KEY: D=DukeMatch level, S=Single-Player level, C=Coop Play Supported
NOTE:These levels can be only
played with the registered version of Duke Nukem 3D. To run them, either run
setup and select "Select User Map" or else use the command line parameter:
DUKE3D -MAP MYLEVEL.MAP
DukeMatch ONLY Levels
(some support Single-Player as well, but are made mainly for DukeMatch)
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Dave's House. Nice attention to details here: fixtures, architecture, scenery, landscaping. Enjoy the pool and tub. :)![]()
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Nice bridge. Swim wayyyy down and get a good weapon. Negotiate the maze under water before you run out of air. Poor timing matchup on sound of split doors. Overall a pretty fun DukeMatch level for 6-8 players.![]()
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Quite fun! Need I say more? Ok, I will. Cool secrets. Very nice theme. Good weapon consistency. Some surprises with cracks in the walls and the whole Shabang. Walk the ledge and enjoy. Great single-player level as well. Any number of players.![]()
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Another level inspired by "Ledges" from Doom Deathmatch. Excellent DukeMatch level; we had a lot of fun playing this one. But don't fall into the pit! If you do, you can break your fall by placing a Laser TripBeam on the way down, but then you're stuck in a hole intead of dead.![]()
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Elevators and hiding places galore. Fun things to do. Fun for 2-8 players. I recommend this one!![]()
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Cool textures, nicely done. The pool serves no purpose though. Excellent
placement of exit. :-)![]()
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This is one of the best house-type levels I've seen. It's quite interactive. Many of the cabinets and cupboards open as they should. If you like house levels, definitely download this one. You'll need 3-8 players, preferably.![]()
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Quite a fun DukeMatch level. I love using the jetpack in this level. I loved the hotel rooms where you can hear people having sex inside. Nice touch! Hearing Duke have an orgasm is a must! I wonder if he's faking it... :)![]()
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Fun as hell. Can't get the steriods though. Why? Nice textures. Well done. Teleporters and interesting doors and elevators. 2-8 players.![]()
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Memorable. Great theme. A few odd sizing problems, but overall extremely well done. Good camera work, secrets, and hiding places. Best for 4-6 players.![]()
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Great level, even though there are some default textures in it. Very big level. Lots of sniper points and hiding places. 6-8 players.![]()
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Huge level, excellent for 4-8 players, and even more fun in single player! Lots of secret doors opened by well-places switches. Can you find the secret armory of weapons and health? (You have no choice in single player mode). Download this level now.![]()
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This is an update from duke97.map. Large DukeMatch areas with lots of snipers points. I really love the doors. Pretty cool level design. Quite big, so you'd really need 5-8 players for this one.![]()
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Very well designed level. Best suited for 3 or more players. Swim through the
pipes, jetpack and jump to secrets, ride the subway, and of course murder your
opponent(s). This level will keep you playing for awhile.... if you have any
kind of brain whatsoever (boy, it gets tedious rating all these maps at 4am).![]()
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Very well-designed little town with a realistic subway (finally), cool secrets, and exploding walls. It's fun to explore this level with a jetpack. Marc likes to walk along the sloped rooftops :) Fun for any number of players.
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Very small DM area for 2 players. Fast and furious. All weapons are almost immediately available. Pretty well layed out for a "deathbox" type level.![]()
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Hmm, I didn't like this level as much as Marc, but I'm giving the benefit of the doubt. Marc says: Nice theme. I like the garage. Blimp. Cracks. Use jetpack. Fun levels. Yeah, Marc likes short sentences. I find it annoying. Anyway, 2-8 players.![]()
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Cool. Strange explosions in the vents. Lots of switches and secret tunnels. 4-8 players, I would think.![]()
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Cool level. Nice textures. I liked the chomp chomp teeth door. Jump jump jump for health. Climb the tree to get the rpg. Great space spawn point after death.![]()
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Skyscraper rooftop DukeMatch. An enjoyable level. You'll do a lot of flying around in the level.![]()
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We both agree that this is a whacky level. Interesting doors, elevators, and secrets. There's a waterslide, too. 2-6 players.![]()
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Sparsely decorated rooms connected by sparsely decorated hallways, but there are TONS of invisible and one-way walls that are often unexpected and give the level an extra-special twist. Prepared to die unexpectedly and often in this boxy-looking level. 3-8 players.![]()
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Outdoor DukeMatch level with trees and grooves in the ground to hide in, and a central repository of weapons with a nice use of one-way walls to make it more fair.![]()
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City level with an original revolving door made of glass: nice job.
