From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: TekWar, only SVGA? 
 
  
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Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/22 
 

Kyle Klukas <klukas@students.uiuc.edu> wrote:

>The Capstone rep said the Demo is ready and just needs final approval 
>from their "licensing" guy.  So, it could be out nect week.  Or, if their 
>final approval system is anything like MechWarrior2s, in about a month. 
>As for SVGA only, my understanding is that it will support standard VGA 
>and several SVGA resolutions. 
>Kyle

The demo will support 320 x 200, 360 x 360, 640 x 400, and 640 x 480
plus 320 x 200 optimized for S3.  The demo is very heavy on graphics.
The best combination of speed and looks will probably be had by
selecting 360 x 360.  A fast hard drive will be a big plus.  The frame
rate drops when the graphics load from the hard drive.  While this
won't be a problem in the final release it will affect the demo.  For
the final release we'll be optimizing all the maps.  In fact we're
already optimizing.  We can't do it for the demo, though, because it
would delay demo's release until the completion of the full version. 

We hope to release the demo any day, now.  It's just a matter of
everyone signing off.  As soon as I place it on IntraCorp's FTP site
I'll post an announcement.




Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/



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From: Hooo (hooo@aol.com)
Subject: TEKWAR CHEATS! 
This is the only article in this thread  
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Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/25 
 

Here's some cheats for the TEKWAR demo (there's probably more...I found
these in the TEKD1.EXE file):

If you just start the game using TEKD1 (instead of TEKWAR.BAT) you bypass
the beginning screens and go straight into the game!  This isn't really a
cheat but it sure helps if you want to get quickly to the game action! 

If you hit the Pause (Break) button on the keyboard, the word HOLY appears
on the top middle of the screen and you become invincible and can't be
hurt by the enemy.  BTW, I couldn't get this cheat to work running the
game under WIN95.  This would only work when I ran TEKWAR straight out of
MSDOS.

Use the following parameters after TEKD1 for more cool stuff:

NOENEMIES--- Turns off all guards, enemy shooters, and innocent
bystanders.  You are the only living thing in the game and are all alone
to explore the city!

NOGUARD--- Removes the guards from the game.

NOCHASE--- Removes the shooting enemies from the game.

NOSTROLL--- Removes the innocent bystanders from the game.

For example, to run TEKWAR with no guards in the game type in this to run
the game:
     TEKD1 NOGUARD.

Have fun!!

--Hooo


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From: IntraCorp- Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: TekWar Hangs 
 
  
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Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/25 
 

david kowalczyk <dave.kowalczyk@mailoff.wang.com> wrote:

>I have unzipped and installed TekWar under Windows 95.
>All went fine until I tried to run it. It hangs after the
>picture of Don Demarco. The screen goes black, that's it.
>Help. 
>Dave

Hmm...tested fine under Windows 95.  I'll check it out.  In the
meantime, try to rerun the setup program selecting another sound
setting.  



 Sean Potter                                  Miami, Fl. U.S.A.
             IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/


**************************************************************


From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: TEKWAR: Stuck in the Hospital 
View: Complete Thread (2 articles)  
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Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/25 
 

Ted <petrenko@IRO.UMontreal.CA> wrote:

>I went through the door to the left when entering the hospital, killed 
>everybody, went through the crawlspace in the bathroom with the mirror,
>and came back to the same place, tried to go back through the same door 
>I came in, but it was locked!!! How the hell do I get out of there?!? 
>Sean Potter? Anyone?  Thanks!
>BTW the engine is kinda slow on my DX4/100, graphics are pretty good and 
>I really loved seeing one of those bastards getting hit by the truck! 
>Ted

Hmmm....if we're thinking of the same door, it should'nt be locked.
Some of the doors in Tekwar swing open (inward.)  You're probably just
standing to close to the door.  Stand back a little and then try to
open it.  

