Difference between revisions of "Console commands"
From EDukeWiki
Hendricks266 (talk | contribs) (Complete overhaul.) |
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− | {|border="1" | + | Feel free to ask the EDuke32 developers any questions you may have. |
− | ! colspan="2 | + | |
+ | == Engine == | ||
+ | |||
+ | {| border="1" class="wikitable" | ||
+ | ! Name !! Description !! Min !! Max !! Notes | ||
+ | |- | ||
+ | !colspan="5"| osd.c | ||
+ | |- | ||
+ | | osdeditpal | ||
+ | | sets the palette of the OSD input text | ||
+ | | 0 | ||
+ | | MAXPALOOKUPS-1 | ||
+ | | | ||
+ | |- | ||
+ | | osdpromptpal | ||
+ | | sets the palette of the OSD prompt | ||
+ | | 0 | ||
+ | | MAXPALOOKUPS-1 | ||
+ | | | ||
+ | |- | ||
+ | | osdtextpal | ||
+ | | sets the palette of the OSD text | ||
+ | | 0 | ||
+ | | MAXPALOOKUPS-1 | ||
+ | | | ||
+ | |- | ||
+ | | osdeditshade | ||
+ | | sets the shade of the OSD input text | ||
+ | | 0 | ||
+ | | 7 | ||
+ | | | ||
+ | |- | ||
+ | | osdtextshade | ||
+ | | sets the shade of the OSD text | ||
+ | | 0 | ||
+ | | 7 | ||
+ | | | ||
+ | |- | ||
+ | | osdpromptshade | ||
+ | | sets the shade of the OSD prompt | ||
+ | | INT8_MIN | ||
+ | | INT8_MAX | ||
+ | | | ||
+ | |- | ||
+ | | osdrows | ||
+ | | sets the number of visible lines of the OSD | ||
+ | | 1 | ||
+ | | MAXPALOOKUPS-1 | ||
+ | | | ||
+ | |- | ||
+ | | osdtextmode | ||
+ | | set OSD text mode (0:graphical, 1:fast) | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | osdlogcutoff | ||
+ | | sets the maximal line count of the log file | ||
+ | | 0 | ||
+ | | 262144 | ||
+ | | | ||
+ | |- | ||
+ | | osdhistorydepth | ||
+ | | sets the history depth, in lines | ||
+ | | OSDMINHISTORYDEPTH | ||
+ | | OSDMAXHISTORYDEPTH | ||
+ | | | ||
+ | |- | ||
+ | | alias | ||
+ | |colspan="3"| creates an alias for calling multiple commands | ||
+ | | | ||
+ | |- | ||
+ | | clear | ||
+ | |colspan="3"| clears the console text buffer | ||
+ | | | ||
+ | |- | ||
+ | | echo <nowiki>[</nowiki>text<nowiki>]</nowiki> | ||
+ | |colspan="3"| echoes text to the console | ||
+ | | | ||
+ | |- | ||
+ | | exec <scriptfile> | ||
+ | |colspan="3"| executes a script | ||
+ | | | ||
+ | |- | ||
+ | | fileinfo <file> | ||
+ | |colspan="3"| gets a file's information | ||
+ | | | ||
+ | |- | ||
+ | | help | ||
+ | |colspan="3"| displays help for the specified cvar or command; "listsymbols" to show all commands | ||
+ | | | ||
+ | |- | ||
+ | | history | ||
+ | |colspan="3"| displays the console command history | ||
+ | | | ||
+ | |- | ||
+ | | listsymbols | ||
+ | |colspan="3"| lists all registered functions, cvars and aliases | ||
+ | | | ||
+ | |- | ||
+ | | toggle | ||
+ | |colspan="3"| toggles the value of a boolean cvar | ||
+ | | | ||
+ | |- | ||
+ | | unalias | ||
+ | |colspan="3"| removes a command alias | ||
+ | | | ||
+ | |- | ||
+ | !colspan="5"| baselayer.c | ||
+ | |- | ||
+ | | r_usenewaspect | ||
+ | | enable/disable new screen aspect ratio determination code | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_screenaspect | ||
+ | | if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 | ||
+ | | 0 | ||
+ | | 9999 | ||
+ | | | ||
+ | |- | ||
+ | | r_novoxmips | ||
+ | | turn off/on the use of mipmaps when rendering 8-bit voxels | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_voxels | ||
+ | | enable/disable automatic sprite->voxel rendering | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_tror_nomaskpass | ||
+ | | enable/disable additional pass in TROR software rendering | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | TROR-enabled builds only | ||
+ | |- | ||
+ | | r_windowpositioning | ||
+ | | enable/disable window position memory | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | vid_gamma | ||
+ | | adjusts gamma component of gamma ramp | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
+ | |- | ||
+ | | vid_contrast | ||
+ | | adjusts contrast component of gamma ramp | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
+ | |- | ||
+ | | vid_brightness | ||
+ | | adjusts brightness component of gamma ramp | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
+ | |- | ||
+ | | debug1 | ||
+ | | debug counter | ||
+ | | -100000 | ||
+ | | 100000 | ||
+ | | debug builds only | ||
+ | |- | ||
+ | | debug2 | ||
+ | | debug counter | ||
+ | | -100000 | ||
+ | | 100000 | ||
+ | | debug builds only | ||
+ | |- | ||
+ | | debug_maskdrawmode | ||
+ | | Show mask draw orders | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | debug builds only | ||
+ | |- | ||
+ | | setrendermode <number> | ||
+ | |colspan="3"| sets the engine's [[rendering mode]] | ||
+ | | | ||
+ | |- | ||
+ | | hicsetpalettetint | ||
+ | |colspan="3"| sets palette tinting values | ||
+ | | debug builds only | ||
+ | |- | ||
+ | | glinfo | ||
+ | |colspan="3"| shows OpenGL information about the current OpenGL mode | ||
+ | | OpenGL-enabled builds only | ||
+ | |- | ||
+ | !colspan="5"| polymost.c | ||
+ | |- | ||
+ | | r_animsmoothing | ||
+ | | enable/disable model animation smoothing | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_downsize | ||
+ | | controls downsizing factor (quality) for hires textures | ||
+ | | 0 | ||
+ | | 5 | ||
+ | | | ||
+ | |- | ||
+ | | r_fullbrights | ||
+ | | enable/disable fullbright textures | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_parallaxskyclamping | ||
+ | | enable/disable parallaxed floor/ceiling sky texture clamping | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_parallaxskypanning | ||
+ | | enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_detailmapping | ||
+ | | enable/disable detail mapping | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | disabled in GL ES targets | ||
+ | |- | ||
+ | | r_glowmapping | ||
+ | | enable/disable glow mapping | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | disabled in GL ES targets | ||
+ | |- | ||
+ | | r_polygonmode | ||
+ | | debugging feature | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | disabled in GL ES targets | ||
+ | |- | ||
+ | | r_texcache | ||
+ | | enable/disable OpenGL compressed texture cache | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | disabled in GL ES targets | ||
+ | |- | ||
+ | | r_memcache | ||
+ | | enable/disable texture cache memory cache | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | disabled in GL ES targets | ||
+ | |- | ||
+ | | r_texcompr | ||
+ | | enable/disable OpenGL texture compression | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | disabled in GL ES targets | ||
+ | |- | ||
+ | | r_redbluemode | ||
+ | | enable/disable experimental OpenGL red-blue glasses mode | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | currently disabled | ||
+ | |- | ||
+ | | r_shadescale | ||
+ | | multiplier for shading | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
+ | |- | ||
+ | | r_shadescale_unbounded | ||
+ | | enable/disable allowance of complete blackness | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_swapinterval | ||
