Special Tile Reference Guide - EDukeWiki

# Special Tile Reference Guide

From EDukeWiki
Revision as of 14:26, 25 October 2014 by Nexus (talk | contribs) (→‎MISCELLANEOUS: -add mirror)
Build/Mapster32 Map Editing

Level Editing · True Room Over Room Mapping Guide · Build/Mapster32 Keyboard Commands
Special Tile Listing · Sector Effector Tag Listing · Sector Tag Listing
Utilities Reference Guide · Mapster32 Scripting · Mapster32 Map Checking

## EFFECT SPRITES

1 SECTOREFFECTOR

2 ACTIVATOR

3 TOUCHPLATE

4 ACTIVATORLOCKED

5 MUSICSFX

6 LOCATOR

7 CYCLER

8 MASTERSWITCH

9 RESPAWN

10 GPSPEED

Refer to Level editing#The Special Sprites for descriptions of these.

1247 SEENINE: Refer to Category:Editing C-9 Effects for a description.

## GUNS AND AMMO

21 FIRSTGUNSPRITE

    The pistol. It contains 48 bullets.

22 CHAINGUNSPRITE

    The chaingun. It contains 50 bullets.

23 RPGSPRITE

    The RPG. It contains 5 rockets.

24 FREEZESPRITE

    The freezer. It contains 25 ammo.

25 SHRINKERSPRITE

    The shrinker/expander. It contains 5 shrinker crystals.

26 HEAVYHBOMB

    A single pipebomb.

27 TRIPBOMBSPRITE

    A single tripbomb. Do not confuse this with sprite #

28 SHOTGUNSPRITE

    The shotgun. Shotguns placed in a level by the mapper contain 10 rounds; those randomly dropped by pigcops contain 1-4.

29 DEVISTATORSPRITE

    The devastator. It contains 15 rockets.

32 GROWSPRITEICON

    Despite its appearance, this sprite does nothing.

37 FREEZEAMMO

    25 ammo for the freezer.

40 AMMO

    12 bullets for the pistol.

41 BATTERYAMMO

    50 bullets for the chaingun.

42 DEVISTATORAMMO

    15 rockets for the devastator.

44 RPGAMMO

    5 rockets for the RPG.

45 GROWAMMO

    20 expander crystals for the shrinker/expander.

46 CRYSTALAMMO

    5 shrinker crystals for the shrinker/expander.

47 HBOMBAMMO

    A box of 5 pipebombs.

49 SHOTGUNAMMO

    10 rounds for the shotgun.

## HEALTH AND EQUIPMENT

51 COLA

    Restores ten health points.

52 SIXPACK

    Restores thirty health points

53 FIRSTAID

    The medikit. Has 100 points of health it can restore when the player desires.

54 SHIELD

    Armor. When placed in a level by the mapper, it restores the player's armor to 100%. When randomly dropped by a pigcop it restores the player's armor to 50% or 75%.

55 STEROIDS

    The steroids.

56 AIRTANK

    The scuba gear.

57 JETPACK

    The jetpack.

59 HEATSENSOR

    The night vision goggles.

60 ACCESSCARD

    A blue accesscard. Changing its palette to 21 or 23 turns it into a red or yellow access card respectively.

61 BOOTS

    The protective boots.

100 ATOMICHEALTH

    Adds 50 health to the player, to a maximum of 200%.

## BUTTONS AND SWITCHES

142 NUKEBUTTON

    The nukebutton. Give it a lotag of 32767, 65534 or 65535 to end the level. For secret levels, give it a palette of 14 and a lotag equal to the level number you want to go to.

## MISCELLANEOUS

560 MIRROR

    Category:Editing_Mirrors

660 WATERDRIP

    Causes drops of water to fall.

662 WATERBUBBLEMAKER

    Causes rising bubbles to spawn.

1267 RAT

    A rat that runs away from Duke and squeaks.

1272 TRASH

    A newspaper blown by the wind. This does not work properly, and just zooms off into the sky.

901, 902, 903 STRIPEBALL, QUEBALL and POCKET

    The three sprites for a working pool table. Make sure sprite 903 (pocket) is not blockable, otherwise the balls can not 'drop'.

1088 REACTOR

    This object damages Duke with electricity if he is too close. It also does two things when it is destroyed:
    - If it is on a rotating sector (i.e., SE0 and SE1) the sector will permanently stop rotating.
    - It triggers all remaining Masterswitches in the level. If this is not desired, give the reactor any hitag other than zero.

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