include GAME.CON

action FREEZEAMMO_FRAMES 0 3 1 1 1
actor FREEZEAMMO 0 FREEZEAMMO_FRAMES
  fall
  ifmove RESPAWN_ACTOR_FLAG
    state respawnit
  else
    ifp pshrunk nullop
    else
      ifp palive
        ifcount 6
          ifpdistl RETRIEVEDISTANCE
            ifcanseetarget
      {
        addammo FREEZE_WEAPON FREEZEAMMOAMOUNT
        quote 66
        ifspawnedby FREEZEAMMO
          state getcode
        else
          state quikget
      }
enda