+ | | sets the GL swap interval (VSync) | ||
+ | | -1 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_npotwallmode | ||
+ | | enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_anisotropy | ||
+ | | changes the OpenGL texture anisotropy setting | ||
+ | | 0 | ||
+ | | 16 | ||
+ | | | ||
+ | |- | ||
+ | | r_texturemaxsize | ||
+ | | changes the maximum OpenGL texture size limit | ||
+ | | 0 | ||
+ | | 4096 | ||
+ | | | ||
+ | |- | ||
+ | | r_texturemiplevel | ||
+ | | changes the highest OpenGL mipmap level used | ||
+ | | 0 | ||
+ | | 6 | ||
+ | | | ||
+ | |- | ||
+ | | r_texfilter | ||
+ | | changes the texture filtering settings | ||
+ | | 0 | ||
+ | | 5 | ||
+ | | | ||
+ | |- | ||
+ | | r_usenewshading | ||
+ | | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | | ||
+ | |- | ||
+ | | r_usetileshades | ||
+ | | enable/disable Polymost tile shade textures | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | | ||
+ | |- | ||
+ | | r_vbocount | ||
+ | | sets the number of Vertex Buffer Objects to use when drawing models | ||
+ | | 1 | ||
+ | | 256 | ||
+ | | | ||
+ | |- | ||
+ | | r_vbos | ||
+ | | enable/disable using Vertex Buffer Objects when drawing models | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_vertexarrays | ||
+ | | enable/disable using vertex arrays when drawing models | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_projectionhack | ||
+ | | enable/disable projection hack | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | r_models | ||
+ | | enable/disable model rendering | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_nofog |
− | |enable/disable | + | | enable/disable GL fog |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_hightile |
− | |enable/disable | + | | enable/disable hightile texture rendering |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_preview_mouseaim |
− | | | + | | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | !colspan="5"| polymost.c (Polymer builds only) |
− | |||
|- | |- | ||
− | | | + | | r_pr_lighting |
− | |enable/disable | + | | enable/disable dynamic lights - restarts renderer |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_normalmapping |
− | |enable/disable | + | | enable/disable virtual displacement mapping |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_specularmapping |
− | |enable/disable | + | | enable/disable specular mapping |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_shadows |
− | | | + | | enable/disable dynamic shadows |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_shadowcount |
− | | | + | | maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect |
+ | | 0 | ||
+ | | 64 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_shadowdetail |
− | | | + | | sets the shadow map resolution - you need to restart the renderer for it to take effect |
+ | | 0 | ||
+ | | 5 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_shadowfiltering |
− | |enable/disable | + | | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_maxlightpasses |
− | | | + | | the maximal amount of lights a single object can by affected by |
+ | | 0 | ||
+ | | PR_MAXLIGHTS | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_maxlightpriority |
− | | | + | | lowering that value removes less meaningful lights from the scene |
+ | | 0 | ||
+ | | PR_MAXLIGHTPRIORITY | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_fov |
− | | | + | | sets the field of vision in build angle |
+ | | 0 | ||
+ | | 1023 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_customaspect |
− | | | + | | if non-zero, forces the 3D view aspect ratio |
+ | | 0 | ||
+ | | 3 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_billboardingmode |
− | | | + | | face sprite display method. 0: classic mode; 1: polymost mode |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_verbosity |
− | | | + | | verbosity level of the polymer renderer |
+ | | 0 | ||
+ | | 3 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_wireframe |
− | | | + | | toggles wireframe mode |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_vbos |
− | | | + | | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. |
+ | | 0 | ||
+ | | 2 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_buckets |
− | | | + | | controls batching of primitives. 0: no batching. 1: buckets of materials. |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_gpusmoothing |
− | | | + | | toggles model animation interpolation |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_overrideparallax |
− | | | + | | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_parallaxscale |
− | | | + | | overriden parallax mapping offset scale |
+ | | -10 | ||
+ | | 10 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_parallaxbias |
− | | | + | | overriden parallax mapping offset bias |
+ | | -10 | ||
+ | | 10 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_overridespecular |
− | | | + | | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_specularpower |
− | | | + | | overriden specular material power |
+ | | -10 | ||
+ | | 1000 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_specularfactor |
− | | | + | | overriden specular material factor |
+ | | -10 | ||
+ | | 1000 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_highpalookups |
− | |enable/disable | + | | enable/disable highpalookups |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_artmapping |
− | |enable/disable | + | | enable/disable art mapping |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_overridehud |
− | | | + | | overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_hudxadd |
− | | | + | | overriden HUD xadd; see r_pr_overridehud |
+ | | -100 | ||
+ | | 100 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_hudyadd |
− | | | + | | overriden HUD yadd; see r_pr_overridehud |
+ | | -100 | ||
+ | | 100 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_hudzadd |
− | | | + | | overriden HUD zadd; see r_pr_overridehud |
+ | | -100 | ||
+ | | 100 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_hudangadd |
− | | | + | | overriden HUD angadd; see r_pr_overridehud |
+ | | -1024 | ||
+ | | 1024 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_hudfov |
− | | | + | | overriden HUD fov; see r_pr_overridehud |
+ | | 0 | ||
+ | | 1023 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_overridemodelscale |
− | | | + | | overrides model scale if non-zero; use it to fine-tune DEF tokens |
+ | | 0 | ||
+ | | 500 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_ati_fboworkaround |
− | | | + | | enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_ati_nodepthoffset |
− | | | + | | enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_pr_nullrender |
− | | | + | | disable all draws when enabled, 2: disables updates too |
+ | | 0 | ||
+ | | 3 | ||
+ | | | ||
|- | |- | ||
− | | | + | !colspan="5"| winbits.c |
− | |||
|- | |- | ||
− | | | + | | r_togglecomposition |
− | | | + | | enable/disable toggle of desktop composition when initializing screen modes |
