Difference between revisions of "PROJECTILE TIMED"

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m (Reverted edits by 189.32.73.27 (talk) to last revision by Rasmusthorup)
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If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
 
If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
  
You have to define the projectile with [[PROJ_RANGE]]. 26 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. See  
+
You have to define the projectile with [[PROJ_RANGE]]. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. See  
  
 
[[Category:Projectile_Workslike_flags]]
 
[[Category:Projectile_Workslike_flags]]

Revision as of 16:11, 11 August 2011

If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.

You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. See