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The '''''video setup''''' menu is used to adjust several aspects of the game's video display. ==Common Settings== ===Resolution=== :'''''Resolution''''' allows you to select the screen resolution. Use the arrow keys to dial through all available screen resolutions. ===Renderer=== :'''''Renderer''''' allows two render options, Software or OpenGL. There are in fact three [[rendmode|renderers]] in the game which can be toggled with the [[console commands#setrendermode|setrendermode console command]]. ===Full Screen=== :'''''Full Screen''''' is a toggle for '''Yes''' (Full Screen) or '''No''' (Windowed). ===Color Correction=== :'''''Color Correction''''' opens to the the following sub-menu: :*'''''Gamma''''' is a slider to adjust the [[Wikipedia:Gamma_correction|gamma]] of the display. :*'''''Contrast''''' is a slider to adjust the [[Wikipedia:Contrast_(Vision)|contrast]] of the display. :*'''''Brightness''''' is a slider to adjust [[Wikipedia:Luma_(video)|brightness]] of the display. ==Software== ===Pixel Doubling=== :'''''Pixel Doubling''''' is the correct terminology for the '''''Detail''''' option in the original game's option menu, with '''Off''' corresponding to High Detail and '''On''' to Low Detail. When enabled, this setting cuts the amount of detail on screen in half by drawing the game viewport at half the current resolution then doubling the pixels from 1x1 to 2x2. This option only appears for the Classic renderer and is recommended to be '''Off''' at all times unless the hardware you are using is incredibly weak making this a necessity. ===Renderer Setup=== :'''''Renderer Setup''''' when in the 'Software' mode opens to the the following sub-menu: :*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. '''Auto''' is recommended for most systems. Other options are '''Old Reg'''ular and '''Old Wide'''. :*'''''Ambient Light Level''''' is a slider that adjusts the visibility of the game. Depending on the selected screen resolution is affects the visibility of the scene and objects within. ==OpenGL== ===Texture Filter=== :'''''Texture Filter''''' blurs highres textures to "smooth over" visible pixels. Six filter types are available, '''Nearest''' (basic), '''Nearest-MM-Nearest''', '''Nearest-MM-Linear''', '''Linear''', '''Bilinear''' and '''Trilinear'''. For the original 8-bit art, '''Nearest-MM-Linear''' is highly recommended. For highres art, '''Trilinear''' is recommended. ===Renderer Setup=== :'''''Renderer Setup''''' opens to the the following sub-menu when in the OpenGL mode: :*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. '''Auto''' is recommended for most systems. In the OpenGL mode, the available ratios of 1.33:1, 1.66:1, 1.78:1, 1.85:1 or 2.35:1 can be selected with the arrow keys. :*'''''Ambient Light Level''''' adjusts the illumination of the game with a slider. Depending on the selected screen resolution, it affects the visibility of the scene and objects within. :*'''''Anisotropic Filtering''''' means filter (sharpen) distant scenes viewed from an angle. What is available is '''2x''' (2:1), '''4x''' (4:1), '''8x''' (8:1), '''16x''' (16:1) and '''None'''. Consult the specification of your video card for the highest setting you can (should) use. :*'''''Use VSync''''' avoids tearing the screens. It should only be set to '''No''' if your video card cannot handle the resulting processor load. :*'''''Enable Highres Textures''''' utilizes any defined [[DEF Language#texture|hightile textures]] and enables the other related options: ::* '''''Highres Texture Quality''''' is slider for fine tune the sharpness of the textures. ::* '''''Preload Map Textures''''' is a toggle to either preload the textures ('''On''') before playing the map or loading them during play ('''Off'''). ::* '''''Use Texture Cache''''' can be enabled with '''On''' or '''Compressed'''. This currently works only for NVIDIA graphics cards. AMD users should leave this to '''Off'''. ::*'''''Use Detailed Textures''''' is an option to enable any defined [[detail mapping|detail maps]]. *'''''Use Models''''' is a toggle to utilize any defined [[DEF Language#model|3D models]]. [[Category:EDuke32 end-user documentation]]

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