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			<h1 id="firstHeading" class="firstHeading" lang="en">Difference between revisions of "EDuke32 Modifications"</h1>
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				<td colspan='2' class='diff-otitle'><div id="mw-diff-otitle1"><strong><a href="indexefff.html?title=EDuke32_Modifications&amp;oldid=9960" title="EDuke32 Modifications">Revision as of 20:57, 24 September 2011</a> <span class="mw-diff-edit">(<a href="indexab32-2.html?title=EDuke32_Modifications&amp;action=edit&amp;oldid=9960" title="EDuke32 Modifications">view source</a>)</span></strong></div><div id="mw-diff-otitle2"><a href="../wiki/User_TX.html" class="mw-userlink" title="User:TX">TX</a> <span class="mw-usertoollinks">(<a href="../wiki/User_talk_TX.html" title="User talk:TX">talk</a> | <a href="../wiki/Special_Contributions/TX.html" title="Special:Contributions/TX">contribs</a>)</span></div><div id="mw-diff-otitle3"><abbr class="minoredit" title="This is a minor edit">m</abbr> <span class="comment">(Reverted edits by <a href="../wiki/Special_Contributions/207.81.125.html" title="Special:Contributions/207.81.125.117">207.81.125.117</a> (<a href="../wiki/User_talk_207.81.125.html?title=User_talk:207.81.125.117&amp;action=edit&amp;redlink=1" class="new" title="User talk:207.81.125.117 (page does not exist)">talk</a>) to last revision by <a href="../wiki/User_Hendricks_266.html" class="mw-redirect" title="User:Hendricks 266">Hendricks 266</a>)</span></div><div id="mw-diff-otitle5"></div><div id="mw-diff-otitle4"><a href="index695c.html?title=EDuke32_Modifications&amp;diff=prev&amp;oldid=9960" title="EDuke32 Modifications" id="differences-prevlink">← Older edit</a></div></td>
				<td colspan='2' class='diff-ntitle'><div id="mw-diff-ntitle1"><strong><a href="index9c25.html?title=EDuke32_Modifications&amp;oldid=9963" title="EDuke32 Modifications">Revision as of 21:09, 25 September 2011</a> <span class="mw-diff-edit">(<a href="index5409.html?title=EDuke32_Modifications&amp;action=edit&amp;oldid=9963" title="EDuke32 Modifications">view source</a>)</span> </strong></div><div id="mw-diff-ntitle2"><a href="../wiki/User_Hendricks266.html" class="mw-userlink" title="User:Hendricks266">Hendricks266</a> <span class="mw-usertoollinks">(<a href="../wiki/User_talk_Hendricks266.html" title="User talk:Hendricks266">talk</a> | <a href="../wiki/Special_Contributions/Hendricks266.html" title="Special:Contributions/Hendricks266">contribs</a>)</span> </div><div id="mw-diff-ntitle3"> <span class="comment">(This should address concerns with this page.)</span></div><div id="mw-diff-ntitle5"></div><div id="mw-diff-ntitle4"><a href="index1a04.html?title=EDuke32_Modifications&amp;diff=next&amp;oldid=9963" title="EDuke32 Modifications" id="differences-nextlink">Newer edit →</a></div></td>
				</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;table width </del>=<del class="diffchange diffchange-inline">&quot;100%&quot; style</del>=<del class="diffchange diffchange-inline">&quot;border:1px solid #000&quot;&gt;</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>==<ins class="diffchange diffchange-inline">Released</ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>&#160;</div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;tr style</del>=<del class="diffchange diffchange-inline">&quot;background:#000; color:#fff&quot;&gt;&lt;td width</del>=<del class="diffchange diffchange-inline">&quot;25%&quot;&gt;Title&lt;/td&gt;</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;td width=&quot;25%&quot;&gt;Type&lt;/td&gt;</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;td width=&quot;25%&quot;&gt;Status&lt;/td&gt;</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;td width=&quot;25%&quot;&gt;Creator(s) &amp; Developer(s)&lt;/td&gt;&lt;/tr&gt;</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">===Active Development===</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_header}}</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l33" >Line 33:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!&#160; The HRP of the classic Duke add-on, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all of the original bugs.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!&#160; The HRP of the classic Duke add-on, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all of the original bugs.</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">}}</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange"></del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">{{Mod_table </del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|[http://www.resurgence.dukenukem.com.br/ Duke Nukem 64: Resurgence]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|Total Conversion</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|In Development</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|Fox, Nukey, SomeThingEvil, Hellfire</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|[[Image:Duke64_1.png|200px]][[Image:Duke64_2.png|200px]]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|Duke Nukem 64: Resurgence intends to bring this Nintendo experience from 1997 to your PC.</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange"></del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">There will be customization options, such as removing Nintendo's censoring.</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l72" >Line 72:</td>
<td colspan="2" class="diff-lineno">Line 58:</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it's satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it's satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_table </ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|[{{3DR}}30761 WGRealms 2]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Total Conversion</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Unreleased, in development</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|William Gee, [[User:DeeperThought|DeeperThought]], Hellbound</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_footer}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">===Finished===</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_header}}</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l80" >Line 80:</td>
<td colspan="2" class="diff-lineno">Line 81:</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke It Out In D.C. if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke It Out In D.C. if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">}}</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange"></del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">{{Mod_table </del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|[{{3DR}}25830 The AWOL Project Source]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|Total Conversion</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|Released, discontinued</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange">|The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l99" >Line 99:</td>
<td colspan="2" class="diff-lineno">Line 91:</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a &quot;splatter game&quot;. [{{YouTube}}xl1E9BtOe9U Gameplay footage]</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a &quot;splatter game&quot;. [{{YouTube}}xl1E9BtOe9U Gameplay footage]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_footer}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">===Abandoned===</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_header}}</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[<del class="diffchange diffchange-inline">{{3DR}}30761 WG Medieval Mod</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[<ins class="diffchange diffchange-inline">[Duke Theft Auto]</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Unreleased</del>, <del class="diffchange diffchange-inline">in development</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Beta Released</ins>, <ins class="diffchange diffchange-inline">On Hold</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">William Gee, </del>[[User:<del class="diffchange diffchange-inline">DeeperThought</del>|<del class="diffchange diffchange-inline">DeeperThought</del>]]<del class="diffchange diffchange-inline">, Hellbound</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[User:<ins class="diffchange diffchange-inline">The Commander</ins>|<ins class="diffchange diffchange-inline">The Commander</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[[Image:<del class="diffchange diffchange-inline">WG1</del>.jpg|200px]][[Image:<del class="diffchange diffchange-inline">WG2</del>.jpg|200px]]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[Image:<ins class="diffchange diffchange-inline">DTA0000</ins>.jpg|200px]][[Image:<ins class="diffchange diffchange-inline">DTA0001</ins>.jpg|200px]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Medieval mod with melee combat</del>, <del class="diffchange diffchange-inline">magic bows</del>, <del class="diffchange diffchange-inline">skeleton knights</del>, <del class="diffchange diffchange-inline">dragons and demons. </del>[http://www.<del class="diffchange diffchange-inline">picturepush</del>.com/<del class="diffchange diffchange-inline">public</del>/<del class="diffchange diffchange-inline">590728 Gameplay footage</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Duke Theft Auto is based upon the classic DMA/Rockstar game</ins>, <ins class="diffchange diffchange-inline">&quot;Grand Theft Auto&quot; Run</ins>, <ins class="diffchange diffchange-inline">Shoot</ins>, <ins class="diffchange diffchange-inline">Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &lt;br&gt;&lt;br&gt; </ins>[http://www.