Hitag - EDukeWiki

# Hitag

From EDukeWiki

hitag is used in the following structures sprite struct; the actor's current hitag.

- actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. See also: Move
- sector effectors use their hitag to specify what their lotag effects

wall struct;

sector struct;

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Hitag&oldid=11859"
Categories:

- Sector structure members
- Sprite structure members
- Wall structure members