duke3d-cons    7-28-2026    159F/ 43.7M  (c) RTCM Corvin

Duke3D User Made Con Scripts (CON patches and small mods) - This page provides Con Editors and the Novice, Duke CONtrol reference to help learn from existing codes. Of course most of the Cons where originally designed for playing with.

Note: Reminder - Always give credit to the original authors from which you base your new cons off of.  Keep track of your additions.

Note: All players MUST have the SAME EXACT Cons, Maps, Art and Sounds etc to keep the game in sync during multi-player.

 

Standard Compatibility Notes:

 - To play all these control scripts you basically would need both versions of duke (1.3d/1.5), or you'll have to modify the cons yourself to get them to work correctly.

CONs: Cons from v1.3d maybe compatible with v1.4/1.5 However 1.4/1.5 cons are not compatible with 1.3d , EDuke User note:  Duke1.5 Cons are compatible.

 

EDuke32 Compatibility Notes:

- To play all these control scripts with EDuke32 you basically would need both versions of duke (1.3d/1.5), or you'll have to modify the cons yourself to get them to work correctly.

CONs: EDuke32 has hardcoded workarounds for most of the issues that came up when testing faulty CON files that worked with the original DOS version.

.BAT Launchers: These add-ons may need fixes like changing a .bat file (if present) to call eduke32.exe instead of duke3d.exe.

Hacked duke3d.exe:  Some add-ons provide a hacked executable or provide a patch to hack the executable to add "features" or function for the add-on to work correctly. These type of add-ons require you to manual manipulate the enhanced features of EDuke32 to restore full compatibility, such as .cons and the game menu, etc...

 

Note: Although some Con Sets include combined function codes, there listed within there primary category. They may contain additional coding that would normally be placed elsewhere if they where standalone.


A.I. | GORE BLOOD | FIRE | INVISIBILTY | RUBBERMAID | KICK | PISTOL | SHOTGUN | CHAINGUN | PIPEBOMB | SHRINKER

FREEZER | RPG | MULTI EFFECTS | MULTI MISC | SHAREWARE USE | LAMEDUKE ONLY

 

Features key:

  • C - con (inc game.con)
  • C-U (user con only)
  • A - art
  • S - sounds
  • 3 - for version 1.3d of Duke
  • 5 - for version 1.4 and 1.5 of Duke

 

Filename and author Size (kb) Features Description
A.I.
NukeBOT v1.0
Lari Muuriaisniemi aka CryptR
485 C
A
S
3
Single and Multi BOTS, An advanced Automatic Dukematch Opponent.

One of the most advanced user created bots around. Bot has some special features like jetpack, and random spawn spot selection when killed, and fight skills of course + able to use 3 different weapons. Full Multiplayer support too. Fight with your friends against Bot team!

Here's a list of some of the features:

* Bots can use jetpack if they can't reach you normally, eg. if you are higher than 'em.
* Bots will spawn at random spots after some time when you fragged 'em.
* Bots can use RPG or Shotgun when in distance, and Shrinker when they can get close. This makes 'em very challenging.
* They can run same speed as players can.
* Bots use Medkits sometimes.
* There could be human team against Bot team, it's very fun!
* Bots sometimes say something in different situations, like in fight.

Includes: a map (CR City).



CPU DUKe Match
Night Flight
164 C
A
3
Single Player Bots (may work in Muliplayer?)
 
Replaces the ordinary alien trooper, into Duke Nukem. Dukes will hunt you trough elevators, doors and over obstacles, at running speed. They will run and / or hide if the business gets too hot.

They can shoot the chaingun, the shotgun, the big daddy RPG, and even the shrinker!! They will choose the weapon depending on the situation.

They will taunt you, they will scream like you do, when hit, or killed. ( and they will drop their current weapon too! )

They can fly, they can swim, they can strafe, but most important, THEY CAN BLOW UP YOUR ASS just like a network player.



Intelligent Playing Patch v1.0 Final*
©öÑglömë®å aka conglomera
1.43MB C
A
S
3
Intelligent Playing Patch (IPP) Final version.

Has been conceived to make a more difficult game while adding him a big key of realism, its big interest resides in single play and its recommended for the cooperative play.

Features include:

-intelligence of monsters has been reviewed,
-Shells fall out of enemies weapons,
-The PIGCOPS cover themselves; One of them shoot, and the other goes to extract DUKE from his hiding place, able to open doors,
-Items, Weapons and Munitions can be destroyed,
-EPISODES CREATION: included a new feature that let you create your own episodes, much much more!

1 . the strength of weapons has been increased what make the least impact deadly.
2 . the maximal number of munitions has been fixed as follows:
* Gun: 48
* Shootgun: 10
* Chaingun: 50
* R.P.G: 5
* PipeBomb: 5
* Shrinker: 10
* Devastator: 15
* TripBomb: 5
* Freeze Thrower: 25
3 . the intelligence of monsters has been reviewed, of this fact they became dangerous enemies.
4 . you will be able to launch the game by the "DAMN I'M GOOD" mode, without that monsters respawn.
5 . cameras are now destructible.
6 . the resistance of Recons, Drones, Turrets, Octabrain and Commanders has been increased.
7 . The TROOPERS fire by pistol.
8 . Shells fall out of enemies weapons.
9 . Duke begin to lose blood, when he falls below 50% of health.
10. The shooting of LIZMEN and 1st BOSS has been corrected.
11. Now you must press "SPACE" to pick items and weapons.
12. The PIGCOPS cover themselves; One of them shoot, and the other goes to extract DUKE from his hiding place.
13. The bullet-holes on the walls, blood and money on ground doesn't disappear anymore (note that can make the game a little slow on certain computers).
14. The LASERLINE of TRIPBOMBS only appears with IR Goggles (yes of course, for the version 1.3d you don't dream).
15. You can now make your own episodes by grouping maps (see lower).
16. DUKE can eat some food. (see caneat.jpg)
17. The bosses health has been increased.
18. Fixed bug of the frozen/floating fire (thanks to LOWFIELDS for the bug report).
19. When an Actor is Shrunken or Frozen it is necessary to press "space" to kill him.
20. Now you can kill an Actor shrunken, with any weapon.
21. Rats can beings crushed by pressing "space" or killed with any weapon (thank to PhotonMan for the idea and for the basis of the code)
22. the bosses shoot more quickly.
23. the TROOPERS comportement has been Reviewed.
24. OCTABRAINS flee up when shrunken.
25. TROOPER will die instantly when shooten on toilets.
26. Fire makes more damages.
27. The pigcops became able to open doors.
28. Items, Weapons and Munitions can be destroyed, some by any weapons and the others with explosion.
29. Some strength of explosions has been increased.
30. You can now use the expender. To reverse the effect of Shrinker press a second time on the key "7" as soon as you find the Shrinker.
31. By launching IppBots.bat you'll be able to play against "3D REALMS"'s BOTS, I've made some changes in their comportements.
32. Replaced some weapons SFX by more realistic ones.

* |EPISODES CREATION:
I included a new feature that let you create your own episodes:
1. Choose to the maximum 11 maps.
3. Make sure you put one map only that finish by a boss and that all other one have an exit.
2. Copy them in the Duke3d folder patched with IPP.
3. Rename the 1st map of your episode in E4l1, the second in E4l2, the 3rd in E4L3 etc.... Until the last map that contains the boss. (E= Episode, L= Level)
4. Also You can choose MIDI files for the levels music's; copy them in the Duke folder patched with IPP and rename the MIDI file of the 1st level in E4L1, the second in E4L2 etc.... as for maps, except that those have the .mid extension, note that a MIDI file does not exceed 72Kb, or it'll not work.
4. Launch the game and choose the episode N°4 (USER EPISODE).
5. Enjoy: -).


Includes: a hacked duke3d.exe.



Intelligent Playing Patch v1.6beta
©öÑglömë®å aka conglomera
35 C
3
Intelligent Playing Patch (IPP) Older version.

Has been conceived to make a more difficult game while adding him a big key of realism, its big interest resides in single play and its recommended for the cooperative play, certainly it will work with the death match. it will give back a big interest to the game due to the increased intelligence of monsters.

1 . the strength of weapons has been increased what make the least impact deadly.
2 . the maximal number of munitions has been fixed as follows:
* Gun: 48
* Shotgun: 10
* Chaingun: 50
* R.P.G: 5
* Pipe Bomb: 5
* Shrinker: 10
* Devastator: 15
* TripBomb: 5
* Freeze Thrower: 25
3 . the intelligence of monsters has been reviewed, of this fact they became dangerous enemies.
4 . you will be able to launch the game by the "DAMN I'M GOOD" mode, without that monsters respawn.
5 . cameras are now destructible.
6 . the resistance of Recons, Drones, Turrets, Octabrain and Commanders has been increased.
7 . The TROOPERS fire by pistol.
8 . Shells fall out of enemies weapons.
9 . Duke begin to lose blood, when he falls below 50% of health.
10. The shooting of LIZMEN and 1st BOSS has been corrected.



Dukebot vbeta
Garrp, Wumpus, Cyrax / ALLIANCE
341 C
A
S
3



Includes: A map (Anslemx.map)



Duke -VS- Lo Wang
DARYN WAITE
342 C
A
S
3
SW Enemy (Pigcops), This is a merger of the new graphics and insults of Lo Wang from Shadow Warrior into Duke Nukem 3D.




Pig Duke
Joe Rovang
530 C
A
3
Art and cons which change pigs into Dukes.

It is SO much fun to run around killing Dukes who make real Duke sounds
(even the satisfying dukematch gurgling sound upon death occasionally), and they shoot shotguns at medium to close range, and RPGs at long range.

A blast in co-op (or dukematch for that matter). The second player is surrounded by Dukes, and any one of them could be real or fake.



SOB-Bot v3.0 Full
sobbot3d.exe/
sobbotpp.exe

sobbot3d.zip/
sobbotpp.zip
Joris Weimar and Sidney Linkers / 4th Dimension

Sobbot Readme

229/
240


212/
222

 

15.1

C
A
S
3
5
Single and Multi Bots (multi doesn't seem to work?)

An add-on for Duke Nukem 3D. It allows you to simulate dukematch play. This way you can experience Duke3D deathmatch without having a modem or network.

-Bot respawns randomly nearby it was killed
-Jetpack AI, he doesn't stay longer in the air than necessary
-Standard duke3d maps can be played
-Bot gets thrown back when killed with the Shotgun, Chaingun, Pistol or Kick
-dying animation, he gets on his knees
-Weapon priority list has been added
-remote ridicule (ie. taunts)
-you can change the respawn time
-many squished jibs
-much more special settings in the frontend.

 

 

SOB-BOT (repack)

SobBot13Win32.zip/
SobBot14Win32.zip
Joris Weimar and Sidney Linkers, modified by AlgorithMan

 

 

563/
571
C
A
S
3
5
These archives are designed to work on modern windows systems like XP with Win32 launchers.
 
Duke Ninja*
Tim Smith
609 C-U
A
S
3
Transforms all Pigcops into Evil Ninjas and more than doubles their strength

Mostly just an art replacement.



GORE-BLOOD
More Trooper Gore
Jeff Armstrong
34.5 C
3
Will create extra jibs and blood flying when every a liz trooper dude is hit by dukes gun. It creates a lot of extra blood.



Freeze di*
cauthier
26.4 C
3


Features:

1. MUCH MUCH more BLOOD and GORE
(NOTE: NOT 20 HEADS and LEGS!!!!)
2. Much more ammo for all the weapons.
3. Small effects and surprises here and there.
4. And finally, the biggest improvement I made in these con files, is the freezer weapon. I didn't change the graphic, but NOW it is definitely the most powerful weapon you can have (which is appropriate, it is the last weapon). To use, just freeze your enemy, stand back, pull the shotgun out and blow it to bloody and icy bits!!!!!! Anything standing next to the frozen one will also die in explosive bloody death!