<ins class="diffchange diffchange-inline">moddb</ins>.com/<ins class="diffchange diffchange-inline">games</ins>/<ins class="diffchange diffchange-inline">duke-theft-auto Beta Released</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>{{<del class="diffchange diffchange-inline">Mod_table </del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>{{<ins class="diffchange diffchange-inline">Mod_footer</ins>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">|[{{3DR</del>}}<del class="diffchange diffchange-inline">25350 Symphony of Orekia (AKA The Mansion)]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>&#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">|Total Conversion (single level)</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">==Source Released==</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">|Unreleased, in development</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>&#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">|Quakis</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">{{Mod_header</ins>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">|[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">|Resident Evil-style TC with Demons and creepy interiors. </del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>}}</div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[{{3DR}}<del class="diffchange diffchange-inline">9670 Decay</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[{{3DR}}<ins class="diffchange diffchange-inline">25830 The AWOL Project Source</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Unreleased</del>, <del class="diffchange diffchange-inline">in development</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Released</ins>, <ins class="diffchange diffchange-inline">discontinued</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|Hudson, <del class="diffchange diffchange-inline">MBlackWell</del>, <del class="diffchange diffchange-inline">Hellbound, Cage, others</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">[[User:Reaper_Man|Reaper_Man]], </ins>Hudson, <ins class="diffchange diffchange-inline">Mblackwell</ins>, <ins class="diffchange diffchange-inline">and the entire AWOL TC Team</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[[Image:<del class="diffchange diffchange-inline">Decay1</del>.jpg|200px]][[Image:<del class="diffchange diffchange-inline">Decay2</del>.jpg|200px]]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[Image:<ins class="diffchange diffchange-inline">AWOL1</ins>.jpg|200px]][[Image:<ins class="diffchange diffchange-inline">AWOL2</ins>.jpg|200px]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Survival-horror </del>TC <del class="diffchange diffchange-inline">with zombies! </del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the </ins>TC <ins class="diffchange diffchange-inline">to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_footer}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">==Unreleased==</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">===Active Development===</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_header}}</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[<del class="diffchange diffchange-inline">{{3DR}}30962 Blood TC</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[<ins class="diffchange diffchange-inline">http://www.resurgence.dukenukem.com.br/ Duke Nukem 64: Resurgence</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Unreleased, in development</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">In Development</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">[[User:M210|M210]]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Fox, Nukey, SomeThingEvil, Hellfire</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[[Image:<del class="diffchange diffchange-inline">Blood1</del>.<del class="diffchange diffchange-inline">jpg</del>|200px]][[Image:<del class="diffchange diffchange-inline">Blood2</del>.<del class="diffchange diffchange-inline">jpg</del>|200px]]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[Image:<ins class="diffchange diffchange-inline">Duke64_1</ins>.<ins class="diffchange diffchange-inline">png</ins>|200px]][[Image:<ins class="diffchange diffchange-inline">Duke64_2</ins>.<ins class="diffchange diffchange-inline">png</ins>|200px]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">BloodTC is a recreation of Blood (by Monolith Productions) for EDuke32 </del>to bring <del class="diffchange diffchange-inline">all the fun and action of Blood </del>to <del class="diffchange diffchange-inline">the EDuke32 port</del>. <del class="diffchange diffchange-inline">This mod </del>will be <del class="diffchange diffchange-inline">more powerful in the future</del>, <del class="diffchange diffchange-inline">considering EDuke32 keeps getting better and better.</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Duke Nukem 64: Resurgence intends </ins>to bring <ins class="diffchange diffchange-inline">this Nintendo experience from 1997 </ins>to <ins class="diffchange diffchange-inline">your PC</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">'''Big thanks:''</del>' <del class="diffchange diffchange-inline">The Lezing, DeeperThought, DefaultDan(97), Zykov Eddy, --DarkSoL--, Yura_evil, KLIMaka, XTHX2, Ilovefoxes, Sanek, LipSheZ, Possessed-by-zeal</del>. &#160;</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>&#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">'''Some videos'''</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">There </ins>will be <ins class="diffchange diffchange-inline">customization options</ins>, <ins class="diffchange diffchange-inline">such as removing Nintendo</ins>'<ins class="diffchange diffchange-inline">s censoring</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;br&gt;[{{YouTube}}3thhSyIGPZQ BloodTC Beta Video E1M1]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;br&gt;[{{YouTube}}rhNNtd0Sp9w Animation of weapon test and some effects]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;br&gt;[{{YouTube}}2r2qj5pTAJs Second weapon-test Video]</del></div></td><td colspan="2">&#160;</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[{{<del class="diffchange diffchange-inline">AMC</del>}}<del class="diffchange diffchange-inline">7591.0 AMC TC</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[{{<ins class="diffchange diffchange-inline">3DR</ins>}}<ins class="diffchange diffchange-inline">31983 Cradle to Grave</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Unreleased, in development</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Unreleased, in development</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">James Stanfield and AMC</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Daedalus, Dimebog, Daedolon, Tekedon</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[[Image:<del class="diffchange diffchange-inline">AMCTC1</del>.<del class="diffchange diffchange-inline">jpg</del>|200px]][[Image:<del class="diffchange diffchange-inline">AMCTC2</del>.<del class="diffchange diffchange-inline">jpg</del>|200px]]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[Image:<ins class="diffchange diffchange-inline">Screen00</ins>.<ins class="diffchange diffchange-inline">PNG</ins>|200px]][[Image:<ins class="diffchange diffchange-inline">Screen01</ins>.<ins class="diffchange diffchange-inline">png</ins>|200px]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">The AMC TC </del>is a <del class="diffchange diffchange-inline">multi</del>-<del class="diffchange diffchange-inline">character TC </del>and gameplay <del class="diffchange diffchange-inline">modification. There are 8 characters </del>to <del class="diffchange diffchange-inline">choose between</del>, <del class="diffchange diffchange-inline">each with different weapon sets </del>and <del class="diffchange diffchange-inline">items</del>. <del class="diffchange diffchange-inline">Fight through the solar system against Duke</del>'s <del class="diffchange diffchange-inline">old enemies as well as other dark forces that each plan something unpleasant for Earth </del>and <del class="diffchange diffchange-inline">Mars. A initial gameplay release with the finished characters</del>, <del class="diffchange diffchange-inline">intro map</del>, <del class="diffchange diffchange-inline">and Duke user map episode is planned with actual story based releases later</del>.</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Cradle to Grave </ins>is a <ins class="diffchange diffchange-inline">hyper</ins>-<ins class="diffchange diffchange-inline">mod aiming to bring the frantic pace </ins>and <ins class="diffchange diffchange-inline">hugely enjoyable </ins>gameplay <ins class="diffchange diffchange-inline">of Blood (by Monolith Productions) into a new medium and with our new granted freedom we'll even be able to implement some of the ideas which didn't quite make it into the original, not limited </ins>to <ins class="diffchange diffchange-inline">new and never released weaponry, enemies</ins>, <ins class="diffchange diffchange-inline">gameplay modes </ins>and <ins class="diffchange diffchange-inline">perhaps even magic</ins>. <ins class="diffchange diffchange-inline">This product exists only as our homage to Blood</ins>'s <ins class="diffchange diffchange-inline">spirit </ins>and, <ins class="diffchange diffchange-inline">if successful</ins>, <ins class="diffchange diffchange-inline">it could help bring Blood's glory to new heights</ins>.</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
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<td colspan="2" class="diff-lineno">Line 158:</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with ''most'' user-maps for replay value.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with ''most'' user-maps for replay value.</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_table </ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|[{{AMC}}7591.0 AMC TC]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Total Conversion</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Unreleased, in development</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|James Stanfield and AMC</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke's old enemies as well as other dark forces that each plan something unpleasant for Earth and Mars. A initial gameplay release with the finished characters, intro map, and Duke user map episode is planned with actual story based releases later.</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_footer}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">===On Hold===</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_header}}</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l167" >Line 167:</td>
