Difference between revisions of "Console commands"

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(non-cvar defaults)
 
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Feel free to ask the EDuke32 developers any questions you may have.
 
Feel free to ask the EDuke32 developers any questions you may have.
 +
 +
NOTE: Most defaults were taken from a Windows build.
  
 
== Engine ==
 
== Engine ==
  
 
{| border="1" style="font-size:10pt;" class="wikitable"
 
{| border="1" style="font-size:10pt;" class="wikitable"
! Name !! Description !! Min !! Max !! Notes
+
! Name !! Description !! Min !! Max !! Default !! Notes
 
|-
 
|-
!colspan="5"| osd.c
+
!colspan="6"| osd.c
 
|-
 
|-
 
| osdeditpal
 
| osdeditpal
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| 0
 
| 0
 
| {{abbr|MAXPALOOKUPS-1|255}}
 
| {{abbr|MAXPALOOKUPS-1|255}}
 +
| 12
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| {{abbr|MAXPALOOKUPS-1|255}}
 
| {{abbr|MAXPALOOKUPS-1|255}}
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| {{abbr|MAXPALOOKUPS-1|255}}
 
| {{abbr|MAXPALOOKUPS-1|255}}
 +
| 12
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 7
 
| 7
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 7
 
| 7
 +
| 2
 
|
 
|
 
|-
 
|-
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| {{abbr|INT8_MIN|-128}}
 
| {{abbr|INT8_MIN|-128}}
 
| {{abbr|INT8_MAX|127}}
 
| {{abbr|INT8_MAX|127}}
 +
| 0
 
|
 
|
 
|-
 
|-
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| sets the number of visible lines of the OSD
 
| sets the number of visible lines of the OSD
 
| 1
 
| 1
| {{abbr|MAXPALOOKUPS-1|255}}
+
| 400
 +
| 20
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 262144
 
| 262144
 +
| 131072
 
|
 
|
 
|-
 
|-
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| {{abbr|OSDMINHISTORYDEPTH|32}}
 
| {{abbr|OSDMINHISTORYDEPTH|32}}
 
| {{abbr|OSDMAXHISTORYDEPTH|256}}
 
| {{abbr|OSDMAXHISTORYDEPTH|256}}
 +
| 32
 
|
 
|
 
|-
 
|-
 
| alias
 
| alias
|colspan="3"| creates an alias for calling multiple commands
+
|colspan="4"| creates an alias for calling multiple commands
 
|
 
|
 
|-
 
|-
 
| clear
 
| clear
|colspan="3"| clears the console text buffer
+
|colspan="4"| clears the console text buffer
 
|
 
|
 
|-
 
|-
 
| echo <nowiki>[</nowiki>text<nowiki>]</nowiki>
 
| echo <nowiki>[</nowiki>text<nowiki>]</nowiki>
|colspan="3"| echoes text to the console
+
|colspan="4"| echoes text to the console
 
|
 
|
 
|-
 
|-
 
| exec <scriptfile>
 
| exec <scriptfile>
|colspan="3"| executes a script
+
|colspan="4"| executes a script
 
|
 
|
 
|-
 
|-
 
| fileinfo <file>
 
| fileinfo <file>
|colspan="3"| gets a file's information
+
|colspan="4"| gets a file's information
 
|
 
|
 
|-
 
|-
 
| help
 
| help
|colspan="3"| displays help for the specified cvar or command; "listsymbols" to show all commands
+
|colspan="4"| displays help for the specified cvar or command; "listsymbols" to show all commands
 
|
 
|
 
|-
 
|-
 
| history
 
| history
|colspan="3"| displays the console command history
+
|colspan="4"| displays the console command history
 
|
 
|
 
|-
 
|-
 
| listsymbols
 
| listsymbols
|colspan="3"| lists all registered functions, cvars and aliases
+
|colspan="4"| lists all registered functions, cvars and aliases
 
|
 
|
 
|-
 
|-
 
| toggle
 
| toggle
|colspan="3"| toggles the value of a boolean cvar
+
|colspan="4"| toggles the value of a boolean cvar
 
|
 
|
 
|-
 
|-
 
| unalias
 
| unalias
|colspan="3"| removes a command alias
+
|colspan="4"| removes a command alias
 
|
 
|
 
|-
 
|-
!colspan="5"| baselayer.c
+
!colspan="6"| baselayer.c
 
|-
 
|-
 
| r_usenewaspect
 
| r_usenewaspect
 
| enable/disable new screen aspect ratio determination code
 
| enable/disable new screen aspect ratio determination code
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| 9999
 
| 9999
 +
| 0
 
|
 
|
 
|-
 
|-
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| turn off/on the use of mipmaps when rendering 8-bit voxels
 
| turn off/on the use of mipmaps when rendering 8-bit voxels
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable automatic sprite->voxel rendering
 
| enable/disable automatic sprite->voxel rendering
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable additional pass in TROR software rendering
 
| enable/disable additional pass in TROR software rendering
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
| TROR-enabled builds only
 
| TROR-enabled builds only
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 10
 
| 10
 +
| 1
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 10
 
| 10
 +
| 1
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 10
 
| 10
 +
| 0
 
|
 
|
 
|-
 
|-
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| -100000
 
| -100000
 
| 100000
 
| 100000
 +
| 0
 
| debug builds only
 
| debug builds only
 
|-
 
|-
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| -100000
 
| -100000
 
| 100000
 
| 100000
 +
| 0
 
| debug builds only
 
| debug builds only
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
| debug builds only
 
| debug builds only
 
|-
 
|-
 
| setrendermode <number>
 
| setrendermode <number>
 
|colspan="3"| sets the engine's [[rendering mode]]
 
|colspan="3"| sets the engine's [[rendering mode]]
 +
| 0
 
|
 
|
 
|-
 
|-
 
| hicsetpalettetint
 
| hicsetpalettetint
|colspan="3"| sets palette tinting values
+
|colspan="4"| sets palette tinting values
 
| debug builds only
 
| debug builds only
 
|-
 
|-
 
| glinfo
 
| glinfo
|colspan="3"| shows OpenGL information about the current OpenGL mode
+
|colspan="4"| shows OpenGL information about the current OpenGL mode
 
| OpenGL-enabled builds only
 
| OpenGL-enabled builds only
 
|-
 
|-
!colspan="5"| polymost.c
+
!colspan="6"| polymost.c
 
|-
 
|-
 
| r_animsmoothing
 
| r_animsmoothing
 
| enable/disable model animation smoothing
 
| enable/disable model animation smoothing
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| 5
 
| 5
 +
| 0
 
|
 
|
 
|-
 
|-
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| enable/disable fullbright textures
 
| enable/disable fullbright textures
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable parallaxed floor/ceiling sky texture clamping
 
| enable/disable parallaxed floor/ceiling sky texture clamping
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| enable/disable detail mapping
 
| enable/disable detail mapping
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
| disabled when GL extensions are disabled, such as GL ES targets
 
| disabled when GL extensions are disabled, such as GL ES targets
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| enable/disable glow mapping
 
| enable/disable glow mapping
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
| disabled when GL extensions are disabled, such as GL ES targets
 
| disabled when GL extensions are disabled, such as GL ES targets
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| 0
 
| 0
 
| 3
 
| 3
 +
| 0
 
| disabled in GL ES targets
 
| disabled in GL ES targets
 
|-
 
|-
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| enable/disable OpenGL compressed texture cache
 
| enable/disable OpenGL compressed texture cache
 
| 0
 
| 0
 +
| 2
 
| 2
 
| 2
 
| disabled in GL ES targets
 
| disabled in GL ES targets
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| enable/disable texture cache memory cache
 
| enable/disable texture cache memory cache
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
| disabled in GL ES targets
 
| disabled in GL ES targets
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| enable/disable OpenGL texture compression
 
