From: IntraCorp/Capstone/360 (spotter@intracorp.com)
Subject: Tek War & Witchaven: Demo Status 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/06/22 
 

Owing to server problems at IntraCorp I am not receiving email from
the Internet.  I'm hoping the problem will be corrected today.  If
you've sent me email and not received a response, please email me
again next week.  

Anyway, the question everyone's been asking is "when will Capstone
release the Tek War and Witchaven demos".  The answer is "very soon."
I know that's not a great answer but it's the best I can do.  The
Witchaven and Tek War teams are working hard.  As soon as I have a
concrete date I'll let everyone know.   

One thing is certain, though; the demos will be worth the wait.  They
prove beyond all doubt that the "Build Engine", which we exclusively
licensed from 3D Realms, is the best 3D game engine out there.  Check
out the Capstone home page for the latest info on TW & WH.  It's at
http://www.gate.net/~intracor/capstone.html

BTW, I added some new WH screenshots yesterday.  I'll have a new Tek
War shot up today.  

Later...


Sean Potter                                                   Miami, FL. USA
               IntraCorp/Capstone/Three-Sixty Software
                   http://www.gate.net/~intracor/

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Search Result 11 
From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: The Witchaven demo arrives next week! 
View: Complete Thread (6 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action, comp.sys.ibm.pc.games.misc
Date: 1995/07/12 
 

Capstone Software will release the playable Witchaven demo next week
(the week of July 17.)  Witchaven is a "3D" first person perspective
action game built around the "Build Engine", which we licensed from 3D
Realms.  Weapons in the demo include a sword, a morningstar, and a
bow.  You can cast spells and use magic.  There are plenty of things
to kill.  If you've got a fast machine you'll want to play it in SVGA.
It looks great in 320 x 200, though.  

Check out Capstone's www site for screenshots.  The url is
http://www.gate.net/~intracor/capstone.html.   
As soon as I know the exact release date I'll post it on the Witchaven
page along with a list of FTP sites.


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Search Result 4 
From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Cool 3D Demo Arrives Friday: Witchaven 
View: Complete Thread (23 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/07/18 
 

caine@teleport.com (Ryan Caine) wrote:

>How many levels is it going to have? It better not be only one. 
>-Ryan
>-- 
Technically the Witchaven demo has three levels.  It's tough, though,
to think of Witchaven as having levels at all.   It's much more a game
with a seamless environment than it is one with levels.  With that in
mind, it's worth mentioning that Witchaven's "levels" are about two to
three times the size of an average Doom level.  There's alot of game
play in the demo.  Not only that, there's replayability.  You can, of
course, set the difficulty level.  You can change the resolution.  You
can try out different weapons and spells the second and third time
around.  You can explore areas you may have previously missed.  Yes,
you can save games.

BTW, as of right now, Tek War does not have levels period.  It's not a
linear game.  In Tek War you'll have access to all the huge maps all
of the time.  If you get your butt kicked in one area you can venture
off to anothere area, lick your wounds and come back to wreak havoc
when you think you're ready.  Of course, by the time the TW is done
this all may have changed.  But that's Tek War, this thread is about
Witchaven.  And Witchaven is um, uh, astounding.  Okay, it's cool,
too.


Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/

--------------------------------------------------------------------------------

From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Witchaven Upgrade: Target Friday 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action, comp.sys.ibm.pc.games.misc
Date: 1995/07/24 
 

A Witchaven demo upgrade is in the works.  The upgrade will be in the
form of a new .exe file (no need to go through a six meg download
again.)  James (the producer), and Raff (the lead programmer,)  will
be putting in a ton of overtime this week to get it done.  Look for it
soon (Friday, if everything goes right.)  The upgrade is a direct
result of Witchaven comments posted to this newsgroup.  Thanks again
for the feedback  It'll help make Witchaven better than ever.  The
upgrade will add the following features to the Witchaven demo:

1.  Strafing.
2.  Configurable Keyboard.
3.  "Doom like" mouse controls.
4.  Start w/a weapon.
5.  Increased weapon durability (for weapons you collect.)
6.  Gamma Correction.
7.  "Easy" difficulty setting will now come complete w/all demo
weapons.
8.  Joystick & Gamepad support.
9.  No walking through monsters.