Blood Squirt
Doyle Maunder
36 C
3




Gore*
Marc Engle
17 C
3
If you want blood you got it.

This file triples the amount of blood and guts that happen when you shoot people and monsters in Duke.

In dukematch when you kill someone you can walk up to them and hit space, this lets you take a dump on them.

Also when you are hit there is a chance that you poop yourself.



Sheer Carnage v2.1
Matt Bollier
28.5 C
3


Some of the cooler features:

-include the ability to become fatally wounded, and
-enemies with different weapons.
-blood and guts IS kept to a minimum.
-Quake like atomic health,
-Flames atop the bloody mass that remains after an explosion blows up an entity.
-Troopers carry a pistol instead of a laser, and drop mortars from above
-More!




Guts CON
Bradley Cormier
26.4 C
3


Features:

-Shoot Troopers in the neck and he will choke for a very long time.
-When shoot the Troopers money and guts will go flying everywhere.
-Push the spacebar near a wall and blood will splatter on it.



Super GORE*
Dan Gibbons, Revised by Chris Espinosa
15.8 C
3


Shoot a lizard or a pigcop and stand *well* back... ;)




Robot Bleeds*
Joost
24.2 C
5


All the robots bleed blood and guts instead of metal...



Custom Gore
Sam Harris
27.6 C
3


-You can add as little or as much Gore as you want.
-You just edit the USER.CON file that comes with it, and select how many jibs you want. The settings have defaults, which are okay, but you may be viciously bloodthirsty or girlishly squeamish. Customize it to your hearts content.




Demon Blood v2.1
Mike
26.2 C
3
Adds even more (oh yess!) GUTS and BLOOD, the things that made Duke3d good in the first place.

Features:

-Blood Squirts out and a blood pool forms when you get an item
(no health loss!)]
-Steam is good for Duke's health (gain health)
-Sharks weren't so mean after all (gain health upon bite)
-Adds approximately 120,027,232.7 Gallons of BLOOD to monsters!
-Blood/gut explosion when monsters are hit
-Large BLOOD/GUT burst when monsters get hit with an explosive
weapon (RPG/DEVASTATOR/PIPEBOMB)
-200 Health total
-1000 (!!!) atomic health max
-Great for DukeMatch
-Stronger guns (watch out for Lizmen and Pigcops! They use the
same Shotgun and Chaingun as you!)
-Press space and a bloodpool forms! (make blood art by holding
down space!)
-MedKit is now 300% max
-Much more! (I keep forgetting the things I keep adding...)



Ultra Bloody Duke Launcher v1.0*
Wilson "Ambush" Cheung
54.2 C
3
Single Crazed Match, Multiplayer Ultra Bloody Duke


 1) Ultra Bloody Duke - Well, I added more gore and such to the game.
Moreover, I also changed some color palettes. Look for the surprise!

2) Single Crazed Match - This is my personal DukeMatch arena! UBDuke
will prompt you for the episode (currently limited to episode 1 since
the retail version isn't out yet!) and the level number. After Duke
is launched, you're basically ON YOUR OWN in the killing ground you've
just selected. There, monsters will spawn quick and so do the items.
This makes the level a perfect training school for your DukeMatch
skill! I strongly recommend E1L1 in the theater, and E1L2 in the open
area.

3) Multiplayer Ultra Bloody Duke - Frag on with UBDuke! The original
setup.exe program will be launched. Make sure your buddies have
UBDuke installed though.





FIRE
Burn v3 Final
Namoralist
26.3 C
3

-Burns DUKE bodies more.
-Different strengths on weapons from last time.



Duke Fire v2.0
Matt Purgar
0.99M C
A
S
5

-Duke has more weapons added to his inventory!
-Uzi,
-Flamethrower, Flamethrower works properly, fire hurts EVERYTHING.
-Clusterbombs,
-Field sweeper.



INVISIBILITY
Invisible Duke v2
Tom Maiaroto
17.1 C

When running the game hit space bar and Duke becomes invisible like the
lizard troopers do until you use weapon 1 (kick).



INVISible DuKe II
Night Flight
27 C
5
This is the second and final version of Invis DuKe.

Uses steroids as the item you need, Invisible works against most monsters as well, again combination of key strokes and duke movements to turn on and off.


INVISible DuKe Wrist*
Night Flight
735 C
A
S

The troopers drop there "teleporter wrist bands" and you can pick them up. Most monsters are effected by invisible. Batch file modifies your duke.cfg file. Art replaces steroids. Activate band with Kick (weapon 1).


RUBBERMAID
RUBBERMAID v1.7
Jezreel
39.7 C
3


Major changes:

-Use rubbermaids to get items, shoot around corners, etc
-RPGs have been really messed up. Fire one. Now duck and do that. Now hold space and shoot. If you do both, do so while moving or you'll drop a mine. This can be corrected in the RUBuser.con file (see #7).
-Bullets are tipped with explosives, shrink charges (effect only visual) , and Rubbermaids. Press space and fire to shoot off a 'maid -and lose 20 life.
-Duke now craps invisible mines! LIGHTLY TAP space while ducking to do so and lose some life.
-Mines can be detonated by shooting them and can be detected by rats emerging, smoke puffs, and/or scraps flying out at close range. Turn off if not for DukeMatch -affects only players.
-Hit steroids and jump to go into "stealth mode". Become a totally black, translucent shadow. Hide in dark areas.
-Duke bodies burn. Fully customizable.
-Open RUBuser.con with a text editor and follow instructions. Change frequency of explosions, 'maids, drop-off's by RPGs and turn on and off EVERYTHING.
-Duke bleeds blood and health under a certain life level (default 30 )
-Duke's pant's change color to fit damage level. Great for DukeMatch.
-random quote generator,
-more guts,
-varying heath bonuses from Atomic Health's,
-max ammo amounts,
-faster respawn times,
-destructible cameras,
-more freeze bounces,
-increased pipebomb strengths,
-upped ammo pickups,
-bosses you can kick to death,
-improved holoduke and medkits,
-new quotes, etc.
-a "grappling hook"; Fire the RPG as vertical as you can while ducking.



Trashcan
Jeff Armstrong
35.2 C
3
Rubbermaid Bounces Back....

When the trashcans are shot with a non-exploding weapon, there is a chance that the bullet ricochets and will comeback and hit Duke for damage. Some hits will be to the body, others will be to the head.



KICK
Knife*
Andy Wertner aka Jester
311 C-U
A
3
Kick art changed to knife/Crosshairs changed




Steel Chair*
Andy Wertner aka Jester
802 C-U
A
S
3
Steel Chair to the face! Now you can whoop your opponents with cold hard steel! Whenever you hit a baddie they go flyin'!



PISTOL
GL/.50 WEAPON PATCH*
Gino Tony Rossetti
315 C-U
A
S
3
Replaces the Pistol to a new gun, the GL/.50 Machine Pistol.


Golden Gun*
Richard Belk
296 C-U
A
3
Your pistol is turned into a golden gun and it is very powerful!... Original gun image, but gold color. Start with 48rnds / 15 ammo.


Double Tops
Philip Andrews
296 C-U
A
S
3
A simple patch to give double pistols.
Pistol Damage is doubled and Sounds off two shots.

If you know how to hack the duke3d.exe to change the pistols reload time
from 12 24 rounds let me know.


H&K MP5K*
dukemp5.zip
Ian Jones
315 C-U
A
S
3
This add-on replaces your poxy automatic pistol with a cool H&K MP5K sub-machine gun. Limited by the pistol`s rate of fire though sound and increased hit points compensate for it.



H&K MP5K (2)
Ian Jones
322 C-U
A
S
3
Similar to above.

Includes: a map (2story.map/2story.mid).


M16 Assault Rifle
Bad Karma & Black
507 C-U
A
S
3
This patch replaces that pathetic and useless pistol with an M16 assault rifle. Damage point adjustment. M16 sound added.

Includes: a map (beirut.map) with four ambience and three weapons sounds.



Magnum 44
Simon Mellergårdh
315 C-U
A
S
3
This awesome .con will change the old pistol, into a super cool Magnum 44.



Shadow Warrior UZIs*
Patrick M. aka nukeboy723
997 C
A
S
3
A patch that gives the uzi from Shadow Warrior. (Plus a few extras!)

-new sounds (for the uzi, enemy freeze kicking, and shotgun!)
-Some cool cons inc (nuclear pipebombs and extra gore).



LoWang Uzi*
Caleb Parks aka Ra, VRwizard
492 C
A
S
3
Lo Wang's Uzi from Shadow Warrior to Duke3D and modified them to delete that stupid Shadow Warrior wrist band.



Uzi Weapon
UZI.ZIP
kathy
313 C-U
A
S
3
Pistol to Uzi.




SHOTGUN
2 Barreled Shotgun v1.5
Jonah Bishop
806 C-U
A
S
3
5
Package changes the shotgun to a double barreled Shotgun.

The power of the shotgun has been doubled as well.

It should be noted that the Pig Cops now also carry this weapon, so their shots at you will now do twice as much damage.

The art has been taken from Doom 2.



RM Shotgun*
Ralf Modlich
784 A
S
3
New Shotgun with new Sounds (no cons).




Double Barrel Shotgun*
Tyler Borrowman
828 C-U
A
S
3
Changes the regular shotgun into a high powered, double-barrel shotgun! has twice the power of the regular shotgun and holds twice the ammo.



CHAINGUN
Super Bullet
Dead / Deadsoft
16.4 C
3
Simply hold space whilst firing any bullet-based weapon (try  the chaingun for maximum effect). Watch out for bullet firing enemies though!



M16A2 / M249SAW v1.1
Bad Karma
308 C-U
A
S
3
Changes the pistol into an M16A2 Assault Rifle and the Chaingun into an M249 Squad Automatic Weapon.



Mini-Gun / Gatling Gun
Othmar Korn
725 C-U
A
S
3
The Minigun replaces the normal Chaingun and does a bit more damage and you can carry 300 rounds. For medium to close range.



Dual .45's
?
457 C-U
A
S
3
Chaingun to two gleaming pistols: You ever wonder what it's like to be in a John Woo movie--with your dual .45's and nothing that can stop you?



PIPEBOMB
Grenade
Devastator
23 C
5
This con replaces the HANDBOMB with high explosive mass destructive Device.



FRAG
JesusmetaL101
46.1 C
3
Three separate mods of different grenade types.

Gas Grenade
-or-
Napalm Grenade
-or-
Fragmentation Grenade



Cluster Bombs BETA
Mort / Blazing Torch
26.8 C
3
Turns the Pipe Bombs, into powerful cluster bombs.




Nuclear HandBombs
DARYN WAITE
69.7 C
S
3
A conversion of the pipebomb weapon into a nuclear device.

The maximum amount any player may have at one time has been limited to 10 (instead of the usual 50).



Nuclear Handbombs (atomic)
DARYN WAITE
80.1 C
S
5
This is a conversion for (Atomic Edition) of the pipebomb weapon into a nuclear device.

The maximum amount any player may have at one time has been limited to 10 (instead of the usual 50).



Nuke Con
Bradley Cormier
10 C-U
3
Makes the PipeBomb an atomic bomb, It has the power to blow up half a level! (use only in god mode).



