duke3d-maps 3-04-2022 98F /
10.1M (c) RTCM Corvin
Duke3D User Made Maps - Maps presented here are gathered from several Top Ten list that Duker's played frequently (circa '96-'98) There may be a few maps made in later years. Other Maps where considered unique or special at the time they where released. Reminder: All players MUST have the SAME EXACT Cons, Maps, Art and Sounds to keep the game in sync in multi-player.
Standard Compatibility Notes: - To play all these maps you basically would need both versions of duke (1.3d/1.5), or you'll have to modify the cons(if present), ART(if present) and/or maps yourself to get them to work correctly. Maps:
Maps made In Duke v1.3d are 90% foreword compatible with v1.4/1.5 of Duke. Maps made in
v1.4/1.5 are 80% backwards compatible with 1.3d of Duke.
There may be some problems when maps are used in "compatible" mode
such as most noticeable would be some of the textures. In Duke 1.4/1.5 3DR
moved some textures to new
locations in the .ART Tiles and some new textures where added. There are other factors
such as new features in the BUILD engine that are not present in the 1.3d version of Duke.
This in turn, causes some Maps to be displayed incorrectly, or obscured. DukeTag Maps - Are only for v1.4/1.5 , EDuke User note - Maps are compatible.
EDuke32 Compatibility Notes: - To play all these maps with EDuke32 you basically would need both versions of duke (1.3d/1.5), or you'll have to modify the cons(if present), ART(if present) and/or maps yourself to get them to work correctly. Maps: Maps are compatible with EDuke32. CONs: EDuke32 has hardcoded workarounds for most of the issues that came up when testing faulty CON files that worked with the original DOS version. .BAT Launchers: These maps may need fixes like changing a .bat file (if present) to call eduke32.exe instead of duke3d.exe.
MAPS | SIMULATED CTF | DUKETAG Features key:
S/Single, M/Multiplayer, C/Co-op, T/Duke Tag, CTF/Capture The Flag
|
||||
Filename and author | Size (kb) | Features | S/M/C/T/CTF | Description |
Telecross Steffen Itterheim aka Duke Addict, Juergen Kroder for the original version |
65.8 | 3 | M | It's a conversion of the original DOOM version of the famous TELECROS deathmatch level. It's fast action and still plays best of all the DM WADs I know. Of course, the conversion plays just as good, if not even better. DNTELEX1.MAP This is the original conversion which has the same layout as the DOOM version. DNTELEX2.MAP This is the enhanced "Super-Action" version which has minor adjustments in layout as well as all footbridges replaced with real bridges. Because of this a Pentium is recommended for this version. |
From the Wing of a Plane Matt Harris A.K.A. MattCake |
63.6 | 3 | S | - |
NUKE CITY Alan Bellows |
212 | C A 3 K |
S M |
Includes A.I. Features: |
Stadium, Modified N64 edition Photon Man |
11 | 3 K |
S C M |
It's the stadium, based on the one in the N64, which is what my brother's
friend has. It's not exact, but I have made it so that it's in some ways better. There are
two switches in the level. Wonder what they do? They trigger a pattern of explosions in
the air vents, nasty if you're playing dukematch & you know that one of your
opponents/your opponent is in the air vent. When you hear that Duke-crawling-in-a-vent
sound, you can give him a good "Ventilation". But, I deliberately made the
explosions slow (not too slow), so that the opponent, If he knew what was happening, could
try & escape. This is my BEST map to date. |
Duke64 Stadium Oppopji aka Photon Man |
11 | 5 |
S C M |
This is a clone of the Stadium level from Duke Nukem 64. I've tried to
copy it as best as I can but there are some differences (although these are mostly minor -
e.g. texture panning not 100% the same, some small texture fixes etc). The main
differences are the plasma cannon and grenade launcher being replaced with the
freezethrower and devastator respectively, there are also some slight tweaks to item
layout partly as a result of this. This map is intended for Dukematch only however there are a few enemies & boss, coop spawn points and a nuke button so single player or coop is possible. |
Urban Chaos MAP Vedran Jelenic |
1.1M | C-U A S 5 Cam |
S M |
City type level. Not too big and not too small either, so it's good for
