Spritenoshade - EDukeWiki

# Spritenoshade

From EDukeWiki

spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in. This command should be used outside of actors, states or events (like a definition).

If you want an actor to glow like some projectiles in the game, use this together with `setactor[THISACTOR].shade -127` and/or the flash parameter.

See htflags.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Spritenoshade&oldid=11787"
Categories:

- EDuke32 specific commands
- Sprite manipulation