SHRINKER
Napalm Grenade Launcher
Reaper_Man
65.2 C
5
A shrinker-weapon replacement, turning it into a nauseatingly powerful grenade launcher, spraying Napalm in all directions.

When you hit an enemy, he will run around on fire and leave trails, eventually cooking and exploding. Watch out, though, because this can happen to you, as well.

Be careful around mirrors and those Alien Drones! If you happen to get caught on fire, try to find some fire (water?) to put yourself out, quick!

Includes: Uncompressed CONs

 

 

Lizardman Add-on
microgun.zip
lizman.zip
Joris Weimar
64.4 C
S
3
This patch will change the shrinker weapon into a microwave gun similar to the one in Plutonium Pak and it will change duke's art into the lizard's art.

One hit by the expander takes away 50 of your health. When your health is down to 0 you'll expand and blow up. Beware that the explosion does damage to the actors nearby.


 
Expander Add-on
Joris Weimar
64.1 C
S
3
This patch will change the shrinker weapon into a microwave gun similar to the one in Plutonium Pak.

One hit by the expander takes away 50 of your health. When your health is down to 0 you'll expand and blow up. Beware that the explosion does damage to the actors nearby.


 
Flamethrower
DARYN WAITE
217 C
A
S
3
A conversion of the shrinkray shooter to a flamethrower.





 
Flamethrower (atomic)
DARYN WAITE
227 C
A
S
5
A conversion of the shrinkray shooter to a flamethrower.





Death Ray Weapon
Sean Fox
32.7 C
3
Shrinker to a Death Ray

Emits a strong plague to the alien allowing it to turn red. After stage 1, stage 2 begins. The alien feels a pain in it's abdominal area. Then it explodes. Flames are all around the alien.

Gore levels and Health levels are increased. Including the ammunition.


 
AntiG-bomb thrower v1
Nicola Giuseppe Deganello
34.7 C
S
3
Shrinker to Anit-G weapon.

Used against an enemy, it will throw into its body an anti-gravity bomb, which will make him lift in the air for two or three meters before explodeing.

This won't affect you! So, if you need to be shrunk, it'll work normally.



Expander Microwave Gun vFull*
Cameron, Full version corrections by ?
339 C
A
S
3
Shrinker to Expander

This will add the Microwave Gun with the new ART!.
Includes 3 other new weapons too:
0:Freeze Launcher 200
4:Spike Cannon
5:Missile Launcher 9000

Note: (the old 'expander.zip' 27.5kb archive is missing the game.con and art files). This new Full archive was updated with the corrections.





 
Trooper Shooter
Koni Marti
32.8 C
3
Shrinker to Trooper Shooter,

It switch's the color of the monsters and then they explode.



 
FREEZER
Phaser Cannon!
CHRIS ALLCOCK /
Blazing Torch Designs
551 C
A
S
3
Replaces the Freezethrower with a Laser Cannon, capable of vaporizing enemies. Comes with two settings, too. Never again will a stray shot hurt an innocent civilian! (Unless you want it to...).

When you've shot at a monster enough, they'll vaporize in an explosion and a shower of blood, leaving only a puddle on the floor. Don't worry - the explosion won't hurt anything else (like you). Monsters may, however, burst into flames - this does hurt.

Works in dukematch - has the same effect on your opponents as on the monsters, vaporizes them. (SOB-BOT compatible - those of you with the excellent SOB-BOT add on can play with the phaser too).

Has new art graphics. You may see some old yellow freeze throwers lying around, but don't worry - Duke will steal their energy cells and use them for the phaser cannon.

I've included a new gunsight with the phaser...




HoloDuke Weapon
Joris Weimar
59.6 C
5
Change the Freezer weapon into holoduke shooter.

Whenever you shoot a bullet, and the bullet hits the wall, it will create a holoduke.

This holoduke is a little bit more intelligent than the normal one cause he kinda jumps around. Also, he yells like duke when being hit.

Whenever a player is near he will explode and create a big blast. Don't stand to close as it might kill ya. You can kill him from a distance by just shooting at him (he has 400 health though).

 


Lindsay Flame Thrower
duke3dcn.zip
Lindsay Enterprises
214 C
A
3
Freeze thrower to Flame Thrower.

There's all kinds of other little things in it too! Type some of the codes that are no use and maybe something else will happen. Any way, other things got changed like the names of some of the levels, camera's are able to blow-up, health and ammo are increased, some of the messages are different, + more!!




FlameS*
Scott Nivens
215 C
A
3
Freezethrower to Flamethrower





Robar SR-60 .308 sniper rifle*
MDK
746 C-U
A
S
3
View looking through scope





RPG
ULTRA Bum Blaster 2000
Sam Harris
1.46M C
A
S
3
This is the sequel to Bum Blaster 2000. This changes the RPG into the ULTRA Bum Blaster 2000, which like the original bum blaster, shoots turds.

However, the ULTRA Bum Blaster 2000 looks much better, and is rendered much more nicely. It also has a new gun effect. The gun holds more ammo, and when you shoot an enemy, they will be coated in shit.

They will either just die, or be weakened and try to shake it all off, giving you a free shot. If you get close enough, you will auto-kick to kill them.




MULTI-EFFECTS
STUFF
Sam Harris
28.4 C
3


Features:

1. Explosions look larger and cooler
2. you can chow down on pig cop corpses, just go up
to one, duck, and press space to gain health
3. when on steroids, and you run around, you will
burn up the road, roadrunner style (visual only)
4. when your health is low, you will piss out blood
everywhere, good for dukematch cos you can follow
the bloodpools and tell if someone's weak
5. There's TONNES more gore
6. shotgun ammo regenerates
7. if you duck and hold space while on steroids, you
will slowly heal, but if you get shot while
healing, you will die instantly
8. if you try and drink, you will explode
9. more gore
10. when you kill a lizard trooper, they will turn
inside out, blood & guts flying everywhere.
11. if you get hit with the lizard trooper lazer, you
will burst into flames ( press F7 to see )
12. more blood and gore
13. lizard troopers, if exposed to sunlight, will
transform into Godzilla troopers
14. Godzilla troopers are big and green, and
impossible to kill with anything other than RPGs
or pipebombs ( or a kick, but see below )
15. if you kill a Godzilla trooper, it will explode
( with lots of gore ) and sometimes split in two
and / or drop an RPG and some health
16. vast amounts of blood and guts
17. when shrunk, enemies can crush you underfoot
18. if you shoot an octobrain, it will shrink
19. more blood
20. freezer turns enemies into turds
21. When you eat all the good parts of a pig cop
corpse, the leftovers will splatter. Damn it!
22. if you see some shit, squash it quick or it will
explode (same goes for enemies turned into crap)
23. blood and gore enhanced severely
24. strippers explode when you tip them, hurting
whoever is close.
25. lizard troopers taking a dump will explode if you
look at them
26. if you shoot a rubber can, it will explode, well,
not really explode, but give off an explosion
27. when the lizard-enforcer-type-person shoots, its
brain starts bleeding.
28. lizard-type-chaingun-guy will explode when killed
29. Shotgun ammo explodes and kills you if you touch
it ( You don't need it anyway )
30. Pigcops carry 2 guns, one is the normal shotgun,
the other is a really, really fast and really loud
machine gun that drills you to death in seconds.
kill them before they change to this weapon.
31. gratuitous blood and jibs
32. if you kick a Godzilla trooper, it will explode,
killing you as well
33. if you shoot a rubbermaid canister with an rpg or
pipebombs, it will have a massive explosion,
killing just about everything in the room,
(including yourself )
34. sentry drones don't hurt you if you touch them,
they either give you lots of guns and health, or
be annoying and spew bits of metal in your face
35. Godzilla troopers shoot deadly missiles, as well
as their fire lazer
36. lots more blood and guts
37. Lizard troopers shoot considerably faster
38. if you kick a wall, it no longer gives off smoke
39. if you press space on the statues in E3L1, you
guessed it, they explode.
40. when you break an exploding barrel, another one
pops out.
41. tiny little blurry explosions appear when you shoot
42. steam heals you
43. if you break open a burning barrel, a lizard
trooper will pop out
44. if you bust open a slime barrel, it will explode.
45. when you break open an egg, it will crack apart,
46. if you get shot while your health is low, the
screen jerks around a bit
47. cameras are destroyable
48. freezer bounces more and is re-labeled "turd gun"
49. did i mention more gore?




Hungry For More!
SAM HARRIS, Brendan John Glaister
41.1 C
S
3


Features:

+ RPG have now got EYE BALLS as well as more blood, and it makes a trail of blood on the floor and a smear on the walls.

+ Noises can be herd when the dead enemy bleeds.

+ When troops are dead, A time bomb activates in him. He can go off between forever and 0.01 sec...so Don't stand to close. When he dose explode he'll leave a item for you........sometimes. ohh and the fat commander has a time bomb too.

+ Rats come out of the dead troops mouth...yerk!

+ When troops suffer, blood comes a flying.

+ Pigs cops are just full of blood when killed.

+ Lizard captains don't really die, they scream in pain, jiggle about, and blood just flys out of them until they explode....woohoo!

+ Blood is not the only thing that comes out of a dead fat commander.

+ EVEN MORE BLOOD AND GUTS WHEN YOU SHOOT,KILL,AND BLOW UP AN ENEMY.....GOD DAMN!.

+ and there's a bit more too....hehehehehe




The Unofficial CON supplement
Jonah Bishop, The Fly
285 C
A
5
For quite some time, Duke Nukem 3D has had several bugs in it, so I have created a set of con files that "fix" these bugs.

The changes are as follows:

* The Unbreakable Plate
Sprite #851 (a sushi plate) was not previously breakable like the other plate sprites. Now it is.

* Episode 2 and 3 Mini-Bosses
Now level designers can now use the episode 2 and episode 3 bosses to create corresponding mini-bosses. The episode 2 mini-boss is as powerful as the episode 1 mini-boss, but the episode 3 mini-boss is a little more powerful
(1.75 times as powerful).

* Duke Nukem Cutout
The Duke Nukem cutout sprite (found in the Babe Land level) is now
destructible, as it once was supposed to be.

* Wackplayer
The wackplayer command (occurs when Duke is low on health - when he gets hit, the screen tilts to the side) has been brought back.

* Security Camera Destruction
The security cameras have been made destructible (I don't know why they didn't make them destructible in the first place). Very cool feature.

- The Undying Fetus
The FETUSJIB sprite (#1347) can now be killed, originally this could not be done.

- The Indestructible Pad
The FEM6 sprite (#1334) was already destructible but the remaining pad (FEM6PAD, #1335) was not. In analogy with BLOODYPOLE (sprite #1327), it can now also be destroyed.

- The Buggy Hydroplant
The HYDROPLANT (#969) was a really ugly bug. When you destroyed it there remained something very weird. Because the bitch was hard-coded I had to create an all new actor, (the first reason to add extra artwork) but now it behaves correctly.

- The Spotlight
Sprite #1061 (a spotlight) had a broken version (#1078), but you could not break the spotlight, until now

- The Motile Satellite
In the game.con file a small piece of code was excluded which handled the moving of the satellite and the space-shuttle sprites. I reactivated them and made a little change. Now these sprites float peacefully through space.

- Endless Ammo
A famous bug; when freezing a Pigcop and then letting it thaw out again, it usually drops a shotgun. Freezing it again and letting it thaw out yields more ammo. This trick could be used to get access to huge amounts of shotgun ammo. And I deliberately say "could", it is not possible any more.

