Ifbulletnear - EDukeWiki

# Ifbulletnear

From EDukeWiki

ifbulletnear { do something } else { do something else }

If condition returning 'true' if a projectile is near the actor. In the case of hitscan projectiles (such as SHOTSPARK1), it returns true if the point of impact is near the player.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Ifbulletnear&oldid=8029"
Categories:

- Duke3D 1.3/1.5 commands
- Sprite manipulation
- If conditions