<td colspan="2" class="diff-lineno">Line 181:</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &quot;Duke Meets Doom&quot;.&#160; The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.&#160; There are three different art modes available.&#160; The first is Classic, which consists of the artwork converted to the Duke palette.&#160; The second is Faithful, which has the original artwork displayed as high-resolution textures, so that it won't be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes.&#160; The third is Updated, which introduces high-resolution content from the jDRP and related packages.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &quot;Duke Meets Doom&quot;.&#160; The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.&#160; There are three different art modes available.&#160; The first is Classic, which consists of the artwork converted to the Duke palette.&#160; The second is Faithful, which has the original artwork displayed as high-resolution textures, so that it won't be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes.&#160; The third is Updated, which introduces high-resolution content from the jDRP and related packages.</div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_footer}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">===Status Unknown===</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_header}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange"></ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">{{Mod_table </ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|[{{3DR}}25350 Symphony of Orekia (AKA The Mansion)]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Total Conversion (single level)</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Unreleased, in development</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Quakis</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange">|Resident Evil-style TC with Demons and creepy interiors. </ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[{{3DR}}<del class="diffchange diffchange-inline">31983 Cradle to Grave</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[{{3DR}}<ins class="diffchange diffchange-inline">9670 Decay</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Unreleased, in development</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Unreleased, in development</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Daedalus</del>, <del class="diffchange diffchange-inline">Dimebog</del>, <del class="diffchange diffchange-inline">Daedolon</del>, <del class="diffchange diffchange-inline">Tekedon</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Hudson</ins>, <ins class="diffchange diffchange-inline">MBlackWell</ins>, <ins class="diffchange diffchange-inline">Hellbound</ins>, <ins class="diffchange diffchange-inline">Cage, others</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[[Image:<del class="diffchange diffchange-inline">Screen00</del>.<del class="diffchange diffchange-inline">PNG</del>|200px]][[Image:<del class="diffchange diffchange-inline">Screen01</del>.<del class="diffchange diffchange-inline">png</del>|200px]]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[Image:<ins class="diffchange diffchange-inline">Decay1</ins>.<ins class="diffchange diffchange-inline">jpg</ins>|200px]][[Image:<ins class="diffchange diffchange-inline">Decay2</ins>.<ins class="diffchange diffchange-inline">jpg</ins>|200px]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Cradle to Grave is a hyper</del>-<del class="diffchange diffchange-inline">mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and </del>with <del class="diffchange diffchange-inline">our new granted freedom we'll even be able to implement some of the ideas which didn't quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood's spirit and, if successful, it could help bring Blood's glory to new heights.</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Survival</ins>-<ins class="diffchange diffchange-inline">horror TC </ins>with <ins class="diffchange diffchange-inline">zombies! </ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>{{Mod_table &#160;</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[<del class="diffchange diffchange-inline">[Duke Theft Auto]</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[<ins class="diffchange diffchange-inline">{{3DR}}30962 Blood TC</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>|Total Conversion</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Beta Released</del>, <del class="diffchange diffchange-inline">On Hold</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">Unreleased</ins>, <ins class="diffchange diffchange-inline">in development</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[[User:<del class="diffchange diffchange-inline">The Commander</del>|<del class="diffchange diffchange-inline">The Commander</del>]]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[User:<ins class="diffchange diffchange-inline">M210</ins>|<ins class="diffchange diffchange-inline">M210</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|[[Image:<del class="diffchange diffchange-inline">DTA0000</del>.jpg|200px]][[Image:<del class="diffchange diffchange-inline">DTA0001</del>.jpg|200px]]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|[[Image:<ins class="diffchange diffchange-inline">Blood1</ins>.jpg|200px]][[Image:<ins class="diffchange diffchange-inline">Blood2</ins>.jpg|200px]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>|<del class="diffchange diffchange-inline">Duke Theft Auto </del>is <del class="diffchange diffchange-inline">based upon </del>the <del class="diffchange diffchange-inline">classic DMA/Rockstar game</del>, <del class="diffchange diffchange-inline">&quot;Grand Theft Auto&quot; Run</del>, <del class="diffchange diffchange-inline">Shoot</del>, <del class="diffchange diffchange-inline">Kill</del>, <del class="diffchange diffchange-inline">Car Jack your way through many cities on your way of becoming the number one criminal! </del>&lt;br&gt;&lt;br&gt; [<del class="diffchange diffchange-inline">http://www.moddb.com/games/duke</del>-<del class="diffchange diffchange-inline">theft-auto Beta Released</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>|<ins class="diffchange diffchange-inline">BloodTC </ins>is <ins class="diffchange diffchange-inline">a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in </ins>the <ins class="diffchange diffchange-inline">future, considering EDuke32 keeps getting better and better.</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">'''Big thanks:''' The Lezing, DeeperThought, DefaultDan(97), Zykov Eddy, --DarkSoL--, Yura_evil</ins>, <ins class="diffchange diffchange-inline">KLIMaka</ins>, <ins class="diffchange diffchange-inline">XTHX2</ins>, <ins class="diffchange diffchange-inline">Ilovefoxes</ins>, <ins class="diffchange diffchange-inline">Sanek, LipSheZ, Possessed-by-zeal. </ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">'''Some videos'''</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">&lt;br&gt;[{{YouTube}}3thhSyIGPZQ BloodTC Beta Video E1M1]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>&lt;br&gt;<ins class="diffchange diffchange-inline">[{{YouTube}}rhNNtd0Sp9w Animation of weapon test and some effects]</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>&lt;br&gt;[<ins class="diffchange diffchange-inline">{{YouTube}}2r2qj5pTAJs Second weapon</ins>-<ins class="diffchange diffchange-inline">test Video</ins>]</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l196" >Line 196:</td>
<td colspan="2" class="diff-lineno">Line 230:</td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>}}</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div><del class="diffchange diffchange-inline">&lt;/table&gt;</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">{{Mod_footer}}</ins></div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>&#160;</div></td></tr>
<tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class="diffchange diffchange-inline">===Abandoned===</ins></div></td></tr>
</table><hr class='diff-hr' id='mw-oldid' />
		<h2 class='diff-currentversion-title'>Revision as of 21:09, 25 September 2011</h2>
<div id="toc" class="toc"><div id="toctitle"><h2>Contents</h2></div>
<ul>
<li class="toclevel-1 tocsection-1"><a href="#Released"><span class="tocnumber">1</span> <span class="toctext">Released</span></a>
<ul>
<li class="toclevel-2 tocsection-2"><a href="#Active_Development"><span class="tocnumber">1.1</span> <span class="toctext">Active Development</span></a></li>
<li class="toclevel-2 tocsection-3"><a href="#Finished"><span class="tocnumber">1.2</span> <span class="toctext">Finished</span></a></li>
<li class="toclevel-2 tocsection-4"><a href="#Abandoned"><span class="tocnumber">1.3</span> <span class="toctext">Abandoned</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-5"><a href="#Source_Released"><span class="tocnumber">2</span> <span class="toctext">Source Released</span></a></li>
<li class="toclevel-1 tocsection-6"><a href="#Unreleased"><span class="tocnumber">3</span> <span class="toctext">Unreleased</span></a>
<ul>
<li class="toclevel-2 tocsection-7"><a href="#Active_Development_2"><span class="tocnumber">3.1</span> <span class="toctext">Active Development</span></a></li>
<li class="toclevel-2 tocsection-8"><a href="#On_Hold"><span class="tocnumber">3.2</span> <span class="toctext">On Hold</span></a></li>
<li class="toclevel-2 tocsection-9"><a href="#Status_Unknown"><span class="tocnumber">3.3</span> <span class="toctext">Status Unknown</span></a></li>
<li class="toclevel-2 tocsection-10"><a href="#Abandoned_2"><span class="tocnumber">3.4</span> <span class="toctext">Abandoned</span></a></li>
</ul>
</li>
</ul>
</div>

