Difference between revisions of "Console commands" - EDukeWiki

# Difference between revisions of "Console commands"

From EDukeWiki

Revision as of 04:42, 9 April 2008 (view source) Hunter byte (talk | contribs) ← Older edit | Revision as of 05:54, 22 August 2008 (view source) Hunter byte (talk | contribs) (Updated according to the latest available snapshot. I'm going to sort the commands and do the rest commands.) Newer edit →
Line 126: | Line 126:
| |sensitivity <value> |  | |sensitivity <value>
| |changes the mouse sensitivity |  | |changes the mouse sensitivity
| + | |-
| + | |pk_quickmapcycling
| + | |allows cycling of maps with (Shift-)Ctrl-X
| + | |-
| + | |pk_turnaccel
| + | |sets turning acceleration
| + | |-
| + | |pk_turndecel
| + | |sets turning deceleration
| + | |-
| + | |pk_uedaccel
| + | |sets UnrealEd movement speed factor (0-5, exponentially)
| |- |  | |-
Line 134: | Line 146:
| Mode numbers are:<br/> |  | Mode numbers are:<br/>
| 0 - Classic Build software<br/> |  | 0 - Classic Build software<br/>
− | 1 - Polygonal flat-shaded software (deprecated)<br/> | + | 1 - Polygonal flat-shaded software (removed)<br/>
− | 2 - Polygonal textured software (deprecated)<br/> | + | 2 - Polygonal textured software (removed)<br/>
| 3 - Polygonal OpenGL |  | 3 - Polygonal OpenGL
| |- |  | |-
− | |screencaptureformat | + | |r_scrcaptureformat
| |sets the output format for screenshots (TGA or PCX) |  | |sets the output format for screenshots (TGA or PCX)
| |- |  | |-
− | |novoxmips | + | |r_novoxmips
| |turn off/on the use of mipmaps when rendering 8-bit voxels |  | |turn off/on the use of mipmaps when rendering 8-bit voxels
| |- |  | |-
− | |usevoxels | + | |r_voxels
| |enable/disable automatic sprite->voxel rendering |  | |enable/disable automatic sprite->voxel rendering
| |- |  | |-
Line 166: | Line 178:
| ! colspan="2"|osd.c |  | ! colspan="2"|osd.c
| + | |-
| + | |alias
| + | |creates an alias for calling multiple commands
| + | |-
| + | |exec <scriptfile>
| + | |executes a script
| |- |  | |-
| |listsymbols |  | |listsymbols
Line 171: | Line 189:
| |- |  | |-
| |help |  | |help
− | |displays help on the named symbol | + | |displays help for the specified cvar or command
| + | |-
| + | |history
| + | |displays the console command history
| + | |-
| + | |osdeditpal
| + | |sets the palette of the OSD input text
| + | |-
| + | |osdeditshade
| + | |sets the shade of the OSD input text
| + | |-
| + | osdpromptpal
| + | |sets the palette of the OSD prompt
| + | |-
| + | |osdpromptshade
| + | |sets the shade of the OSD prompt
| + | |-
| + | |osdtextmode
| + | |set OSD text mode (0:graphical, 1:fast)
| + | |-
| + | |osdtextpal
| + | |sets the palette of the OSD text
| + | |-
| + | |osdtextshade
| + | |sets the shade of the OSD text
| + | |-
| + | |unalias
| + | |removes an alias created with "alias"
| |- |  | |-
| |logcutoff |  | |logcutoff
− | |sets the maximal line count of the log file",_internal_osdfunc_vars | + | |sets the maximal line count of the log file
| |- |  | |-
| |osdrows |  | |osdrows
Line 191: | Line 236:
| |map <mapfile> |  | |map <mapfile>
| |loads the given user map |  | |loads the given user map
| + | |-
| + | |addlogvar
| + | |prints the value of a gamevar
| |- |  | |-
| |addpath <path> |  | |addpath <path>
Line 200: | Line 248:
| |cmenu <#> |  | |cmenu <#>
| |jumps to menu |  | |jumps to menu
| + | |-
| + | |crosshaircolor
| + | |changes crosshair color
| + | |-
| + | |crosshairscale
| + | |changes the crosshair scale
| |- |  | |-
| |echo [text] |  | |echo [text]
| |echoes text to the console |  | |echoes text to the console
| |- |  | |-
− | |exec <scriptfile> | + | |exit
− | |executes a script | + | |exits the game immediately
| |- |  | |-
| |fileinfo <file> |  | |fileinfo <file>
| |gets a file's information |  | |gets a file's information
− | |- |
− | |gamma <value> |
− | |changes brightness |
| |- |  | |-
| |give <item> |  | |give <item>
Line 221: | Line 272:
| |bind |  | |bind
| |executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |  | |executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys
| + | |-
| + | |hud_scale
| + | |changes the hud scale
| + | |-
| + | |in_joystick
| + | |enables input from the joystick if it is present
| + | |-
| + | |in_mouse
| + | |enables input from the mouse if it is present
| |- |  | |-
| |initgroupfile <path> |  | |initgroupfile <path>
Line 230: | Line 290:
| |noclip |  | |noclip
| |toggles clipping mode |  | |toggles clipping mode
| + | |-
| + | |quickload
| + | |performs a quick load
| + | |-
| + | |quicksave
| + | |performs a quick save
| |- |  | |-
| |quit |  | |quit
| |exits the game immediately |  | |exits the game immediately
| + | |-
| + | |r_ambientlight
| + | |sets the global map light level
| |- |  | |-
| |rate |  | |rate
Line 258: | Line 327:
| |spawns a sprite with the given properties |  | |spawns a sprite with the given properties
| |- |  | |-
− | |usejoystick | + | |unbind
− | |enables input from the joystick if it is present | + | |unbinds a key
| + | |-
| + | |unbindall
| + | |unbinds all keys
| + | |-
| + | |vid_brightness
| + | |adjusts gamma ramp
| + | |-
| + | |vid_contrast
| + | |adjusts gamma ramp
| |- |  | |-
− | |usemouse | + | |vid_gamma
− | |enables input from the mouse if it is present | + | |adjusts gamma ramp
| |- |  | |-
| |vidmode <xdim> <ydim> <bpp> <fullscreen> |  | |vidmode <xdim> <ydim> <bpp> <fullscreen>

