Building EDuke32 on Mac OS X - EDukeWiki

# Building EDuke32 on Mac OS X

From EDukeWiki
Revision as of 20:06, 24 February 2012 by Hendricks266 (talk | contribs)

This page is a work-in-progress adaptation of http://www.spam-filter.de/osx/eduke32_on_os_x.

You can get help here http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/.

## Getting source files

- Current version (You need to install the subversion program) :

    svn co https://eduke32.svn.sourceforge.net/svnroot/eduke32/polymer/eduke32

- Source tarballs (Lite subversion snapshots, it does not include metadata, Apple compiled libraries, third-party jaudiolib and Photoshop files).
- Old and Older versions.

## Compiler Setup

1. Install Xcode.
2. Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/.
3. You need to define the root directory of your SDL installation. Edit the file eduke32/Apple/Makefile.shared. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have MacPorts (aka DarwinPorts) installed then use /opt/local.
4. The necessary Frameworks should be installed globally.
5. Run `./osxbuild.sh` and hope for the best!

## Frameworks

EDuke32 requires the following frameworks to function:

- SDL.framework
- SDL_mixer.framework

The error message at the right will be displayed if these frameworks are not properly installed. You may install these at any or all of the following locations:

- Global: `/Library/Frameworks`
- Per-User: `~/Library/Frameworks`
- Per-App (Portable): `<app bundle>/Contents/Frameworks`

For more information see the relevant article on the Mac OS X Developer Library.

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