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== 3D Mode: Mouse == The purpose of mouse in 3D mode is pointing at some objects in a map and looking around ('''F3''' toggles mouse look). Mouse pointer always points (see info about it at the bottom of the screen) at one of these objects: # wall # ceiling of sector # floor of sector # sprite # masked wall (non-transparent or semi-transparent wall between sectors) It's important to understand this concept: * Some commands work differently depending on the current object (the object the mouse points at). * Some commands manipulate only the current object * Some commands manipulate the selected (also called "highlighted") sprites/sectors in 2D mode * Some commands work globally. ===Mouse buttons=== {| class="wikitable" | '''LEFT''' || lock the current object. The current object won't be changing as long as the button is pressed. |- | '''WHEEL''' || change shade ('''+CTRL''': in increments of 4) |- | '''WHEEL+ALT''' || change visibility |- | '''LEFT+WHEEL''' || change tile |- | '''RIGHT+WHEEL''' || move object up/down |- | '''MIDDLE''' || temporary mouse look (when not in UnrealEd-style mouse mode) |} Additionally, there is UnrealEd-style mouse navigation in 3D mode (toggle it with '''F5'''), with the following bindings: {| class="wikitable" | '''RIGHT''' || mouse look |- | '''LEFT''' || x: turning<br>y: move forward/back |- | '''LEFT+RIGHT''' || x: strafe left/right<br>y: move up/down |- | '''MIDDLE''' || y: move in viewing direction |} The console variable ''pk_uedaccel'' changes the speed of navigation exponentially (valid values are 0-5). It is possible to move around objects using the mouse and holding down specific modifier keys: {| class="wikitable" | '''LEFT+ALT''' || move object up/down ('''+CTRL''': in larger increments) |- | '''LEFT+SHIFT''' || move sprite in horizontal plane ('''+CTRL''': grid-aligned) |} The two preceding controls also work on a set of sprites highlighted in 2D mode. {| class="wikitable" | '''LEFT+SHIFT''' || pan ceiling/floor/wall texture |- | '''LEFT+CTRL''' || scale wall texture or size of sprite |- | '''LEFT+CTRL''' || change slope of floor/ceiling |} == 3D Mode: Selecting Tile Mode == After pressing the '''V''' key in 3D mode, Mapster32 switches to "select tile" mode. ====Keys==== {| class="wikitable" | '''UP/DOWN,<br>LEFT/RIGHT,<br>PGUP/PGDN,<br>HOME/END''' || movements ('''CTRL''' modifies some commands) |- | '''KP /''' || zoom in |- | '''KP *''' || zoom out |- | '''Z''' || toggle tile zoom |} {| class="wikitable" | '''G''' || goto specified tile |- | '''U''' || goto start of user defined art (3584) |- | '''A''' || goto start of Atomic edition's art (4096) |- | '''E''' || goto start of extended art (6144,9216) |} {| class="wikitable" | '''S''' || Search for a named tile. When ^ is entered as the first character, anchor string at the beginning. |} {| class="wikitable" | '''V''' || select from all tiles |- | '''T''' || select from pre-defined tile group which can be edited in tiles.cfg or added from within the tile selector. For this, press '''SPACE''' on the tiles to be grouped ('''CTRL-SPACE''' to select a range from starting from the last selection with '''SPACE'''). When you're ready, press '''Ctrl-G''' and you'll be queried for a group hotkey and name. The new tile group should now be saved persistently in tiles.cfg. |} {| class="wikitable" | '''ESC''' || cancel |- | '''ENTER''' || accept |} ====Mouse==== {| class="wikitable" | '''LEFT''' || select |- | '''CTRL+WHEEL''' || zoom |- | '''WHEEL''' || scroll |- | '''RIGHT''' || smooth scrolling |} == 3D Mode: Keys == {| class="wikitable" | '''UP''' || move forward |- | '''DOWN''' || move backward |- | '''LEFT+RCTRL''' || move left |- | '''RIGHT+RCTRL''' || move right |- | '''A''' || move up |- | '''Z''' || move down |- | '''+LSHIFT''' || speed up movements |} {| class="wikitable" | '''LEFT''' || turn left |- | '''RIGHT''' || turn right |- | '''A+CTRL''' || look down |- | '''Z+CTRL''' || look up |} {| class="wikitable" | '''F1''' || toggle help |- | '''F3''' || toggle mouselook |- | '''F4''' || toggle ambience sounds |- | '''F5''' || toggle UnrealEd-style mouse navigation |- | '''F6''' || toggle automatic SECTOREFFECTOR help |- | '''F7''' || toggle automatic sector tag help |- | '''F9''' || load and activate/deactivate maphacks |- | '''F11''' || brightness |- | '''F12''' || screenshot |- | '''F12+SHIFT''' || inverted screenshot |} {| class="wikitable" | ''''&nbsp;V''' || set sector visibility |- | ''';&nbsp;V''' || set sector visibility on all selected sectors |- | '''V''' || choose tile |- | '''3''' || toggle Sector