A speed note-  The maps are being optimized for speed.  You'll see a
definite improvement in the final release.  
**************************************************************

Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/



**************************************************************



From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: TekWar Hangs 
View: Complete Thread (5 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/27 
 

mrhappy@netcom.com (Mr Wrong) wrote:

>IntraCorp- Capstone/Three-Sixty (spotter@intracorp.com) wrote:
>: david kowalczyk <dave.kowalczyk@mailoff.wang.com> wrote: 
>: >I have unzipped and installed TekWar under Windows 95.
>: >All went fine until I tried to run it. It hangs after the
>: >picture of Don Demarco. The screen goes black, that's it.
>: >Help. 
>: >Dave 
>: Hmm...tested fine under Windows 95.  I'll check it out.  In the
>: meantime, try to rerun the setup program selecting another sound
>: setting.  



>I couldn't get the demo to run in dos from the using the tekwar command 
>(or was it tek can't remember).  It would just hang after the intro.  I 
>had to use tekd1 and then it ran fine but no intro.  Some more 
>explanation of the different video modes would be nice.  Maybe it was 
>there I just didn't come across it.  I really like the world.  My only 
>complaint so far is collision detection.  I keep climbing on everything.  
>Its very annoying.  Make us have to use jump more or something.
>-- 

Yep, collision detection will be adjusted. To get the intro type
"tekwar".  If you have'nt run setup typing "tekwar" will run it as
well as start the game.


   Sean Potter              IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/



**************************************************************



From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: TekWar ideas... 
View: Complete Thread (7 articles)  
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Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/28 
 

a12323@mindlink.bc.ca (AEC Software) wrote:


>Well, i'll be dadfangled..  so it IS possible.  :)   What I actually meant
>though is a little different.  Rather than jumping on top of the truck,
>which, lets face it, is pretty unrealistic, I'd like it to be possible to
>run after the truck and jump onto the bumper, then be able to use my free
>hand to blow things away. 
>What if the truck has to drive through tunnels in the full release?  :) 
>On the whole I agree with you, this is a damn fine game.  Just needs some
>work on the blast radius routines... 
>Oh, and if Sean Potter's listening, would it be too hard to have some
>ANIMATED enemies?  If you could add about 8 frames of motion to each
>character, just to make it look like they're actually walking (as opposed
>to hovering), it would add a LOT to the realism of the game.

Well,  the whole Tekwar team is listening.  You've got some pretty
cool ideas.    If only there was more time....
Adding more frames of animation, for instance, is something we'd love
to do.  It's probably not possible, though, given the development
schedule.  The silver chick, though, will be taken care of.  The other
characters all walk, the silver chick tends to glide at times.  She
won't do that in the final release.  
Oh yeah, I don't think tunnels will happen.  Besides, no one would be
able to see your tan in a dark tunnel.  I say tan because it looks
like Tekwar will have a beach. Catch some rays, toast a few Tekgoons.

>Also, nothing makes you feel like you're "in there" more than being able to
>inflict damage.  Only being able to kill people with your guns makes it
>seem more like a bloody version of laser-tag then a real life/death
>situation.  It would be a nice feature if shooting walls left marks and
>shooting ANY windows would cause them to break (including those on
>vehicles), maybe make it possible to kill the driver of a vehicle?   Since
>you allowed for the breaking if glass in some parts of the hospital, you
>should be able to extend this to the rest of the game without any major
>code changes.

We're trying for more of this kind of realism.  We'd like to have it
so exploding barrels kill those in their vicinity.  More glass that
breaks is also on the list.  Killing the driver of a vehicle probably
will not be possible.  

>Some other suggestions (which may be way to complicated to implement at
>this point, but nice): 
>1. Allow the character to enter and control vehicles.

How about a forklift?  Believe it or not you'll be able to drive one
in the final release.  The truck will probably remail off limits,
sorry.

>2. Put some of those TekDrugs drug dealers (from the movies) on the streets
>so    we can obliterate them.

Hmm...good idea.  This one goes to the producer.

>3. Equip the main character with a grappling hook, so he can swing between
>   buildings (this may be getting a little out of touch with the original
>   storyline though).   :)

 We've got a game in the works in which this kind of fun will probably
work.  It won't happen in Tekwar, though.  

