RETURN - EDukeWiki

# RETURN

From EDukeWiki

The 'SuperVar'!!

This variable is constantly used to 'return' important values, such as those in events.

EXAMPLE:

    onevent EVENT_GETLOADTILE
        setvar RETURN <value>
    endevent

In this case, RETURN "return"s the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen.

EXAMPLE 2:

    onevent EVENT_FIRE
        setvar RETURN -1
    endevent

In this case, setting RETURN to -1 cancels EVENT_FIRE, causing the player to no longer be able to use a weapon.

EXAMPLE 3:

    espawn LIZTROOP
    setactor[RETURN].pal 21
    setactor[RETURN].extra 400

In this case, RETURN will allow you to spawn an Assault Captain [LIZTROOP, Pal 21] with 400 health instead of 60 health.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=RETURN&oldid=9883"
Category:

- Pre-defined gamevars