//walk1
voxel "voxels\enemies\trooper\trooper_walk1.kvx" { scale 0.3 tile0 1680 tile1 1684 }
//walk2
voxel "voxels\enemies\trooper\trooper_walk2.kvx" { scale 0.3 tile0 1685 tile1 1689 }
//walk3
voxel "voxels\enemies\trooper\trooper_walk3.kvx" { scale 0.3 tile0 1690 tile1 1694 }
//walk4
voxel "voxels\enemies\trooper\trooper_walk4.kvx" { scale 0.3 tile0 1695 tile1 1699 }
//crouch1
voxel "voxels\enemies\trooper\trooper_crouch1.kvx" { scale 0.275 tile0 1744 tile1 1748 }
//crouch2
voxel "voxels\enemies\trooper\trooper_crouch2.kvx" { scale 0.225 tile0 1749 tile1 1751 }
//shoot
voxel "voxels\enemies\trooper\trooper_shot1.kvx" { scale 0.3 tile0 1700 tile1 1704 }
//shoot2
voxel "voxels\enemies\trooper\trooper_shot2.kvx" { scale 0.3 tile0 1715 tile1 1717 }
//fly1
voxel "voxels\enemies\trooper\trooper_fly.kvx" { scale 0.3 tile0 1720 tile1 1724 }
//fly-shot
voxel "voxels\enemies\trooper\trooper_fly_shot.kvx" { scale 0.3 tile0 1725 tile1 1727 }
//disappear1
voxel "voxels\enemies\trooper\trooper_dissapp1.kvx" { scale 0.3 tile0 1754 tile1 1754 }
//disappear2
voxel "voxels\enemies\trooper\trooper_dissapp2.kvx" { scale 0.3 tile0 1755 tile1 1755 }
//sit1
voxel "voxels\enemies\trooper\trooper_sit1.kvx" { scale 0.3 tile0 1741 tile1 1741 }
//sit2
voxel "voxels\enemies\trooper\trooper_sit2.kvx" { scale 0.3 tile0 1742 tile1 1742 }
//die1
voxel "voxels\enemies\trooper\trooper_die1.kvx" { scale 0.3 tile0 1730 tile1 1730 }
//die2
voxel "voxels\enemies\trooper\trooper_die2.kvx" { scale 0.3325 tile0 1731 tile1 1731 }
//die3
voxel "voxels\enemies\trooper\trooper_die3.kvx" { scale 0.375 tile0 1732 tile1 1732 }
//die4
voxel "voxels\enemies\trooper\trooper_die4.kvx" { scale 0.4 tile0 1733 tile1 1733 }
//die5
voxel "voxels\enemies\trooper\trooper_die5.kvx" { scale 0.45 tile0 1734 tile1 1734 }
//hurt1
voxel "voxels\enemies\trooper\trooper_hurt1.kvx" { scale 0.3 tile0 1738 tile1 1738 }
//hurt2
voxel "voxels\enemies\trooper\trooper_hurt2.kvx" { scale 0.3 tile0 1739 tile1 1739 }
//hurt3
voxel "voxels\enemies\trooper\trooper_hurt3.kvx" { scale 0.3 tile0 1740 tile1 1740 }