View source for Console commands - EDukeWiki

# View source for Console commands

← Console commands

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Feel free to ask the EDuke32 developers any questions you may have. NOTE: Most defaults were taken from a Windows build. == Engine == {| border="1" style="font-size:10pt;" class="wikitable" ! Name !! Description !! Min !! Max !! Default !! Notes |- !colspan="6"| osd.c |- | osdeditpal | sets the palette of the OSD input text | 0 | {{abbr|MAXPALOOKUPS-1|255}} | 12 | |- | osdpromptpal | sets the palette of the OSD prompt | 0 | {{abbr|MAXPALOOKUPS-1|255}} | 0 | |- | osdtextpal | sets the palette of the OSD text | 0 | {{abbr|MAXPALOOKUPS-1|255}} | 12 | |- | osdeditshade | sets the shade of the OSD input text | 0 | 7 | 0 | |- | osdtextshade | sets the shade of the OSD text | 0 | 7 | 2 | |- | osdpromptshade | sets the shade of the OSD prompt | {{abbr|INT8_MIN|-128}} | {{abbr|INT8_MAX|127}} | 0 | |- | osdrows | sets the number of visible lines of the OSD | 1 | 400 | 20 | |- | osdtextmode | set OSD text mode (0:graphical, 1:fast) | 0 | 1 | 0 | |- | osdlogcutoff | sets the maximal line count of the log file | 0 | 262144 | 131072 | |- | osdhistorydepth | sets the history depth, in lines | {{abbr|OSDMINHISTORYDEPTH|32}} | {{abbr|OSDMAXHISTORYDEPTH|256}} | 32 | |- | alias |colspan="4"| creates an alias for calling multiple commands | |- | clear |colspan="4"| clears the console text buffer | |- | echo <nowiki>[</nowiki>text<nowiki>]</nowiki> |colspan="4"| echoes text to the console | |- | exec <scriptfile> |colspan="4"| executes a script | |- | fileinfo <file> |colspan="4"| gets a file's information | |- | help |colspan="4"| displays help for the specified cvar or command; "listsymbols" to show all commands | |- | history |colspan="4"| displays the console command history | |- | listsymbols |colspan="4"| lists all registered functions, cvars and aliases | |- | toggle |colspan="4"| toggles the value of a boolean cvar | |- | unalias |colspan="4"| removes a command alias | |- !colspan="6"| baselayer.c |- | r_usenewaspect | enable/disable new screen aspect ratio determination code | 0 | 1 | 1 | |- | r_screenaspect | if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 | 0 | 9999 | 0 | |- | r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels | 0 | 1 | 1 | |- | r_voxels | enable/disable automatic sprite->voxel rendering | 0 | 1 | 1 | |- | r_tror_nomaskpass | enable/disable additional pass in TROR software rendering | 0 | 1 | 1 | TROR-enabled builds only |- | r_windowpositioning | enable/disable window position memory | 0 | 1 | 0 | |- | vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 | |- | vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 | |- | vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 | |- | debug1 | debug counter | -100000 | 100000 | 0 | debug builds only |- | debug2 | debug counter | -100000 | 100000 | 0 | debug builds only |- | debug_maskdrawmode | Show mask draw orders | 0 | 1 | 0 | debug builds only |- | setrendermode <number> |colspan="3"| sets the engine's [[rendering mode]] | 0 | |- | hicsetpalettetint |colspan="4"| sets palette tinting values | debug builds only |- | glinfo |colspan="4"| shows OpenGL information about the current OpenGL mode | OpenGL-enabled builds only |- !colspan="6"| polymost.c |- | r_animsmoothing | enable/disable model animation smoothing | 0 | 1 | 1 | |- | r_downsize | controls downsizing factor (quality) for hires textures | 0 | 5 | 0 | |- | r_fullbrights | enable/disable fullbright textures | 0 | 1 | 1 | |- | r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping | 0 | 1 | 1 | |- | r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky | 0 | 1 | 0 | |- | r_detailmapping | enable/disable detail mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |- | r_glowmapping | enable/disable glow mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |- | r_polygonmode | debugging feature | 0 | 3 | 0 | disabled in GL ES targets |- | r_texcache | enable/disable OpenGL compressed texture cache | 0 | 2 | 2 | disabled in GL ES targets |- | r_memcache | enable/disable texture cache memory cache | 0 | 1 | 1 | disabled in GL ES targets |- | r_texcompr | enable/disable OpenGL texture compression | 0 | 1 | 1 | disabled in GL ES targets |- | r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode | 0 | 1 | 0 | currently disabled |- | r_shadescale | multiplier for shading | 0 | 10 | 1 | |- | r_shadescale_unbounded | enable/disable allowance of complete blackness | 0 | 1 | 0 | |- | r_swapinterval | sets the GL swap interval (VSync) | -1 | 1 | 0 | |- | r_npotwallmode | enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) | 0 | 1 | 0 | |- | r_anisotropy | changes the OpenGL texture anisotropy setting | 0 | 16 | 1 | |- | r_texturemaxsize | changes the maximum OpenGL texture size limit | 0 | 4096 | 14 | |- | r_texturemiplevel | changes the highest OpenGL mipmap level used | 0 | 6 | 0 | |- | r_texfilter | changes the texture filtering settings | 0 | 5 | 2 | |- | r_usenewshading | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 | 0 | 3 | 3 | |- | r_usetileshades | enable/disable Polymost tile shade textures | 0 | 2 | 2 | |- | r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models | 1 | 256 | 64 | disabled when GL extensions are disabled, such as GL ES targets |- | r_vbos | enable/disable using Vertex Buffer Objects when drawing models | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets |- | r_vertexarrays | enable/disable using vertex arrays when drawing models | 0 | 1 | 1 | |- | r_projectionhack | enable/disable projection hack | 0 | 1 | 1 | |- | r_models | enable/disable model rendering | 0 | 1 | 1 | |- | r_nofog | enable/disable GL fog | 0 | 1 | 0 | |- | r_hightile | enable/disable hightile texture rendering | 0 | 1 | 1 | |- | r_preview_mouseaim | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 | 0 | 1 | 1 | |- !colspan="6"| polymost.c (Polymer builds only) |- | r_pr_lighting | enable/disable dynamic lights - restarts renderer | 0 | 2 | 1 | |- | r_pr_normalmapping | enable/disable virtual displacement mapping | 0 | 1 | 1 | |- | r_pr_specularmapping | enable/disable specular mapping | 0 | 1 | 1 | |- | r_pr_shadows | enable/disable dynamic shadows | 0 | 1 | 1 | |- | r_pr_shadowcount | maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect | 0 | 64 | 5 | |- | r_pr_shadowdetail | sets the shadow map resolution - you need to restart the renderer for it to take effect | 0 | 5 | 4 | |- | r_pr_shadowfiltering | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect | 0 | 1 | 1 | |- | r_pr_maxlightpasses | the maximal amount of lights a single object can by affected by | 0 | {{abbr|PR_MAXLIGHTS|1024}} | 5 | |- | r_pr_maxlightpriority | lowering that value removes less meaningful lights from the scene | 0 | {{abbr|PR_MAXLIGHTPRIORITY|6}} | 6 | |- | r_pr_fov | sets the field of vision in build angle | 0 | 1023 | 426 | |- | r_pr_customaspect | if non-zero, forces the 3D view aspect ratio | 0 | 3 | 0 | |- | r_pr_billboardingmode | face sprite display method. 0: classic mode; 1: polymost mode | 0 | 1 | 1 | |- | r_pr_verbosity | verbosity level of the polymer renderer | 0 | 3 | 1 | |- | r_pr_wireframe | toggles wireframe mode | 0 | 1 | 0 | |- | r_pr_vbos | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | 0 | 2 | 2 | |- | r_pr_buckets | controls batching of primitives. 0: no batching. 