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TITLE:            assault
FILE NAME:        assault.map
AUTHOR:           Shogun (my real name is my buisness)
E MAIL ADDRESS:   shogun@castles.com

MISC AUTHOR INFO: A combat Engineer in the military, who
                  wishes he was back overseas, and has way too much time on
                  his hands latley.

DESCRIPTION:      The objective of this level is simple.  Take the Hill.  Ok
                  what you have here is a bunker on a hill.  This bunker is
                  well fortified.  Outside you have several fighting positions
                  as well as a tank.  The fighting postions are made in such
                  a way as to provide maximum cover, while still being able
                  to return fire.  Once you play it, you know what i mean.
                  In this level, you have working feild artillery, as well as
                  a semi-functional tank.  Two cannnons, and two mortors are
                  on the hill.  These are activated by the Command and Control
                  center inside the hill.  This level does okay, as a two
                  player Dukematch, it ought to be an all out war with three
                  or more players.  It can be very difficult to get your
                  buddy out of the bunker; because its consrtucted in such a
                  way as to make maximum use of trip mines.  Place them in the
                  right places, you wont see them tell its too late, or you
                  wont see them at all. Fighting can be fast and furious at
                  times.  Theres a little something for everybody on this
                  level.

ADDITIONAL CREDITS TO: Killjoy, and Raven for sparking me with ideas, helping
                       out to get rid of small annoying bugs, and playtesting.

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*PLAY INFO*

EPISODE AND LEVEL: not applicable, just a user map.
SINGLE PLAY:       No, unless you want to look around.
DUKEMATCH LEVEL:   Yes
DIFFUCLTY SETTINGS: Not implemented

*CONSTUCTION*

BASE:          new level from scratch
EDITORS USED:  build.exe
KNOWN BUGS:    Theres no actual construction bugs, however, when all of the
               cannons, mortors, and tank is active, it really slows down
               frame rate on 486 machines.  Once you activate artillery, you
               cannot shut them down.  If only two cannons are active, it
               should run fine on a 486 machine.  No artillery, a 486 should
               be semi-liquid in frame rate.



                  
