Difference between revisions of "Frequently Asked Questions" - EDukeWiki

# Difference between revisions of "Frequently Asked Questions"

From EDukeWiki

Revision as of 18:34, 20 January 2012 (view source) Hendricks266 (talk | contribs) ← Older edit | Latest revision as of 22:12, 25 April 2016 (view source) Hendricks266 (talk | contribs)
(22 intermediate revisions by 6 users not shown)
Line 2: | Line 2:
| '''Q: Where can I get a copy of ''Duke Nukem 3D'' to run EDuke32?''' |  | '''Q: Where can I get a copy of ''Duke Nukem 3D'' to run EDuke32?'''
− | :A: Just click the '''gog.com''' banner to the left, where you can download the full, registered version of ''Duke Nukem 3D: Atomic Edition'' for the low price of '''$5.99'''! Alternatively, you can use the [ftp://ftp.3drealms.com/share/3dduke13.zip one episode shareware version] which is available from 3D Realms for free. While the source code to ''Duke Nukem 3D'' has been released to the public under the [http://www.gnu.org/licenses/gpl-2.0.txt GNU General Public License], the game's content (artwork, sounds, maps, et cetera) remains a commercial product. DO NOT post anywhere or ask anybody at all about where to acquire this game illegally. Support 3D Realms for making the most awesome game ever and don't be a pirate, yarrr! | + | :A: At this time, your only option is to scour used game resellers for a copy of the original DOS release. Alternatively, you can use the [ftp://ftp.3drealms.com/share/3dduke13.zip one episode shareware version] which is available from 3D Realms for free. While the source code to ''Duke Nukem 3D'' has been released to the public under the [http://www.gnu.org/licenses/gpl-2.0.txt GNU General Public License], the game's content (artwork, sounds, maps, et cetera) remains a commercial product. DO NOT post anywhere or ask anybody at all about where to acquire this game illegally. Support 3D Realms for making the most awesome game ever and don't be a pirate, yarrr!
| '''Q: When launching EDuke32, I get an error about a missing file called 'GAME.CON' or 'EDUKE.CON'. Help!''' |  | '''Q: When launching EDuke32, I get an error about a missing file called 'GAME.CON' or 'EDUKE.CON'. Help!'''
Line 30: | Line 30:
| :* Try the [http://dukeworld.duke4.net/eduke32/synthesis/eduke32_latest.zip most recent build] of EDuke32 |  | :* Try the [http://dukeworld.duke4.net/eduke32/synthesis/eduke32_latest.zip most recent build] of EDuke32
− | :Note: the following driver vendors have been blacklisted in the newest versions of EDuke32. If you have a video card or driver from one of these companies, OpenGL modes will '''''not''''' be available: | + | :The following driver vendors have been blacklisted in the newest versions of EDuke32. If you have a video card or driver from one of these companies, OpenGL modes will '''''not''''' be available:
| :* Microsoft (default OpenGL ICD which comes with Windows) |  | :* Microsoft (default OpenGL ICD which comes with Windows)
| :* SiS |  | :* SiS
− | :* Intel (except Intel 8xx, 9xx, Cantiga, Brookdale-G and Mobile Intel(R) 4 Series) |
| :* 3Dfx |  | :* 3Dfx
| :OpenGL can still be enabled for these cards by setting the BUILD_FORCEGL environment variable before running EDuke32, or by using the command line <code>eduke32 -forcegl</code>. It should be noted, however, that the results will probably be less than satisfactory. If you have a blacklisted driver but EDuke32 seems to run fine using BUILD_FORCEGL, please enter the <code>glinfo</code> [[console]] command and send us your eduke32.log so that we can add an exception for your video card/driver combination. |  | :OpenGL can still be enabled for these cards by setting the BUILD_FORCEGL environment variable before running EDuke32, or by using the command line <code>eduke32 -forcegl</code>. It should be noted, however, that the results will probably be less than satisfactory. If you have a blacklisted driver but EDuke32 seems to run fine using BUILD_FORCEGL, please enter the <code>glinfo</code> [[console]] command and send us your eduke32.log so that we can add an exception for your video card/driver combination.
