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Title                 : Justice3.map (version 1.0)
Author                : David Laprad (a.k.a. "Justice" to unfortunate
                        DukeMatch opponents)
E-mail                : psc10003@frank.mtsu.edu
Web Page              : http://www.mtsu.edu/~psc10003  (Check out the
                        AfterQuake newsletter.  Forget Quake!  It is
                        time to start obsessing about id Software's
                        *next* great game!)

Description           : This level started out as a way of my determining
                        if it were possible to use sprites to construct
                        convincing beams and raised platforms that players
                        could walk over and under.  I think the effect works
                        well, and it should make for some interesting
                        DukeMatch.

                        As always, my goal was to create a fast and furious
                        DukeMatch level.  This should fit the bill perfectly
                        for two to four players, though up to six can play
                        providing no one minds absolute mayhem! :)

                        This is probably the last map I create with this
                        look and feel.  My next map will be less
                        geometrically stringent and include some of those
                        bells and whistles that keep wowing me when I
                        look at other user maps!  Of course, the ultimate
                        goal will still be to create a map that provides
                        a high kill rate! :)
                        
Additional Credits to : Brent Gmoser for the Map Editing FAQ, /\/\att
                        \/\/illiams for playtesting yet another level
                        (he really isn't that good at 3D games, but he
                        takes the beating just the same--I guess I owe
                        him a few OMF sessions...) and to all those map
                        makers out there who are creating some truly
                        impressive levels.

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* Play Information *

Episode and Level #   : E1L1
Single Player         : Nope <<yawn>>
DukeMatch Level       : Yes
Difficulty Settings   : Depends on the skill of your opponents! :)

* Construction *

Base                  : New level from scratch
Editor(s) used        : Build
Known Bugs            : Slightly sluggish frame rate due to the
                        inordinate amount of sprites used in the
                        construction of beams and platforms. This
                        level requires a Pentium.

                        There is also the problem of stationary
                        sprites that were used in the construction of
                        beam walls disappearing from certain angles.
                        This should in no way detract from gameplay,
                        especially when your soon-to-be-ex best friend
                        is chasing you with a rocket launcher! :)

* Where to get this MAP file *

FTP sites:              ftp.cdrom.com

BBS numbers           : None

Other                 : my web page
       

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