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'''actor''' <name> <strength> <action> <move> <moveflags...><br> :(actor code...)<br> [[enda]] <name> is the name/tile of the actor. You can either input a [[define]]d name, or the tile number directly. <strength> is the health of the actor. <action> is the intial [[action]] an actor uses (optional). <move> is the initial [[move]] of the actor (optional). <moveflags...> is is a (possibly empty) sequence of parameters that specify certain hardcoded movement behavior (optional, see [[move]]). (actor code...) is the code for the actor. [[enda]] ends an actor. Loosely speaking, actors are sprites that run code in game, such as enemies and breakable props. More precisely, an actor is a sprite with a [[statnum]] of 1. Sprites with that statnum will execute their actor code once every game tic. Prior to version 1.4, only the tile numbers hardcoded to be actors could be actors. In the GAME.CON script file, they were designated by the [[actor]] command. Version 1.4 introduced the [[useractor]] syntax which allows use of any tile number as an actor. Example actor: define SOMEACTOR 3585 '''actor''' SOMEACTOR 0 ifpdistl 1024 { palfrom 32 0 16 0 } enda [[Category:Duke3D 1.3/1.5 commands]] [[Category:Sprite manipulation]]

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