>ttul,
>Michael Bendner
>Editor, PC Multimedia & Entertainment Magazine
>pcme@mortimer.com

Thanks for the feedback.  The ideas sent in by USENET readers are
definitely helping Tekwar become a better game!

Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/



**************************************************************



From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Tek War!!!! 
View: Complete Thread (11 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/09/06 
 

"Pedro M. Matias" <matias@itqb.unl.pt> wrote:
>it is frustrating to see your health dwindle down so rapidly while it takes forever for your
>waepon to shoot back at the enemies. In this manner, your best chances of
>survival are shooting everything that moves - which doesn t appeal to me at all. Also, the
>mission briefing mentions two different weapons, but the manual doesn t tell
>you how to toggle between them.

In the final release the enemies will behave more realistically in
that they will be less accurate.  You will also have a bit of an idea
that they are about to come after you.  You choose weapons by pressing
the number keys on the keyboard.  1 is the stunner, 2 is the C&W Model
2040, 3 is the Shrike DBK (you have to find it.)  You draw your weapon
by pressing the / key.

>The graphics are not as nice as Dark Forces, for example, and the extras AI is
>rather limited. I saw a woman in the hospital walking over a bed to leave the
>room! 

Graphics are a matter of preference.  Characters doing weird things is
not.  Problems such as the one you describe will be eliminated as much
as possible.  

>I think William Shatners novels deserve a game which is better than a shoot em
>up !

Tekwar is more than a shoot 'em up.  To achieve the best score and the
most satisfactory end of mission briefing requires you to kill as few
people as possible.  It's possible to make it through the game w/o
killing anyone.  Personally, I prefer the blood bath approach.  In any
case it's the player's decision.

>Pedro. 
>P.S. : Just my 2 cents worth !

Thanks for the feedback. It's probably worth more than 2 cents.



Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/





**************************************************************



From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Tekwar - needs work. 
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Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/09/08 
 

rmb@pacifier.com (Ryan Brosch) wrote:

>Well after playing Tekwar for while, and getting really sick of it heres 
>what I think: 
>Could have been an excellent game, could still be one. At this point 
>however, it just has too many problems. As follows: 
>1. My gun won't fire. You have no idea how frustrating it is to come up 
>to a guy, him shooting at you and scoring hits, and to find that your gun 
>dosen't fire when you press the key. You have to press 6 times before you 
>even shoot. Make the response time better damit. The game is unplayable 
>this way.

That problem's already fixed.  When you press the key, you'll get
instant firing.

>2. Enemies WAY to accurate. At this point, if one shoots at you, he hits. 
>Period. Anyoying as hell.

We hear you!  The enemies won't be as accurate.  We're also working on
ways to make the enemies give you some sort of an idea that they are
about to waste you.

>3. Very hard to aim, perhaps a snap to target option? Or make the 
>keyboard movable in smaller steps (or both). Also have the cross hairs 
>move up or down automatticly. I simply cant reach over and press page-up, 
>page-down in the heat of combat.

We would like to have some sort of an auto-aim feature.  I can't
guarantee it'll be in, though.  For now, don't get too hung up on the
cross-hairs.  They are just a guide; an aiming point.  They don't have
to be spot on the target to destroy it.

>4. Not enough weapons! 3 weapons does NOT cut it. This really pissed me off.

Definitely more weapons in the final release.  Some of them, such as
the flame thrower, will be super destructive.  In the final release of
Witchaven we're giving you ten weapons (including fists.)  We'll try
to put ten weapons in Tekwar, as well.  No guarantee, though.  We'll
put in as many as we can (all will have to be cool.)

>Enough said Capstone. If you fix this game and ALL of it's problems, I 
>might consider renting it. Otherwise, forget it.

Don't worry, we'll have you, um, uh, renting it!  There's going to be
a helluva lot of game play, though.  You'll have to rent it for a long
time.  Make that a very long time if you're into modem (even coop
should be in) and 16 player network.  




Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/


**************************************************************

Search Result 43 
From: Edwin Carter (edwin@inforamp.net)
Subject: TEKWAR :Retail - The Joke that it is! 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/10/22 
 

Having picked up TEKWAR at my local store I installed it, saw the intro, 
and started to play. I have a P90 w/32meg RAM so the framerates were very 
satisfactory. I look at the Subway and you can go in it and ride along a fully 
functional SUBWAY system. Very nice touch. Gorgeous detailing of the city, 
nice assortment of weapons... thats where the positive ends to suddenly crash 
down to the absolute crap this game is...
 
The list why Capstone should either release a patch for this soon or go back 
to Underwater Fire prevention!!

1) Look up at the sky and guess what u see?!?!?! You see a textured sky that 
all of a sudden ends and then begins again like the bitmap ends and then just 
repeats itself.. Oh... You want more unprofessionalism? How about the sky has 
this pink vertical line where the parting is.. Man does that look sooooooooo 
bad or what!???! My goodness....

2) All the citizens/police/androids/etc in the game literally slide around 
when they walk and they ALL look like cardboard cutouts. Even CYBERMAGE (c) 
Origin looks better than that!! Really aweful looking.. Think Capstone and 
Softdisk should team up as both their sprite engines are a joke of coding. 
Maybe u should rip iD's code.. terrible. Sure their photorealistic but they 
look like 2D wallpaper especially when they move or are seen firing at u.. 
which brings to the next...

3) How the hell do u still tell whose firing at ya? I get hit but where??? In 
DOOM u know even in dark areas as the flash from the discharge lights up the 
enemy firing.  I get hit but i only hear a faint beep or boop from a gun going 
off but i see nothing. Sad. What realism in the future! bleahh!

4) Weapons.. Man.. If this aint soo sad i dont know what is... I get the 
Bazooka or Flamethrower (Bazooka is sooooooooo sad!!!!) and these are supposed 
to be the end all and be all weapons in the game. I fire the bazooka and it 
fires three crappy rockets that when they hit a box.. only a small explosion 
sprites happens and thats it!!! Plus the rockets fly like a moose in heat 
which amount to nothing. 
 
What is with those explosions?!?! From a bazzoka i get a small star explosion 
when a rocket hits somethingand thats it??!?! Man they look sooo 
unprofessional.

5) Modem play..Very silly and sorta a pain in the ass to figure unless u are a 
bit seasoned at using computers. Played COOP modem play with a friend just to 
see how it felt.. Oh what a failed thrill that was! Might as well call it 
WITCHHAVEN ][: Land of Future embarressment.  Oh sure its COOP but running 
MODEM.BAT u cant select it in the menu but have to do it on a command line 
(sorta outdated doing this isnt it?!?!?!??! Even DOOM had it all right and 
flawless in early '94!  EA's NEED FOR SPEED has the perfect modem setups being 
done all in the game!!!!)... Once u put TEKWAR COOP in the command line in the 
Modem.bat file u play COOP play... Jollies!!

Kill all the bad guys and nothing to do... Literally! Just easily nuke 
everyone and nothing more but pick yer teeth and later yerself! Frig. Sure 
Capstone tried to do COOP but with such bad character design and movement, etc 
etc etc.. it does all meld together.


This game is soooo crap but the only redeeming qualities are the gorgeous 
landscapes, subway system (first game to do this but DUKE NUKEM 3D will kick 
everyone's ass with their subway system - hey, thats 3Drealms.. i trust those 
guys...), and thats it! Capstone.. Upgrade for all the above ASAP or catch ya 
in the "valley of warez we all hate to remember when we're grandparents!" 

Its almost like nothing went through yer heads when we all complained about 
the various probs this game had. That sky though, is the laughing stock of 
first person gaming. That is a classic example of rushing it to beat QUAKE. 
More like rushing the programmers to NO FRILLS Soft. 
 