− | :Note: Some recent (G33 for example) Intel graphics cards work with OpenGL mode if texture compression is disabled (<tt>r_texcompr "0"</tt>, see <tt>settings.cfg</tt> configuration file). | + | :Note: Intel video cards are no longer blacklisted.
| + | :Note2: Some recent (G33 for example) Intel graphics cards work with OpenGL mode if texture compression is disabled (<tt>r_texcompr "0"</tt>, see <tt>settings.cfg</tt> configuration file).
| + |
| + | '''Q: How do I play Duke Nukem 3D's various add-ons, like Duke It Out in DC, Life's a Beach, Nuclear Winter, etc?'''
| + |
| + | :A: See [[the Official Add-on Installation Guide]].
| '''Q: How can I play multiplayer on the Internet or my LAN using EDuke32?''' |  | '''Q: How can I play multiplayer on the Internet or my LAN using EDuke32?'''
Line 53: | Line 57:
| :Where should I paste my log or URL? |  | :Where should I paste my log or URL?
− | :Follow the instructions in the [[Troubleshooting EDuke32]] page. | + | :*Follow the instructions in the [[Troubleshooting EDuke32]] page.
| :Note: If you are having problems with Mapster32 you should do the same as above but replace "eduke32.log" with "mapster32.log" |  | :Note: If you are having problems with Mapster32 you should do the same as above but replace "eduke32.log" with "mapster32.log"
Line 59: | Line 63:
| '''Q: If in system international properties system language is not English then symbol keys on keyboard is not work (Mac OS X). So I can't play the game. And I don't want to switch system language because I'm living in Russia.'''<br> |  | '''Q: If in system international properties system language is not English then symbol keys on keyboard is not work (Mac OS X). So I can't play the game. And I don't want to switch system language because I'm living in Russia.'''<br>
| &nbsp;&nbsp;&nbsp;&nbsp;['''followup Q:''' is there an OSX API call to set the keyboard layout per-process? If you're knowledgeable in OS X, please let the developers know!] |  | &nbsp;&nbsp;&nbsp;&nbsp;['''followup Q:''' is there an OSX API call to set the keyboard layout per-process? If you're knowledgeable in OS X, please let the developers know!]
| + |
| + | '''Q: What the heck are these new-fangled '.7z' files?'''
| + |
| + | :A: Introduced in 1999, the 7-zip format offers better compression ratios than traditional .zip files, saving us space in storing our builds and saving you time in downloading them. Thanks, 7-zip! See the 7-zip site [http://www.7-zip.org/] for a great, free tool to extract them.
| + |
| + | '''Q: What are the checksums, sizes, and timestamps for the various files that EDuke32 can use?'''
| + |
| + | '''A:'''
| + | {| class="wikitable"
| + | |-
| + | ! File Name
| + | ! Size (Bytes)
| + | ! Timestamp (Y/M/D)
| + | ! CRC-32
| + | ! MD5 Hash Sum
| + | ! SHA-1 Hash Sum
| + | |-
| + | | DUKE.RTS v0.99
| + | | 175,567
| + | | 1995/12/18, 13:47:30
| + | | 6148685E
| + | | 7ECAF2753AA9CC924F746B3D0F36E7C2
| + | | A9356036AEA01583C85B71410F066285AFE3AF2B
| + | |-
| + | | Shareware DUKE3D.GRP v0.99
| + | | 9,690,241
| + | | 1996/01/05, 12:48:08
| + | | 02F18900
| + | | 56B35E575EBA7F16C0E19628BD6BD934
| + | | A6341C16BC1170B43BE7F28B5A91C080F9CE3409
| + | |-
| + | | Shareware DUKE3D.GRP v1.0
| + | | 10,429,258
| + | | 1996/01/29, 13:00:00
| + | | A28AA589
| + | | 1E57CF6272E8BE0E746666700CC0EE96
