Scriptsize - EDukeWiki

# Scriptsize

From EDukeWiki

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Scriptsize allows the user to enforce a solid buffer limit for compiled code size without any progressive buffer increases up to that point that normally occur during startup.

Example of normal buffer setup would be from 16384 to 32768 to 65536 (and doubles for each normal increase to buffer size).

Using scriptsize can bypass this if you're having in-game problems that you suspect are linked to the normal method of code-buffer increases.

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