<h2><span class="mw-headline" id="Released">Released</span></h2>
<h3><span class="mw-headline" id="Active_Development">Active Development</span></h3>
<table width="100%" style="border:1px solid #000">

<tr style="background:#000; color:#fff"><td width="25%">Title</td>
<td width="25%">Type</td>
<td width="25%">Status</td>
<td width="25%">Creator(s) &amp; Developer(s)</td></tr>
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="http://fissile.duke4.net/fissile_dukeplus.html">Duke Plus</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released, in development<br />(Latest Release: <b>2.21</b>)
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_DeeperThought.html" title="User:DeeperThought">DeeperThought</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_DP1.html" class="image"><img alt="DP1.jpg" src="images/thumb/9/93/DP1.jpg/200px-DP1.jpg" width="200" height="125" srcset="/w/images/thumb/9/93/DP1.jpg/300px-DP1.jpg 1.5x, /w/images/thumb/9/93/DP1.jpg/400px-DP1.jpg 2x" /></a><a href="../wiki/File_DP2.html" class="image"><img alt="DP2.jpg" src="images/thumb/a/a8/DP2.jpg/200px-DP2.jpg" width="200" height="125" srcset="/w/images/thumb/a/a8/DP2.jpg/300px-DP2.jpg 1.5x, /w/images/thumb/a/a8/DP2.jpg/400px-DP2.jpg 2x" /></a>
</div>
<p>Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. <a rel="nofollow" class="external text" href="../../picturepush.com/public/652573.html">Gravity gun footage</a>
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="http://hendricks266.duke4.net/vaca_plus.php">Duke Caribbean: Life's A Beach Plus</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion/enhancement
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released, in development<br />
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_Hendricks_266.html" class="mw-redirect" title="User:Hendricks 266">Hendricks266</a> and the Duke community
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_2492_vaca.html" class="image"><img alt="2492 vaca.png" src="images/thumb/1/15/2492_vaca.png/200px-2492_vaca.png" width="200" height="150" srcset="/w/images/thumb/1/15/2492_vaca.png/300px-2492_vaca.png 1.5x, /w/images/thumb/1/15/2492_vaca.png/400px-2492_vaca.png 2x" /></a><a href="../wiki/File_3281_vaca.html" class="image"><img alt="3281 vaca.png" src="images/thumb/9/9a/3281_vaca.png/200px-3281_vaca.png" width="200" height="150" srcset="/w/images/thumb/9/9a/3281_vaca.png/300px-3281_vaca.png 1.5x, /w/images/thumb/9/9a/3281_vaca.png/400px-3281_vaca.png 2x" /></a>
</div>
<p>Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed.  The classic Duke 3D add-on gets a modern facelift, and additional enhancements.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="http://hendricks266.duke4.net/nw_plus.php">Duke: Nuclear Winter Plus</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion/enhancement
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released, in development<br />
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_Hendricks_266.html" class="mw-redirect" title="User:Hendricks 266">Hendricks266</a> and the Duke community
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_2492_nw.html" class="image"><img alt="2492 nw.png" src="images/thumb/1/1f/2492_nw.png/200px-2492_nw.png" width="200" height="150" srcset="/w/images/thumb/1/1f/2492_nw.png/300px-2492_nw.png 1.5x, /w/images/thumb/1/1f/2492_nw.png/400px-2492_nw.png 2x" /></a><a href="../wiki/File_3240_3245.html" class="image"><img alt="3240 3245.png" src="images/thumb/3/3c/3240_3245.png/200px-3240_3245.png" width="200" height="150" srcset="/w/images/thumb/3/3c/3240_3245.png/300px-3240_3245.png 1.5x, /w/images/thumb/3/3c/3240_3245.png/400px-3240_3245.png 2x" /></a>
</div>
<p>Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!  The HRP of the classic Duke add-on, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all of the original bugs.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="http://naferia.duke4.net/">Naferia's Reign: Invasion of the Dark Mistress</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released, in development<br /> (Latest Version: <b>5.20.06112010</b>)
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_LordMisfit.html" title="User:LordMisfit">Lord Misfit</a>, TheSeriousCacodemon, Davidos, Vero-chan
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_NRIOTDM-1.html" class="image"><img alt="NRIOTDM-1.png" src="images/thumb/b/b2/NRIOTDM-1.png/200px-NRIOTDM-1.png" width="200" height="150" srcset="/w/images/thumb/b/b2/NRIOTDM-1.png/300px-NRIOTDM-1.png 1.5x, /w/images/thumb/b/b2/NRIOTDM-1.png/400px-NRIOTDM-1.png 2x" /></a><a href="../wiki/File_NRIOTDM-2.html" class="image"><img alt="NRIOTDM-2.png" src="images/thumb/4/42/NRIOTDM-2.png/200px-NRIOTDM-2.png" width="200" height="150" srcset="/w/images/thumb/4/42/NRIOTDM-2.png/300px-NRIOTDM-2.png 1.5x, /w/images/thumb/4/42/NRIOTDM-2.png/400px-NRIOTDM-2.png 2x" /></a>
</div>
<p>What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen (and more like a real RPG). Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up power-ups to make them deadlier in combat. Find money laying around or get it out of your characters' ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../www.moddb.com/mods/duke-nukem-weapon-of-mass-destruction.html">Duke Nukem: Weapon of Mass Destruction</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released<br />(Latest Release: <b>1.52 [beta]</b>)
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_DeeperThought.html" title="User:DeeperThought">DeeperThought</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Dnwmd1.html" class="image"><img alt="Dnwmd1.jpg" src="images/thumb/d/d9/Dnwmd1.jpg/200px-Dnwmd1.jpg" width="200" height="150" srcset="/w/images/thumb/d/d9/Dnwmd1.jpg/300px-Dnwmd1.jpg 1.5x, /w/images/thumb/d/d9/Dnwmd1.jpg/400px-Dnwmd1.jpg 2x" /></a><a href="../wiki/File_Dnwmd2.html" class="image"><img alt="Dnwmd2.jpg" src="images/thumb/2/2b/Dnwmd2.jpg/200px-Dnwmd2.jpg" width="200" height="150" srcset="/w/images/thumb/2/2b/Dnwmd2.jpg/300px-Dnwmd2.jpg 1.5x, /w/images/thumb/2/2b/Dnwmd2.jpg/400px-Dnwmd2.jpg 2x" /></a>
</div>
<p>Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke's weapons has its own experience level which increases with use.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"> <a rel="nofollow" class="external text" href="../../forums.3drealms.com/vb/showthreadd613.html?t=32161">HellDuke TC!</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released, in development<br />(Latest Release: <b>1.3</b>)
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">XTHX2, Quakis (Inactive), Broiler1985, Rolls, Fantinaikos, SuperGoofy
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Scr1.html" class="image"><img alt="Scr1.jpg" src="images/thumb/e/ea/Scr1.jpg/200px-Scr1.jpg" width="200" height="160" srcset="/w/images/thumb/e/ea/Scr1.jpg/300px-Scr1.jpg 1.5x, /w/images/thumb/e/ea/Scr1.jpg/400px-Scr1.jpg 2x" /></a><a href="../wiki/File_Scr2.html" class="image"><img alt="Scr2.jpg" src="images/thumb/e/e9/Scr2.jpg/200px-Scr2.jpg" width="200" height="160" srcset="/w/images/thumb/e/e9/Scr2.jpg/300px-Scr2.jpg 1.5x, /w/images/thumb/e/e9/Scr2.jpg/400px-Scr2.jpg 2x" /></a>
</div>
<p>HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it's satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../forums.3drealms.com/vb/showthreadb034.html?t=30761">WGRealms 2</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">William Gee, <a href="../wiki/User_DeeperThought.html" title="User:DeeperThought">DeeperThought</a>, Hellbound
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_WG1.html" class="image"><img alt="WG1.jpg" src="images/thumb/3/35/WG1.jpg/200px-WG1.jpg" width="200" height="125" srcset="/w/images/thumb/3/35/WG1.jpg/300px-WG1.jpg 1.5x, /w/images/thumb/3/35/WG1.jpg/400px-WG1.jpg 2x" /></a><a href="../wiki/File_WG2.html" class="image"><img alt="WG2.jpg" src="images/thumb/4/4f/WG2.jpg/200px-WG2.jpg" width="200" height="125" srcset="/w/images/thumb/4/4f/WG2.jpg/300px-WG2.jpg 1.5x, /w/images/thumb/4/4f/WG2.jpg/400px-WG2.jpg 2x" /></a>
</div>
<p>Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. <a rel="nofollow" class="external text" href="../../picturepush.com/public/590728.html">Gameplay footage</a>
</p>
</td></tr>