+ | | 0 | ||
+ | | 1 | ||
+ | | Windows builds only | ||
|- | |- | ||
+ | !colspan="5"| winlayer.c | ||
+ | |- | ||
+ | | maxrefreshfreq | ||
+ | |colspan="3"| maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | ||
+ | | RENDERTYPE=WIN builds only | ||
+ | |} | ||
+ | == Game-Specific == | ||
+ | {| border="1" class="wikitable" | ||
+ | ! Name !! Description !! Min !! Max !! Notes | ||
+ | |- | ||
+ | !colspan="5"| game.c | ||
+ | |- | ||
+ | | restartvid | ||
+ | |colspan="3"| reinitialise the video mode | ||
+ | | | ||
+ | |- | ||
+ | | vidmode <nowiki>[</nowiki>xdim ydim<nowiki>]</nowiki> <nowiki>[</nowiki>bpp<nowiki>]</nowiki> <nowiki>[</nowiki>fullscreen<nowiki>]</nowiki> | ||
+ | |colspan="3"| immediately change the video mode | ||
+ | | | ||
+ | |- | ||
+ | | map <nowiki>[</nowiki>filename<nowiki>]</nowiki> | ||
+ | |colspan="3"| load a map | ||
+ | | | ||
+ | |- | ||
+ | !colspan="5"| osdcmds.c | ||
+ | |- | ||
+ | | crosshair | ||
+ | | enable/disable crosshair | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_autoaim | ||
+ | | enable/disable weapon autoaim | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | | ||
+ | |- | ||
+ | | cl_automsg | ||
+ | | enable/disable automatically sending messages to all players | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_autorun | ||
+ | | enable/disable autorun | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_autovote | ||
+ | | enable/disable automatic voting | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | | ||
+ | |- | ||
+ | | cl_cheatmask | ||
+ | | configure what cheats show in the cheats menu | ||
+ | | 0 | ||
+ | | ~0 | ||
+ | | | ||
+ | |- | ||
+ | | cl_obituaries | ||
+ | | enable/disable multiplayer death messages | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_democams | ||
+ | | enable/disable demo playback cameras | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_idplayers | ||
+ | | enable/disable name display when aiming at opponents | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_runmode | ||
+ | | enable/disable modernized run key operation | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_showcoords | ||
+ | | show your position in the game world | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | mode 2 only in GL builds | ||
− | |||
|- | |- | ||
− | | | + | | cl_viewbob |
− | | | + | | enable/disable player head bobbing |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | cl_weaponsway | ||
+ | | enable/disable player weapon swaying | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | cl_weaponswitch |
− | | | + | | enable/disable auto weapon switching |
+ | | 0 | ||
+ | | 7 | ||
+ | | | ||
|- | |- | ||
− | | | + | | color |
− | | | + | | changes player palette |
+ | | 0 | ||
+ | | MAXPALOOKUPS-1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | crosshairscale |
− | | | + | | changes the size of the crosshair |
+ | | 10 | ||
+ | | 100 | ||
+ | | | ||
|- | |- | ||
− | | | + | | demorec_diffs |
− | | | + | | enable/disable diff recording in demos |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | demorec_force |
− | | | + | | enable/disable forced demo recording |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | demorec_difftics |
− | | | + | | sets game tic interval after which a diff is recorded |
+ | | 2 | ||
+ | | 60*REALGAMETICSPERSEC | ||
+ | | | ||
|- | |- | ||
− | | | + | | demorec_diffcompress |
− | | | + | | Compression method for diffs. (0: none, 1: KSLZW) |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | demorec_synccompress |
− | | | + | | Compression method for input. (0: none, 1: KSLZW) |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | demorec_seeds |
− | | | + | | enable/disable recording of random seed for later sync checking |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | demoplay_diffs |
− | | | + | | enable/disable application of diffs in demo playback |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | demoplay_showsync |
− | | | + | | enable/disable display of sync status |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_althud |
− | | | + | | enable/disable alternate mini-hud |
+ | | 0 | ||
+ | | 2 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_bgstretch |
− | | | + | | enable/disable background image stretching in wide resolutions |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_messagetime |
− | | | + | | length of time to display multiplayer chat messages |
+ | | 0 | ||
+ | | 3600 | ||
+ | | | ||
|- | |- | ||
− | + | | hud_numbertile | |
+ | | first tile in alt hud number set | ||
+ | | 0 | ||
+ | | MAXTILES-10 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_numberpal |
− | | | + | | pal for alt hud numbers |
+ | | 0 | ||
+ | | MAXPALOOKUPS | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_shadows |
− | | | + | | enable/disable althud shadows |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_flashing |
− | | | + | | enable/disable althud flashing |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_glowingquotes |
− | | | + | | enable/disable "glowing" quote text |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_scale |
− | | | + | | changes the hud scale |
+ | | 36 | ||
+ | | 100 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_showmapname |
− | | | + | | enable/disable map name display on load |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | + | | hud_stats | |
− | + | | enable/disable level statistics display | |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | hud_textscale | ||
+ | | sets multiplayer chat message size | ||
+ | | 100 | ||
+ | | 400 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_weaponscale |
− | | | + | | changes the weapon scale |
+ | | 10 | ||
+ | | 100 | ||
+ | | | ||
|- | |- | ||
− | | | + | | hud_statusbarmode |
− | | | + | | change overlay mode of status bar |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | + | | hud_hidestick | |
− | + | | hide the touch input stick | |
− | + | | 0 | |
+ | | 1 | ||
+ | | touch devices only | ||
|- | |- | ||
− | | | + | | in_joystick |
− | | | + | | enables input from the joystick if it is present |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | in_mouse |
− | | | + | | enables input from the mouse if it is present |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | in_aimmode |
− | | | + | | 0:toggle, 1:hold to aim |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | in_mousebias |
− | | | + | | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
+ | | 0 | ||
+ | | 32 | ||
+ | | | ||
|- | |- | ||
− | | | + | | in_mousedeadzone |
− | | | + | | amount of mouse movement to filter out |
+ | | 0 | ||
+ | | 512 | ||
+ | | | ||
|- | |- | ||
− | | | + | | in_mouseflip |
− | | | + | | invert vertical mouse movement |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | in_mousemode |
− | | | + | | toggles vertical mouse view |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | in_mousesmoothing |
− | | | + | | enable/disable mouse input smoothing |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | mus_enabled |
