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{{EDuke32 Intro}} This is a list of every CON primitive in EDuke32. <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *[[action]] *[[activate]] *[[activatebysector]] *[[activatecheat]] *[[actor]] *[[addammo]] *[[addinventory]] *[[addkills]] *[[addlog]] *[[addlogvar]] *[[addphealth]] *[[addstrength]] *[[addvar]] *[[addvarvar]] *[[addweapon]] *[[addweaponvar]] *[[ai]] *[[andvar]] *[[andvarvar]] *[[angoff]] *[[angoffvar]] *[[appendevent]] *[[betaname]] *[[break]] *[[cactor]] *[[calchypotenuse]] *[[cansee]] *[[canseespr]] *[[case]] *[[changespritesect]] *[[changespritestat]] *[[cheatkeys]] *[[checkactivatormotion]] *[[checkavailinven]] *[[checkavailweapon]] *[[clearmapstate]] *[[clipdist]] *[[clipmove]] *[[clipmovenoslide]] *[[cmenu]] *[[copy]] *[[cos]] *[[count]] *[[cstat]] *[[cstator]] *[[debris]] *[[debug]] *[[default]] *[[define]] *[[definecheat]] *[[definegamefuncname]] *[[definegametype]] *[[definelevelname]] *[[defineprojectile]] *[[definequote]] *[[defineskillname]] *[[definesound]] *[[definevolumeflags]] *[[definevolumename]] *[[defstate]] *[[digitalnumber]] *[[digitalnumberz]] *[[displayrand]] *[[displayrandvar]] *[[displayrandvarvar]] *[[dist]] *[[divvar]] *[[divvarvar]] *[[dragpoint]] *[[dynamicremap]] *[[dynamicsoundremap]] *[[echo]] *[[else]] *[[enda]] *[[endevent]] *[[endofgame]] *[[endoflevel]] *[[ends]] *[[endswitch]] *[[enhanced]] *[[eqspawn]] *[[eqspawnvar]] *[[eshoot]] *[[eshootvar]] *[[espawn]] *[[espawnvar]] *[[eventloadactor]] *[[ezshoot]] *[[ezshootvar]] *[[fall]] *[[findnearactor]] *[[findnearactor3d]] *[[findnearactor3dvar]] *[[findnearactorvar]] *[[findnearactorz]] *[[findnearactorzvar]] *[[findnearsprite]] *[[findnearsprite3d]] *[[findnearsprite3dvar]] *[[findnearspritevar]] *[[findnearspritez]] *[[findnearspritezvar]] *[[findotherplayer]] *[[findplayer]] *[[flash]] *[[gamearray]] *[[gamestartup]] *[[gametext]] *[[gametextz]] *[[gamevar]] *[[getactor]] *[[getactorangle]] *[[getactorvar]] *[[getangle]] *[[getangletotarget]] *[[getarraysize]] *[[getceilzofslope]] *[[getcurraddress]] *[[getflorzofslope]] *[[getincangle]] *[[getinput]] *[[getkeyname]] *[[getlastpal]] *[[getmusicposition]] *[[getplayer]] *[[getplayerangle]] *[[getplayervar]] *[[getpname]] *[[getprojectile]] *[[getsector]] *[[gettextureceiling]] *[[gettexturefloor]] *[[getthisprojectile]] *[[getticks]] *[[gettimedate]] *[[gettspr]] *[[getuserdef]] *[[getwall]] *[[getzrange]] *[[globalsound]] *[[globalsoundvar]] *[[gmaxammo]] *[[guniqhudid]] *[[guts]] *[[headspritesect]] *[[headspritestat]] *[[hitradius]] *[[hitradiusvar]] *[[hitscan]] *[[ifaction]] *[[ifactioncount]] *[[ifactor]] *[[ifactornotstayput]] *[[ifactorsound]] *[[ifai]] *[[ifangdiffl]] *[[ifawayfromwall]] *[[ifbulletnear]] *[[ifcansee]] *[[ifcanseetarget]] *[[ifcanshoottarget]] *[[ifceilingdistl]] *[[ifclient]] *[[ifcount]] *[[ifcutscene]] *[[ifdead]] *[[iffloordistl]] *[[ifgapzl]] *[[ifgotweaponce]] *[[ifhitspace]] *[[ifhitweapon]] *[[ifinouterspace]] *[[ifinspace]] *[[ifinwater]] *[[ifmove]] *[[ifmultiplayer]] *[[ifnosounds]] *[[ifnotmoving]] *[[ifonwater]] *[[ifoutside]] *[[ifp]] *[[ifpdistg]] *[[ifpdistl]] *[[ifphealthl]] *[[ifpinventory]] *[[ifplayersl]] *[[ifrespawn]] *[[ifrnd]] *[[ifserver]] *[[ifsound]] *[[ifspawnedby]] *[[ifspritepal]] *[[ifsquished]] *[[ifstrength]] *[[ifvarand]] *[[ifvare]] *[[ifvareither]] *[[ifvarg]] *[[ifvarl]] *[[ifvarn]] *[[ifvaror]] *[[ifvarvarand]] *[[ifvarvare]] *[[ifvarvareither]] *[[ifvarvarg]] *[[ifvarvarl]] *[[ifvarvarn]] *[[ifvarvaror]] *[[ifvarvarxor]] *[[ifvarxor]] *[[ifwasweapon]] *[[include]] *[[includedefault]] *[[inittimer]] *[[insertspriteq]] *[[jump]] *[[killit]] *[[ldist]] *[[lineintersect]] *[[loadmapstate]] *[[lockplayer]] *[[lotsofglass]] *[[mail]] *[[mikesnd]] *[[minitext]] *[[modvar]] *[[modvarvar]] *[[money]] *[[move]] *[[movesprite]] *[[mulscale]] *[[mulvar]] *[[mulvarvar]] *[[music]] *[[myos]] *[[myospal]] *[[myospalx]] *[[myosx]] *[[neartag]] *[[nextspritesect]] *[[nextspritestat]] *[[nullop]] *[[onevent]] *[[operate]] *[[operateactivators]] *[[operatemasterswitches]] *[[operaterespawns]] *[[operatesectors]] *[[orvar]] *[[orvarvar]] *[[palfrom]] *[[paper]] *[[pkick]] *[[precache]] *[[prevspritesect]] *[[prevspritestat]] *[[pstomp]] *[[qgetsysstr]] *[[qspawn]] *[[qspawnvar]] *[[qsprintf]] *[[qstrcat]] *[[qstrcpy]] *[[qstrdim]] *[[qstrlen]] *[[qstrncat]] *[[qsubstr]] *[[quake]] *[[quote]] *[[randvar]] *[[randvarvar]] *[[rayintersect]] *[[readarrayfromfile]] *[[readgamevar]] *[[redefinequote]] *[[resetactioncount]] *[[resetcount]] *[[resetplayer]] *[[resetplayerflags]] *[[resizearray]] *[[respawnhitag]] *[[return]] *[[rotatepoint]] *[[rotatesprite]] *[[rotatesprite16]] *[[rotatespritea]] *[[save]] *[[savegamevar]] *[[savemapstate]] *[[savenn]] *[[screensound]] *[[screentext]] *[[scriptsize]] *[[sectclearinterpolation]] *[[sectgethitag]] *[[sectgetlotag]] *[[sectorofwall]] *[[sectsetinterpolation]] *[[setactor]] *[[setactorsoundpitch]] *[[setactorangle]] *[[setactorvar]] *[[setarray]] *[[setaspect]] *[[setcfgname]] *[[setdefname]] *[[setgamename]] *[[setgamepalette]] *[[setinput]] *[[setmusicposition]] *[[setplayer]] *[[setplayerangle]] *[[setplayervar]] *[[setprojectile]] *[[setsector]] *[[setsprite]] *[[setthisprojectile]] *[[settspr]] *[[setuserdef]] *[[setvar]] *[[setvarvar]] *[[setwall]] *[[shadeto]] *[[shiftvarl]] *[[shiftvarr]] *[[shoot]] *[[shootvar]] *[[showview]] *[[showviewunbiased]] *[[sin]] *[[sizeat]] *[[sizeto]] *[[sleeptime]] *[[smaxammo]] *[[sound]] *[[soundonce]] *[[soundoncevar]] *[[soundvar]] *[[spawn]] *[[spgethitag]] *[[spgetlotag]] *[[spriteflags]] *[[spritenopal]] *[[spritenoshade]] *[[spritenvg]] *[[spritepal]] *[[spriteshadow]] *[[sqrt]] *[[ssp]] *[[startcutscene]] *[[startlevel]] *[[starttrack]] *[[starttrackvar]] *[[state]] *[[stopactorsound]] *[[stopallsounds]] *[[stopsound]] *[[stopsoundvar]] *[[strength]] *[[subvar]] *[[subvarvar]] *[[switch]] *[[time]] *[[tip]] *[[tossweapon]] *[[undefinelevel]] *[[undefineskill]] *[[undefinevolume]] *[[updatesector]] *[[updatesectorz]] *[[useractor]] *[[userquote]] *[[wackplayer]] *[[whilevarn]] *[[whilevarvarn]] *[[writearraytofile]] *[[xorvar]] *[[xorvarvar]] *[[zshoot]] *[[zshootvar]] </div> [[Category:Scripting documentation]]

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