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'''''mdflags''''' is a [[bitfield]] containing toggles affecting drawing of sprites. These flags never affect the actual gameplay, and as such do not have to be synchronized. [[Maphack Language|Maphacks]] are the primary users of mdflags. mdflags is available for the [[Members of the sprite and hittype structures|spriteext]] and [[Members of the wall structure|wall]] structs. Bit values for mdflags are: {| {{prettytable}} !Value!!Label!!Description!! |- |1 |[[Maphack Language#notmd|SPREXT_NOTMD]] |Force sprite be displayed as sprite, instead of a model. |- |2 |[[Maphack Language#nomdanim|SPREXT_NOMDANIM]] |No model animation. |- |4 |[[Maphack Language#away1|SPREXT_AWAY1]] |? |- |8 |[[Maphack Language#away2|SPREXT_AWAY2]] |? |- |16 |SPREXT_TSPRACCESS |Process in [[EVENT_ANIMATESPRITES]]. |- |32 |SPREXT_TEMPINVISIBLE |? |- |} [[Category:Bitfields]] [[Category:EDuke32 specific commands]] [[Category:Sprite manipulation]]

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