over Sector. See documentation here: http://www.users.on.net/~triforce/cduke3d/ |- | ''''&nbsp;BACKSPACE''' || clear all flags for wall/sprite |- | '''BACKSPACE''' || clear nextwall ("red wall") link for aimed at wall |- | ''''&nbsp;P''' || paste palette to all selected sectors |- | ''';&nbsp;P''' || paste palette to all selected sectors & sprites |} {| class="wikitable" | '''S''' || insert sprite |- | '''DEL''' || delete sprite |- | ''',''' || rotate sprite |- | '''.''' || rotate sprite |- | '''<''' || slowly rotate sprite |- | '''>''' || slowly rotate sprite |} '''.''' (period): search & fix panning of the wall to the right (''',''' (comma): to the left), has 3 modifiers: * '''+SHIFT''': auto-align at most one wall * '''+ALT''': (since r4361: don't) copy over texel width in world units (i.e. "how much the wall is stretched") * '''+'''' (quote): align immediate upper and lower TROR neighbors {| class="wikitable" | '''SPACE''' || lock to object (same as left mouse button) |- | '''PGUP/PGDN+ALT''' || when aiming at red wall, select the floor or ceiling of the nextsector (useful for e.g. raising a lowered door when standing near it), depending on whether the aim is at the top or bottom of the wall |} {| class="wikitable" | '''CAPS LOCK''' || cycle zmode |- | ''''&nbsp;Z''' || cycle zmode |- | ''''&nbsp;L''' || change the coordinates of the current object |- | ''''&nbsp;M''' || set the extra of the current object |- | '''1''' || toggle one sided sprite/wall |- | '''2''' || toggle bottom wall swapping |- | '''O''' || set top or bottom orientation of wall |- | '''O''' || ornament sprite onto wall |- | '''M''' || toggle masking wall |- | '''H''' || toggle hitscan sensitivity |- | '''H+SHIFT''' || toggle one side hitscan sensitivity for the wall |- | ''''&nbsp;H''' || set hitag of the current object |} {| class="wikitable" | '''KP_MINUS''' || shades down individual sector/wall/sprite or selected sectors |- | '''KP_MINUS+ALT''' || decreases visibility of sector or selected sectors |- | '''KP_MINUS+ALT+SHIFT''' || slowly decreases visibility of sector or selected sectors |- | '''KP_MINUS+ALT+CTRL''' || decreases global visibility |- | '''KP_PLUS''' || shades up individual sector/wall/sprite or selected sectors |- | '''KP_PLUS+ALT''' || increases visibility of sector or selected sectors |- | '''KP_PLUS+ALT+SHIFT''' || slowly increases visibility of sector or selected sectors |- | '''KP_PLUS+ALT+CTRL''' || increases global visibility |} Note: '''ALT, CTRL, SHIFT''' are modifiers so they work with mouse too. {| class="wikitable" | '''PLUS/MINUS''' || cycle tile |- | '''E''' || toggle sector texture expansion |- | '''R''' || toggle sector texture relativity alignment |- | '''R''' || cycle sprite aligment between: wall aligned, floor aligned, view aligned |- | ''''&nbsp;R''' || toggle framerate |- | '''F''' || flip the current object ('''+SHIFT''': reverse direction) |- | '''F+ALT''' || set the first wall of sector |} {| class="wikitable" | '''PAGE UP''' || move up selected sprites or sectors |- | '''PAGE DN''' || move down selected sprites or sectors |- | '''PAGE UP+CTRL''' || put selected sprites on ceiling |- | '''PAGE DN+CTRL''' || put selected sprites on ground |- | '''+CTRL''' || speed up movement |- | '''+END''' || slow down movement |- | '''+HOME''' || slow down movement even more |} Note: '''CTRL, HOME, END''' are modifiers so they work with mouse too. {| class="wikitable" | '''N''' || toggle 'no-autoshade'-bit of sprite |- | ''''&nbsp;I''' || toggle sprite invisibility |- | ''''&nbsp;D''' || cycle skill level |- | ''''&nbsp;X''' || toggle sprite shade and SE light effect preview |- | ''''&nbsp;W''' || toggle sprite display by class (no effectors/actors) |- | ''''&nbsp;Y''' || toggle purple background |- | ''''&nbsp;C''' || copy shade from the clipboard to all objects in the map which are the same tile as the tile of the object that in the clipboard. It works separately for sectors/walls/sprites depending on the current object. (I hope somebody who understands this, will clarify this) |- | ''''&nbsp;T''' || set lotag |- | ''''&nbsp;H''' || set hitag |- | ''''&nbsp;S''' || set shade |- | '''G''' || set picnum |- | '''B''' || toggle blocking |- | '''B+SHIFT''' || toggle one side blocking for the wall |- | '''T''' || cycles translucence for sprites/masked walls (and ceilings/floors for ROR) |} {| class="wikitable" | '''F2''' || toggle clipboard preview |- | '''F2+SHIFT''' || toggle current sprite preview |- | '''TAB''' || copy to the clipboard |- | '''LENTER+CTRL+SHIFT''' || autoshade wall |- | ''''&nbsp;LENTER''' || paste picnum only |- | ''';&nbsp;LENTER''' || on