both single and multiplayer games. All weapons are available ONLY in multiplayer mode. Only available weapons in single player mode are Pistol, Shotgun, Chaingun and Pipebomb. Also, I modified some stuff in User.CON so... play smart and don't waste your health and ammo. - Most of the user art is from Shadow Warrior ( By 3DRealms ), and various stuff I found all around. - Midi is the song Seek And Destroy ( By Metallica ), but I dunno who made that midi :(. - New SFX ( 2 new Duke's voices ) are taken from wavs of Duke Nukem 64. |
The Wine Cellar Gumby |
30 | C 3 5 K |
S M |
This time those alien bastards have gone too far - they've invaded Duke's house and gotten into his wine cellar! Only one thing left to do... This level is so tiny because I basically stole the layout from "The Bard's Tale: Tales Of The Unknown." It's the game's first dungeon, the wine cellar under the Scarlet Bard tavern. Nothing really added to the Atomic version just slipped in some Expander ammo,added some of the new beasties and turned it into a dark and stormy night... |
Castle Grayskull Eswill Theron |
65 | - | S | A complex castle on an alien planet,occupied by evil creatures.A tough
level, certainly not for first time Duke players. It took me 46 minutes to complete the
first time..... BUILDING: I have worked for nearly three months on this map, giving you a 244K level. I already made some great DOOM levels, but they can't compare to this one. I am proud of Grayskull, because it isn't only one tough puppy, it's also extremely beautiful. I impressed myself with the first room,and with the Throne Room. I made it out of green alien stuff, as well as Hi-Tech Space rooms. The cartoon's castle mainly existed of medieval themes. The movie contained computers as well. I mixed these, using my imagination. TIPS:.... |
Proxyon
Military Base Scott McNutt |
43 | 3 |
S C M |
Proxyon is built from scratch utilizing Duke Nukem's unique special
effects. Look for cool rooms above rooms, now swimming is possible, exploding walls are a
blast, video monitors are thereto stalk your prey, plus many more cool Duke Nukem 3D
special effects. |
EARTHWAR V1.3 Tecnicolor |
19 | 3 |
S M |
A battle zone near a major quake site. |
Dweller ][ Duke Jay |
10 | 3 |
S C M |
A killer Doom2 DeathMatch WAD called Dweller2. |
Aqua Ben Roffelsen |
34 | 3 M |
S M |
Find the Mini Aqua sub and get your ass out of there as soon as possible. |
Cpu Factory The Builder |
8 | 3 |
S M |
Aliens have taken over a cpu factory!You must kill them all or they will contact the alien OverLord!!!! |
The Deathstar Mike Fleming |
51 | 3 |
S M |
This is a replica of the Deathstar. It is not an accurate representation though. I tried to include familiar settings in a chronological order. You can go from the room overlooking the docking bay to the elevators to the detention area to the trash compactor etc. |
Modern Gothic 98 W. Hanna |
72 | 3 |
S C M |
Modern Gothic 98 is a combination of medieval and modern cityscapes. |
Star Wars Coruscant Peter Eastvold |
681 | A 3 |
S C M |
Underworld coruscant, it isn't in the Star Wars movies but if you have
ever read the books then you'll understand. Coruscant is a world totally covered by
cities, it has no trees and the real surface of it starts on the 150th floor. My level is
on the first floor so it is kinda dark and stanky. |
Duke Vs Predator AgentX |
16 | 3 |
S C M |
After Major Dutch was killed by the Predator, Duke received a message
from the Pentagon. He's the last chance to rescue the world. Now it's up to you to help
Duke to destroy the Predator and to stop an alien invasion. You are fighting against the Predator in the jungle. There is a wild river and control towers where you can find weapons. There is only one slogan: KILL OR BE KILLED. |
Scott Scott Schaefer |
5 | 3 |
S C M |
Indoor/outdoor level with hidden weapons, health, teleporters, etc. Good
for single player or 2-3 player deathmatch (although it supports all 8). |
Train of Pain Chris Allcock |
55 | 3 |
S M |
Starting in Duke's apartment, you must make your way down to the train
station and board the train. Once at the depot, find the office building that the aliens
are using as a base, and kill anything that moves. And some stuff that doesn't, naturally.
|
Volcano of Evil RocketBoy |
52 | 3 |
S C M |
A huge active volcano inhabitted by an evil alien devil-worshipping cult.
