Difference between revisions of "Building EDuke32 on Mac OS X" - EDukeWiki

# Difference between revisions of "Building EDuke32 on Mac OS X"

From EDukeWiki

Revision as of 22:47, 14 February 2012 (view source) Hendricks266 (talk | contribs) ← Older edit | Revision as of 14:22, 16 February 2012 (view source) Hendricks266 (talk | contribs) Newer edit →
Line 12: | Line 12:
| #Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/. |  |
| #You need to define the root directory of your SDL installation. Edit the file ''eduke32/Apple/Makefile.shared''. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have [http://www.macports.org/ MacPorts] (aka DarwinPorts) installed then use ''/opt/local''. |  |
− | #Type ''make'' and hope for the best! | + | #Run ''./osxbuild.sh'' and hope for the best!

## Revision as of 14:22, 16 February 2012

This page is a work-in-progress adaptation of http://www.spam-filter.de/osx/eduke32_on_os_x.

## Getting source files

- Current version (You need to install the subversion program) :

    svn co https://eduke32.svn.sourceforge.net/svnroot/eduke32/polymer/eduke32

- Source tarballs (Lite subversion snapshots, it does not include metadata, Apple compiled libraries, third-party jaudiolib and Photoshop files).
- Old and Older versions.

## Compiler Setup

1. Install Xcode.
2. Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/.
3. You need to define the root directory of your SDL installation. Edit the file eduke32/Apple/Makefile.shared. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have MacPorts (aka DarwinPorts) installed then use /opt/local.
4. Run ./osxbuild.sh and hope for the best!

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