Difference between revisions of "Console commands" - EDukeWiki

# Difference between revisions of "Console commands"

From EDukeWiki

Revision as of 20:05, 20 October 2015 (view source) Hendricks266 (talk | contribs) m (shrink text) ← Older edit | Latest revision as of 17:39, 28 January 2016 (view source) Hendricks266 (talk | contribs) (non-cvar defaults)
(6 intermediate revisions by the same user not shown)
Line 1: | Line 1:
| Feel free to ask the EDuke32 developers any questions you may have. |  | Feel free to ask the EDuke32 developers any questions you may have.
| + |
| + | NOTE: Most defaults were taken from a Windows build.
| == Engine == |  | == Engine ==
| {| border="1" style="font-size:10pt;" class="wikitable" |  | {| border="1" style="font-size:10pt;" class="wikitable"
− | ! Name !! Description !! Min !! Max !! Notes | + | ! Name !! Description !! Min !! Max !! Default !! Notes
| |- |  | |-
− | !colspan="5"| osd.c | + | !colspan="6"| osd.c
| |- |  | |-
| | osdeditpal |  | | osdeditpal
| | sets the palette of the OSD input text |  | | sets the palette of the OSD input text
| | 0 |  | | 0
− | | MAXPALOOKUPS-1 | + | | {{abbr|MAXPALOOKUPS-1|255}}
| + | | 12
| |- |  | |-
Line 17: | Line 20:
| | sets the palette of the OSD prompt |  | | sets the palette of the OSD prompt
| | 0 |  | | 0
− | | MAXPALOOKUPS-1 | + | | {{abbr|MAXPALOOKUPS-1|255}}
| + | | 0
| |- |  | |-
Line 23: | Line 27:
| | sets the palette of the OSD text |  | | sets the palette of the OSD text
| | 0 |  | | 0
− | | MAXPALOOKUPS-1 | + | | {{abbr|MAXPALOOKUPS-1|255}}
| + | | 12
| |- |  | |-
Line 30: | Line 35:
| | 0 |  | | 0
| | 7 |  | | 7
| + | | 0
| |- |  | |-
Line 36: | Line 42:
| | 0 |  | | 0
| | 7 |  | | 7
| + | | 2
| |- |  | |-
| | osdpromptshade |  | | osdpromptshade
| | sets the shade of the OSD prompt |  | | sets the shade of the OSD prompt
− | | INT8_MIN | + | | {{abbr|INT8_MIN|-128}}
− | | INT8_MAX | + | | {{abbr|INT8_MAX|127}}
| + | | 0
| |- |  | |-
Line 47: | Line 55:
| | sets the number of visible lines of the OSD |  | | sets the number of visible lines of the OSD
| | 1 |  | | 1
− | | MAXPALOOKUPS-1 | + | | 400
| + | | 20
| |- |  | |-
Line 54: | Line 63:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 60: | Line 70:
| | 0 |  | | 0
| | 262144 |  | | 262144
| + | | 131072
| |- |  | |-
| | osdhistorydepth |  | | osdhistorydepth
| | sets the history depth, in lines |  | | sets the history depth, in lines
− | | OSDMINHISTORYDEPTH | + | | {{abbr|OSDMINHISTORYDEPTH|32}}
− | | OSDMAXHISTORYDEPTH | + | | {{abbr|OSDMAXHISTORYDEPTH|256}}
| + | | 32
| |- |  | |-
| | alias |  | | alias
− | |colspan="3"| creates an alias for calling multiple commands | + | |colspan="4"| creates an alias for calling multiple commands
| |- |  | |-
| | clear |  | | clear
− | |colspan="3"| clears the console text buffer | + | |colspan="4"| clears the console text buffer
| |- |  | |-
| | echo <nowiki>[</nowiki>text<nowiki>]</nowiki> |  | | echo <nowiki>[</nowiki>text<nowiki>]</nowiki>
− | |colspan="3"| echoes text to the console | + | |colspan="4"| echoes text to the console
| |- |  | |-
| | exec <scriptfile> |  | | exec <scriptfile>
− | |colspan="3"| executes a script | + | |colspan="4"| executes a script
| |- |  | |-
| | fileinfo <file> |  | | fileinfo <file>
− | |colspan="3"| gets a file's information | + | |colspan="4"| gets a file's information
| |- |  | |-
| | help |  | | help
− | |colspan="3"| displays help for the specified cvar or command; "listsymbols" to show all commands | + | |colspan="4"| displays help for the specified cvar or command; "listsymbols" to show all commands
| |- |  | |-
| | history |  | | history
− | |colspan="3"| displays the console command history | + | |colspan="4"| displays the console command history
| |- |  | |-
| | listsymbols |  | | listsymbols
− | |colspan="3"| lists all registered functions, cvars and aliases | + | |colspan="4"| lists all registered functions, cvars and aliases
| |- |  | |-
| | toggle |  | | toggle
− | |colspan="3"| toggles the value of a boolean cvar | + | |colspan="4"| toggles the value of a boolean cvar
| |- |  | |-
| | unalias |  | | unalias
− | |colspan="3"| removes a command alias | + | |colspan="4"| removes a command alias
| |- |  | |-
− | !colspan="5"| baselayer.c | + | !colspan="6"| baselayer.c
| |- |  | |-
| | r_usenewaspect |  | | r_usenewaspect
| | enable/disable new screen aspect ratio determination code |  | | enable/disable new screen aspect ratio determination code
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 120: | Line 133:
| | 0 |  | | 0
| | 9999 |  | | 9999
| + | | 0
| |- |  | |-
Line 125: | Line 139:
| | turn off/on the use of mipmaps when rendering 8-bit voxels |  | | turn off/on the use of mipmaps when rendering 8-bit voxels
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 131: | Line 146:
| | enable/disable automatic sprite->voxel rendering |  | | enable/disable automatic sprite->voxel rendering
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 137: | Line 153:
| | enable/disable additional pass in TROR software rendering |  | | enable/disable additional pass in TROR software rendering
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
| | TROR-enabled builds only |  | | TROR-enabled builds only
Line 144: | Line 161:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 150: | Line 168:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 1
| |- |  | |-
Line 156: | Line 175:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 1
| |- |  | |-
Line 162: | Line 182:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 0
| |- |  | |-
Line 168: | Line 189:
| | -100000 |  | | -100000
| | 100000 |  | | 100000
| + | | 0
| | debug builds only |  | | debug builds only
| |- |  | |-
Line 174: | Line 196:
| | -100000 |  | | -100000
| | 100000 |  | | 100000
| + | | 0
| | debug builds only |  | | debug builds only
| |- |  | |-
Line 180: | Line 203:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| | debug builds only |  | | debug builds only
| |- |  | |-
| | setrendermode <number> |  | | setrendermode <number>
| |colspan="3"| sets the engine's [[rendering mode]] |  | |colspan="3"| sets the engine's [[rendering mode]]
| + | | 0
| |- |  | |-
| | hicsetpalettetint |  | | hicsetpalettetint
− | |colspan="3"| sets palette tinting values | + | |colspan="4"| sets palette tinting values
| | debug builds only |  | | debug builds only
| |- |  | |-
| | glinfo |  | | glinfo
− | |colspan="3"| shows OpenGL information about the current OpenGL mode | + | |colspan="4"| shows OpenGL information about the current OpenGL mode
| | OpenGL-enabled builds only |  | | OpenGL-enabled builds only
| |- |  | |-
− | !colspan="5"| polymost.c | + | !colspan="6"| polymost.c
| |- |  | |-
| | r_animsmoothing |  | | r_animsmoothing
| | enable/disable model animation smoothing |  | | enable/disable model animation smoothing
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 206: | Line 232:
| | 0 |  | | 0
| | 5 |  | | 5
| + | | 0
| |- |  | |-
Line 211: | Line 238:
| | enable/disable fullbright textures |  | | enable/disable fullbright textures
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 217: | Line 245:
| | enable/disable parallaxed floor/ceiling sky texture clamping |  | | enable/disable parallaxed floor/ceiling sky texture clamping
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 224: | Line 253:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 230: | Line 260:
| | 0 |  | | 0
| | 1 |  | | 1
− | | disabled in GL ES targets | + | | 1
| + | | disabled when GL extensions are disabled, such as GL ES targets
