DukeMatch Strategies
http://www.bayserve.net/~mike/duke/dmstrategies.html


(Supplied by players on the net!)
If a good strategy is not listed here, send it to me!
NOTE: I will not be accepting any more strategies for Episode 1 (Shareware)
unless they are exceptionally unique. I have more than enough of those! :)
(All entries submitted, if accepted, are subject to modification for the sake of clarity.)

General DM Strategies
5/2/97 - Submitted by Cutter -
If your opponent is being cheap by jetpacking for the entire time, the best way to kill him is with the RPG. You won't even have to aim directly, simply stay on the ground, and wait for him to notice you. Once he sees you and stops to shoot, just get the crosshairs underneath him, fire then strafe. The rocket should automatically aim vertically, and soar directly to him, the strafing action distracts him, since while you move to the side, he adusts his aim and can't see the rocket coming from the side.
Never ever use the shotgun at long range, the shotgun is best for point-blank range. The best weapon for sniping someone is the pistol, I don't care what anyone says, the pistol has the longest range and is most accurate, you don't even have to aim right on the opponent, the shot will still hit. If your opponent has no armor, a pistol shot is quite damaging, and usually I can unload an entire magazine on him and hit every shot, if you are hitting continuously, then your opponent will die quickly. Be sure to pop off a few shots to make sure you have a full cartridge of ammo before opening fire.

4/2/97 - Submitted by Minion - One day back in the generation of Doom I discovered one of the most devsatating levels of all. Here are my to recommendations to what I said to go with Dukematch strategies. If you have a friend you compete with (and you always do.) send him one of your levels on short notice. Such short notice that he has no time to check it out. Like EMAIL it to him and say let's Duke Match now. Play a few rounds and say (Let him beat you and feel good) and say let's test my level, because I'd like to see how it runs. Ok. Now make your level like this. Your own designs that follow the rooms needed to set all kinds of fun traps. Now make a secret control room. Heh heh heh. Hit it's unlock switch. Run in close the door and have another lock switch. Now in adittion have a switch that activates a lift (up or down) that covers the outside switch and prevents your enemy (sorry friend) from getting in without permission. (2 things: yeah right let him in! and don't kill youself in here or you'll never get back in.) Heres a few cool things to have. Have an outside arena by the control room with undestructable windows. Now have a switch that give all kinds of goodies and have traps set like holes that have tunnels or teleporters to the arena. When he appears flick (make it first duh..) activator that makes a lift that blocks all teleports and escape routes. Now have all kinds of obstacles for your entertainment and taunt him from the window. Also in the control room include security cameras for your friends where abouts and make sure the lifts have fast GPSPEED's so he has no time to react/escape. Have switchs that activate traps through out the level. Like crushing ceilings, shooters, and other nasty things. Remember your the man now and your in control! He is just a mear possesion and he'll probably never be your friend again. Heh Heh Heh. Make it memorable. Don't agree to quit. (It also helps if you never reveal that your in control. Make him think he can't find you. It'll last longer) Even if he makes you don't quit. Torture him until he pulls the plug to the PC. He'll never play you level again so get so fun out of it. HHHHHHAAAAAAA.
3/30/97 - Submitted by BloodHawk - While playing a dukematch on L.A Rumble I noticed that you can jump into the elevator while it is between floors to surprise your opponent who thinks he is all safe and sound for a few seconds. Just goto the top of the elevator shaft and walk into the space, close the door and when he gets in at the bottom (or if you were following him) and the elivator starts to move wait a few seconds then go to the left corner and jump up and down a few times. You will suddenly fall through the celing of the elivator facing the back right courner. Just turn and make a quick easy kill with luck your opponent wont even know what hit him.


3/30/97 - Submitted by BloodHawk - Set the quick kick to CTRL so you kick every time you fire.

2/20/97 - Submitted by Lbnogrla - It works well to place a tripbomb in a dumpster and back it up with a few pipebombs, making sure not to trip it on accident. I know I don't usually think twice before jumping in a dumpster, and many others don't either. Works well, depending on your opponent.
1/31/97 - Submitted by Eat - Well, a hilarous (but hard to pull off) trick is to take a trip mine and place it behind an object. It works great in blockwar. There is a ventilation shaft that contains a medkit.Go right next to the medkit,duck and plant a tripmine. If you did this correctly then the medkit should hide the tripmine. When they go for the medkit...BOOM!

1/31/97 - Submitted by Eat - When you're being chased, plant a tripmine on the wall. If they're not expecting it, then they will get seriously hurt, if they see it before hand it will at least slow them down a lot.

1/31/97 - Submitted by BroncoDare - Be unpredictable. If you're stuck with only a pistol and you know someone is on the other side of a door, thinking about which way to blast you, boldy open the door and run out firing wildy with the pistol. This surprises a lot of people and unlike DOOM, the pistol is not too bad of a weapon and can even kill someone if they are unwary.

1/31/97 - Submitted by BroncoDare - This trick takes a lot of time and patience so only do this in an area where no one comes often or you know that the other player wont be coming by soon. First, the room needs to have a room situated so that there is a door that has an opposite facing wall that is parallel to it. Make sure that the door is closed and that there is a clear path between the door and the wall with nothing in the way like a pillar. Next, place a trip mine on the wall opposite the door and back off, switching to pipe bombs. Duck and roll the pipe bombs under the trip mine so as not to set it off accidently. Heading towards the door, move over about 3 feet and roll another pipe bomb directly under the trip mine. Keep on doing this until you have a line of pipe bombs running from the wall with the trip mine on it, to the door. Back off and wait. When your friend opens the door, the trip mine facing the door goes off setting the closest pipe bomb off, setting the next closest off, and the next, until it reaches the door he is standing at! This pipe bomb fuse goes off so fast, that he wont have time to think about what's happening and SPLAT! This fun trick is not very productive and isn't useful for getting quick frag, but it is extremely funny to watch.

The
complete dukematch
strategy guide

1/27/97 - Submitted by Erick Baker - While you're looking in a monitor, hit the 180 degree turn (Backspace). When you finish cycling through the cameras or pull away from the monitor, Duke will do the 180 turn. It's kinda cool to do this in some maps where monitors are at a dead end of a hallway. If they fire at you while you're looking at the monitor and you pressed backspace, just move forward and Duke will automatically spin and run! This is a handy thing to remember when you need to make a quick escape and can't afford to turn a 180 manually.

