Title                 : AMOZON2.MAP
Author                : Allan Scott
E-mail                : allans@powerup.com.au  allans@ozemail.com.au
Web Page              : 
Description           : Also, ATOWN.MAP
                        This is ok for DeathMatch, but probably a bit big.
                        If it's two player DM, you could always agree to keep 
                        out of one particular area - like the prison and vats. 

Additional Credits to : I won't whinge again about the Build docs, but I guess
                        thank 3DREALMS for Duke and Build.  As for Quake, I 
                        wish ID had just improved Doom.  I guess 3DRealms has
                        done that for them.
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* Play Information *

Episode and Level #   : USER MAP, so there's no exit.
Single Player         : Yes  (Killing BigDaddy will end the level).
DukeMatch Level       : Yes.
Cooperative           : There are more monsters, health and ammo (mostly
                        shotgun).
Difficulty Settings   : Not implemented.  (It's not too hard anyway).

* Construction *

Base                  : New level from scratch
Editor(s) used        : 'Build' on a 486DX100
Known Bugs            : Watch out for the water.  Don't jump in and out too
                        often as it tends to kill, occasionally.  Yes, I made 
                        the outside and inside the same size.
                        Interesting bug: During testing a pig got outside the
                        spaceship.  It climbed in after me through the
                        force-field. . .  Pigs in space??  Catchy.

* Where to get this MAP file *

       Powerup.com.au

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