− | | | + | | enables/disables music |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | mus_volume |
− | | | + | | controls music volume |
+ | | 0 | ||
+ | | 255 | ||
+ | | | ||
|- | |- | ||
− | | | + | | osdhightile |
− | | | + | | enable/disable hires art replacements for console text |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | osdscale |
− | | | + | | adjust console text size |
+ | | 1 | ||
+ | | 4 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_camrefreshdelay |
− | | | + | | minimum delay between security camera sprite updates, 120 = 1 second |
+ | | 1 | ||
+ | | 240 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_drawweapon |
− | | | + | | enable/disable weapon drawing |
+ | | 0 | ||
+ | | 2 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_showfps |
− | | | + | | show the frame rate counter |
+ | | 0 | ||
+ | | 2 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_shadows |
− | | | + | | enable/disable sprite and model shadows |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | + | | r_size | |
− | + | | change size of viewable area | |
− | + | | 0 | |
+ | | 64 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_rotatespritenowidescreen |
− | | | + | | pass bit 1024 to all CON rotatesprite calls |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_precache |
− | | | + | | enable/disable the pre-level caching routine |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_ambientlight |
− | | | + | | sets the global map light level |
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
|- | |- | ||
− | | | + | | r_maxfps |
− | | | + | | limit the frame rate |
+ | | 0 | ||
+ | | 1000 | ||
+ | | | ||
|- | |- | ||
− | | | + | | sensitivity |
− | | | + | | changes the mouse sensitivity |
+ | | 0 | ||
+ | | 25 | ||
+ | | | ||
|- | |- | ||
− | | | + | | skill |
− | | | + | | changes the game skill setting |
+ | | 0 | ||
+ | | 5 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_ambience |
− | | | + | | enables/disables ambient sounds |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_duketalk |
− | | | + | | enables/disables Duke's speech |
+ | | 0 | ||
+ | | 5 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_enabled |
− | | | + | | enables/disables sound effects |
+ | | 0 | ||
+ | | 1 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_mastervolume |
− | | | + | | master volume for sound system |
+ | | 0 | ||
+ | | 255 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_fxvolume |
− | | | + | | volume of sound effects |
+ | | 1 | ||
+ | | 255 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_mixrate |
− | | | + | | sound mixing rate |
+ | | 0 | ||
+ | | 48000 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_numchannels |
− | | | + | | the number of sound channels |
+ | | 0 | ||
+ | | 2 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_numvoices |
− | | | + | | the number of concurrent sounds |
+ | | 0 | ||
+ | | 256 | ||
+ | | | ||
|- | |- | ||
− | | | + | | snd_reversestereo |
− | | | + | | reverses the stereo channels |
+ | | 0 | ||
+ | | 16 | ||
+ | | | ||
|- | |- | ||
− | | | + | | team |
− | | | + | | change team in multiplayer |
+ | | 0 | ||
+ | | 3 | ||
+ | | | ||
|- | |- | ||
− | | | + | | touch_sens_move_x |
− | | | + | | touch input sensitivity for moving froward/back |
+ | | 1 | ||
+ | | 9 | ||
+ | | touch devices only | ||
|- | |- | ||
− | | | + | | touch_sens_move_y |
− | | | + | | touch input sensitivity for strafing |
+ | | 1 | ||
+ | | 9 | ||
+ | | touch devices only | ||
|- | |- | ||
− | | | + | | touch_sens_look_x |
− | | | + | | touch input sensitivity for turning left/right |
+ | | 1 | ||
+ | | 9 | ||
+ | | touch devices only | ||
|- | |- | ||
− | | | + | | touch_sens_look_y |
− | | | + | | touch input sensitivity for looking up/down |
+ | | 1 | ||
+ | | 9 | ||
+ | | touch devices only | ||
|- | |- | ||
− | | | + | | touch_invert |
− | | | + | | invert look up/down touch input |
+ | | 0 | ||
+ | | 1 | ||
+ | | touch devices only | ||
|- | |- | ||
− | | | + | | vid_gamma |
− | | | + | | adjusts gamma component of gamma ramp |
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
|- | |- | ||
− | | | + | | vid_contrast |
− | | | + | | adjusts contrast component of gamma ramp |
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
|- | |- | ||
− | | | + | | vid_brightness |
− | | | + | | adjusts brightness component of gamma ramp |
+ | | 0 | ||
+ | | 10 | ||
+ | | | ||
|- | |- | ||
− | | | + | | wchoice |
− | |sets | + | | sets weapon autoselection order |
+ | | 0 | ||
+ | | MAX_WEAPONS | ||
+ | | | ||
|- | |- | ||
− | | | + | | changelevel <volume> <level> |
− | | | + | |colspan="3"| warps to the given level |
+ | | no <volume> parameter when running a shareware game | ||
|- | |- | ||
− | | | + | | map <mapfile> |
− | | | + | |colspan="3"| loads the given user map |
+ | | not available with a shareware game | ||
|- | |- | ||
− | | | + | | demo <demofile or demonum> |
− | | | + | |colspan="3"| starts the given demo |
+ | | not available with a shareware game | ||
|- | |- | ||
− | | | + | | addpath <path> |
− | | | + | |colspan="3"| adds path to game filesystem |
+ | | | ||
|- | |- | ||
− | | | + | | bind <key> <string> |
− | | | + | |colspan="3"| associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. |
+ | | | ||
|- | |- | ||
− | | | + | | cmenu <#> |
− | | | + | |colspan="3"| jumps to menu |
+ | | | ||
|- | |- | ||
− | | | + | | crosshaircolor |
− | | | + | |colspan="3"| changes the crosshair color |
+ | | | ||
|- | |- | ||
− | | | + | | connect |
− | | | + | |colspan="3"| connects to a multiplayer game |
+ | | | ||
|- | |- | ||
− | | | + | | disconnect |
− | | | + | |colspan="3"| disconnects from the local multiplayer game |
+ | | | ||
|- | |- | ||
− | | | + | | give <all| health| weapons| ammo| armor| keys| inventory> |
− | | | + | |colspan="3"| gives requested item |
+ | | | ||
|- | |- | ||
− | | | + | | god |
− | | | + | |colspan="3"| toggles god mode |
+ | | | ||
|- | |- | ||
− | | | + | | initgroupfile <path> |
− | | | + | |colspan="3"| adds a grp file into the game filesystem |
+ | | | ||
|- | |- | ||
− | | | + | | debug |
− | | | + | |colspan="3"| |
+ | | debug builds only | ||
|- | |- | ||
− | | | + | | kick <id> |
− | | | + | |colspan="3"| kicks a multiplayer client. See listplayers. |
+ | | network-enabled builds only | ||
|- | |- | ||
− | | | + | | kickban <id> |
− | | | + | |colspan="3"| kicks a multiplayer client and prevents them from reconnecting. See listplayers. |
+ | | network-enabled builds only | ||
|- | |- | ||
− | | | + | | listplayers |
− | | | + | |colspan="3"| lists currently connected multiplayer clients |
+ | | network-enabled builds only | ||
|- | |- | ||
− | + | | music E<ep>L<lev> | |
− | + | |colspan="3"| change music | |
− | + | | | |
|- | |- | ||
− | | | + | | name |
− | | | + | |colspan="3"| change your multiplayer nickname |
+ | | | ||
|- | |- | ||
− | | | + | | noclip |
− | | | + | |colspan="3"| toggles clipping mode |
