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Title                   : Castle Wolfenstein 
Filename                : Castlewo.map 
Author                  : Anders Christensen
Email Address           : Can't get the damn thing to work!!!!!
Misc. Author Info       : I'm from Denmark and this is my second map, to save
                          my honor I would like to say that I've tried to 
                          keep this map as true to the original Wolfenstein
                          engine as I could, if you look at some of my other
                          maps, you'll hopefully realise see that this map is 
  			  supposed to be simple... Another thing you'll notice
			  is the size of some things, (like the doors) this is
			  because of the computer I created the level on, a
			  portable Compaq, without the numeric keypad I was
			  unable to fix the size of anything, if anybody know
			  a way around this, please put it online! 
			  
Description             : After finding the fuel in the ghosthouse (ghosth.map
		          which will hopefully be out soon)
			  Duke quickly left without noticing he had taken the
			  plucirod clorissium (fuel that makes things go really
			  fast!!!), right after takeoff he reached such high 
			  speeds that he warped back in time, right back to 1942
			  where he crash-landed in Germany, here he's captures 
			  by the germans and take to a cell in castle 
		 	  Wolfenstein...

Additional Credits to   : 3Drealms & Apogee for making this cool game! Brett 
			  Gmoser for the FAQ, XTZJIM.AOL.com and Chris Bromley
                          for the extra textures. 
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* Play Information *

Other Maps By Me:	: look out for Ghosth.map, coming online soon.

Map #                   : This level takes place right after my almost completed 
			  map, namely Ghosthouse (ghosth.map). 
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : Yeah, but pretty boring.
Difficulty Settings     : I guess it's something like, Come get some.
New Sounds              : No
New Graphics            : Yep, get the .ART file from BADCITY.ZIP and put the 
                          it in your duke directory and it should automatically 
                          appear in the level. If you have another extra .art 
                          file, change the name of this one to tiles015.art, 
                          if you have two additional .art files call this one 
                          tiles016.art... 
New Music               : Nah
Demos Replaced          : None
                                       

* Construction *

Base                    : New level from scratch
Editor(s) used          : BUILD
Known Bugs              : Hopefully none


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, 
concatenations, or otherwise. A copy of the new level and a little credit would 
be nice though...

You MAY distribute this MAP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this MAP *

Why do you wan't to know?


* Notes *
Please try HARD to complete this level without the use of codes, I've done it
myself and so should you, only when all hope is out or you've already completed
it once, I can allow you to lean towards the dishonourable dark side of the
dukesters (excuse me, I have to get my pills now...)