ceilings/floors, auto-align with reference in '''TAB'''bed clipboard (incomplete for relative-aligned references) |- | '''LENTER+SHIFT''' || paste some visual (shading+pal) properties of the clipboard on sector/wall/sprite |- | '''LENTER+CTRL''' || paste some visual (picnum+shading+pal) properties of the clipboard on sector/wall/sprite |- | '''LENTER''' || paste all (picnum+shading+pal+flags+tags+extra) properties of the clipboard on sector/wall/sprite |} Note: some fields are only pasted if the type of 'thing' in the clipboard (wall/sprite/sector) equals that of the aimed at object {| class="wikitable" | '''C''' || toggle center sprite |- | '''ALT+C''' || replace all tiles in the map with one from the clipboard |} {| class="wikitable" | ''''&nbsp;A''' || toggle autosave. The interval is configurable (default: every 3 minutes) |} {| class="wikitable" | ''''&nbsp;N''' || toggle noclip for the camera |- | '''N+CTRL''' || toggle noclip for sprites |} {| class="wikitable" | '''[''' || slopes up fast |- | '''[+RSHIFT''' || slope up with medium speed |- | '''[+LSHIFT''' || slope up slowly |- | '''[+ALT''' || align slope to the floor of adjoining sector |- | ''']''' || slope down fast |- | ''']+RSHIFT''' || slope down with medium speed |- | ''']+LSHIFT''' || slope down slowly |- | ''']+ALT''' || align slope to the ceiling of adjoining sector |} {| class="wikitable" | '''KP_4''' || panning floor/ceiling horizontally |- | '''KP_6''' || panning floor/ceiling horizontally |- | '''KP_2''' || panning floor/ceiling vertically |- | '''KP_8''' || panning floor/ceiling vertically |- | '''KP_4''' || scaling wall/sprite horizontally |- | '''KP_6''' || scaling wall/sprite horizontally |- | '''KP_2''' || scaling wall/sprite vertically |- | '''KP_8''' || scaling wall/sprite vertically |- | '''+SHIFT''' or '''+ALT''' || force panning (for walls); the latter is an alternative if Shift-KP5-KP*-combinations are dead. |- | '''+KP_5''' || speed up |} {| class="wikitable" | '''/''' || Reset panning, repeat and flags to defaults |- | '''/+SHIFT''' || set xrepeat to yrepeat (makes square) |} {| class="wikitable" | '''P''' || enable/disable parallax |- | '''P+CTRL''' || change parallax type (works only in classic render, not saved into maps) |- | '''P+CTRL''' || Playtest map from current position |- | '''P+ALT+CTRL''' || Playtest map from start position |- | '''P+ALT''' || change pal of sector/wall/sprite |- | '''D+ALT''' || adjust clip distance of the sprite |- | '''RENTER''' || switch to 2D mode |} {| class="wikitable" | '''S+CTRL''' || save map |- | '''L+CTRL''' || load last saved map |} {| class="wikitable" | '''ESC''' || quit |} == 2D Mode: Mouse == The purpose of mouse in 2D mode is pointing, selecting, moving object in a map. Every time mouse is pointing at one of these: # Nothing # Sector # Sector and wall # Sector and sprite # Wall (wall without sector - map is corrupt) # Sprite (sprite without sector - map is corrupt) Some commands work differently depending on the current object (the object the mouse points at). To solve the ambiguity between sectors and walls/sprites, one usually must press ALT to work with walls/sprites instead of sectors. ==='''RSHIFT''' (select vertices/sprites) modifiers=== * ''';''': set difference * ''' ' ''' (quote character): set union (note that they have to be depressed when '''RSHIFT''' is ''released'') * '''RCTRL''' select only sprites (not walls) * '''END''' select from all sectors, even grayed out ones ==='''RALT''' (select sectors) modifiers=== * ''';''': set difference * ''' ' ''' (quote character): set union (note that they have to be depressed when '''RALT''' is ''released'') * when '''RCTRL''' is pressed at '''RALT''' release time, then for a sector to be selected, it must be "inside" the mouse pointer instead of being surrounded by the rectangle * when holding '''RSHIFT''', will select all sectors, even grayed out ones See the [[#TROR related keys|TROR section]] for '''HOME''' and '''END''' modifiers. * '''WHEEL''' zoom * '''WHEEL+ALT''' move camera and zoom * '''LEFT BUTTON''' drag sectors/vertices/sprites * '''RIGHT BUTTON''' move camera * '''RIGHT MIDDLE''' move camera * '''LSHIFT'''+'''LMB''' (with RSHIFT-highlighted points) interactively scale highlighted points (+'''CTRL''' forces square aspect) * '''LSHIFT'''+'''RMB''' (with RSHIFT-highlighted points) interactively rotate highlighted points If '''LSHIFT''' is released before the mouse button, the interactive scaling/rotation is canceled. == 2D Mode: Keys == '''F1''' show help<br> '''F2''' show sound index<br> '''F3''' enter/quit side-view mode<br> '''in side-view