</table>
<h3><span class="mw-headline" id="Finished">Finished</span></h3>
<table width="100%" style="border:1px solid #000">

<tr style="background:#000; color:#fff"><td width="25%">Title</td>
<td width="25%">Type</td>
<td width="25%">Status</td>
<td width="25%">Creator(s) &amp; Developer(s)</td></tr>
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../www.gamefront.com/downloads.html">Nuclear Showdown v1.1</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_Jblade.html?title=User:Jblade&amp;action=edit&amp;redlink=1" class="new" title="User:Jblade (page does not exist)">James Stanfield</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_NS01.html" class="image"><img alt="NS01.jpg" src="images/thumb/3/38/NS01.jpg/200px-NS01.jpg" width="200" height="150" srcset="/w/images/thumb/3/38/NS01.jpg/300px-NS01.jpg 1.5x, /w/images/thumb/3/38/NS01.jpg/400px-NS01.jpg 2x" /></a><a href="../wiki/File_NS02.html" class="image"><img alt="NS02.jpg" src="images/thumb/3/3d/NS02.jpg/200px-NS02.jpg" width="200" height="150" srcset="/w/images/thumb/3/3d/NS02.jpg/300px-NS02.jpg 1.5x, /w/images/thumb/3/3d/NS02.jpg/400px-NS02.jpg 2x" /></a>
</div>
<p>Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke It Out In D.C. if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../www.gamefront.com/index.html">Duke Nukem Army</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Official final Release
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_Kenia.html" title="User:Kenia">Kenia</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Teaser2.html" class="image"><img alt="Teaser2.jpg" src="images/thumb/0/07/Teaser2.jpg/200px-Teaser2.jpg" width="200" height="150" srcset="/w/images/thumb/0/07/Teaser2.jpg/300px-Teaser2.jpg 1.5x, /w/images/thumb/0/07/Teaser2.jpg/400px-Teaser2.jpg 2x" /></a><a href="../wiki/File_Teaser3.html" class="image"><img alt="Teaser3.jpg" src="images/thumb/0/08/Teaser3.jpg/200px-Teaser3.jpg" width="200" height="150" srcset="/w/images/thumb/0/08/Teaser3.jpg/300px-Teaser3.jpg 1.5x, /w/images/thumb/0/08/Teaser3.jpg/400px-Teaser3.jpg 2x" /></a>
</div>
<p>A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a "splatter game". <a rel="nofollow" class="external text" href="../../www.youtube.com/watch4c2d.html?v=xl1E9BtOe9U">Gameplay footage</a>
</p>
</td></tr>

