src-jfduke-source   5-05-2026    2F/ 2.03M  (c) RTCM Corvin

Jonathon Fowler's Source Code for his BUILD and Game Engine. Supporting Source Code.

 

 

Filename and author Size (kb) Description
NEW WIN32 PORT
JonoF's Duke Nukem 3D Port
v10-9-2005 (src inc)
Jonathon Fowler, Ken Silverman
1.99M JFDuke3D is a port of Duke3D to the Win32 platform.
Win32 executables for game and editor. (Windows 2000 and XP support).

This is a work-in-progress release of my port of Duke Nukem 3D using my
ported Build engine codebase. There are bugs which I'm tracking down and
fixing as an ongoing process.

  • Ken Silverman's Polymost engine
  • Polygon rendering (real 'look up and down' mouse look!)
  • Open GL support
  • .MD2 & .MD3 Polygon model support (MD3 supports multiple textures)
  • HUD model support
  • True-color textures support
  • Real 3D skyboxes
  • Pre caching for high-resolution textures
  • Improved in-game option menus and controls
  • Voxel support (in 8-bit classic mode)
  • Multi-player support (work in progress)

Polymost is a full 3D implementation of the Build engine renderer, with hardware acceleration capability, and perspective in six degrees of freedom.

"Hightile" texturing improvements to Polymost. Hightile allows Polymost to use true-color textures instead of the artwork in the game's usual .ART file.

Includes:
jfduke3d_src_20051009.zip  - Source snapshot of JFDuke3D.
jfbuild_src_20051009.zip   - Source snapshot of JFBuild engine port. REQUIRED FOR COMPILING JFDUKE3D AND JFSW!

 

 

JonoF's Setup Program
v10-13-2004
Jonathon Fowler
32.7 Setup program source code snapshot.