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duke3d-faqs-build 7-12-2026 88F/ 40.0M (c) RTCM Corvin
Duke3D BUILD FAQs - This page provides Editors and Builders Help with FAQ's, documents and demonstrations from the past and present.
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| Filename and Author | Size | Date | Description |
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BUILD |
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The Duke Nukem 3D Informational Suite V 4.7 Ryan Lennox |
20.6 MB | 02/16/09 | Very detailed, rich illustrated HTML guide to the BUILD Editor. Note: Look under 'src-eduke32-faqs' for an updated version that now covers Mapster32.
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The Duke Nukem 3D BUILD Tutorial V 1.0 Ryan *Nukey* Lennox |
5.85 MB | 05/19/03 | A much older version of 'The Duke Nukem 3D Informational Suite',
listed above.
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Building
Lesson 1: Interrogation Room! Mad Martin |
272 | ? |
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Special Sprite Reference Guide Allen H. Blum III HTML / jAsOn |
5 | 1996 |
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MAP
EDITING FAQ v2.1 Brett Gmoser, Mats Blixt, Jaap Menist and Completed by Jonah Bishop |
799 | 3-13-1998 5-23-1998 4-29-2000 |
Table of Contents: =============================== SECTION 0 - MAP FAQ INFORMATION =============================== # 0.1 Author Information 0.2 Contacting the Author # 0.3 Included Files # 0.4 Revision History 0.5 Credits and Acknowledgements 0.6 Where to Download this FAQ 0.7 Printing Information 0.8 The Online Version 0.9 Map FAQ Central 0.10 FAQ Errors and Reporting Them 0.11 Licensing Agreement 0.12 Where are all the questions? ================================== SECTION 1 - INFORMATION ABOUT MAPS ================================== 1.1 What is a map? 1.2 What can I do to maps? 1.3 Can I look at the game maps? 1.4 What do I use to make maps? 1.5 Can I make maps for other games? 1.6 How do I run user maps? 1.7 What exactly is the Build engine? ================================================== SECTION 2 - THINGS YOU SHOULD KNOW BEFORE STARTING ================================================== 2.1 Introduction 2.2 2D and 3D Modes 2.3 Hitags and Lotags 2.4 Placing Sprites 2.5 The Special Sprites 2.5.1 Sector Effectors 2.5.2 Activator 2.5.3 Touchplate 2.5.4 ActivatorLocked 2.5.5 Music & SFX 2.5.6 Locator 2.5.7 Cycler 2.5.8 Masterswitch 2.5.9 Respawn 2.5.10 GPSpeed ========================== SECTION 3 - YOUR FIRST MAP ========================== 3.1 Installing and Setting up Build 3.2 Creating a Room 3.2.1 Adding Textures 3.2.2 Adding Sprites 3.2.3 Adding a Nested Sector 3.2.4 Raising and Lowering Sectors 3.2.5 Parallaxing Skies 3.2.6 Sloped Surfaces 3.2.7 Creating a Circle 3.3 The Art of Shading # 3.3.1 Shading Techniques 3.4 Advanced Features 3.4.1 Splitting Walls 3.4.2 Resizing and Moving Sectors 3.4.3 Joining Sectors 3.4.4 Deleting Sectors 3.4.5 Copying and Pasting Sectors 3.5 Completing this Map ================================== SECTION 4 - MAKING ALL THE EFFECTS ================================== ---------------- 4.0 INTRODUCTION ---------------- 4.0.1 Introduction --------- 4.1 DOORS --------- 4.1.1 Doom Type Doors # 4.1.2 Adding Sounds to Doors 4.1.3 Reversed Doom Type Doors 4.1.4 Splitting Doom Doors 4.1.5 Swinging Doors 4.1.6 Swinging Glass Doors 4.1.7 Problems and Fixes with Swinging Doors 4.1.8 Sliding Star Trek Doors 4.1.9 Splitting Star Trek Doors 4.1.10 Teeth Doors 4.1.11 Another Way To Do Teeth Doors 4.1.12 Sliding Doors 4.1.13 See Through Sliding Doors 4.1.14 Rotating Subway Doors 4.1.15 Making Doors Auto Close 4.1.16 Making Locked Doors (See sections 4.11.1 - 4.11.4 for switch operated doors) -------------------- 4.2 PARALLAXED SKIES -------------------- 4.2.1 Correctly Parallaxed Skies 4.2.2 Problems And Fixes With Parallaxing -------------------- 4.3 LIGHTING EFFECTS -------------------- 4.3.1 Making Lights Blink 4.3.2 Making Lights Blink When Shot 4.3.3 Open Door & Room Lights Up 4.3.4 Light Switches 4.3.5 Colored Lights 4.3.6 Pulsating Lights ------------------ 4.4 MOVING SECTORS ------------------ 4.4.1 Rotating Sectors (Gears) 4.4.2 Using Rotating