The battle starts outside the volcano then progresses inside the volcano and down deeper
still, to the very depths of hell. Infiltrate the volcano, kill everything inside, find all secrets, and stay alive to the end. Piece of cake. |
LV426 Mikko Sandt |
94 | C S 5 |
S | Five years after Ripley and marines visit in lv426 acheron duke was hired to search disappeared ripley and marines from the lv426. Dukes landing ship crashes on lv426 and duke decides to destroy every alien species on acheron. This level is hard and big. I recommend you'll watch aliens movie before playing this level (if you have one). I have included lot of places from the movies to my level. I have modified game and user.con files and included couple sound effects from aliens movie. |
Ancient Realms Mike Beaulieu |
101 | 3 |
S M |
This map is the product of a months work. I have spent a lot of
time and effort on the detail creating realistic environments. There are sercret walls,
tons of effects and even some altered bad guys. The basic theme is ancient ruins that have
been taken over by aliens. Watch for the alien temple which resembles a sphinx and see
what wonder of the world lies behind it. |
PCGAMER Steve W. Long |
337 | A 3 K |
S | A fictional concept of PC Gamer magazine and Imagine
Publishing. Duke must find Mike and Joe and Cocnut Monkey. They've been
abducted and replaced by aliens. Also play "Where's Coconut Monkey?" He
appears 11 times. |
XeRoX Nick Salina |
4 | 3 |
S M |
A simple map with some trenches and water. |
Wet Cement v0.9b Chris Dingwall |
6 | 3 |
S M |
Made the 'wet cement' by complete accident. |
Castle of the damned v1.0 Andras Piroska |
87 | 3 |
S M |
This level is based on a medieval castle in a dark swamp. You will be making bloodbath in ruins, ancient temples, dark crypts, dungeons and other fantastic, dangerous places ... I built in some special effects, traps and other suprises ... |
Army Camp Lincoln Carda |
10 | 3 |
S C M |
You are in an army camp, there are soldiers(gray) and sargents (dark
red). Three secret places, water w/diving board and monsters, colored lights on stage w/
music, a bar, beds, toilets, conveyor belts, janitorial closet with ol' janitor joe
hangin'. Very cool, pig soldiers need 2 shots from RPG to die, with no .con files! |
Starlite Project v.98 Stranger |
103 | C 5 |
S C M |
Includes some of the most incredibly measured, planned, and built
lighting effects Also, this level is extremely lifelike as there are lots of ambient
sounds to simulate various things. Single player has a sense of purpose, mission
objectives enhance gameplay .... (this level ain't just a "shoot em up and grab the keys" type level). This con file only edits the parameter 'DEFAULT VISIBILITY' - It adjusts this value from 512 to 8. This gives you unlimited view, thus ending the annoying 'Black out' effect at long range. |
SEAQUEST Ramon Menendez Covelo |
82 | - | S | Action takes place in a kind of sea fortress and a submarine. "Seaquest" was done with a very high level of technique that is hardly found in other user maps.Just watch that building destroy! Also pay attention to every shadow, light, sound, texture, enemy, whatever. "Seaquest" is very, very well refined. |
Farm Thug357/Big Al |
95 | - | S | Duke has landed on the farm in his usual way. The place is infested with alien scum and he soon discovers what there after. The next door neighbor is a fully armed missle silo. Only one thing for Duke to do - destroy the missle and then get the hell out of there. |
Cottage Brian Kerrs |
1.5M | A S-V 3 |
S | This map is based on my cottage, I ran out of walls while makeing it so I could not cast as many shadows as I whoud have liked, but I did try to shade it as best I could. I used tiles from REDNECK RAMPAGE and sounds from STAR TREK next gen. |
Dharga Tamas Kovacs |
128 | - | S | Duke's girlfriend has been captured! A wicked madman who hates Duke hid her in a place designed especially to give Duke a really hard time. He believes there will be no way out for Duke; the tricks and traps he set will be too difficult for our hero and he will not be able to rescue her. Do you think he will ever see her wink at him? |
