Palfrom - EDukeWiki

# Palfrom

From EDukeWiki

palfrom <intensity> <red> <green> <blue>

This command is used to flash the screen a given color. It modifies the pals and pals_time members of the player structure.

<intensity> is a number from 0-63, denoting how opaque the color is. 0 is no color, 64 is full color.

<red> is a number from 0-64, denoting how red the color is. 0 is no red, 64 is full red.

<green> is a number from 0-64, denoting how green the color is. 0 is no green, 64 is full green.

<blue> is a number from 0-64, denoting how blue the color is. 0 is no blue, 64 is full blue.

EXAMPLES:

    palfrom <intensity> 64 // Red
    palfrom <intensity> 0 64 // Green
    palfrom <intensity> 0 0 64 // Blue
    palfrom <intensity> 32 16 // Brown
    palfrom <intensity> 64 32 // Orange
    palfrom <intensity> 64 64 // Yellow
    palfrom <intensity> 64 0 64 // Purple
    palfrom <intensity> 0 64 64 // Aqua
    palfrom <intensity> 32 32 32 // Gray
    palfrom <intensity> 64 64 64 // White

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Palfrom&oldid=10099"
Categories:

- Duke3D 1.3/1.5 commands
- Player manipulation