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- 12:26, 6 March 2010 (diff | hist) . . (+153)‎ . . Cross-Platform Modding ‎ (added list of hard-coded filenames.)
- 11:59, 6 March 2010 (diff | hist) . . (+255)‎ . . Cross-Platform Modding ‎ (Not sure what happened to this, but I re-added a note on beta-testing.)
- 11:50, 6 March 2010 (diff | hist) . . (+79)‎ . . Main Page ‎
- 11:46, 6 March 2010 (diff | hist) . . (+2)‎ . . m Cross-Platform Modding ‎ (typo)
- 11:45, 6 March 2010 (diff | hist) . . (+1,684)‎ . . N Cross-Platform Modding ‎ (Created page with 'EDuke32 is cross-platform and supports MacOSX and Linux as well as Windows. A properly made mod can run on any OS supported by Eduke32, but some considerations need to be made. ...')
- 09:53, 30 October 2009 (diff | hist) . . (+20)‎ . . Members of the userdef structure ‎
- 10:03, 14 October 2009 (diff | hist) . . (-10)‎ . . m DEF Language ‎ (→‎sound)
- 10:03, 14 October 2009 (diff | hist) . . (-10)‎ . . m DEF Language ‎ (→‎music)
- 13:16, 10 October 2009 (diff | hist) . . (+52)‎ . . m DEF Language ‎ (→‎tilefromtexture)
- 08:33, 5 August 2009 (diff | hist) . . (+132)‎ . . Statnum ‎ (I remember hearing about statnum 1024, but I haven't tried it myself.)
- 09:34, 1 August 2009 (diff | hist) . . (+24)‎ . . How to make a health bar ‎ (current)
- 09:32, 1 August 2009 (diff | hist) . . (+46)‎ . . N File:Health bar.jpg ‎ (Demonstration for How_to_make_a_health_bar) (current)
- 09:30, 1 August 2009 (diff | hist) . . (+822)‎ . . N How to make a health bar ‎ (Created page with '<code><pre> gamevar temp 0 2 gamevar temp2 0 2 gamevar xvar 0 2 define BARSCALE 10 onevent EVENT_DISPLAYREST { setvar xvar 0 // set starting x coordinate getactor[THISACTOR]....')
- 09:27, 1 August 2009 (diff | hist) . . (+49)‎ . . Tutorials ‎
- 18:57, 15 June 2009 (diff | hist) . . (-65)‎ . . Change the player's jump height ‎ (setplayer has been able to take constants for a while now: the ZERO var is redundant.)
- 17:53, 28 September 2008 (diff | hist) . . (+55)‎ . . Bits ‎ (moved special case info closer to top)
- 17:49, 28 September 2008 (diff | hist) . . (+589)‎ . . Bits ‎ (special case for weapon selection keys)
- 14:05, 4 September 2008 (diff | hist) . . (-24)‎ . . m Unsynchronized events ‎ (→‎Staying in Sync in a Multiplayer Game) (current)
- 13:58, 4 September 2008 (diff | hist) . . (+2)‎ . . Unsynchronized events ‎ (→‎Staying in sync in multiplayer game)
- 13:55, 4 September 2008 (diff | hist) . . (+239)‎ . . Unsynchronized events ‎ (→‎Staying in sync in multiplayer game)
- 17:04, 26 May 2008 (diff | hist) . . (+100)‎ . . Gamearray ‎
- 16:58, 26 May 2008 (diff | hist) . . (+253)‎ . . Gamearray ‎
- 17:40, 11 May 2008 (diff | hist) . . (-9)‎ . . Gamearray ‎ (Fixed an inacurracy about reading from arrays.)
- 16:17, 11 May 2008 (diff | hist) . . (+8)‎ . . m Gamearray ‎
- 16:16, 11 May 2008 (diff | hist) . . (+31)‎ . . m Setarray ‎
- 16:15, 11 May 2008 (diff | hist) . . (+41)‎ . . m Setarray ‎
- 16:13, 11 May 2008 (diff | hist) . . (+87)‎ . . N Setarray ‎ (As with my gamearray explanation, this is only intended to be a stop-gap measure.)
