Difference between revisions of "Console commands" - EDukeWiki

# Difference between revisions of "Console commands"

From EDukeWiki

Revision as of 05:57, 23 April 2009 (view source) The Commander (talk | contribs) (Added most, if not all of the Polymer cvars.) ← Older edit | Revision as of 06:22, 23 April 2009 (view source) The Commander (talk | contribs) (Added to soon...) Newer edit →
Line 198: | Line 198:
| 1 - Polygonal flat-shaded software (removed)<br/> |  | 1 - Polygonal flat-shaded software (removed)<br/>
| 2 - Polygonal textured software (removed)<br/> |  | 2 - Polygonal textured software (removed)<br/>
− | 3 - Polygonal OpenGL<br/> | + | 3 - Polygonal OpenGL
− | 4 - Polymer (Great Justice) |
| |- |  | |-
Line 479: | Line 478:
| |r_vertexarrays |  | |r_vertexarrays
| |enable/disable using vertex arrays when drawing models |  | |enable/disable using vertex arrays when drawing models
− | |- |
− |  |
− | ! colspan="2"|polymer.c |
− | |- |
− | |r_pr_lighting |
− | |enable/disable dynamic lights |
− | |- |
− | |r_pr_normalmapping |
− | |enable/disable virtual displacement mapping |
− | |- |
− | |r_pr_specularmapping |
− | |enable/disable specular mapping |
− | |- |
− | |r_pr_shadows |
− | |enable/disable dynamic shadows |
− | |- |
− | |r_pr_shadowcount |
− | |maximal amount of shadow emitting lights on screen |
− | |- |
− | |r_pr_shadowdetail |
− | |sets the shadow map resolution |
− | |- |
− | |r_pr_maxlightpasses |
− | |the maximal amount of lights a single object can by affected by |
− | |- |
− | |r_pr_maxlightpriority |
− | |lowering that value removes less meaningful lights from the scene |
− | |- |
− | |r_pr_fov |
− | |sets the field of vision in build angle |
− | |- |
− | |r_pr_billboardingmode |
− | |face sprite display method. 0: classic mode; 1: polymost mode |
− | |- |
− | |r_pr_verbosity |
− | |verbosity level of the polymer renderer |
− | |- |
− | |r_pr_wireframe |
− | |toggles wireframe mode |
− | |- |
− | |r_pr_vbos |
− | |contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. |
− | |- |
− | |r_pr_gpusmoothing |
− | |toggles model animation interpolation |
− | |- |
− | |r_pr_overrideparallax |
− | |overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens |
− | |- |
− | |r_pr_parallaxscale |
− | |overriden parallax mapping offset scale |
− | |- |
− | |r_pr_parallaxbias |
− | |overriden parallax mapping offset bias |
− | |- |
− | |r_pr_overridespecular |
− | |overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens |
− | |- |
− | |r_pr_specularpower |
− | |overriden specular material power |
− | |- |
− | |r_pr_specularfactor |
− | |overriden specular material factor |
| |- |  | |-

## Revision as of 06:22, 23 April 2009

Variables
cl_angleinterpolation | enable/disable angle interpolation
cl_autoaim | enable/disable weapon autoaim
cl_automsg | enable/disable automatically sending messages to all players
cl_autovote | enable/disable automatic voting
cl_democams | enable/disable demo playback cameras
cl_idplayers | enable/disable name display when aiming at opponents
cl_obituaries | enable/disable multiplayer death messages
cl_showcoords | show your position in the game world
cl_viewbob | enable/disable player head bobbing
cl_weaponsway | enable/disable player weapon swaying
cl_weaponswitch | enable/disable auto weapon switching
crosshair | enable/disable crosshair
hud_althud | enable/disable alternate mini-hud
hud_flashing | enable/disable althud flashing
hud_glowingquotes | enable/disable "glowing" quote text
hud_messagetime | length of time to display multiplayer chat messages
hud_numberpal | pal for alt hud numbers
hud_numbertile | first tile in alt hud number set
hud_shadows | enable/disable althud shadows
hud_showmapname | enable/disable map name display on load
hud_stats | enable/disable level statistics display
hud_textscale | sets multiplayer chat message size
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time
in_mousedeadzone | amount of mouse movement to filter out
in_mousesmoothing | enable/disable mouse input smoothing
osdhightile | enable/disable hires art replacements for console text
r_anamorphic | enable/disable widescreen mode
r_drawweapon | enable/disable weapon drawing
r_precache | enable/disable the pre-level caching routine
r_projectionhack | enable/disable projection hack
r_shadows | enable/disable sprite and model shadows
r_showfps | show the frame rate counter
snd_ambience | enables/disables ambient sounds
snd_duketalk | enables/disables Duke's speech
snd_fxvolume | volume of sound effects
snd_mixrate | sound mixing rate
snd_musvolume | volume of midi music
snd_numbits | sound bits
snd_numchannels | the number of sound channels
snd_numvoices | the number of concurrent sounds
snd_reversestereo | reverses the stereo channels
astub.c
addpath <path> | adds path to game filesystem
echo [text] | echoes text to the console
editorgridextent | sets the size of the 2D mode editing grid
fileinfo <file> | gets a file's information
gamma <value> | changes brightness
initgroupfile <path> | adds a grp file into the game filesystem
noclip | toggles clipping mode
pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X
pk_turnaccel | sets turning acceleration
pk_turndecel | sets turning deceleration
pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially)
quit | exits the game immediately
testplay_addparam <string> | sets additional parameters for test playing
sensitivity <value> | changes the mouse sensitivity
showheightindicators <value> | toggles height indicators in 2D mode
baselayer.c
glinfo | shows OpenGL information about the current OpenGL mode
hicsetpalettetint | sets palette tinting values
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels
r_scrcaptureformat | sets the output format for screenshots (TGA or PCX)
r_voxels | enable/disable automatic sprite->voxel rendering