Some of the other suggestions, such as a status bar in SVGA, will
appear in the final version.

Keep the feedback coming.  As you will soon see, we are always open to
suggestions.  
Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/


--------------------------------------------------------------------------------

From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: WITCHAVEN: Blue Head, Hero Time? 
View: Complete Thread (10 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/07/25 
 

mrhappy@netcom.com (Mr Wrong) wrote:


[.........] 
>main problem is that the game is way too dark.  I can't see anything.  

With the patch F10 (gamma adjust) will work properly.  You should be
able to make Witchaven as bright as you need to.

>Also  Some doors just do not look like doors and I get generally confused 
>by the game.  The inability to strafe makes moving around a chore for 
>me. 

With the patch you can strafe.  Clobber those monsters.

> I really think we should have a shield so we can avoid blows without 
>having to run back and forth like a friggin yoyo.  [...]
>  I also think you 
>should be able to pick up weapons from fallen opponents.  MY only other 
>comment is that it's hard to judge when you can stike an enemy, They 
>always seem too far away.  I don't know if there is anything that can be 
>doen about it.  Give me a shield and strafing and I'll realy like this 
>game.  BTW visually this game is incredible.  Very Very eerie.
>-- 
>--Mr Wrong Thanks for the feedback.  We'll see....
>************************BE STRONG    BE WRONG********************************
>       Orion's sword.  Raised in need, raised in deed - Vivat Grendel
>*********************Two wrongs do make a wright*****************************

Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/


--------------------------------------------------------------------------------


From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: WITCHAVEN: NEW BUG! 
View: Complete Thread (6 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/07/27 
 

eabu476@rigel.oac.uci.edu (Apurva Bhatt) wrote:

>   I've been waiting for someone else to report this bug, so that I know it's
>not just specific to my system (a lowly 386-40Mhz w/4 Megs RAM).  Actually, the
>game plays very well when it's not thrashing my hard drive (oh, my poor hd's 
>getting such a beating these days!)  However, during memory intense moments
>(like when I'm in a large room, or there are more than one monsters around), 
>I periodically begin to fly!!  Seriously!  It's like I've taken a monsterous
>jump up, and boom, I hit the ceiling.  It's very, very bugging (especially as
>I still haven't figured out how to fly back down...I just have to wait for
>it to wear off).  This is very frustrating when I'm in mid battle.  I can
>understand that working with only 4 Megs can be a strain on a complex engine.
>However, this seems to me to be a complete bug, and not the result of engine
>strain, or anything like that.  Please, Capstone, see if you can look into
>this problem.  Otherwise, GREAT GAME!

Thanks for the compliment.  The problem you're having, though, is
strictly memory related.  In setup, turn the music and fx.  More
memory will be available for the game if you do that.  Minimum
recommended memory for Witchaven is 8 MB.
   Sean Potter             IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/


--------------------------------------------------------------------------------

From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Witchaven: Another bug 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/07/27 
 

vanhn@ocf.berkeley.edu (Van Hoang Nguyen) wrote:

>I've played WH for a while today, and noticed several possible bugs.  Someone 
>has already mentioned the flying bug, but I experienced something else that 
>seems related.  Sometimes, after the flying bug occurs, I'll fly up to the 
>ceiling, then fall straight down _through_ the floor.  I end up on the level 
>below where I started.   
>Another possible bug is spontaneous actions;  Sometimes the game will behave 
>as if I hit a button, when I didn't hit the button.  For example, I was 
>playing when my brother walked in and I stopped playing.  As we stood there 
>talking, the character started stabbing with the knife, although I wasn't 
>touching the keyboard.  Sometimes the game will spontaneously switch weapons 
>on me too.  Sometimes when I hit a button, nothing happens.   
>BTW I think all the people who hate this game hate it because they were 
>expecting a Doom, or should I say Heretic, clone.  When they announced the 
>demo, people even posted "this sounds like a Doom clone."  This game isn't 
>really the fast action "run through and blast everything" type of game, since 
>just killing one monster can be a chore.  I was expecting something like 
>Ultima Underworld, and Witchaven is actually better (in terms of the fighting) 
>than UU.  Just needs more time... 
>=============================================================================
>Van H. Nguyen
>vanhn@ocf.berkeley.edu
>University of California at Berkeley 
>"Awoooooh!"
>=============================================================================

Rafael has a few questions:  
1.  Are you running under windows or windows95 etc...
2.  How much memory do you have?
3.  What type of cpu?
4.  What speed?