DeathMatch Arena #01 Jennifer Lynn |
4 | 3 M |
C M |
Small circular arena for Duke Match only. Try shooting the center of the map with an RPG! |
HIJACK(V3.MAP) Ryan Isenberg |
61 | 3 K |
S C |
Duke hitched a ride on an alien shuttle and will try to um... borrow an
alien transport pod so he can infiltrate the alien base.(ie.. the next level) Note : I have paid a great deal of attention to polishing this level In this level you will see many examples of lighting effects that I am particularly proud of. Notice the shadows above the boxes in the cargo hold at the beginning of the map. This is the first level in a series I am making. |
2THE_MAX Greg 'GUNNER' T |
55 | 3 K-B |
S C M |
Make your way to the transporter room, you'll beam down to the
harbor port. Make you're way to the sub before it too gets destroyed..... This map was made for single or co-op play. There are teleporters that will open in the hall of the spaceship for you to use as shortcuts after getting killed in co-op. Includes: a Batch file to set difficulty settings. |
12Towers Matt Gallacher |
31 | 3 Cam |
S C |
...aliens atop the roofs. They appear to have taken over this part of the city. "There method of transport here must be in one of those buildings." Duke says to himself. If I can find it, I can go through it and take out their leader, that might stop the invasion. He clenches his teeth and plunges from his helicopter onto the Towers. |
DeathTrap v12-98 Greg Fox |
188 | C 3 |
S | This is a gamesave containing DeathTrap Map. It is a new single-player map. This version ships with an auto-load CON file complete with coding for harder pigs(red) and a few others, plus part of the MIME port. -features lots of traps and silly features. Note: See RTCM's Saved Games Document. |
Virtual TAC caltino |
128 | C 5 |
S M |
I recreated the TAC campus circa 1985. You can walk around the campus, go
into the buildings, use the bathrooms, shoot up the classrooms, anything you like! Sightseeing: It is big (4000 sprites) and thus runs slowly. If you want to use the level for killing your buddies in front of Unity, I made another version (tacmulti.map)which does not have the extra sprites and thus runs faster. it also does have weapons and multiplayer start positions, which the other one does not have. Includes: tacmulti.map and plan.bmp(floor plan) |
PPmaps Povl Pictures |
29 | 3 |
S M |
-PP-BELL: A copy of the Doom2 map Barbell -PP-BRO: There is a canyon between two bunkers -Taars Skole 2: It is a Danish school in the town Taars |
PCB Maps 12-17-98 PCB |
419 | C 5 |
S | This is the collection of maps I've made since Duke 3D's release. some are atomic, others are reg version. if you see a map that isn't finsihed (there are alot of them), feel free to finish them up. But you have to give me, PCB, credit for what I've done. |
Arena: Rage v1.0 John N. Daily |
8 | 3 5 |
M | Loosely based on a map in Turok: Rage Wars for the Nintendo 64. This is the first in a new series of tight, frantic arena-style Dukematch maps. |
InterLink Photon Man |
3 | 3 | M | An InterLinked array of rooms - a good dukematch :) This is another one of my maps. It is very simple, with lots of coridoors linking open spaces, with lots of weapons. The more players you have in this map, the more intense the gameplay will be. 5 Players max |
Paint Ball Fort Photon Man |
9 | 3 | M | A few weeks ago I went Paint Balling. This is one of the battlefields we played (although, I have modified it slightly). One team had to defend the fort, and the other had to capture the fort. |
Deadlock, modified 2nd revision (dead2m.map) Photon Man |
4 | 3 | M | This is the 2nd revision of one of my very first maps(the original 2nd revision was my 3rd map released. I designed this map for 2-4 players on a modem game, or over the 'net, and it is VERY small. Not one of my best maps, but still fun for 2 players. I modified it to remove some bugs, and even out the weapon/health balance. |