1/27/97 - A few submitted by Novatoad/Lizarus -
Use rocks and crevices to your advantage (like in E1L5, The Abyss). When you are in the area where the waterfalls end and you and your opponent are scurrying around, find a spot behind a cliff wall, and spread pipe bombs around you. Jump up and down to attact your opponent and now you have two options: Stand close to the wall to shield yourself from the blast after detonation or drop a holoduke and run . When you hear shots, Detonate. Then KABLOOEY! Pop goes the weasel! The holoduke option is a complete disaster if you go the way your enemy is coming from. Another thing, drop enough pipe bombs if you do the H.D. option because if you don't have enough pipe bombs laid you might pick ones up where he might be going. Also with H.D., Make sure your opponent is close enough to the pipers before you detonate them. You can crouch and sneak around a corner to do this. P.S.:This can be used well on the Movie set too As well as any level. In a level like Hollywood H. Place this behind the counter with the secret wall with atomic health in it. In Hollywood H. ALWAYS use holo duke and hide in the connecting room. When you hear him jump over the counter, unleash the pipe bombs. and if the isn't enough, throw a few under the door to add the finishing touches.
Personal Holoduke: This is sometimes dangerous but it has worked for me before. Place your self in a position up on a ledge not to far away from the ground, like on the ledge that says "Duke Nukem Must Die!" in E1L2. Then drop a HoloDuke where you are standing (Must be right on the edge of a ledge) and go back just a little bit so you fall and it looks like you have dropped a holoduke to the ground when it is actually you. (Make the holoduke very easy to see too.) Any Dukematch opponent will think that you are using this as a get away. If you luck out and your Dukematch opponent gives your holoduke a barrel of bullets, you can check what his weapon is first and if it is an RPG, jetpack out of there. If you are low on health, one word: JETPACK. If your opponent is using a pistol, shotgun or chaingun press your luck by quickly backing away and firing a few shots into him and then jetpack and go around a corner, planning another strategy.

1/8/97 - submitted by ADAMOT - Here's how to make a holoduke JUMP, and appear real:
- Set up a holoduke on a flat, preferably level surface.
- Throw out a pipebomb and make sure it is directly under holoduke, if it isn't pick it up and try again, if it is right under holoduke when you explode it he should jump in the air.
The only problem I found with this is if holoduke hits the ceiling he will go through it and then fall. This might be useful if you put a holoduke behind the counter in multiplayer mode and then make duke jump. If you have at least 2 players playing in the dukematch beside you they will think the other person blew you up and you jumped which proves to them your holoduke is real. (Even though it isn't.) then you can shoot them from another point while they think its you.

1/8/97 - A few by Drew Herron -
If you get really ticked off because your opponent is cheating (turning on record and using k) you can easily turn it off for him, since he is bastard for using it in the first place, by finishing the level (hitting a nuke button or whatever)
If your opponent really likes the shrinker, and you know where they are, you do not have to be shrunk to use the roids... you use them before hand, and when he/she/it shoots you, you do NOT shrink and you could even cause them extreme embarassment by kicking them to death since the roids improve the strength of kicking.
If you are in a masked wall in a level such as Flood Zone or Hollywood Holocaust etc. where there is a masked wall with a BIG area around, do NOT use the RPG, nothing will give your position away faster, (bad things about the RPG: too friggin slow, you see where it comes from, and if they are running/or even walking a large distance away, it will miss) USE THE SHOTGUN IF YOU ARE GOING TO BE A SNIPER.

1/1/97 - Click here for Aaron Wardell's DukeMatch tips

12/17/96 - by Leebrian Gaskins - If you have the freezethrower, use it on an emeny (like the Pig Cops) until you totally freeze them. Once they are frozen, thier weapons will drop (so you can get them). If you allow them to thaw, they will not pick up the original weapon, but start with a new one with new ammo. This way you can continuely freeze a cop and get more shotgun ammo.

12/17/96 - by Ross Michels - Here's a tip for those who aren't good at circling around their opponent while shooting at close range (See Adam Marshall's tip) - If you put weapons mode on (Press the "W" key) and see that your opponent is using an RPG, activate your steroids and then run towards him, dodging his missiles, until you are at very close range. Then, switch to weapon 1 (Kick). Finally, hold down the "`" key (Just to the left of the "1" key) while pressing the fire key to kick with both legs. Your opponent should die within two to three kicks, if your steroids are still active. Even if your opponent gets an RPG shot off, the secondary explosion will still kill him as well as you - A double kill! Point, set, and match!

12/10/96 - by Brad Gollifer - It seems that a lot of people like to crouch behind things. I use the rpg while jumping I fire from the air if you do this quickly enough the rpg will hone in on the enemy an fly right over the object they are hiding behind. This also works on windows that are higher than ground level like behind the movie screen.

12/08/96 - by Cameron Gray - In Tier Drops, rush to the green backdrop (its where the exit is), get the devastator and put the exit to your back, if your enemy hits you there are 3 atomic healths behind you plus you know which way he is coming in! WORKS GREAT!

(11/29/96 - Addison Godel submitted a few:
An interesting way to use Holodukes is to get behind a low barrier---one which you can duck behind and not be seen, although you can be seen standing. Walk up behind this barrier, activate the Holoduke, and duck and crawl away immediately. It's possible to do this even while you are in plain sight of your enemy, since all they see is you walk up to the barrier. Slink away quickly to some other sniper point while they're flinging ammo at your Holoduke, and unload your cannons at them. Great fun!
Also, try using a monitor a few times (so everyone hears the sound and knows you're there) then plant the Holoduke in front of it. Back into a corner of the room or something and wait for fire to fling through the door at the Holoduke. This is your cue to toss out a few pipebombs. This works especially well if your opponents are knowledged enough to consider standing in front of the camera to see the image play in normal action as nothing special.
In a smallish pit or closed room in which you have some jumping and running space, leap and dash around your opponent madly, constantly activating and deactivating the Holoduke. They'll never get a bead on you, and if you're waiting for that medikit to respawn, it may buy you enough time to save your life.

(11/24/96 - submitted by Tarrker) - If you place a tripbomb very low on the inside of a doom-type door's wall, and then close it, you wont be able to see it, and when the person goes to open the door, if it's low enough, they wont see it because its low. They wont see it from afar, because the closed, and you cant see it because its inside.
(11/24/96 - submitted by Tom-n-Debie) - Anytime you see your opponent running into a transporter, hit the 'roids and follow him into it! If you are fast enough you will materialize over him, and as you know... there can be only one at a time in the transporter. He will be reduced to a pile o' goo.

(11/23/96 - a few submitted by Steve Bennett) -
Holodukes can be rendered useless if they see you setting one up. My solution: Fly above the cameras, and turn on holoduke in mid air. All you opponent will see will is a duke falling down from above and land. Can be useful...
If you're following someone in a compact space, just hold down quick kick. If you get close enough, you can quick kick and shotgun and they'll die...with any luck.
Defense against being re-frozen: the portable medikit.
To really confuse if you're being followed. Put on steroids, stop for a second, then just hoon in reverse. Very weird effect for people behind.
Just before the rpg hits, duck, and it will miss. Alternatively, duck before it shoots, then jump it at the right moment...
To stop people tripbombing teleport exits, throw a pipebomb first.
If you know you're going to die, switch to kick, then they can't get a weapon from you :-)
You can pick up other people's pipebombs before detonation!
Stick a tripbomb inside the Steroids room in e1l1, in the aprtmnt. Time it...open, 1, 2, 3, 4, run forward, and attach.
(11/11/96 - submitted by Wild Card) - Hey, ever notice somthing. Holodukes don't have shadows!