| + | | 7D2FDF1E9F1BBCE327650B3AECDAF78E6BBD6211
| + | |-
| + | | Shareware DUKE3D.GRP v1.1
| + | | 10,442,980
| + | | 1996/02/20, 13:10:00
| + | | 912E1E8D
| + | | 9B0683A74C8BF36BF85631616385BEC8
| + | | 5166D6E4DBBA2B8ABB2FDA48257F0FCBDBF17626
| + | |-
| + | | Shareware DUKE3D.GRP v1.3D
| + | | 11,035,779
| + | | 1996/04/24, 13:30:00
| + | | 983AD923
| + | | C03558E3A78D1C5356DC69B6134C5B55
| + | | A58BDBFAF28416528A0D9A4452F896F46774A806
| + | |-
| + | | Shareware DUKE3D.GRP v1.5 Mac
| + | | 10,444,391
| + | |
| + | | C5F71561
| + | | B9CAC374477E09459A313CEA457971EA
| + | | F035E9F0615E3DB23D2DB4C90232D8A95B5B9585
| + | |-
| + | | DUKE3D.GRP v1.3D
| + | | 26,524,524
| + | | 1996/04/19, 08:30:00
| + | | BBC9CE44
| + | | 981125CB9237C19AA0237109958D2B50
| + | | 3D508EAF3360605B0204301C259BD898717CF468
| + | |-
| + | | DUKE.RTS v1.0/1.1/1.3D/1.4/1.5
| + | | 188,954
| + | | 1996/04/19, 08:30:00
| + | | 504086C1
| + | | 9D29F9673BBDB56068ACF7645C13749C
| + | | 738C7F5FD0C8B57EE2E87AE7A97BF8E21A821D07
| + | |-
| + | | DUKE3D.GRP v1.5 (Atomic Edition)
| + | | 44,356,548
| + | | 1996/12/11, 07:50:00
| + | | FD3DCFF1
| + | | 22B6938FE767E5CC57D1FE13080CD522
| + | | 4FDEF8559E2D35B1727FE92F021DF9C148CF696C
| + | |-
| + | | DUKE!ZON.GRP v1.3D
| + | | 26,135,388
| + | | 1997/01/30, 08:46:58
| + | | 82C1B47F
| + | | C960FE3CC6920369EB43A8B00AC4E4EE
| + | | 169E9E2BEAB2E9FF6E0660FA3CE93C85B4B56884
| + | |-
| + | | DZ-GAME.CON v1.3D
| + | | 99,967
| + | | 1996/12/19, 03:50:56
| + | | F3DCF89D
| + | | 65C72C2550049D7456D5F983E0051E7B
| + | | 8D05E4646DFBD201877036F5379534D06E6A6DDC
| + | |-
| + | | DZ-DEFS.CON v1.3D
| + | | 28,959
| + | | 1997/01/30, 11:28:22
| + | | F2FE1424
| + | | 45DDEB920FF7AF450CD6A19CDFF6EE7E
| + | | 7BA88D2B12F5F193DA96822E59E5B7EE9DABFD5C
| + | |-
| + | | DZ-USER.CON v1.3D
| + | | 36,237
| + | | 1997/02/11, 08:47:42
| + | | 93401EA4
| + | | A81793173C384F025768ED853A060F3A
| + | | 1E37C7EB9EAB03C938B18B3712DAEF97BA9B9B13
| + | |-
| + | | DUKE!ZON.GRP v1.4
| + | | 44,100,411
| + | | 1997/01/30, 08:41:16
| + | | 7FB6117C
| + | | 031C271C689DD76F9E40241B10B8EBA9
| + | | 86A58754A2F2D95271B389FA2B8FAC9AA34CCFCE
| + | |-
| + | | DZ-GAME.CON v1.4
| + | | 151,198
| + | | 1996/12/19, 14:52:28
| + | | 5C0E6CC7
| + | | 8EF020D2F63C0EE1CC391F00FEEE895D
| + | | D6DC4C24EC5986C7AC8FB3F4DA85D97E06D72F2E
| + | |-
| + | | DZ-DEFS.CON v1.4
| + | | 36,038
| + | | 1997/01/30, 11:29:18
| + | | 85847E24
| + | | 8C7A4622A71F580B57954CA129B0474B
| + | | D23A2E9CC0FF30B02911AC9D7EC49D55CE856EE0
| + | |-
| + | | DZ-USER.CON v1.4
| + | | 45,037
| + | | 1997/02/11, 08:48:04
| + | | 739BE376
| + | | 1862C4CD17B6C95942B75F72CEAC7AEA
| + | | 31E39D7BB9E7E77E468CC67684F41AA58238179A
| + | |-
| + | | DUKEDC13.SSI v1.3D
| + | | 7,926,624
| + | | 1997/02/21, 11:55:30
| + | | A9242158
| + | | D085D538A6BF40EBB041D964787A5D20
| + | | 66A96327EC514710D3526D87259CF5C0ABBBB841
| + | |-
| + | | DUKEDCPP.SSI v1.4
| + | | 8,225,517
| + | | 1997/02/21, 11:57:08
| + | | B79D997F
| + | | F0BFA5B956C8E3DBCBA1042118C1F456
| + | | 30D6AA2A44E936D09D6B423CFAB7C0595E2376F9
| + | |-
| + | | DUKEDC.GRP (Atomic Edition)
| + | | 8,410,183
| + | |
| + | | A8CF80DA
| + | | 8AB2E7328DB4153E4158C850DE82D7C0
| + | | 1B66C3AD9A65556044946DD1CA97A839FCFEDC3B
| + | |-
| + | | NWINTER.GRP
| + | | 16,169,365
| + | | 1997/12/15, 14:12:48
| + | | F1CAE8E4
| + | | 1250F83DCC3588293F0CE5C6FC701B43
| + | | A6728F621F121F9DB02EE67C39EFDBB5EEA95711
| + | |-
| + | | VACA13.SSI v1.3D
| + | | 23,559,381
| + | | 1998/01/09, 12:50:06
| + | | 4A2DBB62
| + | | 974616FC968D188C984E4F9A60F3C4BE
| + | | 2B7779AB211FB21CD2D7DEF93E2B9BBF948E406F
| + | |-
| + | | VACAPP.SSI v1.4
| + | | 22,551,333
