src-build-mod-win Version 10-25-2014 Release 10 16F/
12.6M (c) RTCM Corvin
Source Code, BUILD Windows Tools and Engines based on Ken Silverman's source.
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Filename and author | Size (kb) | Description |
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JonoF's
WinBuild v10-9-2005
(src inc) Jonathon Fowler |
1.86M | Win32 executables for the JFBuild port of the KenBuild test
game. THIS IS NOT DUKE3D! This is a release of the source code to my port of Ken Silverman's Build game engine [1]. The port intends to bring the engine source up to speed so that it may be used more easily with modern operating systems on the x86 platform, like Microsoft Windows and *nix-like ones such as Linux and BSD. WinBuild is the name I give to the Windows target of this port. It uses native Windows APIs like DirectX and the GDI to provide close interaction with Windows for the sake of performance. I have also developed a more platform-independent layer for use on systems other than Windows by way of the Simple Direct-media Layer (SDL) [2]. This layer should assist as a basis for further system ports or for easier implementation on the platforms SDL supports. Work on this port is a continuing process. I welcome the contributions of programmers who have something they'd like to add (or fix). Includes: jfbuild_src_20051009.zip - Source snapshot of JFBuild engine port. REQUIRED FOR COMPILING JFDUKE3D AND JFSW! kenbuild_data.zip - Ken Silverman's data set for the KenBuild test game. Use with the WinBuild binaries.
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POLYTEX
(src inc) Ken Silverman |
220 | POLYTEX.ZIP (225,760 bytes, 12/24/2005): POLYTEX engine demo
and source code. At one time, this was an exciting project that was going to
be the next generation of Build. I started writing a polygon engine in late
1994 in order to keep up with Id Software's next game (Quake 1). Read the
included text file to find out what happened.(Win32)
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XGroup v1.02.0003 Krado / KradoVision Software 2004 |
133 | Grp-Xtrax / MakeGroup - Windows kgroup and kextract combine
tool
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XGroup v 1.00.0004 (Includes source) Krado / KradoVision Software 2003 |
105 | Grp-Xtrax / MakeGroup - Windows GUI kgroup and kextract combine tool Grp-Xtract - It will only extract one file at a time or a batch by it's extension. You don't have to copy files back and forth unless you do not wish for something to be overwritten. MakeGroup - window's version of Ken Silverman's kgroup.exe. This part of the program is for making GRP files for the games Redneck Rampage and Redneck Rampage Rides Again. However, I believe you can also use it for other Build Engine games such as Duke Nukem 3d etc... At least I did.
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ReBUILD
Windows xtract v0.0 7-10-2001 (inc src) Timothy Hale, Mathieu Olivier |
344 | Windows Command Line Tool. This program is designed to extract the palette.dat file, any art files, and any maps in a build engine group (grp) file. It is packaged with the dukeconv program, which will convert all your build engine map files over to the intermediate map format used by Quake 1/2 and Half-Life.
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ReBUILD
Windows KTools (src inc) Mathieu Olivier |
45.2 | Windows Command Line Tool. Handle BUILD group files (*.GRP) Includes:
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ReBUILD
Windows Convmap (src inc) Ken Silverman, Mathieu Olivier |
98.9 | Windows Command Line Tool. Use CONVMAP6 and CONVMAP7 to convert Build maps to a NEWER format. Includes:
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glbuild.zip
v1.0.1.8, 09/3/2003 (no
source) Matt Hildred |
109 | A Win32 Build Editor in the works GLBuild supports 3D acceleration through OpenGL. When you first start GLBuild, you will need to select your DUKE3D.GRP file from the File menu. Alternatively it will search for DUKE3D.GRP in the same directory. Masked walls have been implemented. Wall and sprite
translucence has been implemented as well. Next I will finish sprite hitscan
and clipping.
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glduke28b.zip | 2.4M | (no source)
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glduke24b.zip
(inc source) Jean-Philip Desjardins |
886 | Work in progress
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Shaw's
Nightmare WinBeta Micheal Muniko / Mickey Productions |
1.49M | (no source) Based on "icculus" BUILD version
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BUILD-engine-08012001.zip Ryan C. Gordon & company |
939 | "icculus" BUILD and Tools for Linux and Win32
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BUILD-win32bins-05292001.zip Ryan C. Gordon & company |
948 | "icculus" BUILD and Tools for Linux and
Win32
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BUILD-utils-09042000.zip Ryan C. Gordon & company |
68 | "icculus" BUILD and Tools for Linux and Win32
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OpenDuke-0.0.1alpha (src
inc) Rusty Wagner, Dan Olson |
2.25M | OpenDuke was originally developed by Rusty
Wagner for Win32, it is an attempt to create a cross-platform clone of Duke
Nukem 3D, OpenDuke requires SDL, SDLmixer, Opengl, and an X86 architecture
to compile; However, it can be run with the software renderer for those
without 3d acceleration.
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rustywduke.zip (src inc) Rusty Wagner |
782 | Rusty already had a game engine that he'd been
writing, so he modified it to load the Duke 3D maps. He also added menus, a
console and some other cool stuff. The result is actually quite good. Duke
3D maps look very nice when rendered using OpenGL or Direct3D....looks great
at 1600x1200 in Direct3D and the sound and music work great in WinXP. The
mouse works too...
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