On warping sector - EDukeWiki

# On warping sector

From EDukeWiki

Member of the player struct; this is used as a boolean. Valid values are zero and one. It is initialized to zero when a map is loaded. This is set by a transporter sprite type (statnum == 10) to one. It is reset to zero when processed (kinda).

Retrieved from "http://wiki.eduke32.com/w/index.php?title=On_warping_sector&oldid=3583"
Category:

- Player structure members