WEAPONx HOLDDELAY - EDukeWiki

# WEAPONx HOLDDELAY

From EDukeWiki

The number of animation frames between shooting and reloading.

Note: If WEAPON_RESET is set on the weapon and kickback_pic is greater than TOTALTIME - HOLDELAY, then kickback_pic is set to either 1 or 0 depending on whether the fire key is still held.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=WEAPONx_HOLDDELAY&oldid=12277"
Category:

- Pre-defined gamevars