Thanks
Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/


--------------------------------------------------------------------------------


Search Result 29 
From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Witchaven Sounds (GUS & Sound Canvas) 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/07/28 
 

I've read quite a few posts asking about Witchaven and the GUS.  So
has our  composer, Joe Abatti.  Joe's message is:  The final release
of Witchaven will fully support the GUS. Don't worry.

Sound Canvas compatibity is another issue.  Just choose MPU-401 in the
setup.  


 
Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor


--------------------------------------------------------------------------------



From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Witchaven Upgrade Now Available 
View: Complete Thread (4 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action, comp.sys.ibm.pc.games.misc
Date: 1995/07/30 
 

The guys came through!  The Witchaven upgrade is now available via ftp
from:
ftp.cdrom.com/pub/games/incoming/witchfix.zip
ftp.gate.net/pub/users/intracor/witchfix.zip

The file witchfix.txt accompanies witchfix.zip.  The text of
witchfix.txt is pasted below.

I will upload the upgrade to more sites throughout the evening. Thanks
for your patience.  BTW, we are aware that gamma correction is still
not functioning properly.  We are working on it.   In the meantime,
happy strafing.
************************************************************************************************
WITCHAVEN UPGRADE  7/29/95

To install the upgrade simply use Pkunzip 2.04g to unzip witchfix.zip
into the directory where Witchaven resides.

When Pkunzip asks whether or not to overwrite files, answer yes.  

After you have unzipped witchfix.zip and allowed it overwrite the
necessary files type
'whaven' at the prompt in the directory where the demo resides.  The
configuration program will now run.

At this point you are free to configure your keyboard, joystick,
mouse, or gamepad.
Simply follow the menu prompts.  You will also be able to configure
your soundcard and video display.

Among the features the upgrade adds to the witchaven demo are:

1.  Joystick & Gamepad support
2.  Configurable Joystick, Gamepad, Keyboard, and Mouse
3.  Players now begin play with a weapon.
4.  Strafing!!!!
5.  Weapons are now more durable.
6.  Maps are now saved.
7.  The armor potion has been replaced by a new potion (?)
    ---You still may collect armor along your journey, however.
    ---Note, the orange potion is no longer armor.
8.  Jumping is improved.
9.  No walking through monsters.
10.  Running is improved.
11.  ?

Note:  Some of the keyboard keys now differ from those described on
the demo help screens.  Consult the setup utility for the keyboard
command list.  

To change your settings at a later time type 'setup'.
   Sean Potter             IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/


--------------------------------------------------------------------------------

From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Witchaven - a few niggles 
View: Complete Thread (3 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.rpg
Date: 1995/07/31 
 

THE ROPESTER <mjfi3sjr@umist.ac.uk> wrote:


> Hi,
>   Just a few pointers to any of the guys from intracor who
>   read this newsgroup

[....]
>   Hope that helps - i know i've been picky - but then again,
>   thats what a member of the general public is here for.
> 
>   Best of luck 
>   Ropes
>   
Thanks for the feedback.  You've got alot of cool ideas.  Whether they
can be implemented, I don't know.  I printed our your post for the
members of the Witchaven team.     


Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/


--------------------------------------------------------------------------------

From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Witchaven fix - a first impression 
View: Complete Thread (2 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/07/31 
 

Kyle Klukas <klukas@students.uiuc.edu> wrote:

>Good Patch!  It fixes just about every problem complained about.  
>Strafeing makes fighting much more fun!  The game is now much more 
>enjoyable.  Thanks to Capstone for working weekends. 
>Two small suggestion:  make the player walk a little fatser (run is great 
>now, but walk seems to have slowed down a bit) 

Rafael is woking on it now.  For the full release it will be fixed.
>and take another look at 
>the gamma correction.  It now works for the most part, but it still 
>clicks off once in a while when I get attacked.

Same with gamma correction.  It'll be fixed.  

>The more I play this game, the more certain I get that I will buy it when 
>it's finally released.   
>Kyle

Thanks, I think you'll be surprised when you see how many suggestions
from gamers are going into the final release.


Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/


--------------------------------------------------------------------------------


From: IntraCorp- Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Witchaven Info (was Re: Witchaven and GUS) 
View: Complete Thread (2 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/16 
 

dodo@world.std.com (Dean ODonnell) wrote:

>Hi! 
>I'm having a bit of a problem getting witchaven to play the MIDI music.  I 
>have a plain vanilla GUS with 1 meg.  

Sorry, but the demo does not support GM through the GUS.  The full
version, though, will have full GUS support.

>BTW Is it possible to kill the dragon at the end of level 1?  That thing seems
>really big and mean, and I've used the fire resistance potion already
>(but I have an earlier saved game that I can go back to if that's the only
>way).  I've managed to get by it, run in the room, and jump into the teleporter
>to level 2 before the minotaur thingy gets me, but I've always rather liked
>being able to kill everything on a level.

The dragon's tough.  You can kill him, though.  Use the fire resist
and strength potions.  Make sure you have plenty of health.  Go get
him!
>Also, I can't even get near the demons on level 2 without getting killed.
>Those fireballs are doosies.  

Yep, the fireballs are doosies.  They're especially lethal in the
patched version because they ricochet.  Try hanging out in the little
room leading into the large hall w/water.  Most of the monsters will
kill each other off.  The few who are left will then come after you.
You'll then have two choices:  You can take them on one by one or you
can lead them out the door.  When they're passing through the doorway
hit the spacebar.  The door will come down and crush 'em.

>Wish I had a shotgun.

How 'bout a throwing axe?  You'll have one in the full release.  The
best thing is it will stick in walls.  You can then go pick it up and
use it again.


 Sean Potter                                  Miami, Fl. U.S.A.
             IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/


--------------------------------------------------------------------------------

From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Witchaven and GUS 
View: Complete Thread (5 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/08/21 
 

maxmc@comsys.internet-eireann.ie (Maximilian McGahon) wrote:

>cowley@crab.rutgers.edu (Roger Cowley) wrote: 
> use your bow and
>>arrows(trust me, they're just as good as a shotgun :), and strafe side
>>to side while nailing him.  4 or 5 arrows(I think) do him in.  Good
>>luck! 
>Which key lets you strafe? It doesn't say in the txt file.

Strafing requires the Witchaven Upgrade.  You can ftp the upgrade from
ftp.gate.net/pub/users/intracor/wtchfix2.zip

The upgrade adds many new features to the Witchaven demo including
joystick support, strafing, and a configurable keyboard.

If you have any other questions about Witchaven or Tek War, please ask
me.

**************************************************************

Sean Potter                                     Miami, Fl. USA
        IntraCorp:  Capstone & Three-Sixty Software
               http://www.gate.net/~intracor/


--------------------------------------------------------------------------------


From: IntraCorp: Capstone/Three-Sixty (intracor@gate.net)
Subject: Re: Witchaven & Tekwar: Modem & Network 
View: Complete Thread (4 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/09/19 
 

stewarts@news.infi.net (Scott Stewart ) wrote:

>Unfortuanly, i have had the chance to play modem... and it sucks... there is
>no 2 ways about it... its way to choppy... cant anyone duplicate doom's
>modem play smoothness?

The modem and network maps have more open areas than the single player
maps.  In general, open areas mean more work for your system.  Some
computers may find this task a bit daunting.  There's a helluva lot
going on in a Build Engine game like Witchaven.  Much more, in fact
than in the older 3D, first person games.  A 486 dx2/66 with a good
video card can handle it reasonably well, though.    Obviously a
Pentium with a fast video card and quick hard drive would be ideal.
Such a system is certainly not necessary, though.  Anyone who
experiences choppiness should just try another map.  Down & Under is a
pretty fast map.  Give it a go.

**************************************************************

   Sean Potter              IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/

--------------------------------------------------------------------------------


From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Witchaven: Stuck in level 19 
View: Complete Thread (2 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/09/29 
 

olafurt@centrum.is (Olafur Tryggvason) wrote:

>I am wondering if anyone has got past level 19 (map 19) in witchaven.
>I have killed all monsters, got on pentagon but still need an item to
>pass the floor.    
>Thanx

You still need the Pentragram.  It's at the end of a hallway (helpful,
I know.)  When you get the Pentragam you have run as fast as you can
back through the hall or you'll find yourself trapped.  To avoid the
monsters gulp an invisibility potion.  There's one near the Pentagram.


