swarrior-tools    5-25-2026    9F/ 368KB  (c) RTCM Corvin

Shadow Warrior BUILD Game Tools

Also refer to the tool sections for Duke3D for related programs that work with Shadow Warrior.

 

 

Filename and author Size (kb) Description
TOOLS
Art Pal
?
652B for use with ARTVIEW used to view SW tiles rather than Duke. The program will require that ARTVIEW.EXE and Shadow Warrior's PALETTE.DAT are in the current directory when ARTPAL.COM is run.

 

 

3Dfx Delete Utility
Joe Siegler / 3DR
2.06 This is a small DOS utility that will remove the 3Dfx generated program directories in your Shadow Warrior game. This is useful if you wish the game to regenerate the 3Dfx graphics for some reason. This is not a patch, nor does it add or remove any features. All it does is force the 3Dfx version of Shadow Warrior to regenerate the image files the next time you run the game.

 

 

Tile reference names for Build
Ben Smit
54 Make a backup of your NAMES.H file and copy all
the files from SWNAMES.ZIP to you Shadow Warrior
directory.

Now you can use NAMES.DAT as a text reference or
while you are building a map and need to know the
placement of a particular tile or sprite just
save your map then load NAMES.MAP look for the
tile number and then reload your map.

 


Name Editing - File Grouping and TC Adaption Program v6.3 (w/src of v5.8)
Ben Smit / Proasm
207 SwGroup; Name Editing - File Grouping and TC Adaption Program.


(c) Copyright ProAsm 1998
The Total Conversion Adaption and Grouping Program for Shadow Warrior

Offers the following Options :

Note: SwGroup version 6.x is not compatible with version 5.x


Change Episode names.
Change Episode descriptions.
Change all map names.
Change all map titles.
Change all Skill names.
The above can be in big Red or smaller Silver letters.
Change the Cheat Codes.
Change Inventory Names.
Change Weapon Names.
Change the weapon ammo amounts for each weapon.
Change the strengths for most weapons.
Change all "Get" and "Need" key sayings.
Change all Fortune Cookie sayings.
New in version 6.x
Change the ammo pickup amounts
Change the duplicated sounds used
Change the Menu display


The following items can be disabled :-

Lo Wangs fists.
The 2nd Uzi Submachine Gun.
The Uzi or Uzi's from reloading.
The Riot guns second choice.
The Riot Gun from reloading.
The 3 way switching of the Goro (Guardian) Head.
The fire being spawned when you fire the Goro Head weapon.
The use of the Ripper Heart.
The "Sticky" in the Sticky Bombs
All Fortune Cookie sayings.
Gaurdian spawning Gorohead
Big Ripper spawning Heart
Ninjas spawning Weapons
Coolie spawning Ghosts
Serpent Boss spawned Heads
Sumo Boss spawning Head
New in version 6.x
Sumo Boss Spawning Gas
Sumo Boss Shooting
Ninjas throwing Shurikens
LadyNinja throwing Sticky bomb
LadyNinja shooting Arrows
Start and End animations
Displaying the Ten screen
Monty Python is larger
Throwing 3 Shurikens otherwise 1


Set weapon reload times for :-

Single Uzi
Dual Uzi's
Riot Gun
Saved Games

Have 10 personal saved games for your TC.
Demo's

Have your own personal Demo's for your TC.
Swmap.Bin Editor

Use the Bin Editor to advertise your TC and Website at game end.
Tile Re-Direction

Re-direct 16 popular tiles and save exporting big .art files.


Optional Frontend Launchers offering :-

Single Play - Multi Play - Readme - Uninstall - Quit.
1. MS-DOS based "Text" Launcher.
2. MS-DOS based "Graphic" Launcher.
3. Basic Windows 95/98 Launcher with standard Desktop Icon.


The SwGroup package consists :-

SwGrpnn.com - The main program. (nn = version No.)
SwGrpnn.txt - The information text file for SwGroup.
SwGrp.bin - End of game advertising screen.
SwGrpWin.dly - The basic Windows 95/98 Launcher.
SwPxx.com - MS-DOS Launcher's "Text on Graphics".
SwPxx.txt - Information file for SwPxx.
GroupLst.com - .GRP file Lister.
GroupLst.txt - Information file for GroupLst.
SwNoFile.txt - List of SW sound files not used.
Levels.txt - List of SW level names.

 


SWGRPEXT
Ben Smit / Proasm
1.29 This program will extract all the files out of a .GRP file that was
created using the old tool SwGroup in building Conversions for Shadow Warrior. Many SW TC's GRP files were grouped with SwGroup at the time and the normal Kextract and other GRP extraction programs will not work on extracting these files. In these cases you need SwGrpExt.

To run SWGRPEXT.COM :-

Make sure SWGRPEXT.COM is in the same folder as the .GRP file
Start - Run - SWGRPEXT.COM TheFileName.GRP

 

 

SWCONV v1.0
b2shadw.zip
Sw-MapConvert1.zip
Lars Heimann
10.1 A Duke Nukem 3D to Shadow Warrior Map Converter.

It can be used to make any usermaps, which were build for Duke Nukem 3D (including those for the Atomic Edition), playable in Shadow Warrior.

To attain this, the textures of the sectors, walls and sprites
of the Duke Map must be replaced with textures from Shadow Warrior.

LIMITATIONS

Due to the differences in creating effects in Duke Nukem 3D
and Shadow Warrior, this program just converts the architecture
of the map. Weapons, ammo and items and some textures are
replaced, too.
Things like doors, elevators, explosions or other kinds of
effects must be added by yourself after the conversion.
Sorry, but it would be real complicated to convert all
sector effectors and sector tags used in Duke Nukem 3D
to their refering ST1 sprites in Shadow Warrior.

If you use the included sample listfile, you will recognize, that
many textures of Duke Nukem 3D are replaced with the default texture.
If you have got the time and faith, you can write a more complete
listfile to get better conversion results.

 

 

SwMapper v18 - Name Editing - File grouping and Launch Program
Ben Smit
24 Shadow Warrior does not utilize group .GRP files or allow you to
change the Cheat Codes, Inventory or Weapon names, Quantity or
Strengths, but now with SwMapper you can do just that for that map you are making.

SwMapper will see to it that you map is 100% compatible with both
the two UK registered versions of Shadow Warrior.

When your Map executes it will take care of any duplicate files
in the folder and also "all" .ART .VOC and .KVX files for you.

 

 

MAPSTUFF / SEXTRACT
Joris Weimar / 4th Dimension Software
47 Map Stuff 1.0 - Copyright(c)1997 by Joris Weimar
Usage: mapstuff <mapname> <oldmapname> <groupfile>
Example: mapstuff mymap.map $BULLET.MAP sw.grp

SEXTRACT 1.0, Copyright(c)1996 by 4th Dimension Software
Usage: SEXTRACT [switches] <group-file> [<filenames>...]
Wildcards are allowed in the filenames

Examples: SEXTRACT -l DUKE3D.GRP *.*
SEXTRACT DUKE3D.GRP *.VOC

Switches:

-l View files from group-file
-?, -h Display this help-screen (very usefull!)
-p Pause after each screen (only with -l switch)
-o Forces files to be overwritten when they already exist

Includes: An example batch file and three maps.

 


JW GRP EDIT
Joris Weimar /4th Dimension Software
23 An example batch file for extracting content from sw.grp

Includes:

-Mapstuff v1.0
Usage: mapstuff <mapname> <oldmapname> <groupfile>

-Sextract v1.0
Usage: SEXTRACT [switches] <group-file> [<filenames>...]
Wildcards are allowed in the filenames