| |- |  | |-
| | r_glowmapping |  | | r_glowmapping
Line 236: | Line 267:
| | 0 |  | | 0
| | 1 |  | | 1
− | | disabled in GL ES targets | + | | 1
| + | | disabled when GL extensions are disabled, such as GL ES targets
| |- |  | |-
| | r_polygonmode |  | | r_polygonmode
Line 242: | Line 274:
| | 0 |  | | 0
| | 3 |  | | 3
| + | | 0
| | disabled in GL ES targets |  | | disabled in GL ES targets
| |- |  | |-
Line 247: | Line 280:
| | enable/disable OpenGL compressed texture cache |  | | enable/disable OpenGL compressed texture cache
| | 0 |  | | 0
| + | | 2
| | 2 |  | | 2
| | disabled in GL ES targets |  | | disabled in GL ES targets
Line 253: | Line 287:
| | enable/disable texture cache memory cache |  | | enable/disable texture cache memory cache
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
| | disabled in GL ES targets |  | | disabled in GL ES targets
Line 259: | Line 294:
| | enable/disable OpenGL texture compression |  | | enable/disable OpenGL texture compression
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
| | disabled in GL ES targets |  | | disabled in GL ES targets
Line 266: | Line 302:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| | currently disabled |  | | currently disabled
| |- |  | |-
Line 272: | Line 309:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 1
| |- |  | |-
Line 278: | Line 316:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 284: | Line 323:
| | -1 |  | | -1
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 290: | Line 330:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 296: | Line 337:
| | 0 |  | | 0
| | 16 |  | | 16
| + | | 1
| |- |  | |-
Line 302: | Line 344:
| | 0 |  | | 0
| | 4096 |  | | 4096
| + | | 14
| |- |  | |-
Line 308: | Line 351:
| | 0 |  | | 0
| | 6 |  | | 6
| + | | 0
| |- |  | |-
Line 314: | Line 358:
| | 0 |  | | 0
| | 5 |  | | 5
| + | | 2
| |- |  | |-
Line 319: | Line 364:
| | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 |  | | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014
| | 0 |  | | 0
| + | | 3
| | 3 |  | | 3
Line 325: | Line 371:
| | enable/disable Polymost tile shade textures |  | | enable/disable Polymost tile shade textures
| | 0 |  | | 0
| + | | 2
| | 2 |  | | 2
Line 332: | Line 379:
| | 1 |  | | 1
| | 256 |  | | 256
− | | | + | | 64
| + | | disabled when GL extensions are disabled, such as GL ES targets
| |- |  | |-
| | r_vbos |  | | r_vbos
Line 338: | Line 386:
| | 0 |  | | 0
| | 1 |  | | 1
− | | | + | | 1
| + | | disabled when GL extensions are disabled, such as GL ES targets
| |- |  | |-
| | r_vertexarrays |  | | r_vertexarrays
| | enable/disable using vertex arrays when drawing models |  | | enable/disable using vertex arrays when drawing models
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 349: | Line 399:
| | enable/disable projection hack |  | | enable/disable projection hack
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 355: | Line 406:
| | enable/disable model rendering |  | | enable/disable model rendering
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 362: | Line 414:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 367: | Line 420:
| | enable/disable hightile texture rendering |  | | enable/disable hightile texture rendering
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 373: | Line 427:
| | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 |  | | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
| |- |  | |-
− | !colspan="5"| polymost.c (Polymer builds only) | + | !colspan="6"| polymost.c (Polymer builds only)
| |- |  | |-
| | r_pr_lighting |  | | r_pr_lighting
| | enable/disable dynamic lights - restarts renderer |  | | enable/disable dynamic lights - restarts renderer
| | 0 |  | | 0
| + | | 2
| | 1 |  | | 1
Line 387: | Line 443:
| | enable/disable virtual displacement mapping |  | | enable/disable virtual displacement mapping
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 393: | Line 450:
| | enable/disable specular mapping |  | | enable/disable specular mapping
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 399: | Line 457:
| | enable/disable dynamic shadows |  | | enable/disable dynamic shadows
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 406: | Line 465:
| | 0 |  | | 0
| | 64 |  | | 64
| + | | 5
| |- |  | |-
Line 412: | Line 472:
| | 0 |  | | 0
| | 5 |  | | 5
| + | | 4
| |- |  | |-
Line 417: | Line 478:
| | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect |  | | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 423: | Line 485:
| | the maximal amount of lights a single object can by affected by |  | | the maximal amount of lights a single object can by affected by
| | 0 |  | | 0
− | | PR_MAXLIGHTS | + | | {{abbr|PR_MAXLIGHTS|1024}}
| + | | 5
| |- |  | |-
Line 429: | Line 492:
| | lowering that value removes less meaningful lights from the scene |  | | lowering that value removes less meaningful lights from the scene
| | 0 |  | | 0
− | | PR_MAXLIGHTPRIORITY | + | | {{abbr|PR_MAXLIGHTPRIORITY|6}}
| + | | 6
| |- |  | |-
Line 436: | Line 500:
| | 0 |  | | 0
| | 1023 |  | | 1023
| + | | 426
| |- |  | |-
Line 442: | Line 507:
| | 0 |  | | 0
| | 3 |  | | 3
| + | | 0
| |- |  | |-
Line 447: | Line 513:
| | face sprite display method. 0: classic mode; 1: polymost mode |  | | face sprite display method. 0: classic mode; 1: polymost mode
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 454: | Line 521:
| | 0 |  | | 0
| | 3 |  | | 3
| + | | 1
| |- |  | |-
Line 460: | Line 528:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 465: | Line 534:
| | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. |  | | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.
| | 0 |  | | 0
| + | | 2
| | 2 |  | | 2
Line 472: | Line 542:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 477: | Line 548:
| | toggles model animation interpolation |  | | toggles model animation interpolation
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 484: | Line 556:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 490: | Line 563:
| | -10 |  | | -10
| | 10 |  | | 10
| + | | 0.1
| |- |  | |-
Line 496: | Line 570:
| | -10 |  | | -10
| | 10 |  | | 10
| + | | 0
| |- |  | |-
Line 502: | Line 577:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 508: | Line 584:
| | -10 |  | | -10
| | 1000 |  | | 1000
| + | | 15
| |- |  | |-
Line 514: | Line 591:
| | -10 |  | | -10
| | 1000 |  | | 1000
| + | | 1
| |- |  | |-
Line 519: | Line 597:
| | enable/disable highpalookups |  | | enable/disable highpalookups
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 525: | Line 604:
| | enable/disable art mapping |  | | enable/disable art mapping
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 532: | Line 612:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 538: | Line 619:
| | -100 |  | | -100
| | 100 |  | | 100
| + | | 0
| |- |  | |-
Line 544: | Line 626:
| | -100 |  | | -100
| | 100 |  | | 100
| + | | 0
| |- |  | |-
Line 550: | Line 633:
| | -100 |  | | -100
| | 100 |  | | 100
| + | | 0
| |- |  | |-
Line 556: | Line 640:
| | -1024 |  | | -1024
| | 1024 |  | | 1024
| + | | 0
| |- |  | |-
Line 562: | Line 647:
| | 0 |  | | 0
| | 1023 |  | | 1023
| + | | 426
| |- |  | |-
Line 568: | Line 654:
| | 0 |  | | 0
| | 500 |  | | 500
| + | | 0
| |- |  | |-
Line 574: | Line 661:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 580: | Line 668:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 586: | Line 675:
| | 0 |  | | 0
| | 3 |  | | 3
| + | | 0
| |- |  | |-
− | !colspan="5"| winbits.c | + | !colspan="6"| winbits.c
