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The '''Build tools''' are sub-components of [[EDuke32]] and the [[BUILD Engine]] that assist the user in various editing functions. Their source code can be found in the [{{EDuke32 source path|build/src/util/}} eduke32/build/src/util/] and [{{EDuke32 source path|source/util/}} eduke32/source/util/] directories of the repository or packages. __TOC__ ==Command-Line Executables== '''Windows binaries of the executables can be found here:''' http://dukeworld.duke4.net/eduke32/tools/ To build them yourself, see [[Template:Distribution intro|the relevant information]] to set up the compiler. Type <code>make</code> followed by the name of the ''group'' of tool you want to build. Note that the tools at the bottom of the list are separated due to cross-platform incompatibilities, and they may require specification of certain variables to the Makefile such as DXROOT_OVERRIDE. {| {{prettytable}} !Tool Name!!Main Author!!Side!!Group!!Description!! |- |kextract |[[Ken Silverman]] |engine |utils |extracts data from GRP "group files" |- |kgroup |[[Ken Silverman]] |engine |utils |creates GRP "group files" out of specified files |- |transpal |[[Ken Silverman]] |engine |utils |generates shading/translucence tables from a palette |- |wad2art |[[Ken Silverman]] |engine |utils |novelty utility for converting Doom art resources in WAD files to [[BUILD]] ART files, PALETTE.DAT, and NAMES.H |- |wad2map |[[Ken Silverman]] |engine |utils |novelty utility for converting Doom level maps in WAD files to [[BUILD]] map files |- |kmd2tool |[[Ken Silverman]] |engine |utils |translates MD2 models along the z axis (zoffset) |- |md2tool |[[Helixhorned]] |engine |utils |query MD2 model info or change the scale/translate fields so that desired bounds are produced |- |generateicon |[[JonoF]] |engine |utils |converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables |- |cacheinfo |[[JonoF]] |engine |utils |engine cache information tool; scans all files in current directory |- |arttool |[[JonoF]], [[Hendricks266]] |engine |utils |constructs all attributes of ART files and can import art tiles in PCX and TGA formats |- |givedepth |[[JonoF]] |engine |utils |transforms a single image from an ART tile into a voxel with the image layered to a specified depth |- |mkpalette |[[JonoF]] |engine |utils |inputs simple color ranges in HSV format and automatically generates a palette with shade steps |- |unpackssi |[[JonoF]] |engine |utils |unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs |- |bsuite |[[JonoF]], [[Hendricks266]] |engine |utils |"Build Customization Suite", imports and extracts game palettes |- |ivfrate |[[Helixhorned]] |game |utils |gets and sets the FPS of .ivf (VP8) files |- |enumdisplay |[[JonoF]] |engine |dxutils |Windows-only; enumerates all available display modes to '''enumdisplay.txt''' by default |- |getdxdidf |[[JonoF]] |engine |dxutils |Windows-only; enumerates available inputs, from keyboard, mouse, and joystick to '''didf.txt''' |- |makesdlkeytrans |[[JonoF]] |engine |sdlutils |SDL-only; builds a key translation table for compatibility purposes |- |} ==Bash Scripts== {| {{prettytable}} !Tool Name!!Main Author!!Description!! |- |checkdefs.sh |[[Helixhorned]] |find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names |- |} ==Python Scripts== {| {{prettytable}} !Tool Name!!Main Author!!Description!! |- |ase_import.py |[[Plagman]] |ASE importer for Blender 2.4x |- |md3_export.py |[[Plagman]] |MD3 exporter for Blender 2.4x |- |highpalookupmaker.py |[[Plagman]] |simplistic highpallookup generator using only math and the TGA data |- |prhighpal.py |[[Helixhorned]] |slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL |- |} [[Category:EDuke32 project information]]

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