


Rating scheme:
- Pathetic level. Little attention to detail, buggy, and ugly. Worthless. Probably someone's first level.

- Playable, but overall a boring and hum-drum level.


- Decent level; kinda fun to play. But it lacks that special something to make it a definite keeper.



- Well designed level and fun to play. It's a keeper.




- A definite classic. Download this NOW!
KEY: D=DukeMatch level, S=Single-Player level
NOTE:These levels can be only
played with the registered version of Duke Nukem 3D. To run them, either run
setup and select "Select User Map" or else use the command line parameter:
DUKE3D -MAP MYLEVEL.MAP
Single-Player ONLY Levels
- 2009.zip (105K, S/Info) -





Wow, the first level to ever achieve my coveted 5.0 rating. This level is as good as or better then some of the levels in the registered game. I enjoyed it immensely. Just fucking GET IT!
- area51.zip (50K, S/Info) -





Excellent level. Perfectly designed. Lots of switches to add to the game's puzzle. Nice spaceship--excellent and original. Consistent theme throughout level. Many cool secrets. I really enjoyed this one!
- hexhouse.zip (63K, S/Info) -





Quite well-built. The last way you'd describe this level is "linear" or "boxy" ...excellent design. Huge level, and I got lost a lot. Fun puzzle, and perfect difficulty. Items are well-hidden.
- prisonr.zip (44K, S/Info) -





VERY fun level; nearly as good as levels in the registered game. I did notice a bug in the water, though. Well layed-out level. Teaser at beginning is great! Surprises galore. I really had fun playing this level.
- boom.zip (24K, S/Info) -




Fairly short level, but VERY well designed. Nice textures and well-shaded. This levels has LOTS of explosions, and lives up to its name. Contains its own music. Marc, on the other hand, thought it was too hard. Hmmmmm...
- discrete.zip (30K, View Info)
- 



Pretty well-layed-out level. Long explosion, and lots of secrets. If you don't do it just right, you can easily get trapped.
- factory.zip (53K, D/S/C/Info) -




This is a pretty well-built level. A lot of attention paid to detail. Other than a few minor bugs and inconsistencies, I really enjoyed this level. It makes a great DukeMatch level.
- holliday.zip (16K, S) -




Very well designed! Quite difficult to get past all the monsters, and a
nicely constructed puzzle, too. Finally, a fire engine in a place that
makes sense! Great hiding places for access cards. Fun level to play when
all your DukeMatching friends aren't home!
- kraven.zip (73K, S/Info) -




This is a greatly-updated version of HOLLIDAY.MAP. Cool level. Perfect difficulty and well sized. I still love the well-hidden keycards. :-)
- oasis.zip (34K, S/Info) -




Very long and difficult level, and quite fun. But some of the textures appear to be a bit out of whack. Could be a lot better with a little work, I think. Worth the download in my opinion, though.
- return.zip (28K, D/S/Info) -




Well built, excellent single player level. It's not too long, but you'll have
fun playing this level. Medium difficulty. Download this level now.
- allwest.zip (29K, S/Info) -




First half of this level has excellent design, but the second half lacks that special something...This is a fairly big level, and pretty fun all in all. You need to find just one access card. Give it a try.
- dstar.zip (28K, S/D) -




This level is really nicely designed. There are many towers with multiple levels of bridges spanning between them. But, it makes it fairly easy to get lost. I liked the trip-bomb traps. :) It takes quite a while to complete.
- hotel.zip (25K, View Info) -




Cool secrets. Fairly difficult. A few minor design flaws, but overall nice.
- nail.zip (17K, S) -




Reasonable length and difficulty. Decent layout. Fun.
- nailed.zip (22K, S) -




Bit better and more fun than nail.zip. Good use of elevators and secrets.
- school.zip (29K, View Info) -




Fairly decent layout of a school, but as such, there is no defined path for
the player to follow. There are three secrets to find. Long and confusing at
times, but fun. Good textures and theme. I only wish all those lockers
opened, as well as the curtains... oh well still fairly fun.
- dukeprox.zip (43K, S/D/Info) -



This is a pretty well layed-out level, but I didn't like playing it at all. There were a few cool secrets, but it was WAY too difficult. A TON of monsters, and only a few guns and VERY few power-ups. Maybe someone else would like it better.
- geo1.zip (7K, View Info) -



Short and sweet.
- jc_ruins.zip (18K, S/C/Info) -



Lots of explosions. Very difficult. Marc was quite annoyed by this level. I liked it a little more than he did. The rating for this level is a compromise. Check it out for yourself if you're so inclined.
- mymap.zip (5K, S) -



Fairly easy, unless you play the level in the wrong order, in which case you
can get easily stuck in a room with no exit.
- aadywarz.zip (5K, View Info) -



Not too bad for a first level. Seems like a little overkill with the
sprites and textures though. Good ideas but doesn't mesh well as a total
level. I found this level MORE fun as a DukeMatch level. :-)
To the author's credit: He encourages you to get ideas from this
level.
- atlantis.zip (13K, S/Info) -



This level is pretty well-designed, but QUITE difficult, if not impossible. I doubt the author of this level got through it without using cheat codes. Not much fun, really. Marc says it's just crap, but I think it could be quite a good level if the monsters and weapons were even out.
- flash01.zip (8K, View Info) -



Pretty short. More than one way to get to the exit. Moving sector at the
beginning. Rates about the same in DukeMatch, too.
- killfac.zip (8K, S/Info) -



Looks like a boxy, Doom-type level. Perhaps someone's first level. Nothing special here. A few minor surprises. Too many weapons and monsters, not enough ingenuity. Textures for doors are messed up.
- night1.zip (2K, S) -


Not much to say about this one. Probably someone's first level (and you know
what THAT means). :-)
- bunker2.zip (3K, S) -


Short and annoying.
- hol_hell.zip (2K, View Info) -


You start off where you must fall down a VERY long shaft into a pit of BOSS-infested water where you have no chance of survival. I couldn't even kill them all in GOD mode. VERY short level. Hint: try using the steroids to get from the
start to other side of the level. To the author's credit: It was his first level.
[ Back to the Duke Nukem 3D Page | Back to Mike's Home Page ]