+ | | | ||
|- | |- | ||
− | | | + | | password |
− | | | + | |colspan="3"| sets multiplayer game password |
+ | | | ||
|- | |- | ||
− | | | + | | quicksave |
− | | | + | |colspan="3"| performs a quick save |
+ | | | ||
|- | |- | ||
− | | | + | | quickload |
− | | | + | |colspan="3"| performs a quick load |
+ | | | ||
|- | |- | ||
− | | | + | | quit |
− | | | + | |colspan="3"| exits the game immediately |
+ | | | ||
|- | |- | ||
− | | | + | | exit |
− | | | + | |colspan="3"| exits the game immediately |
+ | | | ||
|- | |- | ||
− | | | + | | restartsound |
− | | | + | |colspan="3"| reinitializes the sound system |
+ | | | ||
|- | |- | ||
− | | | + | | restartvid |
− | | | + | |colspan="3"| reinitializes the video mode |
+ | | | ||
|- | |- | ||
− | | | + | | addlogvar <gamevar> |
− | | | + | |colspan="3"| prints the value of a gamevar |
+ | | non-Lunatic builds only | ||
|- | |- | ||
− | | | + | | setvar <gamevar> <value> |
− | |sets the | + | |colspan="3"| sets the value of a gamevar |
+ | | non-Lunatic builds only | ||
|- | |- | ||
− | | | + | | setvarvar <gamevar1> <gamevar2> |
− | | | + | |colspan="3"| sets the value of <gamevar1> to <gamevar2> |
+ | | non-Lunatic builds only | ||
|- | |- | ||
− | | | + | | setactorvar <actor#> <gamevar> <value> |
− | | | + | |colspan="3"| sets the value of <actor#>'s <gamevar> to <value> |
+ | | non-Lunatic builds only | ||
|- | |- | ||
− | | | + | | lua "Lua code..." |
− | | | + | |colspan="3"| runs Lunatic code |
+ | | Lunatic builds only | ||
|- | |- | ||
− | | | + | | screenshot |
− | | | + | |colspan="3"| takes a screenshot. See r_scrcaptureformat. |
+ | | | ||
|- | |- | ||
− | | | + | | spawn <picnum> <nowiki>[</nowiki>palnum<nowiki>]</nowiki> <nowiki>[</nowiki>cstat<nowiki>]</nowiki> <nowiki>[</nowiki>ang<nowiki>]</nowiki> <nowiki>[</nowiki>x y z<nowiki>]</nowiki> |
− | | | + | |colspan="3"| spawns a sprite with the given properties |
+ | | | ||
|- | |- | ||
− | | | + | | unbind <key> |
− | | | + | |colspan="3"| unbinds a key |
+ | | | ||
|- | |- | ||
− | | | + | | unbindall |
− | | | + | |colspan="3"| unbinds all keys |
+ | | | ||
|- | |- | ||
− | | | + | | vidmode <xdim> <ydim> <bpp> <fullscreen> |
− | | | + | |colspan="3"| change the video mode |
+ | | | ||
+ | |} | ||
+ | |||
+ | == Editor-Specific == | ||
+ | |||
+ | {| border="1" class="wikitable" | ||
+ | ! Name !! Description !! Min !! Max !! Notes | ||
|- | |- | ||
− | | | + | !colspan="5"| build.c |
− | |||
|- | |- | ||
− | | | + | | restartvid |
− | | | + | |colspan="3"| reinitialize the video mode |
+ | | | ||
|- | |- | ||
− | | | + | | vidmode <xdim> <ydim> <bpp> <fullscreen> |
− | | | + | |colspan="3"| immediately change the video mode |
+ | | | ||
|- | |- | ||
− | | | + | | vidmode <xdim> <ydim> |
− | | | + | |colspan="3"| immediately change the video mode |
+ | | | ||
|- | |- | ||
− | | | + | !colspan="5"| astub.c |
− | |||
|- | |- | ||
− | | | + | | addpath <path> |
− | | | + | |colspan="3"| adds path to game filesystem |
+ | | | ||
|- | |- | ||
− | | | + | | editorgridextent |
− | | | + | |colspan="3"| sets the size of the 2D mode editing grid |
+ | | | ||
|- | |- | ||
− | | | + | | initgroupfile <path> |
− | | | + | |colspan="3"| adds a grp file into the game filesystem |
+ | | | ||
|- | |- | ||
− | | | + | | m32_clipping |
− | | | + | |colspan="3"| toggles clipping mode |
+ | | | ||
|- | |- | ||
− | | | + | | quit |
− | | | + | |colspan="3"| exits the editor immediately |
+ | | | ||
|- | |- | ||
− | + | | exit | |
− | + | |colspan="3"| exits the editor immediately | |
+ | | | ||
|- | |- | ||
− | | | + | | sensitivity <value> |
− | | | + | |colspan="3"| changes the mouse sensitivity |
+ | | | ||
|- | |- | ||
− | | | + | | 2d3dmode |
− | | | + | |colspan="3"| experimental 2d/3d hybrid mode |
+ | | | ||
|- | |- | ||
− | | | + | | pk_turnaccel <value> |
− | | | + | |colspan="3"| sets turning acceleration+deceleration |
+ | | | ||
|- | |- | ||
− | | | + | | pk_turndecel <value> |
− | | | + | |colspan="3"| sets turning deceleration |
+ | | | ||
|- | |- | ||
− | | | + | | pk_uedaccel <value> |
− | | | + | |colspan="3"| sets UnrealEd movement speed factor (0-5, exponentially) |
+ | | | ||
|- | |- | ||
− | | | + | | pk_quickmapcycling |
− | | | + | |colspan="3"| toggles quick cycling of maps with (Shift-)Ctrl-X |
+ | | | ||
|- | |- | ||
− | | | + | | testplay_addparam "string" |
− | | | + | |colspan="3"| sets additional parameters for test playing |
+ | | | ||
|- | |- | ||
− | | | + | | show_heightindicators {0, 1 or 2} |
− | | | + | |colspan="3"| sets display of height indicators in 2D mode |
+ | | | ||
|- | |- | ||
− | | | + | | show_ambiencesounds {0, 1 or 2} |
− | |sets | + | |colspan="3"| sets display of MUSICANDSFX circles in 2D mode |
+ | | | ||
|- | |- | ||
− | | | + | | corruptcheck_noalreadyrefd |
− | | | + | |colspan="3"| toggles ignoring of one-to-many red wall connections |
+ | | | ||
|- | |- | ||
− | | | + | | corruptcheck_heinum |
− | | | + | |colspan="3"| toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) |
+ | | | ||
|- | |- | ||
− | | | + | | keeptexturestretch |
− | |toggles | + | |colspan="3"| toggles keeping texture stretching when dragging wall vertices |
+ | | | ||
|- | |- | ||
− | | | + | | corruptcheck {<seconds>| now| tryfix} |
− | | | + | |colspan="3"| sets auto corruption check interval if <seconds> given, otherwise as indicated |
+ | | | ||
|- | |- | ||
− | | | + | | tint <pal> <r> <g> <nowiki><b></nowiki> <flags> |
− | | | + | |colspan="3"| queries or sets hightile tinting |
+ | | OpenGL-enabled builds only | ||
|- | |- | ||
− | | | + | | lua "Lua code..." |
− | | | + | |colspan="3"| runs Lua code |
+ | | Lunatic builds only | ||
|- | |- | ||
− | | | + | | include <filenames...> |
− | | | + | |colspan="3"| compiles one or more M32 script files |
+ | | | ||
|- | |- | ||
− | | | + | | do (m32 script ...) |
− | | | + | |colspan="3"| executes M32 script statements |
+ | | | ||
|- | |- | ||
− | | | + | | script_info |
− | | | + | |colspan="3"| shows information about compiled M32 script |
+ | | | ||
|- | |- | ||
− | | | + | | script_expertmode |
− | | | + | |colspan="3"| toggles M32 script expert mode |
+ | | | ||
|- | |- | ||
− | | | + | | enableevent {all<nowiki>| </nowiki>EVENT_...<nowiki>| </nowiki>(event number)} |
− | | | + | |colspan="3"| |
+ | | | ||
|- | |- | ||
− | | | + | | disableevent {all<nowiki>| </nowiki>EVENT_...<nowiki>| </nowiki>(event number)} |
− | | | + | |colspan="3"| |
+ | | | ||
|- | |- | ||
− | + | | osd_tryscript | |
+ | |colspan="3"| toggles execution of M32 script on invalid OSD command | ||
+ | | | ||
|- | |- | ||
− | | | + | | sideview_reversehorizrot |
− | | | + | |colspan="3"| toggles reversion of Q and W keys in side view mode |
+ | | | ||
|- | |- | ||
− | | | + | | disasm <nowiki>[</nowiki>s<nowiki>| </nowiki>e<nowiki>]</nowiki> <state or event number> |
− | | | + | |colspan="3"| |
+ | | debug builds only | ||
|} | |} |
Revision as of 12:55, 20 October 2015
Feel free to ask the EDuke32 developers any questions you may have.