(11/03/96 - submitted by Spacedog) - In the elevator shaft with the devastor, put 3 tripwires as close to the floor as possible. No one ever looks when they jump down there so you have an easy kill. And it really pisses off your victim!!

(11/03/96 - submitted by CoNveRgeNcE) - I thought of another one after I sent you the freeze thrower one. If you know the exact starting locations of a level, you can grab some trip mines and place them there. It's a cheap trick but funny. My friend place these in a starting point in LA Rumble and then he killed me. I reappeared and BOOM! Quick and easy kill -- just don't let him kill you first. USE AT YOUR OWN RISK!

(11/03/96 - submitted by Mark Norris) - On any level with pork, freeze the pig and let him unfreeze. When he freezes he may drop a weapon. Let him though, freeze him again, he may drop another weapon. One could get lots of weapons and some armor this way.

(11/03/96 - submitted by Vasily Dolinsky) - The other day, I was throwing pipebombs around in level two and making a major mess out of the pigcops in the area. I was by the ramp leading up to the bar (you know, near the pool table) and I threw a pipebomb but it hit the wall - but when it did, it passed right through the wall! I went hunting for the pipebomb and found it lying by the door to the stripclub. I tried it again and again, and it always worked. Then I tried throwing a bomb at the wall near the stripclub door, and sure 'nough, it passed through the wall to appear by the beginning of the ramp to the bar. Then I tried many walls on many levels AND IT ALWAYS WORKED! It seems only pipebombs go through. Every other weapon hits the wall head-on.
This is what you do:
Align yourself to be as close to the wall as possible and to have your line of sight be exactly parallel to the wall.
Make a slightly less than 1/8 turn ( about 20 degrees) towards the wall.
Hold the fire key for an appropriate period of time (If you relaase the key quickly, you might not throw the bomb all the way through the wall - it will be stuck inside the wall where it won't do anybody any damage.) and release the bomb.
Detonate the bomb in the usual manner.
Practice. You'll very quickly catch on and be able to do this trick rapidly.
Note: With doors this trick is a bit harder to get just right, but still pretty easy once you get the hang of it.
Further Note: I've tried this trick on my store-bought complete version of Duke, in single-player mode. Don't know if it will work in other versions or in deathmatch, but it probably will.
(10/21/96 - submitted by Fellows) - When you shrink your opponent and you're trying to squish him: duck. Not only will it piss your opponent off because of your mocking him, it'll also make the little shrunken guy a helluva lot easier to squish.

(9/29/96 - submitted by Tom Maloney) - If your favorite weapon is the shrink ray, but every time you shrink your opponent, he gets away, here's some fun stuff to do!
Blast him with a few pipe bombs! he wont be injured then, but when he grows back, it'll blast him to pieces!! And if you are losing, do this A LOT. It will take one away from his score as well as giving YOU a point :)
If he wont be squished, just stand above him. When He grows back, you're in the place where he is supposed to be, so SPLAT! he Explodes!! HAHA!!

(9/21/96 - submitted by Larry Mulcahy) - You are inhumanly accurate with the pistol at long range. Try this in STADIUM: pick an opponent all the way across the stadium. Line your crosshairs up on the tiny speck and start pumping rounds into him. Before you get through the second magazine he will die.
This is a devastating attack. If the distance is long enough the victim will not hear shooting and may not notice he is being targeted until after 5 or 6 shots (stray bullets are always flying around). It's very hard to determine where the attack is coming from. Running, jumping or crouching don't help much-- the only way to save yourself is to take cover.

(9/14/96 - submitted by Tom) - If you are being shot at with a pistol, shotgun or a chaingun, just move around alot whilst jumping. Hardly any bullets hit you and your opponent will run out real quick and then you can go rub him out.

(9/8/96 - submitted by Phantomkiller) - If you come out of a vent that the floor is low to the ground: as soon as you get out and stand, go to wall on immediate right or left and place tripbomb. When your opponent comes out of the vent he will stand up and BOOOM!!!

(9/3/96 - submitted by Jon Diffily) - A trap I like to set in DukeMatch is: first, put two laser tripbombs on either side of a doorway (one on each side) so they are facing into the room and out of sight of anyone who comes in. Next, duck down under the tripbombs and gently toss 2 or 3 pipebombs directly underneath each tripbomb. Then, put a HoloDuke in the middle of the room. Hide in so you can see the door, and when your opponent comes in detonate the pipebombs. Ka-Blooey! And he's dead.

9/3/96 - dmease submitted a couple:
Anyone hate this? You're seaching the level to find your opponent. A awesome gunfight on your mind, bloodlust making you a little crazy. You walk through a closed door and .... BOOOOOOM! You just got your legs blown off by a trip mine set just behind the door and your opponent is miles away laughing like a maniac at your stupidity. A good trick I've found is while you are searching the level, notice that some doors(there have to be two of them that swing open, have a small gap where they come together. If you look at the gap straight on, and it's booby trapped, you should see a tiny orange dot in the gap. That's the trip mine's laser beam. Make it a point to look out for this. Also, most doors can be opened from a decent distance away. ALWAYS push open doors from as far back as you can and take a few running steps back if you believe it might be trapped. Remember this, it could save your life. :)
Ramps are not just good for the handicapped! They can be a great hiding place for an ambush. Crouch and walk up the ramp till the level ground at the top can just barely seen. (Make sure your friend isn't going to walk up behind you either. It works well if you know where is is.) When he comes into sight, stand up and shoot the crap out of his body(chaingun or rpg, one shot is even better. heheheheh). I killed my friend three times IN A ROW with this method. He had an RPG, which I couldn't find, so I would hide down the ramp and pop up and knock the stuffings out of his chest with my chaingun. If your challenger does fire, duck and the missile will sail clear over your head to find a less suspecting target.

(9/3/96 - from Bob) - Put a laser trip bomb on the track of a door that opens from floor to ceiling. When the door closes, the tripbomb will stay where it is. And your opponent will never think twice before walking through the door he's just opened! Ka-BOOM!

(9/3/96 - from Tom Maloney) - Place a holoduke in a pretty obvious position. then disapear for a while, and return to the place where you put the holoduke. If you're in a position that your opponent can't see you, switch places and act like the holoduke. Just wait until they get in just the right position and SPLAT!! Works great in the stadium.

(8/18/96 - from Stephen Clarke) - Set a whole bunch of pipe bombs in front of a door or opening (works better with doors) and stand back, but keep your eye on the door with Weapon View mode on (hit the 'w' key). If your opponent has not picked up pipe bombs yet this level, he will pick these up and it will change his weapon to pipe bombs. This will give you time to get in a good attack or detonate all the pipe bombs before he can switch weapons.

(8/11/96 - from Maynard) - To cheat in DukeMatch by seeing the other player by hitting k, at dos prompt (c:\duke3d\) type "setup /r" and go through setup to launch DukeMatch. (Or, if you're the master, select RECORD DEMO). During the game hit k. Whalla, see where the other person is.