- The Explosion That Did Not Hurt
The following sprites would explode without doing any damage, SATELITE (#516), FUELPOD (#517), SOLARPANEL (#602) and ANTENNA (#607). Now they do and I furthermore wrote code which gives a chaotic edge to the explosions of many of these items stacked together. The above sprite and several others (explodingbarrel and cannonball for example) have been added.
Instead that a row of these items explodes all at once (explodingbarrel had a fixed pause because of the animation) they now explode with random amounts of time in between, very cool!

- Miniboss Fixes
1. The third miniboss could be frozen but wouldn't thaw out, now it does.
2. The bodies of the minibosses spawn much more guts when blown apart (I mean they are really big, aren't they?) and the first three also spawn some metal parts (they wear a huge amount of armour and the like...)
3. In line with what Jonah Bishop did I've created an Episode 4 miniboss which you can use. It spawns slimers instead of newbeasts (In my opinion the newbeasts are too big to be spawned by a miniboss which is of approximately the same size). Just give it a palette of 3 (21 makes it red).

- The Scorpion Tank
With the Plutonium PAK also came artwork for another tank than the regular one. It's dubbed scorpiontank because of its typical tail. There have been more people writing code for it, but my version looks a bit like this: I've made a somewhat lighter and faster version compared to the normal tank. It shoots plasma with the guns on front and with its tail it shoots expander plasma (the first ever enemy to do such a thing!). Excellent mayhem assured when placed in big masses :)

- The Organtic
Yes, the organtic, such a strange creature. There was a little bit of code already written for it, there was some artwork and there were even sound files appointed to it. But since the latter were non-existent you couldn't use the Organtic, the game just wouldn't play without the missing files. Actually making a new enemy was one of the original reasons to start with this private project. While working on it I found out that I (of course) wasn't the first one to do such a thing. Just see this as my interpretation of the alien. I had to add some artwork to make this thing work but I'm charmed with the result myself. The result is a bit like the organisms in Unreal which also hang down from the ceiling and shoot something like
needles at you.

Includes: Maps.




FemCON v2.5
Michael A. Palmer
858 C
A
S
5
You walk up to a fem character, when you can RESCUE them, they will instantly teleport away to a safe place!

Hitting the spacebar, a couple of things will happen:

1. A message will flash.
2. The character will disappear from the scene.
3. A medkit, ammo, boots, jetpack, steroids or some other device or weapon may be left behind.
4. An alien may appear where the character just was, are you quick on the draw?
5. A mortar round may be left bouncing around. Lookout! Its still LIVE!


More Features:

The robot mouse in BABELAND has been converted to a bikini clad HOSTESS! Shoot her, ignore her or RESCUE her!

The "organtic" has been activated, with thanks to Sandman and Warlock of D-Blitz fame, and is a dangerous alien plant that spawns when an Octabrain dies, but can be captured for reward!

Pigcops can be teleported away (to a de-mutification lab) for a windfall reward of shotgunammo, but do you dare try?

For user experimentation, CIVILIANS have been included (art taken from Witchaven and Tekwar). Load the included maps to explore their possibilities.

A new human female scream has been added, so anytime a woman is hurt, she SCREAMS, just like in the splatter movies!

One other thing, STEROIDS have an extra ability, if on steroids, and if Duke's health falls below 50, the game will attempt to keep it at 50 until the steroids run out! Still, Duke's gotta watch out for close, multiple shotgun blasts and RPG explosions!!!

Includes: Map; file full of FEMS, marines and organtics to try FEMCON out on!!!

 

 

Devastator's CON mod v3
THE DEVASTATOR
92.3 C
A
S
5


Features:

-Freezer replaced with ... !FIRELASER!
-in MULTIplayer with...COolE... EERRM I won't say, YOU MUST SEE IT.
-there is SPEEDING-UP INVISIBILITY
-and lot more.
-try these cons in MULTIPLAYER WITH BOTS OR YOUR FRIEND!




ALLIANCE Death Match Addon #1 v1.0
Garrp, Wumpus
470 C
A
3
This one is for 1.3d

Features:

I. Rapid-fire RPG
A. While on steroids, you can use weapon #1 to fire rpgs rapidly
B. Note: a bug here..if you run while shooting rapidly you will kill
yourself..jetpack and run instead, or walk.

II. Nitro Mines
A. While NOT using steroids, you can use weapon #1 to lay nitro
mines...but get away as soon as you do...the mines will arm in
seconds (they turn red when armed).
B. These mines will go off 1) if shot, 2) if you press spacebar, 3) if
a player gets anywhere near them. Note: pressing spacebar will
detonate a mine even if not armed so you can fire one quickly when
an opponent is hot on your tail!
C. If you HOLD the ~ key a mine will drop every few seconds

III. Holographic Camouflage
A. Duke can now become scenery objects to fool or lure your opponent.
Duck, then hit the spacebar a few times until you become the object
of your choice, there are about a dozen to choose from.
B. You can walk, run, or shoot while camouflaged, but any other action
will return you to your normal appearance.
C. The objects you can become are (in order): atomic health, rubber can,
pistol ammo, small health kit, rpg, toilet, lizard head, chair, bottle,
fire hydrant, hooker, holoduke.

 

 

ALLIANCE Death Match Addon #1 v1.0 (atomic)
Garrp, Wumpus
481 C
A
5
This one is for ATOMIC


Features:

I. Rapid-fire RPG/Devastator
A. While on steroids, you can use ~ to rapid-fire RPGs
B. You can use this feature even while using other weapons
C. If you rapid-fire while using the devastator, you will shoot
devastator rockets instead of RPGs
D. Note: a bug here..if you run while shooting rapidly you will kill
yourself..jetpack and run instead, or walk.

II. Nitro Mines
A. While NOT using steroids, you can use the ~ key to lay nitro
mines...but get away as soon as you do...the mines will arm in
seconds (they turn red when armed).
B. These mines will go off 1) if shot, 2) if you press spacebar, 3) if
a player gets anywhere near them. Note: pressing spacebar will
detonate a mine even if not armed so you can fire one quickly when
an opponent is hot on your tail!
C. If you HOLD the ~ key a mine will drop every few seconds

III. Holographic Camouflage
A. Duke can now become scenery objects to fool or lure your opponent.
Duck, then hit the spacebar a few times until you become the object
of your choice, there are about a dozen to choose from.
B. You can walk, run, or shoot while camouflaged, but any other action
will return you to your normal appearance.
C. The objects you can become are (in order): atomic health, rubber can,
pistol ammo, small health kit, rpg, toilet, lizard head, chair, bottle,
fire hydrant, hooker, holoduke.




BradCONS 2000 - the war of the clans
Brad aka Iron
429 C
S
3
Minor fixes from v1.0, 2 new fatalities, and now 11 new kinds of lizard troopers that can randomly appear.

New features:

--> Now you hear movie quotes when you pick up most weapons! The majority are Samuel L. Jackson quotes, but there are a few Army of Darkness quotes as well.

--> Fixed major bugs in the mind bullets which made one unable to do just about anything when they had over 100 health. Now they fire
much slower, and also only when the player is ducking.

--> Like in Quake 3, when you run you make noise.

--> New sounds out the--I mean, lots of new sounds.

--> A new logo animation, which honestly took all of about 10
minutes to make.

--> The lizardmen (not to be confused with the troopers) now shoot
shrinkers, which was my original intent anyway. Listen to the new
quote when you get shrunk, it's a classic. If you're on steroids,
they spit instead.

--> More emphasis placed on fatalities. This time, there are three.
1) Kick a suffering trooper for 5 health and an item.
2) Shrinking a suffering trooper blows him (and anything around
him) to bits and gives you 20 health.
3) Shrink a frozen trooper for 10 health points and a crystal
ammo.

--> Fatalities now also spawn rats, sort of a "Kenny's Dead" theme.

--> Fixed a bug in the original game that made the pigcop's shotgun
WAY more powerful than it should be.

--> Developed a control scheme similar to that of Quake 3 or Unreal
Tournament. More on this in the MoreInfo.doc file.

--> And most importantly, the clans!


clans:
======
When a trooper/trooper captain sees you, they may randomly turn
into one of 11 different clans.

--> Fire troopers/captains shoot the laser and explode when they die.
--> Ice troopers/captains shoot the freezer and are immune to the
freezethrower.
--> Psychic troopers shoot cool explosions and absorb mind bullets.
--> Radioactive troopers spit at you and hurt you when you're close.
--> Shadow troopers are solid black and can teleport without making
a sound or a visible teleporter star.
--> Stealth troopers are invisible.
--> Bonus troopers don't shoot and leave stuff as they're hit.
--> Demolition troopers will try to blow you up.
--> Trooper incubators will release a larval trooper upon being
killed.

More detailed information is located in the MoreInfo.doc file and in
the CON files themselves.

Surviving features from v1.0:
--> Weapons hold more and boxes give more ammo.
--> First aid kits and atomic health give more health.
--> Some enemies are weaker.
--> You start out with 50 armor points.
--> You can only drink water if your health is below 50.
--> When you hit most troopers with an RPG, they lose control of
their bowels.
--> Most troopers shoot pistols (like they should anyway, really).
--> The firelaser is more powerful.
--> When you're on steroids, you shoot spit when you kick.
--> When your health gets below 25, you can leave bloodstains on the
wall by pressing space.
--> Also when your health gets below 25, every 7 or 8 seconds you will
lose 1 point of health and leave a bloodpool.
--> The mind bullet, obviously. Duck and press space when you're
health is over 100.
--> Fatalities, obviously.




BradCONS
Brad aka Iron
78.9 C
S
3


Features:

--> Weapons hold more and boxes give more ammo.
--> First aid kits and atomic health gives more health.
--> Some enemies are weaker.
--> You start out with 50 armor points.
--> Some new sounds.
--> You can only drink water if your health is below 50.
--> Enemies splatter and leave a flame when killed.
--> Ducking pigcops shoot an RPG.
--> Troopers shoot pistols (like they should anyway, really) and the
firelaser.
--> The firelaser is a lot more powerful.
--> Lizards, instead of spitting, shoot about 4 cool explosions.
--> When you're on steroids, you shoot spit when you kick.
--> When your health gets below 25, you can leave bloodstains on the
wall by pressing space.
--> Also when your health gets below 25, every 7 or 8 seconds you will
lose 1 point of health and leave a bloodpool.
--> When your health gets over 100, you get a new weapon: the mind
bullet. When you press space, a ball of energy will shoot out in
front of you, and any living thing (except bosses or other Dukes) that
touches it will spontaneously combust.
--> When a trooper is in the suffering state, you can perform a
fatality by kicking him. The trooper will then splatter in a giant
pile of guts, and you get 5 health points as well as either a random
weapon or, sometimes, an atomic health.


SPAWN v2
Charles Lawrence
64.4 C
5
A MUST Have!!  Also Supports: Duke it out in D.C. if you have it!

Features:

-More explosions and fires.

-Smaller enemies are thrown backwards when killed ( like the
Shotgun in DOOM and DOOM2 does to the imps ).

-More guts blood and gore, but not ridiculous or excessive.

-The enemies move faster and are more aggressive.

-Enemy weapons fire faster and many are deadlier.

-Some of the sound effects have been changed, but the changes
use sound effects indigenous to Duke Nukem 3D, not add ons.

-Enemies open doors faster and some are more apt to jump or
fly through windows and other openings in pursuit of DUKE.

-When a BOSSPAL or a COMMANDER dies they may drop ROCKETS,
DEVASTATORAMMO, a DEVASTATOR, or an RPG.

-You must hit the space bar to pick up several of the power ups ( jetpacks, boots, armor, scuba tanks, portable first aid, atomic health etc. )

-The +30 and +10 health packs can be picked up just by running
DUKE over them provided DUKE's health has been drained by an
amount greater than or equal to the value of the health pack.