| |- |  | |-
| | r_togglecomposition |  | | r_togglecomposition
| | enable/disable toggle of desktop composition when initializing screen modes |  | | enable/disable toggle of desktop composition when initializing screen modes
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
| | Windows builds only |  | | Windows builds only
| |- |  | |-
− | !colspan="5"| winlayer.c | + | !colspan="6"| winlayer.c
| |- |  | |-
| | maxrefreshfreq |  | | maxrefreshfreq
| |colspan="3"| maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |  | |colspan="3"| maximum display frequency to set for OpenGL Polymost modes (0=no maximum)
| + | | 60
| | RENDERTYPE=WIN builds only |  | | RENDERTYPE=WIN builds only
| |} |  | |}
Line 606: | Line 698:
| {| border="1" style="font-size:10pt;" class="wikitable" |  | {| border="1" style="font-size:10pt;" class="wikitable"
− | ! Name !! Description !! Min !! Max !! Notes | + | ! Name !! Description !! Min !! Max !! Default !! Notes
| |- |  | |-
− | !colspan="5"| game.c | + | !colspan="6"| game.c
| |- |  | |-
| | restartvid |  | | restartvid
− | |colspan="3"| reinitialise the video mode | + | |colspan="4"| reinitialise the video mode
| |- |  | |-
| | vidmode <nowiki>[</nowiki>xdim ydim<nowiki>]</nowiki> <nowiki>[</nowiki>bpp<nowiki>]</nowiki> <nowiki>[</nowiki>fullscreen<nowiki>]</nowiki> |  | | vidmode <nowiki>[</nowiki>xdim ydim<nowiki>]</nowiki> <nowiki>[</nowiki>bpp<nowiki>]</nowiki> <nowiki>[</nowiki>fullscreen<nowiki>]</nowiki>
− | |colspan="3"| immediately change the video mode | + | |colspan="4"| immediately change the video mode
| |- |  | |-
| | map <nowiki>[</nowiki>filename<nowiki>]</nowiki> |  | | map <nowiki>[</nowiki>filename<nowiki>]</nowiki>
− | |colspan="3"| load a map | + | |colspan="4"| load a map
| |- |  | |-
− | !colspan="5"| osdcmds.c | + | !colspan="6"| osdcmds.c
| |- |  | |-
| | crosshair |  | | crosshair
| | enable/disable crosshair |  | | enable/disable crosshair
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 634: | Line 727:
| | 0 |  | | 0
| | 3 |  | | 3
| + | | 1
| |- |  | |-
Line 640: | Line 734:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 645: | Line 740:
| | enable/disable autorun |  | | enable/disable autorun
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 652: | Line 748:
| | 0 |  | | 0
| | 2 |  | | 2
| + | | 0
| |- |  | |-
Line 657: | Line 754:
| | configure what cheats show in the cheats menu |  | | configure what cheats show in the cheats menu
| | 0 |  | | 0
− | | ~0 | + | | {{abbr|~0|4294967295}}
| + | | 0
| |- |  | |-
Line 663: | Line 761:
| | enable/disable multiplayer death messages |  | | enable/disable multiplayer death messages
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 669: | Line 768:
| | enable/disable demo playback cameras |  | | enable/disable demo playback cameras
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 675: | Line 775:
| | enable/disable name display when aiming at opponents |  | | enable/disable name display when aiming at opponents
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 682: | Line 783:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 688: | Line 790:
| | 0 |  | | 0
| | 2 |  | | 2
| + | | 0
| | mode 2 only in GL builds |  | | mode 2 only in GL builds
Line 694: | Line 797:
| | enable/disable player head bobbing |  | | enable/disable player head bobbing
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 700: | Line 804:
| | enable/disable player weapon swaying |  | | enable/disable player weapon swaying
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 707: | Line 812:
| | 0 |  | | 0
| | 7 |  | | 7
| + | | 3
| |- |  | |-
Line 712: | Line 818:
| | changes player palette |  | | changes player palette
| | 0 |  | | 0
− | | MAXPALOOKUPS-1 | + | | {{abbr|MAXPALOOKUPS-1|255}}
| + | | 0
| |- |  | |-
Line 719: | Line 826:
| | 10 |  | | 10
| | 100 |  | | 100
| + | | 50
| |- |  | |-
Line 724: | Line 832:
| | enable/disable diff recording in demos |  | | enable/disable diff recording in demos
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 731: | Line 840:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 736: | Line 846:
| | sets game tic interval after which a diff is recorded |  | | sets game tic interval after which a diff is recorded
| | 2 |  | | 2
− | | 60*REALGAMETICSPERSEC | + | | {{abbr|60*REALGAMETICSPERSEC|1800}}
| + | | 60
| |- |  | |-
Line 742: | Line 853:
| | Compression method for diffs. (0: none, 1: KSLZW) |  | | Compression method for diffs. (0: none, 1: KSLZW)
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 748: | Line 860:
| | Compression method for input. (0: none, 1: KSLZW) |  | | Compression method for input. (0: none, 1: KSLZW)
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 754: | Line 867:
| | enable/disable recording of random seed for later sync checking |  | | enable/disable recording of random seed for later sync checking
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 760: | Line 874:
| | enable/disable application of diffs in demo playback |  | | enable/disable application of diffs in demo playback
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 766: | Line 881:
| | enable/disable display of sync status |  | | enable/disable display of sync status
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 773: | Line 889:
| | 0 |  | | 0
| | 2 |  | | 2
| + | | 1
| |- |  | |-
Line 779: | Line 896:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 785: | Line 903:
| | 0 |  | | 0
| | 3600 |  | | 3600
| + | | 120
| |- |  | |-
Line 790: | Line 909:
| | first tile in alt hud number set |  | | first tile in alt hud number set
| | 0 |  | | 0
− | | MAXTILES-10 | + | | {{abbr|MAXUSERTILES-10|30694}}
| + | | 2930
| |- |  | |-
Line 796: | Line 916:
| | pal for alt hud numbers |  | | pal for alt hud numbers
| | 0 |  | | 0
− | | MAXPALOOKUPS | + | | {{abbr|MAXPALOOKUPS-1|255}}
| + | | 0
| |- |  | |-
Line 802: | Line 923:
| | enable/disable althud shadows |  | | enable/disable althud shadows
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 808: | Line 930:
| | enable/disable althud flashing |  | | enable/disable althud flashing
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 814: | Line 937:
| | enable/disable "glowing" quote text |  | | enable/disable "glowing" quote text
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 820: | Line 944:
| | changes the hud scale |  | | changes the hud scale
| | 36 |  | | 36
| + | | 100
| | 100 |  | | 100
Line 826: | Line 951:
| | enable/disable map name display on load |  | | enable/disable map name display on load
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 833: | Line 959:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 839: | Line 966:
| | 100 |  | | 100
| | 400 |  | | 400
| + | | 100
| |- |  | |-
Line 844: | Line 972:
| | changes the weapon scale |  | | changes the weapon scale
| | 10 |  | | 10
| + | | 100
| | 100 |  | | 100
Line 850: | Line 979:
| | change overlay mode of status bar |  | | change overlay mode of status bar
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 857: | Line 987:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| | touch devices only |  | | touch devices only
| |- |  | |-
Line 863: | Line 994:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 868: | Line 1,000:
| | enables input from the mouse if it is present |  | | enables input from the mouse if it is present
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 875: | Line 1,008:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 881: | Line 1,015:
| | 0 |  | | 0