mode:'''<br> * '''Q''', '''W''': orbit around center * '''A''', '''Z''': change azimuth * '''MMB''': change "player" z * '''RMB''': change "player" x/y '''F4''' toggle first wall preview<br> '''F5''' show item count<br> '''F6''' show actor count when pointed at wall<br> '''F6''' show Sector Effector help when pointed at sprite<br> '''F7''' edit sector data<br> '''F8''' edit wall/sprite data<br> '''F9''' show the Sector Tags help<br> '''F12''' screenshot<br> '''F12+SHIFT''' inverted screenshot<br> '''SCROLL LOCK''' set starting position<br> '''LSHIFT''' show coordinates/linking sprites<br> '''LSHIFT+[''', '''LSHIFT+]''' cycle linking sprites<br> <br> '''M''' set extra of sector<br> '''M+ALT''' set extra of wall/sprite<br> '''/''' Reset panning, repeat and flags to defaults<br> '''/+SHIFT''' set xrepeat to yrepeat (makes square)<br> '''KP_4''' scaling sprite horizontally<br> '''KP_6''' scaling sprite horizontally<br> '''KP_2''' scaling sprite vertically<br> '''KP_8''' scaling sprite vertically<br> '''+KP_5''' speed up<br> <br> '''R''' cycle sprite alignment<br> '''' S''' set sprite size<br> '''' F''' function menu<br> '''F7+ALT''' search sector lotag<br> '''F8+ALT''' on wall: search wall lotag<br> '''F8+ALT''' on sprite: generic sprite search<br> '''[''' search backward<br> ''']''' search forward<br> '''G''' cycle grid size<br> '''G+SHIFT''' cycle grid size backward<br> '''' L''' set sprite/wall coordinates<br> '''' 3''' cycle modes of showing object's name<br> '''' 7''' swap lotag and hitag of wall/sprite<br> '''' J''' jump to position of object (asks for sector/wall/sprite, or x,y)<br> '''[+ALT''' goto previous corruption<br> ''']+ALT''' goto next corruption<br> '''X''' flip selected sectors in x<br> '''Y''' flip selected sectors in y<br> '''X+ALT''' mirror selected sectors in x<br> '''Y+ALT''' mirror selected sectors in y<br> '''B''' toggle blocking<br> '''B+SHIFT''' toggle one side blocking for wall<br> '''F+ALT''' set the first wall of sector<br> '''O''' ornament sprite onto wall<br> ''',''' rotate sprite/selected sectors<br> '''.''' rotate sprite/selected sectors<br> '''<''' [i.e. ''',+SHIFT'''] slowly rotate sprite/selected sectors<br> '''>''' [i.e. '''.+SHIFT'''] slowly rotate sprite/selected sectors<br> ''',+ALT''', '''.+ALT''' rotate highlighted sectors by a manually entered angle<br> <br> '''T''' set sector lotag<br> '''T+ALT''' set wall/sprite lotag<br> '''T+CTRL''' toggle show tags<br> '''H''' set sector hitag<br> '''H+ALT''' set wall/sprite hitag<br> '''H+CTRL''' toggle hitscan sensitivity<br> '''H+CTRL+SHIFT''' toggle hitscan sensitivity<br> '''P''' set sector pal<br> '''E''' set sprite status list<br> '''TAB''' show sector data<br> '''TAB+SHIFT''' show wall/sprite data<br> '''TAB+CTRL''' enable/disable filling of aimed-at sector<br> '''LCTRL+RSHIFT''' select all walls of the current sector (point at a wall and holding '''LCTRL''', press and release '''RSHIFT'''). Set ops (see RSHIFT above) work too.<br> '''A''' zoom in<br> '''Z''' zoom out<br> '''L''' toggle grid lock<br> '''J''' join sectors<br> '''S''' insert sprite, pressing a key from '''1''' to '''0''' on the upper row before pressing '''S''' will make the inserted sprite's picnum be 1 to 10, respectively<br> '''S+ALT''' make inner sector<br> '''C''' duplicate sectors/sprites<br> '''C''' start circle attached to a wall<br> '''KP +''' increase amount of walls in circle<br> '''KP -''' decrease amount of walls in circle<br> <br> '''SPACE''' start/end drawing of sector, end drawing of circle<br> '''LENTER''' when having some walls drawn, insert points at intersections with existing walls; clear drawn walls then<br> '''LENTER''' check nextwall pointer for the highlighted line<br> '''LENTER''' when having drawn some walls, batch-insert points where the drawn lines intersect with non-grayed-out walls<br> '''LSHIFT+LCTRL+LENTER''' check ALL pointers (manual attempt to recover map)<br> '''BACKSPACE''' remove the last wall during drawing sector<br> '''DEL''' delete sprite<br> '''DEL+CTRL''' delete sector<br> '''DEL+CTRL+LShift''' delete highlighted sectors<br> '''INS''' duplicate sectors/sprites<br> '''INS''' start circle attached to a wall<br> '''INS''' add vertex to wall<br> '''RENTER''' switch to 3D mode<br> '''ESC''' menu<br> <br> '''' A''' toggle autosave(every 3 minutes)<br> '''' N''' toggle noclip<br> '''S+CTRL''' save map<br> '''L+CTRL''' load map<br> '''P+CTRL''' Playtest map from current position<br> '''P+CTRL+ALT''' Playtest map from start position<br> '''R+CTRL''' manual grayout: if some sectors are highlighted, make the editable z range [min ceiling z, max floor z] of those; else reset z limits ==TROR related keys== ===2D mode=== '''E+CTRL''' sector extension prompt (sectors to extend must be highlighted)<br> '''E+CTRL''' make sandwich [''needs better explanation'']<br> '''E+CTRL''' punch loop through extension (loop points must be highlighted, e.g. with '''RSHIFT'''+'''LCTRL''')<br> <br> '''A+CTRL''' toggle auto-grayout of non-extended sectors<br> '''J+CTRL''' TROR-join sectors. The selection must consist of the two sets of sectors you wish to join.