Map Name:       Fauxpas.MAP
Version:        V1.1
Author:         Kryz
Date:           June, 1997
Difficulty:     no different Difficulty settings available. It's not too 
                challenging a level, no nerve-tearing riddles and no turds.
                So stay calm (or rather: play it in deathmatch mode) !!!
Play Options:   Single Player, Death Match
AOP:            1 or 3-8
email:          fe5y283@public.uni-hamburg.de   

EXPLANATIONS
Well, this is supposed to be my answer to all those maps done by John Weber 
(they ARE getting better, still he is not making use of TextureAlignment, 
which results in nasty graphical disorder).
It has always been one idea of mine to build a castle-like map, and the very
realistic textures of RR make it easy to do so.
Again (and like Pentagon.map), I built it mainly for deathmatch (my favourite 
mode of playing 3d-shooters), but this time I paid much attention to making it 
playable in single player mode, too. I went through the level many times, added 
a monster here or some ammo there and finally came to the point, where my own 
creation starts to annoy me. That's pretty normal and, in fact, the expected. 
It's always the same. Each time I build a map, sooner or later I reach a point
where I can't stand working on the map any longer. So, here's as far as I've
come this time.

I know that there are weaknesses in Fauxpas.map. 
Especially, talking about SHADING sets my teeth on edge! I have read a 
manual dealing with perspective, light & shadow, and theoretically I do know
how to correctly and realistically shade a map. However, so many BUILD-errors 
keep happening whenever I try to do some serious shading work...
 
Sorry for the poor sky and outdoor-design! I still haven't found out how to
build a neat, error-free "open air"-area. Parallaxing is a thorn in my side,
although it CAN look phantastic (if it works). 

KNOWN BUGS and STUFF
- Yes, I know that the door sounds are not synchronized with the closing speed.
- Yes, I know, the sleeping-room-door or the movable book case make no 
sound at all (they are silent do-not-let-them-know-versions).
- I already begged your pardon for the poor shading, didn't I?
- ...
All these are minor bugs and ones that do not make game play impossible or
excessively painful. 
If you spot any severe bugs let me know.
Send me an email with your list of "loves and hates" concerning Fauxpas.map,
so that I may change things for a future release of it.

CHANGES FROM V1.0 TO V1.1
- In V1.0 you were able to open a small passage door in the kitchen with a
switch and jump out, but not in again. Now you can jump in and out till the 
cows come home. 
- The dogs in the cellar reacted somewhat stupid: they always jumped into the
water if you waited long enough. Substituted the water with solid ground. Not
cool, but dog-proof.
- Added some echo in the cellar area
- Changed the front area into underwater+fishinghut
- If you used the switch for the kitchen passage door, you simultaneously set
the dogs free (BIG mistake!). Changed a Activator/Switch Lotag.
- Made one "Guardtower" accessible.

Okay, (nevertheless) have fun. 

Kryz