setrendermode <number>

sets the engine's rendering mode.

Mode numbers are:
0 - Classic Build software
1 - Polygonal flat-shaded software (removed)
2 - Polygonal textured software (removed)
3 - Polygonal OpenGL

build.c
restartvid | reinitialize the video mode
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode
osd.c
alias | creates an alias for calling multiple commands
clear | clears the console text buffer
exec <scriptfile> | executes a script
help | displays help for the specified cvar or command
history | displays the console command history
listsymbols | lists all the recognized symbols
logcutoff | sets the maximal line count of the log file
osdeditpal | sets the palette of the OSD input text
osdeditshade | sets the shade of the OSD input text
osdpromptpal | sets the palette of the OSD prompt
osdpromptshade | sets the shade of the OSD prompt
osdrows | sets the number of visible lines of the OSD
osdtextmode | set OSD text mode (0:graphical, 1:fast)
osdtextpal | sets the palette of the OSD text
osdtextshade | sets the shade of the OSD text
unalias | removes an alias created with "alias"
osdcmds.c
addlogvar <gamevar> | prints the value of a gamevar
addpath <path> | adds path to game filesystem
bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys
changelevel <level> | warps to the given level
changelevel <volume> <level> | warps to the given level
cmenu <#> | jumps to menu
crosshaircolor | changes crosshair color
crosshairscale | changes the crosshair scale
echo [text] | echoes text to the console
exit | exits the game immediately
fileinfo <file> | gets a file's information
give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory.
god | toggles god mode
hud_scale | changes the hud scale
hud_weaponscale | changes the weapon scale
in_joystick | enables input from the joystick if it is present
in_mouse | enables input from the mouse if it is present
initgroupfile <path> | adds a grp file into the game filesystem
map <mapfile> | loads the given user map
name | change your multiplayer nickname
noclip | toggles clipping mode
quickload | performs a quick load
quicksave | performs a quick save
quit | exits the game immediately
r_ambientlight | sets the global map light level
r_maxfps | sets a framerate cap
rate | sets the multiplayer packet send rate, in packets/sec
restartsound | reinitializes the sound system
restartvid | reinitializes the video mode
screenshot | takes a screenshot
sensitivity <value> | changes the mouse sensitivity
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value>
setvar <gamevar> <value> | sets the value of a gamevar
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2>
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties
unbind <key> | unbinds a key
unbindall | unbinds all keys
vid_brightness <gamma> | adjusts gamma ramp
vid_contrast <gamma> | adjusts gamma ramp
vid_gamma <gamma> | adjusts gamma ramp
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode
polymost.c
r_animsmoothing | enable/disable model animation smoothing
r_curpeel | allows to display one depth layer at a time (for development purposes)
r_depthpeeling | enable/disable order-independant transparency
r_detailmapping | enable/disable detail mapping
r_downsize | controls downsizing factor for hires textures
r_fullbrights | enable/disable fullbright textures
r_glowmapping | enable/disable glow mapping
r_hightile | enable/disable hightile texture rendering in >8-bit mode
r_modelocclusionchecking | enable/disable hack to cull "obstructed" models
r_models | enable/disable model rendering in >8-bit mode
r_multisample | sets the number of samples used for antialiasing (0 = off)
r_nvmultisamplehint | enable/disable Nvidia multisampling hinting
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky
r_peelscount | sets the number of depth layers for depth peeling
r_polygonmode | debugging feature
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode
r_shadescale | multiplier for lighting
r_swapinterval | sets the GL swap interval (VSync)
r_texcache | enable/disable OpenGL compressed texture cache
r_texcachecompression | enable/disable compression of files in the OpenGL compressed texture cache
r_texcompr | enable/disable OpenGL texture compression
r_textureanisotropy | changes the OpenGL texture anisotropy setting
r_texturemaxsize | changes the maximum OpenGL texture size limit
r_texturemiplevel | changes the highest OpenGL mipmap level used
r_texturemode | changes the texture filtering settings
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models
r_vbos | enable/disable using Vertex Buffer Objects when drawing models
r_vertexarrays | enable/disable using vertex arrays when drawing models
winlayer.c
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum)
r_windowpositioning | enable/disable window position memory

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