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                 *** Tempest's BUILD Tutorial ***
                   Lesson 8 : Making teleporters
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Purpose:
   A tutorial on making teleporters in Duke Nukem 3D using Build.
   Teleporters are cool and can enhance DukeMatch a lot. Everything
   can go through a teleporter, try shooting a rocket into an elevator!

Step 1:
   Make two teleporter pads. They don't have to be the same size or
   shape. 

Step 2:
   Place a sector effector(SE) on each teleporter pad. (Point to the 
   floor, press S to insert a sprite, press V twice to get a listing 
   of all the sprites, and select sprite #1). It doesn't matter where 
   you put the SE's, as long as they're in their intended teleporter
   sector. Rotate the sprites in 2D-mode with the < and the > keys to
   point the direction the player will look at when he/she teleports.

Step 3:
   Assign both SE's a Lo-tag value of 7 (2D-mode, press 'Alt-T') and
   an equal Hi-tag value (2D-mode, press 'Alt-H'). It doesn't matter
   which value you choose as a Hi-tag, as long as they're the same
   for both teleporter SE's, and as long as they're not the same as
   the Hi-tag value of any other SE's that you might have in your 
   level. That's it! 

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 Cho Yan Wong (aka Tempest)
 pwong@pobox.leidenuniv.nl
 http://www.wi.leidenuniv.nl/~cwong/myindex.html 
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