
// Duke3D Voxel switches Definitions

// Access switch red (130)
voxel "voxels/sprites/switches/0130_accessswitch_red.kvx" { scale 1 tile 130 }

// Access switch green (131)
voxel "voxels/sprites/switches/0131_accessswitch_green.kvx" { scale 1 tile 131 }

// Slot door red (132)
voxel "voxels/sprites/switches/0132_slotdoor_red.kvx" { scale 1 tile 132 }

// Slot door green (132)
voxel "voxels/sprites/switches/0133_slotdoor_green.kvx" { scale 1 tile 133 }

// Lightswitch red (134)
voxel "voxels/sprites/switches/0134_red_lightswitch.kvx" { scale 1 tile 134 }

// Lightswitch green (135)
voxel "voxels/sprites/switches/0135_green_lightswitch.kvx" { scale 1 tile 135 }

// Space Door Switch red (136)
voxel "voxels/sprites/switches/0136_red_spacedoorswitch.kvx" { scale 1 tile 136 }

// Space Door Switch green (137)
voxel "voxels/sprites/switches/0137_green_spacedoorswitch.kvx" { scale 1 tile 137 }

// Multi-switch (146-149)
voxel "voxels/sprites/switches/0146_multiswitch1.kvx" { scale 1 tile 146 }
voxel "voxels/sprites/switches/0147_multiswitch2.kvx" { scale 1 tile 147 }
voxel "voxels/sprites/switches/0148_multiswitch3.kvx" { scale 1 tile 148 }
voxel "voxels/sprites/switches/0149_multiswitch4.kvx" { scale 1 tile 149 }

// Dip switch 2 red (162)
voxel "voxels/sprites/switches/0162_dipswitch_red.kvx" { scale 1 tile 162 }

// Dip switch 2 red (163)
voxel "voxels/sprites/switches/0163_dipswitch_green.kvx" { scale 1 tile 163 }

// Dip switch 2 red (164)
voxel "voxels/sprites/switches/0164_dipswitch2_red.kvx" { scale 1 tile 164 }

// Dip switch 2 green  (165)
voxel "voxels/sprites/switches/0165_dipswitch2_green.kvx" { scale 1 tile 165 }

// tech switch red  (166)
voxel "voxels/sprites/switches/0166_red_techswitch.kvx" { scale 1 tile 166 }

// tech switch green  (167)
voxel "voxels/sprites/switches/0167_green_techswitch.kvx" { scale 1 tile 167 }

// Dip switch 3 red  (168)
voxel "voxels/sprites/switches/0168_red_dipswitch3.kvx" { scale 1 tile 168 }

// Dip switch 3 green  (169)
voxel "voxels/sprites/switches/0169_green_dipswitch3.kvx" { scale 1 tile 169 }

// Access switch 2 red (170)
voxel "voxels/sprites/switches/0170_accessswitch2_red.kvx" { scale 1 tile 170 }

// Access switch 2 green (171)
voxel "voxels/sprites/switches/0171_accessswitch2_green.kvx" { scale 1 tile 171 }

// light switch down (712)
voxel "voxels/sprites/switches/0712_lightswitch_down.kvx" { scale 1 tile 712 }

// lightswitch up (713)
voxel "voxels/sprites/switches/0713_lightswitch_up.kvx" { scale 1 tile 713 }

// Powerswitch1  OFF (860)
voxel "voxels/sprites/switches/0860_off_powerswitch1.kvx" { scale 1 tile 860 }

// PowerSwitch1  ON (861)
voxel "voxels/sprites/switches/0861_on_powerswitch1.kvx" { scale 1 tile 861 }

// Lockswitch1 red (862)
voxel "voxels/sprites/switches/0862_red_lockswitch1.kvx" { scale 1 tile 862 }

// Lockswitch1 red (862)
voxel "voxels/sprites/switches/0863_green_lockswitch1.kvx" { scale 1 tile 863 } 








