

Frank List, July 19 from The Levleord.


Priority 1:

- Need switch control over everything.

- Need control over auto-close.  Doors should NOT autoclose by default
(me thinks) and I need to determine auto-close time.  Would like auto-
close control on as many sector effects as possible (elevators, swingers,
sliders, etc.).

- Need better control over invisible explosives.  Need to link to an event
and need to set delay before explosion.

-  Move player's start position with sector group (ST1 #200, #201).


Priority 2:

- Use Z of ceiling/floor stomper sprites (ST1 #40, #41) to determine
height of stomp.

- Need to synchronize lighting effects.  Use hitag to generate random
flicker, but insure similarly tagged sectors get same flicker.

- Sprites need to move on with moving relative floors/ceilings.  Default
is to move with floor (sprite's Z equal floor or above), and, if possible,
move with ceiling if sprite has been Ctrl-PageUp'ed.


Priority 3:

- Need a red sector version of slider doors.  Used for draw bridges, etc.
(Would make a cool trap floor if used with sector-over-sector ;)

- Need to make tiles #647 and #648 (acetaline tanks) explodable.  Need same
control as invisible explosions.


============================================================

July 20

Priority 3:

- Can player shoot (one-handed guns) while on ladder.  Cool if he could look
around, especially if in manual-aiming mode.