| | 32 |  | | 32
| + | | 0
| |- |  | |-
Line 887: | Line 1,022:
| | 0 |  | | 0
| | 512 |  | | 512
| + | | 0
| |- |  | |-
Line 892: | Line 1,028:
| | invert vertical mouse movement |  | | invert vertical mouse movement
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 898: | Line 1,035:
| | toggles vertical mouse view |  | | toggles vertical mouse view
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 904: | Line 1,042:
| | enable/disable mouse input smoothing |  | | enable/disable mouse input smoothing
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 910: | Line 1,049:
| | enables/disables music |  | | enables/disables music
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 917: | Line 1,057:
| | 0 |  | | 0
| | 255 |  | | 255
| + | | 195
| |- |  | |-
Line 922: | Line 1,063:
| | enable/disable hires art replacements for console text |  | | enable/disable hires art replacements for console text
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 929: | Line 1,071:
| | 1 |  | | 1
| | 4 |  | | 4
| + | | 1
| |- |  | |-
Line 935: | Line 1,078:
| | 1 |  | | 1
| | 240 |  | | 240
| + | | 4
| |- |  | |-
Line 941: | Line 1,085:
| | 0 |  | | 0
| | 2 |  | | 2
| + | | 1
| |- |  | |-
Line 947: | Line 1,092:
| | 0 |  | | 0
| | 2 |  | | 2
| + | | 0
| |- |  | |-
Line 952: | Line 1,098:
| | enable/disable sprite and model shadows |  | | enable/disable sprite and model shadows
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 959: | Line 1,106:
| | 0 |  | | 0
| | 64 |  | | 64
| + | | 4
| |- |  | |-
Line 965: | Line 1,113:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| |- |  | |-
Line 970: | Line 1,119:
| | enable/disable the pre-level caching routine |  | | enable/disable the pre-level caching routine
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 977: | Line 1,127:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 1
| |- |  | |-
Line 983: | Line 1,134:
| | 0 |  | | 0
| | 1000 |  | | 1000
| + | | 0
| |- |  | |-
Line 989: | Line 1,141:
| | 0 |  | | 0
| | 25 |  | | 25
| + | | 7
| |- |  | |-
Line 995: | Line 1,148:
| | 0 |  | | 0
| | 5 |  | | 5
| + | | 2
| |- |  | |-
Line 1,000: | Line 1,154:
| | enables/disables ambient sounds |  | | enables/disables ambient sounds
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 1,006: | Line 1,161:
| | enables/disables Duke's speech |  | | enables/disables Duke's speech
| | 0 |  | | 0
| + | | 5
| | 5 |  | | 5
Line 1,012: | Line 1,168:
| | enables/disables sound effects |  | | enables/disables sound effects
| | 0 |  | | 0
| + | | 1
| | 1 |  | | 1
Line 1,018: | Line 1,175:
| | master volume for sound system |  | | master volume for sound system
| | 0 |  | | 0
| + | | 255
| | 255 |  | | 255
Line 1,025: | Line 1,183:
| | 1 |  | | 1
| | 255 |  | | 255
| + | | 225
| |- |  | |-
Line 1,031: | Line 1,190:
| | 0 |  | | 0
| | 48000 |  | | 48000
| + | | 44100
| |- |  | |-
Line 1,036: | Line 1,196:
| | the number of sound channels |  | | the number of sound channels
| | 0 |  | | 0
| + | | 2
| | 2 |  | | 2
Line 1,043: | Line 1,204:
| | 0 |  | | 0
| | 256 |  | | 256
| + | | 32
| |- |  | |-
Line 1,048: | Line 1,210:
| | reverses the stereo channels |  | | reverses the stereo channels
| | 0 |  | | 0
− | | 16 | + | | 1
| + | | 0
| |- |  | |-
Line 1,055: | Line 1,218:
| | 0 |  | | 0
| | 3 |  | | 3
| + | | 0
| |- |  | |-
| | touch_sens_move_x |  | | touch_sens_move_x
− | | touch input sensitivity for moving froward/back | + | | touch input sensitivity for moving forward/back
| | 1 |  | | 1
| | 9 |  | | 9
| + | | 5
| | touch devices only |  | | touch devices only
| |- |  | |-
Line 1,067: | Line 1,232:
| | 1 |  | | 1
| | 9 |  | | 9
| + | | 5
| | touch devices only |  | | touch devices only
| |- |  | |-
Line 1,073: | Line 1,239:
| | 1 |  | | 1
| | 9 |  | | 9
| + | | 5
| | touch devices only |  | | touch devices only
| |- |  | |-
Line 1,079: | Line 1,246:
| | 1 |  | | 1
| | 9 |  | | 9
| + | | 5
| | touch devices only |  | | touch devices only
| |- |  | |-
Line 1,085: | Line 1,253:
| | 0 |  | | 0
| | 1 |  | | 1
| + | | 0
| | touch devices only |  | | touch devices only
| |- |  | |-
Line 1,091: | Line 1,260:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 1
| |- |  | |-
Line 1,097: | Line 1,267:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 1
| |- |  | |-
Line 1,103: | Line 1,274:
| | 0 |  | | 0
| | 10 |  | | 10
| + | | 0
| |- |  | |-
− | | wchoice | + | | wchoice <string>
− | | sets weapon autoselection order | + | |colspan="3"| sets weapon autoselection order
− | | 0 | + | | 3457860291
− | | MAX_WEAPONS |
| |- |  | |-
| | changelevel <volume> <level> |  | | changelevel <volume> <level>
− | |colspan="3"| warps to the given level | + | |colspan="4"| warps to the given level
| | no <volume> parameter when running a shareware game |  | | no <volume> parameter when running a shareware game
| |- |  | |-
| | map <mapfile> |  | | map <mapfile>
− | |colspan="3"| loads the given user map | + | |colspan="4"| loads the given user map
| | not available with a shareware game |  | | not available with a shareware game
| |- |  | |-
| | demo <demofile or demonum> |  | | demo <demofile or demonum>
− | |colspan="3"| starts the given demo | + | |colspan="4"| starts the given demo
| | not available with a shareware game |  | | not available with a shareware game
| |- |  | |-
| | addpath <path> |  | | addpath <path>
− | |colspan="3"| adds path to game filesystem | + | |colspan="4"| adds path to game filesystem
| |- |  | |-
| | bind <key> <string> |  | | bind <key> <string>
− | |colspan="3"| associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. | + | |colspan="4"| associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.
| |- |  | |-
| | cmenu <#> |  | | cmenu <#>
− | |colspan="3"| jumps to menu | + | |colspan="4"| jumps to menu
| |- |  | |-
| | crosshaircolor |  | | crosshaircolor
− | |colspan="3"| changes the crosshair color | + | |colspan="4"| changes the crosshair color
| |- |  | |-
| | connect |  | | connect
− | |colspan="3"| connects to a multiplayer game | + | |colspan="4"| connects to a multiplayer game
| |- |  | |-
| | disconnect |  | | disconnect
− | |colspan="3"| disconnects from the local multiplayer game | + | |colspan="4"| disconnects from the local multiplayer game
| |- |  | |-
| | give <all<nowiki>|</nowiki>health<nowiki>|</nowiki>weapons<nowiki>|</nowiki>ammo<nowiki>|</nowiki>armor<nowiki>|</nowiki>keys<nowiki>|</nowiki>inventory> |  | | give <all<nowiki>|</nowiki>health<nowiki>|</nowiki>weapons<nowiki>|</nowiki>ammo<nowiki>|</nowiki>armor<nowiki>|</nowiki>keys<nowiki>|</nowiki>inventory>
− | |colspan="3"| gives requested item | + | |colspan="4"| gives requested item
| |- |  | |-
| | god |  | | god
− | |colspan="3"| toggles god mode | + | |colspan="4"| toggles god mode
| |- |  | |-
| | initgroupfile <path> |  | | initgroupfile <path>
− | |colspan="3"| adds a grp file into the game filesystem | + | |colspan="4"| adds a grp file into the game filesystem
| |- |  | |-
| | debug |  | | debug
− | |colspan="3"| | + | |colspan="4"|
| | debug builds only |  | | debug builds only
| |- |  | |-
| | kick <id> |  | | kick <id>
− | |colspan="3"| kicks a multiplayer client. See listplayers. | + | |colspan="4"| kicks a multiplayer client. See listplayers.
| | network-enabled builds only |  | | network-enabled builds only
| |- |  | |-
| | kickban <id> |  | | kickban <id>
− | |colspan="3"| kicks a multiplayer client and prevents them from reconnecting. See listplayers. | + | |colspan="4"| kicks a multiplayer client and prevents them from reconnecting. See listplayers.