| enable/disable OpenGL texture compression
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
| disabled in GL ES targets
 
| disabled in GL ES targets
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
| currently disabled
 
| currently disabled
 
|-
 
|-
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| 0
 
| 0
 
| 10
 
| 10
 +
| 1
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| -1
 
| -1
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 16
 
| 16
 +
| 1
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 4096
 
| 4096
 +
| 14
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 6
 
| 6
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 5
 
| 5
 +
| 2
 
|
 
|
 
|-
 
|-
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| visibility/fog code: 0: orig. Polymost  1: 07/2011  2: linear 12/2012  3: no neg. start 03/2014
 
| visibility/fog code: 0: orig. Polymost  1: 07/2011  2: linear 12/2012  3: no neg. start 03/2014
 
| 0
 
| 0
 +
| 3
 
| 3
 
| 3
 
|
 
|
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| enable/disable Polymost tile shade textures
 
| enable/disable Polymost tile shade textures
 
| 0
 
| 0
 +
| 2
 
| 2
 
| 2
 
|
 
|
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| 1
 
| 1
 
| 256
 
| 256
 +
| 64
 
| disabled when GL extensions are disabled, such as GL ES targets
 
| disabled when GL extensions are disabled, such as GL ES targets
 
|-
 
|-
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| enable/disable using Vertex Buffer Objects when drawing models
 
| enable/disable using Vertex Buffer Objects when drawing models
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
| disabled when GL extensions are disabled, such as GL ES targets
 
| disabled when GL extensions are disabled, such as GL ES targets
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| enable/disable using vertex arrays when drawing models
 
| enable/disable using vertex arrays when drawing models
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable projection hack
 
| enable/disable projection hack
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable model rendering
 
| enable/disable model rendering
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| enable/disable hightile texture rendering
 
| enable/disable hightile texture rendering
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32
 
| toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
 
|-
 
|-
!colspan="5"| polymost.c (Polymer builds only)
+
!colspan="6"| polymost.c (Polymer builds only)
 
|-
 
|-
 
| r_pr_lighting
 
| r_pr_lighting
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| 0
 
| 0
 
| 2
 
| 2
 +
| 1
 
|
 
|
 
|-
 
|-
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| enable/disable virtual displacement mapping
 
| enable/disable virtual displacement mapping
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable specular mapping
 
| enable/disable specular mapping
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable dynamic shadows
 
| enable/disable dynamic shadows
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| 64
 
| 64
 +
| 5
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 5
 
| 5
 +
| 4
 
|
 
|
 
|-
 
|-
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| enable/disable shadow edges filtering - you need to restart the renderer for it to take effect
 
| enable/disable shadow edges filtering - you need to restart the renderer for it to take effect
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| {{abbr|PR_MAXLIGHTS|1024}}
 
| {{abbr|PR_MAXLIGHTS|1024}}
 +
| 5
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| {{abbr|PR_MAXLIGHTPRIORITY|6}}
 
| {{abbr|PR_MAXLIGHTPRIORITY|6}}
 +
| 6
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1023
 
| 1023
 +
| 426
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 3
 
| 3
 +
| 0
 
|
 
|
 
|-
 
|-
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| face sprite display method. 0: classic mode; 1: polymost mode
 
| face sprite display method. 0: classic mode; 1: polymost mode
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| 3
 
| 3
 +
| 1
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.
 
| contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.
 
| 0
 
| 0
 +
| 2
 
| 2
 
| 2
 
|
 
|
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| toggles model animation interpolation
 
| toggles model animation interpolation
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| -10
 
| -10
 
| 10
 
| 10
 +
| 0.1
 
|
 
|
 
|-
 
|-
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| -10
 
| -10
 
| 10
 
| 10
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| -10
 
| -10
 
| 1000
 
| 1000
 +
| 15
 
|
 
|
 
|-
 
|-
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| -10
 
| -10
 
| 1000
 
| 1000
 +
| 1
 
|
 
|
 
|-
 
|-
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| enable/disable highpalookups
 
| enable/disable highpalookups
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
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| enable/disable art mapping
 
| enable/disable art mapping
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 532: Line 612:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| -100
 
| -100
 
| 100
 
| 100
 +
| 0
 
|
 
|
 
|-
 
|-
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| -100
 
| -100
 
| 100
 
| 100
 +
| 0
 
|
 
|
 
|-
 
|-
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| -100
 
| -100
 
| 100
 
| 100
 +
| 0
 
|
 
|
 
|-
 
|-
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| -1024
 
| -1024
 
| 1024
 
| 1024
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1023
 
| 1023
 +
| 426
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 500
 
| 500
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
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| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 586: Line 675:
 
| 0
 
| 0
 
| 3
 
| 3
 +
| 0
 
|
 
|
 
|-
 
|-
!colspan="5"| winbits.c
+
!colspan="6"| winbits.c
 
|-
 
|-
 
| r_togglecomposition
 
| r_togglecomposition
 
| enable/disable toggle of desktop composition when initializing screen modes
 
| enable/disable toggle of desktop composition when initializing screen modes
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
| Windows builds only
 
| Windows builds only
 
|-
 
|-
!colspan="5"| winlayer.c
+
!colspan="6"| winlayer.c
 
|-
 
|-
 
| maxrefreshfreq
 
| maxrefreshfreq
 
|colspan="3"| maximum display frequency to set for OpenGL Polymost modes (0=no maximum)
 
|colspan="3"| maximum display frequency to set for OpenGL Polymost modes (0=no maximum)
 +
| 60
 
| RENDERTYPE=WIN builds only
 
| RENDERTYPE=WIN builds only
 
|}
 
|}
Line 606: Line 698:
  
 
{| border="1" style="font-size:10pt;" class="wikitable"
 
{| border="1" style="font-size:10pt;" class="wikitable"
! Name !! Description !! Min !! Max !! Notes
+
! Name !! Description !! Min !! Max !! Default !! Notes
 
|-
 
|-
!colspan="5"| game.c
+
!colspan="6"| game.c
 
|-
 
|-
 
| restartvid
 
| restartvid
|colspan="3"| reinitialise the video mode
+
|colspan="4"| reinitialise the video mode
 
|
 
|
 
|-
 
|-
 
| vidmode <nowiki>[</nowiki>xdim ydim<nowiki>]</nowiki> <nowiki>[</nowiki>bpp<nowiki>]</nowiki> <nowiki>[</nowiki>fullscreen<nowiki>]</nowiki>
 
| vidmode <nowiki>[</nowiki>xdim ydim<nowiki>]</nowiki> <nowiki>[</nowiki>bpp<nowiki>]</nowiki> <nowiki>[</nowiki>fullscreen<nowiki>]</nowiki>
|colspan="3"| immediately change the video mode
+
|colspan="4"| immediately change the video mode
 
|
 
|
 
|-
 
|-
 
| map <nowiki>[</nowiki>filename<nowiki>]</nowiki>
 
| map <nowiki>[</nowiki>filename<nowiki>]</nowiki>
|colspan="3"| load a map
+
|colspan="4"| load a map
 
|
 
|
 
|-
 
|-
!colspan="5"| osdcmds.c
+
!colspan="6"| osdcmds.c
 
|-
 
|-
 
| crosshair
 
| crosshair
 
| enable/disable crosshair
 
| enable/disable crosshair
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 634: Line 727:
 
| 0
 
| 0
 
| 3
 
| 3
 +
| 1
 
|
 
|
 
|-
 
|-
Line 640: Line 734:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 645: Line 740:
 
| enable/disable autorun
 
| enable/disable autorun
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 652: Line 748:
 
| 0
 
| 0
 
| 2
 
| 2
 +
| 0
 
|
 
|
 
|-
 
|-
Line 658: Line 755:
 
| 0
 
| 0
 
| {{abbr|~0|4294967295}}
 
| {{abbr|~0|4294967295}}
 +
| 0
 
|
 
|
 
|-
 
|-
Line 663: Line 761:
 