**************************************************************
Sean Potter                    |      William Shatner's Tekwar
IntraCorp Entertainment        |       Witchaven     
Capstone & Three-Sixty         |        Chronomaster
http://www.gate.net/~intracor  |         ?


--------------------------------------------------------------------------------


From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Witchaven: Killing Will O Wisps???? 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/09/29 
 

Bill Blake <wblake@awod.com> wrote:

>Does anyone know how to kill the Will o Wisps? The keep draining my
>levels then they kill me. I can't seem to hurt them.

The nuke spell will kill 'em, the sword 'ell do them too (but wisp
will probably get you first.)  Best tactic:  use invisibility & close
the wisp in a room so it can't follow you.

**************************************************************
Sean Potter                    |      William Shatner's Tekwar
IntraCorp Entertainment        |       Witchaven     
Capstone & Three-Sixty         |        Chronomaster
http://www.gate.net/~intracor  |         ?

--------------------------------------------------------------------------------


From: IntraCorp: Capstone/Three-Sixty (intracor@gate.net)
Subject: Re: Witchaven Problem 
View: Complete Thread (2 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/10/10 
 

Johnny Barber <jpbarber@ux1.cso.uiuc.edu> wrote:

> 
>    I recently dloaded the Witchaven demo, and ran into a problem.  In 
>Doom, you can hit the + and - keys to enlarge and reduce the size of the 
>screen.  I can't seem to find the right keys in Witchaven to do this 
>also.  The screen is running full-size, and the gameplay is just too 
>choppy to be fun.  Anyone out there know of any way to solve this problem 
>(without buying a Pentium 100)?  :) 
>                                      Johnny B

It sounds like you're running in SVGA.  You can't adjust the SVGA
screen size in the demo.  I suggest two things:  First, get and
install the Witchaven demo patch (wtchfix2.zip).  Next, run setup.
This time select 320 x 200.  Most 486s will run 320 x 200 smoothly.  
You'll find info on Witchaven (including where to get the demo patch,
the demo, and the full version) on IntraCorp's web site-
http://www.gate.net/~intracor/

Info on William Shatner's Tekwar and Roger Zelazny's Chronomaster is
also available.



**************************************************************

   Sean Potter              IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/

--------------------------------------------------------------------------------


From: IntraCorp: Capstone/Three-Sixty (intracor@gate.net)
Subject: Re: Witchaven nertwork game question 
View: Complete Thread (3 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/10/10 
 

Tom Grant <tgrant@us.oracle.com> wrote:

>(First, forgive the "nertwork" typo.) 
>We played our first network game of Witchaven last night, and we were a
>bit disappointed. It didn't seem as though weapons reappeared fast enough
>(or at all, in some cases). Therefore, if you were killed off by another
>player, you were left fighting them with a simple dagger, while they
>still pummeled you with halberds and magic swords. 
>Is there some configuration option we missed? If this is what network
>play is like, I'm tempted to chuck this game. The documentation on
>network play is practically nonexistent, so I haven't been able to find
>answers in the docs. 
>Any help would be hugely appreciated.


Witchaven network play rewards the best fighters.  When you kill an
opponent you can take his weapons.  On the other hand, when your
opponent kills you, you have to search the map for available weapons.
The first weapon to go for in network play is the halberd.  If you can
get that, you're in biz.  A good technique is to crouch and lunge with
the halberd.  Of course if the guy you're attacking is throwing pike
axes at you it could get ugly.  

Don't forget to climb the arrows.  If you can get to a high vantage
point you can get in some easy kills before someone notices you.  You
can also hide your flag where the other teams will have a hard time
finding it.  

If you have suggestions on how to improve network play, drop me a
line.

**************************************************************

   Sean Potter              IntraCorp: Capstone/Three-Sixty
              http://www.gate.net/~intracor/


--------------------------------------------------------------------------------


From: IntraCorp: Capstone/Three-Sixty (intracor@gate.net)
Subject: Witchaven Patch Released 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/10/13 
 

Go to IntraCorp Entertainment's home page to download the new
Witchaven patch.  This patch fixes the disappearing skeleton problem.
It also comes with a few surprises.  This patch is for the full
version of Witchaven only.  We will release the three button mouse
patch later this month.  