Engine
Name | Description | Min | Max | Notes |
---|---|---|---|---|
osd.c | ||||
osdeditpal | sets the palette of the OSD input text | 0 | MAXPALOOKUPS-1 | |
osdpromptpal | sets the palette of the OSD prompt | 0 | MAXPALOOKUPS-1 | |
osdtextpal | sets the palette of the OSD text | 0 | MAXPALOOKUPS-1 | |
osdeditshade | sets the shade of the OSD input text | 0 | 7 | |
osdtextshade | sets the shade of the OSD text | 0 | 7 | |
osdpromptshade | sets the shade of the OSD prompt | INT8_MIN | INT8_MAX | |
osdrows | sets the number of visible lines of the OSD | 1 | MAXPALOOKUPS-1 | |
osdtextmode | set OSD text mode (0:graphical, 1:fast) | 0 | 1 | |
osdlogcutoff | sets the maximal line count of the log file | 0 | 262144 | |
osdhistorydepth | sets the history depth, in lines | OSDMINHISTORYDEPTH | OSDMAXHISTORYDEPTH | |
alias | creates an alias for calling multiple commands | |||
clear | clears the console text buffer | |||
echo [text] | echoes text to the console | |||
exec <scriptfile> | executes a script | |||
fileinfo <file> | gets a file's information | |||
help | displays help for the specified cvar or command; "listsymbols" to show all commands | |||
history | displays the console command history | |||
listsymbols | lists all registered functions, cvars and aliases | |||
toggle | toggles the value of a boolean cvar | |||
unalias | removes a command alias | |||
baselayer.c | ||||
r_usenewaspect | enable/disable new screen aspect ratio determination code | 0 | 1 | |
r_screenaspect | if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 | 0 | 9999 | |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels | 0 | 1 | |
r_voxels | enable/disable automatic sprite->voxel rendering | 0 | 1 | |
r_tror_nomaskpass | enable/disable additional pass in TROR software rendering | 0 | 1 | TROR-enabled builds only |
r_windowpositioning | enable/disable window position memory | 0 | 1 | |
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | |
debug1 | debug counter | -100000 | 100000 | debug builds only |
debug2 | debug counter | -100000 | 100000 | debug builds only |
debug_maskdrawmode | Show mask draw orders | 0 | 1 | debug builds only |
setrendermode <number> | sets the engine's rendering mode | |||
hicsetpalettetint | sets palette tinting values | debug builds only | ||
glinfo | shows OpenGL information about the current OpenGL mode | OpenGL-enabled builds only | ||
polymost.c | ||||
r_animsmoothing | enable/disable model animation smoothing | 0 | 1 | |
r_downsize | controls downsizing factor (quality) for hires textures | 0 | 5 | |
r_fullbrights | enable/disable fullbright textures | 0 | 1 | |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping | 0 | 1 | |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky | 0 | 1 | |
r_detailmapping | enable/disable detail mapping | 0 | 1 | disabled in GL ES targets |
r_glowmapping | enable/disable glow mapping | 0 | 1 | disabled in GL ES targets |
r_polygonmode | debugging feature | 0 | 3 | disabled in GL ES targets |
r_texcache | enable/disable OpenGL compressed texture cache | 0 | 2 | disabled in GL ES targets |
r_memcache | enable/disable texture cache memory cache | 0 | 1 | disabled in GL ES targets |
r_texcompr | enable/disable OpenGL texture compression | 0 | 1 | disabled in GL ES targets |
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode | 0 | 1 | currently disabled |
r_shadescale | multiplier for shading | 0 | 10 | |
r_shadescale_unbounded | enable/disable allowance of complete blackness | 0 | 1 | |
r_swapinterval | sets the GL swap interval (VSync) | -1 | 1 | |
r_npotwallmode | enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) | 0 | 1 | |
r_anisotropy | changes the OpenGL texture anisotropy setting | 0 | 16 | |
r_texturemaxsize | changes the maximum OpenGL texture size limit | 0 | 4096 | |
r_texturemiplevel | changes the highest OpenGL mipmap level used | 0 | 6 | |
r_texfilter | changes the texture filtering settings | 0 | 5 | |
r_usenewshading | visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 | 0 | 3 | |
r_usetileshades | enable/disable Polymost tile shade textures | 0 | 2 | |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models | 1 | 256 | |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models | 0 | 1 | |
r_vertexarrays | enable/disable using vertex arrays when drawing models | 0 | 1 | |
r_projectionhack | enable/disable projection hack | 0 | 1 | |
r_models | enable/disable model rendering | 0 | 1 | |
r_nofog | enable/disable GL fog | 0 | 1 | |
r_hightile | enable/disable hightile texture rendering | 0 | 1 | |
r_preview_mouseaim | toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 | 0 | 1 | |
polymost.c (Polymer builds only) | ||||
r_pr_lighting | enable/disable dynamic lights - restarts renderer | 0 | 1 | |
r_pr_normalmapping | enable/disable virtual displacement mapping | 0 | 1 | |
r_pr_specularmapping | enable/disable specular mapping | 0 | 1 | |
r_pr_shadows | enable/disable dynamic shadows | 0 | 1 | |
r_pr_shadowcount | maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect | 0 | 64 | |
r_pr_shadowdetail | sets the shadow map resolution - you need to restart the renderer for it to take effect | 0 | 5 | |
r_pr_shadowfiltering | enable/disable shadow edges filtering - you need to restart the renderer for it to take effect | 0 | 1 | |
r_pr_maxlightpasses | the maximal amount of lights a single object can by affected by | 0 | PR_MAXLIGHTS | |
r_pr_maxlightpriority | lowering that value removes less meaningful lights from the scene | 0 | PR_MAXLIGHTPRIORITY | |
r_pr_fov | sets the field of vision in build angle | 0 | 1023 | |
r_pr_customaspect | if non-zero, forces the 3D view aspect ratio | 0 | 3 | |
r_pr_billboardingmode | face sprite display method. 0: classic mode; 1: polymost mode | 0 | 1 | |
r_pr_verbosity | verbosity level of the polymer renderer | 0 | 3 | |
r_pr_wireframe | toggles wireframe mode | 0 | 1 | |
r_pr_vbos | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | 0 | 2 | |
r_pr_buckets | controls batching of primitives. 0: no batching. 1: buckets of materials. | 0 | 1 | |