| enable/disable multiplayer death messages
 
| enable/disable multiplayer death messages
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 669: Line 768:
 
| enable/disable demo playback cameras
 
| enable/disable demo playback cameras
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 675: Line 775:
 
| enable/disable name display when aiming at opponents
 
| enable/disable name display when aiming at opponents
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 682: Line 783:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 688: Line 790:
 
| 0
 
| 0
 
| 2
 
| 2
 +
| 0
 
| mode 2 only in GL builds
 
| mode 2 only in GL builds
  
Line 694: Line 797:
 
| enable/disable player head bobbing
 
| enable/disable player head bobbing
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 700: Line 804:
 
| enable/disable player weapon swaying
 
| enable/disable player weapon swaying
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 707: Line 812:
 
| 0
 
| 0
 
| 7
 
| 7
 +
| 3
 
|
 
|
 
|-
 
|-
Line 713: Line 819:
 
| 0
 
| 0
 
| {{abbr|MAXPALOOKUPS-1|255}}
 
| {{abbr|MAXPALOOKUPS-1|255}}
 +
| 0
 
|
 
|
 
|-
 
|-
Line 719: Line 826:
 
| 10
 
| 10
 
| 100
 
| 100
 +
| 50
 
|
 
|
 
|-
 
|-
Line 724: Line 832:
 
| enable/disable diff recording in demos
 
| enable/disable diff recording in demos
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 731: Line 840:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 737: Line 847:
 
| 2
 
| 2
 
| {{abbr|60*REALGAMETICSPERSEC|1800}}
 
| {{abbr|60*REALGAMETICSPERSEC|1800}}
 +
| 60
 
|
 
|
 
|-
 
|-
Line 742: Line 853:
 
| Compression method for diffs. (0: none, 1: KSLZW)
 
| Compression method for diffs. (0: none, 1: KSLZW)
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 748: Line 860:
 
| Compression method for input. (0: none, 1: KSLZW)
 
| Compression method for input. (0: none, 1: KSLZW)
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 754: Line 867:
 
| enable/disable recording of random seed for later sync checking
 
| enable/disable recording of random seed for later sync checking
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 760: Line 874:
 
| enable/disable application of diffs in demo playback
 
| enable/disable application of diffs in demo playback
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 766: Line 881:
 
| enable/disable display of sync status
 
| enable/disable display of sync status
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 773: Line 889:
 
| 0
 
| 0
 
| 2
 
| 2
 +
| 1
 
|
 
|
 
|-
 
|-
Line 779: Line 896:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 785: Line 903:
 
| 0
 
| 0
 
| 3600
 
| 3600
 +
| 120
 
|
 
|
 
|-
 
|-
Line 790: Line 909:
 
| first tile in alt hud number set
 
| first tile in alt hud number set
 
| 0
 
| 0
| {{abbr|MAXTILES-10|30710}}
+
| {{abbr|MAXUSERTILES-10|30694}}
 +
| 2930
 
|
 
|
 
|-
 
|-
Line 796: Line 916:
 
| pal for alt hud numbers
 
| pal for alt hud numbers
 
| 0
 
| 0
| {{abbr|MAXPALOOKUPS|256}}
+
| {{abbr|MAXPALOOKUPS-1|255}}
 +
| 0
 
|
 
|
 
|-
 
|-
Line 802: Line 923:
 
| enable/disable althud shadows
 
| enable/disable althud shadows
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 808: Line 930:
 
| enable/disable althud flashing
 
| enable/disable althud flashing
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 814: Line 937:
 
| enable/disable "glowing" quote text
 
| enable/disable "glowing" quote text
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 820: Line 944:
 
| changes the hud scale
 
| changes the hud scale
 
| 36
 
| 36
 +
| 100
 
| 100
 
| 100
 
|
 
|
Line 826: Line 951:
 
| enable/disable map name display on load
 
| enable/disable map name display on load
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 833: Line 959:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 839: Line 966:
 
| 100
 
| 100
 
| 400
 
| 400
 +
| 100
 
|
 
|
 
|-
 
|-
Line 844: Line 972:
 
| changes the weapon scale
 
| changes the weapon scale
 
| 10
 
| 10
 +
| 100
 
| 100
 
| 100
 
|
 
|
Line 850: Line 979:
 
| change overlay mode of status bar
 
| change overlay mode of status bar
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 857: Line 987:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
| touch devices only
 
| touch devices only
 
|-
 
|-
Line 863: Line 994:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 868: Line 1,000:
 
| enables input from the mouse if it is present
 
| enables input from the mouse if it is present
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 875: Line 1,008:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 881: Line 1,015:
 
| 0
 
| 0
 
| 32
 
| 32
 +
| 0
 
|
 
|
 
|-
 
|-
Line 887: Line 1,022:
 
| 0
 
| 0
 
| 512
 
| 512
 +
| 0
 
|
 
|
 
|-
 
|-
Line 892: Line 1,028:
 
| invert vertical mouse movement
 
| invert vertical mouse movement
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 898: Line 1,035:
 
| toggles vertical mouse view
 
| toggles vertical mouse view
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 904: Line 1,042:
 
| enable/disable mouse input smoothing
 
| enable/disable mouse input smoothing
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 910: Line 1,049:
 
| enables/disables music
 
| enables/disables music
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 917: Line 1,057:
 
| 0
 
| 0
 
| 255
 
| 255
 +
| 195
 
|
 
|
 
|-
 
|-
Line 922: Line 1,063:
 
| enable/disable hires art replacements for console text
 
| enable/disable hires art replacements for console text
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 929: Line 1,071:
 
| 1
 
| 1
 
| 4
 
| 4
 +
| 1
 
|
 
|
 
|-
 
|-
Line 935: Line 1,078:
 
| 1
 
| 1
 
| 240
 
| 240
 +
| 4
 
|
 
|
 
|-
 
|-
Line 941: Line 1,085:
 
| 0
 
| 0
 
| 2
 
| 2
 +
| 1
 
|
 
|
 
|-
 
|-
Line 947: Line 1,092:
 
| 0
 
| 0
 
| 2
 
| 2
 +
| 0
 
|
 
|
 
|-
 
|-
Line 952: Line 1,098:
 
| enable/disable sprite and model shadows
 
| enable/disable sprite and model shadows
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 959: Line 1,106:
 
| 0
 
| 0
 
| 64
 
| 64
 +
| 4
 
|
 
|
 
|-
 
|-
Line 965: Line 1,113:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 970: Line 1,119:
 
| enable/disable the pre-level caching routine
 
| enable/disable the pre-level caching routine
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 977: Line 1,127:
 
| 0
 
| 0
 
| 10
 
| 10
 +
| 1
 
|
 
|
 
|-
 
|-
Line 983: Line 1,134:
 
| 0
 
| 0
 
| 1000
 
| 1000
 +
| 0
 
|
 
|
 
|-
 
|-
Line 989: Line 1,141:
 
| 0
 
| 0
 
| 25
 
| 25
 +
| 7
 
|
 
|
 
|-
 
|-
Line 995: Line 1,148:
 
| 0
 
| 0
 
| 5
 
| 5
 +
| 2
 
|
 
|
 
|-
 
|-
Line 1,000: Line 1,154:
 
| enables/disables ambient sounds
 
| enables/disables ambient sounds
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 1,006: Line 1,161:
 
| enables/disables Duke's speech
 
| enables/disables Duke's speech
 
| 0
 
| 0
 +
| 5
 
| 5
 
| 5
 
|
 
|
Line 1,012: Line 1,168:
 
| enables/disables sound effects
 
| enables/disables sound effects
 
| 0
 
| 0
 +
| 1
 
| 1
 
| 1
 
|
 
|
Line 1,018: Line 1,175:
 
