Switch - EDukeWiki

# Switch

From EDukeWiki

The switch statement in CON is similar to that in C.

     switch <gamevar>
       case <constant>
         <do something>
       break
       case <constant>
         <do something>
       break
       default
         <do something>
       break
     endswitch

The case keyword works like an ifvare statement, and default operates on every possibility that is not specified by a case statement. Each case block must be terminated with a break statement.

Caution: Nested switches do not work because of the way the CON compiler compiles them. A workaround is to put the nested switch in a separate state, and call that state from inside the first switch.

Also, adding extra break statements inside a case argument will cause a lot of errors. Again, the workaround is to put the commands that need to be separated in another state, along with the break.

See: Control Structures @ C++ Documentation

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