumping" on top of another player bring down their heath as 
in ROTT?
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<phoebus> George: When you're hit, have your view literally rocked, and 
your body actually is knocked down, and you have to get back up before 
you're finished off.
<GeorgB3DR> Any "new" ideas??
<Blackhand> george have you considered leaving little backpacks of 
deathmatch victims like in quake?
<GeorgB3DR> dn:  No, but a good idea
<Blackhand> That contain their ammo and weapons?
<GeorgB3DR> black:  Yes, good idea.
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<ChrisH> George: Poisonous Gas!
<GeorgB3DR> we had the weapons cough up in Duke,  nearly same thing
<ChrisH> You have to have a mask.
<Blackhand> yeah...
<CoolGuy12> George, Will some other levels in prey have Sloped bridges and 
other cool enviromental stuff?
<ChrisH> That'd be cool.
<Blackhand> but in quake if the person has 56 rockets you get the 56 
rockets, in duke you only get the 5
<GeorgB3DR> be right back.....
> George: How about more interaction with Sprites.  Like pushing a few 
rocks into a pathway to set up for a trap?
<phoebus> George: I noticed the vertical aiming is slower than the 
horizontal aiming with the mouse... can this be "fixed"?
* D_Nukem * Looks like George is leaving for a minute...
<phoebus> dum de dum...
> Bathroom break :)
<GeorgB3DR> back...
<phoebus> time for nature
<ChrisH> I thought SW had a new editor called MapEdit. I must be confused.
-Blackhand- [BitchX] Hehehehe, have to throw some advertisment in D ;)
-> Ops on #Duke3D: I'm gonna get you! :)
<GeorgB3DR> phoe:  can't you set the sensitivity in setup?
<Blackhand> ChrisH dont feel bad i was borned confused ;)
<phoebus> George: In Duke3d, I've noticed vertical aiming is slower then 
horizonal w/ the mouse... can this be "fixed"?
-Blackhand- [BitchX] hehehe
<phoebus> They're both pushed up all the way
-Blackhand- [BitchX] That little side note got me 2 hits
<phoebus> no separate x y control
<GeorgB3DR> chris:  Blood has map edit, but same Build, with a few things 
they added
-Blackhand- [BitchX] The FAQ one earlier got me 8 
<seanshawn> george: what are your thoughts on Unreal as a "Quake Killer" 
(or Duke Killer) ?
<GeorgB3DR> phoeb:  Maybe 1.4 has that then? I forget...
<phoebus> cool
* Hg_Prog is away.  -T-  Programming in the wonderful language C 
 -T- 
<GeorgB3DR> Sean: Unreal?  No comments, as I haven't seen it in 
awhile...Looks pretty good in the shots though
<ChrisH> Hey George: What's in the future for 3-D Games?
<GeorgB3DR> Keep the cool ideas coming.  I like the gas thing, what about 
pushing a crate or something to get higher?
> George: I don't know if this would work out with sprites.  But what about 
"pushing" the dead bodies of monsters... And leave a stream of blood 
behind.  Kinda like when you run over the people in DR.
<ChrisH> Thats cool. Pushing things.
<GeorgB3DR> Chris:  Future?  1005 hardware games that rock. High res at 24 
bit color and 35 FPS.
<Blackhand> 35 frames a sec? ;)
<phoebus> George: Can you see the guy in the vehicle (I noticed in SkyNET 
you can't)?
> Pushing things add to the puzzle part of the game.
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<Blackhand> Kinda weak go for 45 ;)
<GeorgB3DR> DN:  good idea, but a little much just for a deady body? :)
<ChrisH> Cool.
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<ChrisH> deady body. Cool.
<GeorgB3DR> Phoeb:  Oh YES>  You can see them and they can see you.  We 
have one vehicle where you get in , close the back and drive around.  No 
way to get you except whoot in the front window
> George: Dead bodies are cool! :)   In DukeMatch I was wondering why the 
Duke Nukems don't pile up, they disapper after a while.
