DEF Language - EDukeWiki

# DEF Language

From EDukeWiki
Revision as of 07:41, 18 February 2007 by Parkar (talk | contribs) (New page: == Include == '''include ''filename''''' '''#include ''filename''''' Processes the script commands in '''''filename''''' at the point of the '''include''' call. == Label == '''define...)

## Include

include filename

#include filename

Processes the script commands in filename at the point of the include call.

## Label

define label intval

#define label intval

Declares label to represent the numeric value intval. intval can be a label, in which case the value of the label given is used.

NOTE: You may find it convenient to include DEFS.CON (for JFDuke3D) or NAMES.H to predefine many of the tile names in the art file.

## Texture

texture tilenum { ... }

Defines a Hightile texture to replace an ART-file tile. tilenum may be a number, or a defined label.

The brace-enclosed block may contain these instructions.

### Palette

pal palnum { ... }

Replaces the palette palnum. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.

The brace-enclosed block may contain these instructions.

### File

file filename

name filename

Defines which texture file to use. File may be any PNG, JPG, TGA, BMP, GIF or PCX file. This instruction must be supplied.

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