Starttrack - EDukeWiki

# Starttrack

From EDukeWiki
(Redirected from Starttrackvar)

starttrack <track#>
starttrackvar <track#>

This command is used to change the current background music that is playing.

<track#> is literally the track number of the current episode (which can be detected with the gamevar VOLUME) as defined by the music command. The music for intro/briefing/loading can be accessed by setting volume to 7.

To be able to use another episode's music, change volume_number as in the example below. Remember that you must change it back to its last value:

     getuserdef[THISACTOR].volume_number TEMP
     setuserdef[THISACTOR].volume_number 1
     starttrack 0
     setuserdef[THISACTOR].volume_number TEMP

This will start the music track from episode 2, level 1.

To reset the music track to the current level, use this:

     setuserdef[THISACTOR].volume_number VOLUME
     starttrackvar LEVEL

Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Starttrack&oldid=12119"
Categories:

- EDuke commands
- Sound manipulation