User contributions
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- 12:26, 6 March 2010 (diff | hist) . . (+153) . . Cross-Platform Modding (added list of hard-coded filenames.)
- 11:59, 6 March 2010 (diff | hist) . . (+255) . . Cross-Platform Modding (Not sure what happened to this, but I re-added a note on beta-testing.)
- 11:50, 6 March 2010 (diff | hist) . . (+79) . . Main Page
- 11:46, 6 March 2010 (diff | hist) . . (+2) . . m Cross-Platform Modding (typo)
- 11:45, 6 March 2010 (diff | hist) . . (+1,684) . . N Cross-Platform Modding (Created page with 'EDuke32 is cross-platform and supports MacOSX and Linux as well as Windows. A properly made mod can run on any OS supported by Eduke32, but some considerations need to be made. ...')
- 09:53, 30 October 2009 (diff | hist) . . (+20) . . Members of the userdef structure
- 10:03, 14 October 2009 (diff | hist) . . (-10) . . m DEF Language (→sound)
- 10:03, 14 October 2009 (diff | hist) . . (-10) . . m DEF Language (→music)
- 13:16, 10 October 2009 (diff | hist) . . (+52) . . m DEF Language (→tilefromtexture)
- 08:33, 5 August 2009 (diff | hist) . . (+132) . . Statnum (I remember hearing about statnum 1024, but I haven't tried it myself.)
- 09:34, 1 August 2009 (diff | hist) . . (+24) . . How to make a health bar (current)
- 09:32, 1 August 2009 (diff | hist) . . (+46) . . N File:Health bar.jpg (Demonstration for How_to_make_a_health_bar) (current)
- 09:30, 1 August 2009 (diff | hist) . . (+822) . . N How to make a health bar (Created page with '<code><pre> gamevar temp 0 2 gamevar temp2 0 2 gamevar xvar 0 2 define BARSCALE 10 onevent EVENT_DISPLAYREST { setvar xvar 0 // set starting x coordinate getactor[THISACTOR]....')
- 09:27, 1 August 2009 (diff | hist) . . (+49) . . Tutorials
- 18:57, 15 June 2009 (diff | hist) . . (-65) . . Change the player's jump height (setplayer has been able to take constants for a while now: the ZERO var is redundant.)
- 17:53, 28 September 2008 (diff | hist) . . (+55) . . Bits (moved special case info closer to top)
- 17:49, 28 September 2008 (diff | hist) . . (+589) . . Bits (special case for weapon selection keys)
- 14:05, 4 September 2008 (diff | hist) . . (-24) . . m Unsynchronized events (→Staying in Sync in a Multiplayer Game) (current)
- 13:58, 4 September 2008 (diff | hist) . . (+2) . . Unsynchronized events (→Staying in sync in multiplayer game)
- 13:55, 4 September 2008 (diff | hist) . . (+239) . . Unsynchronized events (→Staying in sync in multiplayer game)
- 17:04, 26 May 2008 (diff | hist) . . (+100) . . Gamearray
- 16:58, 26 May 2008 (diff | hist) . . (+253) . . Gamearray
- 17:40, 11 May 2008 (diff | hist) . . (-9) . . Gamearray (Fixed an inacurracy about reading from arrays.)
- 16:17, 11 May 2008 (diff | hist) . . (+8) . . m Gamearray
- 16:16, 11 May 2008 (diff | hist) . . (+31) . . m Setarray
- 16:15, 11 May 2008 (diff | hist) . . (+41) . . m Setarray
- 16:13, 11 May 2008 (diff | hist) . . (+87) . . N Setarray (As with my gamearray explanation, this is only intended to be a stop-gap measure.)
- 16:11, 11 May 2008 (diff | hist) . . (+19) . . m Gamearray
- 16:10, 11 May 2008 (diff | hist) . . (+168) . . N Gamearray (This really needs a better treatment, but here is a basic explanation.)
- 19:19, 18 February 2008 (diff | hist) . . (8,428 bytes) . . Category:Editing C-9 Effects (→Making the Ceiling Blow Up (And Enemies Fall From the Sky!))
- 19:15, 18 February 2008 (diff | hist) . . (5,210 bytes) . . Category:Editing C-9 Effects (→Fixing The ‘Texture Problem’)
- 19:14, 18 February 2008 (diff | hist) . . (4,699 bytes) . . Category:Editing C-9 Effects (→Cracked Walls)
- 19:13, 18 February 2008 (diff | hist) . . (2,816 bytes) . . Category:Editing C-9 Effects (→Touchplate Activated Explosions)
- 19:10, 18 February 2008 (diff | hist) . . (2,604 bytes) . . Category:Editing C-9 Effects (→Switch Activated Explosions)
- 19:06, 18 February 2008 (diff | hist) . . (984 bytes) . . Category:Editing C-9 Effects (→C-9 Canisters (Visible))
- 14:15, 17 February 2008 (diff | hist) . . (241 bytes) . . EVENT DISPLAYSBAR (New page: This event is used to display the status bar. Setting RETURN to a non-zero value will prevent the status bar from being rendered. The area where the big status bar would normally appea...)
- 22:11, 15 February 2008 (diff | hist) . . (588 bytes) . . m PLR MORALE (Quick fix for clarity.)
- 22:08, 15 February 2008 (diff | hist) . . (578 bytes) . . PLR MORALE (Added an explanation for the name, tried to improve the writing style of the article.)
- 19:12, 22 November 2007 (diff | hist) . . (+71) . . m Cheatkeys
- 19:11, 22 November 2007 (diff | hist) . . (+109) . . N Cheatkeys (New page: cheatkeys <scan code> <scan code> This command defines the two key-presses that must begin every cheat code.)
- 16:38, 24 August 2007 (diff | hist) . . (+339) . . N Extbits (New page: The extbits member of the input structure is a bit-field like bits. The following defines show what these bits indicate: <pre> define INPUT_MOVE_FORWARD 1 define INPUT_MOVE_BACKWARD 2 ...)
- 16:25, 24 August 2007 (diff | hist) . . (-2) . . Category:Input structure members (current)
- 16:24, 24 August 2007 (diff | hist) . . (+32) . . N Category:Input structure members (New page: Category:Player manipulation)
- 15:35, 24 August 2007 (diff | hist) . . (+37) . . m Bits
- 15:33, 24 August 2007 (diff | hist) . . (+37) . . Svel (current)
- 15:32, 24 August 2007 (diff | hist) . . (+37) . . m Fvel (current)
- 15:31, 24 August 2007 (diff | hist) . . (-2) . . m Svel
- 15:31, 24 August 2007 (diff | hist) . . (+1) . . Svel
- 15:31, 24 August 2007 (diff | hist) . . (+219) . . N Svel (New page: The svel member of the input structure indicates the inputs assigned to movement and strafe as they relate to the BUILD y axis. Therefore the value has more in common with posyv than t...)
- 15:29, 24 August 2007 (diff | hist) . . (+219) . . N Fvel (New page: The fvel member of the input structure indicates the inputs assigned to movement and strafe as they relate to the BUILD x axis. Therefore the value has more in common with posxv than t...)
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