Difference between revisions of "Command line options" - EDukeWiki

# Difference between revisions of "Command line options"

From EDukeWiki

Revision as of 22:18, 27 November 2009 (view source)
Hendricks266 (talk | contribs)
(Created page with 'Usage: eduke32 [files] [options]<br> Example: eduke32 -q4 -a -m -tx -map nukeland.map Files can be *.grp/zip/con/def {| {{prettytable}} !Command!!Description!! |- | -cfg [file....')

Revision as of 22:24, 27 November 2009 (view source)
Hendricks266 (talk | contribs)
Newer edit →

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| {| {{prettytable}} |  | {| {{prettytable}}
− | !Command!!Description!! | + | !Command!!Description!!Notes!!
| |- |  | |-
| | -cfg [file.cfg] |  | | -cfg [file.cfg]
| |Use an alternate configuration file |  | |Use an alternate configuration file
| + | |
| |- |  | |-
| | -c# |  | | -c#
− | |Use MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn) | + | |Use MP mode #, 1 = Dukematch, 2 = Co-op, 3 = Dukematch (no spawn)
| + | |
| |- |  | |-
| | -d[file.dmo] |  | | -d[file.dmo]
| |Play a demo |  | |Play a demo
| + | |
| |- |  | |-
| | -g[file.grp] |  | | -g[file.grp]
| |Use an extra group file |  | |Use an extra group file
| + | |
| |- |  | |-
| | -h[file.def] |  | | -h[file.def]
| |Use an alternate def |  | |Use an alternate def
| + | |
| |- |  | |-
| | -j[dir] |  | | -j[dir]
| |Adds a directory to EDuke32's search list |  | |Adds a directory to EDuke32's search list
| + | |
| |- |  | |-
| | -l# |  | | -l#
− | |Warp to level #, see -v | + | |Warp to level #
| + | |see -v
| |- |  | |-
| | -map [file.map] |  | | -map [file.map]
| |Loads a map |  | |Loads a map
| + | |
| |- |  | |-
| | -m |  | | -m
| |Disable monsters |  | |Disable monsters
| + | |
| |- |  | |-
| | -nam<br>-ww2gi |  | | -nam<br>-ww2gi
− | |Run in NAM or WW2GI-compatible mode | + | |Run in [[NAM]] or [[WWII GI]] -compatible mode
| + | |
| |- |  | |-
| | -net |  | | -net
− | |Enable multiplayer (see documentation) | + | |Enable multiplayer
| + | |(see [[multiplayer]])
| |- |  | |-
| | -r |  | | -r
| |Record demo |  | |Record demo
| + | |
| |- |  | |-
| | -s# |  | | -s#
| |Set skill level (1-4) |  | |Set skill level (1-4)
| + | |
| |- |  | |-
| | -setup<br>-nosetup |  | | -setup<br>-nosetup
− | |Enables/disables startup window [only on Windows, SDL, and/or GTK2 environments] | + | |Enables/disables startup window
| + | |[only on Windows, SDL, and/or GTK2 environments]
| |- |  | |-
| | -t# |  | | -t#
| |Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All |  | |Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All
| + | |
| |- |  | |-
| | -usecwd |  | | -usecwd
− | |Read game data and configuration file from working directory [Windows only] | + | |Read game data and configuration file from working directory
| + | |[Windows only]
| |- |  | |-
| | -u######### |  | | -u#########
− | |User's favorite weapon order (default: 3425689071) | + | |User's favorite weapon order
| + | |(default: 3425689071)
| |- |  | |-
| | -v# |  | | -v#
− | |Warp to volume #, see -l | + | |Warp to volume #
| + | |see -l
| |- |  | |-
| | -x[game.con] |  | | -x[game.con]
| |Load custom CON script |  | |Load custom CON script
| + | |
| |- |  | |-
| | -# |  | | -#
| |Load and run a game from slot # (0-9) |  | |Load and run a game from slot # (0-9)
| + | |
| |- |  | |-
| | -?<br>--help |  | | -?<br>--help
| |Display this help message and exit |  | |Display this help message and exit
| + | |
| |- |  | |-
| | -debughelp |  | | -debughelp
− | |Display debug parameters and exit | + | |Display debug parameters message and exit
| + | |
| |- |  | |-
| | -a |  | | -a
| |Use fake player AI (fake multiplayer only) |  | |Use fake player AI (fake multiplayer only)
| + | |
| |- |  | |-
| | -cachesize # |  | | -cachesize #
| |Sets cache size, in Kb |  | |Sets cache size, in Kb
| + | |
| |- |  | |-
| | -fNUM |  | | -fNUM
− | |Send fewer packets in multiplayer (1, 2, 4) (deprecated) | + | |Send fewer packets in multiplayer (1, 2, 4)
| + | |(deprecated)
| |- |  | |-
| | -game_dir [dir] |  | | -game_dir [dir]
− | |Duke3d_w32 compatibility option, see -j | + | |Duke3d_w32 compatibility option
| + | |see -j
| |- |  | |-
| | -gamegrp |  | | -gamegrp
| |Selects which file to use as main grp |  | |Selects which file to use as main grp
| + | |
| |- |  | |-
| | -i# |  | | -i#
| |Use networking mode (1/0) |  | |Use networking mode (1/0)
| + | |
| |- |  | |-
| | -name [name] |  | | -name [name]
| |Player name in multiplay |  | |Player name in multiplay
| + | |
| |- |  | |-
| | -nD |  | | -nD
| |Dump default gamevars to gamevars.txt |  | |Dump default gamevars to gamevars.txt
| + | |
| |- |  | |-
| | -noautoload |  | | -noautoload
| |Disable loading content from autoload dir |  | |Disable loading content from autoload dir
| + | |
| |- |  | |-
| | -nologo |  | | -nologo
| |Skip the logo anim |  | |Skip the logo anim
| + | |
| |- |  | |-
| | -ns<br>-nm |  | | -ns<br>-nm
| |Disable sound or music |  | |Disable sound or music
| + | |
| |- |  | |-
| | -q# |  | | -q#
| |Fake multiplayer with # (2-8) players |  | |Fake multiplayer with # (2-8) players
| + | |
| |- |  | |-
| | -rmnet |  | | -rmnet
− | |Use network config file (OBSOLETE, see -net) | + | |Use network config file
| + | |(OBSOLETE, see -net)
| |- |  | |-
| | -stun |  | | -stun
| |Use UDP hole punching for multiplayer connections |  | |Use UDP hole punching for multiplayer connections
| + | |
| |- |  | |-
| | -w |  | | -w
| |Show coordinates |  | |Show coordinates
| + | |
| |- |  | |-
| | -z#<br>-condebug |  | | -z#<br>-condebug
| |Enable line-by-line CON compile debugging at level # |  | |Enable line-by-line CON compile debugging at level #
| + | |
| |} |  | |}