| + | | 1998/01/09, 12:51:16
| + | | 2F4FCCEE
| + | | 540AFD010435450D73FA3463437FCFC9
| + | | 58FD872BE376957D63D9F5C3BD169D5FCDF28664
| + | |-
| + | | VACA15.SSI v1.5
| + | | 22,521,880
| + | | 1998/01/09, 12:51:56
| + | | B62B42FD
| + | | 22C8CD6235FC2B7ECEFEFC2442570D68
| + | | 84945D64E246E91840A872F332494D8509B66DD9
| + | |-
| + | | VACATION.GRP (Atomic Edition)
| + | | 22,213,819
| + | |
| + | | 18F01C5B
| + | | 1C105CED73B776C172593764E9D0D93E
| + | | 65B8B787616ED637F86CFCAA90DE24C8E65B3DCC
| + | |-
| + | | NAPALM.GRP
| + | | 44,365,728
| + | | 1998/06/02, 05:41:52
| + | | 3DE1589A
| + | | D926E362839949AA6EBA5BDF35A5F2D6
| + | | 9C42E7268A45D57E4B7961E6F1D3414D9DE12323
| + | |-
| + | | NAPALM.RTS
| + | | 564,926
| + | | 1998/04/28, 11:25:58
| + | | 12505172
| + | | D571897B4E3D43B3757A98C856869ED7
| + | | C90B050192030FFBD0137C03A4181CB1705B95D3
| + | |-
| + | | NAPALM.CON (GAME.CON)
| + | | 142,803
| + | | 1998/05/13, 06:31:10
| + | | 75EF92BD
| + | | CCBBB146C094F490242FD922293DD5F9
| + | | 46F3AE2B37983660835F220AECEEA6060C89F2A7
| + | |-
| + | | NAM.GRP
| + | | 43,448,927
| + | | 1998/06/02, 11:13:04
| + | | 75C1F07B
| + | | 6C910A5438E230F85804353AC54D77B9
| + | | 2FD12F94246FBD3014223B76301B812EE8341D05
| + | |-
| + | | NAM.RTS
| + | | 564,926
| + | | 1998/04/28, 16:25:58
| + | | 12505172
| + | | D571897B4E3D43B3757A98C856869ED7
| + | | C90B050192030FFBD0137C03A4181CB1705B95D3
| + | |-
| + | | NAM.CON (GAME.CON)
| + | | 142,803
| + | | 1998/05/13, 11:31:10
| + | | 75EF92BD
| + | | CCBBB146C094F490242FD922293DD5F9
| + | | 46F3AE2B37983660835F220AECEEA6060C89F2A7
| + | |-
| + | | WW2GI.GRP
| + | | 77,939,508
| + | | 1999/03/02, 13:30:58
| + | | 907B82BF
| + | | 27E927BEBA43447DB3951EAADEDB4709
| + | | FD0208A55EAEF3937C126E1FFF474FB4DFBDA6F5
| + | |-
| + | | WW2GI.RTS
| + | | 259,214
| + | | 1999/02/19, 18:17:18
| + | | 79D16760
| + | | 759F66C9F3C70AEDCAE29473AADE9966
| + | | CE352EF4C22F85869FDCB060A64EBC263ACEA6B0
| + | |}
| + |
| + | The link below also provides all other known CRCs for Duke Nukem 3D GRP files:
| + |
| + | http://svn.eduke32.com/filedetails.php?repname=eduke32&path=%2Fpolymer%2Feduke32%2Fsource%2Fgrpscan.h
| == Mapster32 == |  | == Mapster32 ==
Line 67: | Line 323:
| '''Q: Why is aiming at objects so imprecise?''' |  | '''Q: Why is aiming at objects so imprecise?'''
− | :A: The issue occurs only with the Polymost renderer and has its cause in the way it determines the aimed-at object: based on the mouse position on the screen, it constructs a direction vector and calls [[hitscan]]. Both steps are a cause of imprecision. The classic BUILD and the Polymer renderers determine the aimed-at object (roughly) by querying what object was drawn at the mouse position, and thus are pixel-perfect. If you prefer to use Polymost, try avoiding aiming at objects at the border of the screen and looking up or down, since the aiming method is particularly ill-behaved in these cases. | + | :A: The issue occurs only with the Polymost renderer and has its cause in the way it determines the aimed-at object: based on the mouse position on the screen, it constructs a direction vector and calls [[hitscan]]. Both steps are a cause of imprecision. The classic BUILD and the Polymer renderers determine the aimed-at object (roughly) by querying what object was drawn at the mouse position, and thus are pixel-perfect. If you prefer to use Polymost, try avoiding aiming at objects at the border of the screen and looking up or down, since the aiming method is particularly ill-behaved in these cases. *update: actually it's a bug that need to be fixed some time.
− |  |
− |  |
| [[Category:EDuke32_end-user_documentation]] |  | [[Category:EDuke32_end-user_documentation]]

