## SHADOW WARRIOR DEVELOPMENT - JUNE 1996

#### Update: 06/28/96

Still kicking butt and takin' names. Next name on the kick list starts with a "Q". Expect large bruises that border on child abuse.

Frank took a short trip home recently for a sonogram of his wife Lucinda's belly. It contained a 9 ounce human male. For those of you who don't remember Lucinda, she was one of the artists on the blockbuster Apogee game Crystal Caves. Programming continues to go well for Frank. Jim has done more sound effects and art touchups. Both Dirk and Jim have come down with the dreaded cold that is threatening to overtake 3D Realms. Jim is going home to visit the wife the 2nd through the 9th. Eric is steadily working on R&D levels. Allen continues his past innovations. Chuck has mostly finished up the animation’s for our Shadow Warrior and has started on another model.

#### Update: 06/21/96

Jim Norwood is beefing up the graphics on our shotgun and has recorded 45 great new sounds for the game. Programming is going VERY well and thats all Frank has to say about that. We are looking into changing the shuriken throw to a shuriken gun that fires a stream of shurikens. There will be an interesting twist to this. Eric Reuter is working on R&D level design. He finished with a Construction Zone a while back and has started an ending level for the game that promises to rock-n-roll. Allen Blum has been working on some R&D level techniques that are top secret right now. Chuck has finished the model of our Shadow Warrior character and he looks damn good. INTERESTING FACT: Shadow Warrior is bio-enhanced and nearly twice as tall as Duke Nukem! Who's tougher??? I see no need to state the obvious. Catch ya next week.

#### Update: 06/14/96

Last minute story changes have been hammered out to allow a bit more variety in the level types. There are more near future and present day elements to the game now. Allen Blum is mapping a very dark and moody level with architecture never before seen in a 3D game of this type. Jim Norwood is working on some more realistic types of levels with cool recognizable places. Dirk Jones and Jim Norwood are busy cranking out art for some of the new levels. Frank Maddin is programming some interesting sector effects. Chuck Jones is wrapping up the model of the main character.

#### Update: 06/07/96

Frank & Jim completed the trip to 3D Realms on Monday. George Broussard, President and SW Producer, is getting ramped up on the game. Work has progressed on making a better story and planning ending cinematics. The main character model is being worked on by Chuck Jones. Tank development has progressed and they can now destroy walls. Jim and Eric working on levels that are still top secret. More on this later...

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1. October 1996
2. September 1996
3. August 1996
4. July 1996
5. June 1996
6. May 1996
7. April 1996
8. March 1996