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- 12:29, 25 November 2014 (diff | hist) . . (+1,981)‎ . . N SE5 ‎ (This page documents the SE5 effect.) (current)
- 11:54, 25 November 2014 (diff | hist) . . (+42)‎ . . m SE4 ‎ (→‎Notes: Adding to category for consistency.) (current)
- 11:53, 25 November 2014 (diff | hist) . . (+869)‎ . . m SE3 ‎ (→‎Notes: Added more notes, mostly from SE4.) (current)
- 11:49, 25 November 2014 (diff | hist) . . (+606)‎ . . m SE3 ‎ (→‎Setup: Slight cleanup, making things consistent.)
- 13:01, 20 November 2014 (diff | hist) . . (-1)‎ . . SE4 ‎ (→‎Notes)
- 13:01, 20 November 2014 (diff | hist) . . (+3,097)‎ . . N SE4 ‎ (Created page with "'''SE4''' or '''Random Lights''' are used in a map to randomly alter the shade of a sector, making it appear that a light is flickering. This effect is normally used to emulat...")
- 12:37, 20 November 2014 (diff | hist) . . (+97)‎ . . m Firstwall ‎ (Added that firstwall can be set in Mapster with ALT+F.) (current)
- 19:18, 30 March 2013 (diff | hist) . . (+4)‎ . . SE2 ‎ (→‎Notes)
- 18:13, 30 March 2013 (diff | hist) . . (+1,862)‎ . . N SE3 ‎ (Created page with "'''SE3''', reffered to as '''Random Lights after shot out''' is a SECTOREFFECTOR which causes shading to change randomly once a light texture is damaged, making the broken lig...")
- 19:35, 29 March 2013 (diff | hist) . . (+1,140)‎ . . N SE2 ‎ (Created page with "'''SE2''' or '''Earthquake''' is a SECTOREFFECTOR used to trigger an earthquake. The earthquake effect shakes the screen for around 4 seconds, shifts the sector about 280 Buil...")
- 17:46, 1 February 2013 (diff | hist) . . (+26)‎ . . SE49 ‎ (→‎Notes) (current)
- 17:45, 1 February 2013 (diff | hist) . . (+26)‎ . . SE50 ‎ (→‎Notes) (current)
- 17:08, 31 January 2013 (diff | hist) . . (+4,591)‎ . . N SE50 ‎ (Created page with "'''SE50''' or '''Spot Lights''' are used to cast a light in a single direction when the Polymer Renderer is used, it will not cast a light in other rendering modes and is ...")
- 06:49, 31 January 2013 (diff | hist) . . (+31)‎ . . Sector Effector Reference Guide ‎ (→‎Sector Effector Lotag Listing)
- 06:47, 31 January 2013 (diff | hist) . . (+11)‎ . . Sector Effector Reference Guide ‎ (→‎Sector Effector Lotag Listing)
- 06:45, 31 January 2013 (diff | hist) . . (+2,958)‎ . . N SE49 ‎ (Created page with "'''SE49''' or '''Point Lights''' are used to cast a round light when the Polymer Renderer is used, it will not cast a light in other rendering modes and is unavailable in ...")
- 16:53, 7 January 2013 (diff | hist) . . (+128)‎ . . Tutorials ‎
- 16:47, 7 January 2013 (diff | hist) . . (+24)‎ . . Breakable Actor ‎ (current)
- 16:37, 7 January 2013 (diff | hist) . . (0)‎ . . Breakable Actor ‎
- 14:01, 7 January 2013 (diff | hist) . . (+2,565)‎ . . N Breakable Actor ‎ (Created page with "'''Breakabke actors''' are objects in the game which break - that is to say, spawn debris and disappear - when hit by a weapon. The debris could be a material, such as glass s...")

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