Make actor aim vertical - EDukeWiki

# Make actor aim vertical

From EDukeWiki

In this example, the actor will find the closest LIZTROOP actor within 2048 units and calculate the vertical angle it needs to aim at. This code is an example of how to use the zshoot command to create friendly bots and other similar effects. The following does not contain the gamevar definitions, which must be placed outside of the actor code.

    findnearactor LIZTROOP 2048 ACTOR2
    ifvarn ACTOR2 -1
    {
            ldist TEMP THISACTOR ACTOR2
            getactor[THISACTOR].z TEMP2
            subvar TEMP2 8192 // Offset the Z. Assumes the center of the actor is the same as the player
            getactor[ACTOR2].z TEMP3
            subvar TEMP3 8192 // Offset the Z. assumes the center of the actor is the same as the player
            subvarvar TEMP3 TEMP2
            shiftvarl TEMP3 8
            divvarvar TEMP3 TEMP
            zshoot TEMP3 SHOTSPARK1
    }

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- Tutorials