Full Movie Doug Carr and James Van Horn |
33 | SW 3 K |
S C M |
Duke3d level 1 untouched, but we added the newest weapons for Duke Registered. Use strategy with the trip bombs and enjoy all of the guns offered in full version. |
swvulcan Stephen Wadstein |
31 | 3 | M | Small but fun dukematch lvl, no real theme, but I made it so that is definitely fun to play. |
Ups & Downs Gumby |
5 | 3 | M | In this DukeMatch-only map you'll have to be careful not to fall... |
City at War Joce Charland |
24 | 3 | M | A city level. You can go in and out of buildings, plenty of weapons and ammo, lots of sniper spots, and enough RPG's for a blood fest. |
Hoovrdam2 Nailer |
28 | 3 |
S C M |
Some weapons have been moved and there is a new area to explore (A shaft room and generator room) |
Future 1 v1.3 Yobo^ |
460 | A 3 K |
S C M |
Set sometime / somewhere in the not so distant future. A world where you need even monsters to help you stay alive. This MAP was designed for Deathmatch with MONSTERS ON. You both have to race for the control room, and keep it for yourself. i.e. When you see your opponent through the glass .... push a few switches to release Monsters onto him (or her:) |
Double Space John Mooney |
27 | 3 | S M |
Make sure you look out for lots of little hidey holes, and items in hard to see places. I'll even give you a hint... all the one-way walls are a little bit darker than the walls around it. There is also at least one of every item, except for the protective boots and jetpack. The tripmines are hidden in the sneakiest places I could think of. I tried to make it so that you have to do some extra work or place yourself in danger to get the more powerful weapons |
Pyramide De Kulkulcan V2.0 RocketBoy |
79 | 3 | M | The ruins of Chichen Itza in the Yucatan Peninsula, Mexico. Featured is the Pyramid and Temple of Kulkulcan, also known as "El Castillo" (The Castle). |
MALL7 Steve Clamons aka Vulcan |
45 | 3 | M | Small shopping mall, complete with jewelry store, arcade, gun shop, restaurant, book store, etc. Good for two player duke match, fast and furious, with several good sniper spots and hiding places. Plenty of health and ammo. |
Monopoly Justin Mays |
56 | 3 | M | You are a very tiny person in a big room. Fight the other Dukes, But
don't forget to pass GO, because there is a huge Monopoly board in the middle of the table! |
Lab Rats John N. Daily |
18 | 3 | M | What happens when those Alien Bastards (tm) take you and your comrades,
and stick you in a giant maze to study the effects of confined spaces on humans? You go
stir crazy and start fragging each other...that's what! Before you break out the big guns,
though, remember...those walls are mighty close. You'd better find a way to shoot down
into the maze... I guess that means you have to make it out alive, huh? Funny...that's just what the other seven Dukers are trying to do!! :) |
O2.MAP 3drealms, Photon Man |
7 | 3 | M | Well, it's a good dukematch map which was originally in LameDuke (episode 4 level 2). I have added a lot of stuff to this to make it complete (Coverted textures, added weapons, etc) |
TreeForts RocketBoy |
28 | 3 | M | A tree canopy covered forest clearing with eight elevator-accessible treeforts stretching up into the sky above the canopy. |
The Upside Bliss |
8 | 3 | M | This is a DukeMatch level for under 4 players. It probably works best with two though. It's set in an outside area with trenches and a waterfall. It also has good sniper points and other cool stuff. |
Night Jungle Karl "Kutlass" Flores |
35 | 3 | M | This level takes place in a spooky jungle, with a night-time setting. Many obstacles to jump over, duck under, hide behind, ect. Add those features with strategically-placed sniper holes and you get the ultimate Duke Match level. Players *earn* their heavy art-illery, unlike many previous DukeMatch |
BLOODY AGONY v2 Belial |
325 | S 3 |
M | 6th installment in the Agony series, this is the bloodiest goddamn level
I have ever seen (not a bad thing). In this level, everyone will apear blue while not in