</table>
<h3><span class="mw-headline" id="Abandoned">Abandoned</span></h3>
<table width="100%" style="border:1px solid #000">

<tr style="background:#000; color:#fff"><td width="25%">Title</td>
<td width="25%">Type</td>
<td width="25%">Status</td>
<td width="25%">Creator(s) &amp; Developer(s)</td></tr>
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/Duke_Theft_Auto.html" title="Duke Theft Auto">Duke Theft Auto</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Beta Released, On Hold
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_The_Commander.html" title="User:The Commander">The Commander</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_DTA0000.html" class="image"><img alt="DTA0000.jpg" src="images/thumb/b/be/DTA0000.jpg/200px-DTA0000.jpg" width="200" height="150" srcset="/w/images/thumb/b/be/DTA0000.jpg/300px-DTA0000.jpg 1.5x, /w/images/thumb/b/be/DTA0000.jpg/400px-DTA0000.jpg 2x" /></a><a href="../wiki/File_DTA0001.html" class="image"><img alt="DTA0001.jpg" src="images/thumb/8/8e/DTA0001.jpg/200px-DTA0001.jpg" width="200" height="150" srcset="/w/images/thumb/8/8e/DTA0001.jpg/300px-DTA0001.jpg 1.5x, /w/images/thumb/8/8e/DTA0001.jpg/400px-DTA0001.jpg 2x" /></a>
</div>
<p>Duke Theft Auto is based upon the classic DMA/Rockstar game, "Grand Theft Auto" Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! <br /><br /> <a rel="nofollow" class="external text" href="../../www.moddb.com/games/duke-theft-auto.html">Beta Released</a>
</p>
</td></tr>

</table>
<h2><span class="mw-headline" id="Source_Released">Source Released</span></h2>
<table width="100%" style="border:1px solid #000">

<tr style="background:#000; color:#fff"><td width="25%">Title</td>
<td width="25%">Type</td>
<td width="25%">Status</td>
<td width="25%">Creator(s) &amp; Developer(s)</td></tr>
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../forums.3drealms.com/vb/showthreadc07f.html?t=25830">The AWOL Project Source</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Released, discontinued
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_Reaper_Man.html" title="User:Reaper Man">Reaper_Man</a>, Hudson, Mblackwell, and the entire AWOL TC Team
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_AWOL1.html" class="image"><img alt="AWOL1.jpg" src="images/thumb/0/08/AWOL1.jpg/200px-AWOL1.jpg" width="200" height="150" srcset="/w/images/thumb/0/08/AWOL1.jpg/300px-AWOL1.jpg 1.5x, /w/images/thumb/0/08/AWOL1.jpg/400px-AWOL1.jpg 2x" /></a><a href="../wiki/File_AWOL2.html" class="image"><img alt="AWOL2.jpg" src="images/thumb/6/60/AWOL2.jpg/200px-AWOL2.jpg" width="200" height="150" srcset="/w/images/thumb/6/60/AWOL2.jpg/300px-AWOL2.jpg 1.5x, /w/images/thumb/6/60/AWOL2.jpg/400px-AWOL2.jpg 2x" /></a>
</div>
<p>The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.
</p>
</td></tr>