(8/11/96 - from Carlos G.) - If someone shrinks you, use the z key (or whatever ducking is) and keep moving while ducking. It proves to be much more difficult for your DM opponent to step on you while you are ducking. This tip is especially useful on levels like Spin Cycle and Movie Set.

(8/11/96 - from Paul Rushizky) - Try placing a trip mine low and behind a door. Your opponent will walk right up to the door, open it without looking down, and get his ankles blown off.
- Another excellent place for a trip mine is just around a corner of a 90- or 45-degree turn in a corridor. An opponent running down a corridor won't see it and will run right into it.

(7/25/96 - from James Price) - Building self-detonated pipebomb traps is fun. Place a pipebomb on a shelf or counter at about chest level. Set up a holoduke in front of it. Your opponent will shoot at the pipebomb and... well you get the idea!

(7/20/96 - from Alan Bellows) - Pipes in shallow water (water in which you cannot submerge) work great. Your opponent will not be likely to pick them up, and you can hear your opponent sloshing in the water when they enter it. Beauty kill, eh?

(7/16/96 - from Neal W. Miller) - It is possible to fall from ANY height without a jetpack, without death, or even injury (although without injury is tricky). Try this... Go to any level with a fatal vertical drop. If you don't want to hunt for one, just use the damn jetpack to fly up to the top of the buildings on levels one or two of episode 1. Before you drop, select the tripmines as your weapon. Turn off the jetpack/fall. Face the building, and plant a tripmine. For an instant, your downward speed reverts to zero, and then you'll start accellerating again. When you're going too fast, plant another. In theory, if you have just one tripmine, and you are able to plant it at about six feet before you hit bottom, you'll land unharmed.

(7/13/96 - from HaVoC) -
One way to survive when shrunk is to fly! Pop on the jetpack and fly away. You can still be shot, but your opponent is probably looking on the ground for you, wait it out and make them pay....

(7/13/96 - from Steven) - If you know your opponent is around the corner, here's a good tactic. Change to your pistol and quickly strafe around the corner and fire a few shots at him. Then run back and he will carelessly chase after you. Switch to your RPG and BOOM! Reduce him to a pile of blood 'n' guts.

7/10/96 - Milamber12 submitted a few:
If someone sets up trip mines, and is running under/over them, don't aim at him, aim at the trip mines. Shoot the mines with rpg or devestator (prefer devestator, missiles fly faster) and they go kabooie!!
If trips are strung across a wide room, get on the opposite side of the room and set them off. It won't do you any harm, and it pisses the person off.
Kevin Mycock submitted a few:
Place a tripbomb inside a self-closing cupboard, or confined space with closable door, timing it so that it doesn't activate until the cupboard door has shut. It will detonate when opened.
For testing the water, you can activate the holoduke off the edge of a drop. Your enemy might not be expect a holoduke that can move. Works well on LA Rumble, etc.
Play sounds to your advantage. Through extensive DukeMatch play, your enemies will learn sounds related to areas on maps, for example they may hear a type of door open and head towards it to ambush you. Try activating lifts and doors and then doubling-back. The original maps are good because of their "roundness", where you can take several routes around the area, allowing you to sneak up behind them whilst they think they are about to ambush you.
The pistol is the best weapon for distance. The shotgun is the best weapon for close contact. The trip bombs are not too effective when playing experience enemies on original duke maps, pipe bombs are better and don't make a sound when you select them. The freezer is good for shooting around corners and causing panic, the devastator and chaingun are also good for panicking enemies. For a serious skill match, get an agreement not to use the shrinker and RPG so that easy kills cannot be made.
You can sneak around stealthily by crouching before dropping off ledges, providing they are not too high. You will not make any noise on landing.
To lose altitude quickly, turn the jet pack off and then back on again before you hit terra firma.
(from Adam Marshall, Lord of Destruction) - In any dukematch level, put weapon mode on (press w). If you see that your opponent has an RPG loaded, get really close. Now arm whatever weapon you use for close range (preferably chaingun cannon) and rotate in circles (with sterioids being used) around your opponnent staying as close to him as possible. If all goes well, he'll shoot his RPG at you from really close, and it will kill him too--it works great if you play in a Duke3D tournament because it goes as a double kill.

(from Hendrik Wittke) - If you want to use laser-trip-mines in DukeMatch, you should put some pipebombs next to it! You can throw more than one pipebomb by pressing the "6" key again. The bombs will detonate together with the laser-mines! That really kicks ass!

J. Griffith submitted:
In larger levels, nightvision is always good because it makes it easier to spot people who are far away.

TURN ON WEAPONS MODE! :) This causes their weapon to float above their head, so they can't duck behind counters. You can't see them but you can see their weapon...

Other good places [to place tripmines] involve elevators. Get at the top of the elevator shaft, and lower the elevator. Place a tripmine on the opposite wall so that the beam hits the elevator. Plant tons of pipebombs around. When they come up the elevator, the mine will go off when the elevator rises so that the beam gets longer (IE: The mine will not go off when the elevator starts to rise, but it will when the elevator reaches the top), and it will set off all the bombs.
Another place is where there is a rise or a fall where you can't look up or down easily. IE: The empty elevator shaft in Episode 3: LA Rumble. Jetpack up about halfway then place mines all over the shaft so it's impossible to go up or down. People tend not to look up as they fly up because they dont expect mines aplenty. Shafts are always a good place for mines.
<(from Mike Miller) - Go to a doorway or small opening and secure the pathway by planting three tripbeams. Facing the side of the entrance, jump up and place one up high. Then place one at normal level. And then duck down and place one low.

(from krzyz) - When playing dukematch, especially in a larger level, close all doors once you pass through them. Then, when you come back, if the door is open again you'll know that your opponent has passed through there recently. You'll know when to be on your guard!

(from Scot Seese) - For maximum effect on laster tripbombs in a passage or hallway, place them low and on both walls. They are out of normal line of sight, and two tripbombs will kill even if your opponent(s) are running. (Place tripbomb low, slide to side just a little, turn around, and place on other wall low - explosion on both walls=100% lethal.)
To place tripbombs that can't be seen but will still go off, place them on any ramps or angled surfaces. If the angle is fairly steep (35% or more) you usually WON'T EVEN SEE the tripbomb or it's lightwire! BUT, it will still go off! Use the staggering technique above for max effectiveness.
(from Warren Thiele) - One of the opponents that I play will often times use the jetpack and try to shot me from the air. He can hit me but not if a keep moving. However it is impossible to hit him with almost any weapon. The 3 that work best are the pistol, shotgun, and chaingun. The shotgun works best since it spreads out and covers more area, sure it's slower but he can barely hit me anyways. Besides that is what a shotgun is used for, hunting birds.

(from Noel H. and John Snider) - If you happen to run out of ammo (you poor fool), you can kick with both feet at the same time if you switch to the foot weapon and hold down fire and the mighty foot button (`) at the same time. It works pretty great when you're on steroids!

(from Shaune) - Don't let your opponent become fully equipped by being a hider. Be a fighter. It is a better strategy to be good at confrontations and you don't have to be patient.

