src-duke3d-mod-win v6-18-2018 Release 13
12F/
28.8M © RTCM Corvin
Source Code: Duke3D Windows Modifications, based on 3DR released source code. Note: See JonoF's source ports under JFDuke in the right navbar for his port based on the Duke3D source code.
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Filename and author | Size (kb) | Description |
NEW WN32 PORTS |
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Chocolate Duke3D v1.0
(src inc) Fabien Sanglard |
1.87M | a port (based on xDuke) of Duke Nukem 3D
aimed at education. The main goal is to clarify the code so programmers
can extract knowledge easily and get a better idea of what it was to
program game engines in the 90s. Like an archeologist working on bones it was important to keep things the way they were and only the "dust" has been removed...
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hDuke v17a
Hunter |
2.57M | hDuke is a merge of pDuke and xDuke.
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xDuke
v19.8 Aug. 2010 (src inc: v19.7.1) Matthieu Klein, TURRICAN |
1.27M | xDuke: a simple free Duke Nukem 3D port for Windows Based on Rancidmeat/Icculus port. xDuke port tries to focus on the original gameplay as much as possible. Try playing an old recorded Atomic demo file. It works at 99%. This is because xDuke behaves exactly as the old DOS duke used to behave for a given sequences of keypresses - demo files are in fact a record of keypresses - Two features as disabling the weapon autoswitch and removing the weapon models were made available as heavily demanded by players. These 2 options *don’t add* new features. They block or remove existing features only. They are strictly local and won’t affect the opponents’ gameplay.
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Evil Pandy 3D
vMarch 4 2004 Team |
198 | an overhaul/modification of Duke Nukem 3D
Atomic Edition using the source code provided by 3DRealms. The objective
of this project is to improve upon the interface and gameplay, and to
apply these changes to a new game in Duke style.
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Duke3d_W32
build 20.3 (src inc) rancidmeat/Bargle |
7.6M | Duke3d_w32 is a port of Duke3d to the Win32 platform. Includes: duke3d_w32.chm.zip , duke3d_w32_patch_20.1.zip , duke3d_w32_patch_20.2.zip , duke3d_w32_patch_20.3.zip , and maps by Bargle and friends.
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BuildLib v0.9(dev)
1-13-2003 rancidmeat/Bargle, David Koenig |
76 | BuildLib is a C++ library for accessing Build-Engine
file formats, such as Group, Art, Map and Palette files. The Build Engine was used on games such
as Duke Nukem 3D, and Blood. Full source to the library is included in the tar.gz file.
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icculus (cooljeanius) -src (src only) Ryan C. Gordon & company |
2.54M | Icculus - Duke3D Game and BUILD Engine
source code.
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glDukeNukem3D v052b Jean-Philip Desjardins |
378 |
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Blood32 Alpha 4
(src inc) IceColdDuke |
2.5M | Project to recreate Blood using the Icculus
build engine port.
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WinBlood Dev
Release 0.13 05/04/2003 "tchernobog" |
7.7M | NOTE: THIS IS NOT A PLAYABLE RELEASE. FOR DEVELOPERS ONLY.
NOTHING LOOKS, PLAYS OR SOUNDS RIGHT winBlood is a total conversion (TC) and source mod
for Duke Nukem 3D of Monolith's original shooter Blood. With the recent release of the
Duke Nukem source code it is now possible to create a stable windows port of the game,
complete with modern sound, graphics and networking. winBlood builds on the existing code
to bring you the full Blood experience for modern versions of Windows.
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Winblood 1.7 (src inc) Justin |
759 | I think this is based on Rancidmeat/Icculus port.
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cDuke3D 1.5.1
(src inc) Colourless |
1.39M | Special Features
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