r_pr_gpusmoothing | toggles model animation interpolation | 0 | 1 | |
r_pr_overrideparallax | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | 0 | 1 | |
r_pr_parallaxscale | overriden parallax mapping offset scale | -10 | 10 | |
r_pr_parallaxbias | overriden parallax mapping offset bias | -10 | 10 | |
r_pr_overridespecular | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | 0 | 1 | |
r_pr_specularpower | overriden specular material power | -10 | 1000 | |
r_pr_specularfactor | overriden specular material factor | -10 | 1000 | |
r_pr_highpalookups | enable/disable highpalookups | 0 | 1 | |
r_pr_artmapping | enable/disable art mapping | 0 | 1 | |
r_pr_overridehud | overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens | 0 | 1 | |
r_pr_hudxadd | overriden HUD xadd; see r_pr_overridehud | -100 | 100 | |
r_pr_hudyadd | overriden HUD yadd; see r_pr_overridehud | -100 | 100 | |
r_pr_hudzadd | overriden HUD zadd; see r_pr_overridehud | -100 | 100 | |
r_pr_hudangadd | overriden HUD angadd; see r_pr_overridehud | -1024 | 1024 | |
r_pr_hudfov | overriden HUD fov; see r_pr_overridehud | 0 | 1023 | |
r_pr_overridemodelscale | overrides model scale if non-zero; use it to fine-tune DEF tokens | 0 | 500 | |
r_pr_ati_fboworkaround | enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect | 0 | 1 | |
r_pr_ati_nodepthoffset | enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect | 0 | 1 | |
r_pr_nullrender | disable all draws when enabled, 2: disables updates too | 0 | 3 | |
winbits.c | ||||
r_togglecomposition | enable/disable toggle of desktop composition when initializing screen modes | 0 | 1 | Windows builds only |
winlayer.c | ||||
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | RENDERTYPE=WIN builds only |
Game-Specific
Name | Description | Min | Max | Notes |
---|---|---|---|---|
game.c | ||||
restartvid | reinitialise the video mode | |||
vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode | |||
map [filename] | load a map | |||
osdcmds.c | ||||
crosshair | enable/disable crosshair | 0 | 1 | |
cl_autoaim | enable/disable weapon autoaim | 0 | 3 | |
cl_automsg | enable/disable automatically sending messages to all players | 0 | 1 | |
cl_autorun | enable/disable autorun | 0 | 1 | |
cl_autovote | enable/disable automatic voting | 0 | 2 | |
cl_cheatmask | configure what cheats show in the cheats menu | 0 | ~0 | |
cl_obituaries | enable/disable multiplayer death messages | 0 | 1 | |
cl_democams | enable/disable demo playback cameras | 0 | 1 | |
cl_idplayers | enable/disable name display when aiming at opponents | 0 | 1 | |
cl_runmode | enable/disable modernized run key operation | 0 | 1 | |
cl_showcoords | show your position in the game world | 0 | 2 | mode 2 only in GL builds |
cl_viewbob | enable/disable player head bobbing | 0 | 1 | |
cl_weaponsway | enable/disable player weapon swaying | 0 | 1 | |
cl_weaponswitch | enable/disable auto weapon switching | 0 | 7 | |
color | changes player palette | 0 | MAXPALOOKUPS-1 | |
crosshairscale | changes the size of the crosshair | 10 | 100 | |
demorec_diffs | enable/disable diff recording in demos | 0 | 1 | |
demorec_force | enable/disable forced demo recording | 0 | 1 | |
demorec_difftics | sets game tic interval after which a diff is recorded | 2 | 60*REALGAMETICSPERSEC | |
demorec_diffcompress | Compression method for diffs. (0: none, 1: KSLZW) | 0 | 1 | |
demorec_synccompress | Compression method for input. (0: none, 1: KSLZW) | 0 | 1 | |
demorec_seeds | enable/disable recording of random seed for later sync checking | 0 | 1 | |
demoplay_diffs | enable/disable application of diffs in demo playback | 0 | 1 | |
demoplay_showsync | enable/disable display of sync status | 0 | 1 | |
hud_althud | enable/disable alternate mini-hud | 0 | 2 | |
hud_bgstretch | enable/disable background image stretching in wide resolutions | 0 | 1 | |
hud_messagetime | length of time to display multiplayer chat messages | 0 | 3600 | |
hud_numbertile | first tile in alt hud number set | 0 | MAXTILES-10 | |
hud_numberpal | pal for alt hud numbers | 0 | MAXPALOOKUPS | |
hud_shadows | enable/disable althud shadows | 0 | 1 | |
hud_flashing | enable/disable althud flashing | 0 | 1 | |
hud_glowingquotes | enable/disable "glowing" quote text | 0 | 1 | |
hud_scale | changes the hud scale | 36 | 100 | |
hud_showmapname | enable/disable map name display on load | 0 | 1 | |
hud_stats | enable/disable level statistics display | 0 | 1 | |
hud_textscale | sets multiplayer chat message size | 100 | 400 | |
hud_weaponscale | changes the weapon scale | 10 | 100 | |
hud_statusbarmode | change overlay mode of status bar | 0 | 1 | |
hud_hidestick | hide the touch input stick | 0 | 1 | touch devices only |
in_joystick | enables input from the joystick if it is present | 0 | 1 | |
in_mouse | enables input from the mouse if it is present | 0 | 1 | |
in_aimmode | 0:toggle, 1:hold to aim | 0 | 1 | |
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time | 0 | 32 | |
in_mousedeadzone | amount of mouse movement to filter out | 0 | 512 | |
in_mouseflip | invert vertical mouse movement | 0 | 1 | |
in_mousemode | toggles vertical mouse view | 0 | 1 | |
in_mousesmoothing | enable/disable mouse input smoothing | 0 | 1 | |
mus_enabled | enables/disables music | 0 | 1 | |
mus_volume | controls music volume | 0 | 255 | |
osdhightile | enable/disable hires art replacements for console text | 0 | 1 | |
osdscale | adjust console text size | 1 | 4 | |
r_camrefreshdelay | minimum delay between security camera sprite updates, 120 = 1 second | 1 | 240 | |
r_drawweapon | enable/disable weapon drawing | 0 | 2 | |
r_showfps | show the frame rate counter | 0 | 2 | |
r_shadows | enable/disable sprite and model shadows | 0 | 1 | |
r_size | change size of viewable area | 0 | 64 | |
r_rotatespritenowidescreen | pass bit 1024 to all CON rotatesprite calls | 0 | 1 | |
r_precache | enable/disable the pre-level caching routine | 0 | 1 | |
r_ambientlight | sets the global map light level | 0 | 10 | |
