general-tools-editart 2-07-2024 5F/676K © RTCM Corvin
This page houses tools generally related to Editart to help the
potential art editor.
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Filename and author | Size (kb) | Description | ||||||||
Art Tile Merger v1.3 (w/src) -=CHE@TER=- |
18.4 |
This tool allows you to patch game tile file TILES###.ART with the new
images; A program that allows you to replace images in TILES###. ART
files for games based on the Build engine. This is done through the use
of a specially created . ART file (diff) to the game files, which
allows, for example, to distribute your add-on or modification to the
game only in the form of new files instead of dragging the whole
TILES###. ART file, with all images, including standard ones (This also
reduces the size of such add-ons to the game). All the details of the
use are described in the documentation file "artmerge.txt". Note: This new .EXE file is a dual-executable: if you run it under DOS or DOSBox then DOS version will be executed and if you run it under Windows then Windows version will work. You can see what file part actually working by text "[DOS16]" or "[Win32]" after program version. Also a very convenient way to have to specify group file and all tile files will be looked inside it and extracted if needed. So this feature was added and now you don't need any separate tool to extract .ART files; If the game uses .GRP group files (Duke Nukem 3D, Exhumed/PowerSlave, Shadow Warrior, etc.) now you can modify files inside them too. And if the .ART files are in the games main folder (Blood, Witchaven 1, etc.) you can just use it there. artmerge update.art - will look for TILES###.ART in current folder Works For:
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ReBUILD Win ART
Tools (w/src) Mathieu Oliver and Timothy Hale |
Windows Command Line ART tools - 2 tools and their
documentation to convert ART files into a
series of TGA pictures, and the opposite. Tga2Art and Art2Tga ART-Tools-HOWTO.txt ART-Tools-HOWTO.htm Note: See blood-tools-artedit for WinGUI versions of these tools.
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bastART 1.1 (VB
src) Marijn Kentie |
61 | BastART is an art asset editor for Build Engine games, such as Duke
Nukem 3D. I wrote it as an exercise in binary file I/O and bitmapping. BastART is a .ART file editor for Windows. It includes core
EditART tile editing functionality, and some enhanced and new functions. You
may need Visual Basic 6 Runtime files installed in order for this program to
work properly, it works on Windows 7 64 bit last checked. Features
Usage You need a palette file for the ART file you want to load. Palettes can be in Windows .PAL format, or Build .DAT format. After loading a palette (it's colors will appear in a bar), you're able to load an art file, or create a new one. When creating a new one, an empty 256-tile file is created. When you have loaded a palette, you're also able to save that palette again. This allows for converting between palette formats. To quickly select the tile you want to view, you can access the Browser from the "View" menu. In this menu you can also enable the alignment crosshair, or change the rendering scale of the tiles. When you have selected the correct tile, you can use the functions from the "Tile" menu on it:
Compatibility The program has been tested with the following games' art files:
Of course, it's 100% compatible with EditART as well.
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Build ART Files Editor (BAFed)
v1.160 (src inc) M210 |
453 | Program written on Java; requires Java
installed on your computer. Combines BASTart and DukeRes programs, with
other palettes supported and comfortable GUI like Dukeres. 1. 32bit image
will automatically converted to choosen palette. Update...v1.13
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EDITART Two v2.1 (src inc) Malone3D |
104 | This version is capable of creating up to
15,360 tiles (60 files. Art) and was designed for DOS EDuke version 2.1, but it works with all ports. The source code is compiled with OpenWatcom. Note: To run this editart DOS4GW.EXE needs the extender installed in the same folder. Includes modified names.h file.
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