How to Make Controllable Security Cameras - EDukeWiki

# How to Make Controllable Security Cameras

From EDukeWiki

This code was originaly posted by James AKA JBlade on AMC, It can be placed into any GAME.CON

    // Stick this anywhere
    gamevar EXTRASAVED 0 2
    gamevar TEMP 0 0
    gamevar TEMP2 0 0
    gamevar TEMP3 0 0
    gamevar TEMP4 0 0

    // The following gets the camera's extra value into a variable, than sets it to 0 to avoid any possible glitches
    eventloadactor CAMERA1 getactor[THISACTOR].extra EXTRASAVED setactor[THISACTOR].extra 0 enda

    onevent EVENT_GAME
        ifactor CAMERA1
        {
        getplayer[THISACTOR].newowner TEMP
        ifvarvare TEMP THISACTOR
            {
            ifvare EXTRASAVED 1 // Delete this line if you want all cameras to be able to do this
            {
            getinput[THISACTOR].extbits TEMP2
                ifvarand TEMP2 16 // If the player presses 'turn left'
                    {
                    getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
                    subvar TEMP3 16 // Turn it left (subtracting from an angle turns it left)
                    setactor[THISACTOR].ang TEMP3 // Change it to the new value
                    }
                ifvarand TEMP2 32 // If the player presses 'turn right'
                    {
                    getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
                    addvar TEMP3 16 // Turn it right (adding to an angle turns it right)
                    setactor[THISACTOR].ang TEMP3 // Change it to the new value
                    }
                getinput[THISACTOR].bits TEMP3
                    ifvarand TEMP3 8192
                        {
                        getactor[THISACTOR].shade TEMP4
                        ifvarl TEMP4 124
                            {
                            addvar TEMP4 4
                            setactor[THISACTOR].shade TEMP4
                            }
                        }
                    ifvarand TEMP3 16384
                        {
                        getactor[THISACTOR].shade TEMP4
                        ifvarg TEMP4 -128
                            {
                            subvar TEMP4 4
                            setactor[THISACTOR].shade TEMP4
                            }
                        }
            }
            }
        }
    endevent

Thanks to James for the code.

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