Break - EDukeWiki

# Break

From EDukeWiki

A single break command can be used to stop code after the break from executing. Can also be used to exit a state early. Also used inside switch blocks to close case statements.

Inside while loops, a break transfers control to the beginning of the loop where the condition for continuing the iteration is checked. This is in contrast to most imperative programming languages, where a break inside a loop transfers control to just after the end of the loop body (thus "breaking" it). For example, in CON, the snippet

       setvar j 0
       whilevarn j 3
       {
           addvar j 1
           userquote 500
           break  // while is inner: "continue"
           userquote 400
       }

makes quote 500 be displayed three times in total and quote 400 not a single time.

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Categories:

- Duke3D 1.3/1.5 commands
- Event manipulation