src-blood-specs Version 7-05-2014 Release 5 10F/
282KB (c) RTCM Corvin
Blood Source Code, Specifications and File Formats. There are more related file formats and specs found in other archives, such as source downloads for other games.
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Filename and author | Size (kb) | Description |
QAV and
SEQ Formats Reasearched by BME , Cosmo |
1.93 | Descriptions of SEQ and QAV formats.
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SURFACE and
VOXEL DAT Formats Researched by BME/ILMHB |
1 | the SURFACE.DAT file is really easy; there's 1 byte for
each surface type so...
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Blood's .DEM file format Monolith Productions |
3 | (For Blood 1.10 and above demo's) This is the documentation provided on the .dem format that blood uses for it's demos. It came with 1.21 One Whole Unit.
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THE .MAP FILE FORMAT Matt Saettler |
2 | The BUILD .map( Custom v7) format, more specifically. This article discusses the inner workings and nuances of it.
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Blood Map
Format Matt Saettler, ReBUILD |
3 | Custom v7
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Blood Map
Offsets and Tool-Map Inside Matt Saettler, ReBUILD, JM, Flanker, ? |
266 | Here is an attempt to create a complete specification of
the format, to put an end to this matter, and to help those who are going to
use the maps BLOOD in their projects. Also, it may be useful for Delphi program allows you to view the decrypted contents of the card, compare the two maps, apparently you can't change anything with the program itself.
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THE .SFX FILE FORMAT MBDYProductions / Monolith |
3 | This is the documentation provided on the .sfx format that blood uses for
it's sound headers. It gets spit out when you use winbarf apparently. The Sfx file can be used in two ways. One, a holder for wav files. Two, a compressed speech file format. Both are explained in this document.
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Blood SFX
Format ReBUILD |
3 | SFX and RAW
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THE .RFF FILE FORMAT Matt Saettler |
5 | The .RFF file format is used in Blood to store the game's resources like
maps (.map) and sounds (.raw and .mid).
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Blood RFF
Format Matt Saettler, ReBUILD |
3 | v2.0 , v3.0 , v3.1 RFF Formats
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