## Revision as of 05:54, 22 August 2008

Variables
crosshair | enable/disable crosshair
cl_autoaim | enable/disable weapon autoaim
cl_automsg | enable/disable automatically sending messages to all players
cl_autovote | enable/disable automatic voting
cl_deathmessages | enable/disable multiplayer death messages
cl_democams | enable/disable demo playback cameras
cl_drawweapon | enable/disable weapon drawing
cl_idplayers | enable/disable name display when aiming at opponents
cl_messagetime | length of time to display multiplayer chat messages
cl_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time
cl_mousefilter | amount of mouse movement to filter out
cl_showcoords | show your position in the game world
cl_showfps | show the frame rate counter
cl_smoothinput | enable/disable input smoothing
cl_viewbob | enable/disable player head bobbing
cl_weaponsway | enable/disable player weapon swaying
cl_weaponswitch | enable/disable auto weapon switching
cl_angleinterpolation | enable/disable angle interpolation
r_anamorphic | enable/disable widescreen mode
r_projectionhack | enable/disable projection hack
r_precache | enable/disable the pre-level caching routine
snd_ambience | enables/disables ambient sounds
snd_duketalk | enables/disables Duke's speech
snd_fxvolume | volume of sound effects
snd_mixrate | sound mixing rate
snd_musvolume | volume of midi music
snd_numbits | sound bits
snd_numchannels | the number of sound channels
snd_numvoices | the number of concurrent sounds
snd_reversestereo | reverses the stereo channels
astub.c
addpath <path> | adds path to game filesystem
echo [text] | echoes text to the console
editorgridextent | sets the size of the 2D mode editing grid
exec <scriptfile> | executes a script
fileinfo <file> | gets a file's information
gamma <value> | changes brightness
initgroupfile <path> | adds a grp file into the game filesystem
noclip | toggles clipping mode
quit | exits the game immediately
sensitivity <value> | changes the mouse sensitivity
pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X
pk_turnaccel | sets turning acceleration
pk_turndecel | sets turning deceleration
pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially)
baselayer.c

setrendermode <number>

sets the engine's rendering mode.

