PROJ ISOUND - EDukeWiki

# PROJ ISOUND

From EDukeWiki

PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet-type projectiles.

Syntax is:

defineprojectile <tile number> PROJ_ISOUND <name>

Where <name> is the name of the sound you wish to play.

Set PROJ_ISOUND to -1 to disable impact sounds.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=PROJ_ISOUND&oldid=6140"
Category:

- Projectile structure members