| master volume for sound system
 
| master volume for sound system
 
| 0
 
| 0
 +
| 255
 
| 255
 
| 255
 
|
 
|
Line 1,025: Line 1,183:
 
| 1
 
| 1
 
| 255
 
| 255
 +
| 225
 
|
 
|
 
|-
 
|-
Line 1,031: Line 1,190:
 
| 0
 
| 0
 
| 48000
 
| 48000
 +
| 44100
 
|
 
|
 
|-
 
|-
Line 1,036: Line 1,196:
 
| the number of sound channels
 
| the number of sound channels
 
| 0
 
| 0
 +
| 2
 
| 2
 
| 2
 
|
 
|
Line 1,043: Line 1,204:
 
| 0
 
| 0
 
| 256
 
| 256
 +
| 32
 
|
 
|
 
|-
 
|-
Line 1,048: Line 1,210:
 
| reverses the stereo channels
 
| reverses the stereo channels
 
| 0
 
| 0
| 16
+
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
Line 1,055: Line 1,218:
 
| 0
 
| 0
 
| 3
 
| 3
 +
| 0
 
|
 
|
 
|-
 
|-
 
| touch_sens_move_x
 
| touch_sens_move_x
| touch input sensitivity for moving froward/back
+
| touch input sensitivity for moving forward/back
 
| 1
 
| 1
 
| 9
 
| 9
 +
| 5
 
| touch devices only
 
| touch devices only
 
|-
 
|-
Line 1,067: Line 1,232:
 
| 1
 
| 1
 
| 9
 
| 9
 +
| 5
 
| touch devices only
 
| touch devices only
 
|-
 
|-
Line 1,073: Line 1,239:
 
| 1
 
| 1
 
| 9
 
| 9
 +
| 5
 
| touch devices only
 
| touch devices only
 
|-
 
|-
Line 1,079: Line 1,246:
 
| 1
 
| 1
 
| 9
 
| 9
 +
| 5
 
| touch devices only
 
| touch devices only
 
|-
 
|-
Line 1,085: Line 1,253:
 
| 0
 
| 0
 
| 1
 
| 1
 +
| 0
 
| touch devices only
 
| touch devices only
 
|-
 
|-
Line 1,091: Line 1,260:
 
| 0
 
| 0
 
| 10
 
| 10
 +
| 1
 
|
 
|
 
|-
 
|-
Line 1,097: Line 1,267:
 
| 0
 
| 0
 
| 10
 
| 10
 +
| 1
 
|
 
|
 
|-
 
|-
Line 1,103: Line 1,274:
 
| 0
 
| 0
 
| 10
 
| 10
 +
| 0
 
|
 
|
 
|-
 
|-
| wchoice
+
| wchoice <string>
| sets weapon autoselection order
+
|colspan="3"| sets weapon autoselection order
| 0
+
| 3457860291
| {{abbr|MAX_WEAPONS|12}}
 
 
|
 
|
 
|-
 
|-
 
| changelevel <volume> <level>
 
| changelevel <volume> <level>
|colspan="3"| warps to the given level
+
|colspan="4"| warps to the given level
 
| no <volume> parameter when running a shareware game
 
| no <volume> parameter when running a shareware game
 
|-
 
|-
 
| map <mapfile>
 
| map <mapfile>
|colspan="3"| loads the given user map
+
|colspan="4"| loads the given user map
 
| not available with a shareware game
 
| not available with a shareware game
 
|-
 
|-
 
| demo <demofile or demonum>
 
| demo <demofile or demonum>
|colspan="3"| starts the given demo
+
|colspan="4"| starts the given demo
 
| not available with a shareware game
 
| not available with a shareware game
 
|-
 
|-
 
| addpath <path>
 
| addpath <path>
|colspan="3"| adds path to game filesystem
+
|colspan="4"| adds path to game filesystem
 
|
 
|
 
|-
 
|-
 
| bind <key> <string>
 
| bind <key> <string>
|colspan="3"| associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.
+
|colspan="4"| associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.
 
|
 
|
 
|-
 
|-
 
| cmenu <#>
 
| cmenu <#>
|colspan="3"| jumps to menu
+
|colspan="4"| jumps to menu
 
|
 
|
 
|-
 
|-
 
| crosshaircolor
 
| crosshaircolor
|colspan="3"| changes the crosshair color
+
|colspan="4"| changes the crosshair color
 
|
 
|
 
|-
 
|-
 
| connect
 
| connect
|colspan="3"| connects to a multiplayer game
+
|colspan="4"| connects to a multiplayer game
 
|
 
|
 
|-
 
|-
 
| disconnect
 
| disconnect
|colspan="3"| disconnects from the local multiplayer game
+
|colspan="4"| disconnects from the local multiplayer game
 
|
 
|
 
|-
 
|-
 
| give <all<nowiki>|</nowiki>health<nowiki>|</nowiki>weapons<nowiki>|</nowiki>ammo<nowiki>|</nowiki>armor<nowiki>|</nowiki>keys<nowiki>|</nowiki>inventory>
 
| give <all<nowiki>|</nowiki>health<nowiki>|</nowiki>weapons<nowiki>|</nowiki>ammo<nowiki>|</nowiki>armor<nowiki>|</nowiki>keys<nowiki>|</nowiki>inventory>
|colspan="3"| gives requested item
+
|colspan="4"| gives requested item
 
|
 
|
 
|-
 
|-
 
| god
 
| god
|colspan="3"| toggles god mode
+
|colspan="4"| toggles god mode
 
|
 
|
 
|-
 
|-
 
| initgroupfile <path>
 
| initgroupfile <path>
|colspan="3"| adds a grp file into the game filesystem
+
|colspan="4"| adds a grp file into the game filesystem
 
|
 
|
 
|-
 
|-
 
| debug
 
| debug
|colspan="3"|
+
|colspan="4"|
 
| debug builds only
 
| debug builds only
 
|-
 
|-
 
| kick <id>
 
| kick <id>
|colspan="3"| kicks a multiplayer client.  See listplayers.
+
|colspan="4"| kicks a multiplayer client.  See listplayers.
 
| network-enabled builds only
 
| network-enabled builds only
 
|-
 
|-
 
| kickban <id>
 
| kickban <id>
|colspan="3"| kicks a multiplayer client and prevents them from reconnecting.  See listplayers.
+
|colspan="4"| kicks a multiplayer client and prevents them from reconnecting.  See listplayers.
 
| network-enabled builds only
 
| network-enabled builds only
 
|-
 
|-
 
| listplayers
 
| listplayers
|colspan="3"| lists currently connected multiplayer clients
+
|colspan="4"| lists currently connected multiplayer clients
 
| network-enabled builds only
 
| network-enabled builds only
 
|-
 
|-
 
| music E<ep>L<lev>
 
| music E<ep>L<lev>
|colspan="3"| change music
+
|colspan="4"| change music
 
|
 
|
 
|-
 
|-
 
| name
 
| name
|colspan="3"| change your multiplayer nickname
+
|colspan="4"| change your multiplayer nickname
 
|
 
|
 
|-
 
|-
 
| noclip
 
| noclip
|colspan="3"| toggles clipping mode
+
|colspan="4"| toggles clipping mode
 
|
 
|
 
|-
 
|-
 
| password
 
| password
|colspan="3"| sets multiplayer game password
+
|colspan="4"| sets multiplayer game password
 
|
 
|
 
|-
 
|-
 
| quicksave
 
| quicksave
|colspan="3"| performs a quick save
+
|colspan="4"| performs a quick save
 
|
 
|
 
|-
 
|-
 
| quickload
 
| quickload
|colspan="3"| performs a quick load
+
|colspan="4"| performs a quick load
 
|
 
|
 
|-
 
|-
 
| quit
 
| quit
|colspan="3"| exits the game immediately
+
|colspan="4"| exits the game immediately
 