Looks like it could be a fun single player as well. Press the buttons and
get good stuff. Well designed level except for subway. It really serves no
purpose in the level. It just goes around and ends up nowhere, and then
returns to it's starting location. Maybe it's unfinished?![]()
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Jetpack around, use elevators, swim, fall. Big middle tower/castle with a moat. Sloping vents. Pretty fun. Weapons and health perhaps a little too readily available. The ugly gray default texture is used a lot here, and it almost works. :)![]()
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Lots of cool hiding places/sniper points. Fairly good weapon placement. Find the RPG and hunt your opponents! I think 4-8 players would work best here, but a 2 player game isn't out of the question.![]()
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Great textures. BUT... another house level. Seen it all before...even the somewhat annoying teleporting stairs. There are lots of rooms and lots of hiding places. Try 3-6 players.![]()
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Very nice theme. Reminds me of a miniatue golf course. Many hiding places. Well designed level.![]()
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Update from CRTYARD.MAP. Less linear. Playability is improved. Open area, fast-paced DukeMatch action. Sewer drop. Jetpack. I recommend 2-5 players for this map.![]()
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Pretty fun DukeMatch level. Large courtyard area with sniper points and secret areas around it and thoughout. Marc says: Reminds me of an arena for fighting, but isn't as boring as an arena. Fun places to hide and shoot. Fun for 2 players, up to 6.![]()
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A good DukeMatch level. Health is the key here, and of course the jetpack too. Some nice teleporters. No RPG on this level, I don't think. Works with 2 people, but 3-8 is recommended.![]()
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Spacious and well designed. Nice use of moving sectors. Catch the boat!![]()
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Well-layed out, circular DukeMatch level. Good things come in small packages. Fun for modem play. Jump jump jump. Very fast-paced. We had fun figuring out how to get on top of that fire engine. Good for 2-4 players.![]()
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Spacious, fun, lots of secrets.![]()
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Another house level. Oh well it's fun, but we've seen it all before. I like the nonblocking walls-- fun places to hide and use as sniper points. Other than that you could probably describe this level without having to play it.![]()
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The thing that makes this level stand out is its VERY FAST waterslide/falls with places to stop off along the way if you're quick. Visit the graveyard. Pretty fun for DukeMatch. Any number of players would work, but I think 4-8 would be best.![]()
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VERY huge level. Cool secrets. Decent. Mainly fun with 5-8 players.![]()
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Cool layout. Contains some bugs, but pretty fun overall.![]()
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Cool teleporters. Very fun DukeMatch. Open spaces and elevators.![]()
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Small, but well designed. Comes with its down .CON file.![]()
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Very small. Fun for 2 players; more would be insane.![]()
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Enchanced version of mancer01.zip. Perhaps a little more fun. 2-3 players.![]()
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Big level. Nothing special. A few cracks. No real theme. Playability is high, however. Ok with 2 players, but more fun with 4-8.![]()
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One theme: run run run as fast as you can to get behind the other player(s).
The teleporter is fun to play with: shoot into it and watch it cycle through
forever. Probably not a good level w/ more than two. The one way water
walls make the level fun.![]()
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Too many worthless sprites in this level that only serve to slow it down on my Pentium. The main DukeMatch area is kinda dark, so it's hard to see your opponent. Pretty cool layout of the level otherwise. Any number of players would be fine.![]()
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New sounds for weapons, Duke's sayings, and Duke's screams. Nice teleporters and textures. Moderately fun to play. Strangely proportioned; I felt really short for some areas. Any number of players will do. Check out this level at least for the sounds!![]()
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HUGE level; it's easy to get lost. Very nice design. Many switches and moving sectors. I like the pyramids and the outside area's textures. A jetpack is crucial in this level. I recommend a full 8 players here.![]()
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Lots of places to hide. You can lock yourself in a room and shoot through
breaks in the walls to hit your opponents. This level could be a lot of
fun with more than 2 players, but it still is very playable with 2.
