Difference between revisions of "PROJECTILE TIMED" - EDukeWiki

# Difference between revisions of "PROJECTILE TIMED"

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Revision as of 15:48, 11 August 2011 (view source) 189.32.73.27 (talk) ← Older edit | Revision as of 16:11, 11 August 2011 (view source) TX (talk | contribs) m (Reverted edits by 189.32.73.27 (talk) to last revision by Rasmusthorup) Newer edit →
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| If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. |  | If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
− | You have to define the projectile with [[PROJ_RANGE]]. 26 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. See | + | You have to define the projectile with [[PROJ_RANGE]]. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. See
| [[Category:Projectile_Workslike_flags]] |  | [[Category:Projectile_Workslike_flags]]

## Revision as of 16:11, 11 August 2011

If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.

You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. See

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Category:

- Projectile Workslike flags