r_maxfps | limit the frame rate | 0 | 1000 | |
sensitivity | changes the mouse sensitivity | 0 | 25 | |
skill | changes the game skill setting | 0 | 5 | |
snd_ambience | enables/disables ambient sounds | 0 | 1 | |
snd_duketalk | enables/disables Duke's speech | 0 | 5 | |
snd_enabled | enables/disables sound effects | 0 | 1 | |
snd_mastervolume | master volume for sound system | 0 | 255 | |
snd_fxvolume | volume of sound effects | 1 | 255 | |
snd_mixrate | sound mixing rate | 0 | 48000 | |
snd_numchannels | the number of sound channels | 0 | 2 | |
snd_numvoices | the number of concurrent sounds | 0 | 256 | |
snd_reversestereo | reverses the stereo channels | 0 | 16 | |
team | change team in multiplayer | 0 | 3 | |
touch_sens_move_x | touch input sensitivity for moving froward/back | 1 | 9 | touch devices only |
touch_sens_move_y | touch input sensitivity for strafing | 1 | 9 | touch devices only |
touch_sens_look_x | touch input sensitivity for turning left/right | 1 | 9 | touch devices only |
touch_sens_look_y | touch input sensitivity for looking up/down | 1 | 9 | touch devices only |
touch_invert | invert look up/down touch input | 0 | 1 | touch devices only |
vid_gamma | adjusts gamma component of gamma ramp | 0 | 10 | |
vid_contrast | adjusts contrast component of gamma ramp | 0 | 10 | |
vid_brightness | adjusts brightness component of gamma ramp | 0 | 10 | |
wchoice | sets weapon autoselection order | 0 | MAX_WEAPONS | |
changelevel <volume> <level> | warps to the given level | no <volume> parameter when running a shareware game | ||
map <mapfile> | loads the given user map | not available with a shareware game | ||
demo <demofile or demonum> | starts the given demo | not available with a shareware game | ||
addpath <path> | adds path to game filesystem | |||
bind <key> <string> | associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. | |||
cmenu <#> | jumps to menu | |||
crosshaircolor | changes the crosshair color | |||
connect | connects to a multiplayer game | |||
disconnect | disconnects from the local multiplayer game | |||
health| weapons| ammo| armor| keys| inventory> | gives requested item | |||
god | toggles god mode | |||
initgroupfile <path> | adds a grp file into the game filesystem | |||
debug | debug builds only | |||
kick <id> | kicks a multiplayer client. See listplayers. | network-enabled builds only | ||
kickban <id> | kicks a multiplayer client and prevents them from reconnecting. See listplayers. | network-enabled builds only | ||
listplayers | lists currently connected multiplayer clients | network-enabled builds only | ||
music E<ep>L<lev> | change music | |||
name | change your multiplayer nickname | |||
noclip | toggles clipping mode | |||
password | sets multiplayer game password | |||
quicksave | performs a quick save | |||
quickload | performs a quick load | |||
quit | exits the game immediately | |||
exit | exits the game immediately | |||
restartsound | reinitializes the sound system | |||
restartvid | reinitializes the video mode | |||
addlogvar <gamevar> | prints the value of a gamevar | non-Lunatic builds only | ||
setvar <gamevar> <value> | sets the value of a gamevar | non-Lunatic builds only | ||
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> | non-Lunatic builds only | ||
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> | non-Lunatic builds only | ||
lua "Lua code..." | runs Lunatic code | Lunatic builds only | ||
screenshot | takes a screenshot. See r_scrcaptureformat. | |||
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties | |||
unbind <key> | unbinds a key | |||
unbindall | unbinds all keys | |||
vidmode <xdim> <ydim> <bpp> <fullscreen> | change the video mode |
Editor-Specific
Name | Description | Min | Max | Notes |
---|---|---|---|---|
build.c | ||||
restartvid | reinitialize the video mode | |||
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode | |||
vidmode <xdim> <ydim> | immediately change the video mode | |||
astub.c | ||||
addpath <path> | adds path to game filesystem | |||
editorgridextent | sets the size of the 2D mode editing grid | |||
initgroupfile <path> | adds a grp file into the game filesystem | |||
m32_clipping | toggles clipping mode | |||
quit | exits the editor immediately | |||
exit | exits the editor immediately | |||
sensitivity <value> | changes the mouse sensitivity | |||
2d3dmode | experimental 2d/3d hybrid mode | |||
pk_turnaccel <value> | sets turning acceleration+deceleration | |||
pk_turndecel <value> | sets turning deceleration | |||
pk_uedaccel <value> | sets UnrealEd movement speed factor (0-5, exponentially) | |||
pk_quickmapcycling | toggles quick cycling of maps with (Shift-)Ctrl-X | |||
testplay_addparam "string" | sets additional parameters for test playing | |||
show_heightindicators {0, 1 or 2} | sets display of height indicators in 2D mode | |||
show_ambiencesounds {0, 1 or 2} | sets display of MUSICANDSFX circles in 2D mode | |||
corruptcheck_noalreadyrefd | toggles ignoring of one-to-many red wall connections | |||
corruptcheck_heinum | toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) | |||
keeptexturestretch | toggles keeping texture stretching when dragging wall vertices | |||
now| tryfix} | sets auto corruption check interval if <seconds> given, otherwise as indicated | |||
tint <pal> <r> <g> <b> <flags> | queries or sets hightile tinting | OpenGL-enabled builds only | ||
lua "Lua code..." | runs Lua code | Lunatic builds only | ||
include <filenames...> | compiles one or more M32 script files | |||
do (m32 script ...) | executes M32 script statements | |||
script_info | shows information about compiled M32 script | |||
script_expertmode | toggles M32 script expert mode | |||
enableevent {all| EVENT_...| (event number)} | ||||
disableevent {all| EVENT_...| (event number)} | ||||
osd_tryscript | toggles execution of M32 script on invalid OSD command | |||
sideview_reversehorizrot | toggles reversion of Q and W keys in side view mode | |||
disasm [s| e] <state or event number> | debug builds only |