We had a hard time deciding on a rating for this level. Marc wanted it to
be a 5.0 and Mike wanted it to be a 2.0, so we compromised. :-)![]()
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Very small. Lots of action. Nice sloping makes it even more fun. Be the first to get to the sniper position, but watch out for sneak attacks! Fun for 2 or 3 players max.![]()
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We had a lot of fun with this DukeMatch level. Interesting textures. Cool secrets. Some of the doors are poorly made, though. Fun for any number of players, but 4-6 recommended.![]()
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This is Marc Gallagher's level. Lots of places to place trip bombs. Fun
level. It is smallish so it could get boring after a time, but in general,
it is pretty cool. Check it out!![]()
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Good use of textures, and water/underwater. Cool boat/ferry, but it
doesn't really have much use except to drive you around in a circle.
Overall an excellent level. Download it now.![]()
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Pretty decent level! Textures aren't all that exciting, but nice layout. I love the path the the RPG! You really have to work for it. Nice weapon placement. 2-8 players.![]()
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Nice street level. Drop down the vent. Well done. Ride the car. Good textures and very enjoyable. ![]()
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Another house-type level.. Not bad. Nice textures and vents, but some of the vents won't allow me to enter. Oh well... decent level, but these house levels are getting a little old.
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VERY, VERY small level, but nicely done. 3 players max. Jump on the diving board.![]()
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Somebody got lazy at using textures. The theme is an excuse for this
laziness: nearly all the walls, floors and ceilings are the black and white
checkerboard texture. Fairly playable though. Has some nice slopes and pits
with goodies.![]()
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Moderately fun DukeMatch level, but nothing special. Dull, like these comments. A few easily found secrets. Nothing you or I haven't seen before. 2-8 players.![]()
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This level is NICE. NICE theme. NICE and small. NICE for two players, and NICE places to hide. NICE place to use the very very NICE holoduke. Check out the NICE graves. And of course the NICE water.![]()
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Previous Doom Deathmatch level (ledge, it was called). Pretty fun DukeMatch level.![]()
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Lots of switches, teleporters, elevators and force fields. I like the explosion and the big hole it makes. Jetpack up to invisible blocking walls: annoying. I recommend 3.5 players.![]()
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Small quarters here. Consistent theme. Be a moonwalker, but be sure not to fall into any moonpits. You'll die. I swear. There are a LOT of pit traps here. 3-8 players.![]()
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Decent level. Paralax floors in channels, cool sprites.![]()
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Same as devmap5.zip, except that you swim in the air in the main battle area.![]()
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Slightly updated version of devmap7.map, but the open DukeMatch area isn't water-like.![]()
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Fairly big DukeMatch level. Huge water pits and huge rooms with electric bolts in the center...Hmmm...A few decent secrets pull this level out of mediocrity. Try for yourself to see... 3-8 players, I suppose.![]()
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Mildly amusing. Nothing extraordinary though.![]()
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One big hockey rink. Extra large area slowed my Pentium down. Extra large cheerleaders.![]()
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One big tall tube-like room, half in water and half out. Start off falling into water. Nice falls, spills, and chills. I like the secrets. Fun to bait your opponents. But you know.... there ain't much to see here other than that. 2-5 players, I'd say.![]()
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Nice bridge. Not bad DM level. Teleporters. It works for me. It'll work for you. Grab it and play. 2-5 players.![]()
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Inspired from dm2icu.wad from Doom. Not bad, but I wasn't expecting much. Decent DukeMatch level. Mazey room of blocks, with one RPG on tall tower in center. The blocks are a little annoying, but I suppose that's the point. Try 2-5 players here.![]()
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Little detail in this level, but fun to play 2-3 player DukeMatch just same.![]()
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Pretty fun DukeMatch level. I like the dangerous vents. Nothing really fancy.![]()
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Same as lunar1, except slightly enhanced. Better DukeMatch spawn locations.![]()
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Kinda big, fun DukeMatch level. Looks unfinished. Lots of buttons w/ effects.![]()
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This DukeMatch level is kinda fun, but there are way too many useless sprites that slow it down even on my Pentium 100. And careful not to get stuck under the manhole! Try 3-8 players.![]()
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Huge, wide-open rock quarry area with a maze of vents around it. Fairly big. I'd like to see 4-8 players on this level.![]()
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Fun DukeMatch level. Could have more imagery, but very playable.![]()
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Useless subway. Pretty decent textures, though. There are more vents in this level that I've ever seen. I'd recommend 4-8 players for this sized level.![]()
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Buggy water. Huge level. Interesting secrets. Jump into everything!!![]()
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Pretty fun to play, but quite boring looking. Not much to do. Find the RPG and never relinquish it! Anybody for a swim? 2-5 players.![]()
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Good theme. Playing area is mainly a large ship in a much larger body of water.