-Most of the items that DUKE picks up can now be destroyed by
weapons.

-dead bodies can be interactive, ex: can be solid.

-All of the major actors with the exception of the end of episode bosses now occasionally go into PLAYDEAD mode when killed ( they pretend to be dead ), so watch your back.

-Spawn Effect; If you freeze an enemy, dead or alive, and then shoot the frozen body with the SHRINKER you will spawn one of the three BOSSPALS ( weaker versions of the end of episode bosses, but just as deadly in the fire power department ) on the spot.

-Create a mini Boss , in game with the Shrinker and Freezer. Special steps to make this happen.

-Flight Algorithm; I have changed it to make it more interactive. With this new algorithm the enemy will fly up or down following DUKE when DUKE is flying in jetpack mode.

-The "Invisible" DUKE; when hit with Shrinker and holding Spacebar.

-Fire enhancement; When a fire is spawned it will last longer than before and have more states of decay. The burning sound that accompanies the
fire now lasts until the fire is small.

-Freezing a Water fountain; Bust a toilet, fire hydrant, drinking fountain etc. and shoot the water fountain that erupts from the broken item with the FREEZER.

-Water Fountain into a Steam Jet; Shoot it with the SHRINKER.

-CLOCK hit; The often present wall clock in some levels sometimes falls off the wall when hit with a PISTOL or CHAINGUN bullet ( The SHOTGUN blows it to hell ). If it falls far enough it will shatter on impact.

-Frozen States; There are more frozen states for DUKE and the Enemies. They can now be frozen while crouching, shooting, etc. Shrunken enemies can now be frozen ( though they're very hard to hit when they're at their smallest size ). Shrunken women can also be frozen.

-The LIZTROOP now shoots a pistol instead of those little round laser pellets.

-If you shoot a LIZTROOP while it is sitting on the toilet, he reacts immediately.

-The SENTRY DRONE now locks onto DUKE and will pursue him until he is out of range, out of sight, or hit.

-The LASER TURRET fires faster and more frequently now.

-The ENFORCER ( chaingun lizard ) and the BOSS2PAL ( Cycloid Emperor clone produced by the spawn effect ) now have the ability to fly like the LIZTROOP.

The LIZTROOP and the ENFORCER may explode when hit with some weapons ( due to that volatile jetpack fuel ).

-The ENFORCER and the BOSS2PAL ( the Cycloid Emperor clone ) can both become invisible like the red vested LIZTROOP Captain does, but with some interesting changes.

-Weapon Enhancements; two modes, damage increase and many other special functions.

-The NUKE BARREL and other objects in the Duke Nukem 3D environment react a little differently to weapons now.





Random Respawn Pack v1.12*
Paul Smith aka Wally Waffles
610 C
A
S
5
New gamecode causes the weapons and items to respawn randomly into another object. This now makes it possible to use all the newer weapons in older levels! And if you happen to play a user map, take advantage of the new special effects.

Features:

*Mini-bosses 2-4 (change palette)
*Monsters with pals 3, 4, 18 respawn 75% translucent
*Troops with pals 4, 12, 18 are equipped with cloaking
devices, and alternate weapons
*Pigs with pals 12, 18 shoot expander shots
*Fake Nukebutton (#116): lets you end the EPISODE with the
push of a button (see RANDY.MAP for example)
*Mini ammos
*Now all "non-respawn" multiplayer modes force the items to respawn.

Includes: Map; test map.




COOLCON v1.0
coolcon.zip
Jordan
37.3 C
S
3


Features:

1. Pick up pistol ammo = Get all weapons and items except access cards.
2. Max player health way up
3. Weapons have modified strengths.
4. More guts for everyone. Sometimes GORE state kicks in.
5. TROOPS NOW FIRE DIFFERENT WEAPONS
6. Troops sometimes drop dead for no reason.
7. Troops can blow up and their carcasses can still be there.
8. Troops can catch fire for no reason.
9. Troops can spit on you. ( its green )
10. Troops can drop a turd.
11. Troops can emit smoke sometimes. ( look at their backs )
12. Troops throw money when flying.
13. Troops throw ooz when flying.
13. Sometimes you can shoot troop carcasses around ( they bleed to )
15. Hit spacebar and drop a turd, and sound a fart. (player needs to run around for a minute first or it won't work )
16. Pigcops sometimes choke if shot ( I think ) ( no promises )
17. Pigcops will disappear if shot at close range ( now that I promise )
18. You can hump a dancer in level 2.
19. You can tip the women in the cocoons. ( there is a glitch there also )
20. Other changes can be made if you rem out some lines.
Spawn a Troop
Catch yourself on fire.



Covert Operations
Compiled by 'Garth' aka The_Dwarfer
1.78MB C-U
A
S
3
Almost a full duke weapon replacement. (files where not made by me).

Includes Portions of these CON patches:

NAM Goodies Pack - Version 1.0,
REALFILES v1.0,
COOLGUNS,
Magnum 44,
M16A2 / M249SAW v1.1,
Lizart/Weapon
SteelChair




Cool Guns 2*
Minion
1.14MB C
A
S
3
Weapons patch adds 7 new to Dukes inventory,

Features:

-the first weapon is an M16 Assault rifle created by Bad Karma ,
-the second is a Double Barrel Shotgun ,
-third is a Standard Assault Rifle made by Wolf ,
-fourth is a new Rocket Launcher, and
-fifth is a Nuclear PipeBomb made by Daryn Waite ,
-6th isn't really a new weapon it just makes the shrinker look like the Expander, and
-last is my all time favorite the Super Devastator.

Most weapons have new sounds also. Loads of gore for extra fun ^_^. Also, all the music for the first episode is replaced.



Bong
Head Bonger
213 C
S
3


Features:

1. 3 kinds of fatalities (as in MORTAL KOMBAT FATALITIES ) for LIZTROOPS
a. GREENLIZTROOP - If you go near him during his "fatality state" ( or suffering state ) and hit space, Duke will kick his butt and send him flying in the air. If he hits
a wall or if he falls to the ground, he explodes.
b. REDLIZTROOP - If you go near him during his fatality state and hit space, he'd fly off too, but when he hits a wall, he sticks to it then fall down slowly leaving a trail
of blood on the wall. Then he falls down faster and explodes once he reaches the ground.
c. ANYTROOP - If you don't hit space during his fatality and just go
very near and kick him, you'll send him way up the sky with a trail of
smoke by malfunctioning his jetpack bla bla bla... he falls pretty fast
and his jetpack explodes with him. This also happens randomly if you
kill a trooper using his jetpack
2. A new breed of super aliens hide in the toilet.
a. They shit shit and sometimes exploding, giant feces which explode given time or when...
b. They attack at an amazing speed but due to their shitty situation they usually move slowly.
c. They fart poison fart.
d. Please don't kill them immediately because they're practically harmless because of their "seekplayer speed"
e. They're only dangerous when you hit them with the wrong kind of weapon.
f. Their giant shit contain baby Pigcops that grow into teen-agers
g. bla bla bla
3. You kill an alien with yo' feet he flits away
4. Come play with trooper, octabrain, lizman, and pigcop corpses.
Just go near and hit space once, it turns into a toy, a dead toy. Every time you kick or shoot it, don't forget to hold space down first. Kick it while on steroids. This is particularly delectable in Multiplayer games because now you have soccer balls and you can play soccer. Build some Soccer Field User Maps. Now hold down space and shoot SHRINKERGUN to get a real good toy. SHRINKER guns have a peculiar effect on dead organisms. Dead aliens can still be frozen.
5. The real good toy teleports when you hit it with an exploding weapon.
6. Enjoy the warmth of a quaint bonfire with your friends, aaahhh! Just throw a pipebomb near them dead aliens you buttkicked or went near to and hit space and let it explode.
7. The real good toy is dead. The living dead is hard to kill again but it's possible and rewarding (what a challenge!). Don't try to shr.oooops!
8. Have mercy with the babies.
9. And some more that I can't say coz I'm sleepy
10. The usual stuff. Gore. Shit. More Gore. Funnies. More Gore. Weird Stuff.
11. Duke bleeds leaves a bloodpoolwhen health drops to 45. Excellent for dukematches.( follow your opponents bloody trail ).


Includes: // modify" and "markings" to identify lines, use spritepals to identify or totally change an actor's logic.




ICED
Sam Harris
19 C
3
This is a con that does stuff to duke3d that has an 'ice' theme to it.

Features:

- Every weapon duke has freezes his enemies, ( except other players )
- Duke sez "cool" a lot more, like when he picks up something or something gets frozen.
- The freezethrower doesn't hurt you anymore, it replenishes you. kick arse for Co-op.
- When on steroids, you spew out freezethrower blasts in whatever direction your facing.
- if you hold the spacebar, there's a chance you'll summon up lotsa power and shoot a freezer blast in the direction you're facing without the use of steroids or a freezethrower. be careful when you use this one, there's a chance you'll lose some health.
- Duke's skin is now blue, and his pants are grey.
- if your health is under 50 you drip and leave puddles of water on the ground. Cool for DukeMatch ( Follow the puddles )
- you don't walk across the ground, you slid on one foot like that Gumby thing...
- When you get hit you make a splintering sound an chunks of ice an stuff go flying.
- When you land on the ground or get shot the screen turns blue.
- STAY AWAY FROM FIRE or you melt away real fast.
- Duke's icy touch freezes the strippers.
- when you die from an explosion, glassy stuff goes flying.




DUKE-SKINS v1.2 dukeskin.zip*
Jos' Ignacio Rodr guez
22.7 C
3
Multi player "skins" Includes: It changes player skins to those of the enemies in the game.

Now you can play real team battles. Each player has a skin that differentiates them from the rest (there are only four different ones, so they can repeat)

Skins (Name - Player): - Duke Nukem (1 and 5) - Trooper (2 and 6) - Liztroop (3 and 7) - PigCop (4 and 8) .

 

 

Ultimate Patch
Roope Paakkonen
53.5 C
S
3


Features:

1) You can hear Steps from other players ( tap tap ) there's different sound on running and walking
2) you will lose health if you have less than 50% of energy
and you will bleed too so others can track you down :)
3) when using steroids, duke will speak some stupid things at same time
4) Rpg:s damage has been lowered to half.
5) Atomic heals give you only 30% of more energy
6) Weapons' Max ammo Amounts have been changed:
Pistol: 100, Shotgun: 60, Chaingun: 500, Rpg 15, Pipebombs 22
7) Machine gun is slightly more powerful
8) Portable Medikit gives only 30%
9) Pipebombs are slightly less powerful.
10) Weapons Respawn faster (takes about 2 secs to respawn)
11) If you kill your enemy with a bullet-weapon
(Pistol,shotgun and machinegun) there's a 50% chance that he'll
stay and Linger on .. ( somewhat alike to Freezethrower's freeze effect )
12) Nightvision goggles now last twice longer.





Expert Duke v2.0
polorice
34.3 C
3
For those players who think they got it all! The players who say they can beat this game with their eyes close! Well here's their chance to prove it!

You'll start off with 1 energy 0 armor, the enemies will take a VERY VERY VERY VERY LONG time to kill, and all you could do is kick! (can't tell you the rest, You'll have to try it to find out!)




Game 135*
Ben Smit
41.1 C
3
5
 

Game13B.con - for Duke3d vers 1.3d
----------------------------------

The Boss2 and Boss3 are now killable without ending the game. Approx. 10 Rpg's will do the trick

If you give a Trooper, a Pigcop or a Lizman a palette of 18 he will grow approx 20% in size and take about 5 to 6 shotgun shots to kill him. He will be recognized by his gray clothing and a slight size increase.