<ChrisH> If plyr 1 was in a car, could plyr 2 jump on top and ride?
<GeorgB3DR> DN:  Smae with Quake's :)  Dead bodies are a speed hit
<phoebus> D_: They take up memory, and have no use in dukematch.
<phoebus> George: The mod for Quake with solid bodies just got in the way 
anyway :)
<GeorgB3DR> Chris:  Yes, jump on, kick his ass, and take his friggin' tank 
:)  Welcome to Shadow Warrior :)
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<ChrisH> YES!
<GeorgB3DR> solid bodies suck for gameplay.  Why block the player like 
that?
<|vince|> i be baxk!~
<|vince|> errr
<|vince|> back
<ChrisH> Preach on Brother George!
<Blackhand> hahaha
<|vince|> George: yup
<GeorgB3DR> George's Bible of Game Design :)
<|vince|> hahaha
<|vince|> HALLELUJAH!
<phoebus> George: Is there any way to make drop-in IPX networking for a 
future SW patch?
<GeorgB3DR> That's why the games are always a little late.  We get weird 
ideas and JUST have to ty them out :)
<ChrisH> What should I take in college, George? I must work for 3DR!
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<GeorgB3DR> Phoeb:  Maybe, but the problem is this....
<|vince|> heh
<GeorgB3DR> Why join in?  The game is already going and you are 
behind....so...
<GeorgB3DR> Chris:  Just learn to make maps, draw art, or code...
> George: Why not join in? :)
<phoebus> George: That is why Quake and Descent work so well over Internet 
play (more or less)
* Hg_Prog is away.  -T-  Programming in the wonderful language C 
 -T- 
<ChrisH> I can already code.
<|vince|> George: you must be 18 to beta test for you guys, right? (just 
for my information.. i am not asking to test or anything)
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<ChrisH> I agree Phoe.
> George: Prey will be the first game with the "join game in progress" 
feature?
<GeorgB3DR> phoeb:  Granted, but SW is not an internet game :( so, I don't 
think we'll do it
<GeorgB3DR> dn:  That, or the next Duke game...
<ChrisH> But Kali is.
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<ChrisH> You should do some cool things with flame throwers since you can 
set people on fire.
<phoebus> George: SW will be such a killer game... I'm just hoping that 
Internet play is a future possibility.
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> George: Is DR 1.1 final? No more patches?
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<GeorgB3DR> DN:  That's the plan so far...
<_911> is the plutonium pak the duke3d addon?
<GeorgB3DR> phoeb:  It is, but SW is just a little older net code...
<GeorgB3DR> 911:  Yes.
<Blackhand> George: Are drivable spaceships or those type of things a 
possible outlook for Prey?
<Levelord> George, Will there be any subway trains in SW, Blood, or prey?
<_911> hello
<_911> uppl
<_911> here
<|vince|> aarrgghh... i lag
<_911> if i am lagging dcc me
<_911> ppl
<GeorgB3DR> Lord: Blood has some cool things.  SW does too.  Not really 
subways, but real similar.
<phoebus> George: Seeing games like Power Slave, I really appreciate the 
fact that killer games like SW are RARE.
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> George: In DR there are still some annoying little bugs.  I guess I will 
be wasting time if I send them to Joe?
<GeorgB3DR> POLL:  So any more cool little ideas for Sw or Blood? What did 
Quake lack that you wanted>
> Not to mention that joke, Fate :)
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<ChrisH> Cool traps.
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<GeorgB3DR> DN:  You can send them.  If we get a lot of requests and it's a 
major thing, we will fix it
<Levelord> George, Will it have some Flying things that we can ride?
<|vince|> ok. hopefully less lag now
<Levelord> Like floating platforms?
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<_911> jff
<_911> sd
<_911> hello
<GeorgB3DR> Lord:  Not in Blood ir SW.  Next Duke or Prey...probably
<_911> u there
<ChrisH> Lots of movement. I love movement.
<Levelord> What will be the next duke?
