src-eduke32-faqs-mapster32 Version 6-09-2017 Release 7 7F/
25.8M (c) RTCM Corvin
EDuke32 Mapster32 FAQs
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Filename and author | Size (kb) | Description |
FAQs |
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CONfetti Demo Map Paul Monteray aka High Treason |
13 | CONfetti is a supplementary CON
file for use with EDuke32 and the Polymer rendering engine, it's purpose
is to give mappers more control over the Polymer lights (SE49 and SE50)
that they might place in their maps. It is intended to be distributed
with maps and is easy to set up.
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MickyC's Speed
Mapping Guide v11-04-2016 MickyC |
67.1 | If you’ve ever made a few maps
in build, you’d know that if you build something slowly, it starts to
take its toll on your motivation. You’d also remember that when you
first started out, it took you ages to make that one bland, small, yet
horribly oversized map with texturing issues a-plenty, only to see the
pro’s pumping out high quality work within a month. If you’re fed up
with doing the same task over and over, wishing that you could do it all
in one go, there’s a good chance you can! And this guide is for you.
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Hub Maps
January 15, 2009 Dan Gaskill (DeeperThought) |
10 | These are the instructions for how
to use DeeperThought’s map caching mod for EDuke32. Map caching is a feature
added to EDuke32 by TerminX, and it allows the state of maps to be saved, so
that you can return to the saved maps later in the game and they will be
exactly as you left them. The map caching mod enables the mapper to use this
feature pretty much the way it works in the Half Life series.
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Duke Nukem 3D Informational Suite v7.3 Ryan Lennox |
22.3M | Very detailed, rich illustrated
HTML guide to BUILD and Mapster32.
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True Room over Room Philipp Kutin |
1.8M | TROR - multiple sectors can be
stacked on top of each other. Because they're at their actual position,
'true' RoR.
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TROR Island Sector
Tutorial Helixhorned |
1.59M | Illustrated tutorial
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TROR scissoring Micky C |
18.3 | gives a rough method of how to
implement something I call "TROR scissoring". Scissoring involves the
use of (sometimes multiple) angled TROR sectors to allow TROR in a
localized area without extending the entire zone.
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