Revision history of "Displayrand" - EDukeWiki

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# Revision history of "Displayrand"

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- (cur | prev) 12:52, 21 March 2012‎ Helixhorned (talk | contribs)‎ . . (899 bytes) (+59)‎ . . (mention that displayrand uses the "system" PRNG (which is libc rand() with potential truncation now, but that's an implementation detail))
- (cur | prev) 08:45, 10 November 2011‎ TX (talk | contribs)‎ m . . (840 bytes) (+19)‎ . . (Reverted edits by Plugwash (talk) to last revision by Helixhorned)
- (cur | prev) 03:45, 10 November 2011‎ Plugwash (talk | contribs)‎ . . (821 bytes) (-19)‎
- (cur | prev) 05:17, 5 November 2011‎ Helixhorned (talk | contribs)‎ . . (840 bytes) (+62)‎ . . (comment on r2105...)
- (cur | prev) 07:06, 4 November 2011‎ Helixhorned (talk | contribs)‎ . . (778 bytes) (+238)‎ . . ("deprecate" displayrand.... this needs more research)
- (cur | prev) 19:42, 24 February 2011‎ Hendricks266 (talk | contribs)‎ . . (540 bytes) (+232)‎
- (cur | prev) 12:07, 4 May 2009‎ One (talk | contribs)‎ . . (308 bytes) (+6)‎
- (cur | prev) 13:08, 21 April 2008‎ Hunter byte (talk | contribs)‎ m . . (302 bytes) (+34)‎
- (cur | prev) 02:29, 21 April 2008‎ Jblade (talk | contribs)‎ m . . (268 bytes) (+40)‎
- (cur | prev) 09:28, 9 December 2007‎ Hunter byte (talk | contribs)‎ . . (228 bytes) (+228)‎ . . (New page: displayrand <gamevar> This function generates a random number and assigns it to <gamevar>. Since this function is sync safe, it can be used in unsynchronized code. See displayrandvar...)

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