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<GeorgB3DR> Lord:  SW has floating platforms and magic carpet type things, 
sure...
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> George: What is Joe's e-mail address?  apogee@metronet.com Doesn't seem 
to work anymore.
<Blackhand> George: Are drivable spaceships or those type of things a 
possible outlook for Prey?
<_911> d
<_911> fd
<_911> df
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<_911> hello
<_911> fds
<_911> fds
<seanshawn> geroge: tell us about duke forever.. i for one know absolutely 
nothing about it :\
<_911> fsd
<_911> f
<_911> sdf
<_911> dsf
<_911> ds
<_911> sdfs
<GeorgB3DR> DN:  That's it still..
<phoebus> kick that dude
<_911> d
> _911 you are a smart ass...byeah!
*** Unable to play flush.wav
*** _911 was kicked by D_Nukem (Stupid...)
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<Levelord> 911, quit the flooding
<GeorgB3DR> Black:  Bingo. 
<|vince|> thank you
<phoebus> thnx :)
<Levelord> thanx d_nukem
> Check out my Apogee page if you want some info on DN Forever!
> http://www.oakland.edu/~klmatero/apogee
<Levelord> What is Duke Nukem forever goin to be like?
<|vince|> d: danke
* Hg_Prog is away.  -T-  Programming in the wonderful language C 
 -T- 
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<seanshawn> cheers dn
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<GeorgB3DR> Sean:  Duke Forever.  Win 95. 4 layer parallax. 100% rendered.  
Duke Talk (same voice), shrink ray and shotgun and 8 other cool guns.  
Duke rides Harley's and jet ski's)...and more to come
<|vince|> Woo!
> Ok, now I will have more information on my Apogee page :)
> Just doubled it :)
<GeorgB3DR> Duke Forever should be the coolest side scroller on a PC.  1) 
because of the tek, 2) Because of Duke
<seanshawn> george: sounds cool.. but ive heard a lot of *very* cool things 
about Jazz2, think DN:F can compare?
<Levelord> George, Will Blood and SW support any Voice communication 
through Dukematch?
<Skullfry> Duke Forever?
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<Levelord> if that person has a mic?
<GeorgB3DR> Would you rather be a cute ass green bunny, or Duke?  Enough 
said....
> Duke Nukem Forever is a side scroller like Duke 1&2 from Apogee.
<Cyberllam> Is it Duke Nukem 4-ever of forever
<seanshawn> george: heh.. well, apparfently jazz has pot smoking 
catapillars =)
<GeorgB3DR> Lord:  Yes, all 3D Realms games will have the Remote Ridicule 
voice taunts
<phoebus> George: Duke3d should be a perfect story for a major movie...
<GeorgB3DR> oh yeah :)
<Nimmitz> Haha! The duke level i made is on 3 commercial CDs, one by 
Sierra, Assasin Software and WizardWORKS, this is SOOO cool :)
<GeorgB3DR> phoeb:  We think so too.  Please call Hollywood :)
<Skullfry> Will Forever be modem compatable?
<phoebus> hehe
<|vince|> Jazz 2 will rock.. and Jazz2 will not have the cute-fluffy-happy 
crap from Jazz1
<spewster> Our is on at least 3 cd's
<GeorgB3DR> Skull:  Dunno.  We have talked about it, but how do you make a 
side scroller fun for net play?
<seanshawn> i think jazz 2 is 8 layer paralaz
<seanshawn> paralax
> Jazz 2? This doesn't look like an Epic channel :)
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<seanshawn> dn: it's related ;)
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<seanshawn> george: do the sonic thing.. sonic 2 player roooled :)
<|vince|> d: no, but it's good to compare games, like Jazz2 - duke forever
<Cyberllam> George: How do you feel about Microstart being allowed to 
continue to make Duke3d map cd's??  Even if they can no longer use 
screenshots
<GeorgB3DR> Duke Forever isn't a cute game.  It's all serious and realistic 
3D rendered art.  Should have some shots by xmas on the web site
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<GeorgB3DR> Cyber: That's life eh?