## Latest revision as of 22:12, 25 April 2016

## EDuke32

Q: Where can I get a copy of Duke Nukem 3D to run EDuke32?

  A: At this time, your only option is to scour used game resellers for a copy of the original DOS release. Alternatively, you can use the one episode shareware version which is available from 3D Realms for free. While the source code to Duke Nukem 3D has been released to the public under the GNU General Public License, the game's content (artwork, sounds, maps, et cetera) remains a commercial product. DO NOT post anywhere or ask anybody at all about where to acquire this game illegally. Support 3D Realms for making the most awesome game ever and don't be a pirate, yarrr!

Q: When launching EDuke32, I get an error about a missing file called 'GAME.CON' or 'EDUKE.CON'. Help!

  A: It would appear that you haven't placed a copy of 'DUKE3D.GRP' from your Duke Nukem 3D or Duke Nukem 3D: Atomic Edition CD into your EDuke32 directory. Once you place 'DUKE3D.GRP' into the same directory as 'eduke32.exe', the game should launch and run fine. You may also use the shareware version's 'DUKE3D.GRP' as well. If you're sure you've put 'DUKE3D.GRP' in the right place but you still get this error, your GRP file is likely corrupt and will need to be re-copied off of your CD.

Here is a picture of what the startup window looks like with several different GRP files available and the DukePlus mod selected. Note that the shareware version and the original, non-Atomic Edition version of the game have both had their GRP files renamed; all versions of Duke Nukem 3D ship with a GRP file named 'DUKE3D.GRP'

Q: What is the 'Game' section of the startup screen used for?

  A: The 'Game' section is a feature that allows you to select which GRP file you would like to play. The GRP files must exactly match the versions found on their respective CDs, without any modifications. The following games are supported:

  - Duke Nukem 3D Shareware Version
  - Duke Nukem 3D Mac Shareware Version
  - Duke Nukem 3D
  - Duke Nukem 3D: Atomic Edition
  - NAM (Note: you must rename GAME.CON from NAM to NAM.CON)
  - Napalm (Wal-Mart only version of NAM, some .GRP differences between the two releases)
  - WWII GI (Limited Support using NAM mode as a base)

  You can also use the startup window to select a third party mod to play.

Q: When I am playing EDuke32 with 16-, 24-, or 32-bit color, everything has a blue tint! How can I fix this?