|
 
|
 
|-
 
|-
 
| exit
 
| exit
|colspan="3"| exits the game immediately
+
|colspan="4"| exits the game immediately
 
|
 
|
 
|-
 
|-
 
| restartmap
 
| restartmap
|colspan="3"| restarts the current map
+
|colspan="4"| restarts the current map
 
|
 
|
 
|-
 
|-
 
| restartsound
 
| restartsound
|colspan="3"| reinitializes the sound system
+
|colspan="4"| reinitializes the sound system
 
|
 
|
 
|-
 
|-
 
| restartvid
 
| restartvid
|colspan="3"| reinitializes the video mode
+
|colspan="4"| reinitializes the video mode
 
|
 
|
 
|-
 
|-
 
| addlogvar <gamevar>
 
| addlogvar <gamevar>
|colspan="3"| prints the value of a gamevar
+
|colspan="4"| prints the value of a gamevar
 
| non-Lunatic builds only
 
| non-Lunatic builds only
 
|-
 
|-
 
| setvar <gamevar> <value>
 
| setvar <gamevar> <value>
|colspan="3"| sets the value of a gamevar
+
|colspan="4"| sets the value of a gamevar
 
| non-Lunatic builds only
 
| non-Lunatic builds only
 
|-
 
|-
 
| setvarvar <gamevar1> <gamevar2>
 
| setvarvar <gamevar1> <gamevar2>
|colspan="3"| sets the value of <gamevar1> to <gamevar2>
+
|colspan="4"| sets the value of <gamevar1> to <gamevar2>
 
| non-Lunatic builds only
 
| non-Lunatic builds only
 
|-
 
|-
 
| setactorvar <actor#> <gamevar> <value>
 
| setactorvar <actor#> <gamevar> <value>
|colspan="3"| sets the value of <actor#>'s <gamevar> to <value>
+
|colspan="4"| sets the value of <actor#>'s <gamevar> to <value>
 
| non-Lunatic builds only
 
| non-Lunatic builds only
 
|-
 
|-
 
| lua "Lua code..."
 
| lua "Lua code..."
|colspan="3"| runs Lunatic code
+
|colspan="4"| runs Lunatic code
 
| Lunatic builds only
 
| Lunatic builds only
 
|-
 
|-
 
| screenshot
 
| screenshot
|colspan="3"| takes a screenshot.  See r_scrcaptureformat.
+
|colspan="4"| takes a screenshot.  See r_scrcaptureformat.
 
|
 
|
 
|-
 
|-
 
| spawn <picnum> <nowiki>[</nowiki>palnum<nowiki>]</nowiki> <nowiki>[</nowiki>cstat<nowiki>]</nowiki> <nowiki>[</nowiki>ang<nowiki>]</nowiki> <nowiki>[</nowiki>x y z<nowiki>]</nowiki>
 
| spawn <picnum> <nowiki>[</nowiki>palnum<nowiki>]</nowiki> <nowiki>[</nowiki>cstat<nowiki>]</nowiki> <nowiki>[</nowiki>ang<nowiki>]</nowiki> <nowiki>[</nowiki>x y z<nowiki>]</nowiki>
|colspan="3"| spawns a sprite with the given properties
+
|colspan="4"| spawns a sprite with the given properties
 
|
 
|
 
|-
 
|-
 
| unbind <key>
 
| unbind <key>
|colspan="3"| unbinds a key
+
|colspan="4"| unbinds a key
 
|
 
|
 
|-
 
|-
 
| unbindall
 
| unbindall
|colspan="3"| unbinds all keys
+
|colspan="4"| unbinds all keys
 
|
 
|
 
|-
 
|-
 
| vidmode <xdim> <ydim> <bpp> <fullscreen>
 
| vidmode <xdim> <ydim> <bpp> <fullscreen>
|colspan="3"| change the video mode
+
|colspan="4"| change the video mode
 
|
 
|
 
|}
 
|}
Line 1,263: Line 1,434:
  
 
{| border="1" style="font-size:10pt;" class="wikitable"
 
{| border="1" style="font-size:10pt;" class="wikitable"
! Name !! Description !! Min !! Max !! Notes
+
! Name !! Description !! Min !! Max !! Default !! Notes
 
|-
 
|-
!colspan="5"| build.c
+
!colspan="6"| build.c
 
|-
 
|-
 
| restartvid
 
| restartvid
|colspan="3"| reinitialize the video mode
+
|colspan="4"| reinitialize the video mode
 
|
 
|
 
|-
 
|-
 
| vidmode <xdim> <ydim> <bpp> <fullscreen>
 
| vidmode <xdim> <ydim> <bpp> <fullscreen>
|colspan="3"| immediately change the video mode
+
|colspan="4"| immediately change the video mode
 
|
 
|
 
|-
 
|-
 
| vidmode <xdim> <ydim>
 
| vidmode <xdim> <ydim>
|colspan="3"| immediately change the video mode
+
|colspan="4"| immediately change the video mode
 
|
 
|
 
|-
 
|-
!colspan="5"| astub.c
+
!colspan="6"| astub.c
 
|-
 
|-
 
| addpath <path>
 
| addpath <path>
|colspan="3"| adds path to game filesystem
+
|colspan="4"| adds path to game filesystem
 
|
 
|
 
|-
 
|-
 
| editorgridextent
 
| editorgridextent
|colspan="3"| sets the size of the 2D mode editing grid
+
| sets the size of the 2D mode editing grid
 +
| 65536
 +
| {{abbr|BXY_MAX|524288}}
 +
| 131072
 
|
 
|
 
|-
 
|-
 
| initgroupfile <path>
 
| initgroupfile <path>
|colspan="3"| adds a grp file into the game filesystem
+
|colspan="4"| adds a grp file into the game filesystem
 
|
 
|
 
|-
 
|-
 
| m32_clipping
 
| m32_clipping
|colspan="3"| toggles clipping mode
+
| toggles clipping mode
 +
| 0
 +
| 2
 +
| 2
 
|
 
|
 
|-
 
|-
 
| quit
 
| quit
|colspan="3"| exits the editor immediately
+
|colspan="4"| exits the editor immediately
 
|
 
|
 
|-
 
|-
 
| exit
 
| exit
|colspan="3"| exits the editor immediately
+
|colspan="4"| exits the editor immediately
 
|
 
|
 
|-
 
|-
 
| sensitivity <value>
 
| sensitivity <value>
 
|colspan="3"| changes the mouse sensitivity
 
|colspan="3"| changes the mouse sensitivity
 +
| 1
 
|
 
|
 
|-
 
|-
 
| m32_2d3dmode
 
| m32_2d3dmode
|colspan="3"| experimental 2d/3d hybrid mode
+
| experimental 2d/3d hybrid mode
 +
| 0
 +
| 1
 +
| 0
 
|
 
|
 
|-
 
|-
 
| pointhighlightdist <value>
 
| pointhighlightdist <value>
 
|colspan="3"| distance at which points are selected
 
|colspan="3"| distance at which points are selected
 +
| 512
 
|
 
|
 
|-
 
|-
 
| linehighlightdist <value>
 
| linehighlightdist <value>
 
|colspan="3"| distance at which lines are selected
 
|colspan="3"| distance at which lines are selected
 +
| 1024
 
|
 
|
 
|-
 
|-
 
| pk_turnaccel <value>
 
| pk_turnaccel <value>
|colspan="3"| sets turning acceleration+deceleration
+
| sets turning acceleration+deceleration
 +
| 1
 +
| 256
 +
| 16
 
|
 
|
 
|-
 
|-
 
| pk_turndecel <value>
 
| pk_turndecel <value>
|colspan="3"| sets turning deceleration
+
| sets turning deceleration
 +
| 1
 +
| 128
 +
| 12
 
