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- 16:22, 2 February 2016 (diff | hist) . . (-5)‎ . . m EVENT DAMAGEHPLANE ‎ (current)
- 16:22, 2 February 2016 (diff | hist) . . (-1)‎ . . m Play a movie file when starting an episode ‎ (current)
- 22:11, 29 December 2015 (diff | hist) . . (+233)‎ . . m WEAPONx HOLDDELAY ‎ (current)
- 22:00, 29 December 2015 (diff | hist) . . (+35)‎ . . m WEAPONx HOLDDELAY ‎
- 21:59, 29 December 2015 (diff | hist) . . (+62)‎ . . N WEAPONx HOLDDELAY ‎ (Created page with "The number of animation frames between shooting and reloading.")
- 15:00, 16 June 2015 (diff | hist) . . (+2)‎ . . m Ifp ‎ (current)
- 15:00, 16 June 2015 (diff | hist) . . (+17)‎ . . m Ifp ‎
- 14:59, 16 June 2015 (diff | hist) . . (+399)‎ . . m Ifp ‎ (Temporary.)
- 19:26, 25 October 2013 (diff | hist) . . (+207)‎ . . N Dndebug ‎ (Created page with "This dumps the current map state and the current CON state (including variables) to debug files. This is useful for isolating odd issues. DNDEBUG is only available in-game. Ty...") (current)
- 14:56, 14 April 2013 (diff | hist) . . (+8)‎ . . m EVENT PREGAME ‎
- 14:54, 14 April 2013 (diff | hist) . . (-4)‎ . . m EVENT PREGAME ‎
- 14:54, 14 April 2013 (diff | hist) . . (-1)‎ . . m EVENT PREGAME ‎
- 14:54, 14 April 2013 (diff | hist) . . (+8)‎ . . m EVENT PREGAME ‎
- 14:53, 14 April 2013 (diff | hist) . . (+251)‎ . . N EVENT PREGAME ‎ (Created page with "''this page is a stub'' ---- All sprites are processed in the following fashion: 1. EVENT_PREGAME<br> 2. hardcoded stuff<br> 3. EVENT_GAME<br> One potential use is to exa...")
- 14:51, 14 April 2013 (diff | hist) . . (+19)‎ . . m Event list ‎
- 20:04, 16 February 2013 (diff | hist) . . (+104)‎ . . m Polymer Deficiencies ‎
- 16:47, 29 January 2013 (diff | hist) . . (+98)‎ . . m Statnum ‎
- 15:20, 29 January 2013 (diff | hist) . . (+50)‎ . . m Statnum ‎ (Please edit this to be correct)
- 20:30, 19 January 2013 (diff | hist) . . (+688)‎ . . m Movesprite ‎
- 21:37, 28 October 2012 (diff | hist) . . (+27)‎ . . m Autostep sbw ‎
- 21:36, 28 October 2012 (diff | hist) . . (+305)‎ . . N Autostep sbw ‎ (Created page with "'''''autostep_sbw''''' is the maximum height at which a player will "step" on to an above water sector (lotag 1) or floor aligned sprite (cstat 32) please see ...")
- 21:36, 28 October 2012 (diff | hist) . . (+346)‎ . . N Autostep ‎ (Created page with "'''''autostep''''' is the maximum height at which a player will "step" on to a surface. The default value is 5120. Note that autostep applies to view/wall aligned sprites ...")
- 11:35, 14 October 2012 (diff | hist) . . (+208)‎ . . N Runkey mode ‎ (Created page with "When this is set to 1, walking is disabled while auto_run is TRUE. When auto_run is 0, or this runkey_mode is 0 the player may toggle walk/run (SHIFT by default). [[Cat...") (current)
- 11:33, 14 October 2012 (diff | hist) . . (+17)‎ . . m Members of the userdef structure ‎
- 23:42, 16 March 2012 (diff | hist) . . (+244)‎ . . m Build/Mapster32 Keyboard Commands ‎
- 21:29, 17 December 2011 (diff | hist) . . (+1)‎ . . m Spriteflags ‎
- 21:28, 17 December 2011 (diff | hist) . . (+163)‎ . . m Spriteflags ‎
- 11:16, 6 November 2011 (diff | hist) . . (+10)‎ . . m Ssp ‎ (current)
- 11:15, 6 November 2011 (diff | hist) . . (+207)‎ . . N Ssp ‎ (Created page with "ssp <sprite1> <clipmask> Takes an actor's xvel and zvel properties and sends a movesprite to the game engine. Useful for moving objects variably with...")
- 06:32, 26 September 2011 (diff | hist) . . (+433)‎ . . m EDuke32 Modifications ‎ (→‎Active Development)
- 06:17, 26 September 2011 (diff | hist) . . (0)‎ . . N File:Duke0021.jpg ‎ (current)
- 06:16, 26 September 2011 (diff | hist) . . (0)‎ . . N File:Duke0009.jpg ‎ (current)
- 16:43, 30 July 2011 (diff | hist) . . (+209)‎ . . m RETURN ‎ (current)
- 16:35, 30 July 2011 (diff | hist) . . (+273)‎ . . m Shade ‎
- 19:11, 13 May 2009 (diff | hist) . . (+70)‎ . . m PROJ RANGE ‎
- 19:09, 13 May 2009 (diff | hist) . . (+168)‎ . . m PROJ RANGE ‎
- 18:44, 13 May 2009 (diff | hist) . . (+118)‎ . . m PROJ RANGE ‎
- 19:36, 24 January 2008 (diff | hist) . . (+511)‎ . . m Talk:Ifbulletnear ‎
- 01:42, 18 December 2007 (diff | hist) . . (0)‎ . . m Htbposz ‎
- 01:18, 9 December 2007 (diff | hist) . . (+4)‎ . . m Mdflags ‎
- 01:13, 9 December 2007 (diff | hist) . . (+2)‎ . . m Definegamefuncname ‎
- 01:12, 9 December 2007 (diff | hist) . . (+12)‎ . . m Decal deletion queue ‎ (current)
- 01:11, 9 December 2007 (diff | hist) . . (+7)‎ . . m Ifstrength ‎ (This is now written with "proper english".)
- 00:35, 9 December 2007 (diff | hist) . . (+2)‎ . . m Cos ‎
- 16:41, 28 April 2007 (diff | hist) . . (+875)‎ . . Nm Make actor aim vertical ‎ (New page: In this example, the actor will find the closest LIZTROOP actor within 2048 units and calculate the vertical angle it needs to aim at. This code is an example of how to use the [[zshoo...)
- 16:32, 28 April 2007 (diff | hist) . . (+6)‎ . . m Tutorials ‎
- 16:32, 28 April 2007 (diff | hist) . . (+107)‎ . . m Tutorials ‎
- 20:05, 15 April 2007 (diff | hist) . . (+1,527)‎ . . m Scripting ‎
- 11:59, 9 January 2007 (diff | hist) . . (+8,345)‎ . . Nm Category:Editing Lighting Effects ‎ (New page: {{Build Intro}} <strong>NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level E...)
- 10:30, 7 November 2006 (diff | hist) . . (+2,698)‎ . . Nm Category:Editing Parallaxed Skies ‎

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