- 16:11, 11 May 2008 (diff | hist) . . (+19)‎ . . m Gamearray ‎
- 16:10, 11 May 2008 (diff | hist) . . (+168)‎ . . N Gamearray ‎ (This really needs a better treatment, but here is a basic explanation.)
- 19:19, 18 February 2008 (diff | hist) . . (8,428 bytes) . . Category:Editing C-9 Effects ‎ (→‎Making the Ceiling Blow Up (And Enemies Fall From the Sky!))
- 19:15, 18 February 2008 (diff | hist) . . (5,210 bytes) . . Category:Editing C-9 Effects ‎ (→‎Fixing The â€˜Texture Problemâ€™)
- 19:14, 18 February 2008 (diff | hist) . . (4,699 bytes) . . Category:Editing C-9 Effects ‎ (→‎Cracked Walls)
- 19:13, 18 February 2008 (diff | hist) . . (2,816 bytes) . . Category:Editing C-9 Effects ‎ (→‎Touchplate Activated Explosions)
- 19:10, 18 February 2008 (diff | hist) . . (2,604 bytes) . . Category:Editing C-9 Effects ‎ (→‎Switch Activated Explosions)
- 19:06, 18 February 2008 (diff | hist) . . (984 bytes) . . Category:Editing C-9 Effects ‎ (→‎C-9 Canisters (Visible))
- 14:15, 17 February 2008 (diff | hist) . . (241 bytes) . . EVENT DISPLAYSBAR ‎ (New page: This event is used to display the status bar. Setting RETURN to a non-zero value will prevent the status bar from being rendered. The area where the big status bar would normally appea...)
- 22:11, 15 February 2008 (diff | hist) . . (588 bytes) . . m PLR MORALE ‎ (Quick fix for clarity.)
- 22:08, 15 February 2008 (diff | hist) . . (578 bytes) . . PLR MORALE ‎ (Added an explanation for the name, tried to improve the writing style of the article.)
- 19:12, 22 November 2007 (diff | hist) . . (+71)‎ . . m Cheatkeys ‎
- 19:11, 22 November 2007 (diff | hist) . . (+109)‎ . . N Cheatkeys ‎ (New page: cheatkeys <scan code> <scan code> This command defines the two key-presses that must begin every cheat code.)
- 16:38, 24 August 2007 (diff | hist) . . (+339)‎ . . N Extbits ‎ (New page: The extbits member of the input structure is a bit-field like bits. The following defines show what these bits indicate: <pre> define INPUT_MOVE_FORWARD 1 define INPUT_MOVE_BACKWARD 2 ...)
- 16:25, 24 August 2007 (diff | hist) . . (-2)‎ . . Category:Input structure members ‎ (current)
- 16:24, 24 August 2007 (diff | hist) . . (+32)‎ . . N Category:Input structure members ‎ (New page: Category:Player manipulation)
- 15:35, 24 August 2007 (diff | hist) . . (+37)‎ . . m Bits ‎
- 15:33, 24 August 2007 (diff | hist) . . (+37)‎ . . Svel ‎ (current)
- 15:32, 24 August 2007 (diff | hist) . . (+37)‎ . . m Fvel ‎ (current)
- 15:31, 24 August 2007 (diff | hist) . . (-2)‎ . . m Svel ‎
- 15:31, 24 August 2007 (diff | hist) . . (+1)‎ . . Svel ‎
- 15:31, 24 August 2007 (diff | hist) . . (+219)‎ . . N Svel ‎ (New page: The svel member of the input structure indicates the inputs assigned to movement and strafe as they relate to the BUILD y axis. Therefore the value has more in common with posyv than t...)
- 15:29, 24 August 2007 (diff | hist) . . (+219)‎ . . N Fvel ‎ (New page: The fvel member of the input structure indicates the inputs assigned to movement and strafe as they relate to the BUILD x axis. Therefore the value has more in common with posxv than t...)

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