1: buckets of materials. | 0 | 1 | 0 | |- | r_pr_gpusmoothing | toggles model animation interpolation | 0 | 1 | 1 | |- | r_pr_overrideparallax | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |- | r_pr_parallaxscale | overriden parallax mapping offset scale | -10 | 10 | 0.1 | |- | r_pr_parallaxbias | overriden parallax mapping offset bias | -10 | 10 | 0 | |- | r_pr_overridespecular | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |- | r_pr_specularpower | overriden specular material power | -10 | 1000 | 15 | |- | r_pr_specularfactor | overriden specular material factor | -10 | 1000 | 1 | |- | r_pr_highpalookups | enable/disable highpalookups | 0 | 1 | 1 | |- | r_pr_artmapping | enable/disable art mapping | 0 | 1 | 1 | |- | r_pr_overridehud | overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 | |- | r_pr_hudxadd | overriden HUD xadd; see r_pr_overridehud | -100 | 100 | 0 | |- | r_pr_hudyadd | overriden HUD yadd; see r_pr_overridehud | -100 | 100 | 0 | |- | r_pr_hudzadd | overriden HUD zadd; see r_pr_overridehud | -100 | 100 | 0 | |- | r_pr_hudangadd | overriden HUD angadd; see r_pr_overridehud | -1024 | 1024 | 0 | |- | r_pr_hudfov | overriden HUD fov; see r_pr_overridehud | 0 | 1023 | 426 | |- | r_pr_overridemodelscale | overrides model scale if non-zero; use it to fine-tune DEF tokens | 0 | 500 | 0 | |- | r_pr_ati_fboworkaround | enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect | 0 | 1 | 0 | |- | r_pr_ati_nodepthoffset | enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect | 0 | 1 | 0 | |- | r_pr_nullrender | disable all draws when enabled, 2: disables updates too | 0 | 3 | 0 | |- !colspan="6"| winbits.c |- | r_togglecomposition | enable/disable toggle of desktop composition when initializing screen modes | 0 | 1 | 1 | Windows builds only |- !colspan="6"| winlayer.c |- | maxrefreshfreq |colspan="3"| maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | 60 | RENDERTYPE=WIN builds only |} == Game-Specific == {| border="1" style="font-size:10pt;" class="wikitable" ! Name !! Description !! Min !! Max !! Default !! Notes |- !colspan="6"| game.c |- | restartvid |colspan="4"| reinitialise the video mode | |- | vidmode <nowiki>[</nowiki>xdim ydim<nowiki>]</nowiki> <nowiki>[</nowiki>bpp<nowiki>]</nowiki> <nowiki>[</nowiki>fullscreen<nowiki>]</nowiki> |colspan="4"| immediately change the video mode | |- | map <nowiki>[</nowiki>filename<nowiki>]</nowiki> |colspan="4"| load a map | |- !colspan="6"| osdcmds.c |- | crosshair | enable/disable crosshair | 0 | 1 | 1 | |- | cl_autoaim | enable/disable weapon autoaim | 0 | 3 | 1 | |- | cl_automsg | enable/disable automatically sending messages to all players | 0 | 1 | 0 | |- | cl_autorun | enable/disable autorun | 0 | 1 | 1 | |- | cl_autovote | enable/disable automatic voting | 0 | 2 | 0 | |- | cl_cheatmask | configure what cheats show in the cheats menu | 0 | {{abbr|~0|4294967295}} | 0 | |- | cl_obituaries | enable/disable multiplayer death messages | 0 | 1 | 1 | |- | cl_democams | enable/disable demo playback cameras | 0 | 1 | 1 | |- | cl_idplayers | enable/disable name display when aiming at opponents | 0 | 1 | 1 | |- | cl_runmode | enable/disable modernized run key operation | 0 | 1 | 0 | |- | cl_showcoords | show your position in the game world | 0 | 2 | 0 | mode 2 only in GL builds |- | cl_viewbob | enable/disable player head bobbing | 0 | 1 | 1 | |- | cl_weaponsway | enable/disable player weapon swaying | 0 | 1 | 1 | |- | cl_weaponswitch | enable/disable auto weapon switching | 0 | 7 | 3 | |- | color | changes player palette | 0 | {{abbr|MAXPALOOKUPS-1|255}} | 0 | |- | crosshairscale | changes the size of the crosshair | 10 | 100 | 50 | |- | demorec_diffs | enable/disable diff recording in demos | 0 | 1 | 1 | |- | demorec_force | enable/disable forced demo recording | 0 | 1 | 0 | |- | demorec_difftics | sets game tic interval after which a diff is recorded | 2 | {{abbr|60*REALGAMETICSPERSEC|1800}} | 60 | |- | demorec_diffcompress | Compression method for diffs. (0: none, 1: KSLZW) | 0 | 1 | 1 | |- | demorec_synccompress | Compression method for input. (0: none, 1: KSLZW) | 0 | 1 | 1 | |- | demorec_seeds | enable/disable recording of random seed for later sync checking | 0 | 1 | 1 | |- | demoplay_diffs | enable/disable application of diffs in demo playback | 0 | 1 | 1 | |- | demoplay_showsync | enable/disable display of sync status | 0 | 1 | 1 | |- | hud_althud | enable/disable alternate mini-hud | 0 | 2 | 1 | |- | hud_bgstretch | enable/disable background image stretching in wide resolutions | 0 | 1 | 0 | |- | hud_messagetime | length of time to display multiplayer chat messages | 0 | 3600 | 120 | |- | hud_numbertile | first tile in alt hud number set | 0 | {{abbr|MAXUSERTILES-10|30694}} | 2930 | |- | hud_numberpal | pal for alt hud numbers | 0 | {{abbr|MAXPALOOKUPS-1|255}} | 0 | |- | hud_shadows | enable/disable althud shadows | 0 | 1 | 1 | |- | hud_flashing | enable/disable althud flashing | 0 | 1 | 1 | |- | hud_glowingquotes | enable/disable "glowing" quote text | 0 | 1 | 1 | |- | hud_scale | changes the hud scale | 36 | 100 | 100 | |- | hud_showmapname | enable/disable map name display on load | 0 | 1 | 1 | |- | hud_stats | enable/disable level statistics display | 0 | 1 | 0 | |- | hud_textscale | sets multiplayer chat message size | 100 | 400 | 100 | |- | hud_weaponscale | changes the weapon scale | 10 | 100 | 100 | |- | hud_statusbarmode | change overlay mode of status bar | 0 | 1 | 1 | |- | hud_hidestick | hide the touch input stick | 0 | 1 | 0 | touch devices only |- | in_joystick | enables input from the joystick if it is present | 0 | 1 | 0 | |- | in_mouse | enables input from the mouse if it is present | 0 | 1 | 1 | |- | in_aimmode | 0:toggle, 1:hold to aim | 0 | 1 | 0 | |- | in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time | 0 | 32 | 0 | |- | in_mousedeadzone | amount of mouse movement to filter out | 0 | 512 | 0 | |- | in_mouseflip | invert vertical mouse movement | 0 | 1 | 1 | |- | in_mousemode | toggles vertical mouse view | 0 | 1 | 1 | |- | in_mousesmoothing | enable/disable mouse input smoothing | 0 | 1 | 1 | |- | mus_enabled | enables/disables music | 0 | 1 | 1 | |- | mus_volume | controls music volume | 0 | 255 | 195 | |- | osdhightile | enable/disable hires art replacements for console text | 0 | 1 | 1 | |- | osdscale | adjust console text size | 1 | 4 | 1 | |- | r_camrefreshdelay | minimum delay between security camera sprite updates, 120 = 1 second | 1 | 240 | 4 | |- | r_drawweapon | enable/disable weapon drawing | 0 | 2 | 1 | |- | r_showfps | show the frame rate counter | 0 | 2 | 0 | |- | r_shadows | enable/disable sprite and model shadows | 0 | 1 | 1 | |- | r_size | change size of viewable area | 0 | 64 | 4 | |- | r_rotatespritenowidescreen | pass bit 1024 to all CON rotatesprite calls | 0 | 1 | 0 | |- | r_precache | enable/disable the pre-level caching routine | 0 | 1 | 1 | |- | r_ambientlight | sets the global map light level | 0 | 10 | 1 | |- | r_maxfps | limit the frame rate | 0 | 1000 | 0 | |- | sensitivity | changes the mouse sensitivity | 0 | 25 | 7 | |- | skill | changes the game skill setting | 0 | 5 | 2 | |- | snd_ambience | enables/disables ambient sounds | 0 | 1 | 1 | |- | snd_duketalk | enables/disables Duke's speech | 0 | 5 | 5 | |- | snd_enabled | enables/disables sound effects | 0 | 1 | 1 | |- | snd_mastervolume | master volume for sound system | 0 | 255 | 255 | |- | snd_fxvolume | volume of sound effects | 1 | 255 | 225 | |- | snd_mixrate | sound mixing rate | 0 | 48000 | 44100 | |- | snd_numchannels | the