  A: Unfortunately, most people who run into this error are out of luck, especially those with an Intel or SiS video chipset. There are a few things you can do to try and fix this problem:

  - Open the console and type "r_redbluemode 0"
  - Download the newest drivers for your graphics card
  - Delete the texture cache
  - Try the most recent build of EDuke32

  The following driver vendors have been blacklisted in the newest versions of EDuke32. If you have a video card or driver from one of these companies, OpenGL modes will not be available:
  - Microsoft (default OpenGL ICD which comes with Windows)
  - SiS
  - 3Dfx

  OpenGL can still be enabled for these cards by setting the BUILD_FORCEGL environment variable before running EDuke32, or by using the command line `eduke32 -forcegl`. It should be noted, however, that the results will probably be less than satisfactory. If you have a blacklisted driver but EDuke32 seems to run fine using BUILD_FORCEGL, please enter the `glinfo` console command and send us your eduke32.log so that we can add an exception for your video card/driver combination.

  Note: Intel video cards are no longer blacklisted.
  Note2: Some recent (G33 for example) Intel graphics cards work with OpenGL mode if texture compression is disabled (`r_texcompr "0"`, see `settings.cfg` configuration file).

Q: How do I play Duke Nukem 3D's various add-ons, like Duke It Out in DC, Life's a Beach, Nuclear Winter, etc?

  A: See the Official Add-on Installation Guide.

Q: How can I play multiplayer on the Internet or my LAN using EDuke32?

  A: See the Multiplayer page.

Q: Where is my "eduke32.log" and what is it used for?

  A: The "eduke32.log" file is generated each time you run eduke32.exe. (mapster32.exe has a separate one titled, "mapster32.log")
  You can find both of these files in the same directory where your "eduke32.exe" and "mapster32.exe" is located. Having "Hide extensions for known file types" (Tools, Folder Options, View) unticked will help you locate it easier.

  What is the log used for?
  - Helping the EDuke32 developers and other helpful community members locate problems with a users EDuke32 if he or she is having trouble getting it to run, as the log file will 99% of the time indicate what is not working correctly plus many other various things that help developers and modders all around.

  Where should I paste my log or URL?
  - Follow the instructions in the Troubleshooting EDuke32 page.

  Note: If you are having problems with Mapster32 you should do the same as above but replace "eduke32.log" with "mapster32.log"

Q: If in system international properties system language is not English then symbol keys on keyboard is not work (Mac OS X). So I can't play the game. And I don't want to switch system language because I'm living in Russia.
[followup Q: is there an OSX API call to set the keyboard layout per-process? If you're knowledgeable in OS X, please let the developers know!]

Q: What the heck are these new-fangled '.7z' files?

  A: Introduced in 1999, the 7-zip format offers better compression ratios than traditional .zip files, saving us space in storing our builds and saving you time in downloading them. Thanks, 7-zip! See the 7-zip site [1] for a great, free tool to extract them.

Q: What are the checksums, sizes, and timestamps for the various files that EDuke32 can use?

A:

File Name | Size (Bytes) | Timestamp (Y/M/D) | CRC-32 | MD5 Hash Sum | SHA-1 Hash Sum
--- | --- | --- | --- | --- | ---
DUKE.RTS v0.99 | 175,567 | 1995/12/18, 13:47:30 | 6148685E | 7ECAF2753AA9CC924F746B3D0F36E7C2 | A9356036AEA01583C85B71410F066285AFE3AF2B
Shareware DUKE3D.GRP v0.99 | 9,690,241 | 1996/01/05, 12:48:08 | 02F18900 | 56B35E575EBA7F16C0E19628BD6BD934 | A6341C16BC1170B43BE7F28B5A91C080F9CE3409
Shareware DUKE3D.GRP v1.0 | 10,429,258 | 1996/01/29, 13:00:00 | A28AA589 | 1E57CF6272E8BE0E746666700CC0EE96 | 7D2FDF1E9F1BBCE327650B3AECDAF78E6BBD6211
Shareware DUKE3D.GRP v1.1 | 10,442,980 | 1996/02/20, 13:10:00 | 912E1E8D | 9B0683A74C8BF36BF85631616385BEC8 | 5166D6E4DBBA2B8ABB2FDA48257F0FCBDBF17626
Shareware DUKE3D.GRP v1.3D | 11,035,779 | 1996/04/24, 13:30:00 | 983AD923 | C03558E3A78D1C5356DC69B6134C5B55 | A58BDBFAF28416528A0D9A4452F896F46774A806
Shareware DUKE3D.GRP v1.5 Mac | 10,444,391 |  | C5F71561 | B9CAC374477E09459A313CEA457971EA | F035E9F0615E3DB23D2DB4C90232D8A95B5B9585
DUKE3D.GRP v1.3D | 26,524,524 | 1996/04/19, 08:30:00 | BBC9CE44 | 981125CB9237C19AA0237109958D2B50 | 3D508EAF3360605B0204301C259BD898717CF468
DUKE.RTS v1.0/1.1/1.3D/1.4/1.5 | 188,954 | 1996/04/19, 08:30:00 | 504086C1 | 9D29F9673BBDB56068ACF7645C13749C | 738C7F5FD0C8B57EE2E87AE7A97BF8E21A821D07
DUKE3D.GRP v1.5 (Atomic Edition) | 44,356,548 | 1996/12/11, 07:50:00 | FD3DCFF1 | 22B6938FE767E5CC57D1FE13080CD522 | 4FDEF8559E2D35B1727FE92F021DF9C148CF696C
DUKE!ZON.GRP v1.3D | 26,135,388 | 1997/01/30, 08:46:58 | 82C1B47F | C960FE3CC6920369EB43A8B00AC4E4EE | 169E9E2BEAB2E9FF6E0660FA3CE93C85B4B56884
DZ-GAME.CON v1.3D | 99,967 | 1996/12/19, 03:50:56 | F3DCF89D | 65C72C2550049D7456D5F983E0051E7B | 8D05E4646DFBD201877036F5379534D06E6A6DDC
DZ-DEFS.CON v1.3D | 28,959 | 1997/01/30, 11:28:22 | F2FE1424 | 45DDEB920FF7AF450CD6A19CDFF6EE7E | 7BA88D2B12F5F193DA96822E59E5B7EE9DABFD5C
DZ-USER.CON v1.3D | 36,237 | 1997/02/11, 08:47:42 | 93401EA4 | A81793173C384F025768ED853A060F3A | 1E37C7EB9EAB03C938B18B3712DAEF97BA9B9B13
DUKE!ZON.GRP v1.4 | 44,100,411 | 1997/01/30, 08:41:16 | 7FB6117C | 031C271C689DD76F9E40241B10B8EBA9 | 86A58754A2F2D95271B389FA2B8FAC9AA34CCFCE
DZ-GAME.CON v1.4 | 151,198 | 1996/12/19, 14:52:28 | 5C0E6CC7 | 8EF020D2F63C0EE1CC391F00FEEE895D | D6DC4C24EC5986C7AC8FB3F4DA85D97E06D72F2E
DZ-DEFS.CON v1.4 | 36,038 | 1997/01/30, 11:29:18 | 85847E24 | 8C7A4622A71F580B57954CA129B0474B | D23A2E9CC0FF30B02911AC9D7EC49D55CE856EE0
DZ-USER.CON v1.4 | 45,037 | 1997/02/11, 08:48:04 | 739BE376 | 1862C4CD17B6C95942B75F72CEAC7AEA | 31E39D7BB9E7E77E468CC67684F41AA58238179A
DUKEDC13.SSI v1.3D | 7,926,624 | 1997/02/21, 11:55:30 | A9242158 | D085D538A6BF40EBB041D964787A5D20 | 66A96327EC514710D3526D87259CF5C0ABBBB841
DUKEDCPP.SSI v1.4 | 8,225,517 | 1997/02/21, 11:57:08 | B79D997F | F0BFA5B956C8E3DBCBA1042118C1F456 | 30D6AA2A44E936D09D6B423CFAB7C0595E2376F9
DUKEDC.GRP (Atomic Edition) | 8,410,183 |  | A8CF80DA | 8AB2E7328DB4153E4158C850DE82D7C0 | 1B66C3AD9A65556044946DD1CA97A839FCFEDC3B
NWINTER.GRP | 16,169,365 | 1997/12/15, 14:12:48 | F1CAE8E4 | 1250F83DCC3588293F0CE5C6FC701B43 | A6728F621F121F9DB02EE67C39EFDBB5EEA95711
VACA13.SSI v1.3D | 23,559,381 | 1998/01/09, 12:50:06 | 4A2DBB62 | 974616FC968D188C984E4F9A60F3C4BE | 2B7779AB211FB21CD2D7DEF93E2B9BBF948E406F
VACAPP.SSI v1.4 | 22,551,333 | 1998/01/09, 12:51:16 | 2F4FCCEE | 540AFD010435450D73FA3463437FCFC9 | 58FD872BE376957D63D9F5C3BD169D5FCDF28664
VACA15.SSI v1.5 | 22,521,880 | 1998/01/09, 12:51:56 | B62B42FD | 22C8CD6235FC2B7ECEFEFC2442570D68 | 84945D64E246E91840A872F332494D8509B66DD9
VACATION.GRP (Atomic Edition) | 22,213,819 |  | 18F01C5B | 1C105CED73B776C172593764E9D0D93E | 65B8B787616ED637F86CFCAA90DE24C8E65B3DCC
NAPALM.GRP | 44,365,728 | 1998/06/02, 05:41:52 | 3DE1589A | D926E362839949AA6EBA5BDF35A5F2D6 | 9C42E7268A45D57E4B7961E6F1D3414D9DE12323
NAPALM.RTS | 564,926 | 1998/04/28, 11:25:58 | 12505172 | D571897B4E3D43B3757A98C856869ED7 | C90B050192030FFBD0137C03A4181CB1705B95D3
NAPALM.CON (GAME.CON) | 142,803 | 1998/05/13, 06:31:10 | 75EF92BD | CCBBB146C094F490242FD922293DD5F9 | 46F3AE2B37983660835F220AECEEA6060C89F2A7
NAM.GRP | 43,448,927 | 1998/06/02, 11:13:04 | 75C1F07B | 6C910A5438E230F85804353AC54D77B9 | 2FD12F94246FBD3014223B76301B812EE8341D05
NAM.RTS | 564,926 | 1998/04/28, 16:25:58 | 12505172 | D571897B4E3D43B3757A98C856869ED7 | C90B050192030FFBD0137C03A4181CB1705B95D3
NAM.CON (GAME.CON) | 142,803 | 1998/05/13, 11:31:10 | 75EF92BD | CCBBB146C094F490242FD922293DD5F9 | 46F3AE2B37983660835F220AECEEA6060C89F2A7
WW2GI.GRP | 77,939,508 | 1999/03/02, 13:30:58 | 907B82BF | 27E927BEBA43447DB3951EAADEDB4709 | FD0208A55EAEF3937C126E1FFF474FB4DFBDA6F5
WW2GI.RTS | 259,214 | 1999/02/19, 18:17:18 | 79D16760 | 759F66C9F3C70AEDCAE29473AADE9966 | CE352EF4C22F85869FDCB060A64EBC263ACEA6B0

