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__TOC__ == Modern Client/Server Multiplayer == <font size="4">Your mileage may vary with multiplayer support in current versions. If you encounter problems, try [[#Old-Style Master/Slave or Peer-to-Peer Multiplayer|old versions]] instead.</font> ===To start a multiplayer server=== At the [[Working with the Windows Command Prompt|command prompt]], run the command: eduke32 -server By default servers listen on port UDP 23513. Clients will then connect with eduke32 -connect <server IP> ''Note: You will probably have to change the default console key in keyboard options to something else because "pause" just pauses the game and does not open console.'' ===Server table=== We can list servers here in future when Server/Client is more stable. :) <table class=wikitable width=100%> <tr> <th>Server Name</th> <th>Max Players</th> <th>IP:Port</th> <th>Status</th> <th>IRC Server/Channel</th> </tr> <tr> <td>N/A</td> <td>N/A</td> <td>N/A</td> <td>N/A</td> <td>N/A</td> </tr> </table> == Old-Style Master/Slave or Peer-to-Peer Multiplayer == Since new multiplayer code is broken, you can use the last version of EDuke32 to contain the old code in the meantime. Required version: [http://forums.duke4.net/topic/6523-eduke32-oldmp/ EDuke32-OldMP] [http://yang-online.com/ YANG (Yet Another Netplay Guider)] is recommended for Internet play. Documentation for the command-line parameters is available here: http://static.jonof.id.au/modsuppt/jfduke3d/releasenotes.html

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