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Title                 : Sin City 2
Author                : Mike
E-mail                : MikeM16@aol.com
Web Page              : http://members.aol.com/mikem16/nukem.htm

Description           : The sequel to my old level Sincity. This
			level takes place in a city overrun by those
			stupid aliens, and you got to clean it up.
			Well, actually you just gotta find the 
			Nukem Button to end the level, but while
			your playing you might as well kill some bad
			guys too. This is set up so you need to go
			through every building because you need to
			find a key, or hit a switch that corresponds
			to another building. In this way, the level
			really flows and I think it came out pretty
			good. It also is my first level to use swinging
			and sliding doors, which also add to the coolness
			of this level. Best of all, its single player,
			dukematch, and co-op all rolled into one!
 

Additional Credits to : GutenTag11 for his faq... I was gonna figure all
			this crap out eventually myself but, well, thanks.
                          
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* Play Information *

Episode and Level #   :	E1 L1
Single Player         : Yes
DukeMatch Level       : Yes
CO-OP Level	      : Yes
Difficulty Settings   : Not implemented

* Construction *

Base                  : New level from scratch
Editor(s) used        : Build, of course
Known Bugs            : None :)

* Where to get this MAP file *

America Online, keyword APOGEE
http://members.aol.com/mikem16/nukem.htm
	CHECK OUT MY WEBSITE FOR ALL MY LEVELS!
or e-mail MikeM16@aol.com 
       
* Previous levels I made *
EVILCITY.MAP
SINCITY.MAP	These levels share the same coolness as Sincity 2,
CASTLE.MAP	if you want to try any, e-mail me or go to my webpage.

* Distribution *
This level may be distributed in through any form... uploaded, 
downloaded, ftp, url, http, disk, cd-rom, whatever as long as no 
changes are made to the level or this file.

I encourage you to look at the construction of this level if you need
help, but please do not use it as the base for any future levels...
I think it's done.

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