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<seanshawn> geroge: ahh.. sounds excellent.. when will we be able to see 
some screenshots?
<GeorgB3DR> Their only way to make money is to leech off of others, so let 
em'.
<GeorgB3DR> Sean:  Maybe by xmas...
<Cyberllam> I think it kinda sucks...it would really piss me off....
<|vince|> hmmm
<phoebus> If they can do a Judge Dredd...  Duke3d the Movie is a natural
> Duke Nukem Forever will kick Jazz's furry little behind! Haha! :)
<Brad_N_Co> well it's kewl taht your levels get distributed though
<Levelord> George, Will there be any suits or Gas masks In SW or Blood?
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<GeorgB3DR> Lord: Maybe.  I got an idea or two for Shadow Warrior.
<Levelord> George, Cool :)
<Brad_N_Co> what are teh weapons for Shadow Warrior?
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<GeorgB3DR> Brad: Sword/Shuriken, Uzi (can have 2), 4 barrel shotgun, 
ricket launcher (3 modes), grenade launcher, sticky mines (walls, 
ceilings, anything), heart, head
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<Skullfry> How far alone is the SW project,can we expect to see ShareWare 
Soon?
<GeorgB3DR> Ohm Rail Gun too
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<phoebus> George: Is there any way to make different-looking characters in 
SW multiplayer, besides different colors?
> Skull: Early 1997
<|vince|> George: how will the heart work? what does it do?
<GeorgB3DR> Skull:  SW is in the wrap up phase on shareware version.  
Still, don't expect it or Blood till early 1997
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<GeorgB3DR> Phoeb:  Not without different art...
<Skullfry> Bummer
<Brad_N_Co> Are you gonna put Team support into Shadow warrior?
<GeorgB3DR> Vince:  Still have to tweak the heart attack...
<|vince|> george: woah cool :)
<GeorgB3DR> Brad:  It's a common feature.... :)
<Levelord> George, Can u put some Animated walls in SW or Prey?
<Levelord> Like Doom's Moving wall
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<GeorgB3DR> lord:  Yes
<Brad_N_Co> but it's lacking in Duke..... Did taht get fixed with Plutonium 
Pack
<phoebus> George: By heart, do you mean the player reaches in a pulls the 
enemy's heart out?
<GeorgB3DR> Brad:  No team play in Duke.  Never had the time...
<sting`> can someone send me build.zip for duke3d
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<GeorgB3DR> phoeb:  right now, you get it from when you kill a certain 
enemy
<Blackhand> George: How bout a built in Capture the Flag for Prey? It was 
quite popular with ROTT & Quake
> George: On the last weekly update on Prey, the face of the Character was 
posted.  What will that be used for?
<Morn> moo
<phoebus> sting: buy the game
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<GeorgB3DR> black:  Maybe,  Prey is a ways off still
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<|vince|> george: will we be able to create new player art for SW? like the 
skins in Quake?
<GeorgB3DR> DN:  That was a concept sketch and might not even be used.  The 
Prey page is about to be 100% redone like the SW page was.  Lot's of 
old/misleading info rhter
<GeorgB3DR> there
<Blackhand> I know that ;) Just the peopel want to know what they can 
expect
<GeorgB3DR> Vince:  Not as nice as Quake
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<N-man> I think Quake sucks
<Brad_N_Co> Quake sux cuz of the Lag
> George: Main character of Prey likey to be native american?  Or has that 
already been dropped?
<Brad_N_Co> Lag SUXXXXXXXXXXXXXXXXXXXXXX
<GeorgB3DR> So, what cool features should we try to put in Shadow 
Warrior/Blood?
<phoebus> Quake doesn't "suck".
<Koliiiiii> the only thing quake has above duke is internet play
<|vince|> George: oh.. well, that's to be expected, Quack uses polys.
