SE0 - EDukeWiki

# SE0

From EDukeWiki

SE 0: Rotate Sector

         Used to rotate a sector around a pivot point.

         Hitag: Set equal to Hitag of SE1 as pivot point for sector.
         Sector Lotag: none
         Angle: up = Rotate all points around SE1
                down = Rotate sector around SE1
         Shade: none
         Palette: none
         Comment: If Relative alignment is set on the floor (the R key), then all
                  sprites and actors on the floor will rotate with the sector.

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- Level editing documentation