Difference between revisions of "Console commands" - EDukeWiki

# Difference between revisions of "Console commands"

From EDukeWiki

Revision as of 06:26, 22 August 2008 (view source) Hunter byte (talk | contribs) m (sorted) ← Older edit | Revision as of 07:19, 22 August 2008 (view source) Hunter byte (talk | contribs) (Updated according to the latest available snapshot) Newer edit →
Line 13: | Line 13:
| |cl_autovote |  | |cl_autovote
| |enable/disable automatic voting |  | |enable/disable automatic voting
− | |- |
− | |cl_deathmessages |
− | |enable/disable multiplayer death messages |
| |- |  | |-
| |cl_democams |  | |cl_democams
| |enable/disable demo playback cameras |  | |enable/disable demo playback cameras
− | |- |
− | |cl_drawweapon |
− | |enable/disable weapon drawing |
| |- |  | |-
| |cl_idplayers |  | |cl_idplayers
| |enable/disable name display when aiming at opponents |  | |enable/disable name display when aiming at opponents
| + | |-
| + | |cl_levelstats
| + | |enable/disable level statistics display
| |- |  | |-
| |cl_messagetime |  | |cl_messagetime
| |length of time to display multiplayer chat messages |  | |length of time to display multiplayer chat messages
| |- |  | |-
− | |cl_mousebias | + | |cl_obituaries
− | |emulates the original mouse code's weighting of input<br/> towards whichever axis is moving the most at any given time | + | |enable/disable multiplayer death messages
− | |- |
− | |cl_mousefilter |
− | |amount of mouse movement to filter out |
| |- |  | |-
| |cl_showcoords |  | |cl_showcoords
| |show your position in the game world |  | |show your position in the game world
− | |- |
− | |cl_showfps |
− | |show the frame rate counter |
− | |- |
− | |cl_smoothinput |
− | |enable/disable input smoothing |
| |- |  | |-
| |cl_viewbob |  | |cl_viewbob
Line 52: | Line 40:
| |cl_weaponswitch |  | |cl_weaponswitch
| |enable/disable auto weapon switching |  | |enable/disable auto weapon switching
| + | |-
| + | |crosshair
| + | |enable/disable crosshair
| + | |-
| + | |hud_althud
| + | |enable/disable alternate mini-hud
| + | |-
| + | |hud_flashing
| + | |enable/disable althud flashing
| + | |-
| + | |hud_numberpal
| + | |pal for alt hud numbers
| + | |-
| + | |hud_numbertile
| + | |first tile in alt hud number set
| + | |-
| + | |hud_shadows
| + | |enable/disable althud shadows
| + | |-
| + | |osdhightile
| + | |enable/disable hires art replacements for console text
| + | |-
| + | |in_mousebias
| + | |emulates the original mouse code's weighting of input<br/> towards whichever axis is moving the most at any given time
| + | |-
| + | |in_mousefilter
| + | |amount of mouse movement to filter out
| + | |-
| + | |in_smoothinput
| + | |enable/disable input smoothing
| |- |  | |-
| |r_anamorphic |  | |r_anamorphic
| |enable/disable widescreen mode |  | |enable/disable widescreen mode
| + | |-
| + | |r_drawweapon
| + | |enable/disable weapon drawing
| |- |  | |-
| |r_precache |  | |r_precache
Line 62: | Line 83:
| |enable/disable projection hack |  | |enable/disable projection hack
| |- |  | |-
− | |crosshair | + | |r_showfps
− | |enable/disable crosshair | + | |show the frame rate counter
| |- |  | |-
| |snd_ambience |  | |snd_ambience
Line 147: | Line 168:
| |hicsetpalettetint |  | |hicsetpalettetint
| |sets palette tinting values |  | |sets palette tinting values
− | |- |
− | |setrendermode <number> |
− | |sets the engine's rendering mode. |
− | Mode numbers are:<br/> |
− | 0 - Classic Build software<br/> |
− | 1 - Polygonal flat-shaded software (removed)<br/> |
− | 2 - Polygonal textured software (removed)<br/> |
− | 3 - Polygonal OpenGL |
| |- |  | |-
| |r_novoxmips |  | |r_novoxmips
Line 164: | Line 177:
| |r_voxels |  | |r_voxels
| |enable/disable automatic sprite->voxel rendering |  | |enable/disable automatic sprite->voxel rendering
