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'''definegamefuncname''' <function> <name> This command, similar to [[definequote]], allows the CON coder to rename the various game input functions. Note that the name of the function should contain underscores _ instead of spaces. Functions are in the same order as they appear in the key configuration menu. Thus, function 0 is Move Forward, and function 52 is Show Console. Defaults: <funct> <name> 0 Move Forward 1 Move Backward 2 Turn Left 3 Turn Right 4 Strafe 5 Fire 6 Open 7 Run 8 AutoRun 9 Jump 10 Crouch 11 Look Up 12 Look Down 13 Look Left 14 Look Right 15 Strafe Left 16 Strafe Right 17 Aim Up 18 Aim Down 19 Weapon 1 20 Weapon 2 21 Weapon 3 22 Weapon 4 23 Weapon 5 24 Weapon 6 25 Weapon 7 26 Weapon 8 27 Weapon 9 28 Weapon 10 29 Inventory 30 Inventory Left 31 Inventory Right 32 Holo Duke 33 Jetpack 34 NightVision 35 MedKit 36 TurnAround 37 SendMessage 38 Map 39 Shrink Screen 40 Enlarge Screen 41 Center View 42 Holster Weapon 43 Show Opponents Weapon 44 Map Follow Mode 45 See Coop View 46 Mouse Aiming 47 Toggle Crosshair 48 Steroids 49 Quick Kick 50 Next Weapon 51 Previous Weapon 52 Show Console Example: definegamefuncname 11 Alt_Fire // changes the name of function 11 from "Look Up" to "Alt Fire" [[Category:EDuke32 specific commands]] [[Category:Game manipulation]]

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