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'''readgamevar''' <varname> Reads a [[gamevar]] that was saved with [[savegamevar]] from the user's configuration file. If the named gamevar is not found in the configuration file (for example, because [[savegamevar]] was never issued for it), <varname> equals 0 after '''readgamevar''' finishes. For per-actor or per-player gamevars, the value at the current actor or player index gets restored, '''not''' the values for all actors or players. [[Category:EDuke32 specific commands]] [[Category:Gamevar manipulation]]

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