The link below also provides all other known CRCs for Duke Nukem 3D GRP files:

http://svn.eduke32.com/filedetails.php?repname=eduke32&path=%2Fpolymer%2Feduke32%2Fsource%2Fgrpscan.h

## Mapster32

Q: I can't pan with Shift+KP5+KP<whatever> in 3D mode.

  A: This is an issue with modern keyboards and happens because some key combinations are "dead" (See [2] for an overview and [3] for a technical explanation). There are various workarounds. One is to alias some key to the KP5 key with the goal of finding one for which all key combinations will be passed to the OS. To do that, you need to edit the remap line at the end of mapster32.cfg. A suggestion is to map the KP0 key to KP5. Another way to solve the issue is by finding a keyboard from circa 1996 (one with a big 5-pin connector). Newer revisions of Mapster32 also let you to use Alt instead of Shift in these situations.

Q: Why is aiming at objects so imprecise?

  A: The issue occurs only with the Polymost renderer and has its cause in the way it determines the aimed-at object: based on the mouse position on the screen, it constructs a direction vector and calls hitscan. Both steps are a cause of imprecision. The classic BUILD and the Polymer renderers determine the aimed-at object (roughly) by querying what object was drawn at the mouse position, and thus are pixel-perfect. If you prefer to use Polymost, try avoiding aiming at objects at the border of the screen and looking up or down, since the aiming method is particularly ill-behaved in these cases. *update: actually it's a bug that need to be fixed some time.

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