PROJ DECAL - EDukeWiki

# PROJ DECAL

From EDukeWiki

PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.

Syntax is:

defineprojectile <tile number> PROJ_DECAL <number>

Where <number> is the tilenum of the decal used. Only works with bullet projectiles.

Doesn't work with bullet type projectiles fired by actors other than players.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=PROJ_DECAL&oldid=6137"
Category:

- Projectile structure members