Hendricks266   06-27-14
http://www.doomworld.com/vb/everything-else/69166-hi-res-duke-nukem-3d-sound-effects/

	
This is awesome, thanks! :D

I encoded all the WAVs in your pack;http://www.perkristian.net/misc/pk_duke3d_sfx.zip) as FLAC (and fixed the capitalization on one file) so that EDuke32 can open them properly.

At present, we don't have any code to look for "flyby.flac" before "flyby.voc", for example, like we do for the MIDI music, so using this in-game would take either a def file or a CON file, neither of which has an efficient method of loading as a mutator without creating an ugly batch file to use command line parameters. 

Watch the SVN log; http://svn.eduke32.com/listing.php?repname=eduke32 and our synthesis build system; http://dukeworld.duke4.net/eduke32/synthesis/ in the coming days for streamlined loading support for this pack and packs like it.

EDIT: If you want to use it now, I wrote a def-generating bash script; http://hendricks266.duke4.net/stuff/sfx_make_defs.sh
to make the appropriate defs. First, put the zip in a subfolder of your EDuke32 folder named autoload. Then, put the def file in your EDuke32 folder. Next, you have two options. You can rename "pk_duke3d_sfx_20140627.def" to "duke3d.def" if you are using no other music, HRP, or other types of packs. Or, run EDuke32 with the following command line parameters (either manually or from a batch file):

eduke32.exe -mh pk_duke3d_sfx_20140627.def