EVENT PROCESSINPUT - EDukeWiki

# EVENT PROCESSINPUT

From EDukeWiki

EVENT_PROCESSINPUT is a Game Event.

This event is called when the game processes input from the player. It can be used with getinput to check for particular button presses.

This can be used to completely prevent the player from using the mouse or other analogue devices to look around (for in-game cutscenes and such):

    onevent EVENT_PROCESSINPUT
    	getinput[THISACTOR].avel turning
    	getinput[THISACTOR].horz mouselook

    	ifvarn turning 0 setinput[THISACTOR].avel 0
    	ifvarn mouselook 0 setinput[THISACTOR].horz 0
    endevent

This example will completely prevent the player from turning around or looking up/down with the mouse.

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Categories:

- Events
- Input manipulation