<|vince|> George: make a cheat code that has 'moo' in it somewhere
<GeorgB3DR> DN:  he probably will stay an Indian/Native American.  Cool 
ideas for that
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<Blackhand> George put catpure the flag in SW ;)
<Brad_N_Co> INTERNET PLAY!
<N-man> good thinking kolii
> Brad_B_Co: Not very possible
<Brad_N_Co> Kill the Man wiht the BAll
<Cyberllam> Will you use Duke as one of the characters of Prey
<HyLo> internet play without the need of kali
<GeorgB3DR> Is Internet Quake even fun with the lag?
<seanshawn> vince: bwhaha
<seanshawn> mo0o0
<Cyberllam> I guess that answers my question 
<Brad_N_Co> yes, if the lag's not bad
<N-man> The thing i like about duke is that it is bright. Not as dark as 
Quake
<GeorgB3DR> Cyber:  Undecided...Cool idea though.  Maybe for Dmatch
<GeorgB3DR> Brad:  Which is how often? :)
<Koliiiiii> Quake has 1 color brown
<|vince|> George: it's not as bad as everyone says it is (Quack inet play).. 
it's good if you can find a server without much lag
* Hg_Prog is away.  -T-  Programming in the wonderful language C  
-T- 
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<Brad_N_Co> Don't know.... been too long since I played Quake
<Brad_N_Co> I mainly play Monster Truck Madness now.....
<phoebus> George: Quake is cool, the technology is out in front right now.  
But Duke3d still has the edge in gameplay and environmental interaction.  
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<Brad_N_Co> ?That doesn't have bad lag at alllll
<VaStFeAr> hey there
<|vince|> from this point on, Quake is to be reffered to as Quack
<phoebus> Duke3d over Kali lags way bad, though.
<VaStFeAr> Been playing Duke a lot lately
> And Duke be reffered to as Duck :)
<phoebus> heh
<GeorgB3DR> Phoebus:  that's how I sum it up too.  Still, Quake,Duke and 
Warcraft are all I'm playing at the moment.  Tomb Raider as soon as it 
comes out
<|vince|> D: heh.. 
* VaStFeAr asks watch do I change to make Duke 3D use red/blue glasses????
<|vince|> Tomb Raider is out!!!!!!!!!
<_TheMAD_> an way of playing duke over TCP/IP would be great but I know it 
won't be possible as long as duke is on the TEN network
<Brad_N_Co> I haven't seen it in stoers yet
<GeorgB3DR> In stores?  I'll go tomorrow
<N-man> I think that all that invironment interaction like shooting tvs and 
they explode is the thing 3drealms should concentrate on. Gameplay, 
levels, and monsters are more important
<|vince|> George: maybe not where you live.. but they have shipped
<phoebus> George: That 3rd-person perspective, though.
<N-man> Environment
<GeorgB3DR> MAD:  TEN has nothing to do with it
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* VaStFeAr asks what do I change to make Duke 3D use red/blue glasses????
> Oh yeah, 3rd person view.  George: Will that be an option in SW/Blood?
<_TheMAD_> for people outside the USA it is quite complicated to use game 
networks like TEN
<|vince|> 3rd person rules.. if you could move the camera angle in Duke3d's 
3rd person view mode, it would rule..
<N-man> IS THE THING 3DREALMS SHOULD NOT CONCENTRATE ON!!
<GeorgB3DR> Phoeb:  I know.  At least it's different.  1st person games will 
always rule though.  I don't want a camera 'thinking" for me. 
<Brad_N_Co> George: What other games besides '3dRealms' do you play?
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<GeorgB3DR> DN:  Yes, but it's like Duke was...
<phoebus> George: Lara is rockin :)
> He must play 'Apogee' games! :)
<|vince|> TR is (don't kick me) the best thing out right now. (IMO) then 
Duke3d at a close second, then Quack at a distant 3rd
* VaStFeAr asks what do I change to make Duke 3D use red/blue glasses????
<VaStFeAr> Somebody has to know... :)
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> George: Will Shadow Warrior work with 12MB RAM?  And why the so high mem 
requirement?