number of sound channels | 0 | 2 | 2 | |- | snd_numvoices | the number of concurrent sounds | 0 | 256 | 32 | |- | snd_reversestereo | reverses the stereo channels | 0 | 1 | 0 | |- | team | change team in multiplayer | 0 | 3 | 0 | |- | touch_sens_move_x | touch input sensitivity for moving forward/back | 1 | 9 | 5 | touch devices only |- | touch_sens_move_y | touch input sensitivity for strafing | 1 | 9 | 5 | touch devices only |- | touch_sens_look_x | touch input sensitivity for turning left/right | 1 | 9 | 5 | touch devices only |- | touch_sens_look_y | touch input sensitivity for looking up/down | 1 | 9 | 5 | touch devices only |- | touch_invert | invert look up/down touch input | 0 | 1 | 0 | touch devices only |- | vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 | |- | vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 | |- | vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 | |- | wchoice <string> |colspan="3"| sets weapon autoselection order | 3457860291 | |- | changelevel <volume> <level> |colspan="4"| warps to the given level | no <volume> parameter when running a shareware game |- | map <mapfile> |colspan="4"| loads the given user map | not available with a shareware game |- | demo <demofile or demonum> |colspan="4"| starts the given demo | not available with a shareware game |- | addpath <path> |colspan="4"| adds path to game filesystem | |- | bind <key> <string> |colspan="4"| associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. | |- | cmenu <#> |colspan="4"| jumps to menu | |- | crosshaircolor |colspan="4"| changes the crosshair color | |- | connect |colspan="4"| connects to a multiplayer game | |- | disconnect |colspan="4"| disconnects from the local multiplayer game | |- | give <all<nowiki>|</nowiki>health<nowiki>|</nowiki>weapons<nowiki>|</nowiki>ammo<nowiki>|</nowiki>armor<nowiki>|</nowiki>keys<nowiki>|</nowiki>inventory> |colspan="4"| gives requested item | |- | god |colspan="4"| toggles god mode | |- | initgroupfile <path> |colspan="4"| adds a grp file into the game filesystem | |- | debug |colspan="4"| | debug builds only |- | kick <id> |colspan="4"| kicks a multiplayer client. See listplayers. | network-enabled builds only |- | kickban <id> |colspan="4"| kicks a multiplayer client and prevents them from reconnecting. See listplayers. | network-enabled builds only |- | listplayers |colspan="4"| lists currently connected multiplayer clients | network-enabled builds only |- | music E<ep>L<lev> |colspan="4"| change music | |- | name |colspan="4"| change your multiplayer nickname | |- | noclip |colspan="4"| toggles clipping mode | |- | password |colspan="4"| sets multiplayer game password | |- | quicksave |colspan="4"| performs a quick save | |- | quickload |colspan="4"| performs a quick load | |- | quit |colspan="4"| exits the game immediately | |- | exit |colspan="4"| exits the game immediately | |- | restartmap |colspan="4"| restarts the current map | |- | restartsound |colspan="4"| reinitializes the sound system | |- | restartvid |colspan="4"| reinitializes the video mode | |- | addlogvar <gamevar> |colspan="4"| prints the value of a gamevar | non-Lunatic builds only |- | setvar <gamevar> <value> |colspan="4"| sets the value of a gamevar | non-Lunatic builds only |- | setvarvar <gamevar1> <gamevar2> |colspan="4"| sets the value of <gamevar1> to <gamevar2> | non-Lunatic builds only |- | setactorvar <actor#> <gamevar> <value> |colspan="4"| sets the value of <actor#>'s <gamevar> to <value> | non-Lunatic builds only |- | lua "Lua code..." |colspan="4"| runs Lunatic code | Lunatic builds only |- | screenshot |colspan="4"| takes a screenshot. See r_scrcaptureformat. | |- | spawn <picnum> <nowiki>[</nowiki>palnum<nowiki>]</nowiki> <nowiki>[</nowiki>cstat<nowiki>]</nowiki> <nowiki>[</nowiki>ang<nowiki>]</nowiki> <nowiki>[</nowiki>x y z<nowiki>]</nowiki> |colspan="4"| spawns a sprite with the given properties | |- | unbind <key> |colspan="4"| unbinds a key | |- | unbindall |colspan="4"| unbinds all keys | |- | vidmode <xdim> <ydim> <bpp> <fullscreen> |colspan="4"| change the video mode | |} == Editor-Specific == {| border="1" style="font-size:10pt;" class="wikitable" ! Name !! Description !! Min !! Max !! Default !! Notes |- !colspan="6"| build.c |- | restartvid |colspan="4"| reinitialize the video mode | |- | vidmode <xdim> <ydim> <bpp> <fullscreen> |colspan="4"| immediately change the video mode | |- | vidmode <xdim> <ydim> |colspan="4"| immediately change the video mode | |- !colspan="6"| astub.c |- | addpath <path> |colspan="4"| adds path to game filesystem | |- | editorgridextent | sets the size of the 2D mode editing grid | 65536 | {{abbr|BXY_MAX|524288}} | 131072 | |- | initgroupfile <path> |colspan="4"| adds a grp file into the game filesystem | |- | m32_clipping | toggles clipping mode | 0 | 2 | 2 | |- | quit |colspan="4"| exits the editor immediately | |- | exit |colspan="4"| exits the editor immediately | |- | sensitivity <value> |colspan="3"| changes the mouse sensitivity | 1 | |- | m32_2d3dmode | experimental 2d/3d hybrid mode | 0 | 1 | 0 | |- | pointhighlightdist <value> |colspan="3"| distance at which points are selected | 512 | |- | linehighlightdist <value> |colspan="3"| distance at which lines are selected | 1024 | |- | pk_turnaccel <value> | sets turning acceleration+deceleration | 1 | 256 | 16 | |- | pk_turndecel <value> | sets turning deceleration | 1 | 128 | 12 | |- | pk_uedaccel <value> | sets UnrealEd movement speed factor (0-5, exponentially) | 0 | 5 | 3 | |- | pk_quickmapcycling | toggles quick cycling of maps with (Shift-)Ctrl-X | 0 | 1 | 1 | |- | testplay_addparam "string" |colspan="4"| sets additional parameters for test playing | |- | show_heightindicators {0, 1 or 2} | sets display of height indicators in 2D mode | 0 | 2 | 1 | |- | show_ambiencesounds {0, 1 or 2} | sets display of MUSICANDSFX circles in 2D mode | 0 | 2 | 2 | |- | corruptcheck_noalreadyrefd |colspan="4"| toggles ignoring of one-to-many red wall connections | |- | corruptcheck_game_duke3d |colspan="4"| toggles ignoring of Duke3D issues | |- | corruptcheck_heinum | toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) | 0 | 2 | 1 | |- | keeptexturestretch |colspan="4"| toggles keeping texture stretching when dragging wall vertices | |- | corruptcheck {<seconds><nowiki>|</nowiki>now<nowiki>|</nowiki>tryfix} |colspan="4"| sets auto corruption check interval if <seconds> given, otherwise as indicated | |- | tint <pal> <r> <g> <nowiki><b></nowiki> <flags> |colspan="4"| queries or sets hightile tinting | OpenGL-enabled builds only |- | lua "Lua code..." |colspan="4"| runs Lua code | Lunatic builds only |- | include <filenames...> |colspan="4"| compiles one or more M32 script files | |- | do (m32 script ...) |colspan="4"| executes M32 script statements | |- | script_info |colspan="4"| shows information about compiled M32 script | |- | script_expertmode <value> |colspan="4"| toggles M32 script expert mode | |- | enableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)} |colspan="4"| | |- | disableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)} |colspan="4"| | |- | osd_tryscript |colspan="4"| toggles execution of M32 script on invalid OSD command | |- | sideview_reversehorizrot |colspan="4"| toggles reversion of Q and W keys in side view mode | |- | disasm <nowiki>[</nowiki>s<nowiki>|</nowiki>e<nowiki>]</nowiki> <state or event number> |colspan="4"| | debug builds only |}

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