| + | |-
| + | |setrendermode <number>
| + | |sets the engine's rendering mode.
| + | Mode numbers are:<br/>
| + | 0 - Classic Build software<br/>
| + | 1 - Polygonal flat-shaded software (removed)<br/>
| + | 2 - Polygonal textured software (removed)<br/>
| + | 3 - Polygonal OpenGL
| |- |  | |-
Line 205: | Line 226:
| |sets the shade of the OSD input text |  | |sets the shade of the OSD input text
| |- |  | |-
− | osdpromptpal | + | |osdpromptpal
| |sets the palette of the OSD prompt |  | |sets the palette of the OSD prompt
| |- |  | |-
Line 237: | Line 258:
| |- |  | |-
| |bind |  | |bind
− | |executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys | + | |executes a command script when <key> gets pressed.<br> Type "bind showkeys" for a list of keys
| |- |  | |-
| |changelevel <volume> <level> |  | |changelevel <volume> <level>
| |warps to the given level |  | |warps to the given level
− | |- |
− | |cl_statusbarscale |
− | |changes the status bar scale |
| |- |  | |-
| |cmenu <#> |  | |cmenu <#>
Line 310: | Line 328:
| |restartvid |  | |restartvid
| |reinitialises the video mode |  | |reinitialises the video mode
| + | |-
| + | |screenshot
| + | |takes a screenshot
| |- |  | |-
| |sensitivity <value> |  | |sensitivity <value>
Line 359: | Line 380:
| |r_detailmapping |  | |r_detailmapping
| |enable/disable detail mapping |  | |enable/disable detail mapping
| + | |-
| + | |r_downsize
| + | |controls downsizing factor for hires textures
| + | |-
| + | |r_fullbrights
| + | |enable/disable fullbright textures
| |- |  | |-
| |r_glowmapping |  | |r_glowmapping
| |enable/disable glow mapping |  | |enable/disable glow mapping
| + | |-
| + | |r_hightile
| + | |enable/disable hightile texture rendering in >8-bit mode
| + | |-
| + | |r_modelocclusionchecking
| + | |enable/disable hack to cull "obstructed" models
| + | |-
| + | |r_models
| + | |enable/disable model rendering in >8-bit mode
| |- |  | |-
| |r_multisample |  | |r_multisample
Line 368: | Line 404:
| |r_nvmultisamplehint |  | |r_nvmultisamplehint
| |enable/disable Nvidia multisampling hinting |  | |enable/disable Nvidia multisampling hinting
− | |- |
− | |r_polygonmode |
− | |debugging feature |
− | |- |
− | |r_usetexcache |
− | |enable/disable OpenGL compressed texture cache |
− | |- |
− | |r_usehightile |
− | |enable/disable hightile texture rendering in >8-bit mode |
− | |- |
− | |r_usemodels |
− | |enable/disable model rendering in >8-bit mode |
− | |- |
− | |r_usetexcachecompression |
− | |enable/disable compression of files in the OpenGL compressed texture cache |
− | |- |
− | |r_usetexcompr |
− | |enable/disable OpenGL texture compression |
| |- |  | |-
| |r_parallaxskyclamping |  | |r_parallaxskyclamping
Line 395: | Line 413:
| |r_peelscount |  | |r_peelscount
| |sets the number of depth layers for depth peeling |  | |sets the number of depth layers for depth peeling
| + | |-
| + | |r_polygonmode
| + | |debugging feature
| |- |  | |-
| |r_redbluemode |  | |r_redbluemode
Line 402: | Line 423:
| |multiplier for lighting |  | |multiplier for lighting
| |- |  | |-
− | |r_texturemode | + | |r_swapinterval
− | |changes the texture filtering settings | + | |sets the GL swap interval (VSync)
| + | |-
| + | |r_texcache
| + | |enable/disable OpenGL compressed texture cache
| + | |-
| + | |r_texcachecompression
| + | |enable/disable compression of files in the OpenGL compressed texture cache
| + | |-
| + | |r_texcompr
| + | |enable/disable OpenGL texture compression
| |- |  | |-
| |r_textureanisotropy |  | |r_textureanisotropy
Line 413: | Line 443:
| |r_texturemiplevel |  | |r_texturemiplevel
| |changes the highest OpenGL mipmap level used |  | |changes the highest OpenGL mipmap level used
| + | |-
| + | |r_texturemode
| + | |changes the texture filtering settings
| |- |  | |-
| |r_vbocount |  | |r_vbocount