the vents or while they are in the blood. This is a good thingbecause you never know who is about to kill ya till its too late. Includes: The song Dirge and Defeat off the album Black Aria by Glenn Danzig.-voc Works off the Bug; "The Jesus Syndrome", this is a bug that allows you to actually walk on blood. |
CityPark TonTTu |
6 | 3 | M | Dark opening with lots of trees and nice moving train. You should check for secret teleports and deeeeeeeeep..... |
The Cavern Steven Doornbos |
21 | - | M | Large cavern with many unique things to do and places to go. Underwater system, mountain ledges, temples, hovercraft, many secrets, dukematch galore! |
Carnival David Whitman |
14 | 3 |
C M |
Duke goes to the carnival. The level has a Freak show, a House of
Horrors, a Shooting Gallery and a Funhouse. Swim through the air. Partake from the Duke
Blood fountain. See Sharkman! See Monster GUY! The FAT LADY! Lady Kay, the picture that cries real tears! Choose your weapon and step right up. |
Duke Towers Maciej Kurc |
3 | 3 |
S M |
Four towers in the city |
Bridges Gene Kirby |
5 | 3 | M | A very diffrent dukematch level |
2 AT WAR DANIEL |
10 | 3 | M | A 2player map that has lots of sniper points. This map mainly consist of a map divided in half by a river and each side has a small base and cover. |
Twister v1.0 Craig & Brian Sparks |
11 | 3 | M | The level is effectively a small rotating pit of death and destruction.
If you are the lucky fool who gets the only jetpack you can fly out, land on an upper
ledge, and begin tossing pipe bombs back into the crowd. It is called Twister because the
resulting debris cloud of assorted eyeballs and rib cadges twists in the air as if it was
being sucked up in a tornado. You have to see it too truly appreciate its absurdity. Authors of over 50 DOOM levels. |
ShadoW's DM ShadoW |
5 | 3 | M | A fast death err. dukematch that is meant to be played like old school DooM deathmatches. (ie. NO SPAWN) |
Clock Tower (FIXED)v10-2-97 RocketBoy |
221 | 3 | M | Clock Tower was inspired by and is loosely based upon the infamous sniper
killing spree of Charles Whitman at the University of Texas clock tower. Includes "Jump-Zones" and files: cloktowr.zip and ctfixed.zip |
Agony 3--Suffering in Ecstasy Belial |
245 | S-W 3 |
M | -Includes a nice little song that probaly reflects the authors mind?! |
Ya got me lad The Rattler |
5 | 3 | M | This is my first DukeMatch level that I made. The idea was from my old marathon II map which I made for the MAC. |
The War Zone v1.0 B1ister / Dan McElrea |
19 | S-M 3 |
S M |
Good dukematch level. Nice, small level with lots of open space and
cover. A lot of neat explosions:). Check out the car & truck! And watch out for the
plane! :) Music from Terminator 2 |
2STORY Tempest |
14 | S-M 3 |
C M |
Some sort of weird building in space. The building consists of 2 floors. |
Dharga-X v1.2 Tamas Kovacs |
112 | 3 | M | Dharga-X is the Dukematch version of Dharga. It was built with the idea
of providing something new to all you Dukematchers out there: a map where the main thing
is not only shooting, but thinking too. As the weapons are a little bit hidden, you have
to find them, during which you might bump into your opponents. The map should be ok for a two-person Dukematch too, as there are big open spaces where you can see the other one from a distance. I also tried to add variety by providing various types of terrain. |
Rodeo Shootout Charlie Wiederhold |
37 | 3 | M | This is a large level set in a military prison like area. It is specifically designed for 8 player Dukematching... and is not much fun for 2 players unless you like big levels. It focuses on the skill of a player... rather than the blind luck of shooting someone. This was the official level used in the Duke Nukem 3D Rodeo Shootout Tournament held on July 13th,1996 and September 7, 1996. |
Rodeo Shootout 2 Charlie Wiederhold |
95.4 | 3 A |
M | Improvement upon the original. You just need to play it
networked, and you will have fun... trust me.
