Addweapon - EDukeWiki

# Addweapon

From EDukeWiki

addweapon <weapon> <amount>
addweaponvar <weapon> <amount>

addweapon adds weapon with amount of ammo to the nearest player.

If the player already has weapon with full ammo, execution of subsequent code is halted in a fashion similar to return.

weapon can be one of the following, taken from duke3d.h and DEFS.CON:

       KNEE_WEAPON
       PISTOL_WEAPON
       SHOTGUN_WEAPON
       CHAINGUN_WEAPON
       RPG_WEAPON
       HANDBOMB_WEAPON
       SHRINKER_WEAPON
       DEVISTATOR_WEAPON
       TRIPBOMB_WEAPON
       FREEZE_WEAPON
       HANDREMOTE_WEAPON
       GROW_WEAPON

Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Addweapon&oldid=12287"
Categories:

- Duke3D 1.3/1.5 commands
- Player manipulation