I found nothing in the water of use. Perhaps I missed it though, since it
crashed on us, and I found myself yelling: This is a bunch of SHIP! :-)![]()
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Fly Fly Fly. Sink and swim. Lots of ammo. A true blast-fest. We had a lot
of fun playing this level. It's not that well-textured, but the playablity
is very high.![]()
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Playability is pretty good, but the textures kinda suck. Too many disproportionate sprites. Parallax floors only look "neato" the first time around. The second time they only serve to annoy. 2-8 players.![]()
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Wide open, spacious level. Minimum visible weapons. I liked the sunken S.S. Minnow. After playing this level and finding no secrets, I read the text file which says that there is a hidden room with a bunch of goodies. Can you find it?![]()
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Setting is a subway station, but you can't get to the subway. It's there for effect only (which is fine with me :). Fairly fun. 2-6 players.![]()
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Pretty cool design. Would be very fun with 4-8 players. I like the towers and elevators. Also the long bridge... nice touch.![]()
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Nice, secret elevators and secret passages. Sniper points galore. Get the RPG and make that long jump. It's difficult, but definitely possible. And don't get run over by the annoying trolley. Playable with 2 people, but better with 4-8.![]()
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Square and water pools. Nice design of ceiling! Find the jetpack and get to places like on the outside wall... But I want more. I want to be able to go over the wall and run around. Oh well. 2-4 players recommended.![]()
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Goddamn HUGE level. Must have 6-8 players for it to be fun.
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Nice spaces, textures, and water. Nice explosions. Fun DukeMatch
level. Try it!![]()
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Big open area. Gets boring fairly quickly. Perhaps too many weapons.
Not much thought was needed to design this level. It works... for about
5 minutes.![]()
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Pretty boring as a single-player level, and DukeMatch isn't any better: spawn in a locked room! Fairly sparse level. 2-8 players, I guess.![]()
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This level annoyed me, except for a few good secrets. Check out the horror hall. It's pretty dull otherwise, sorry. 3-8 players, I'd recommend.![]()
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Bland, stripped down level. DukeMatch on rooftops or narrow passages between very tall buildings. A few nice places to hide. Nice bathroom stalls. 2-8 players.![]()
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Islands in the ocean/lake/whatever. Not a whole lot to do. Marc says: Lots o' trees keeping well with the theme but not sitting well in my stomache. I ran to the bathroom and vomited after playing this level. Trees flying by my face at 650 mph makes me sick. I think I've used too many words to describe this level already so...(2-6 players)![]()
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Nondescript level with lots of teleporters to boring places.![]()
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Large area with water and several levels of bridges that take you from one side to the other. However, look to the left and see default texture. Look to the right and see default texture. Look all around and see default texture. Oh well, it was fun for about 5 minutes.![]()
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Not too shabby. However it is so so so so so... average/mediocre. Nothing special to point out.![]()
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There are several files in the ZIP, but I'm only looking at "CHRIS.MAP" -- the others are not worth even looking at. CHRIS.MAP is very wierd. Strangest map yet. Walk outside in the middle of darkness and space. Doesn't live up to it's rather dull name. :-) More annoying than fun.![]()
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Small. Has potential to be fun, but probably doesn't have much staying
power for repeated DukeMatches.![]()
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Wide open area with ledges, and a separate room with weapons. Fairly boring.![]()
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Desolate, yes. Take a bunch of boring textures and slope the hell out of them.