This is a large level set in a military prison like area. It is specifically designed for 8 player Dukematching... and is not much fun for 2 players unless you like big levels. It focuses on the skill of a player... rather than the blind luck of shooting someone. This was the official level used in the Duke Nukem 3D Rodeo Shootout Tournament held on July 13th,1996 and September 7, 1996. |
Paint Ball Charlie Wiederhold |
20 | 3 | M | A regular sized level for Multiplayer gaming. Based on a paint ball building that I have been to. But, with LOTS of really cool features. Ideal for any number of players. Very dark and thought provoking level. |
Paint Ball II - The
Return! Charlie Wiederhold |
20.9 | 3 | M | A cleaned up version of pntball.zip. It was what I
submitted into the TEN level design contest, and it made the semifinals.
Some new tricks added in this one, and I improved the framerate greatly.
A regular sized level for Multiplayer gaming. Based on a paint ball building that I have been to. But, with LOTS of really cool features. Ideal for any number of players. No single player playing supported. Very dark and thought provoking level. This version has been modified for the TEN level design contest. Thus, Much care was put into the details, and playability of it. |
Hook'Em Charlie Wiederhold |
48.8 | 3 | M | Brand new concept in Deathmatch play. This level actually started out as an experiement, and I really hated it the whole time I was designing it. But, I played it, and completely changed my opinion. It has a rather high learning curve, but once you learn where everything is, let the fragging begin. The location is based on two space stations, almost identical in design. Four floors per station, with a cross design for the floor makes for lots of area to cover. The plus side to it, is the mode of transport, teleporters connecting each floor to all the other 7. Thus making tons of escape and chasing routes. When you enter the level, you may say "Is this really all there is?", but play it, and I promise you will be addicted. |
YoHoHo Dukebert |
45 | C S-M 3 5 |
M | This is a pretty big DM only level with a castle, an old
"temple", and lots of caves all centered around a large pirate ship. I put in
plenty of explosions, so go blow up cliffs, crates, and castle walls! MIDI: Pirates of the Caribbean Soundtrack -Turn the monsters ON. This activates the rats, sharks and cannons! |
The_Crow Preston Wills |
34 | C 5 |
M | The level is designed to take full advantage of a real castle area, with cannons, indian burial mounds "The small hills you see when you play," and earthquakes. The map can be played with the regular or Atomic edition versions of duke3d. I also included a dungeon that can lock people in and kill with a "smooshing" crushing ceiling, if you know where to hide, what weapon to use, and which button to push. The cannons are good when activated, but be careful because they will sometimes backfire and hit you instead, so when you activate them run or duck behind somthing until it locks on to your enemy and then you are safe for the meantime. |
Big PC 2 RocketBoy |
21 | 3 | M | Inside a 200mhz desktop PC. That one dude from "Honey I shrunk the kids!" was messing with the shrink ray again. This time he got you and seven friends and you're all stuck on his computer desk. Oh well, might as well make the best of it and thrash eachother and his PC in a Dukematch frenzy. Oops... there goes his VGA card... Oh darn, there goes an RPG into his hard drive... |
Shadar taion |
49 | 3 | M | A dark abandon city of death! (uses simulated MULTI-Floors) |
Tactic Jeff Hanna |
12 | Cam | M | I tried to make this map as skill/strategy orientated as I could.Trench network,many dark guardtowers,large rocks, ramps, a shaded area, and a central refuge room,with a WALKABLE glass roof, for waiting out flying foes. |
Table Dr. Duke |
8 | 3 | M | You are a miniture duke fight on a pool table. You can even go inside the table!! Look for secret places. The are very hard to see, but they are there. |
Spire Rob Whitney |
9 | 3 | M | This level is a Room over a room over a room (ROROR). I kept it very small so you can find the other players very fast - Excellent for 2 players. This level has Elevators and ramps interconnecting all levels and is Seemless! |
SIMULATED CTF -
Team |
||||
GWARCTF |
58 | ? | M CTF |
? |
Duke SpeedBall Adam Schumacher, desertAngel |
36 | C-U 3 5 |
M CTF |
A game played on a relatively small court, with plenty of tactical cover.