| | network-enabled builds only |  | | network-enabled builds only
| |- |  | |-
| | listplayers |  | | listplayers
− | |colspan="3"| lists currently connected multiplayer clients | + | |colspan="4"| lists currently connected multiplayer clients
| | network-enabled builds only |  | | network-enabled builds only
| |- |  | |-
| | music E<ep>L<lev> |  | | music E<ep>L<lev>
− | |colspan="3"| change music | + | |colspan="4"| change music
| |- |  | |-
| | name |  | | name
− | |colspan="3"| change your multiplayer nickname | + | |colspan="4"| change your multiplayer nickname
| |- |  | |-
| | noclip |  | | noclip
− | |colspan="3"| toggles clipping mode | + | |colspan="4"| toggles clipping mode
| |- |  | |-
| | password |  | | password
− | |colspan="3"| sets multiplayer game password | + | |colspan="4"| sets multiplayer game password
| |- |  | |-
| | quicksave |  | | quicksave
− | |colspan="3"| performs a quick save | + | |colspan="4"| performs a quick save
| |- |  | |-
| | quickload |  | | quickload
− | |colspan="3"| performs a quick load | + | |colspan="4"| performs a quick load
| |- |  | |-
| | quit |  | | quit
− | |colspan="3"| exits the game immediately | + | |colspan="4"| exits the game immediately
| |- |  | |-
| | exit |  | | exit
− | |colspan="3"| exits the game immediately | + | |colspan="4"| exits the game immediately
| + | |
| + | |-
| + | | restartmap
| + | |colspan="4"| restarts the current map
| |- |  | |-
| | restartsound |  | | restartsound
− | |colspan="3"| reinitializes the sound system | + | |colspan="4"| reinitializes the sound system
| |- |  | |-
| | restartvid |  | | restartvid
− | |colspan="3"| reinitializes the video mode | + | |colspan="4"| reinitializes the video mode
| |- |  | |-
| | addlogvar <gamevar> |  | | addlogvar <gamevar>
− | |colspan="3"| prints the value of a gamevar | + | |colspan="4"| prints the value of a gamevar
| | non-Lunatic builds only |  | | non-Lunatic builds only
| |- |  | |-
| | setvar <gamevar> <value> |  | | setvar <gamevar> <value>
− | |colspan="3"| sets the value of a gamevar | + | |colspan="4"| sets the value of a gamevar
| | non-Lunatic builds only |  | | non-Lunatic builds only
| |- |  | |-
| | setvarvar <gamevar1> <gamevar2> |  | | setvarvar <gamevar1> <gamevar2>
− | |colspan="3"| sets the value of <gamevar1> to <gamevar2> | + | |colspan="4"| sets the value of <gamevar1> to <gamevar2>
| | non-Lunatic builds only |  | | non-Lunatic builds only
| |- |  | |-
| | setactorvar <actor#> <gamevar> <value> |  | | setactorvar <actor#> <gamevar> <value>
− | |colspan="3"| sets the value of <actor#>'s <gamevar> to <value> | + | |colspan="4"| sets the value of <actor#>'s <gamevar> to <value>
| | non-Lunatic builds only |  | | non-Lunatic builds only
| |- |  | |-
| | lua "Lua code..." |  | | lua "Lua code..."
− | |colspan="3"| runs Lunatic code | + | |colspan="4"| runs Lunatic code
| | Lunatic builds only |  | | Lunatic builds only
| |- |  | |-
| | screenshot |  | | screenshot
− | |colspan="3"| takes a screenshot. See r_scrcaptureformat. | + | |colspan="4"| takes a screenshot. See r_scrcaptureformat.
| |- |  | |-
| | spawn <picnum> <nowiki>[</nowiki>palnum<nowiki>]</nowiki> <nowiki>[</nowiki>cstat<nowiki>]</nowiki> <nowiki>[</nowiki>ang<nowiki>]</nowiki> <nowiki>[</nowiki>x y z<nowiki>]</nowiki> |  | | spawn <picnum> <nowiki>[</nowiki>palnum<nowiki>]</nowiki> <nowiki>[</nowiki>cstat<nowiki>]</nowiki> <nowiki>[</nowiki>ang<nowiki>]</nowiki> <nowiki>[</nowiki>x y z<nowiki>]</nowiki>
− | |colspan="3"| spawns a sprite with the given properties | + | |colspan="4"| spawns a sprite with the given properties
| |- |  | |-
| | unbind <key> |  | | unbind <key>
− | |colspan="3"| unbinds a key | + | |colspan="4"| unbinds a key
| |- |  | |-
| | unbindall |  | | unbindall
− | |colspan="3"| unbinds all keys | + | |colspan="4"| unbinds all keys
| |- |  | |-
| | vidmode <xdim> <ydim> <bpp> <fullscreen> |  | | vidmode <xdim> <ydim> <bpp> <fullscreen>
− | |colspan="3"| change the video mode | + | |colspan="4"| change the video mode
| |} |  | |}
Line 1,259: | Line 1,434:
| {| border="1" style="font-size:10pt;" class="wikitable" |  | {| border="1" style="font-size:10pt;" class="wikitable"
− | ! Name !! Description !! Min !! Max !! Notes | + | ! Name !! Description !! Min !! Max !! Default !! Notes
| |- |  | |-
− | !colspan="5"| build.c | + | !colspan="6"| build.c
| |- |  | |-
| | restartvid |  | | restartvid
− | |colspan="3"| reinitialize the video mode | + | |colspan="4"| reinitialize the video mode
| |- |  | |-
| | vidmode <xdim> <ydim> <bpp> <fullscreen> |  | | vidmode <xdim> <ydim> <bpp> <fullscreen>
− | |colspan="3"| immediately change the video mode | + | |colspan="4"| immediately change the video mode
| |- |  | |-
| | vidmode <xdim> <ydim> |  | | vidmode <xdim> <ydim>
− | |colspan="3"| immediately change the video mode | + | |colspan="4"| immediately change the video mode
| |- |  | |-
− | !colspan="5"| astub.c | + | !colspan="6"| astub.c
| |- |  | |-
| | addpath <path> |  | | addpath <path>
− | |colspan="3"| adds path to game filesystem | + | |colspan="4"| adds path to game filesystem
| |- |  | |-
| | editorgridextent |  | | editorgridextent
− | |colspan="3"| sets the size of the 2D mode editing grid | + | | sets the size of the 2D mode editing grid
| + | | 65536
| + | | {{abbr|BXY_MAX|524288}}
| + | | 131072
| |- |  | |-
| | initgroupfile <path> |  | | initgroupfile <path>
− | |colspan="3"| adds a grp file into the game filesystem | + | |colspan="4"| adds a grp file into the game filesystem
| |- |  | |-
| | m32_clipping |  | | m32_clipping
− | |colspan="3"| toggles clipping mode | + | | toggles clipping mode
| + | | 0
| + | | 2
| + | | 2
| |- |  | |-
| | quit |  | | quit
− | |colspan="3"| exits the editor immediately | + | |colspan="4"| exits the editor immediately
| |- |  | |-
| | exit |  | | exit
− | |colspan="3"| exits the editor immediately | + | |colspan="4"| exits the editor immediately
| |- |  | |-
| | sensitivity <value> |  | | sensitivity <value>
| |colspan="3"| changes the mouse sensitivity |  | |colspan="3"| changes the mouse sensitivity
| + | | 1
| + | |
| + | |-
| + | | m32_2d3dmode
| + | | experimental 2d/3d hybrid mode
| + | | 0
| + | | 1
| + | | 0
| |- |  | |-
− | | 2d3dmode | + | | pointhighlightdist <value>
− | |colspan="3"| experimental 2d/3d hybrid mode | + | |colspan="3"| distance at which points are selected
| + | | 512
| + | |
| + | |-
| + | | linehighlightdist <value>
| + | |colspan="3"| distance at which lines are selected
| + | | 1024
| |- |  | |-
| | pk_turnaccel <value> |  | | pk_turnaccel <value>
− | |colspan="3"| sets turning acceleration+deceleration | + | | sets turning acceleration+deceleration
| + | | 1
| + | | 256
| + | | 16
| |- |  | |-
| | pk_turndecel <value> |  | | pk_turndecel <value>
− | |colspan="3"| sets turning deceleration | + | | sets turning deceleration
| + | | 1
| + | | 128
| + | | 12
| |- |  | |-
| | pk_uedaccel <value> |  | | pk_uedaccel <value>
− | |colspan="3"| sets UnrealEd movement speed factor (0-5, exponentially) | + | | sets UnrealEd movement speed factor (0-5, exponentially)
| + | | 0
| + | | 5
| + | | 3
| |- |  | |-
| | pk_quickmapcycling |  | | pk_quickmapcycling
− | |colspan="3"| toggles quick cycling of maps with (Shift-)Ctrl-X | + | | toggles quick cycling of maps with (Shift-)Ctrl-X
| + | | 0
| + | | 1
| + | | 1
| |- |  | |-
| | testplay_addparam "string" |  | | testplay_addparam "string"
− | |colspan="3"| sets additional parameters for test playing | + | |colspan="4"| sets additional parameters for test playing
| |- |  | |-
| | show_heightindicators {0, 1 or 2} |  | | show_heightindicators {0, 1 or 2}
− | |colspan="3"| sets display of height indicators in 2D mode | + | | sets display of height indicators in 2D mode
| + | | 0
| + | | 2
| + | | 1
| |- |  | |-
| | show_ambiencesounds {0, 1 or 2} |  | | show_ambiencesounds {0, 1 or 2}
− | |colspan="3"| sets display of MUSICANDSFX circles in 2D mode | + | | sets display of MUSICANDSFX circles in 2D mode
| + | | 0
| + | | 2
| + | | 2
| |- |  | |-
| | corruptcheck_noalreadyrefd |  | | corruptcheck_noalreadyrefd
− | |colspan="3"| toggles ignoring of one-to-many red wall connections | + | |colspan="4"| toggles ignoring of one-to-many red wall connections
| + | |
| + | |-
| + | | corruptcheck_game_duke3d
| + | |colspan="4"| toggles ignoring of Duke3D issues
| |- |  | |-
| | corruptcheck_heinum |  | | corruptcheck_heinum
− | |colspan="3"| toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) | + | | toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn)
| + | | 0
| + | | 2
| + | | 1
| |- |  | |-
| | keeptexturestretch |  | | keeptexturestretch
− | |colspan="3"| toggles keeping texture stretching when dragging wall vertices | + | |colspan="4"| toggles keeping texture stretching when dragging wall vertices
| |- |  | |-
− | | corruptcheck {<seconds>| now| tryfix} | + | | corruptcheck {<seconds><nowiki>|</nowiki>now<nowiki>|</nowiki>tryfix}
− | |colspan="3"| sets auto corruption check interval if <seconds> given, otherwise as indicated | + | |colspan="4"| sets auto corruption check interval if <seconds> given, otherwise as indicated
| |- |  | |-
| | tint <pal> <r> <g> <nowiki><b></nowiki> <flags> |  | | tint <pal> <r> <g> <nowiki><b></nowiki> <flags>
− | |colspan="3"| queries or sets hightile tinting | + | |colspan="4"| queries or sets hightile tinting
| | OpenGL-enabled builds only |  | | OpenGL-enabled builds only
| |- |  | |-
| | lua "Lua code..." |  | | lua "Lua code..."