To end an Episode or level without having to kill a BOSS you can use TILE 329 as a sprite with a palette 7. Make the sprite non blocking (blue in 2d mode)

Game15B.con - for Duke3d vers 1.4 or 1.5
----------------------------------------
Here we have the same functions as with Game13B except the other PigCop Riot Tanks (tile 1870) are now mobile. They shoot Rpg's and attack on sight.

 

 

Motion Sensor Mine
VPR
758 C
A
3
This is a motion sensor mine mod.

The mine will replace the protective boots and small health powerup (the one that gives you +10 health).

Mine can be picked up anywhere on the map. The unarmed mine has a yellow light, and no top light. Its antenna tip is red.




Pestilence's Ultimate CONs
Pestilence
17.2 C
3
I played many hours of dukematch, and you would have to agree that it can
get a little boring no matter what level you play in after all that time.

This con file here will help. You never saw Duke die like this!

Features:

-Whenever duke dies, he may fall down and explode in many different ways.
-A trooper could spawn or a few green slimes (cabbage) to appear.
-Octabrains are now friendly, their bites heal and they drop ammo.
-And more useless crap!




Realism
MaraZ
10.2 C-U
3

-Changes the messages,
-makes Weapons/enemies/energy more Realistic.
-And other neat stuff :)



Supercon v1.5*
Nicholas Doyle
212 C
S-M
3
(the two con files are missing)

Features:

-Duke swears when you press space, when you crouch and press space duke takes a crap,
-MORE GORE,
-troopers drop bombs,
-the commander shoots more than rpg,
-Duke swears a lot more,
-more pipebomb ammo per box,
-when you get health over 100 you gradually lose health until you get to 100 again,
-music for every level,
-when there's an explosion there is a chance it will start a fire, and
-there's a chance that the commanders drop pipebombs when thy die,
-nad working install files.

Includes: Map; demo.map (To show what it does).



Shells
Rik Beerthuizen
24.2 C
5


Features:

-Pigcop spawn shotgun shells when he reloads
-Lizard spawn shells when he shoots.



Shadowrun to Duke
Ivan Petrosevic
39.6 C
S
3
A multi-player deathmatch patch for added duke excitement.

Features:

-player randomly becomes one of 8 modified dukes based on types of characters from the Shadowrun role playing game.

The different dukes include :
a "BOOSTER",
a COMBAT MAGE,
an URBAN COMMANDO,
a STREET MEDIC,
a STALKER,
a HITMAN,
a DEMOLITION EXPERT, and
a CYBORG!



All Around Cool CONs
Poncho
34.9 C
3


Features:

-made the RPG trails longer,
-you now have exploding bullets,
-the items come to you, and
-every once in a while, an enemy will leave behind a pile turds that will grow to a very large size and launch mortars at you.




MULTI-MISC
RTCM Kit v10-10-98beta v2b+
Corvin , Various
3.36M C
S
A
3
A Bunch of code put together and modified for a multiplayer mod.

The kit is a mod that combines MANY edited cons together to produce one Solid group of CONS. It Enhances Duke play and is leaning towards Realistic Duke Matches. Hopefully it will become a basis for "Realistic."

Features:

============================
Changes to Cons vs Original:
============================

@ Cons have many rem // marks...(More "11-6-98")

@ Duke Footsteps can be HEARD (improved "11-6-98")

@ Cameras can be destroyed

@ Camera Beep sound is disabled

@ When Lizards squat, There are Two Fart snds (poop removed "11-6-98")

@ CPU DUKE included

@ PIG DUKE included

*-Pigdukes eject shotgun shells

@ Atomic health(+100) acts now like Quake atomic health, Health
decreases slowly if over 100%

@ Rubbermaid Bounces Back/Trampoline Trash Can (shoot the cans and glass and debris fly out, stand to close and your view point gets jarred, Also a 50% chance a ricochet hits you (that's -1 to -5 health).

@ Now when you give the hooker lady money, Duke will lookup and say "Hail to the king baby!."

@ Duke gasps after running awhile*(not working "11-6-98")

@ Now when entering the game, you randomly become 1 of 8 different Dukes. -See RTCM.RANDUKE.txt for details of characters.*

@ Snd usage has been Tweaked for less "out of sync" messages" and steady Frame Rates."11-6-98"

@ Some code clean up and tweaking "11-6-98"

@ DUKE HURT LEVELS USED:

-At 45 Health Duke thinks to himself "Focus" (Slight screen flash)

-At 40 Health Duke Head tilt, New Wackplayer Jibs, player flinch.

*-At 35 Health Duke Bleeds slowly (-1 health)

-At 30 Health {remed out}

-AT 25 Health New Defined Hurt Jibs fly out, screen flash

-At 20 Health More Hurt Jibs fly out, screen flash

-At 15 Health More hurt Jibs plus new Wack Jibs (headtilt), Screen Flash.


@ BLOOD AND GORE:

-Realistically Set

-Shooting an enemy will produce blood and guts flying in the air.

-Some blood blooms, then curds, then disappears..look on ground for it.

-Now when shooting enemies with RPG, Devastator, Pipbombs they will "BURN" for a few seconds after their dead.(a flame burns)


@ CHANGES TO WEAPONS

-Proxmine added, (must have 100 health to use, each use is -45% health)crouch and space.(Fully working "11-6-98")

-Must hit space to pick up RPG and Devastator...and ammo

-Shrinker is now a Flamethrower

*-Freezethrower is now a Sniper Rifle(75 Damage)

-Devastator now holds 150 (instead of 99)

-RPG blast radius increased slightly..same with damage and payload.

*-Pistol damage was increased by 2, also maxpistol ammo is 224.

*-Shotgun damage was increased by 5, maxammo is now 40

-Chaingun does +2 more damage

-50% chance two pipebombs drop

@ CHANGES TO ITEMS

-Steroids are now a Duke Cloak Device, only when standing still.(slight flicker and sound reveals you, now and then) Steroids Last Longer now.

===============
Changes to Art:
===============

@ Full screen display, health and ammo readout boxes are now transparent.(more visibility).

@ Crosshairs are changed. (again "11-6-98")

@ Chaingun looks like LameDukes "chaingun"

@ Chaingun sprite changed with a LameDuke "chaingun" sprite (slightly altered).

@ Shotgun is now a Double barrel shotgun

@ Pistol is now TWO pistols

@ Freezethrower is now a Sniper Rifle...ammo changed as well.

@ Shrinker is now a Flamethrower..ammo changed as well.

@ Tripmine laserline is now more like particles of dust, much harder to see, but realistic. Tripmine emmiter enhanced "glow".

@ Devastator weapon changed to a Mega Devastator

@ RPG is Lamedukes RPG...as well as the Rockets*

@ RPG sprite modified to look like new RPG

@ RPG ammo box looks like lameduke ammo box

@ PredTroopers are Dukes.(CPU Duke)

@ Pigs "are" Dukes.(PIGDUKE)

@ Steroids now look like the Cloak Device Duke wears on his arm.

@ Various other minor art changes and touchups. "11-6-98"

==================
Changes to Sounds:
==================

@ Weapon Select snd changed

@ Clipin /clipout snd changed

@ Get Item snd changed

@ Explosion snd changed

@ Pistol sound is changed

@ Shotgun snd changed

@ Shotgun cock snd changed

@ Chain gun sound is changed to gun from Aliens movie (new 6-22-98, now you hear the gun reset)

@ RPG snd changed (10-10-98)

@ Sniper snd added (Snd is now delayed Intentionally)(modified "11-6-98")

@ Flamethrower snd added

@ Tripmine trip snd changed

@ Tripmine placement snd changed (modified "11-6-98")

@ Barmusic is changed to TOOL "11-6-98"

@ kick sound changed. (modified "11-6-98")

@ Proxmine arming snds added (modified "11-6-98")

@ Walk and Run snds included* (modified "11-6-98")

 

 

KILL! KILL! KILL!
Daniel Eisener
4.21M C
A
S
3


Features:

1) TONS of guts
2) REALLY high blast radios for the RPG, Pipebomb etc. (i suggest typing DNKROZ (god-mode) before using these!)
3) REALLY high max ammo (900 shots each)
4) Ammo boxes hold 900 shots
5) Pistol is now a M5K Machine gun
6) PIG COPS are dukes (WARNING: really fun in multi-player mode!)
7) If i missed anything (although i dought it) let me know!




Poltergeist v1.1
Jos‚ Ignacio Rodr¡guez Fern ndez
20 C
3
This is a simple CON for dukematch.

Now the items have life, and they avoid being caught by the players. They are quick, although not yet very intelligent.

In any case, don't think that you will be able to Catch these elusive guys running around. You'll have then be careful.




TroopLiz
Cyber
21.5 C
3


This will make the troopers and lizmen fire different weapons.



Ultimate Duke
Polorice
511 C
A
S
3

Features:

-you have 2 pistols in each hand,
-a flame thrower in replace of the shrinker, and
-it maxes out all you weapons and stuff!
-You can also kill enemies with 1 or 2 kicks!
-you can use your pathetic pistol to kill a enemy in 1 shot! And
-You can kill the last level boss with 2 shots, with the devastator! I beat the last level boss in 13 seconds!




Troopers with Guided Nukes
troop.exe
DARYN WAITE
25.8 C
3
Converts the wimpy trooper weapon into a mini nuclear health zapper.





Troopers with Guided Nukes (atomic)
DARYN WAITE
34.8 C
5
Converts the wimpy trooper weapon into a mini nuclear health zapper.





The Best
?
34.6 C
3

Features:

-All bullets explode when the hit something!

-Extra ammo and life to keep you from dyeing!

-All items (ammo, weapons, jetpack) come to you when you
go by them. (Hard to explain but really cool if you see it!)

-Lots of other cool stuff! music...Duke talking...and other stuff

-I combined many CON files together to make this one really
cool one...


Steve CONs
Stephen Kielback
33.5 C
3

-turn your pistol, rifle and chaingun into flamethrowers.
-It will also give you more ammo health and armor and
-destructible cameras.


Scorpion Tank
Sam Harris
537 C
A
S
5
I edited the art tiles, rewrote the con files, and slipped in new sounds to make a much better Pigcop Tank. I decided to replace the old Pigcop tank.

The Scorptank is larger than the old tank, it moves nearly twice as fast, has twice the hit points, has much stronger bullets (new sound also) and from a distance it shoots rockets and grenades through its scorpion tail.

It can also run you over and crush you if you get too close. When it finally blows up, It may drop some RPG ammo, and the pigcop inside will ALWAYS
leap out, but it will be weakened by the blast.




Nukem Hard Patch
Ben Walters
29.2 C-U
S
3
Turns the rpg and pipebombs into thermal-nuclear devices.

That's right when you detonate these babies the destruction is wide spread.




Assault Lieutenant
Sepi
26 C
M
5
Many builders make their level enemies look different by giving them a different type of palette, this basically has no special effect, but with this con file a basic assault trooper with palette of 23 will become a deadly opponent named as Assault lieutenant.

Features:

- Shielding, assault lieutenant is capable minimizing the damage of freezer and expander plus it's totally immune to shrinker. Shield has also rebounding effect: handgun, chaingun, etc. bounce back causing damage to the player.

- Different weapon, assault lieutenant attacks player with expander, this character may sometimes drop ammo for expander.

- More health points, currently it has 170HP

- Increased attack routine, Assault lieutenant attacks player from a distance, rather than hiding or wandering around mindlessly.

Includes: Map; test map.




