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{{Build Intro}} ==EFFECT SPRITES== 1 SECTOREFFECTOR 2 ACTIVATOR 3 TOUCHPLATE 4 ACTIVATORLOCKED 5 MUSICSFX 6 LOCATOR 7 CYCLER 8 MASTERSWITCH 9 RESPAWN 10 GPSPEED Refer to [[Level editing#The Special Sprites]] for descriptions of these. 1247 SEENINE: Refer to [[:Category:Editing C-9 Effects]] for a description. ==GUNS AND AMMO== 21 FIRSTGUNSPRITE ::The pistol. It contains 48 bullets. 22 CHAINGUNSPRITE ::The chaingun. It contains 50 bullets. 23 RPGSPRITE ::The RPG. It contains 5 rockets. 24 FREEZESPRITE ::The freezer. It contains 25 ammo. 25 SHRINKERSPRITE ::The shrinker/expander. It contains 5 shrinker crystals. 26 HEAVYHBOMB ::A single pipebomb. 27 TRIPBOMBSPRITE ::A single tripbomb. Do not confuse this with sprite # 28 SHOTGUNSPRITE ::The shotgun. Shotguns placed in a level by the mapper contain 10 rounds; those randomly dropped by pigcops contain 1-4. 29 DEVISTATORSPRITE ::The devastator. It contains 15 rockets. 32 GROWSPRITEICON ::Despite its appearance, this sprite does nothing. 37 FREEZEAMMO ::25 ammo for the freezer. 40 AMMO ::12 bullets for the pistol. 41 BATTERYAMMO ::50 bullets for the chaingun. 42 DEVISTATORAMMO ::15 rockets for the devastator. 44 RPGAMMO ::5 rockets for the RPG. 45 GROWAMMO ::20 expander crystals for the shrinker/expander. 46 CRYSTALAMMO ::5 shrinker crystals for the shrinker/expander. 47 HBOMBAMMO ::A box of 5 pipebombs. 49 SHOTGUNAMMO ::10 rounds for the shotgun. ==HEALTH AND EQUIPMENT== 51 COLA ::Restores ten health points. 52 SIXPACK ::Restores thirty health points 53 FIRSTAID ::The medikit. Has 100 points of health it can restore when the player desires. 54 SHIELD ::Armor. When placed in a level by the mapper, it restores the player's armor to 100%. When randomly dropped by a pigcop it restores the player's armor to 50% or 75%. 55 STEROIDS ::The steroids. 56 AIRTANK ::The scuba gear. 57 JETPACK ::The jetpack. 59 HEATSENSOR ::The night vision goggles. 60 ACCESSCARD ::A blue accesscard. Changing its palette to 21 or 23 turns it into a red or yellow access card respectively. 61 BOOTS ::The protective boots. 100 ATOMICHEALTH ::Adds 50 health to the player, to a maximum of 200%. ==BUTTONS AND SWITCHES== 142 NUKEBUTTON ::The nukebutton. Give it a lotag of 32767, 65534 or 65535 to end the level. For secret levels, give it a palette of 14 and a lotag equal to the level number you want to go to. ==MISCELLANEOUS== 560 MIRROR ::[[:Category:Editing_Mirrors]] 660 WATERDRIP ::Causes drops of water to fall. 662 WATERBUBBLEMAKER ::Causes rising bubbles to spawn. 1267 RAT ::A rat that runs away from Duke and squeaks. 1272 TRASH ::A newspaper blown by the wind. This does not work properly, and just zooms off into the sky. 901, 902, 903 STRIPEBALL, QUEBALL and POCKET ::The three sprites for a working pool table. Make sure sprite 903 (pocket) is not blockable, otherwise the balls can not 'drop'. 1088 REACTOR ::This object damages Duke with electricity if he is too close. It also does two things when it is destroyed: ::*If it is on a rotating sector (i.e., [[SE0]] and [[SE1]]) the sector will permanently stop rotating. ::*It triggers ''all'' remaining [[Masterswitch]]es in the level. If this is not desired, give the reactor any hitag other than zero. [[Category:Level editing documentation]]

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