					KEY:
	  $$ - MUST be done before 1st release and is slowing down teams
		$ - MUST be done before 1st release
		! - Very helpful in speeding up teams
		> - Something to do eventually...
		? - Is this really necessary?
		B - Bug!

EDITART -
$  !  Tile moving across different art files
$  >  In 'U' mode, automatically go to the PCX & coordinates if in capfil.txt
$  >  Make script-making function - F12 every tile & update capfil.txt
	>  Key to scan maps and make a report on tile frequency
	>  Warn if tile being deleted is used in maps - offer to change.
	>  Allow comments to be associated with a tile.
	>  When saving .ART, save to temp, rename, & delete, (int 21h-5ah,56h,41h)
	?  Screen still goes blank in 'V' mode sometimes with multiple tile files.
	B  Why doesn't F12 do anything sometimes?

BUILD -
	!  Undo
	!  Sector copy / paste auto-inserting for pasting inside sectors.
	>  Show right palookups in BUILD somehow - editor for palookups?
	>  Key to only change graphic, not shade
	>  Highlight map for a certain picnum (for 2D mode)
	>  Highlight all sprites in 2D mode with certain tags
	>  Way to get rid of status bar for screen capture.
	>  Make more Build functions work in 3D, not just 2D.
	>  Type tags in hex.
	>  Print out global visibility in Build status bar
	>  Information screen (bitmap report, tag report)
	>  Fix warping in fine sector rotating.
	>  Enter attributes with a menu
	?  Edit tracks / marks / points

ENGINE -
$$ >  Add ceiling/floor sprites (New bit for sprite[].cstat)
$  >  Add temporary cache allocation function (Ex: for digitized sounds)
$  >  Make Copytovideo function for all graphics modes to do special effects
$  >  Allow getch type input (chain handlers?)
$  >  Make sprite clipping work with different box sizes (in sprite structure?)
$  >  Make permanentwritesprite not draw into viewing area
$  >  Something to force sprites to stay in certain sectors.
$  >  Function to release all permanent tiles.
$  >  Finish network error correction
$  B  Fix shading when resizing the screen.
$  B  Fix swinging door clipping
$  B  Fix infrequent hitscan bug when shooting into a sector inside a sector
$  B  Fix very far walls not drawing bug (must be overflow)
$  B  Bad sorting: nukeland.map, posx=24705, posy=23167, ang=1999
	>  Add easy to use joystick functions
	>  Add centering to rotatesprite
	>  Capture an area of the screen to a buffer.
	>  Make movesprite move through invisible parallaxing sky walls
	>  Optimize sprite drawing
	>  Optimize transmaskwall drawing
	?  Program extras?
	?  Mergeing optimization (redo in QB)

GAME -
$  >  2D screen - EGA proportions, door open/closed colors
	!  Compile with /d2 option, wlink debug all f ? f ? f ? ...
	>  Programming example such as deleting sectors, & other BUILD functions.
	>  Fix message typing (for multiplayer games) when screen is weird sizes.

DOCUMENTATION -
$  !  Document drawline16 / printext16 / ydim16 / pageoffset
	>  Make PROTOTYPES for functions in GAME.C in BUILD.H.
	>  Document all variables in BUILD.H

LOW PRIORITY -
$  B  Fix 640*480*256 mode
$  >  Detail levels 1*1, 2*1, 2*2, Smart detail (low only when moving)
	>  Make maskable ceilings / floors with P-skies
	>  More translucence (like 25/75 transluscence, or shading table trick)
	>  Use multiple palettes other than palette.dat (command line?)
	>  Allow wider visibility range
	>  Fancy shading for torches, flashlights, explosions, etc.
	>  Gee I didn't know my digital sound stuff was so slow.
	?  Speed up GROUDRAWS, Fix GROUDRAW /0 bug
	?  Sloped ceilings / floors
	?  Multiple stories - (Not just: the fate of the universe depends on you)
	?  Add POLYTEX/CAVE stuff - true looking up/down
	?  Coded sprites for guns & menus