To get the patch, point your browsers to
http://www.gate.net/~intracor/ 



**************************************************************

Sean Potter            | William Shatner's Tekwar
IntraCorp Entertainment   |  Witchaven
Capstone & Three-Sixty     |  Roger Zelazny's Chronomaster       
http://www.gate.net/~intracor |  ?


--------------------------------------------------------------------------------

From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Re: Witchaven - The Grey Witch 
View: Complete Thread (2 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/10/17 
 

aadale@adam.com.au (Anthony A. Dale) wrote:

>Regarding level five in Witchaven.  On the skill level three (one
>above default) I couldn't off the damn Grey Witches on this level, no
>matter how much I threw at them.  They seemed to have a boundless
>capacity to absorb damage.  At the time I did this level I was
>experience level 4.  Thrown by me at the first Grey Witch were about
>30 arrows, 20 throwing pikes, numerous blows from pike and
>morningstar, three fireballs spells, and a magic arrows salvo.  The
>thing just stood there pissing itself laughing and kicking my ass.
>The manual only credits them with 80 health points (on default
>difficulty I guess). 
>I gave up on this one, and dodged the second one behind the teleporter
>door, but I would love to know how to kill them.  Unfortunately the
>Nuke spell isn't available until experience level 5 is attained. 
>Sean Potter?  Anyone? ;-)


Well...after the manual went to press, we decided to change the grey
witch's hit point number.  She really has 180 hit points, not 80.  She
was just too easy to kill with only 80 points.  Sorry for the
confusion.  

Anyway, the broadsword will do her in.  Drink some strength potion
first, however.  You'll need it...
**************************************************************
Sean Potter                    |      William Shatner's Tekwar
IntraCorp Entertainment        |       Witchaven     
Capstone & Three-Sixty         |        Chronomaster
http://www.gate.net/~intracor  |         ?

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From: IntraCorp: Capstone/Three-Sixty (spotter@intracorp.com)
Subject: Witchaven Cheat Patch 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/10/31 
 

I've got over 200 emails in my in box.  Quite a few are from people
stuck at various points in Witchaven.  I'm  answering the mail as fast
as I can.  If you're stuck, though, and don't feel like waiting around
for an answer please go to our web site.  While you're there download
the Witchaven cheat patch.  It adds three new cheats including one
that gives teleport keys.   Our homepage is at
http://www.gate.net/~intracor/

Don't forget to download the readme.

 
**************************************************************
Sean Potter                    |      William Shatner's Tekwar
IntraCorp Entertainment        |       Witchaven     
Capstone & Three-Sixty         |        Chronomaster
http://www.gate.net/~intracor  |         ?


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From: IntraCorp Entertainment (intracor@gate.net)
Subject: Re: Witchaven - Stuck @lvl25 
View: Complete Thread (2 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/12/07 
 

On 7 Dec 1995 23:28:00 +1100, brewerj@canberra.DIALix.oz.au (Jeff
Brewer) wrote:

>Howdy all,
>
>I am seriously stuck on level 25 - I think - of Witchaven.  This is the 
>level where the Witch always is, and I cannot find the Pentagram for the 
>next level.  
>
>First off, is there a next level, or is this the finale?
>
>Second, how do you kill her?  I have tried my entire arsenal against her, 
>short of the Nuke spell, which I am currently out of.  I have killed just 
>about everything else on the level with the exception of the witch, she 
>steals my weapons and armour, then kills me out of hand...
>
>Any advice appreciated...
>
>-- 
>     Jeff Brewer       brewerj@canberra.DIALix.oz.au      
>  ===========================================================================
>    I have been, and always shall be, your friend.  Live long, and prosper.
>    -  Spock to Kirk, Star Trek ][, "The Wrath of Khan".


Level 25 is the final single player level.  Levels 30-35 are
multiplayer.  