− | |colspan="3"| runs Lua code | + | |colspan="4"| runs Lua code
| | Lunatic builds only |  | | Lunatic builds only
| |- |  | |-
| | include <filenames...> |  | | include <filenames...>
− | |colspan="3"| compiles one or more M32 script files | + | |colspan="4"| compiles one or more M32 script files
| |- |  | |-
| | do (m32 script ...) |  | | do (m32 script ...)
− | |colspan="3"| executes M32 script statements | + | |colspan="4"| executes M32 script statements
| |- |  | |-
| | script_info |  | | script_info
− | |colspan="3"| shows information about compiled M32 script | + | |colspan="4"| shows information about compiled M32 script
| |- |  | |-
− | | script_expertmode | + | | script_expertmode <value>
− | |colspan="3"| toggles M32 script expert mode | + | |colspan="4"| toggles M32 script expert mode
| |- |  | |-
| | enableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)} |  | | enableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)}
− | |colspan="3"| | + | |colspan="4"|
| |- |  | |-
| | disableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)} |  | | disableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)}
− | |colspan="3"| | + | |colspan="4"|
| |- |  | |-
| | osd_tryscript |  | | osd_tryscript
− | |colspan="3"| toggles execution of M32 script on invalid OSD command | + | |colspan="4"| toggles execution of M32 script on invalid OSD command
| |- |  | |-
| | sideview_reversehorizrot |  | | sideview_reversehorizrot
− | |colspan="3"| toggles reversion of Q and W keys in side view mode | + | |colspan="4"| toggles reversion of Q and W keys in side view mode
| |- |  | |-
| | disasm <nowiki>[</nowiki>s<nowiki>|</nowiki>e<nowiki>]</nowiki> <state or event number> |  | | disasm <nowiki>[</nowiki>s<nowiki>|</nowiki>e<nowiki>]</nowiki> <state or event number>
− | |colspan="3"| | + | |colspan="4"|
| | debug builds only |  | | debug builds only
| |} |  | |}

## Latest revision as of 17:39, 28 January 2016

Feel free to ask the EDuke32 developers any questions you may have.

NOTE: Most defaults were taken from a Windows build.

## Engine

Name | Description | Min | Max | Default | Notes
--- | --- | --- | --- | --- | ---
osd.c
osdeditpal | sets the palette of the OSD input text | 0 | MAXPALOOKUPS-1 | 12 |
osdpromptpal | sets the palette of the OSD prompt | 0 | MAXPALOOKUPS-1 | 0 |
osdtextpal | sets the palette of the OSD text | 0 | MAXPALOOKUPS-1 | 12 |
osdeditshade | sets the shade of the OSD input text | 0 | 7 | 0 |
osdtextshade | sets the shade of the OSD text | 0 | 7 | 2 |
osdpromptshade | sets the shade of the OSD prompt | INT8_MIN | INT8_MAX | 0 |
osdrows | sets the number of visible lines of the OSD | 1 | 400 | 20 |
osdtextmode | set OSD text mode (0:graphical, 1:fast) | 0 | 1 | 0 |
osdlogcutoff | sets the maximal line count of the log file | 0 | 262144 | 131072 |
osdhistorydepth | sets the history depth, in lines | OSDMINHISTORYDEPTH | OSDMAXHISTORYDEPTH | 32 |
alias | creates an alias for calling multiple commands |
clear | clears the console text buffer |
echo [text] | echoes text to the console |
exec <scriptfile> | executes a script |
fileinfo <file> | gets a file's information |
help | displays help for the specified cvar or command; "listsymbols" to show all commands |
history | displays the console command history |
listsymbols | lists all registered functions, cvars and aliases |
toggle | toggles the value of a boolean cvar |
unalias | removes a command alias |
baselayer.c
r_usenewaspect | enable/disable new screen aspect ratio determination code | 0 | 1 | 1 |
r_screenaspect | if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 | 0 | 9999 | 0 |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels | 0 | 1 | 1 |
r_voxels | enable/disable automatic sprite->voxel rendering | 0 | 1 | 1 |
r_tror_nomaskpass | enable/disable additional pass in TROR software rendering | 0 | 1 | 1 | TROR-enabled builds only
r_windowpositioning | enable/disable window position memory | 0 | 1 | 0 |
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 |
debug1 | debug counter | -100000 | 100000 | 0 | debug builds only
debug2 | debug counter | -100000 | 100000 | 0 | debug builds only
debug_maskdrawmode | Show mask draw orders | 0 | 1 | 0 | debug builds only
setrendermode <number> | sets the engine's rendering mode | 0 |
hicsetpalettetint | sets palette tinting values | debug builds only
glinfo | shows OpenGL information about the current OpenGL mode | OpenGL-enabled builds only
polymost.c
r_animsmoothing | enable/disable model animation smoothing | 0 | 1 | 1 |
r_downsize | controls downsizing factor (quality) for hires textures | 0 | 5 | 0 |
r_fullbrights | enable/disable fullbright textures | 0 | 1 | 1 |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping | 0 | 1 | 1 |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky | 0 | 1 | 0 |
r_detailmapping | enable/disable detail mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets
r_glowmapping | enable/disable glow mapping | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets
r_polygonmode | debugging feature | 0 | 3 | 0 | disabled in GL ES targets
r_texcache | enable/disable OpenGL compressed texture cache | 0 | 2 | 2 | disabled in GL ES targets
r_memcache | enable/disable texture cache memory cache | 0 | 1 | 1 | disabled in GL ES targets
r_texcompr | enable/disable OpenGL texture compression | 0 | 1 | 1 | disabled in GL ES targets
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode | 0 | 1 | 0 | currently disabled
r_shadescale | multiplier for shading | 0 | 10 | 1 |
r_shadescale_unbounded | enable/disable allowance of complete blackness | 0 | 1 | 0 |
r_swapinterval | sets the GL swap interval (VSync) | -1 | 1 | 0 |
r_npotwallmode | enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) | 0 | 1 | 0 |
r_anisotropy | changes the OpenGL texture anisotropy setting | 0 | 16 | 1 |
r_texturemaxsize | changes the maximum OpenGL texture size limit | 0 | 4096 | 14 |
r_texturemiplevel | changes the highest OpenGL mipmap level used | 0 | 6 | 0 |
r_texfilter | changes the texture filtering settings | 0 | 5 | 2 |
r_usenewshading | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 | 0 | 3 | 3 |
r_usetileshades | enable/disable Polymost tile shade textures | 0 | 2 | 2 |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models | 1 | 256 | 64 | disabled when GL extensions are disabled, such as GL ES targets
r_vbos | enable/disable using Vertex Buffer Objects when drawing models | 0 | 1 | 1 | disabled when GL extensions are disabled, such as GL ES targets
r_vertexarrays | enable/disable using vertex arrays when drawing models | 0 | 1 | 1 |
r_projectionhack | enable/disable projection hack | 0 | 1 | 1 |
r_models | enable/disable model rendering | 0 | 1 | 1 |
r_nofog | enable/disable GL fog | 0 | 1 | 0 |
r_hightile | enable/disable hightile texture rendering | 0 | 1 | 1 |
r_preview_mouseaim | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 | 0 | 1 | 1 |