<br> '''U+CTRL''' Clear extension: delete the bunch (i.e. ceiling-floor connection) of the aimed-at sector's floor<br> '''PGUP'''/'''PGDN''' Change 'player' height in discrete steps in order to go through the different levels<br> '''TAB+CTRL''' Display one currently aimed at sector (of potentially many that lie under the mouse crosshair)<br> '''HOME''' and '''END''' (as modifiers to '''RALT'''): select all sectors whose floor's/ceiling's bunchnum equal the bunchnum of the aimed at sector (useful for further operations on whole bunches) ===3D mode=== '''I''' invisibility preview: toggle fake ROR texture on non-masked portals<br> '''LENTER+CTRL''' When aiming at an extended floor/ceiling, paste to all floors/ceilings of the bunch of the aimed at one<br> '''T''', '''B''' and '''H''' work as with walls, though they set/toggle the bits only on '''one''' side<br> ==Some console commands/variables== See "help <console-command/var>" for help on a particular command/variable. pk_quickmapcycling<br> pk_uedaccel<br> osd_tryscript<br> sideview_reversehorizrot<br> fixmaponsave_sprites<br> show_heightindicators<br> show_ambiencesounds<br> corruptcheck_noalreadyrefd<br> corruptcheck<br> ==Mapster32 keys as tables (unmaintained and obsolete)== Below are the Mapster32 keys as three sortable tables. They are sorted such that the more 'basic' keys are at the top.<br> <br> The column headers have the following meaning:<br> '''key/keys''': self-explanatory. Where a key starts with a '+' on a line of its own,<br>&nbsp;&nbsp;&nbsp;&nbsp;it means that it should be pressed simultaneously with the first one in the same table row.<br> '''type''': type of command: info=informational, edit=editing, navi=navigation, disp=display, misc=miscellany<br> '''sec''', '''spr''','''wal''': in case of an editing command, whether it potentially acts on '''sec'''tors, '''spr'''ites, and/or '''wal'''ls.<br> '''adv''': whether the command is 'advanced'. This is set somewhat arbitrarily.<br> '''new''': whether the functionality of the command is new to Mapster32. An '''e''' means that it's enhanced from BUILD.<br> '''N''': a running number. To restore the original order, sort by it. {| class="wikitable sortable" border="1" cellpadding="2" cellspacing="0" |+ '''Mapster 32 keys &mdash; shared keys for 2D and 3D mode''' |- bgcolor="#f0f0f0" ! key/keys!!description!!type!!sec<br>!!spr<br>!!wal<br>!!adv<br>!!new<br>!!N |- ! F1 |help||info||||||||<center>n</center>||<center>'''y'''</center>||0 |- ! UP/DOWN <br> LEFT/RIGHT <br> &nbsp;&nbsp;+LShift |move forward/back <br> turn left/right ('''+RCtrl''': strafe) <br> speed up movements||navi||||||||<center>n</center>||<center>n</center>||1 |- ! RENTER |toggle between 2D and 3D modes||misc||||||||<center>n</center>||<center>n</center>||2 |- ! B |toggle blocking of wall/sprite ('''+Shift''': one-sided)||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||3 |- ! R |cycle sprite aligment||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||4 |- ! ,/. |rotate sprite ('''+Shift''': slowly)||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||5 |- ! DEL |delete sprite||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||6 |- ! / |reset panning, repeat and flags||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||7 |- ! Alt+F |set first wall of sector||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||8 |- ! /+Shift |set xrepeat to yrepeat (make square)||edit||||<center>'''x'''</center>||||<center>'''y'''</center>||<center>'''y'''</center>||9 |- ! \'N |toggle camera clipping||navi||||||||<center>'''y'''</center>||<center>'''y'''</center>||10 |- ! Ctrl+N |toggle sprite clipping through floors/ceilings||edit||||||||<center>'''y'''</center>||<center>'''y'''</center>||11 |- ! \'A |toggle autosave (interval configurable in mapster32.cfg)||misc||||||||<center>'''y'''</center>||<center>'''y'''</center>||12 |- ! (Shift+)F12 |capture (inverted) screenshot||misc||||||||<center>n</center>||<center>n</center>||13 |- ! Ctrl+L |load map||misc||||||||<center>n</center>||<center>n</center>||14 |- ! Ctrl+S |save map||misc||||||||<center>n</center>||<center>n</center>||15 |- ! Ctrl+P |playtest map from current position||misc||||||||<center>n</center>||<center>'''y'''</center>||16 |- ! Ctrl+Alt+P |playtest map from starting position||misc||||||||<center>n</center>||<center>'''y'''</center>||17 |} {| class="wikitable sortable" border="1" cellpadding="2" cellspacing="0" |+ '''Mapster 32 keys &mdash; 2D mode''' |- bgcolor="#f0f0f0" ! key/keys!!description!!type!!sec<br>!!spr<br>!!wal<br>!!adv<br>!!new<br>!!N |- ! A/Z |zoom in/out||disp||||||||<center>n</center>||<center>n</center>||0 |- ! L |toggle grid lock||edit||||||||<center>n</center>||<center>n</center>||1 |- ! G (+Shift) |cycle grid size (backwards), set auto grid||edit||||||||<center>n</center>||<center>'''e'''</center>||2 |- ! S |insert sprite <br>(prefix 1-0 on upper row: set picnum to 1-10, resp.)||edit||||||||<center>n</center>||<center>'''e'''</center>||3 |- ! O |ornament sprite onto wall||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||4 |- ! J |join sectors||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||5 |- ! P |set sector pal||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||6 |- ! Ctrl+H |toggle hitscan sensitivity||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||7 |- ! T (+Alt) |set lotag of sector (wall/sprite)||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||8 |- ! H (+Alt) |set hitag of sector (wall/sprite)||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||9 |- ! KP4/6/2/8 |scale sprite (+'''KP5''': speed up)||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||10 |- ! SPACE |draw sector; end circle drawing||edit||||||||<center>n</center>||<center>n</center>||11 |- ! BACKSPACE |remove last wall when drawing sector||edit||||||||<center>n</center>||<center>n</center>||12 |- ! BACKSPACE |cycle 2D display mode (textured/non-textured)||disp||||||||<center>'''y'''</center>||<center>'''y'''</center>||13 |- ! INS |add vertex to wall||edit||||||<center>'''x'''</center>||<center>n</center>||<center>n</center>||14 |- ! DEL+Ctrl |delete sector||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||15 |- ! C <br> KP+/KP- |start circle drawing from wall <br> increase/decrease amount of walls in circle||edit||||||<center>'''x'''</center>||<center>n</center>||<center>n</center>||16 |- ! Alt+S |make sector from inner loop||edit||||||||<center>n</center>||<center>n</center>||17 |- ! RShift <br> &nbsp;&nbsp; +;/' |select group of walls and sprites <br> set difference/union||edit||||||||<center>n</center>||<center>n</center>||18 |- ! RAlt <br> &nbsp;&nbsp; +;/' <br> &nbsp;&nbsp;+RCtrl |select group of sectors <br> set difference/union <br> point sector selection||edit||||||||<center>n</center>||<center>n</center>||19 |- ! INS or C |duplicate selected sectors/sprites||edit||||||||<center>n</center>||<center>n</center>||20 |- ! SCROLLLOCK |set starting position||edit||||||||<center>n</center>||<center>n</center>||21 |- ! TAB |show sector data||info||||||||<center>n</center>||<center>n</center>||22 |- ! TAB+Ctrl <br> (or TAB+Shift) |show wall/sprite data||info||||||||<center>n</center>||<center>'''y'''</center>||23 |- ! LShift |show coords||info||||||||<center>n</center>||<center>'''y'''</center>||24 |- ! M (+Alt) |set extra of sector (wall/sprite)||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>'''y'''</center>||25 |- ! E |set sprite status list||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||26 |- ! Ctrl+T |toggle show tags||disp||||||||<center>'''y'''</center>||<center>n</center>||27 |- ! '3 |cycle modes of showing object's name||disp||||||||<center>'''y'''</center>||<center>n</center>||28 |- ! '7 |swap lotag and hitag of wall/sprite||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>'''y'''</center>||29 |- ! 'J |jump to position (X,Y)||misc||||||||<center>'''y'''</center>||<center>'''y'''</center>||30 |- ! 'S |set sprite size||edit||||<center>'''x'''</center>||||<center>'''y'''</center>||<center>'''y'''</center>||31 |- ! 'L |set wall/sprite coordinates||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>'''y'''</center>||32 |- ! 