There are pyramids, and strange places to hide. For using boring textures not
a bad effect. Still, it gets pretty annoying and dull fairly quickly.![]()
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Just slightly different from city.zip![]()
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Simplistic design. Small & cozy. No theme, no tricks, just a fast-paced, duke'em-out, blastfest kinda level.![]()
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Small, kinda boring...but not too bad for just 2 players. A pool in the center of the room, of course, for weapons. Nothing special here, sorry.![]()
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Decent structure. Very Small. Probably too small for more than 2 players.![]()
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Take a ride on the subway. Small and severe lack of weapons. Found
RPG ammo but the RPG is in a secret place! :-)![]()
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-HUGE- level. There are a bunch of cracks on walls that don't explode. Need 8 players on this level. But this level wouldn't be my first recommendation, sorry.![]()
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Square town, mostly under water. Kinda cute. :) Too much water here for my taste. Playability is low. Pretty well-designed, otherwise. You'll need 4-8 players for this map.![]()
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A couple of room with your normal stuff in it. The author says there are "hidden walls" and that it's "bigger than it seems." In the 5 minutes that we played it, we found just one non-blocking wall that obscured a small room with a single weapon. Supposedly there are 7 more such sniper points. Also, there's a "paranoid" room full of Dukes. Which one is real? :)![]()
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Very mazey. Too big for 2-3 players.![]()
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Mostly all close quarters. Wild and dangerous. Don't fall too far!!![]()
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Nice textures. Somewhat buggy. Also, don't fall down int the water, because there's no way back out! :)![]()
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Update from HOTELCA1 thru HOTELCA3. Small, courtyard area, and buildings with several floors. Rather boring level. A police car drives around in circles. Marc says: Smallish level. Boring. Dull. Sleepy. A cure for insomnia. 2-6 players.![]()
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Two levels here: Jeff1.map, which uses default texture too much. Not well
thought out. Urinals need to be 'r' keyed in build. And Jeff2.map which
have VERY buggy mirrors (mirrors facing mirrors) and other annoyances.![]()
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Small fenced-in junkyard. low on my pentium 100 in SVGA mode. Gets old quickly. I would have to say that it was a valiant effort, but it fails in many respects. The "great" secret goes nowhere.![]()
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Has custom user, defs, and game con files, although I don't know what FOR. This level didn't work for me. Very annoying and hard to stay alive. So odd it's interesting to play it alone, but not much more to actually play against someone. Need a fast Pentium for this level. 4-8 players.![]()
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A store/mart. Small and to the point. Good for 2 I suppose, but overall not that fun. I like jumping through the aisles. I also like the checkout conveyer belts, but that is about it.![]()
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I found this level fairly boring, I'm afraid. There's no real theme to it. Way too many sprites of women.![]()
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Plain & boring textures. Very big. many nooks and crannies to explore. Surprising passages add a pleasant twist. Need 4-8 players here.![]()
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Watch out for the pits: you can fall in and get stuck. The level could use some work on the textures. But I liked the fountain secret. Try 3-8 players.![]()
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One main room with interestingly-shaped obstructions, and one underwater
repository for weapons and ammo. Good modem level. Small. Nice crushing
elevators: look at the length of those stretched guts, yummy.![]()
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Rather boring textures and layout of level (except that it's shaped like a mushroom). Marc thinks it's shaped like a marijauna plant. Fun to play for a few minutes. Small: 2-4 players.![]()
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2-way train. Small and rather boring. Just a hallway with some rooms and a couple of places to hide. Was bored in about 5 minutes. Try 2-5 players in this one.![]()
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Square, boring level. Water/Pool in center with connecting pools in each corner. Entirely too symmetrical. Two players is enough here.![]()
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Circular. Big weapons way too accessible right away. Strange teleporters: End up high up and no way back except to fall to your death. 2-5 players.![]()
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Fall 60-dozen miles into a shallow pool of water and then jetpack back up. Get lost in a maze with green walls and get pissed off at the level. Some interesting ideas in this level (except for the maziness), but it wasn't put together too well. Not fun once you've seen the whole level once-over. 2-5 players.
