//move1
voxel "voxels\enemies\octa\octa_move1.kvx" {scale 0.375 tile0 1820 tile1 1824 }
//move2
voxel "voxels\enemies\octa\octa_move2.kvx" {scale 0.375 tile0 1825 tile1 1831 }
//shot1
voxel "voxels\enemies\octa\octa_shot1.kvx" {scale 0.375 tile0 1835 tile1 1836 }
//shot2
voxel "voxels\enemies\octa\octa_shot2.kvx" {scale 0.375 tile0 1840 tile1 1844 }
//die1
voxel "voxels\enemies\octa\octa_die1.kvx" {scale 0.375 tile0 1850 tile1 1850 }
//die2
voxel "voxels\enemies\octa\octa_die2.kvx" {scale 0.375 tile0 1851 tile1 1851 }
//die3
voxel "voxels\enemies\octa\octa_die3.kvx" {scale 0.375 tile0 1852 tile1 1852 }
//die4
voxel "voxels\enemies\octa\octa_die4.kvx" {scale 0.375 tile0 1853 tile1 1853 }
//die5
voxel "voxels\enemies\octa\octa_die5.kvx" {scale 0.375 tile0 1854 tile1 1854 }
//die6
voxel "voxels\enemies\octa\octa_die6.kvx" {scale 0.375 tile0 1855 tile1 1855 }