(from jeffbrav@icanect.net) - If you play against one DukeMatch opponent a lot and he/she gets really used to you setting holoduke traps, you can eventually just stand still or maybe stand still and fire on him, and he will think that you are a holoduke and he wont fire. This is very useful, trust me.

(from Brett Gmoser) - Drop about 5 pipe bombs on a corner (works best on level 1 alleyway). Then turn on the holoduke. When your opponent comes around the corner, be watching from the windows across the street. Boom!

(from Brett Gmoser) - Hide near a placed holoduke and when your opponent shoots at him, blow him away from another direction. If you don't use the RPG he will continue to think it is the holoduke hitting him.

(from Mike Miller) - Try to jump onto your opponent's head. From his perspective, you will seem to have disappeared. This works great!

(from Francois Levesque) - To see if an enemy is a holuduke, use the night vision goggles and look at it. It will be different shades of green if it's real, and one shade if its a holoduke. (by Francois Levesque)

(from Jason Gibson) - If you notice a pipebomb booby trap, you can set it off with no harm to you. Either shoot at a pipe bomb or place one of your own in the middle of their bombs and set it off. The chain reaction will clear all the bombs and piss off your opponent.

Submitted by Valgamon:
Crawlspace Sneak Attacks - This works with pretty much any of the crawlspace passageways that can be uncovered by kicking/shooting their respective vents. A good place to try it out is in the nightclub, because it's fairly dark and you'll be hard to see. Jump up into the crawlspace and back up a little. Then wait for your opponent to come into the nightclub. When you see him enter, let him have it!! If he lives long enough to see where you are, you can always turn tail (a backspace 180 works well here) and flee down the passageway!
Crawlspace Pipe Bomb Attacks - The first time I did this, it was completely by accident. It was also in the aforementioned nightclub passageway, except at the other entrance (behind the stage where all the pig cops are). I knew my opponent was somewhere in the area, so when I came near the end of the passageway I tossed a pipe bomb. It just so happened that right as the pipe bomb dropped out of the opening, my opponent was walking underneath it. The last thing he heard was "clink clink" and then BOOM! I'd imagine it would be fairly easy to crouch near the opening (but not TOO near) and look down, so you could actually PLAN an attack such as this, instead of just pulling it off with dumb luck like I did.
(by no one in particular) - Duck down when you drop pipebombs so your opponent can't hear you set a trap!

(from Andrew Bassett) - If your opponent seems to LOVE the shrink ray, then be prepared to defend yourself. Steroids will make you big again!! Once you grow up, give him a taste of his own medicine! And shrink him one! Boy, do I ever laugh hysterically when he says "How the hell did you do that?!"

(by Anthony Glenn Oliver) - A great technique in dukematch of any level is to, once entering a teleporter and ending up on the other side, stand still for a second. Turn to your left or right, then place a tripbomb right on the wall. this way, as soon as the poor sap goes through the teleporter, splat!!

Nathan Craig submitted a few:
If your opponent is the kind that LOVES to set tripwires and make you chase him/her through them, he/she will set them so he/she can duck through them. This slows him/her down. Jump over the tripwires, eventually gaining on him/her, shove the RPG up his/her ass and just pull the trigger.
Another way to avoid being stepped on after you are shrunk, (besides the steroids) is the jetpack. Fly into the sky and your opponent will wonder where he/she went wrong.
A good way to disappear, if you are being chased is to lower a lift or open a door but not enter. Your opponent will run right into the door or the lift without thinking twice.
(by Roger Sumner) - Find a sliding-door alcove. They usually contain inventory items (medkits, steroids, etc) that your opponents will go to often to recharge. Switch to laser mines. Quickly open the door, jump inside, and plant a trip bomb on the back wall. Then jump back out and close the door as fast as you can. If you time it right, the tripbomb will become active only after the door closes. Then, when somebody opens the door to get the medkit or whatever, wham! Note that the blast will severely injure, but probably won't kill an armored opponent, so you'll probably have to lie in wait to finish them off.
Laser mine tip in general -- they're not powerful enough to toast people at maximum health and armor. Try scattering a few pibebombs about to increase the damage and blast radius. No need to hang around with the detonator -- the mine will set them off.

(by Justin Gutt) - There is one completely obvious way to avoid getting killed. Duck, darnit! Duck behind counters, cars, desks, anything, especially dumpters. It also helps to put laser trip mines in dumpters, too. They just jump in, and nothing can save them!

(by Burt H.) - Teleports are helpful if you are standing behind one that's not against a wall and your opponent is standing on the other side with an RPG (it's very helpful to be in 'w'eapon mode) and he shoots at you. The grenade will go through the teleporter instead of hitting you. This will give you a chance to change weapons and come out shooting.


Level-Specific Strategies
Episode 1: L.A. Meltdown

(1/29/96 - from Jason Berger) - One of the best places to put a pipe bomb is in the arcade among the gas tanks. Simply place them and then go back downstairs. Wait until you here the elevator, wait 2 seconds and then blow his ass to hell. BOOOOOOM!!!

(8/9/96 - from Adam Kosh) - What you do is get a Pipe Bomb and in the first level, when you press the cash register and the secret, you know the lift that takes you up to the secret, place a pipe bomb on there and stand in the secret. When the othe guy comes close the door and wait till he makes the lift go down and .... BOOOOOOOM! Good night! My friend always falls for that one! So there is a great one that always works.
(from Brett Gmoser) - In level 1, go to the arcade, place a few pipe bombs on the elevator, and stand with your back to the wall facing the elevator. You'll be out of view of the security camera here. When you hear the elevator go down and stop, blow the shit out of him.

(from Brett Gmoser) - In level 1, place pipe bombs in either of the secret apartments and wait in the other. When you see your opponent enter the room, detonate.

(from Brett Gmoser) - Sit in the apartment behind the neon sign with an RPG in hand, and watch for opponents to run through the street. A good place to aim is on the ledge with the RPG, to which you have a clear shot. If your opponent knows about this apartment, and is likely to pull this trick, wait in he far corner opposite the couch. When he comes in, blast him!

(from Brett Gmoser) - In level 2, hop up on the ledge that is straight across from the elevator where the level starts (you can reach it by jumping on the slanted vent shaft). Crouch behind the palm tree. Use any weapon except the RPG and they will never know you're there. This is a good place to sit since players often spawn in that elevator.

(from Brett Gmoser) - Place a few pipe bombs all around the back door to the cinema, then wait on the overhead bridge. When you hear the door open... BOOM!!

(from Brett Gmoser) - In the porno shop of level two, get the secret behind the cigarette counter in the corner cubbyhole. Place several pipebombs all around the room, especially by the door. Then go in the little secret. When you hear the door open, blast him. He will die no matter where he is, and you'll be shielded by the little cubby hole you are hiding in.

(from Mike Miller) - Behind the snack counter on level 2, place pipebombs behind the counter along the edge, and then hide up in the secret compartment that holds the holoduke. When you see someone come in, blast 'em.

