Change the player's jump height - EDukeWiki

# Change the player's jump height

From EDukeWiki
(Redirected from Limit the height of the player's jump)

You can use the player member jumping_counter to limit the player's jump to less Olympic heights, or make the player's jump even more superhuman.

The jumping_counter increments from 0 (not jumping) to 1441 (end of jump) in increments of 180, as follows:

    0
    181
    361
    541
    721
    901
    1081
    1261
    1441

NOTE: In water surface sectors (lotag 1), the counter will only reach up to 901.

By manually setting the counter to 0 or a value above 1440 when the counter reaches one of these values, you can decrease the duration of the jump by effectively cancelling it mid-jump. Additionally, you can use a similar method to extend the jump height of the player.

You'll need a gamevar to hold the value of jumping_counter.

    gamevar temp 0 2

Inside the APLAYER actor, use the following code to cut the jump duration in half:

    getplayer[THISACTOR].jumping_counter temp
    ifvare temp 721
    {
    	setplayer[THISACTOR].jumping_counter 0
    }

If you want to increase jump height instead of lowering it, you can do this instead:

    getplayer[THISACTOR].jumping_counter temp
    ifvare temp 1261
    {
    	setplayer[THISACTOR].jumping_counter 362
    }

The above example increases the jump duration by 5 tics. The default jumping height is 9 tics without any changes in the code. The reason 1 is added to the counter when a jump is extended is to prevent an endless jumping loop from occuring. It is recommended to check for 126x when extending the jump to maximize jumping velocity(or poszv).

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