swarrior-faqs-build 1-06-2020 18F/
4.61M © RTCM Corvin
Shadow Warrior BUILD Game FAQs
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Filename and author | Size (kb) | Description |
SW BUILD FAQs
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Skeleton-Eagle Example Map Robman |
319 | Here is a map example with the
Skeleton Priest and the other enemies. File contains example map + needed art file. If you'd like to add the Skeleton Priest character to your map, simply place this tiles005.art file in your main sw/swp folder. Now you may build a map with this enemy in it. He is Tile#1367.
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Learning The SW Build
Editor Steffen Itterheim |
166 | Detailed FAQ from 1997. Apparently
this was suppose to be included on the SW CD, but never was.
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Making the Gong ? |
1.09 | The gong is a pretty cool effect to
have in your map. It just looks
like a decoration, until you shoot or hit it, then it makes a loud
"GONG" sound. It's pretty easy to make, but you have to have the
TAGs exactly right...
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Usermaps in SW Shareware Viper7 |
992 | How to use usermaps in SW
Shareware v1.1. Make Shareware Shadow Warrior levels with Duke1.3's BUILD. Anyone that has Build for Duke Nukem 3D 1.3 can make Shadow Warrior Levels!
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Viper7 SW BUILD How To's Viper7 |
29.7 | Many FAQs bundle together.
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Copy and Paste John Carto |
1.32 | how to copy & paste sectors for use
in divable water, room over room, etc.
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Babtech SW Build
Tutorials v2 Bruce A. Benko |
3.93M | Extensive FAQ's. Updated 1-06-2020; added new format , single page tutorials , fixed links , etc. Includes:
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Vehicle
"how to" Yves Bresson |
7.25 | 1.draw your vehicle. In this example the
vehicle's walls are in YELLOW so you can see them more clearly. The vehicle's top is north (up) on the picture. Your vehicle CAN NOT use more than 30 sectors. 2.draw a box around your vehicle, this box must link to NO OTHER WALLS. This "outer box" is in DARK RED on the picture and is pointed by a GREEN arrow. 3.one of your "outer box" wall MUST... Includes: A BUILD Image example
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Make
a Drivable Tank Cougan Collins |
17 | Ok this is what I have for you on making a
tank. The drawing below is just a
simple diagram on how to make a basic tank. You of course will want to add
more lines to give your tank a better look than just a box shape. All the numbers are
explained below this diagram. You have to know a little bit about build in order to
understand this. |
Room Over
Room Template Map Matt |
13 | This is only a template for those who cannot or
do not know how to create the sector over sector effect correctly. I used five rooms connected by elaborate hallways and in each room uses a different use of the room over room effect. Room A A: Normal Transparent Water Effect Room A B: Sector Over Sector with sectors on the top floor which you can see from the bottom floor. Room A C: Normal Sector Over Sector Effect with two holes. Room A D: Transparent Water with a box on the top floor. (Notice how the box disappears when moving away from the sector you dived into the water? You can ONLY see stuff on top from bottom in the sector with the floor mirror texture. So create you sectors accordingly) Room A E: Sector Over Sector connecting to a distant area also more sectors on top floor with End- -Button. (You cannot see the other floor mirror texture when in the opposite floor mirror texture sector. So make them a fair distance apart) Includes: Map
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Ambience
Help Map Charlie Wiederhold |
56 | This is simply a rather handy little map so you can hear the ambience effects in Shadow Warrior. I put in all numbers 0-82, even though there are many that don't match up to any sound at all. Some sounds (thunder, etc) happen to carry over through almost the entire map, so don't be thrown off if you hear the thunder ambience in the background of the other ambience areas. Also, some of them may be loud enough to carry to the room next to them, so listen carefully. However, for the most part it is easy to use, and very very handy when trying to pick exactly what sounds you want in your map. We use it hear at Sunstorm Interactive, and hope you can put it to use too.
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sw-myfaq.zip Loopman |
5 | Mini Faq. The author put all his forum examples
into one file. U/D Door Sprite 92,# S Slide Door 145,# Swing Door 143,# CTF Setup The Flag Sprite# 2520 Room over Room Water Sprite 7,# Teleport Sprite 84,# Ladder Sprite 30,0 Player Start Multi 42,# Ambient Sounds 1002,# TouchPlate Sector Tag Breaking Spite BREAKABLE_SPRITE Card Switch Sprite #,29 TURRET Switches Spawn Sprite 149,# Wall Cracks Sprite picnum=80 Texture Locations Mirrors Cameras Lighting Effects
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Shadow Warrior Ambient Sounds Gameleader |
3 | Txt and HTML
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Map
Editing FAQ for Shadow Warrior - v1.5 Jonah Bishop |
72 | A huge faq book with many examples. Includes many
maps.
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Build Help Brett Anderson |
9 | -This .TXT file and the accompanying .MAP file should help those of you who are having
trouble building boats or other vehicles in Shadow Warrior. -This .TXT
file and the accompanying .MAP file
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BOAT Kennedy |
3 | A drivable boat on divable water. This is a
tutorial map for making Drivable boats on divable water. Includes: Map
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BOAT2 Kennedy |
2 | A drivable boat on TRANSPARENT divable water.
This is a tutorial map for making Drivable boats on transparent divable water. Includes:
Map
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Shadow Warrior Levels Name List Ben Smit |
786 | Gives title of level as well as
file name and midi played.
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