(from MrPunkin) - In level 2, place pipe bombs on the sides of the elevator at the top, and out the window. when he comes up the elevator destroy him, or get him when he tries to fly up to you.

(from MrPunkin) - In level 2, if you know your opponent is hiding in the room with the elevator and the window, lock the door so he can't get out, and then place pipe bombs below the window. Wait for him to come out of the window and blast him when he does.

(from MrPunkin) - In Level 7 (DukeMatch, Registered Version Only), If you have played this level you will know about the water pods with guns and ammo in them. Place some trip bombs in the water pods, then place a few in the transporter. Go out the other transporter and hide, do this to all of the rooms with the pods in them and then hide in the room that has the floating chair and all the trip bombs. It is kinda funny, FWEWT,GLU..GLUG...GLUG, KABOOOM!!!... "Killed (opponents name here)"

(from spewster@mail.utexas.edu) - Go up to the projector room, close the screen and quickly jump down and get between the curtains. The next time someone goes for the jetpack, you'll know as you see the curtains start to move. Blast them from the side as they go through.

(from Bryce V. Giroux) - In level 3, Death Row, lock your opponent in a cell and then drop some pipe bombs near the cell door where he is. While he's busy with the activity outside, he won't pay much attention to what you're doing on the other side of the door. He knows you have him trapped, but when you let him go, he goes for the break, then ka-boom!

(from Jon Koshi) - Place a bunch of pipe bombs all over the restroom and set a holoduke in the middle of the room, making sure it can be seen in the mirror as you enter. Hide in a stall and when you here gunfire at the holoduke...Kerboom...heh-heh-heh-wasted. (I have to give credit for this one to my friend Mike Sarkees, he blew me to bits with it. -Jon)

(from The Mad King) - If you're in desperate need of a good hiding place, chances are you haven't found it. In level one, while facing the cinima door, turn on your jet-pack and continue to ascend. In the corner of the small alley, fourteen stories high, is a small compartment containing a jetpack and two boxes of shot gun shells. If your opponnent knows about this then possibly you can use it against him some way.

Nathan Hook submtted a few strategies for level 6:

In the room with the atom health on the platform, place a whole lot of pipe bombs in the hallway leading to the med kit (where you have to go around the spiral ramp). Then stand at the computer screen and blow up your enemies when they come up the ramp. People learn quickly when you do this so sometimes you can place a holoduke at the screen, wait for them to blow up your pipe bombs, and then get them.

Outside at the rocket, close the doors and place tons of pipe bombs under the window. Stand to the far right and wait for someone to jump out the window.

Behind the double doors that lead to the switch that open the bay doors, place tons of pipe bombs. Watch around the corner for your enemy to go through the doors and get 'em when they do.

Turn off the lights to the room with the health atom on the platform, fill the room with pipe bombs and turn on the night vision goggles. Then stand to the side of the light swich leading into the room and wait for him to enter.
(from Jonathan E. Cacy) - On the 2nd level go into the bookstore and close the revolving door behind you. Make sure the buttons on the locking mechanism are locked. Go on top of the bookcase where the armor is and move to the corner with the security camera. You can now look at the only point of entry into the room. Aim toward the opening leading to the bathroom and booths. This works best with RPGs and both lights on the ceiling blown out. No one will know you are there. You can just aim low and if you hear the revolving door open just turn and fire.

Submitted by Eugene (with additional credits to his friend Brian, who fell for these traps :)

On level one, in the main entrance to the theater, push the space bar on the cash register to open the secret compartment. Flip the light switch to turn on the lights, and have the RPG ready. Hide in the secret compartment, and you'll have a nice view of the room. Since it's high up, it's hard to see, and the light inside it will make YOU hard to see. When your opponent comes within view, hold the trigger and start laughing. If your opponent knows this trick well, put pipe bombs in this compartment, close the door to the compartment, and make sure the lift is down. Then go hide in the secret compartment above the rubber trash can next to the arcade elevator (with the door closed). Listen for your opponent to open the door and raise the lift. When the lift stops raising, trigger the pipe bombs.

On level two, in the bar with the O.J. case on TV, there is an RPG which will be used as bait. Lay pipe bombs around the bar (preferably under the stools or right by the RPG itself, were they will be out of view) then hide in the bar cupboard were the RED keycard is found in single-player mode, close it so YOU will be out of view, and wait. When you hear the sound of the RPG when it is picked up by other player, detonate the pipe bombs. This trick works well because of the RPG used for bait.
(from Jesper "Xylophoiys") - In level 2 it seems that MANY players collect items (holoduke, jetpack, nightvision and steroids) down in the poisoned pipeline. If you can hear the other players sound, then place a lot of pipebombs in the poison, and detonate them when you hear the other player is in the pipeline. (He will never find out what killed him!!!). Send a hahahahahahaha message after the detonation. Generally you have VERY good odds if you listen (and understand) the other players' sound-effects.

Submitted by Frangois and Jocelyn Bellemare:
In level one, in the arcade, when you take the holoduke, play all the remote ridicule sounds at once as you take the holoduke so your opponent won't be able to tell where you are.
Also, you can put a pipe where the holoduke is and when you hear the sound 'Don't have time to play with myself', blast it!
You can climb int the secret hole where the holoduke was, and when your opponent opens it, kill him.

(by Monkey Boy) - In Level 2, in the porno shop, open up the secret door on the shelves on the wall. Place a couple pipebombs there and close it like you were never there. Then go to the security monitor by the counter, and switch it so the it is on the view on the shelf. When you see him open it, BLOW THE SHIT OUT OF HIM!! This always works the first time, and only if your opponent know about this secret place.

(by Ben Winslow) - In level 1 (this can be adapted to later levels as well) go into the hidden appartment behind the neon sign, collect all the ammo each time it respawns. Mainly pipebombs. When you have full pipebombs, go around the level, placing multiple pipebombs (press 6 again after you've set one down) in each room. The best arrangment is the following: A pipebomb in every corner and in the center of the room. If the room is larger, you can place the pipebombs in an X formation in the room, or a * formation with pipebombs going in all directions. If done correctly, the other play should have almost no choice but to get blown to bits. Be sure to leave a small area open though, or else you will be dead too...

(by Mumble) - In episode 1, level 1, go in the room with the cash register and put some pipebombs up and down the isle leading to the healing atom. Then go in the door across the isle from the atom and shut the door. Watch in the view screen when your enemy goes in for the healing atom and detonate!
In level 1, one of my best strategies is crouching in the burning dumpster. When you hear your opponent's fighting, look up fast. If you see them, give them some chaingun and crouch again. This works best if you are 3-4 players, and there is always the risk that someone simply drop a pipebomb on you from the ledge above.


(from sh4d) - If you want to attract your enemy's attention in level 2, try this one. Go into the bathroom and use the dryer to open the secret area that holds the night vision goggles. When you know that this secret door is closing (you have to time it right), use the dryer again. It might take you 2 or 3 tries, but eventually the sound of the door opening will continue forever. Hide yourself and blow up your opponent when he arrives!

