Lotag - EDukeWiki

# Lotag

From EDukeWiki

lotag is used in the following structures:

sprite struct; the sprite's current lotag.

- Actor sprites use lotags to specify what skill the sprite should appear on:
  - 0 "No Monsters" and above
  - 1 "Piece of Cake" and above
  - 2 "Let's Rock" and above
  - 3 "Come Get Some" and above
  - 4 "Damn, I'm Good" only

- Sector_effectors use the lotag to define their function
- See also: Sector_Effector_Reference_Guide

wall struct;

- On a forcefield, the wall's lotag specifies which switch can turn it off
- Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
- See also Category:Editing_Walls_and_Wall_Effects

sector struct;

- Sectors use their lotags for many actions and effects
- If a sector contains an Activatorlocked then during the game bit 14 of the sector lotag is used to lock the sector.
- See also: Sector_Tag_Reference_Guide

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Lotag&oldid=12307"
Categories:

- Sector structure members
- Sprite structure members
- Wall structure members