|
 
|
 
|-
 
|-
 
| pk_uedaccel <value>
 
| pk_uedaccel <value>
|colspan="3"| sets UnrealEd movement speed factor (0-5, exponentially)
+
| sets UnrealEd movement speed factor (0-5, exponentially)
 +
| 0
 +
| 5
 +
| 3
 
|
 
|
 
|-
 
|-
 
| pk_quickmapcycling
 
| pk_quickmapcycling
|colspan="3"| toggles quick cycling of maps with (Shift-)Ctrl-X
+
| toggles quick cycling of maps with (Shift-)Ctrl-X
 +
| 0
 +
| 1
 +
| 1
 
|
 
|
 
|-
 
|-
 
| testplay_addparam "string"
 
| testplay_addparam "string"
|colspan="3"| sets additional parameters for test playing
+
|colspan="4"| sets additional parameters for test playing
 
|
 
|
 
|-
 
|-
 
| show_heightindicators {0, 1 or 2}
 
| show_heightindicators {0, 1 or 2}
|colspan="3"| sets display of height indicators in 2D mode
+
| sets display of height indicators in 2D mode
 +
| 0
 +
| 2
 +
| 1
 
|
 
|
 
|-
 
|-
 
| show_ambiencesounds {0, 1 or 2}
 
| show_ambiencesounds {0, 1 or 2}
|colspan="3"| sets display of MUSICANDSFX circles in 2D mode
+
| sets display of MUSICANDSFX circles in 2D mode
 +
| 0
 +
| 2
 +
| 2
 
|
 
|
 
|-
 
|-
 
| corruptcheck_noalreadyrefd
 
| corruptcheck_noalreadyrefd
|colspan="3"| toggles ignoring of one-to-many red wall connections
+
|colspan="4"| toggles ignoring of one-to-many red wall connections
 
|
 
|
 
|-
 
|-
 
| corruptcheck_game_duke3d
 
| corruptcheck_game_duke3d
|colspan="3"| toggles ignoring of Duke3D issues
+
|colspan="4"| toggles ignoring of Duke3D issues
 
|
 
|
 
|-
 
|-
 
| corruptcheck_heinum
 
| corruptcheck_heinum
|colspan="3"| toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn)
+
| toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn)
 +
| 0
 +
| 2
 +
| 1
 
|
 
|
 
|-
 
|-
 
| keeptexturestretch
 
| keeptexturestretch
|colspan="3"| toggles keeping texture stretching when dragging wall vertices
+
|colspan="4"| toggles keeping texture stretching when dragging wall vertices
 
|
 
|
 
|-
 
|-
 
| corruptcheck {<seconds><nowiki>|</nowiki>now<nowiki>|</nowiki>tryfix}
 
| corruptcheck {<seconds><nowiki>|</nowiki>now<nowiki>|</nowiki>tryfix}
|colspan="3"| sets auto corruption check interval if <seconds> given, otherwise as indicated
+
|colspan="4"| sets auto corruption check interval if <seconds> given, otherwise as indicated
 
|
 
|
 
|-
 
|-
 
| tint <pal> <r> <g> <nowiki><b></nowiki> <flags>
 
| tint <pal> <r> <g> <nowiki><b></nowiki> <flags>
|colspan="3"| queries or sets hightile tinting
+
|colspan="4"| queries or sets hightile tinting
 
| OpenGL-enabled builds only
 
| OpenGL-enabled builds only
 
|-
 
|-
 
| lua "Lua code..."
 
| lua "Lua code..."
|colspan="3"| runs Lua code
+
|colspan="4"| runs Lua code
 
| Lunatic builds only
 
| Lunatic builds only
 
|-
 
|-
 
| include <filenames...>
 
| include <filenames...>
|colspan="3"| compiles one or more M32 script files
+
|colspan="4"| compiles one or more M32 script files
 
|
 
|
 
|-
 
|-
 
| do (m32 script ...)
 
| do (m32 script ...)
|colspan="3"| executes M32 script statements
+
|colspan="4"| executes M32 script statements
 
|
 
|
 
|-
 
|-
 
| script_info
 
| script_info
|colspan="3"| shows information about compiled M32 script
+
|colspan="4"| shows information about compiled M32 script
 
|
 
|
 
|-
 
|-
 
| script_expertmode <value>
 
| script_expertmode <value>
|colspan="3"| toggles M32 script expert mode
+
|colspan="4"| toggles M32 script expert mode
 
|
 
|
 
|-
 
|-
 
| enableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)}
 
| enableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)}
|colspan="3"|
+
|colspan="4"|
 
|
 
|
 
|-
 
|-
 
| disableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)}
 
| disableevent {all<nowiki>|</nowiki>EVENT_...<nowiki>|</nowiki>(event number)}
|colspan="3"|
+
|colspan="4"|
 
|
 
|
 
|-
 
|-
 
| osd_tryscript
 
| osd_tryscript
|colspan="3"| toggles execution of M32 script on invalid OSD command
+
|colspan="4"| toggles execution of M32 script on invalid OSD command
 
|
 
|
 
|-
 
|-
 
| sideview_reversehorizrot
 
| sideview_reversehorizrot
|colspan="3"| toggles reversion of Q and W keys in side view mode
+
|colspan="4"| toggles reversion of Q and W keys in side view mode
 
|
 
|
 
|-
 
|-
 
| disasm <nowiki>[</nowiki>s<nowiki>|</nowiki>e<nowiki>]</nowiki> <state or event number>
 
| disasm <nowiki>[</nowiki>s<nowiki>|</nowiki>e<nowiki>]</nowiki> <state or event number>
|colspan="3"|
+
|colspan="4"|
 
| debug builds only
 
| debug builds only
 
|}
 
|}

Latest revision as of 17:39, 28 January 2016

Feel free to ask the EDuke32 developers any questions you may have.

NOTE: Most defaults were taken from a Windows build.