<GeorgB3DR> Brad:  Not much :(  LIke Blizzard's stuff a lot and Lucas Arts.  
Other than that....not much
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<phoebus> George: How bout a zoom view, as in F11 in Quake, for SW?
<N-man> George: how much memory/what processor do you think the Plutonium pak 
will require
<GeorgB3DR> DN:  12 should be fine.  Just more than 8
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<GeorgB3DR> Because 8 megs is too restrictive
<Levelord> George, can we run prey under 320x200 resolution?
<phoebus> D_: Rooms above rooms.
<GeorgB3DR> NMan:  Plut PAK has same requirements.  486/66
<ChrisH> I'm back to see George!
<GeorgB3DR> lord:  yes
* VaStFeAr asks what do I change to make Duke 3D use red/blue glasses????
<GeorgB3DR> gott run now :)
<ChrisH> Darn!
<Levelord> Take care george
<|vince|> George: what would you reccomend to play Shadow Warrior (computer 
wise)
<GeorgB3DR> joke guys....
<Brad_N_Co> Hey George you wanna DM sometime?
> George: SW has Quake performance on a 486?
<ChrisH> Yeah. Thanks a lot.
<Brad_N_Co> I'll foot the LD
<Levelord> ya, i wanna dM George
<GeorgB3DR> vince:  P90/133 and 12+ megs
<seanshawn> george: back to the bots.. how do they work? are they hardcoded 
with the levels or do they run about bouncing off walls? or do they do 
that funky route chaching (so they remember levels)
<GeorgB3DR> Brad:  Maybe, but I get lots of requests :)  Time is limited
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<|vince|> george: cool... my computer will be fine then
<GeorgB3DR> Nobody ever wins :(
<Brad_N_Co> I kicked the other guys form Apogee's ass
<Levelord> George, try me :)
<GeorgB3DR> Sean:  The Duke bots are pretty smart.
<GeorgB3DR> Brad:  Who
<Brad_N_Co> at the Duke Nukem Shoot-Out
<phoebus> Bye, George.
<Brad_N_Co> Joe, Doug
<GeorgB3DR> Brad:  All at the shoot out SUCKED.  Our best players stayed here 
:)
<Brad_N_Co> Brett
<seanshawn> george: can u run them on user levels or does that freak em out ?
> <GeorgB3DR> gott run now :)   <GeorgB3DR> joke guys....
<ChrisH> When will you be back?
<GeorgB3DR> I beat Doug like 24 to -1 on Hollywood :)
<Brad_N_Co> Maybe your good enuff to take me then
<phoebus> George: Zoom mode for SW?
<GeorgB3DR> Joe?  I laugh
<Brad_N_Co> maybe your not
<Brad_N_Co> let's find out!
<Levelord> George, Wanna dukematch?
<GeorgB3DR> Sean:  They work on any level
<phoebus> Brad: I'll play you.
<seanshawn> geroge: cool =))
<Brad_N_Co> you can pick the level
<GeorgB3DR> Phoeb:  Have to see what you mean in Quake
<phoebus> Brad: I'll mess you up good.
<Koliiiiii> George: do the bots seem to team up against the real player or go 
their seperate ways
<Brad_N_Co> will keep it short George
<Brad_N_Co> 10 minutes
<|vince|> George: you have to put 'moo' in a cheat code for Shadow Warrior.. 
it's like, good luck or something
<GeorgB3DR> Koli:  A little of both, but they jam on you first :)
<GeorgB3DR> vince:  Okie dokie
<Koliiiiii> neat
<GeorgB3DR> Brad:  Hollywood, to 10.  gimme your number and get ready to 
die..
<|vince|> george: seriously?
<GeorgB3DR> Beat you like an ugly stepchild
<GeorgB3DR> Pop you like a zit...
> Another person ready to die!
<GeorgB3DR> or something ... :)
> Ohh...Brad..you are in for it...