Just get back to the UPGRADE phase.. or else better first person 
games like TERMINATOR: FUTURE SHOCK will blow ya over a hundred fold! 
Shhesshhhh... 
 
Maybe u need better Beta testers kuzz WHITCHHAVEN and now TEKWAR.. Blah.. like 
braindead quality control. Enuff said.. You've got yer daily lumps but it wont 
be the last day...

Edwin.


**************************************************************


From: Michael Simmons (michael@ecel.uwa.edu.au)
Subject: Tekwar Tips and Comments 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/11/15 
 

I have almost finished Tekwar (on easy). 
I am playing it in 640x480 mode on a Plato P90 with a #9GXE PRO and
UNIVBE 5.1 loaded.
I agree the manual + video clips don't give you enough info.

For each Teklord you go after you are given access to
two or three train stops.
The Teklord you are looking for can be found at one of the
stops. The last?
In order to get to a teklord you need to open both a red and blue
access door.
As far as I can tell the access cards needed (i.e. red and blue)
can be found on any of the available train stops levels. Some of
these are well hidden.
You do not need to complete/stop at each stop.
You can usually work out where the teklord is hiding by looking
carefully at the map (TAB key then "-" key).
After you "Bring Down" a Teklord you are  given a Matrix access symbol.
I "Brought down" all of the Teklords before entering the Matrix.
These Symbols allow you to use the Matrix teleport stations.(well
that is what it states in the manual).
To complete a Matrix section you must locate 4 (5?) Matrix switches.
These switches look like concentric circle maze maps. Once you have
thrown a Matrix switch the circles in it rotate.
Some of the Matrix switches are very hard to find. ie hidden inside
things that move.
Throwing Matrix switches opens "Access required" doors.
Behind one of these doors is what looks like a startrek teleporter.
Go inside this area and hit the space bar several times.
One of the Matrix symbols (Visible via the Matrix symbol "Inventory
bar at the bottom of the screen) will turn black.

Used the stun gun to knock out innocents and misguided
police ( two types).
Use the other weapons to take out the badies.
Watch the score to work out when you did the wrong thing.

The police AI is quite bad. i.e. They will shoot on you while
you are defending yourself. They will shoot on you when a baddie
starts shooting. (i.e. before you pull out your gun). They will
sometime shoot on you for no apparently good reason. Perhaps the
game tracks how many innocents you have killed?
If you are in a fight with baddies and police switch to the stun gun.

The Baddie AI is OK. Sometime they will "see" you and start shooting
from ridiculous locations. i.e. high up in another building.
99% of the time I could located who was shooting at me
(I think running in high res makes a big difference here).

The Matrix part of the game really needs a Decent type engine.
There shouldn't be any black walls in the Matrix.
They should have used the "Future Shock" user interface.
Their are a number of minor 3D graphic engine bugs.
It annoyed me alot that the game only runs from CD. There
is no way that I am going to by two copies at ($99 AUD) each
to play network games on my home network.

I get the impression that Capstone released it to early due
to a number of people putting them down on the NET.

I have played DOOM1 ( All stages from start to finish in ultra
violence in one go), DOOM2 (Levels 1 to 18 in ultra violence in
one go) and finished Dark Forces, Decent, WitchHaven Demo,
Future Shock Demo.

Tekwar is a GOOD game despite its faults. The 640x480 full screen
graphics are spectacuar.

I completed most of the game within two days.
I am now stuck finding one of the Matrix switches in
the "City Corp Insurance" section of the Matrix.
This is the last Matrix symbol section I need.

You must run it on a high end machine in 640x480 mode with
UNIVBE 5.1 loaded.

PS - does QUAKE/Duke3d need beta testers :-)

------------------------------------------------------------
Michael Simmons                     Office of Executive Dean
Computer Officer         Faculties of Economics & Commerce, Education and 
Law
Phone: (w)+61-9-380 2985       University of Western Australia
Fax:      +61-9-380 1068      Stirling Highway Nedlands WA 6907
Email: michael@ecel.uwa.edu.au           Australia