## Revision as of 07:19, 22 August 2008

Variables
cl_angleinterpolation | enable/disable angle interpolation
cl_autoaim | enable/disable weapon autoaim
cl_automsg | enable/disable automatically sending messages to all players
cl_autovote | enable/disable automatic voting
cl_democams | enable/disable demo playback cameras
cl_idplayers | enable/disable name display when aiming at opponents
cl_levelstats | enable/disable level statistics display
cl_messagetime | length of time to display multiplayer chat messages
cl_obituaries | enable/disable multiplayer death messages
cl_showcoords | show your position in the game world
cl_viewbob | enable/disable player head bobbing
cl_weaponsway | enable/disable player weapon swaying
cl_weaponswitch | enable/disable auto weapon switching
crosshair | enable/disable crosshair
hud_althud | enable/disable alternate mini-hud
hud_flashing | enable/disable althud flashing
hud_numberpal | pal for alt hud numbers
hud_numbertile | first tile in alt hud number set
hud_shadows | enable/disable althud shadows
osdhightile | enable/disable hires art replacements for console text
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time
in_mousefilter | amount of mouse movement to filter out
in_smoothinput | enable/disable input smoothing
r_anamorphic | enable/disable widescreen mode
r_drawweapon | enable/disable weapon drawing
r_precache | enable/disable the pre-level caching routine
r_projectionhack | enable/disable projection hack
r_showfps | show the frame rate counter
snd_ambience | enables/disables ambient sounds
snd_duketalk | enables/disables Duke's speech
snd_fxvolume | volume of sound effects
snd_mixrate | sound mixing rate
snd_musvolume | volume of midi music
snd_numbits | sound bits
snd_numchannels | the number of sound channels
snd_numvoices | the number of concurrent sounds
snd_reversestereo | reverses the stereo channels
astub.c
addpath <path> | adds path to game filesystem
echo [text] | echoes text to the console
editorgridextent | sets the size of the 2D mode editing grid
exec <scriptfile> | executes a script
fileinfo <file> | gets a file's information
gamma <value> | changes brightness
initgroupfile <path> | adds a grp file into the game filesystem
noclip | toggles clipping mode
pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X
pk_turnaccel | sets turning acceleration
pk_turndecel | sets turning deceleration
pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially)
quit | exits the game immediately
sensitivity <value> | changes the mouse sensitivity
baselayer.c
glinfo | shows OpenGL information about the current OpenGL mode
hicsetpalettetint | sets palette tinting values
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels
r_scrcaptureformat | sets the output format for screenshots (TGA or PCX)
r_voxels | enable/disable automatic sprite->voxel rendering

setrendermode <number>

sets the engine's rendering mode.

