## SHADOW WARRIOR DEVELOPMENT - APRIL 1996

#### Update: 04/26/96

The Shadow Warrior team is preparing for a long visit to the Apogee/3DRealms Dallas offices during which time intense focus will be given to bringing the Shareware version of the game to completion. Frank Maddin will be coming up from Austin, TX, while Jim Norwood will make the trek from the Seattle area. Jim has recently implemented a really great battleship level in which the player can explore and fight his way thru a realistic ship setting. David Demaret, 3DRealms artist, has been reworking a number of game graphics, bringing his unique style to the Shadow Warrior fantasy world.

#### Update: 04/19/96

This week's update will not appear because of the final push to get Duke Nukem 3D done. Greg Malone, the producer of Duke3D is also the producer of Shadow Warrior, and is very busy trying to complete Duke Nukem 3D this coming week. This update will return next Friday. I promise. :) Duke Nukem 3D's done now, so Greg can start doing this weekly update in a more timely fashion.

#### Update: 04/12/96

This week's update will not appear because of the final push to get Duke Nukem 3D done. Greg Malone, the producer of Duke3D is also the producer of Shadow Warrior, and is very busy trying to complete Duke Nukem 3D this coming week. This update will return next Friday.

#### Update: 04/05/96

The Shadow Warrior team is fervently working on refinements to nearly all maps which will be included in the final game. The key objective is to review each map for purposes of assuring a high frame rate while maintaining high aesthetic appeal. Also important is that each map have clear central theme that the player can relate to and remember (as opposed to generic settings). Programming continues in several areas, including weapon tweaking and actor A.I.

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1. October 1996
2. September 1996
3. August 1996
4. July 1996
5. June 1996
6. May 1996
7. April 1996
8. March 1996