<Blackhand> hehehehehe
<|vince|> haha
<ChrisH> Hey George, who's your favorite little rascal? He he.
<Skullfry> Does 3DRealms plan on supporting MMX with Prey,or any later 
titles?
<Brad_N_Co> you get it george
<Blackhand> I should play George sometime on my dime ;)
<phoebus> George: If you play him, you gotta play me :)
<GeorgB3DR> buckwheat :)
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<GeorgB3DR> Skull:  Yes, Prey might be hardware only 
<_TheMAD_> George, what's your favourite DM level in duke?! and are there any 
levels in plutonium like stadium!?
<GeorgB3DR> If I win, i'll be back.  If I loose, I'll hang my head in shame 
and get my ass back to work!!!!
<phoebus> Stadium is the level that the newbies like to play.
<GeorgB3DR> MAD:  Most Plut levels are cool for DM
<Brad_N_Co> get ready to get to work then
> George will be back then! :)
<phoebus> George: come back and play me.
<Skullfry> hehe
<phoebus> George is supposed to be *the best*
> Don
<GeorgB3DR> cya guys in 10 minutes or so.  Poor Brad...
<phoebus> hehe
<Blackhand> hahaha
<ChrisH> This is gonna be cool.
> Don't you guys know that you are holding back the release dates by 
DukeMatching George? :)
<Taco> hehe
<GeorgB3DR> Phoeb:  I'm like #3 in the office, but good enough for Bradley 
there
<phoebus> no doubt
<ChrisH> Bye George.
<Skullfry> the best at what?
<GeorgB3DR> he he
<seanshawn> george: ill play ya if u foot the cross atlantic call ;)
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<phoebus> play me when you have a chance.
<phoebus> I would pay to play you.
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> Haha! Brad is dead!
<ChrisH> Did anyone log all of George?
<ChrisH> I want what I missed.
<Blackhand> tell d_nukem Think if George will let me, should I play George ? 
;)
<Blackhand> Whoops ;)
<|vince|> George: May the Moo be with you!!
<|vince|> haha
<|vince|> later George.. have fun..
> I've been logging the whole time.
<_TheMAD_> I've got a log
<Blackhand> FREAKING MUD CRAP IS GETTING TO MY HEAD!
<Skullfry> Anyone using a SpaceOrb 360
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* mikey`` can someone send me duke3d build.zip the level editor or and the 
graphic editor
<ChrisH> Can you send me the log please?
<Blackhand> Tell or /msg whats the freaking difference?
<_TheMAD_> me too one big log
<phoebus> Send me the log please, D_
<Blackhand> Try different ports on the servers!
> Blackhand: I don't think you should waste his time :)
> Chris: When he is back and I the whole thing.
<ChrisH> I agree.
<Blackhand> Why not you wasted mine by me playing you ;)
<phoebus> anybody want to play me?  I'm good.
* D_Nukem will be posting the full log on his Prey page after George comes 
back and leaves.
<ChrisH> Ok.
<Blackhand> Same with ATB, & Rob ;)
<Levelord> Phoebus, i will
<Blackhand> BTW.....
<ChrisH> I have only part of it.
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<Blackhand> hahahaha
-Blackhand- [BitchX] Hehehehe I liked that one ;)
> I better start updating my Prey page right now...
<phoebus> http://www.negia.net/~phoebus/
<ChrisH> George is cool for coming to talk to his fans.
<phoebus> so there ;0)
<Blackhand> Me to ;)
<phoebus> yeap
> http://www.oakland.edu/~klmatero/prey
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<|vince|> my page, (not a duke page), rules. 
* HyLo is going bye all see ya's tommorow or maybe even later tonight
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client)
* D_Nukem George will be back in about 10 minutes
<ALeca> Do any of you guys have duke nukem3d?
<Levelord> Who is close to area code 210 for san antonio, and wants to do a 
Duke match?
<phoebus> that guy's very lucky to be playing George.
> Aleca: Of course!