Mode numbers are:
0 - Classic Build software
1 - Polygonal flat-shaded software (removed)
2 - Polygonal textured software (removed)
3 - Polygonal OpenGL

build.c
restartvid | reinitialise the video mode
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode
osd.c
alias | creates an alias for calling multiple commands
clear | clears the console text buffer
exec <scriptfile> | executes a script
help | displays help for the specified cvar or command
history | displays the console command history
listsymbols | lists all the recognized symbols
logcutoff | sets the maximal line count of the log file
osdeditpal | sets the palette of the OSD input text
osdeditshade | sets the shade of the OSD input text
osdpromptpal | sets the palette of the OSD prompt
osdpromptshade | sets the shade of the OSD prompt
osdrows | sets the number of visible lines of the OSD
osdtextmode | set OSD text mode (0:graphical, 1:fast)
osdtextpal | sets the palette of the OSD text
osdtextshade | sets the shade of the OSD text
unalias | removes an alias created with "alias"
osdcmds.c
addlogvar | prints the value of a gamevar
addpath <path> | adds path to game filesystem
bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys
changelevel <volume> <level> | warps to the given level
cmenu <#> | jumps to menu
crosshaircolor | changes crosshair color
crosshairscale | changes the crosshair scale
echo [text] | echoes text to the console
exit | exits the game immediately
fileinfo <file> | gets a file's information
give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory.
god | toggles god mode
hud_scale | changes the hud scale
in_joystick | enables input from the joystick if it is present
in_mouse | enables input from the mouse if it is present
initgroupfile <path> | adds a grp file into the game filesystem
map <mapfile> | loads the given user map
name | change your multiplayer nickname
noclip | toggles clipping mode
quickload | performs a quick load
quicksave | performs a quick save
quit | exits the game immediately
r_ambientlight | sets the global map light level
rate | sets the multiplayer packet send rate, in packets/sec
restartsound | reinitialises the sound system
restartvid | reinitialises the video mode
screenshot | takes a screenshot
sensitivity <value> | changes the mouse sensitivity
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value>
setvar <gamevar> <value> | sets the value of a gamevar
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2>
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties
unbind | unbinds a key
unbindall | unbinds all keys
vid_brightness | adjusts gamma ramp
vid_contrast | adjusts gamma ramp
vid_gamma | adjusts gamma ramp
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode.
polymost.c
r_animsmoothing | enable/disable model animation smoothing
r_curpeel | allows to display one depth layer at a time (for development purposes)
r_depthpeeling | enable/disable order-independant transparency
r_detailmapping | enable/disable detail mapping
r_downsize | controls downsizing factor for hires textures
r_fullbrights | enable/disable fullbright textures
r_glowmapping | enable/disable glow mapping
r_hightile | enable/disable hightile texture rendering in >8-bit mode
r_modelocclusionchecking | enable/disable hack to cull "obstructed" models
r_models | enable/disable model rendering in >8-bit mode
r_multisample | sets the number of samples used for antialiasing (0 = off)
r_nvmultisamplehint | enable/disable Nvidia multisampling hinting
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky
r_peelscount | sets the number of depth layers for depth peeling
r_polygonmode | debugging feature
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode
r_shadescale | multiplier for lighting
r_swapinterval | sets the GL swap interval (VSync)
r_texcache | enable/disable OpenGL compressed texture cache
r_texcachecompression | enable/disable compression of files in the OpenGL compressed texture cache
r_texcompr | enable/disable OpenGL texture compression
r_textureanisotropy | changes the OpenGL texture anisotropy setting
r_texturemaxsize | changes the maximum OpenGL texture size limit
r_texturemiplevel | changes the highest OpenGL mipmap level used
r_texturemode | changes the texture filtering settings
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models
r_vbos | enable/disable using Vertex Buffer Objects when drawing models
r_vertexarrays | enable/disable using vertex arrays when drawing models
winlayer.c
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum)
r_windowpositioning | enable/disable window position memory

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Console_commands&oldid=7190"