</table>
<h2><span class="mw-headline" id="Unreleased">Unreleased</span></h2>
<h3><span class="mw-headline" id="Active_Development_2">Active Development</span></h3>
<table width="100%" style="border:1px solid #000">

<tr style="background:#000; color:#fff"><td width="25%">Title</td>
<td width="25%">Type</td>
<td width="25%">Status</td>
<td width="25%">Creator(s) &amp; Developer(s)</td></tr>
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="http://www.resurgence.dukenukem.com.br/">Duke Nukem 64: Resurgence</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">In Development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Fox, Nukey, SomeThingEvil, Hellfire
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Duke64_1.html" class="image"><img alt="Duke64 1.png" src="images/thumb/6/6c/Duke64_1.png/200px-Duke64_1.png" width="200" height="150" srcset="/w/images/thumb/6/6c/Duke64_1.png/300px-Duke64_1.png 1.5x, /w/images/thumb/6/6c/Duke64_1.png/400px-Duke64_1.png 2x" /></a><a href="../wiki/File_Duke64_2.html" class="image"><img alt="Duke64 2.png" src="images/thumb/2/2d/Duke64_2.png/200px-Duke64_2.png" width="200" height="150" srcset="/w/images/thumb/2/2d/Duke64_2.png/300px-Duke64_2.png 1.5x, /w/images/thumb/2/2d/Duke64_2.png/400px-Duke64_2.png 2x" /></a>
</div>
<p>Duke Nukem 64: Resurgence intends to bring this Nintendo experience from 1997 to your PC.
</p><p>There will be customization options, such as removing Nintendo's censoring.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../forums.3drealms.com/vb/showthreadb1e0.html?t=31983">Cradle to Grave</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Daedalus, Dimebog, Daedolon, Tekedon
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Screen00.html" class="image"><img alt="Screen00.PNG" src="images/thumb/f/f6/Screen00.PNG/200px-Screen00.png" width="200" height="150" srcset="/w/images/thumb/f/f6/Screen00.PNG/300px-Screen00.PNG 1.5x, /w/images/thumb/f/f6/Screen00.PNG/400px-Screen00.PNG 2x" /></a><a href="../wiki/File_Screen01.html" class="image"><img alt="Screen01.png" src="images/thumb/3/3a/Screen01.png/200px-Screen01.png" width="200" height="150" srcset="/w/images/thumb/3/3a/Screen01.png/300px-Screen01.png 1.5x, /w/images/thumb/3/3a/Screen01.png/400px-Screen01.png 2x" /></a>
</div>
<p>Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we'll even be able to implement some of the ideas which didn't quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood's spirit and, if successful, it could help bring Blood's glory to new heights.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">Duke Nukem: Return of the King
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_Captain_Awesome.html" title="User:Captain Awesome">Captain Awesome</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_DukeROTK-2.html" class="image"><img alt="DukeROTK.gif" src="images/thumb/8/8b/DukeROTK.gif/200px-DukeROTK.gif" width="200" height="150" srcset="/w/images/thumb/8/8b/DukeROTK.gif/300px-DukeROTK.gif 1.5x, /w/images/thumb/8/8b/DukeROTK.gif/400px-DukeROTK.gif 2x" /></a><a href="../wiki/File_DukeROTK2-2.html" class="image"><img alt="DukeROTK2.gif" src="images/thumb/b/b1/DukeROTK2.gif/200px-DukeROTK2.gif" width="200" height="150" srcset="/w/images/thumb/b/b1/DukeROTK2.gif/300px-DukeROTK2.gif 1.5x, /w/images/thumb/b/b1/DukeROTK2.gif/400px-DukeROTK2.gif 2x" /></a>
</div>
<p>Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with <i>most</i> user-maps for replay value.
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../www.amcwebforums.com/smf/index43cf.html?topic=7591.0">AMC TC</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">James Stanfield and AMC
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_AMCTC1.html" class="image"><img alt="AMCTC1.jpg" src="images/thumb/0/09/AMCTC1.jpg/200px-AMCTC1.jpg" width="200" height="150" srcset="/w/images/thumb/0/09/AMCTC1.jpg/300px-AMCTC1.jpg 1.5x, /w/images/thumb/0/09/AMCTC1.jpg/400px-AMCTC1.jpg 2x" /></a><a href="../wiki/File_AMCTC2.html" class="image"><img alt="AMCTC2.jpg" src="images/thumb/a/a5/AMCTC2.jpg/200px-AMCTC2.jpg" width="200" height="150" srcset="/w/images/thumb/a/a5/AMCTC2.jpg/300px-AMCTC2.jpg 1.5x, /w/images/thumb/a/a5/AMCTC2.jpg/400px-AMCTC2.jpg 2x" /></a>
</div>
<p>The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke's old enemies as well as other dark forces that each plan something unpleasant for Earth and Mars. A initial gameplay release with the finished characters, intro map, and Duke user map episode is planned with actual story based releases later.
</p>
</td></tr>

</table>
<h3><span class="mw-headline" id="On_Hold">On Hold</span></h3>
<table width="100%" style="border:1px solid #000">

<tr style="background:#000; color:#fff"><td width="25%">Title</td>
<td width="25%">Type</td>
<td width="25%">Status</td>
<td width="25%">Creator(s) &amp; Developer(s)</td></tr>
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="http://hendricks266.duke4.net/dmdr.php">Duke Meets DOOM Rebirth</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased as Rebirth, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_Hendricks_266.html" class="mw-redirect" title="User:Hendricks 266">Hendricks266</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_DMDR_001.html" class="image"><img alt="DMDR 001.gif" src="images/thumb/5/56/DMDR_001.gif/200px-DMDR_001.gif" width="200" height="150" srcset="/w/images/thumb/5/56/DMDR_001.gif/300px-DMDR_001.gif 1.5x, /w/images/thumb/5/56/DMDR_001.gif/400px-DMDR_001.gif 2x" /></a><a href="../wiki/File_DMDR_002.html" class="image"><img alt="DMDR 002.jpg" src="images/thumb/8/8d/DMDR_002.jpg/200px-DMDR_002.jpg" width="200" height="150" srcset="/w/images/thumb/8/8d/DMDR_002.jpg/300px-DMDR_002.jpg 1.5x, /w/images/thumb/8/8d/DMDR_002.jpg/400px-DMDR_002.jpg 2x" /></a>
</div>
<p>Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC "Duke Meets Doom".  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different art modes available.  The first is Classic, which consists of the artwork converted to the Duke palette.  The second is Faithful, which has the original artwork displayed as high-resolution textures, so that it won't be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes.  The third is Updated, which introduces high-resolution content from the jDRP and related packages.
</p>
</td></tr>

