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Title                   : Duke's Day Off
Filename                : dayoff.map
Author                  : John Mooney
Email Address           : jmooney@prolog.net
Other levels by me      : canyon.zip  -  Dukematch 2-4 players
Background story        : It's Duke's day off so he's heading to the bar.
                          Can ya guess what happens next?  Yup, he stumbles
                          into another one of those pesky alien bases.
                          Day off or not, Duke's gotta take it out.
                          (okay I'm not a writer, so sue me).
Level Notes             : Towards the end of building this level I made a
                          big boo-boo and ended up losing a huge explosion
                          in the sewers(it was REALLY cool too :() and a
                          nice looking ship for Duke to start out in.  I just
                          wanted to get this thing done so I didnt redo all
                          of that work.  Maybe I will fix it in the future.
                          I also tried to make this map at a medium
                          difficulty.  Its not a cakewalk, but its not
                          impossible either.

                          I even came up with some par times:
                            Par             - 4:45
                            My best         - 1:48

                          For Dukematch try playing it with respawning items,
                          monsters on, and difficulty set to Damn I'm Good.
                          Mmmmm....  Violence...

Additional Credits to   : 3dRealms for making Duke, and being cool enough to
                          give us all Build.  
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* Play Information *

Single Player           : YES
Cooperative 2-8 Player  : YES
Dukematch   2-8 Player  : YES
Difficulty Settings     : Nope (if anyone has figured out how to implement
                          difficulty settings PLEASE email me)  
New Sounds              : Nope
New Graphics            : Nope
New Music               : Nope
Demos Replaced          : None
                                       

* Construction *

Base                    : New level from scratch
Completion time         : 10-12 hours for the level, 2-3 more to add monsters
                          and tweaks for DM, and a few hours of playtesting.
Editor used             : BUILD
Known Bugs              : Flying up the pipebomb shafts doesnt look right,
                          that's because your not meant to.  The only reason
                          I didnt block them off with oneway sprites is
                          because I was killed in a very sneaky way involving
                          someone flying up the chute and a holoduke.  I
                          thought it was cool enough to not block up the
                          chutes(and I'm too lazy to make them look perfect).
                          Also concerning the pipebomb chutes, you have to be
                          standing really close to the wall to be able to
                          throw a pipebomb in.
                
* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels, 
concatenations, or otherwise.

You MAY distribute this MAP(dayoff.map), provided you include this text file(
dayoff.txt), with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include this file
intact.
