//walk1frame
voxel "voxels\enemies\enforcer\enforcer_walk1.kvx" {scale 0.3 tile0 2120 tile1 2124 }
//walk2frame
voxel "voxels\enemies\enforcer\enforcer_walk2.kvx" {scale 0.3 tile0 2125 tile1 2129 }
//walk3frame
voxel "voxels\enemies\enforcer\enforcer_walk3.kvx" {scale 0.35 tile0 2130 tile1 2134 }
//walk4frame
voxel "voxels\enemies\enforcer\enforcer_walk4.kvx" {scale 0.3 tile0 2135 tile1 2139 }
//shot1
voxel "voxels\enemies\enforcer\enforcer_shot1.kvx" {scale 0.3 tile0 2190 tile1 2194 }
//shot2
voxel "voxels\enemies\enforcer\enforcer_shot2.kvx" {scale 0.3656 tile0 2195 tile1 2197 }
//die1
voxel "voxels\enemies\enforcer\enforcer_die1.kvx" {scale 0.3 tile0 2180 tile1 2180 }
//die2
voxel "voxels\enemies\enforcer\enforcer_die2.kvx" {scale 0.3 tile0 2181 tile1 2181 }
//die3
voxel "voxels\enemies\enforcer\enforcer_die3.kvx" {scale 0.318 tile0 2182 tile1 2182 }
//die4
voxel "voxels\enemies\enforcer\enforcer_die4.kvx" {scale 0.33 tile0 2183 tile1 2183 }
//die5
voxel "voxels\enemies\enforcer\enforcer_die5.kvx" {scale 0.318 tile0 2184 tile1 2184 }
//die6
voxel "voxels\enemies\enforcer\enforcer_die6.kvx" {scale 0.375 tile0 2185 tile1 2185 }
//jump
voxel "voxels\enemies\enforcer\enforcer_jump.kvx" {scale 0.4 tile0 2165 tile1 2169 }
//land
voxel "voxels\enemies\enforcer\enforcer_land.kvx" {scale 0.35 tile0 2170 tile1 2177 }
//crouch1
voxel "voxels\enemies\enforcer\enforcer_crouch1.kvx" {scale 0.3 tile0 2140 tile1 2144 }
//crouch2
voxel "voxels\enemies\enforcer\enforcer_crouch2.kvx" {scale 0.3 tile0 2145 tile1 2150 }
//watch1
voxel "voxels\enemies\enforcer\enforcer_watch1.kvx" {scale 0.3 tile0 2155 tile1 2156 }
//watch2
voxel "voxels\enemies\enforcer\enforcer_watch2.kvx" {scale 0.3 tile0 2160 tile1 2161 }