gamevar x 0 1 
gamevar y 0 1 
 
onevent EVENT_DISPLAYWEAPON 
    setvar x 160 
    setvar y 100  // x and y will take experimentation 
    addvarvar x weapon_xoffset 
    subvarvar x looking_angSR1 
    addvarvar y looking_arc 
    subvarvar y gun_pos 
    myospal x y <tilenum> 0 1024 0 // change the 1024 to 1025 or 1057 if you need more transparency 
endevent

