View source for Event list - EDukeWiki

# View source for Event list

← Event list

You do not have permission to edit this page, for the following reasons:

- The action you have requested is limited to users in the group: Users.
- You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

{{EDuke32 Intro}} {| cellpadding="0" cellspacing="0" border="0" width="100%" | valign="top" style="border-right: none; padding: 0.6em;" | This is a list of every event in the current release of EDuke32. All [[events]] are accessed using the [[onevent]] command. | width="1%" nowrap="nowrap" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> <sup>[2]</sup> may recurse<br/> <sup>[3]</sup> no current player set |} {| cellpadding="0" cellspacing="0" border="0" width="100%" | width="33%" valign="top" style="border-right: none; padding: 0.6em;" | Misc events *[[EVENT_INIT]]<sup>[1][3]</sup> *[[EVENT_NEWGAME]]<sup>[1]</sup> *[[EVENT_ENTERLEVEL]]<sup>[1][3]</sup> *[[EVENT_LOADGAME]]<sup>[1]</sup> *[[EVENT_SAVEGAME]]<sup>[1]</sup> *[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup> *[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup> *[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> *[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup> *[[EVENT_CHEATGETHEAT]]<sup>[1]</sup> *[[EVENT_CHEATGETHOLODUKE]]<sup>[1]</sup> *[[EVENT_CHEATGETJETPACK]]<sup>[1]</sup> *[[EVENT_CHEATGETSCUBA]]<sup>[1]</sup> *[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup> *[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup> *[[EVENT_SOUND]]<sup>[1][2]</sup> *[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> *[[EVENT_CUTSCENE]]<sup>[1][2]</sup> *[[EVENT_MOVESECTOR]] *[[EVENT_MOVEEFFECTORS]] Screen drawing events (in-game) *[[EVENT_DISPLAYSTART]]<sup>[1]</sup> *[[EVENT_DISPLAYROOMS]]<sup>[1]</sup> *[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup> *[[EVENT_DISPLAYCAMERAOSD]]<sup>[1]</sup> *[[EVENT_DISPLAYSBAR]]<sup>[1]</sup> *[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup> *[[EVENT_DISPLAYFIST]]<sup>[1]</sup> *[[EVENT_DISPLAYKNEE]]<sup>[1]</sup> *[[EVENT_DISPLAYKNUCKLES]]<sup>[1]</sup> *[[EVENT_DISPLAYSCUBA]]<sup>[1]</sup> *[[EVENT_DISPLAYTIP]]<sup>[1]</sup> *[[EVENT_DISPLAYACCESS]]<sup>[1]</sup> *[[EVENT_DISPLAYWEAPON]]<sup>[1]</sup> *[[EVENT_DRAWWEAPON]]<sup>[1]</sup> *[[EVENT_DISPLAYSPIT]]<sup>[1]</sup> *[[EVENT_DISPLAYREST]]<sup>[1]</sup> *[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup> Screen drawing events (menus) *[[EVENT_GETMENUTILE]]<sup>[1]</sup> *[[EVENT_DISPLAYMENU]]<sup>[1]</sup> *[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup> *[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup> *[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup> *[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup> Screen drawing events (special screens) *[[EVENT_GETLOADTILE]]<sup>[1]</sup> *[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup> *[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup> *[[EVENT_LOGO]]<sup>[1]</sup> | width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | Actor controlling events *[[EVENT_LOADACTOR]]<sup>[3]</sup> *[[EVENT_EGS]]<sup>[2]</sup> *[[EVENT_SPAWN]]<sup>[2]</sup> *[[EVENT_GAME]] *[[EVENT_PREGAME]] *[[EVENT_KILLIT]]<sup>[2]</sup> *[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> Global events *[[EVENT_PRELEVEL]] *[[EVENT_PREWORLD]] *[[EVENT_WORLD]] Player controlling events *[[EVENT_RESETPLAYER]] *[[EVENT_RESETWEAPONS]] *[[EVENT_RESETINVENTORY]] *[[EVENT_DAMAGEHPLANE]] *[[EVENT_INCURDAMAGE]] *[[EVENT_DOFIRE]] *[[EVENT_GETSHOTRANGE]] *[[EVENT_GETAUTOAIMANGLE]] *[[EVENT_CHANGEWEAPON]] *[[EVENT_CHECKTOUCHDAMAGE]] *[[EVENT_CHECKFLOORDAMAGE]] | width="33%" valign="top" style="border-left: none; padding: 0.6em;" | Input controlling/activated events *[[EVENT_AIMDOWN]] *[[EVENT_AIMUP]] *[[EVENT_CROUCH]] *[[EVENT_FIRE]] *[[EVENT_FIREWEAPON]] *[[EVENT_HOLODUKEOFF]] *[[EVENT_HOLODUKEON]] *[[EVENT_HOLSTER]] *[[EVENT_INVENTORY]] *[[EVENT_INVENTORYLEFT]] *[[EVENT_INVENTORYRIGHT]] *[[EVENT_JUMP]] *[[EVENT_LOOKDOWN]] *[[EVENT_LOOKLEFT]] *[[EVENT_LOOKRIGHT]] *[[EVENT_LOOKUP]] *[[EVENT_MOVEBACKWARD]] *[[EVENT_MOVEFORWARD]] *[[EVENT_NEXTWEAPON]] *[[EVENT_PRESSEDFIRE]] *[[EVENT_PREVIOUSWEAPON]] *[[EVENT_PROCESSINPUT]] *[[EVENT_QUICKKICK]] *[[EVENT_RETURNTOCENTER]] *[[EVENT_SELECTWEAPON]] *[[EVENT_SOARDOWN]] *[[EVENT_SOARUP]] *[[EVENT_STRAFELEFT]] *[[EVENT_STRAFERIGHT]] *[[EVENT_SWIMDOWN]] *[[EVENT_SWIMUP]] *[[EVENT_TURNAROUND]] *[[EVENT_TURNLEFT]] *[[EVENT_TURNRIGHT]] *[[EVENT_USE]] *[[EVENT_USEJETPACK]] *[[EVENT_USEMEDKIT]] *[[EVENT_USENIGHTVISION]] *[[EVENT_USESTEROIDS]] *[[EVENT_WEAPKEY1]] *[[EVENT_WEAPKEY10]] *[[EVENT_WEAPKEY2]] *[[EVENT_WEAPKEY3]] *[[EVENT_WEAPKEY4]] *[[EVENT_WEAPKEY5]] *[[EVENT_WEAPKEY6]] *[[EVENT_WEAPKEY7]] *[[EVENT_WEAPKEY8]] *[[EVENT_WEAPKEY9]] |} [[Category:Event manipulation]] [[Category:Scripting documentation]]

Template used on this page:

- Template:EDuke32 Intro (view source)

Return to Event list.

Retrieved from "http://wiki.eduke32.com/wiki/Event_list"