This kind of close-quarters combat requires stealth, timing, observation, and nerves of
steel. Unlike in normal Dukematch, you can't wander through hoping to react fast enough if
spotted; instead, you know roughly the enemy is, and he knows roughly where you are. You must get yourself in a position of tactical superiority, move in, and take the shot. Don't stick your head up, cuz it'll get shot off. |
HollyCTF 3DRealms, glorious |
785 | C-U A 3 |
M CTF |
Capture the flag in Hollywood Holocaust. Some modifications to the
Hollywood level so capture the flag can be played in it. ADDED 2 BASES, RED BASE AND BLUE
BASE. RED FLAG IS BASICALLY THE STEROIDS, BLUE FLAG IS A MODIFIED JETPACK. Includes a readme file that explains how to install uninstall and play capture the flag in Hollywood. |
Red and Blue v1.0 Kirk Fyfe |
122 | C-U S-M 3 |
C M CTF |
Red and Blue v1.0 - There are two teams: RED and BLUE. Before you begin
you should work out who's on whos side. The goal for each team is to get to the exit in
their foe's base. To do this you must turn all the switchs in the center of the enermy teams base on (green). Then a door will open and you can then get to the end. These levels is best with 4-8 players. |
cnctf1.zip ? |
52 | ? | CTF |
? |
DN LASER TAG! Chris Allcock |
12 | 3 M |
M CTF |
All players start off unarmed in a waiting room. This is where they can decide which colour they wish to play as (red, green, blue, yellow) and, if there are more than four players, their teams. Going through their coloured teleporter will take them to their base. Includes: Rules |
Tombs of the Aztec (V.1.1) Edward Duke-Cox |
783 | - | CTF | These sacred tombs of two Aztec Gods were discovered in the heart of an active volcano. Shortly after, the Liandri Corporation had them partially rebuilt for Capture the Flag tournament purposes. Competitors say that sometimes you can still hear the Aztec Death Prayers, deep in the tombs. |
Sluggo's Festival I Toxic Terror* Christopher Roode |
32 | 3 M Co |
C M CTF |
Sluggo's Festival -How to play capture the flag: The key, red or blue,
you start next to is the color of the team that you are on. Take note of who is on your
team. Your job is to get the other key and find the key terminal that will take you directly to an exit. The team who exits first wins. You can make up any other rules as usual. |
DUKE TAG - TEAM (For use with v1.4 and v1.5 Only) |
||||
tagme2 Christopher Moore |
23 | M 5 |
M T |
A duke tag level map for 4-8 players. This is the tryme.map with new stuff. In this map even number players (2,4,6,8) are the red team and odd number players are the blue team. The blue team must flip all five swithes in the cave, while the red team must flip the five switches in the castle to win. The winner will be the first team to have 5 X's displayed on the scoreboard. |
WellTag Hogie |
38 | M 5 |
M T |
team based DukeTag level |
TeamTag Hogie |
51 | M 5 |
M T |
The object is To score 5 points for your team by maneuvering your Duke into your team's scoring zone. In order to score, the Runner will be required to fined the switch that opens the gate to there scoring teleporter. Open door then then run through the front door of to the enemy fort,and down the hallway to your teleporter to score a point. |
TAGARENA Glenn Storm |
17 | 1P M 5 |
S M T |
A DukeTag map. Get a jetpak and find a tall chute in the basement, go up to a switchroom, open your field (and close your opponent's), flip the big switch to open your scoring zone, and run like #*@%! to the zone. Five points wins game. Attackers/Defenders/etc encouraged, but not neccessary.
|