(from Erik Rieger) - Jetpack to the top of the neon cinema sign in level 1. You can wait here to pick off your opponent secretly with the chain gun or layer the ground below with pipe bombs. I have been able to win many battles with this one. If he discovers this you can use it against him by placing a holoduke there and standing under the innocent sign. He will most likely think the holo duke is hitting him. Once he discovers it to be a holoduke you can put it under the innocent sign and stand back on top of the cinema sign. Keep em guessin!

(from JOSHT@MUSIC.CC.UGA.EDU) - One good strategy I use constantly with my roomates occurs during Episode 1, level 1. Get the Holoduke and go to the concession stand. Stand under the video camera and activate the holoduke. Then stand across the room in plain view (but so close so that your opponent can shoot both of you in one swipe). Stand perfectly still and wait for your opponent. Use the chaingun and your opponent will never know which one is shooting him. A little variety in where the real you and holoduke are placed will always keep the other on his toes. I have blown away my room mate with this move so many times I have lost count. If you do not kill your opponent you will certainly do some serious damage. The half of a second your opponent uses to decide which one of you to shoot can also be a great opportunity to blow him away with the RPG!

(from lord havok) - In level 1, get a jetpack and go back up to the start. Stand on the little edge behind the shaft and send a message to the fool to come up and face you like a *MAN*. When you see his head shoot him once (the shotgun works best for this) and jump down. Back off a few feet and wait for him to come down and then hit him with a RPG.

(from STELTH) - In level 2, unlock the door and walk in the darkness, go to the spot where there are the healings, but turn right instead and face the light, when your enemy seeks recharging shoot the shit out of him. (an RPG is required for an easy killing).

(from STELTH) - In level 1, jump up over the concession stand, and hide across from the room with the shotgun, and place pipebombs deep inside the room and one near the door. When he goes in you'll see him. Switch to the RPG and fire. The explosion will detonate the bombs and he will perish. Another way is to use the detonator instead of the RPG. (Make sure that you blow up the extingusiher or he might blow it up and extinguish you.)

(from Ross Mcpherson) - On level 1, outside, go to the ledge where the RPG is. Place a pipe bomb so that it is a tiny bit behind the rocket. It shouldn't be visible from where you would approach. Hide in the red room above the neon lights and wait for your enemy to get it, then BOOM! The same princible aplies for level 2. hrow some bombs on the ledge outside where you get the Jetpack. Again, make sure the pipe bomb(s) aren't visible from where your enemy will approach. Hide in the elevator where you start in and tell your mate that you're in a room up high that you need a Jetpack to get to. Wait for him to come, then blow the sh!t out of him!

Episode 2: Lunar Apocalypse

(from Nathan Oleary) - In level 2, Get the 3 trip bombs in the Armory Room. From there go to the room where most of the time you spawn (with the shotgun in the wall). Open up the first door (there are 2 doors to get to the end of the hall way) then jump up and set a trip bomb up high then just stand normally and set a trip bomb. Finally crouch down on the floor and set one. Run to the door you opened so you don't get caught inside the trip bomb wall you just made. After doing that, go kill your opponent and hope he pops up in that hallway. If so, there is no weapon he/she can use to blow up this wall. And if he/she runs through it, then they will die. Keep doing this to them. But if you die and end up in there, you're screwed.

(9/18/96 - from Stephen Ross) - In E2L3, in the first large room there is a ramp that leads up to the niche that has the switch to open the front windows of the ship. The map at the back opens if you press on it. This doesn't give you any goodies, but is great for surprising people in the room on the other side in deathmatches.

(from Jeremy "Tycoon" Koch) - In E2L6, Tiberius Station, go to the room with the holoduke and the two attaching elevators. Open the grey compartment on the left and get the Holoduke. Place Pipebombs in the room and on the elevators. Place a Holoduke in the middle of the room and hide in the compartment where you found the Holoduke and close the door. When you hear one of the two elevators going down WAIT!!! When he comes up and you hear gunfire BLOW HIM TO HELL!!! If he take a long time the holoduke will continue spawning right where you are!

(from Mike) - On E2L3 if you are the 2nd player go to the secret where the pipebombs are and the back of that secret open that wall. Now you're in this room looking out near the switch and the door the 1st player comes in...shoot him from in there. hehehe.
Also on E2L3 near the teleport there is that big white sign jump in there and you can get a med kit and kill people from there.

Episode 3: Shrapnel City

(9/16/96 - from Stephen Ross) -
In E3L1, In the Karaoke room you'll see a fan in the ceiling over the stage. Shoot it out and jump into it from the left speaker. There are no goodies in here, but it's a great place to operate traps from in deathmatches.

(from Roger Sumner) - E3, Level 1: "Open" the cash register in the Sushi bar to reveal the six teleporters. Face one of these teleporters and fire four RPGs in rapid succession, then quickly move to the side. The RPGs will continuously cycle through the teleporters without detonating. Flush your unsuspecting opponent into the stream of missiles.

(8/23/96 - from Demtor) - In E3L1, in the karioke room behind the poster is a teleporter. The poster is a one way poster; you can see out but not in. Wait until he comes by and kill him with your fine slection from the armory. Make sure he doesn't come behind you, so don't stay there too long.

