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general-tools-editart   3-19-2025    5F / 676K    © RTCM Corvin This page houses tools generally related to Editart to help the
potential art editor. 
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| Filename and author | Size (kb) | Description | ||||||||
| Art Tile Merger v1.3 (w/src) -=CHE@TER=- | 18.4 | This tool allows you to patch game tile file TILES###.ART with the new 
		images; A program that allows you to replace images in TILES###. ART 
		files for games based on the Build engine. This is done through the use 
		of a specially created . ART file (diff) to the game files, which 
		allows, for example, to distribute your add-on or modification to the 
		game only in the form of new files instead of dragging the whole 
		TILES###. ART file, with all images, including standard ones (This also 
		reduces the size of such add-ons to the game). All the details of the 
		use are described in the documentation file "artmerge.txt". Note: This new .EXE file is a dual-executable: if you run it under DOS or DOSBox then DOS version will be executed and if you run it under Windows then Windows version will work. You can see what file part actually working by text "[DOS16]" or "[Win32]" after program version. Also a very convenient way to have to specify group file and all tile files will be looked inside it and extracted if needed. So this feature was added and now you don't need any separate tool to extract .ART files; If the game uses .GRP group files (Duke Nukem 3D, Exhumed/PowerSlave, Shadow Warrior, etc.) now you can modify files inside them too. And if the .ART files are in the games main folder (Blood, Witchaven 1, etc.) you can just use it there. artmerge update.art - will look for TILES###.ART in current folder Works For: 
 
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| ReBUILD Win ART 
		Tools (w/src) Mathieu Oliver and Timothy Hale | Windows Command Line ART tools - 2 tools and their
		documentation to convert ART files into a 
		series of TGA pictures, and the opposite. Tga2Art and Art2Tga ART-Tools-HOWTO.txt ART-Tools-HOWTO.htm Note: See blood-tools-artedit for WinGUI versions of these tools. 
 
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| bastART 1.1 (VB
    src) Marijn Kentie | 61 | BastART is an art asset editor for Build Engine games, such as Duke 
	Nukem 3D. I wrote it as an exercise in binary file I/O and bitmapping. BastART is a .ART file editor for Windows. It includes core
    EditART tile editing functionality, and some enhanced and new functions. You 
	may need Visual Basic 6 Runtime files installed in order for this program to 
	work properly, it works on Windows 7 64 bit last checked. Features 
 Usage You need a palette file for the ART file you want to load. Palettes can be in Windows .PAL format, or Build .DAT format. After loading a palette (it's colors will appear in a bar), you're able to load an art file, or create a new one. When creating a new one, an empty 256-tile file is created. When you have loaded a palette, you're also able to save that palette again. This allows for converting between palette formats. To quickly select the tile you want to view, you can access the Browser from the "View" menu. In this menu you can also enable the alignment crosshair, or change the rendering scale of the tiles. When you have selected the correct tile, you can use the functions from the "Tile" menu on it: 
 Compatibility The program has been tested with the following games' art files: 
 Of course, it's 100% compatible with EditART as well. 
 
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| Build ART Files Editor (BAFed) 
	v1.160 (src inc) M210 | 453 | Program written on Java; requires Java 
	installed on your computer. Combines BASTart and DukeRes programs, with 
	other palettes supported and comfortable GUI like Dukeres. 1. 32bit image 
	will automatically converted to choosen palette. Update...v1.13 
 
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| EDITART Two v2.1 (src inc) Malone3D | 104 | This version is capable of creating up to 
	15,360 tiles (60 .ART files) and was designed for DOS EDuke version 2.1, but it works with all ports. The source code is modified and compiled with OpenWatcom from Ken Silverman's src. Note: To run this editart it needs the DOS4GW.EXE extender placed in the same folder. Includes a modified names.h file. 
 
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