View source for Category:Gamevar manipulation - EDukeWiki

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'''gamevar''' <varname> <value> <flags> A gamevar is a game variable that can be used to store numerical data which can then be referenced between [[actor]]s. A gamevar's flags determine how it is referenced by the game. A gamevar with flags of 0 is known as a global variable. A global variable exists once in the code, and any time a global variable is set, the new value is seen by all [[actor]]s. A gamevar with flags of 1 is a per-player variable. Per-player variables exist once per player in the game, with each player having their own copy of the variable. A gamevar with flags of 2 is a per-[[actor]] variable. A per-[[actor]] variable exists as many times in the code as there are [[sprite]]s in the map. Each [[sprite]] has its own copy of a per-[[actor]] variable in memory. A gamevar value has a range of -2147483648 (-2<sup>31</sup>) to 2147483647 (2<sup>31</sup>-1), also known as a signed 32-bit integer. *[[ifvar conditions]] *[[gamevar operators]] <font color="gray"> {| {{prettytable}} !<font color="black">Name</font>!!<font color="black">Number</font>!!<font color="black">Description</font>!!<font color="black">Page where such variables should be listed</font> |- |<font color="black">GAMEVAR_FLAG_GLOBAL</font>||<font color="black">0</font>||<font color="black">global variable; this is the default</font>|| |- |<font color="black">GAMEVAR_FLAG_PERPLAYER</font>||<font color="black">1</font>||<font color="black">per-player variable</font>|| |- |<font color="black">GAMEVAR_FLAG_PERACTOR</font>||<font color="black">2</font>||<font color="black">per-actor variable</font>|| |- |GAMEVAR_FLAG_USER_MASK||3||bitmask controlling what flags can be set from con; only flags less than this can|| |- |GAMEVAR_FLAG_DEFAULT||256||allow override|| |- |GAMEVAR_FLAG_SECRET||512||don't dump...|| |- |GAMEVAR_FLAG_NODEFAULT||1024||don't add to 'default' array.|| |- |GAMEVAR_FLAG_SYSTEM||2048||cannot change mode flags...(only default value)|| |- |GAMEVAR_FLAG_READONLY||4096||values are read-only (no setvar allowed)|| |- |GAMEVAR_FLAG_INTPTR||8192||plValue is a pointer to an int||[[Constantly updated gamevars]] |- |GAMEVAR_FLAG_SYNCCHECK||16384||check event sync when translating|| |- |GAMEVAR_FLAG_SHORTPTR||32768||plValue is a pointer to a short||[[Constantly updated gamevars]] |- |GAMEVAR_FLAG_CHARPTR||65536||plValue is a pointer to a char||[[Constantly updated gamevars]] |- |GAMEVAR_FLAG_NORESET||131072||var values are not reset when restoring map state|| |- |GAMEVAR_FLAG_SPECIAL||262144||flag for structure member shortcut vars|| |- |GAMEVAR_FLAG_NOMULTI||524288||don't attach to multiplayer packets|| |}</font> All of the commands in this category are commands that alter the value of one or more gamevars in some way, as opposed to commands which alter [[sprite]]s, [[sector]]s or [[wall]]s. [[Category:All commands]]

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