Revision history of "How to Make the Player Swim Like Modern FPS" - EDukeWiki

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# Revision history of "How to Make the Player Swim Like Modern FPS"

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- (cur | prev) 08:29, 27 October 2008‎ The Commander (talk | contribs)‎ . . (746 bytes) (0)‎
- (cur | prev) 06:06, 14 August 2008‎ The Commander (talk | contribs)‎ . . (746 bytes) (+128)‎
- (cur | prev) 06:04, 14 August 2008‎ The Commander (talk | contribs)‎ . . (618 bytes) (+1)‎
- (cur | prev) 06:03, 14 August 2008‎ The Commander (talk | contribs)‎ . . (617 bytes) (+1)‎
- (cur | prev) 06:02, 14 August 2008‎ The Commander (talk | contribs)‎ . . (616 bytes) (+1)‎
- (cur | prev) 06:02, 14 August 2008‎ The Commander (talk | contribs)‎ . . (615 bytes) (-28)‎
- (cur | prev) 06:01, 14 August 2008‎ The Commander (talk | contribs)‎ . . (643 bytes) (+143)‎
- (cur | prev) 05:54, 14 August 2008‎ The Commander (talk | contribs)‎ . . (500 bytes) (+500)‎ . . (New page: This code was original posted by James AKA JBlade on AMC. <pre> ifinwater ifp prunning { getinput[THISACTOR].extbits TEMP2 ifvarand TEMP2 1 { getplayer[THISACTOR].horiz TEMP subv...)

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