Hitradius - EDukeWiki

# Hitradius

From EDukeWiki
(Redirected from Hitradiusvar)

hitradius <radius> <1> <2> <3> <4>
hitradiusvar <radius> <1> <2> <3> <4>

This inflicts damage to actors within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center. If damage is inflicted to an actor through this command, ifwasweapon will return the picnum RADIUSEXPLOSION.

Note that the damage inflicted by hard-coded projectiles is also split in four sections (25%, 50%, 75% and 100%).

Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs.

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Categories:

- Duke3D 1.3/1.5 commands
- Sprite manipulation