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Not much to say here. Nothing exceptionally fun about it. Fairly dull.![]()
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Not my favorite level to say the least. Small, idiotic. Too many damned weapons. Whats that?? A teleporter? Cool.... oh it takes me nowhere of interest... nevermind. Skip it.![]()
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Contains a train, a deep well, and secret teleporters, some of which teleport you to oblivion. Marc says: Download, play and be annoyed... Please. That seems to be the only point to this level. This level should be renamed: annoying.map!! Right size for 3-5 players.![]()
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Moving platform that shoots at you. Odd since you can stand on it. That
is really the only thing interesting about this level.![]()
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Small and ugly. Used the default texture often. Little detail. An extremely poor attempt at a Fire Engine (I guess).![]()
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Basically two huge rooms with large pools to hide weapons. Very boxy, and shitty ceilings. Gets boring VERY quickly.![]()
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Hmm, at one spawn point you're on a stand, and if someone hits a switch, you get squished. That's the only semi-interesting thing here. The rest is rather boring. Many doors that don't open. Certainly not worth the time it takes to download all 705K. The bulk of this is a TILES file that's included. I don't remember seeing any new art, but I'm not very perceptive sometimes.![]()
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Interesting secret--go out into space and hang out w/ the space shuttle. Hmmm, but how do I get back? Can't figure it out, oh ok, KILL MYSELF...fun. I also like doors that swing open with the wall (smell the sarcasm?)![]()
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House-type level that's pretty sparse. Generally dull and boxy.![]()
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Tons of default textures. Needs a lot of work. Huge, wide-open area with a few trees and a bunch of underwater tunnels that take you to more boring places. Big level. 4-8 players recommended.![]()
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Buggy water, boxy water. Not TOO bad, but gets boring very easily.![]()
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Strange invisible blocking walls... Somewhat interesting. Exploding walls.![]()
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Square and quite boring.![]()
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Very dark, VERY NOISY and annoying. Small and simple level.![]()
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Circular and wide open rooms. Too many weapons and runs sloooow.![]()
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Looks to me like a first/unfinished level. Overall rather boring, and only somewhat playable. Default textures everywhere. No detail. 2-8 players.![]()
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Poor design. Not much fun. Annoying level. Shitty.![]()
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Recangle room, with two stories of floors made of vent covers. Shoot out both floors and end up on hot lava with no place to go. Nice idea in theory, but it doesn't work here. Too many sprites make it slow and annoying, too. 2 players.![]()
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Boredom. I'd comment more but that might make it sound interesting... Ok, alright. Lots of "trenches" in a big room to be bored with and fall into. Oh, and if you walk across a certain area, you get blow up if you're not at full strength. Recommended for 3-6 players.![]()
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Boring bunch of rooms connected by vents. Very little to do here. Hmm, maybe 4-8 players?![]()
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Weird level. Lots of secret rooms and teleporters. I saw scuba gear but no water. Did I miss it? Kinda annoying. Moving platform to darkness and back again.
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Poor textures. All in all fairly irritating. A water bug. :-)![]()
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I spawned in the water with no scuba gear in sight, and my friend spawned in a room next to the water with all the weapons in the world. In between was glass that wouldn't break, and we could never get to each other. I couldn't shoot him, but he could easily shoot me. (Not like I had any trouble running out of air and dying quickly anyway). What's the point of this level???![]()
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Boring level. Too open & boxy. Nothing to do.![]()
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No theme and extremely dull. I guess it's someone's first (shitty) level.![]()
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Nice firejets. But too many useless sprites and nothing to do, really.![]()
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Wide open, sparse rooms. Nothing to do. Probably someone's first level.![]()
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Not much here. Huge, U-shaped area with long halls. Weapons are scarce. Run and find the RPG first!! Hurry Hurry Hurry and then load a more interesting level!
E1M1 converted from a doom WAD. Not an original level, so not ratable.
Another doom WAD conversion.
Converted from DOOM.
Old Doom deathmatch level converted. Playability is good, but nothing special, really. Moderately fun for 2 players.
This is Duke E1L1 with all 10 weapons.
Just another crappy doom E1M1 level.
This is the best modification to E1L1 I've seen so far. It adds new rooms, many new teleporters, as well as many new weapons. If you like playing this E1L1 in DukeMatch, I would recommend trying this one!![]()
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