Mode numbers are:
0 - Classic Build software
1 - Polygonal flat-shaded software (removed)
2 - Polygonal textured software (removed)
3 - Polygonal OpenGL

r_scrcaptureformat | sets the output format for screenshots (TGA or PCX)
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels
r_voxels | enable/disable automatic sprite->voxel rendering
hicsetpalettetint | sets palette tinting values
glinfo | shows OpenGL information about the current OpenGL mode
build.c
restartvid | reinitialise the video mode
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode
osd.c
alias | creates an alias for calling multiple commands
exec <scriptfile> | executes a script
listsymbols | lists all the recognized symbols
help | displays help for the specified cvar or command
history | displays the console command history
osdeditpal | sets the palette of the OSD input text
osdeditshade | sets the shade of the OSD input text
osdpromptpal
sets the palette of the OSD prompt
osdpromptshade | sets the shade of the OSD prompt
osdtextmode | set OSD text mode (0:graphical, 1:fast)
osdtextpal | sets the palette of the OSD text
osdtextshade | sets the shade of the OSD text
unalias | removes an alias created with "alias"
logcutoff | sets the maximal line count of the log file
osdrows | sets the number of visible lines of the OSD
clear | clears the console text buffer
osdcmds.c
changelevel <volume> <level> | warps to the given level
map <mapfile> | loads the given user map
addlogvar | prints the value of a gamevar
addpath <path> | adds path to game filesystem
cl_statusbarscale | changes the status bar scale
cmenu <#> | jumps to menu
crosshaircolor | changes crosshair color
crosshairscale | changes the crosshair scale
echo [text] | echoes text to the console
exit | exits the game immediately
fileinfo <file> | gets a file's information
give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory.
god | toggles god mode
bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys
hud_scale | changes the hud scale
in_joystick | enables input from the joystick if it is present
in_mouse | enables input from the mouse if it is present
initgroupfile <path> | adds a grp file into the game filesystem
name | change your multiplayer nickname
noclip | toggles clipping mode
quickload | performs a quick load
quicksave | performs a quick save
quit | exits the game immediately
r_ambientlight | sets the global map light level
rate | sets the multiplayer packet send rate, in packets/sec
restartsound | reinitialises the sound system
restartvid | reinitialises the video mode
sensitivity <value> | changes the mouse sensitivity
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value>
setvar <gamevar> <value> | sets the value of a gamevar
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2>
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties
unbind | unbinds a key
unbindall | unbinds all keys
vid_brightness | adjusts gamma ramp
vid_contrast | adjusts gamma ramp
vid_gamma | adjusts gamma ramp
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode.
polymost.c
glusetexcompr | enable/disable OpenGL texture compression
glredbluemode | enable/disable experimental OpenGL red-blue glasses mode
gltexturemode | changes the texture filtering settings
gltextureanisotropy | changes the OpenGL texture anisotropy setting
gltexturemaxsize | changes the maximum OpenGL texture size limit
gltexturemiplevel | changes the highest OpenGL mipmap level used
glpolygonmode | debugging feature
glusetexcache | enable/disable OpenGL compressed texture cache
usetexcachecompression | enable/disable compression of files in the OpenGL compressed texture cache
glmultisample | sets the number of samples used for antialiasing (0 = off)
glnvmultisamplehint | enable/disable Nvidia multisampling hinting
r_shadescale | multiplier for lighting
r_depthpeeling | enable/disable order-independant transparency
r_peelscount | sets the number of depth layers for depth peeling
r_curpeel | allows to display one depth layer at a time (for development purposes)
r_detailmapping | enable/disable detail mapping
r_glowmapping | enable/disable glow mapping
r_vertexarrays | enable/disable using vertex arrays when drawing models
r_vbos | enable/disable using Vertex Buffer Objects when drawing models
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models
r_animsmoothing | enable/disable model animation smoothing
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky
usemodels | enable/disable model rendering in >8-bit mode
usehightile | enable/disable hightile texture rendering in >8-bit mode
dumptexturedefs | dumps all texture definitions in the new style
winlayer.c
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum)
r_windowpositioning | enable/disable window position memory

Retrieved from "http://wiki.eduke32.com/w/index.php?title=Console_commands&oldid=7188"