
Duke Nukem 3D alternate .CON files 
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Title                  : All-Around Cool .CON Files
Filename               : Turdv1.zip
                         includes game.con, user.con, and defs.con, and this
                         file.  You need all three .CON files for it to work.
Author                 : Poncho, Masta of da Turd
Email Address          : ShadowsRun@aol.com
Misc. Author Info      : Betcha never thought a turd could kill ya
Description            : Well, I made the RPG trails longer, you now have
                         exploding bullets, the items come to you, and every
                         once in a while, an enemy will leave behind a pile
                         turds that will grow to a very large size and launch
                         morters at you.
Additional Credits to  : Kylar for play testing and some neat ideas, Ben
                         Cantrick (cantrick@rintintin.colorado.edu) for
                         writing a .CON editing FAQ that helped me get
                         started, and those dudes at 3DRealms, cause they
                         rule

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I've added some lines in the user.con so that you can mess around with some
of the new stuff.  If you make the RPG trails too long you can slow down the
game or even crash it, but experiment, what the hell.  There's a problem when
you mix respawning with moving items, so when respawning is on or during a
DukeMatch game, the items won't move.  The exploding bullets just explode.
They're not more powerful or anything.  If you're too close to whatever it
is you're shooting at, you'll get hurt by the explosion, but not much.
There's also "Bloody Silliness".  Those of you that played ROTT might find
it a bit familiar :).  Oh yeah, don't set it too high, if too many guys go
off at once the game might crash.  Mess around with the settings in user.con
and see what happens.

Umm, I guess that's it.  E-mail me and tell me what you think.