<|vince|> D: what is your opinion of my page (honestly)
<|vince|> ALeca: i do
<ChrisH> I think most of us do.
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*** W sets mode: +o ATBrill 
> vince: I think it's a great cult page! Good graphics.
<phoebus> Does anyone want to play me over Kali95?
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<N-man> join #dukeedit
<phoebus> It lags, but you can still get your butt whipped big time by me 
;-_)
<|vince|> DN: thanx
<ALeca> phoebus: Ill play you!!
<phoebus> D_: Too bad Pailhead is missing this.
<ALeca> Do you want to play me??
<Levelord> Who is close to area code 210 for san antonio, and wants to do a 
Duke match?
<phoebus> Aleca, do you hve Kali95?
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<ALeca> Yes
<phoebus> yes, indeed, Aleca
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<ALeca> Lets play!!
<phoebus> cool; what server do you play on?
<ALeca> modem
<phoebus> can you get on NEGIA or Home Town?
<Levelord> I need someone to help me with a Khan error
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<Levelord> Please, anyone??
<|vince|> you know, turning an mIRC script into a PIRCH script is not easy...
<phoebus> let's wait and see when George gets back.
<ChrisH> What's a good font for a chat window?
<_TheMAD_> levelord: the new kahn works just fine here
<ALeca> phoebus: No
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*** D_Nukem sets mode: +o GeorgB3DR 
<phoebus> I always like Arial.
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<seanshawn> re geroge
<_TheMAD_> who won or lost?!
> Score?
<ChrisH> How'd it go?
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<Taco> so ?
<phoebus> didn't take long!
<seanshawn> uh
<Taco> hehe
<Taco> ok?
<ChrisH> Huh?
<phoebus> ah...
<seanshawn> guess he lost ;)
> Anyone want to say Hi for my log?
<phoebus> we know he didn't lose
<ChrisH> Who'd he play?
<phoebus> no way, dude
<phoebus> Hi
<N-man> hi for my log
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<Levelord> Hi
<ALeca> phoebus: Lets play right now!
<Taco> if he lost, brad would be in here
<phoebus> wish you were here, Pailhead!
* D_Nukem says Hi to everyone looking at this log on Lon's Prey Page!
<ChrisH> Hey web surfers: George B like my ideas!
* Hg_Prog is away.  -T-  Programming  -T- 
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<phoebus> yes!
> I was wrong!
> Log started again!
<ChrisH> Maybe later.
<GeorgB3DR> brad bailed, or went to get beer or something?
<GeorgB3DR> who's next?
<phoebus> me, george!
<phoebus> me me 
*** D_Nukem sets mode: +o GeorgB3DR 
<GeorgB3DR> are you good? 
<ChrisH> I get terrible pings in Kali.
<phoebus> yes
<phoebus> I am.
<ChrisH> I can't beleive you're playing people!
> Everyone face it, noone is as good as George.
<GeorgB3DR> gimme the nomber.  I have bloodlust now that Brad stood me up
<GeorgB3DR> Hollywood, to 10 or 15 or so
<phoebus> how should we do this?
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<ChrisH> That is so cool.
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<GeorgB3DR> ill call you.  gimme #
<phoebus> say when.
> Ok, I need to update my page with this unexpected twist... :)
<phoebus> I'll set up.
* Hg_Prog is away.  -T-  Programming  -T- 
<phoebus> cool, this'll be fun.
<GeorgB3DR> cya guys in a few...
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<Blackhand> Hmm I WANNA BE NEXT! ;)
<Blackhand> I need a good ass kicking ;)
<Blackhand> hehehehe
<ChrisH> Me too!
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<|vince|> George: i'll play you.. heh..
<|vince|> i would be no challenge
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> Haha!
<|vince|> later george
<ChrisH> I'd love to say my ass was kicked by George B.
> "I have bloodlust now that Brad stood me up" - George
<Brad_N_Co> who said that
<Brad_N_Co> George never called
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*** Blackhand changes topic to ""I have bloodlust now that Brad stood me up" 
- George"