Anyway, the witch is the pentagram.  You must kill her to finish the
game.  Try drinking strength and health potions while hacking at her
with your broadsword.  It'll take many whacks but you'll eventually
kill her.  If you've any other questions, let me know.
**************************************************************
Sean Potter                    |      William Shatner's Tekwar
IntraCorp Entertainment        |       Witchaven     
Capstone & Three-Sixty         |        Chronomaster
http://www.gate.net/~intracor  |         ?

--------------------------------------------------------------------------------


From: Intracorp Entertainment (intracor@gate.net)
Subject: Re: Cheats for Witchaven? 
This is the only article in this thread  
View: Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1995/12/18 
 

On Mon, 18 Dec 95 14:33:10 MEZ, UZS691@ibm.rhrz.uni-bonn.de (Bernd
Wolffgramm) wrote:

>In article <4b1uff$7vt@nntp.novia.net>
>billw@oasis.novia.net (Bill Wilson) writes:
> 
>>I was wondering if anyone knew of cheats for Witchaven? Thanks.
>>
>>
> 
>Witchaven - reg. Version cheat codes:
> 
>First hit backspace to enable the cheat mode before typing
>each:
> 
>scooter - all weapons, spells, full supply of pikes.
>mommy   - 9 of each of the potions
>wango   - max health, armor, all keys, and you're 7th level.
> 
>if you type idkfa, rsvp, or rambo you die.
> 
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>           Bernd Wolffgramm  *  uzs691@ibm.rhrz.uni-bonn.de
>        Editor of DIRTY LITTLE HELPER - German Cheat Database
> ftp://ftp.inf.tu-dresden.de/pub/ms-dos/games/utility/cheat/dlh10dez.zip
>    ftp://ftp.cdrom.com/pub/dresden/games/utility/cheat/dlh10dez.zip
>     Baerenbox (0228 - 7669388) FidoNet: 2:2453/1100 dlh10dez.zip
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 

Don't forget about the cheat patch for the Witchaven final release.
It adds god mode, teleport keys, and full health.  Get it from
Intracorp's web site at http://www.gate.net/~intracor

Download the readme, as well.
**************************************************************
Sean Potter                    |      William Shatner's Tekwar
IntraCorp Entertainment        |       Witchaven     
Capstone & Three-Sixty         |        Chronomaster
http://www.gate.net/~intracor  |         ?

--------------------------------------------------------------------------------



Search Result 51 
From: Intracorp Entertainment (intracor@gate.net)
Subject: Re: WITCHAVEN HELP....PLEASE!!!! 
View: Complete Thread (3 articles)  
Original Format 
Newsgroups: comp.sys.ibm.pc.games.action
Date: 1996/03/28 
 

On 27 Mar 1996 04:19:09 GMT, leppart@rrnet.com (John A Leppart) wrote:

>Alan D. Ray (alandray@epix.net) wrote:
>: Anyone who has played Witchaven, please help. I am desparate.
>: On the fourth (or fifth...can't really tell) level, where you start out on a
>: long platform above the floor, and there are rooms off the platform you can 
>: jump into, and rooms off the floor you can enter......my question is: 
>: Where is the $#@#$#@ brass key? 
>: I believe I've been everywhere, killed everything, even that hard creature in 
>: the room where above the entrance to that room, a stone face is shooting 
>: fireballs at you. 
>: I really need that key to open that last door. 
>: PLEASE PLEASE help!!!! 
>: P.S. I know about the cheat which gives me all the keys and I've used it to 
>: enter the room and kill the monster in there, but I hate using cheats and would 
>: prefer to continue without them. 
>: Thanks to anyone who helps. 
>: >AL<
>The treasure is random so save the game before you open a chest
>and keep trying till you get an open door scroll. I could'nt find
>the pentagram on that level (8) and had to start over. I was using
>a patched program, too.
>I returned the game to the store at level 25. No pentagram again.
>jl

You should have an open door spell by the time you reach the brass key
room.  You may not be at the right experience level, though.  If
you're not, kill more baddies until you're at the right level.  If
you're still stuck...email me.  

As for level 25--  the Witch is the pentagram.  Kill her and you've
completed the game.

**************************************************************
Sean Potter                    |      William Shatner's Tekwar
IntraCorp Entertainment        |       Witchaven     
Capstone & Three-Sixty         |        Chronomaster
http://www.intracorp.com         |         Harpoon II



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