Event list - EDukeWiki

# Event list

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EDuke32 Scripting

Scripting · Full command list (alphabetized · categorized) · Event list · Structure members

This is a list of every event in the current release of EDuke32. All events are accessed using the onevent command. | [1] Unsynchronized events [2] may recurse [3] no current player set

Misc events

- EVENT_INIT[1][3]
- EVENT_NEWGAME[1]
- EVENT_ENTERLEVEL[1][3]
- EVENT_LOADGAME[1]
- EVENT_SAVEGAME[1]
- EVENT_FAKEDOMOVETHINGS[1]
- EVENT_ACTIVATECHEAT[1][2]
- EVENT_CHEATGETBOOT[1]
- EVENT_CHEATGETFIRSTAID[1]
- EVENT_CHEATGETHEAT[1]
- EVENT_CHEATGETHOLODUKE[1]
- EVENT_CHEATGETJETPACK[1]
- EVENT_CHEATGETSCUBA[1]
- EVENT_CHEATGETSHIELD[1]
- EVENT_CHEATGETSTEROIDS[1]
- EVENT_SOUND[1][2]
- EVENT_CHANGEMENU[1][2]
- EVENT_CUTSCENE[1][2]
- EVENT_MOVESECTOR
- EVENT_MOVEEFFECTORS

Screen drawing events (in-game)

- EVENT_DISPLAYSTART[1]
- EVENT_DISPLAYROOMS[1]
- EVENT_DISPLAYROOMSCAMERA[1]
- EVENT_DISPLAYCAMERAOSD[1]
- EVENT_DISPLAYSBAR[1]
- EVENT_DISPLAYLEVELSTATS[1]
- EVENT_DISPLAYFIST[1]
- EVENT_DISPLAYKNEE[1]
- EVENT_DISPLAYKNUCKLES[1]
- EVENT_DISPLAYSCUBA[1]
- EVENT_DISPLAYTIP[1]
- EVENT_DISPLAYACCESS[1]
- EVENT_DISPLAYWEAPON[1]
- EVENT_DRAWWEAPON[1]
- EVENT_DISPLAYSPIT[1]
- EVENT_DISPLAYREST[1]
- EVENT_DISPLAYCROSSHAIR[1]

Screen drawing events (menus)

- EVENT_GETMENUTILE[1]
- EVENT_DISPLAYMENU[1]
- EVENT_DISPLAYMENUREST[1]
- EVENT_DISPLAYINACTIVEMENU[1]
- EVENT_DISPLAYINACTIVEMENUREST[1]
- EVENT_DISPLAYCURSOR[1]

Screen drawing events (special screens)

- EVENT_GETLOADTILE[1]
- EVENT_DISPLAYLOADINGSCREEN[1]
- EVENT_DISPLAYBONUSSCREEN[1]
- EVENT_LOGO[1]

Actor controlling events

- EVENT_LOADACTOR[3]
- EVENT_EGS[2]
- EVENT_SPAWN[2]
- EVENT_GAME
- EVENT_PREGAME
- EVENT_KILLIT[2]
- EVENT_ANIMATESPRITES[1]

Global events

- EVENT_PRELEVEL
- EVENT_PREWORLD
- EVENT_WORLD

Player controlling events

- EVENT_RESETPLAYER
- EVENT_RESETWEAPONS
- EVENT_RESETINVENTORY
- EVENT_DAMAGEHPLANE
- EVENT_INCURDAMAGE
- EVENT_DOFIRE
- EVENT_GETSHOTRANGE
- EVENT_GETAUTOAIMANGLE
- EVENT_CHANGEWEAPON
- EVENT_CHECKTOUCHDAMAGE
- EVENT_CHECKFLOORDAMAGE

Input controlling/activated events

- EVENT_AIMDOWN
- EVENT_AIMUP
- EVENT_CROUCH
- EVENT_FIRE
- EVENT_FIREWEAPON
- EVENT_HOLODUKEOFF
- EVENT_HOLODUKEON
- EVENT_HOLSTER
- EVENT_INVENTORY
- EVENT_INVENTORYLEFT
- EVENT_INVENTORYRIGHT
- EVENT_JUMP
- EVENT_LOOKDOWN
- EVENT_LOOKLEFT
- EVENT_LOOKRIGHT
- EVENT_LOOKUP
- EVENT_MOVEBACKWARD
- EVENT_MOVEFORWARD
- EVENT_NEXTWEAPON
- EVENT_PRESSEDFIRE
- EVENT_PREVIOUSWEAPON
- EVENT_PROCESSINPUT
- EVENT_QUICKKICK
- EVENT_RETURNTOCENTER
- EVENT_SELECTWEAPON
- EVENT_SOARDOWN
- EVENT_SOARUP
- EVENT_STRAFELEFT
- EVENT_STRAFERIGHT
- EVENT_SWIMDOWN
- EVENT_SWIMUP
- EVENT_TURNAROUND
- EVENT_TURNLEFT
- EVENT_TURNRIGHT
- EVENT_USE
- EVENT_USEJETPACK
- EVENT_USEMEDKIT
- EVENT_USENIGHTVISION
- EVENT_USESTEROIDS
- EVENT_WEAPKEY1
- EVENT_WEAPKEY10
- EVENT_WEAPKEY2
- EVENT_WEAPKEY3
- EVENT_WEAPKEY4
- EVENT_WEAPKEY5
- EVENT_WEAPKEY6
- EVENT_WEAPKEY7
- EVENT_WEAPKEY8
- EVENT_WEAPKEY9

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Categories:

- Event manipulation
- Scripting documentation