Shaune submitted a bunch:
Don't let your opponent become fully equipped by being a hider. Be a fighter. It is a better strategy to be good at confrontations and you don't have to be patient.
Level 1:
At the top of the skyscrapers, place a holoduke on one side and wait for him on the other, then when he shoots at you, you can jet pack over and blast him.
When he figures out that trick. Go to the window below the building. A great snipe spot.
Know where every jet pack is and just fly around. If you're a good flyer your opponent can't hit you.
In the back alley leading to the hooker, place lots of trip bombs to seal off that area.
At the top of the building with just the elevator, hide in the back corner where the chaingun is found. He can't see you until he's too close. If he likes to get you in that spot just use the vent on the side to drop down.
If your opponent tries to use the long elevator and you miss him at the bottom, fly up the shaft and blast him.
Near the sewer there is a wall to blow out. Going through the opening leads you too the freeze ray, rpg, medkit, chaingun ammo, and jet pack. Learn to do this run fast and you can stock up from nothing in seconds and be able to fly to safety.
The usual starting place is in the sewer when someone is killed. If you kill someone run there as fast as you can to ambush them while they are weak.
Level 2: Movie Set
Lay a trip bomb below a vent opening. When he drops, boom!
Fly through the vent, that way he can't tell for sure that your in there.
If you don't like the vents, line the corners with trip bombs. Some people run so fast in there they don't take the precaution to check.
Line everything with trip bombs and just fly to get where your going.
At the end of the vent, the other end has a shrink ray and jet pack, load your weapon, rpg for a sure kill, or chaingun for sniping, and wait when he comes into the room, blast him.
Level: La Showdown
Leave a trip bomb at the bottom of a drop zone. Like below a vent opening or something. When the unsuspecting victim drops to the ground BOOM!
Place a trip bomb (I love trip bombs, especially cause you get credit for the kill even after you've died) just around a corner.
Here's a clever one. Use the jet pack to place a trip bomb just above the ground. Not too high, just so you can crouch under it. Then find your opponent and shoot at him with the pistol. Most people aren't threatened by a 'pistol' and will chase after you. Run to your spot and duck under the trip bomb. Boom! Then, if you have to, finish him off.
Sometimes moving through vents is dangerous cause the sound gives away your location, especially in the movie set on episode 3. A way to get around this is to use the jet pack to fly through the vent. He can still hear the pack but he'll probably think you're outside, not in a vent.
Walk in a vent and wait around a secured corner, place trip bombs behind you if you have to, and wait. The shrink ray is especially useful here because there less space for the little rascal to run. Don't use the freeze ray in a vent or any enclosed spaces.
Learn where your victim likes to go for weapons then wait for him. Turn off lights, find a dark corner and wait. Use a gun that you can run right up to him and shoot his guts out.
Getting shrunk is sticky business. The best way to avoid being stepped on is to use the holoduke. This can confuse the opponent. First he says damn, he's big and runs, untill he realizes he's been spoofed. Or else it is a visual block that allows you, mighty man, to back away unnoticed. Watch out if he knows this trick though. Try using the jetpack, or steroids.
The RPG is a better overall weapon than the devastator. More area, more punch, the only thing is that it is slower. Use the devastator in smaller areas or places where you think you might endup hurting yourself from hits. Less damage to you using devastator.
Set up pipebombs at every enterance to an opening and wait. It may help to make noise and set up holoduke for good measure. When you hear firing, dodge and light him up, it doesn't matter where he came in he's a goner.
(submitted by Adam Rymer) - In the rooms across from the elevator shaft in LA Rumble, hide in the cabinet by the entrance to the room that has the transporter. Peer through the crack between the doors and wait for your opponent to run by or open the doors up and then " Let God Sort Him Out " If your opponent runs by ignoring the cabinet and you come out and chase him, he probably won't know where you came from. If he opens the cabinet up the trick is over for awhile.

(Submitted by Bombudire) - In L.A Rumble, the picture of the girl winking is a great place to sit and wait to sniper your opponent. If you collect any damage, use the jetpack and fly to the 2 atomic energies to the right. If you opponent knows that you there, place tripbombs on the wall, it will blend into the back ground of the picture. This trick goes great by placing holoduke. If all else fails, there is a shrinkray on top of the stone.

Roger Sumner submitted a few for E3L4: LA Rumble:
Learn to do the ledge-run FAST. You can stock up almost all the way in about 10 seconds. 20 for full health and armor (see next tip).
Jetpack is the first priority on this level. Once you have it, that nice, big, open courtyard is yours to plunder. There are two jetpacks out there that are easily accessible once you're already flying: you never need to touch the ground again.
Get good at scooping those two healing atoms on the high ledge in one swoop, and then dive for the armor on the ground. Chaingun is the weapon of preference when flying, just remember to trust your auto-aiming to get those low shots.
If you insist on camping out rather than riding the winds, a good spot is at the first corner of the long ledge. Wait with your back to the wall where you would normally land from the jump after the medkit and freezer ammo. When you see somebody grab the RPG across the way, get ready. Fire a rocket as soon as he becomes visible on the ledge in front of you -- the rocket will take him out in mid-air. If you're lined up properly, it NEVER misses.

(8/23/96 - from Paulstrtrk) On E3L4, LA Rumble, go all the way back toward the medkit, turn and face the black corner, and activate the night vision goggles you just picked up. People like to enter this room to get the jetpack, so you can ambush them with pipebombs or RPG blasts when the enter the room, and, since a mediocre strategy is to stand in the aforementioned black corner, lying in wait for people to walk near your strategically placed Pipebombs, you are in the perfect position to send an RPG down the gullet of all who try this. An added bonus: since you are standing next to a medkit, if you are injured you can just strafe 2 inches to the right, or run into the kitchen and grab the 2 atomic healths:)

(from someone, I forgot who, sorry) On E3L6, Rabid Transit, use the transits to your advantage. If your opponent loves the the transits, get ready by going to where you get the key to the library. Call them over with the freezthrower and freeze them. The transits will crush them to death.

(8/1/96 - from Aphelio) - In Rabid Transit, you'll notice that there are tripbombs on the other side of the level. Get them, and plant them on the side of the track. Do this again and again, since it's simple. The tripbombs are located exactly where you need to place them anyway so it's about 5 seconds each time. You're bound to get a kill when your opponent comes in the first subway car. Every time you come by, do it.

Andrew Bassett submitted a few:
On E3L6, Rabid Transit: in case you haven't noticed, there are 2 trains. If your opponent has entered the front car for the front train, wait for the other train, it should be right behind the other one, (almost), get on the back car of the back train, and while it is going, place a trip bomb on the wall outside, (CAREFULLY!!) And when the other train comes 'round, the bomb will go off and he will be nothing but a pile of puss. HEHEHEEhehehe!!!!!
On E3L1, (Raw Meat), use the Jetpack to fly up to the Sushi sign. Hide out there and fire on oncoming opponents. Oh! and while you're at it, get the devastator at the start. That will help!
On E3L1, (again), jump through the Japanese babe sign in the dance hall with the microphone. Try it, and find out what happens.
If you're new to the registered version, (like me), then mabye you don't know how special the blimp on the Stadium is! If you think there isn't enough stuff on the level, then blow up the blimp with an RPG. Suprise suprise!!!
7/14/96 - Richard Jordan submitted a few for E3L11:
In the conveyer belt room: This strategy works best on people who are slightly inexperienced....it gets them everytime. If you've noticed, the room with the squashed Terminator and the RPG bait, there is a secret room behind the yellow and black line textures. You have a perfect view of the crushing machine. Arm your shotgun and wait for the poor fool to fly up there to get the RPG. The second they enter the crusher, fire your shotgun at the top button on the machine. Chances are your opponant will turn around to see what happened rather than shoot the escape button. Quickly rush out of the secret room while your opponant is still confused and hit the lower crush button. Heheheheheh....terminated.
The "broken" elevator in the conveyer room is always a favorite hiding spot for people who like to ambush people. Instead of hiding in the elevator, throw a bunch of pipebombs in there. When you hear the elevator get activated, detonate your bombs!
The tilted building that holds the jetpack can be a deathtrap if you plan things right. There are a couple things you can do. You can hide down in the lower corner of inside the building and nail them with an high powered gun. However, one of the best things to do is if you know your opponant is going for that jetpack, go inside the building, get the jetpack, then fly up and wait by the entrance coming into the building. The second they fall in, you fly out. You can then get them by throwing a pipbomb at the right moment or waiting for them to fly out of the hole and then nailing them!

(8/9/96 - from Aubis) - In E3L10, Tier Drops: If your opponeNT Is chasing after you just run and jump of the one of four ledges. Then back up and when he passes by use a devastator to blow him to bits. And if you want just wait in a corner of a ledge and put a holoduke out then when he comes by and shoots a the holoduke. You shrink him and crush the fool!