## Revision as of 22:24, 27 November 2009

Usage: eduke32 [files] [options]
Example: eduke32 -q4 -a -m -tx -map nukeland.map

Files can be *.grp/zip/con/def

Command | Description | Notes |
--- | --- | --- | ---
-cfg [file.cfg] | Use an alternate configuration file |
-c# | Use MP mode #, 1 = Dukematch, 2 = Co-op, 3 = Dukematch (no spawn) |
-d[file.dmo] | Play a demo |
-g[file.grp] | Use an extra group file |
-h[file.def] | Use an alternate def |
-j[dir] | Adds a directory to EDuke32's search list |
-l# | Warp to level # | see -v
-map [file.map] | Loads a map |
-m | Disable monsters |
-nam -ww2gi | Run in NAM or WWII GI -compatible mode |
-net | Enable multiplayer | (see multiplayer)
-r | Record demo |
-s# | Set skill level (1-4) |
-setup -nosetup | Enables/disables startup window | [only on Windows, SDL, and/or GTK2 environments]
-t# | Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All |
-usecwd | Read game data and configuration file from working directory | [Windows only]
-u######### | User's favorite weapon order | (default: 3425689071)
-v# | Warp to volume # | see -l
-x[game.con] | Load custom CON script |
-# | Load and run a game from slot # (0-9) |
-? --help | Display this help message and exit |
-debughelp | Display debug parameters message and exit |
-a | Use fake player AI (fake multiplayer only) |
-cachesize # | Sets cache size, in Kb |
-fNUM | Send fewer packets in multiplayer (1, 2, 4) | (deprecated)
-game_dir [dir] | Duke3d_w32 compatibility option | see -j
-gamegrp | Selects which file to use as main grp |
-i# | Use networking mode (1/0) |
-name [name] | Player name in multiplay |
-nD | Dump default gamevars to gamevars.txt |
-noautoload | Disable loading content from autoload dir |
-nologo | Skip the logo anim |
-ns -nm | Disable sound or music |
-q# | Fake multiplayer with # (2-8) players |
-rmnet | Use network config file | (OBSOLETE, see -net)
-stun | Use UDP hole punching for multiplayer connections |
-w | Show coordinates |
-z# -condebug | Enable line-by-line CON compile debugging at level # |

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