</table>
<h3><span class="mw-headline" id="Status_Unknown">Status Unknown</span></h3>
<table width="100%" style="border:1px solid #000">

<tr style="background:#000; color:#fff"><td width="25%">Title</td>
<td width="25%">Type</td>
<td width="25%">Status</td>
<td width="25%">Creator(s) &amp; Developer(s)</td></tr>
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../forums.3drealms.com/vb/showthreadc8c6.html?t=25350">Symphony of Orekia (AKA The Mansion)</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion (single level)
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Quakis
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Mansion1.html" class="image"><img alt="Mansion1.jpg" src="images/thumb/9/97/Mansion1.jpg/200px-Mansion1.jpg" width="200" height="160" srcset="/w/images/thumb/9/97/Mansion1.jpg/300px-Mansion1.jpg 1.5x, /w/images/thumb/9/97/Mansion1.jpg/400px-Mansion1.jpg 2x" /></a><a href="../wiki/File_Mansion2.html" class="image"><img alt="Mansion2.jpg" src="images/thumb/b/b0/Mansion2.jpg/200px-Mansion2.jpg" width="200" height="160" srcset="/w/images/thumb/b/b0/Mansion2.jpg/300px-Mansion2.jpg 1.5x, /w/images/thumb/b/b0/Mansion2.jpg/400px-Mansion2.jpg 2x" /></a>
</div>
<p>Resident Evil-style TC with Demons and creepy interiors. 
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../forums.3drealms.com/vb/showthreada207.html?t=9670">Decay</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Hudson, MBlackWell, Hellbound, Cage, others
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Decay1.html" class="image"><img alt="Decay1.jpg" src="images/thumb/5/52/Decay1.jpg/200px-Decay1.jpg" width="200" height="150" srcset="/w/images/thumb/5/52/Decay1.jpg/300px-Decay1.jpg 1.5x, /w/images/thumb/5/52/Decay1.jpg/400px-Decay1.jpg 2x" /></a><a href="../wiki/File_Decay2.html" class="image"><img alt="Decay2.jpg" src="images/thumb/9/94/Decay2.jpg/200px-Decay2.jpg" width="200" height="150" srcset="/w/images/thumb/9/94/Decay2.jpg/300px-Decay2.jpg 1.5x, /w/images/thumb/9/94/Decay2.jpg/400px-Decay2.jpg 2x" /></a>
</div>
<p>Survival-horror TC with zombies! 
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="../../forums.3drealms.com/vb/showthread8e3b.html?t=30962">Blood TC</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_M210.html" title="User:M210">M210</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_Blood1.html" class="image"><img alt="Blood1.jpg" src="images/thumb/7/73/Blood1.jpg/200px-Blood1.jpg" width="200" height="125" srcset="/w/images/thumb/7/73/Blood1.jpg/300px-Blood1.jpg 1.5x, /w/images/thumb/7/73/Blood1.jpg/400px-Blood1.jpg 2x" /></a><a href="../wiki/File_Blood2.html" class="image"><img alt="Blood2.jpg" src="images/thumb/1/1e/Blood2.jpg/200px-Blood2.jpg" width="200" height="125" srcset="/w/images/thumb/1/1e/Blood2.jpg/300px-Blood2.jpg 1.5x, /w/images/thumb/1/1e/Blood2.jpg/400px-Blood2.jpg 2x" /></a>
</div>
<p>BloodTC is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in the future, considering EDuke32 keeps getting better and better.
<b>Big thanks:</b> The Lezing, DeeperThought, DefaultDan(97), Zykov Eddy, --DarkSoL--, Yura_evil, KLIMaka, XTHX2, Ilovefoxes, Sanek, LipSheZ, Possessed-by-zeal. 
<b>Some videos</b>
<br /><a rel="nofollow" class="external text" href="../../www.youtube.com/watchccbf.html?v=3thhSyIGPZQ">BloodTC Beta Video E1M1</a>
<br /><a rel="nofollow" class="external text" href="../../www.youtube.com/watchbaf0.html?v=rhNNtd0Sp9w">Animation of weapon test and some effects</a>
<br /><a rel="nofollow" class="external text" href="../../www.youtube.com/watchda75.html?v=2r2qj5pTAJs">Second weapon-test Video</a>
</p>
</td></tr>

<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a rel="nofollow" class="external text" href="http://totalduke.narod.ru/">RailSingle TC</a>
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total Conversion
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Unreleased, in development
</td>
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"><a href="../wiki/User_LipSheZ-3.html?title=User:LipSheZ&amp;action=edit&amp;redlink=1" class="new" title="User:LipSheZ (page does not exist)">LipSheZ</a>
</td></tr>
<tr><td colspan="4"><div style="float: left; padding-right: 5px;"><a href="../wiki/File_RS1.html" class="image"><img alt="RS1.jpg" src="images/thumb/2/25/RS1.jpg/200px-RS1.jpg" width="200" height="160" srcset="/w/images/thumb/2/25/RS1.jpg/300px-RS1.jpg 1.5x, /w/images/thumb/2/25/RS1.jpg/400px-RS1.jpg 2x" /></a><a href="../wiki/File_RS2.html" class="image"><img alt="RS2.jpg" src="images/thumb/8/86/RS2.jpg/200px-RS2.jpg" width="200" height="160" srcset="/w/images/thumb/8/86/RS2.jpg/300px-RS2.jpg 1.5x, /w/images/thumb/8/86/RS2.jpg/400px-RS2.jpg 2x" /></a>
</div>
<p>Rail Single is a mod based on early version of Duke Plus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.
</p>
</td></tr>

</table>
<h3><span class="mw-headline" id="Abandoned_2">Abandoned</span></h3>

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