## SHADOW WARRIOR DEVELOPMENT - MAY 1996

#### Update: 05/31/96

The team is getting ready for the trip to 3D Realms on Monday. Making plans, packing, and taking care of last minute business. At 3D Realms we'll be working on finishing actor models, maps, artwork, programming, doing lots of multi-play testing and implementing last minute cool ideas.

#### Update: 05/24/96

Eric Reuter and Jim Norwood continue level work. Eric has done a wild Parallax level that gives you the feeling that you are running around in nothing but elemental atmosphere (fire, water, etc). Finalization is being done on game Save/Restore and the Demo Mode. Plans are being made at headquarters for the trip tentatively set for sometime around May 31. More on this next week.

#### Update: 05/17/96

On the programming side, breakable walls with shrapnal have been implemented. Work continues on the Creature Cameras and code fixes. Some tweaks on our driveable sector vehicles such as boats and tanks have been done. Plans for destroyable sectors are starting to come into focus. This would allow, for example, the driveable tanks to roll over and destroy some sectors, and then keep on rolling. Jim Norwood is in the process of changing residences before the trip to Dallas and his work continues on the sub-terrainian base level. Eric Reuter continues work on the roller coaster style map.

#### Update: 05/10/96

Jim Norwood has finished up the battleship level complete with a driveable fork-lift, turnable machine gun turret, and huge turnable 46 cm guns. Jim is now working on a sub-terrainian base that promises to be cool. Eric Reuter just finished up a level set in an underground mine full of volcanic activity. Huge conveyer belts and rotating drill bits round out this level. Eric is now hammering on a roller coaster type map where the player can ride fast platforms that move in three dimensions (they can even loop bridges!). Should be fantastic! Frank Maddin is swatting bugs and looking toward implementing our "3D Creature Cameras" that will be completely movable by the player in 3D. Send the Creatures on suicide missions and take out other players before they spot your "Camera". We are all looking forward to the trip to Apogee/3DRealms so we can wrap the game up.

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1. October 1996
2. September 1996
3. August 1996
4. July 1996
5. June 1996
6. May 1996
7. April 1996
8. March 1996