Command line options - EDukeWiki

# Command line options

From EDukeWiki
Revision as of 22:18, 27 November 2009 by Hendricks266 (talk | contribs) (Created page with 'Usage: eduke32 [files] [options]<br> Example: eduke32 -q4 -a -m -tx -map nukeland.map Files can be *.grp/zip/con/def {| {{prettytable}} !Command!!Description!! |- | -cfg [file....')

Usage: eduke32 [files] [options]
Example: eduke32 -q4 -a -m -tx -map nukeland.map

Files can be *.grp/zip/con/def

Command | Description |
--- | --- | ---
-cfg [file.cfg] | Use an alternate configuration file
-c# | Use MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)
-d[file.dmo] | Play a demo
-g[file.grp] | Use an extra group file
-h[file.def] | Use an alternate def
-j[dir] | Adds a directory to EDuke32's search list
-l# | Warp to level #, see -v
-map [file.map] | Loads a map
-m | Disable monsters
-nam -ww2gi | Run in NAM or WW2GI-compatible mode
-net | Enable multiplayer (see documentation)
-r | Record demo
-s# | Set skill level (1-4)
-setup -nosetup | Enables/disables startup window [only on Windows, SDL, and/or GTK2 environments]
-t# | Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All
-usecwd | Read game data and configuration file from working directory [Windows only]
-u######### | User's favorite weapon order (default: 3425689071)
-v# | Warp to volume #, see -l
-x[game.con] | Load custom CON script
-# | Load and run a game from slot # (0-9)
-? --help | Display this help message and exit
-debughelp | Display debug parameters and exit
-a | Use fake player AI (fake multiplayer only)
-cachesize # | Sets cache size, in Kb
-fNUM | Send fewer packets in multiplayer (1, 2, 4) (deprecated)
-game_dir [dir] | Duke3d_w32 compatibility option, see -j
-gamegrp | Selects which file to use as main grp
-i# | Use networking mode (1/0)
-name [name] | Player name in multiplay
-nD | Dump default gamevars to gamevars.txt
-noautoload | Disable loading content from autoload dir
-nologo | Skip the logo anim
-ns -nm | Disable sound or music
-q# | Fake multiplayer with # (2-8) players
-rmnet | Use network config file (OBSOLETE, see -net)
-stun | Use UDP hole punching for multiplayer connections
-w | Show coordinates
-z# -condebug | Enable line-by-line CON compile debugging at level #

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