polymost.c (Polymer builds only)
r_pr_lighting | enable/disable dynamic lights - restarts renderer | 0 | 2 | 1 |
r_pr_normalmapping | enable/disable virtual displacement mapping | 0 | 1 | 1 |
r_pr_specularmapping | enable/disable specular mapping | 0 | 1 | 1 |
r_pr_shadows | enable/disable dynamic shadows | 0 | 1 | 1 |
r_pr_shadowcount | maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect | 0 | 64 | 5 |
r_pr_shadowdetail | sets the shadow map resolution - you need to restart the renderer for it to take effect | 0 | 5 | 4 |
r_pr_shadowfiltering | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect | 0 | 1 | 1 |
r_pr_maxlightpasses | the maximal amount of lights a single object can by affected by | 0 | PR_MAXLIGHTS | 5 |
r_pr_maxlightpriority | lowering that value removes less meaningful lights from the scene | 0 | PR_MAXLIGHTPRIORITY | 6 |
r_pr_fov | sets the field of vision in build angle | 0 | 1023 | 426 |
r_pr_customaspect | if non-zero, forces the 3D view aspect ratio | 0 | 3 | 0 |
r_pr_billboardingmode | face sprite display method. 0: classic mode; 1: polymost mode | 0 | 1 | 1 |
r_pr_verbosity | verbosity level of the polymer renderer | 0 | 3 | 1 |
r_pr_wireframe | toggles wireframe mode | 0 | 1 | 0 |
r_pr_vbos | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | 0 | 2 | 2 |
r_pr_buckets | controls batching of primitives. 0: no batching. 1: buckets of materials. | 0 | 1 | 0 |
r_pr_gpusmoothing | toggles model animation interpolation | 0 | 1 | 1 |
r_pr_overrideparallax | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 |
r_pr_parallaxscale | overriden parallax mapping offset scale | -10 | 10 | 0.1 |
r_pr_parallaxbias | overriden parallax mapping offset bias | -10 | 10 | 0 |
r_pr_overridespecular | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 |
r_pr_specularpower | overriden specular material power | -10 | 1000 | 15 |
r_pr_specularfactor | overriden specular material factor | -10 | 1000 | 1 |
r_pr_highpalookups | enable/disable highpalookups | 0 | 1 | 1 |
r_pr_artmapping | enable/disable art mapping | 0 | 1 | 1 |
r_pr_overridehud | overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens | 0 | 1 | 0 |
r_pr_hudxadd | overriden HUD xadd; see r_pr_overridehud | -100 | 100 | 0 |
r_pr_hudyadd | overriden HUD yadd; see r_pr_overridehud | -100 | 100 | 0 |
r_pr_hudzadd | overriden HUD zadd; see r_pr_overridehud | -100 | 100 | 0 |
r_pr_hudangadd | overriden HUD angadd; see r_pr_overridehud | -1024 | 1024 | 0 |
r_pr_hudfov | overriden HUD fov; see r_pr_overridehud | 0 | 1023 | 426 |
r_pr_overridemodelscale | overrides model scale if non-zero; use it to fine-tune DEF tokens | 0 | 500 | 0 |
r_pr_ati_fboworkaround | enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect | 0 | 1 | 0 |
r_pr_ati_nodepthoffset | enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect | 0 | 1 | 0 |
r_pr_nullrender | disable all draws when enabled, 2: disables updates too | 0 | 3 | 0 |
winbits.c
r_togglecomposition | enable/disable toggle of desktop composition when initializing screen modes | 0 | 1 | 1 | Windows builds only
winlayer.c
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | 60 | RENDERTYPE=WIN builds only

## Game-Specific

Name | Description | Min | Max | Default | Notes
--- | --- | --- | --- | --- | ---
game.c
restartvid | reinitialise the video mode |
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode |
map [filename] | load a map |
osdcmds.c
crosshair | enable/disable crosshair | 0 | 1 | 1 |
cl_autoaim | enable/disable weapon autoaim | 0 | 3 | 1 |
cl_automsg | enable/disable automatically sending messages to all players | 0 | 1 | 0 |
cl_autorun | enable/disable autorun | 0 | 1 | 1 |
cl_autovote | enable/disable automatic voting | 0 | 2 | 0 |
cl_cheatmask | configure what cheats show in the cheats menu | 0 | ~0 | 0 |
cl_obituaries | enable/disable multiplayer death messages | 0 | 1 | 1 |
cl_democams | enable/disable demo playback cameras | 0 | 1 | 1 |
cl_idplayers | enable/disable name display when aiming at opponents | 0 | 1 | 1 |
cl_runmode | enable/disable modernized run key operation | 0 | 1 | 0 |
cl_showcoords | show your position in the game world | 0 | 2 | 0 | mode 2 only in GL builds
cl_viewbob | enable/disable player head bobbing | 0 | 1 | 1 |
cl_weaponsway | enable/disable player weapon swaying | 0 | 1 | 1 |
cl_weaponswitch | enable/disable auto weapon switching | 0 | 7 | 3 |
color | changes player palette | 0 | MAXPALOOKUPS-1 | 0 |
crosshairscale | changes the size of the crosshair | 10 | 100 | 50 |
demorec_diffs | enable/disable diff recording in demos | 0 | 1 | 1 |
demorec_force | enable/disable forced demo recording | 0 | 1 | 0 |
demorec_difftics | sets game tic interval after which a diff is recorded | 2 | 60*REALGAMETICSPERSEC | 60 |
demorec_diffcompress | Compression method for diffs. (0: none, 1: KSLZW) | 0 | 1 | 1 |
demorec_synccompress | Compression method for input. (0: none, 1: KSLZW) | 0 | 1 | 1 |
demorec_seeds | enable/disable recording of random seed for later sync checking | 0 | 1 | 1 |
demoplay_diffs | enable/disable application of diffs in demo playback | 0 | 1 | 1 |
demoplay_showsync | enable/disable display of sync status | 0 | 1 | 1 |
hud_althud | enable/disable alternate mini-hud | 0 | 2 | 1 |
hud_bgstretch | enable/disable background image stretching in wide resolutions | 0 | 1 | 0 |
hud_messagetime | length of time to display multiplayer chat messages | 0 | 3600 | 120 |
hud_numbertile | first tile in alt hud number set | 0 | MAXUSERTILES-10 | 2930 |
hud_numberpal | pal for alt hud numbers | 0 | MAXPALOOKUPS-1 | 0 |
hud_shadows | enable/disable althud shadows | 0 | 1 | 1 |
hud_flashing | enable/disable althud flashing | 0 | 1 | 1 |
hud_glowingquotes | enable/disable "glowing" quote text | 0 | 1 | 1 |
hud_scale | changes the hud scale | 36 | 100 | 100 |
hud_showmapname | enable/disable map name display on load | 0 | 1 | 1 |
hud_stats | enable/disable level statistics display | 0 | 1 | 0 |
hud_textscale | sets multiplayer chat message size | 100 | 400 | 100 |
hud_weaponscale | changes the weapon scale | 10 | 100 | 100 |
hud_statusbarmode | change overlay mode of status bar | 0 | 1 | 1 |
hud_hidestick | hide the touch input stick | 0 | 1 | 0 | touch devices only
in_joystick | enables input from the joystick if it is present | 0 | 1 | 0 |
in_mouse | enables input from the mouse if it is present | 0 | 1 | 1 |
in_aimmode | 0:toggle, 1:hold to aim | 0 | 1 | 0 |
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time | 0 | 32 | 0 |
in_mousedeadzone | amount of mouse movement to filter out | 0 | 512 | 0 |
in_mouseflip | invert vertical mouse movement | 0 | 1 | 1 |
in_mousemode | toggles vertical mouse view | 0 | 1 | 1 |
in_mousesmoothing | enable/disable mouse input smoothing | 0 | 1 | 1 |
mus_enabled | enables/disables music | 0 | 1 | 1 |
mus_volume | controls music volume | 0 | 255 | 195 |
osdhightile | enable/disable hires art replacements for console text | 0 | 1 | 1 |
