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← Sound setup

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The '''''sound setup''''' menu is used to adjust several aspects of the game's sound output. ===Sound=== :'''''Sound''''' simply allows you to toggle the game's sound on and off. ===Music=== :'''''Music''''' is another simple toggle. * If your add-on music pack is not working, please note that if you are using texture packs such as the HRP, Eduke32 loads add-ons in alphabetical order. Your Music Pack must be loaded last, after everything else. To ensure it will be loaded properly, rename it so the first letter of the pack filename is either the letters "x" or "z." ===Sound volume=== :'''''Sound volume''''' is a slider allowing you to adjust the volume of the game's sound effects. ===Music volume=== :'''''Music volume''''' is a slider allowing you to adjust the volume of the game's MIDI music. ===Duke talk=== :The '''''Duke talk''''' option allows you to configure the playback of Duke's voice-overs. Available settings are '''''all''''', '''''off''''', and '''''local'''''. If set to '''''all''''', you will hear pain and death sounds emitted from other players in multi-player, similar to version 1.3D of ''Duke Nukem 3D''. When set to '''''local''''', the behavior mimics that of ''Duke Nukem 3D'' 1.5 and only sounds from the local player are played. When set to '''''off''''', no Duke sounds are played at all. ===Ambience=== :The '''''ambience''''' setting toggles the game's ambient sounds on and off. It is recommended that this option be left on. ===Flip stereo=== :When enabled, '''''flip stereo''''' swaps the left and right stereo channels. [[Category:EDuke32 end-user documentation]]

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