Ifrespawn - EDukeWiki

# Ifrespawn

From EDukeWiki

ifrespawn { do something } else { do something else }

Checks if a certain respawn mode is enabled. Monsters (hard-coded actors and useractors check RESPAWN_MONSTERS, inventory items (hard-coded) check RESPAWN_INVENTORY and everything else checks RESPAWN_ITEMS.

By default, inventory items always respawn in multiplayer - cooperative or dukematch (no spawn) - although they are assigned as such through hard-coded actors. If you desire to add your own Inventory icon, you will need to check RESPAWN_INVENTORY gamevar instead of using ifrespawn command.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Ifrespawn&oldid=8776"
Categories:

- Duke3D 1.3/1.5 commands
- Sprite manipulation
- If conditions