Spriteflags - EDukeWiki

# Spriteflags

From EDukeWiki

Inside actor, state, and event code, the command
spriteflags <value>
sets the htflags value for the current sprite.

Outside of actors, states, and events, the directive
spriteflags <picnum> <value>
sets the same flags per-tile. At game time, this per-tile value is XORed with the per-sprite value, i.e. the setting of one to "true" reverses the other.
For a particular actor tile, the spriteflags directive should precede its actor definition, as well as uses of other sprite* flag modification directives.

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Spriteflags&oldid=11817"
Categories:

- Bitfields
- EDuke32 specific commands
- Sprite manipulation