'F |Special functions menu<blockquote>''Replace invalid tiles''<br>''Delete all spr of tile #''<br>''Set map sky shade''<br>''Set map sky height''<br>''Global Z coord shift''<br>''Resize selection''<br>''Global shade divide''<br>''Global visibility divide''</blockquote>||edit||||||||<center>'''y'''</center>||<center>'''y'''</center>||33 |- ! X/Y (+Alt) |flip (mirror) selected sectors in x/y||edit||<center>'''x'''</center>||||||<center>'''y'''</center>||<center>'''y'''</center>||34 |- ! F2 |show sound index (root CON file to fetch sound <br>definitions from can be specified at startup; <br>default is GAME.CON)||info||||||||<center>'''y'''</center>||<center>'''y'''</center>||35 |- ! F4 |toggle first wall highlighting||disp||||||||<center>'''y'''</center>||<center>'''y'''</center>||36 |- ! F5 |show item count||info||||||||<center>'''y'''</center>||<center>n</center>||37 |- ! F6 |show actor count (when pointed at sprite: SE help)||info||||||||<center>'''y'''</center>||<center>n</center>||38 |- ! F7 |edit sector data||edit||<center>'''x'''</center>||||||<center>'''y'''</center>||<center>'''y'''</center>||39 |- ! F8 |edit wall/sprite data||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>'''y'''</center>||40 |- ! F9 |show ST help||info||||||||<center>'''y'''</center>||<center>n</center>||41 |- ! Alt+F7 |search sector by tag||info||||||||<center>'''y'''</center>||<center>n</center>||42 |- ! Alt+F8 |search wall by tag/search sprite||info||||||||<center>'''y'''</center>||<center>'''e'''</center>||43 |- ! ]/[ |search forward/backward||info||||||||<center>'''y'''</center>||<center>n</center>||44 |- ! LCtrl+RShift |select all walls of current sector <br>(point at a wall and holding '''LCtrl''', press '''RShift''')||edit||||||||<center>'''y'''</center>||<center>'''y'''</center>||45 |- ! LENTER |check pointers for current sector <br>('''+LCtrl+LShift''': check ALL pointers)||edit||||||||<center>'''y'''</center>||<center>n</center>||46 |} {| class="wikitable sortable" border="1" cellpadding="2" cellspacing="0" |+ '''Mapster 32 keys &mdash; 3D mode''' |- bgcolor="#f0f0f0" ! key/keys!!description!!type!!sec<br>!!spr<br>!!wal<br>!!adv<br>!!new<br>!!N |- ! A/Z <br> &nbsp;&nbsp;+Ctrl <br> &nbsp;&nbsp;+LShift |move up/down <br> look down/up <br> speed up movements||navi||||||||<center>n</center>||<center>n</center>||0 |- ! CAPSLOCK or 'Z |cycle zmode||navi||||||||<center>n</center>||<center>n</center>||1 |- ! KP+/KP- |change shade||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||2 |- ! KP+/KP-+Alt <br> &nbsp;&nbsp;+Alt+Shift <br> &nbsp;&nbsp;+Ctrl+Alt |change visibility <br> change visibility in smaller increments <br> change global visibility||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||3 |- ! ]/[ <br> &nbsp;&nbsp;+RShift <br> &nbsp;&nbsp;+LShift |slope down/up <br> smaller increments <br> smallest increments ||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||4 |- ! [+Alt |align slope to floor of adjoining sector||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||5 |- ! ]+Alt |align slope to ceiling of adjoining sector||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||6 |- ! PGUP/PGDN <br> &nbsp;&nbsp;+END <br> &nbsp;&nbsp;+HOME |move object up/down ('''+Ctrl''' on sectors: 4x) <br> 1/2 of normal increments <br> 1/4 of normal increments||edit||<center>'''x'''</center>||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||7 |- ! PGUP+Ctrl |put sprite on ceiling||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||8 |- ! PGDN+Ctrl |put sprite on ground||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||9 |- ! KP4/6/2/8 <br> &nbsp;&nbsp;+Shift or +Alt<br>&nbsp;&nbsp;+KP5 |pan floor/ceiling or scale wall/sprite <br>force panning <br> speed up||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||10 |- ! V |choose tile||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||11 |- ! S |insert sprite||edit||||||||<center>n</center>||<center>n</center>||12 |- ! G |set picnum||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>'''y'''</center>||13 |- ! E |toggle sector texture expansion||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||14 |- ! F |flip texture||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||15 |- ! R |toggle sector texture relativity||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||16 |- ! 'T |set lotag||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||17 |- ! 'H |set hitag||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||18 |- ! 'S |set shade||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||19 |- ! Alt+P |set pal||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||20 |- ! 1 |toggle one sided sprite/wall||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||21 |- ! 2 |toggle bottom wall swapping||edit||||||<center>'''x'''</center>||<center>n</center>||<center>n</center>||22 |- ! M |toggle masking wall||edit||||||<center>'''x'''</center>||<center>n</center>||<center>n</center>||23 |- ! O |toggle wall orientation||edit||||||<center>'''x'''</center>||<center>n</center>||<center>n</center>||24 |- ! O |ornament sprite onto wall||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||25 |- ! C |toggle sprite centering||edit||||<center>'''x'''</center>||||<center>n</center>||<center>n</center>||26 |- ! H |toggle hitscan sensitivity ('''+Shift''': one-sided)||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||27 |- ! T |cycle translucence||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||28 |- ! P |toggle parallax||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||29 |- ! 