osdscale | adjust console text size | 1 | 4 | 1 |
r_camrefreshdelay | minimum delay between security camera sprite updates, 120 = 1 second | 1 | 240 | 4 |
r_drawweapon | enable/disable weapon drawing | 0 | 2 | 1 |
r_showfps | show the frame rate counter | 0 | 2 | 0 |
r_shadows | enable/disable sprite and model shadows | 0 | 1 | 1 |
r_size | change size of viewable area | 0 | 64 | 4 |
r_rotatespritenowidescreen | pass bit 1024 to all CON rotatesprite calls | 0 | 1 | 0 |
r_precache | enable/disable the pre-level caching routine | 0 | 1 | 1 |
r_ambientlight | sets the global map light level | 0 | 10 | 1 |
r_maxfps | limit the frame rate | 0 | 1000 | 0 |
sensitivity | changes the mouse sensitivity | 0 | 25 | 7 |
skill | changes the game skill setting | 0 | 5 | 2 |
snd_ambience | enables/disables ambient sounds | 0 | 1 | 1 |
snd_duketalk | enables/disables Duke's speech | 0 | 5 | 5 |
snd_enabled | enables/disables sound effects | 0 | 1 | 1 |
snd_mastervolume | master volume for sound system | 0 | 255 | 255 |
snd_fxvolume | volume of sound effects | 1 | 255 | 225 |
snd_mixrate | sound mixing rate | 0 | 48000 | 44100 |
snd_numchannels | the number of sound channels | 0 | 2 | 2 |
snd_numvoices | the number of concurrent sounds | 0 | 256 | 32 |
snd_reversestereo | reverses the stereo channels | 0 | 1 | 0 |
team | change team in multiplayer | 0 | 3 | 0 |
touch_sens_move_x | touch input sensitivity for moving forward/back | 1 | 9 | 5 | touch devices only
touch_sens_move_y | touch input sensitivity for strafing | 1 | 9 | 5 | touch devices only
touch_sens_look_x | touch input sensitivity for turning left/right | 1 | 9 | 5 | touch devices only
touch_sens_look_y | touch input sensitivity for looking up/down | 1 | 9 | 5 | touch devices only
touch_invert | invert look up/down touch input | 0 | 1 | 0 | touch devices only
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | 1 |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | 1 |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | 0 |
wchoice <string> | sets weapon autoselection order | 3457860291 |
changelevel <volume> <level> | warps to the given level | no <volume> parameter when running a shareware game
map <mapfile> | loads the given user map | not available with a shareware game
demo <demofile or demonum> | starts the given demo | not available with a shareware game
addpath <path> | adds path to game filesystem |
bind <key> <string> | associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. |
cmenu <#> | jumps to menu |
crosshaircolor | changes the crosshair color |
connect | connects to a multiplayer game |
disconnect | disconnects from the local multiplayer game |
give <all|health|weapons|ammo|armor|keys|inventory> | gives requested item |
god | toggles god mode |
initgroupfile <path> | adds a grp file into the game filesystem |
debug |  | debug builds only
kick <id> | kicks a multiplayer client. See listplayers. | network-enabled builds only
kickban <id> | kicks a multiplayer client and prevents them from reconnecting. See listplayers. | network-enabled builds only
listplayers | lists currently connected multiplayer clients | network-enabled builds only
music E<ep>L<lev> | change music |
name | change your multiplayer nickname |
noclip | toggles clipping mode |
password | sets multiplayer game password |
quicksave | performs a quick save |
quickload | performs a quick load |
quit | exits the game immediately |
exit | exits the game immediately |
restartmap | restarts the current map |
restartsound | reinitializes the sound system |
restartvid | reinitializes the video mode |
addlogvar <gamevar> | prints the value of a gamevar | non-Lunatic builds only
setvar <gamevar> <value> | sets the value of a gamevar | non-Lunatic builds only
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> | non-Lunatic builds only
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> | non-Lunatic builds only
lua "Lua code..." | runs Lunatic code | Lunatic builds only
screenshot | takes a screenshot. See r_scrcaptureformat. |
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
unbind <key> | unbinds a key |
unbindall | unbinds all keys |
vidmode <xdim> <ydim> <bpp> <fullscreen> | change the video mode |

## Editor-Specific

Name | Description | Min | Max | Default | Notes
--- | --- | --- | --- | --- | ---
build.c
restartvid | reinitialize the video mode |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
vidmode <xdim> <ydim> | immediately change the video mode |
astub.c
addpath <path> | adds path to game filesystem |
editorgridextent | sets the size of the 2D mode editing grid | 65536 | BXY_MAX | 131072 |
initgroupfile <path> | adds a grp file into the game filesystem |
m32_clipping | toggles clipping mode | 0 | 2 | 2 |
quit | exits the editor immediately |
exit | exits the editor immediately |
sensitivity <value> | changes the mouse sensitivity | 1 |
m32_2d3dmode | experimental 2d/3d hybrid mode | 0 | 1 | 0 |
pointhighlightdist <value> | distance at which points are selected | 512 |
linehighlightdist <value> | distance at which lines are selected | 1024 |
pk_turnaccel <value> | sets turning acceleration+deceleration | 1 | 256 | 16 |
pk_turndecel <value> | sets turning deceleration | 1 | 128 | 12 |
pk_uedaccel <value> | sets UnrealEd movement speed factor (0-5, exponentially) | 0 | 5 | 3 |
pk_quickmapcycling | toggles quick cycling of maps with (Shift-)Ctrl-X | 0 | 1 | 1 |
testplay_addparam "string" | sets additional parameters for test playing |
show_heightindicators {0, 1 or 2} | sets display of height indicators in 2D mode | 0 | 2 | 1 |
show_ambiencesounds {0, 1 or 2} | sets display of MUSICANDSFX circles in 2D mode | 0 | 2 | 2 |
corruptcheck_noalreadyrefd | toggles ignoring of one-to-many red wall connections |
corruptcheck_game_duke3d | toggles ignoring of Duke3D issues |
corruptcheck_heinum | toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) | 0 | 2 | 1 |
keeptexturestretch | toggles keeping texture stretching when dragging wall vertices |
corruptcheck {<seconds>|now|tryfix} | sets auto corruption check interval if <seconds> given, otherwise as indicated |
tint <pal> <r> <g> <b> <flags> | queries or sets hightile tinting | OpenGL-enabled builds only
lua "Lua code..." | runs Lua code | Lunatic builds only
include <filenames...> | compiles one or more M32 script files |
do (m32 script ...) | executes M32 script statements |
script_info | shows information about compiled M32 script |
script_expertmode <value> | toggles M32 script expert mode |
enableevent {all|EVENT_...|(event number)} |  |
disableevent {all|EVENT_...|(event number)} |  |
osd_tryscript | toggles execution of M32 script on invalid OSD command |
sideview_reversehorizrot | toggles reversion of Q and W keys in side view mode |
disasm [s|e] <state or event number> |  | debug builds only

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Console_commands&oldid=12295"