Eventloadactor - EDukeWiki

# Eventloadactor

From EDukeWiki

eventloadactor

Blocks run when an actor is loaded into the map — despite the name, it is not a game event but rather an entirely separate type of block ended with enda. It is most often used for moving settings out of a sprite's hitag or lotag and into a gamevar before they have undesirable hardcoded effects.

    gamevar ZERO 0 0
    gamevar HITAGSAVED 0 2
    gamevar LOTAGSAVED 0 2

    eventloadactor MYSPRITE
    {
        getactor[THISACTOR].hitag HITAGSAVED
        getactor[THISACTOR].lotag LOTAGSAVED
        setactor[THISACTOR].hitag ZERO
        setactor[THISACTOR].lotag ZERO
    }
    enda

Deprecated, replaced with EVENT_LOADACTOR.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Eventloadactor&oldid=9368"
Categories:

- EDuke commands
- Sprite manipulation