'V |set sector visibility||edit||<center>'''x'''</center>||||||<center>n</center>||<center>n</center>||30 |- ! Ctrl+P (obsolete) |change parallax type (classic renderer only)||edit||||||||<center>n</center>||<center>n</center>||31 |- ! . |search &amp; fix panning of the wall to the right||edit||||||<center>'''x'''</center>||<center>n</center>||<center>n</center>||32 |- ! 'L |set coordinates||edit||<center>'''x'''</center>||<center>'''x'''</center>||||<center>n</center>||<center>'''y'''</center>||33 |- ! 'M |set extra||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>'''y'''</center>||34 |- ! +/- |cycle tile||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>'''y'''</center>||35 |- ! TAB |copy to clipboard||edit||||||||<center>n</center>||<center>n</center>||36 |- ! LENTER |paste all (pic+shade+pal+flags+tags+extra)||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>n</center>||<center>n</center>||37 |- ! 'LENTER |paste picnum only||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>n</center>||38 |- ! LENTER+Shift |paste shading+pal||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>n</center>||39 |- ! LENTER+Ctrl |paste picnum+shading+pal||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>n</center>||40 |- ! Alt+C |replace all "same" tiles with clipboard tile||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>n</center>||41 |- ! Alt+D |adjust clipping distance of sprite||edit||||<center>'''x'''</center>||||<center>'''y'''</center>||<center>n</center>||42 |- ! ;V |set sector visibility on all selected sectors||edit||<center>'''x'''</center>||||||<center>'''y'''</center>||<center>'''y'''</center>||43 |- ! 3 |toggle Sector over Sector <br>(see http://www.users.on.net/~triforce/cduke3d/)||disp||||||||<center>'''y'''</center>||<center>'''y'''</center>||44 |- ! 'BACKSPACE |clear all flags for wall/sprite||edit||||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>'''y'''</center>||45 |- ! 'P |set palette of all sprites/walls/floors/ceilings <br>(respectively) in all selected sectors||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>'''y'''</center>||46 |- ! ;P |set palette of all sprites/walls/floors/ceilings <br>in all selected sectors||edit||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''x'''</center>||<center>'''y'''</center>||<center>'''y'''</center>||47 |- ! Ctrl+Shift<br>+LENTER |autoshade wall||edit||||||<center>'''x'''</center>||<center>'''y'''</center>||<center>n</center>||48 |- ! F2 |toggle clipboard preview||info||||||||<center>'''y'''</center>||<center>'''y'''</center>||49 |- ! F2+Shift |toggle current tile display||info||||||||<center>'''y'''</center>||<center>'''y'''</center>||50 |- ! F3 |toggle mouselook||misc||||||||<center>'''y'''</center>||<center>'''y'''</center>||51 |- ! F4 |toggle ambient sounds||misc||||||||<center>'''y'''</center>||<center>'''y'''</center>||52 |- ! F5 |toggle mouse navigation||navi||||||||<center>'''y'''</center>||<center>'''y'''</center>||53 |- ! F6 |toggle automatic SE help||info||||||||<center>'''y'''</center>||<center>'''y'''</center>||54 |- ! F7 |toggle automatic ST help||info||||||||<center>'''y'''</center>||<center>'''y'''</center>||55 |- ! F9 |reload and activate maphacks||disp||||||||<center>'''y'''</center>||<center>'''y'''</center>||56 |- ! F10 |disable maphacks||disp||||||||<center>'''y'''</center>||<center>'''y'''</center>||57 |- ! F11 |cycle brightness||misc||||||||<center>n</center>||<center>n</center>||58 |- ! 'D |cycle skill level||disp||||||||<center>'''y'''</center>||<center>n</center>||59 |- ! 'X |toggle sprite shade preview||disp||||||||<center>'''y'''</center>||<center>'''y'''</center>||60 |- ! 'W |toggle sprite display||disp||||||||<center>'''y'''</center>||<center>n</center>||61 |- ! 'Y |toggle purple background||disp||||||||<center>'''y'''</center>||<center>n</center>||62 |- ! 'C |copy shade from clipboard to all "same" objects||edit||||||||<center>'''y'''</center>||<center>n</center>||63 |- ! 'R |toggle framerate display||info||||||||<center>'''y'''</center>||<center>n</center>||64 |- ! Ctrl+T |when pointing on a letter sprite: text entry tool <br>(alphabets are configurable in tiles.cfg)||edit||||||||<center>'''y'''</center>||<center>'''y'''</center>||65 |}

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