Console commands - EDukeWiki

# Console commands

From EDukeWiki
Revision as of 23:22, 7 April 2008 by 68.124.78.135 (talk)

Variables
crosshair | enable/disable crosshair
cl_autoaim | enable/disable weapon autoaim
cl_automsg | enable/disable automatically sending messages to all players
cl_autovote | enable/disable automatic voting
cl_deathmessages | enable/disable multiplayer death messages
cl_democams | enable/disable demo playback cameras
cl_drawweapon | enable/disable weapon drawing
cl_idplayers | enable/disable name display when aiming at opponents
cl_messagetime | length of time to display multiplayer chat messages
cl_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time
cl_mousefilter | amount of mouse movement to filter out
cl_showcoords | show your position in the game world
cl_showfps | show the frame rate counter
cl_smoothinput | enable/disable input smoothing
cl_viewbob | enable/disable player head bobbing
cl_weaponsway | enable/disable player weapon swaying
cl_weaponswitch | enable/disable auto weapon switching
cl_angleinterpolation | enable/disable angle interpolation
r_anamorphic | enable/disable widescreen mode
r_projectionhack | enable/disable projection hack
r_precache | enable/disable the pre-level caching routine
snd_ambience | enables/disables ambient sounds
snd_duketalk | enables/disables Duke's speech
snd_fxvolume | volume of sound effects
snd_mixrate | sound mixing rate
snd_musvolume | volume of midi music
snd_numbits | sound bits
snd_numchannels | the number of sound channels
snd_numvoices | the number of concurrent sounds
snd_reversestereo | reverses the stereo channels
astub.c
addpath <path> | adds path to game filesystem
echo [text] | echoes text to the console
editorgridextent | sets the size of the 2D mode editing grid
exec <scriptfile> | executes a script
fileinfo <file> | gets a file's information
gamma <value> | changes brightness
initgroupfile <path> | adds a grp file into the game filesystem
noclip | toggles clipping mode
quit | exits the game immediately
sensitivity <value> | changes the mouse sensitivity
baselayer.c

setrendermode <number>

sets the engine's rendering mode.

Mode numbers are:
0 - Classic Build software
1 - Polygonal flat-shaded software (deprecated)
2 - Polygonal textured software (deprecated)
3 - Polygonal OpenGL

screencaptureformat | sets the output format for screenshots (TGA or PCX)
novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels
usevoxels | enable/disable automatic sprite->voxel rendering
hicsetpalettetint | sets palette tinting values
glinfo | shows OpenGL information about the current OpenGL mode
build.c
restartvid | reinitialise the video mode
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode
osd.c
listsymbols | lists all the recognized symbols
help | displays help on the named symbol
osdrows | sets the number of visible lines of the OSD
clear | clears the console text buffer
osdcmds.c
changelevel <volume> <level> | warps to the given level
map <mapfile> | loads the given user map
addpath <path> | adds path to game filesystem
cl_statusbarscale | changes the status bar scale
cmenu <#> | jumps to menu
echo [text] | echoes text to the console
exec <scriptfile> | executes a script
fileinfo <file> | gets a file's information
gamma <value> | changes brightness
health|weapons|ammo|armor|keys|inventory> | gives requested item
god | toggles god mode
initgroupfile <path> | adds a grp file into the game filesystem
name | change your multiplayer nickname
noclip | toggles clipping mode
quit | exits the game immediately
rate | sets the multiplayer packet send rate, in packets/sec
restartsound | reinitialises the sound system
restartvid | reinitialises the video mode
sensitivity <value> | changes the mouse sensitivity
setvar <gamevar> <value> | sets the value of a gamevar
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties
usejoystick | enables input from the joystick if it is present
usemouse | enables input from the mouse if it is present
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode
polymost.c
glusetexcompr | enable/disable OpenGL texture compression
glredbluemode | enable/disable experimental OpenGL red-blue glasses mode
gltexturemode | changes the texture filtering settings
gltextureanisotropy | changes the OpenGL texture anisotropy setting
gltexturemaxsize | changes the maximum OpenGL texture size limit
gltexturemiplevel | changes the highest OpenGL mipmap level used
glpolygonmode | debugging feature
glusetexcache | enable/disable OpenGL compressed texture cache
usetexcachecompression | enable/disable compression of files in the OpenGL compressed texture cache
glmultisample | sets the number of samples used for antialiasing (0 = off)
glnvmultisamplehint | enable/disable Nvidia multisampling hinting
r_shadescale | multiplier for lighting
r_depthpeeling | enable/disable order-independant transparency
r_peelscount | sets the number of depth layers for depth peeling
r_curpeel | allows to display one depth layer at a time (for development purposes)
r_detailmapping | enable/disable detail mapping
r_glowmapping | enable/disable glow mapping
r_vertexarrays | enable/disable using vertex arrays when drawing models
r_vbos | enable/disable using Vertex Buffer Objects when drawing models
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models
r_animsmoothing | enable/disable model animation smoothing
usemodels | enable/disable model rendering in >8-bit mode
usehightile | enable/disable hightile texture rendering in >8-bit mode
dumptexturedefs | dumps all texture definitions in the new style
winlayer.c
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum)
r_windowpositioning | enable/disable window position memory

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