Engine

Name Description Min Max Default Notes
osd.c
osdeditpal sets the palette of the OSD input text 0 MAXPALOOKUPS-1 12
osdpromptpal sets the palette of the OSD prompt 0 MAXPALOOKUPS-1 0
osdtextpal sets the palette of the OSD text 0 MAXPALOOKUPS-1 12
osdeditshade sets the shade of the OSD input text 0 7 0
osdtextshade sets the shade of the OSD text 0 7 2
osdpromptshade sets the shade of the OSD prompt INT8_MIN INT8_MAX 0
osdrows sets the number of visible lines of the OSD 1 400 20
osdtextmode set OSD text mode (0:graphical, 1:fast) 0 1 0
osdlogcutoff sets the maximal line count of the log file 0 262144 131072
osdhistorydepth sets the history depth, in lines OSDMINHISTORYDEPTH OSDMAXHISTORYDEPTH 32
alias creates an alias for calling multiple commands
clear clears the console text buffer
echo [text] echoes text to the console
exec <scriptfile> executes a script
fileinfo <file> gets a file's information
help displays help for the specified cvar or command; "listsymbols" to show all commands
history displays the console command history
listsymbols lists all registered functions, cvars and aliases
toggle toggles the value of a boolean cvar
unalias removes a command alias
baselayer.c
r_usenewaspect enable/disable new screen aspect ratio determination code 0 1 1
r_screenaspect if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 0 9999 0
r_novoxmips turn off/on the use of mipmaps when rendering 8-bit voxels 0 1 1
r_voxels enable/disable automatic sprite->voxel rendering 0 1 1
r_tror_nomaskpass enable/disable additional pass in TROR software rendering 0 1 1 TROR-enabled builds only
r_windowpositioning enable/disable window position memory 0 1 0
vid_gamma adjusts gamma component of gamma ramp 0 10 1
vid_contrast adjusts contrast component of gamma ramp 0 10 1
vid_brightness adjusts brightness component of gamma ramp 0 10 0
debug1 debug counter -100000 100000 0 debug builds only
debug2 debug counter -100000 100000 0 debug builds only
debug_maskdrawmode Show mask draw orders 0 1 0 debug builds only
setrendermode <number> sets the engine's rendering mode 0
hicsetpalettetint sets palette tinting values debug builds only
glinfo shows OpenGL information about the current OpenGL mode OpenGL-enabled builds only
polymost.c
r_animsmoothing enable/disable model animation smoothing 0 1 1
r_downsize controls downsizing factor (quality) for hires textures 0 5 0
r_fullbrights enable/disable fullbright textures 0 1 1
r_parallaxskyclamping enable/disable parallaxed floor/ceiling sky texture clamping 0 1 1
r_parallaxskypanning enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky 0 1 0
r_detailmapping enable/disable detail mapping 0 1 1 disabled when GL extensions are disabled, such as GL ES targets
r_glowmapping enable/disable glow mapping 0 1 1 disabled when GL extensions are disabled, such as GL ES targets
r_polygonmode debugging feature 0 3 0 disabled in GL ES targets
r_texcache enable/disable OpenGL compressed texture cache 0 2 2 disabled in GL ES targets
r_memcache enable/disable texture cache memory cache 0 1 1 disabled in GL ES targets
r_texcompr enable/disable OpenGL texture compression 0 1 1 disabled in GL ES targets
r_redbluemode enable/disable experimental OpenGL red-blue glasses mode 0 1 0 currently disabled
r_shadescale multiplier for shading 0 10 1
r_shadescale_unbounded enable/disable allowance of complete blackness 0 1 0
r_swapinterval sets the GL swap interval (VSync) -1 1 0
r_npotwallmode enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) 0 1 0
r_anisotropy changes the OpenGL texture anisotropy setting 0 16 1
r_texturemaxsize changes the maximum OpenGL texture size limit 0 4096 14
r_texturemiplevel changes the highest OpenGL mipmap level used 0 6 0
r_texfilter changes the texture filtering settings 0 5 2
r_usenewshading visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 0 3 3
r_usetileshades enable/disable Polymost tile shade textures 0 2 2
r_vbocount sets the number of Vertex Buffer Objects to use when drawing models 1 256 64 disabled when GL extensions are disabled, such as GL ES targets
r_vbos enable/disable using Vertex Buffer Objects when drawing models 0 1 1 disabled when GL extensions are disabled, such as GL ES targets
r_vertexarrays enable/disable using vertex arrays when drawing models 0 1 1
r_projectionhack enable/disable projection hack 0 1 1
r_models enable/disable model rendering 0 1 1
r_nofog enable/disable GL fog 0 1 0
r_hightile enable/disable hightile texture rendering 0 1 1
r_preview_mouseaim toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 0 1 1
polymost.c (Polymer builds only)
r_pr_lighting enable/disable dynamic lights - restarts renderer 0 2 1
r_pr_normalmapping enable/disable virtual displacement mapping 0 1 1
r_pr_specularmapping enable/disable specular mapping 0 1 1
r_pr_shadows enable/disable dynamic shadows 0 1 1
r_pr_shadowcount maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect 0 64 5
r_pr_shadowdetail sets the shadow map resolution - you need to restart the renderer for it to take effect 0 5 4
r_pr_shadowfiltering enable/disable shadow edges filtering - you need to restart the renderer for it to take effect 0 1 1
r_pr_maxlightpasses the maximal amount of lights a single object can by affected by 0 PR_MAXLIGHTS 5
r_pr_maxlightpriority lowering that value removes less meaningful lights from the scene 0 PR_MAXLIGHTPRIORITY 6
r_pr_fov sets the field of vision in build angle 0 1023 426
r_pr_customaspect if non-zero, forces the 3D view aspect ratio 0 3 0
r_pr_billboardingmode face sprite display method. 0: classic mode; 1: polymost mode 0 1 1
r_pr_verbosity verbosity level of the polymer renderer 0 3 1
r_pr_wireframe toggles wireframe mode 0 1 0
r_pr_vbos contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. 0 2 2
r_pr_buckets controls batching of primitives. 0: no batching. 1: buckets of materials. 0 1 0
r_pr_gpusmoothing toggles model animation interpolation 0 1 1
r_pr_overrideparallax overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens 0 1 0
r_pr_parallaxscale overriden parallax mapping offset scale -10 10 0.1
r_pr_parallaxbias overriden parallax mapping offset bias -10 10 0
r_pr_overridespecular overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens 0 1 0
r_pr_specularpower overriden specular material power -10 1000 15
r_pr_specularfactor overriden specular material factor -10 1000 1
r_pr_highpalookups enable/disable highpalookups 0 1 1
r_pr_artmapping enable/disable art mapping 0 1 1
r_pr_overridehud overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens 0 1 0
r_pr_hudxadd overriden HUD xadd; see r_pr_overridehud -100 100 0
r_pr_hudyadd overriden HUD yadd; see r_pr_overridehud -100 100 0
r_pr_hudzadd overriden HUD zadd; see r_pr_overridehud -100 100 0
r_pr_hudangadd overriden HUD angadd; see r_pr_overridehud -1024 1024 0
r_pr_hudfov overriden HUD fov; see r_pr_overridehud 0 1023 426
r_pr_overridemodelscale overrides model scale if non-zero; use it to fine-tune DEF tokens 0 500 0
r_pr_ati_fboworkaround enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect 0 1 0
r_pr_ati_nodepthoffset enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect 0 1 0
r_pr_nullrender disable all draws when enabled, 2: disables updates too 0 3 0
winbits.c
r_togglecomposition enable/disable toggle of desktop composition when initializing screen modes 0 1 1 Windows builds only
winlayer.c
maxrefreshfreq maximum display frequency to set for OpenGL Polymost modes (0=no maximum) 60 RENDERTYPE=WIN builds only