Look Up Dress
Tom Maiaroto, S. Dale
16.8 C
3

Features:

-It will make it so when you give the hooker lady money, Duke will lookup and say "Hail to the king baby!"
-Second, it will make the RPG 1/3 stronger.
-Last, the Lizard troopers shoot mortars, I tried for pipe bombs, but they couldn't use them.



Hyper-Turret
DCLXVI
16.7 C
3
The turret is now a Chaingun, HYPERSPEED!!





Duke Rage
Stallion aka Stal
26.1 C
3
When Duke is on steroids, he will become bigger (look in view mode F7) he will turn red, (again view in view mode!!) His heart will start beating rapidly, and he will become invincible.




Disguised
Dave Mansell
16.5 C
3
This con file disguises Duke to look like an atomic health, or a security camera while ducking down or crawling, or a seaweed any time you're in water. Perfect disguises in Dukematch! Your opponent won't even realize it's you before a camera starts firing RPGs at them!




Babes + Toilets
Dave Mansell
16.3 C
3
This con file changes Pigcops into toilets and Liztroops into stripper babes who pop their top to shoot at you! This was very easy to do.




COMBOv1.1
Skywalker
66.4 C
S
3


Features:

1)Changes the Rocket Launcher into a Freeze Gun.
2)Allows Duke to gain health by dancing with the Strippers.
3)Allows Duke to blow up the Security Cameras. Great for Multi-Player.
4)When Duke kills the Lizard Troopers, a Pig Cop is spawned.
5)Duke is able to go to the bathroom on the floor by Crouching & hitting the Spacebar.
6)Allows the "Fatality" sound when you kill a Lizard Trooper after freezing him.
7)The Lizard Troopers now convulse, spew blood, & burn to death constantly when killed (except when blown to pieces).
8)The Pistol is an automatic. It shoots faster (with a new sound too), and is more powerful.
9)Duke swears & curses alot more.
10)More Gore!
11)New sound when you get an item. (a Warcraft 2 sound).
12)Duke can now say "Let God Sort Them Out" when you get weapons.




Bullet Holes
James Ferry
24.6 C
A
5
Puts bullet holes in floors and roofs.
Just a small sample for the effect in NWIV addon.

Please note: (no src) CON Source is pre-compiled.




Better Weapons Conversion v1.00
The Jester
763 C-U
A
S
3
Gives you some better weapons, more ammo, etc.

Exact changes are:
            - Dual pistols
            - Assault Rifle in place of chaingun
            - Different crosshair
            - Some weapons hold more ammo
            - Freeze thrower shots bounce a couple more times
            - Cameras are destructible
            - More health


Source for some code:
- Kaotik Industries (Dual Pistols from 25TH CENTURY DUKE v1.00)
- James Ferry (Assault Rifle from WEAPONRY TC v1.1)
- Juha Laaksonen (pistol.voc from TOTAL DUKE TC)





Virtually Unlimited Ammo Hack! v.1
Shaun Mead
12.9 C-U
5


Features:

-Allows you to have up to 9999 ammo for every weapon, also
-each ammo box totally refills that weapon. Also,
-the inventory amounts (holoduke, jetpack, etc.) are now 10x normal
-the portable medkits, which now is 2000 health, and
-steroids, which I haven't changed. Also,
-you can now destroy the cameras.




WIG-CONS1.7 V6
W0rm
331 C
5
A collection of my best .CONs that I have decided to release, which are replaced by even better ones in this version.

Features:

-Easy install menu that doesn't junk up your duke directory with files.
-There are 15 or so .CONs in all. (in a grp file)
-Combine any CONs or just play'em by themselves, thousands of combinations:

-Cluster Bomb
-Shrink Bomb
-Mini Warduke
-Cloaking Device
-Land Mines
-Heat Seeking RPG
-Kamikaze
-AirStrike
-Invince Duke
-Fire Bomb
-Auto-Medkit
-Splitting Rockets
-Duke Float
-NightFog
-T.b.N.v.
-Death Cannon



sickd3d.zip
Miladin Pavlicic
33.1 C
3
This one is for Duke3D v1.3d.


Changes you get are:

- lots more blood and bodyparts flying around!!! ;-)
- all troopers choke before you kill them
- all troopers and pigcops explode when you kill them
- pistol (my favorite weapon) is now much more powerful
- pistol accepts more ammo
- Duke has more energy
- Duke swears much more frequently



sickd3d2.zip
Miladin Pavlicic
43.6 C
5
This one is for Duke3D A.E.


Changes you get are:

- lots more blood and bodyparts flying around!!! ;-)
- all troopers choke before you kill them
- all troopers and pigcops explode when you kill them
- pistol (my favorite weapon) is now much more powerful
- pistol accepts more ammo
- Duke has more energy
- Duke swears much more frequently


ProCONs
JustIn
33.5 C
3


Features:

----1
Enabled grenade (a MORTER, like the one boss1 uses) with each (AND ANY KIND OF) 'bullet' that hits when the [open/use] key is being pressed. This means any pistol, shotgun, and chaingun (note that the shotgun shoots several bullets simultaneously).

The 'catch' is that it takes 5 of your health to do it. This number can be changed below (find 'addphealth -5') to correspond to the skill level and enemy toughness (in USER.CON).

There are lots of tricks using this weapon, and of course it's overkill (try a high skill level or DukeMatch) and they can be sent to incredible distances instantly, but it's something different.

----2
Included 'bleed' patch (modified) from Trevor Hancher which makes Duke bleed (-1 health) every few seconds if he's below 40 health.

----3
Adjusted blood, guts, and debris amounts (greater amount and more variance). More wall-splattering/bleeding/shrapnel effects.

----4
Increased item payloads, damage, ammo amounts, and RPG & Hand Bomb blast radii... and doubled generic monster toughness levels.

----5
Modified weapon effects:
* increased blast radii, power, ammo
* freezethrower projectiles bounce 8 (not 3) times and have more range
* shrink gun is now more of a "blob cannon" (still working on this).

----6
Changed Duke pain (screaming) thresholds to match the higher health
range.




ProCONs (mera)
JustIn
34.5 C
3


Features:

----1
Enabled grenade (a MORTER, like the one boss1 uses) with each (AND ANY KIND OF) 'bullet' that hits when the [open/use] key is being pressed. This means any pistol, shotgun, and chaingun (note that the shotgun shoots several bullets simultaneously).

The 'catch' is that it takes 5 of your health to do it. This number can be changed below (find 'addphealth -5') to correspond to the skill level and enemy toughness (in USER.CON).

There are lots of tricks using this weapon, and of course it's overkill (try a high skill level or DukeMatch) and they can be sent to incredible distances instantly, but it's something different.

----2
Included 'bleed' patch (modified) from Trevor Hancher which makes Duke bleed (-1 health) every few seconds if he's below 40 health.

----3
Adjusted blood, guts, and debris amounts (greater amount and more variance). More wall-splattering/bleeding/shrapnel effects.

----4
Increased item payloads, damage, ammo amounts, and RPG & Hand Bomb blast radii... and doubled generic monster toughness levels.

----5
Modified weapon effects:
* increased blast radii, power, ammo
* freezethrower projectiles bounce 8 (not 3) times and have more range
* shrink gun is now more of a "blob cannon" (still working on this).

----6
Changed Duke pain (screaming) thresholds to match the higher health
range.



Mega Duke
megacon.zip
WarByte
34.8 C
3


Author's Note: Changing the weapon strength in the User.con file is not a good idea... Pigcops use the same shotgun as you & Lizardtroops use the same chaingun as you. SO, if you increase your weapon strength, you have given the bad guys an easier time killing YOU!!!

**My modifications DO NOT give the bad guys any advantage over Duke**
**After all, isn't it time that Duke really had fun while kicking ass?**

Features:

1). Duke now uses a modified H&K MP5K submachine gun (selector set on single shot) instead of his regular handgun. Special thanks to Ian Jones for the MP5K design. He fires hollow tip bullets instead of his regular bullets.
**Notice the extra blood and body pulp**

2). Duke loves the new flechette rounds for his shotgun. These rounds are specially made to explode into razor sharp pieces that shred the enemy. **Watch for LOTS OF blood and some serious exploding body parts**

3). What hero could be without a chaingun that fires EXPLODING bullets. YES, I said exploding, the finest minds in weapons created these bad boys. Best of all, YOU can't be hurt by the explosions.
**Wear eye protection!! They splatter everywhere**

4). I DO NOT believe that Duke would leave home without his trusty armor. So, Duke now starts the game with his favorite armor already on him.

5). Strictly for fun & enjoyment (maybe for exploration as well) I have programmed the Jetpack & the Scuba gear to always be at their maximum levels at all times. You can fly thru the entire game if you wish (WARNING...this could cause you to get dizzy) or stay under water and explore until your heart is content. I know that you probably would like unlimited holoduke, heat sensor, steroids, boots (just fly), & 1st aid ... where would the fun be in that ?????

6). Duke can now hold 48 clips for his H&K MP5K Sub-machine gun. Special bonus --> MP5K clips hold 24 hollow tip bullets. He holds 30 clips for his shotgun. Since flechette rounds are smaller, he has 15 per clip. Duke uses a new C-4 explosive compound in his tripbombs, RPG, and his favorite pipebombs...test them so you know the safe distances to use these enhanced weapons without loosing you own body parts. These have extensive damage and range capabilities!!




Hard CON 1
?
84.4 C
S
3


Features:

-Changes the sound of the pistol, rapid fire gun, rpg explosion, and others.
-It makes the game harder. For example, the Assault trooper now takes 6-7 hits instead of 3.
-You get less ammo, less armor, some more powerful guns,
-stronger enemy's, max of 150 life, and
-other things to make it a lot harder.



Italtan Duke*
Giuseppe
20.4 C-U
3
Changes English Messages to Italian Messages




Duke CON 1*
Jordan Gans
33.6 C
3


Features:

1. Lots more gore and blood,
2. When your health drops below around 30, you start losing health and you "lose" blood (simulating blood loss-->good for DM, helps you find your opponent).
3. More of each weapon, and different health amounts.
4. Some enemies health levels were changed to reflect the changes in #3.
5. Cameras can be destroyed. (Good for DM) Try it out and see how great it is!




Advan 15
Sean Bugel
114 C
3


Features:

-Gore will add so much gore you will be up to your neck in it.
-Freeze will make the freezer ammo bounce around 255 times before  disappearing.
-Explode will make the explosions extremely powerful, watch out for those pipe bombs!
-Strong will make your life higher, you can hold more and various things like that.
-Camera will make the cameras breakable. WooWeeWoW
-*Multiply* is DANGEROUS hehe! This make the enemies spawn in a circle. -Shoot a Liztroop and get a Lizman. Shoot a lizman and get a pigcop. Shoot a pigcop and get a liztroop.




Crazy CON*
Bradley Cormier
35.1 C
3


Features:

1)All monsters are very easy
2)The 3 bosses and the mini boss are very hard.
3)Sometimes the will disappear when you kill them
4)Sometimes when you kill a monster their carcasses will end up at the other side of the room.
5)The swearing is very high. (Yes!)
6)All new quotes and messages.
7)All new level names.
8)Heath max is 9999.
9)Armor max is 9999.
10)Ammo max is 9999.
11)Box of ammo amount is 9999.
12)Long lasting inventory items.
13)Very low blast radius for the RPG, PipeBomb, Shrinker and Devastator.
14)My favorite - Lots of guts!
15)Duke will say something when you hold down the spacebar.
16)Push the spacebar near the wall and blood will appear
17)When you kill a monster on a toilet there will be a pile of poo on the ground.




