Kickback pic - EDukeWiki

# Kickback pic

From EDukeWiki

kickback_pic determines which animation frame the player's current weapon is in. Generally, scripts can just use the constantly updated gamevar weaponcount instead because the executable basically performs a "`getplayer[THISACTOR].kickback_pic weaponcount`" every tic.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Kickback_pic&oldid=11000"
Category:

- Player structure members