Game-Specific

Name Description Min Max Default Notes
game.c
restartvid reinitialise the video mode
vidmode [xdim ydim] [bpp] [fullscreen] immediately change the video mode
map [filename] load a map
osdcmds.c
crosshair enable/disable crosshair 0 1 1
cl_autoaim enable/disable weapon autoaim 0 3 1
cl_automsg enable/disable automatically sending messages to all players 0 1 0
cl_autorun enable/disable autorun 0 1 1
cl_autovote enable/disable automatic voting 0 2 0
cl_cheatmask configure what cheats show in the cheats menu 0 ~0 0
cl_obituaries enable/disable multiplayer death messages 0 1 1
cl_democams enable/disable demo playback cameras 0 1 1
cl_idplayers enable/disable name display when aiming at opponents 0 1 1
cl_runmode enable/disable modernized run key operation 0 1 0
cl_showcoords show your position in the game world 0 2 0 mode 2 only in GL builds
cl_viewbob enable/disable player head bobbing 0 1 1
cl_weaponsway enable/disable player weapon swaying 0 1 1
cl_weaponswitch enable/disable auto weapon switching 0 7 3
color changes player palette 0 MAXPALOOKUPS-1 0
crosshairscale changes the size of the crosshair 10 100 50
demorec_diffs enable/disable diff recording in demos 0 1 1
demorec_force enable/disable forced demo recording 0 1 0
demorec_difftics sets game tic interval after which a diff is recorded 2 60*REALGAMETICSPERSEC 60
demorec_diffcompress Compression method for diffs. (0: none, 1: KSLZW) 0 1 1
demorec_synccompress Compression method for input. (0: none, 1: KSLZW) 0 1 1
demorec_seeds enable/disable recording of random seed for later sync checking 0 1 1
demoplay_diffs enable/disable application of diffs in demo playback 0 1 1
demoplay_showsync enable/disable display of sync status 0 1 1
hud_althud enable/disable alternate mini-hud 0 2 1
hud_bgstretch enable/disable background image stretching in wide resolutions 0 1 0
hud_messagetime length of time to display multiplayer chat messages 0 3600 120
hud_numbertile first tile in alt hud number set 0 MAXUSERTILES-10 2930
hud_numberpal pal for alt hud numbers 0 MAXPALOOKUPS-1 0
hud_shadows enable/disable althud shadows 0 1 1
hud_flashing enable/disable althud flashing 0 1 1
hud_glowingquotes enable/disable "glowing" quote text 0 1 1
hud_scale changes the hud scale 36 100 100
hud_showmapname enable/disable map name display on load 0 1 1
hud_stats enable/disable level statistics display 0 1 0
hud_textscale sets multiplayer chat message size 100 400 100
hud_weaponscale changes the weapon scale 10 100 100
hud_statusbarmode change overlay mode of status bar 0 1 1
hud_hidestick hide the touch input stick 0 1 0 touch devices only
in_joystick enables input from the joystick if it is present 0 1 0
in_mouse enables input from the mouse if it is present 0 1 1
in_aimmode 0:toggle, 1:hold to aim 0 1 0
in_mousebias emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time 0 32 0
in_mousedeadzone amount of mouse movement to filter out 0 512 0
in_mouseflip invert vertical mouse movement 0 1 1
in_mousemode toggles vertical mouse view 0 1 1
in_mousesmoothing enable/disable mouse input smoothing 0 1 1
mus_enabled enables/disables music 0 1 1
mus_volume controls music volume 0 255 195
osdhightile enable/disable hires art replacements for console text 0 1 1
osdscale adjust console text size 1 4 1
r_camrefreshdelay minimum delay between security camera sprite updates, 120 = 1 second 1 240 4
r_drawweapon enable/disable weapon drawing 0 2 1
r_showfps show the frame rate counter 0 2 0
r_shadows enable/disable sprite and model shadows 0 1 1
r_size change size of viewable area 0 64 4
r_rotatespritenowidescreen pass bit 1024 to all CON rotatesprite calls 0 1 0
r_precache enable/disable the pre-level caching routine 0 1 1
r_ambientlight sets the global map light level 0 10 1
r_maxfps limit the frame rate 0 1000 0
sensitivity changes the mouse sensitivity 0 25 7
skill changes the game skill setting 0 5 2
snd_ambience enables/disables ambient sounds 0 1 1
snd_duketalk enables/disables Duke's speech 0 5 5
snd_enabled enables/disables sound effects 0 1 1
snd_mastervolume master volume for sound system 0 255 255
snd_fxvolume volume of sound effects 1 255 225
snd_mixrate sound mixing rate 0 48000 44100
snd_numchannels the number of sound channels 0 2 2
snd_numvoices the number of concurrent sounds 0 256 32
snd_reversestereo reverses the stereo channels 0 1 0
team change team in multiplayer 0 3 0
touch_sens_move_x touch input sensitivity for moving forward/back 1 9 5 touch devices only
touch_sens_move_y touch input sensitivity for strafing 1 9 5 touch devices only
touch_sens_look_x touch input sensitivity for turning left/right 1 9 5 touch devices only
touch_sens_look_y touch input sensitivity for looking up/down 1 9 5 touch devices only
touch_invert invert look up/down touch input 0 1 0 touch devices only
vid_gamma adjusts gamma component of gamma ramp 0 10 1
vid_contrast adjusts contrast component of gamma ramp 0 10 1
vid_brightness adjusts brightness component of gamma ramp 0 10 0
wchoice <string> sets weapon autoselection order 3457860291
changelevel <volume> <level> warps to the given level no <volume> parameter when running a shareware game
map <mapfile> loads the given user map not available with a shareware game
demo <demofile or demonum> starts the given demo not available with a shareware game
addpath <path> adds path to game filesystem
bind <key> <string> associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.
cmenu <#> jumps to menu
crosshaircolor changes the crosshair color
connect connects to a multiplayer game
disconnect disconnects from the local multiplayer game
give <all|health|weapons|ammo|armor|keys|inventory> gives requested item
god toggles god mode
initgroupfile <path> adds a grp file into the game filesystem
debug debug builds only
kick <id> kicks a multiplayer client. See listplayers. network-enabled builds only
kickban <id> kicks a multiplayer client and prevents them from reconnecting. See listplayers. network-enabled builds only
listplayers lists currently connected multiplayer clients network-enabled builds only
music E<ep>L<lev> change music
name change your multiplayer nickname
noclip toggles clipping mode
password sets multiplayer game password
quicksave performs a quick save
quickload performs a quick load
quit exits the game immediately
exit exits the game immediately
restartmap restarts the current map
restartsound reinitializes the sound system
restartvid reinitializes the video mode
addlogvar <gamevar> prints the value of a gamevar non-Lunatic builds only
setvar <gamevar> <value> sets the value of a gamevar non-Lunatic builds only
setvarvar <gamevar1> <gamevar2> sets the value of <gamevar1> to <gamevar2> non-Lunatic builds only
setactorvar <actor#> <gamevar> <value> sets the value of <actor#>'s <gamevar> to <value> non-Lunatic builds only
lua "Lua code..." runs Lunatic code Lunatic builds only
screenshot takes a screenshot. See r_scrcaptureformat.
spawn <picnum> [palnum] [cstat] [ang] [x y z] spawns a sprite with the given properties
unbind <key> unbinds a key
unbindall unbinds all keys
vidmode <xdim> <ydim> <bpp> <fullscreen> change the video mode

Editor-Specific

Name Description Min Max Default Notes
build.c
restartvid reinitialize the video mode
vidmode <xdim> <ydim> <bpp> <fullscreen> immediately change the video mode
vidmode <xdim> <ydim> immediately change the video mode
astub.c
addpath <path> adds path to game filesystem
editorgridextent sets the size of the 2D mode editing grid 65536 BXY_MAX 131072
initgroupfile <path> adds a grp file into the game filesystem
m32_clipping toggles clipping mode 0 2 2
quit exits the editor immediately
exit exits the editor immediately
sensitivity <value> changes the mouse sensitivity 1
m32_2d3dmode experimental 2d/3d hybrid mode 0 1 0
pointhighlightdist <value> distance at which points are selected 512
linehighlightdist <value> distance at which lines are selected 1024
pk_turnaccel <value> sets turning acceleration+deceleration 1 256 16
pk_turndecel <value> sets turning deceleration 1 128 12
pk_uedaccel <value> sets UnrealEd movement speed factor (0-5, exponentially) 0 5 3
pk_quickmapcycling toggles quick cycling of maps with (Shift-)Ctrl-X 0 1 1
testplay_addparam "string" sets additional parameters for test playing
show_heightindicators {0, 1 or 2} sets display of height indicators in 2D mode 0 2 1
show_ambiencesounds {0, 1 or 2} sets display of MUSICANDSFX circles in 2D mode 0 2 2
corruptcheck_noalreadyrefd toggles ignoring of one-to-many red wall connections
corruptcheck_game_duke3d toggles ignoring of Duke3D issues
corruptcheck_heinum toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn) 0 2 1
keeptexturestretch toggles keeping texture stretching when dragging wall vertices
corruptcheck {<seconds>|now|tryfix} sets auto corruption check interval if <seconds> given, otherwise as indicated
tint <pal> <r> <g> <b> <flags> queries or sets hightile tinting OpenGL-enabled builds only
lua "Lua code..." runs Lua code Lunatic builds only
include <filenames...> compiles one or more M32 script files
do (m32 script ...) executes M32 script statements
script_info shows information about compiled M32 script
script_expertmode <value> toggles M32 script expert mode
enableevent {all|EVENT_...|(event number)}
disableevent {all|EVENT_...|(event number)}
osd_tryscript toggles execution of M32 script on invalid OSD command
sideview_reversehorizrot toggles reversion of Q and W keys in side view mode
disasm [s|e] <state or event number> debug builds only