Explosion Bullet v1.2
Joseph Sowards
17.9 C
3
Do you want to kill enemy with the blast come out of bullet?

Features:

1. Bullet makes explosion.
2. RPG makes a lot of explosion.
3. a Batch to disabled the annoy popup screen asking you to get future Duke Nukem games.



Dead*
Bichon Maltais
33.7 C
3
This is the BETTER !!! .con files for DukeMatch ! (VERY deadly in stadium !)

Features:

-The weapons are powerful,
-the items are unbelievable !




Fun CONS v1.0*
fma
63.5 C
3


PIG_S---.CON:
This file changes the pigcops. When they shoot at you, they get a bit over excited and.. well .. s--- right on the floor. But the s--- is good for you, you get extra health by eating their s---. Also, Duke says "I needed that" when he steps on the s---.

GORE.CON:
This file adds a lot more blood and guts to the game, and I mean a LOT! You'll see it when you shoot the enemies with the rocket launcher and when you shoot the dancers.

PIGGOOD1.CON:
This is my favorite. The pigcops are now your friends. Whatever you do, they NEVER shoot at you. They just walk towards you and don't do anything. This is fun to have in DukeMatch games.

PIGGOOD2.CON:
Same as PIGGOOD1.CON, but they also s--- on the floor. But you don't get extra energy by walking on the s---.




Ion Shrinker*
AirHawke
1.63M A
S
3
Ion Shrinker (no cons), replaced the shrinker textures with the art from Lameduke.




Mime*
?
73.7 A
S
The MIME from BLOOD to DUKE (no cons provided, you must follow instructions on how to mod your cons.)



Cop Car
Kenneth Anderson
450 C
A
5
Turns the Pig Cop Tank into a different tank that shoots rpg's, freezer blasts and bullets.




Poof Duke*
Sam Harris
10.4 C-U
3
His weapons (especially his kick) are made quite a lot weaker.. and his voice is girly and high pitched, and he screams like a girl when he gets shot. Also you'll find the maximum health is 50% and maximum atomic health is 100%




Reaper v1
Adam Flippin
33.5 C
3


Features:

-Freeze Blast bounces more
-More Weapon Ammo
-More Start Health
-More Start Armor
-Can Shoot The Grey And Red Trash Cans And A Atomic Health Pops Up
{ LITTLE TRICK YOU DON'T TELL THE OTHER PERSON }
-When you hit the Kick button you can walk through Trip bomb Lasers, Then hit space bar to turn off
-When Someone Killed About 10,000 Eyes Fly Out
-Walk A Little Faster
-Every Now And Then When You Kill A Enemy He Will Be Squished From The Floor To The Ceiling
-You Can Destroy The Camera's
-PigCop's Have ShotGuns And A Doubled Barrel Shrinker/RPG




Revenge!*
Jim T aka The Hermit
135 A
S
(no cons)

-Doom Marine taking the pred actor spot.
-Leon's gun sound from "Blader Runner"
-Pred sounds are from the Space Marine in Doom2



Stripper Healing Patch
Jason Clay / Innovative Tech
26 C
3
Allow strippers to heal when you dance with them.

Features:

-You get a random amount of health back when you dance with them. If you are below 30% health, it should only take 3 or 4 dances to come back to full health.
-a special message when you dance with the strippers.



Tank Con v1.1
Adrian Gilbert
46.4 C
5


Features:

-Gives the Tank Commander alot more strength as well as
-the ability for it to shoot Rocket Propelled Grenades and Mortars.
-more shrapnel flying off the tank when being hit.
-leaves behind an RPG and RPG ammo for you to pick up
-a cool effect when enemies are frozen or blown up.
-you can place Boss 2 (at full strength) in your map and when it is finished off the game does not end.
-a few other tweaks when some creatures die.



SHAREWARE USE
BlodClot v.005
Khorn8
714 C
A
S
3
Works with Duke3d 1.3d Shareware and REG!


List of modifications:
---------------------
- sounds from aliens, army of darkness, evil dead ][, mortal kombat,
ministry, nin, and various other unknown sources.
- more blood : enemies gush blood and jibs when you shoot them.
- duke fatalities : there is a 1 in 4 chance when a duke player dies of
catching on fire. when a duke is on fire he will run around screaming
until he explodes.
- troop fatalities : you can do fatalities on the suffering troops
shoot troop - flesh inferno
space bar - freeze fatality
crouch + space - shake n bake fatality; duck and hit space on a suffering troop and watch him fly up in the air and burst!
- getting scared? crouch and hit the space bar to relieve yourself... have
a blast crapping on dead dukes, pool tables, dancers, etc.
- fixed fat commander bug... opps
- plus minor tinkering



SUPER DUKE
?
67 C
SW
3
A revised version of the original Duke3D shareware. We created this patch to allow for a more exciting multiplay game.


Features:

-different strength of weapons
-pipe bombs renamed freeze bombs
-new freeze bombs freeze other Dukes and some enemies
-more health and armor
-more multiplayer fun!

 

 

Weapons
Josh D. Barr
65.9 C
SW
3
These cons give the shareware version 1.3 of duke3d new weapons.

Features:

Changes the rpg into a freezer or a shrinker!
-They also can make things explode with lots of blood and
-change some game settings like more health.




FemCON v2.1
Michael A. Palmer
141 C
A
S
SW
3
Runs in both shareware and full version Duke3d (organic in full only).

Features:

Now when you walk up to a fem, (or a wounded marine) hit the spacebar a couple of things will happen:

1. A message will flash telling you "Captive rescued and teleported away," or "Wounded marine rescued, he'll be OK!"
2. The fem or marine will disappear from the scene.
3. A medkit, ammo, boots, jetpack, steroids or some other device or weapon may be left behind.
4. An alien may appear where the fem or marine just was, are you quick on the draw?
5. A morter round may be left bouncing around. Lookout! Its still LIVE!
6. The "organtic" has been activated and is a dangerous alien plant that can be captured for reward!
7. transporter star effect adde
8. better lady scream

One other thing, STEROIDS have an extra ability, if on steroids, and if Duke's health falls below 50, the game will attempt to keep it at 50 until the steroids run out! Still, Duke's gotta watch out for close, multiple shotgun blasts and RPG explosions!!!

Includes: Map; full of FEMS, marines and organtics to try fem.con out on!!! New Less DOOMed looking spacemarine graphic included to add to your tiles005.art file if desired. Complete instructions on using included.

 

 

Dukematch CON v2.0
Jonathan Huang
225 C
SW
3
This is optimized for the SHAREWARE. However, it seems to work on the full fully.

Features:

1. Bleeding (track'em by the blood!)
2. Destroy items! Boxes of pipebombs EXPLODE!
3. When a player is spawned, he or she has a special ability, as indicated by a change in appearance. When shot, they may lose that ability/appearance and revert to normal:
 A. The Shadow- Translucent. Flat Black. Invisible when crouching and still.
 B. Peter Pan- Green. Unlimited flying. But don't fly too high, if you're shot, you fall. (heh heh)
 C. Andre the Giant- Duck and hit space to kill everything in a LARGE radius. Do this only if in trouble 'cause you can only do it once and after that, you inflate to a huge target and die soon. (still, stepping out a door and seeing a 5-story Duke is always unnerving ;)
 D. Pyromaniac- My personal favorite. Red skin. Drop to the ground
and hit space to shoot off a fireball around you: won't hurt YOU but will torch passerby's. Also a flame follows your feet. Once again, no pain but makes it hard to hide. On the other hand it can illuminate a dark room.
 E. The Mad Miner- Very fun! Duck and *TAP* space to drop a mine. it'll cost you a few hit points but don't worry: MOVE! It will arm in a couple of seconds.
 F. Masta of da 'Maid *new*- Same as the miner except is spawns a
breakable timer that counts down to the release of a Rubbermaid
trash can. That can will then... heheheheheheheheheh.
 G. Decoy Duke *new*- With the same procedure above, you can make
free, unlimited clones of Duke which can be shot and turn to face
the nearest player. Also useful to get a lift to an upper ledge.
4. That wimpy freezethrower now makes you explode when you reach freezing point. And I got rid of the stupid bulletkill-falldown stuff. Just blowup in guts.




Super Gore v1.6
Dan Gibbons
22 C
SW
1.1
*For Duke Nukem 3D Shareware V1.1*

Features:

 þ Duke now convulses when his energy goes below 5%

þ Screen pulses red when your health is below 10%

þ Made gore more 'realistic' - now you get loads of blood
flying about rather than eyeballs all the time (although
it still does happen, don't worry!).

þ More blood splats on the wall.

þ Your blood now splats on the wall when your health is low.

þ New message when you enter the game!

þ More ammo for weapons.

 

 

Duke CON*
David Osolkowski
37.5 C-U
S-M
SW
1.1


Features:

* Nuclear Pistol (tigers-1 shot, pigs-2, octas-3)
* Kicken' shotgun(BLAM!)
* BI#$HE% chaingun
* Ultra-mega RPG(with wider blast radius)
* Nuclear pipeboms!
* More health(a LOT more)
* More ammo(for the hacked weapons(much more ;])
* Higher max ammos(999 for all weapons)
* Longer freeze and shrink times
* I think I did somtin' to the tripbomb...(heh heh heh ;])
* More inventory
* Weaker enemies
* Another quote
* Different music(necessary .mid's "enclosed")
* Somewhat weaker 1st boss
* Renamed level
* Destructible cameras
* Probably some more that I can't think of




Flame CONs*
pharcyde, IoWa / PharCyde SoftWarez


24.9 C
SW
1.0
1.1
Use The Hidden Weapons In Duke Nukem 3D Through These Modified GAME.CON Files! This One Lets You Use The FLAME THROWER.


The next time you pick up a pistol, it will turn into the weapon that you loaded.

*NOTE* The Flame Thrower & Shrink Ray have no sprites representing them...but they still work. It just doesn't show that you are holding anything. The Tripbomb has complete sprites and is visible.

 

 

Shrinker CONs*
pharcyde, IoWa / PharCyde SoftWarez
24.9 C
SW
1.0
1.1
Use The Hidden Weapons In Duke Nukem 3D Through These Modified GAME.CON Files!

This One Lets You Use The SHRINK RAY.




Tripbomb CONs*
pharcyde, IoWa / PharCyde SoftWarez
24.9 C
SW
1.0
1.1
Use The Hidden Weapons In Duke Nukem 3D Through These Modified GAME.CON Files!

This One Lets You Use The TRIPBOMB.



Game CON*
?
13.7 C
SW
1.0
1.1
Full version weapons for Duke Nuken 3D v1.0 Replaces your GAME.CON to get full version weapon when normal weapons are picked up. v1.0 shareware only.



Nuke CON*
-NukE-
10.3 C-U
SW
?
Some variables changed in the user con.




Play Dead*
?
16.6 C
SW
?
You can see if the enemy's are only playing dead.




See Hidden*
?
16.7 C
SW
?
You can see the invisible enemy's.



Time Bomb*
?
16.7 C
SW
?
Makes enemies explode instead of freezing.



LAMEDUKE ONLY
BetaCons v1.1
Photon Man
8.92 C Con replacement for Duke Nukem 3D v1.3.95 BETA. This is a .CON hack for Duke Nukem BETA ("LameDuke"). It enhances the game.

Features:

-making it more like a game (no more god mode, still pretty easy unless you're playing in real DOS mode).
-Water takes your health to 100
-if you're on water you get 100 health,
-if you're underwater you get infinite health set to 100, and
-It won't change until you are back out of water. I had to do this, otherwise, you would die too quickly.
-Should make an interesting dukematch obstacle/advantage.