Sectors for Doors 4.4.3 Two-Way Trains 4.4.4 One Car Subways 4.4.5 Making Multi-Car Subways 4.4.6 Notes On Subways -------------------------- 4.5 GENERAL SECTOR EFFECTS -------------------------- 4.5.1 Earthquakes 4.5.2 Rooms Over Rooms 4.5.3 Stretching Sectors 4.5.4 Conveyor Belts & Water Current 4.5.5 Making Curtains Draw Back 4.5.6 The Pool Table 4.5.7 Fish Tanks --------- 4.6 WATER --------- 4.6.1 Submergible Water 4.6.2 Sloped Water Sectors 4.6.3 Swimming in Slime 4.6.4 Making Waves 4.6.5 The Rising Water Effect 4.6.6 Level Over Level Water Trick 4.6.7 Timed Underwater Airlocks (Complex) 4.6.8 Rising Water on Sloped Surfaces (Complex) -------------------------- 4.7 WALLS AND WALL EFFECTS -------------------------- 4.7.1 Masked Walls 4.7.2 One-Way Walls 4.7.3 Forcefields and Controlling Them 4.7.4 Wall Information ----------- 4.8 MIRRORS ----------- 4.8.1 Mirrors 4.8.2 Problems and Solutions with Mirrors 4.8.3 Making the Two Way Mirror --------------- 4.9 TELEPORTERS --------------- 4.9.1 Teleporters 4.9.2 Sewer Holes & Silent Teleporters 4.9.3 One Way Teleporters (Version 1.4 or 1.5 Required) 4.9.4 Version 1.3D One Way Teleporters --------------------- 4.10 ENDING THE LEVEL --------------------- 4.10.1 Nuke Buttons 4.10.2 Ending Sectors 4.10.3 Ending Sectors with Messages ------------------- 4.11 SWITCH EFFECTS ------------------- 4.11.1 Switch Activated Doors 4.11.2 Combination Door Switches 4.11.3 Another Version of Combo. Switches (Version 1.4 or 1.5 Required) 4.11.4 Multi-Door Switches ---------------- 4.12 C-9 EFFECTS ---------------- 4.12.1 C-9 Canisters (Visible) 4.12.2 Switch Activated Explosions 4.12.3 Touchplate Activated Explosions 4.12.4 Cracked Walls 4.12.5 Fixing The 'Texture Problem' 4.12.6 Making the Ceiling Blow Up (And Enemies Fall From the Sky!) ------------------------------- 4.13 SECTORS THAT RISE AND FALL ------------------------------- 4.13.1 Lifts 4.13.2 Switch Operated Lifts 4.13.3 Locked Lifts 4.13.4 Elevator Transports 4.13.5 Constructing Destructible Buildings 4.13.6 Crushers (Engine Pistons) 4.13.7 Making the Ceiling Fall Upon an Explosion 4.13.8 Rotating & Rising Sectors 4.13.9 Making Ceilings and Floors Drop Down 4.13.10 Incremental Rising and Falling Sectors (V. 1.4 or 1.5 Required) ---------------------------- 4.14 MUSIC AND SOUND EFFECTS ---------------------------- 4.14.1 Types of Sound Effects 4.14.2 Adding Your Own Music and SFX 4.14.3 Sector Activated Sounds 4.14.4 Making Phones Ring # 4.14.5 The Sound Effects Listing ------------------------- 4.15 WORKING WITH SPRITES ------------------------- 4.15.1 Working With Sprites 4.15.2 Security Cameras 4.15.3 Vents 4.15.4 "3D" Bridges 4.15.5 Demo Cameras 4.15.6 Spawning Stuff 4.15.7 Active Tripbombs 4.15.8 Making the Mini-Boss 4.15.9 Exploding Helicopter & Car 4.15.10 Cranes ----------------------------- 4.16 MULTIPLAYER LEVEL MAKING ----------------------------- 4.16.1 Dukematch & Co-op Starting Positions 4.16.2 Making Items Appear Only In Multiplayer 4.16.3 Making Duke TAG Levels (Version 1.4 or 1.5 Required) ------------------ 4.17 MISCELLANEOUS ------------------ 4.17.1 Glass 4.17.2 Secret Areas 4.17.3 Shooters 4.17.4 Turning Shooters Off 4.17.5 Difficulty Settings 4.17.6 Signs That Fall When Shot 4.17.7 Lightning and Thunder (Version 1.4 or 1.5 Required) 4.17.8 Making Rain 4.17.9 Forcing Duke To Start Weaponless =============================== SECTION 5 - GENERAL INFORMATION =============================== 5.1 Palette List # 5.2 Group File Format 5.3 Facts On Dimensions 5.4 Sector Effector Lotag Listing 5.5 Sector Lotag Listing 5.6 List of Official Levels 5.7 List of Cheats 5.8 List of Secret Messages in the Game ================================================= SECTION 6 - THE MOST COMMON QUESTIONS AND ANSWERS ================================================= 6.1 I can't find Build on my CD - where is it? 6.2 I can't get Build to work. How do I do it? 6.3 How do I enter 3D mode? # 6.4 3D Mode is screwed up! What do I do to fix it? 6.5 How can I play my own maps? 6.6 When I run my level, I get an error. What does it mean? 6.7 Why does the game crash when I run my level? 6.8 Build sucks. Is there another editor available? 6.9 Walking under a parallaxed sky kills me. Why is this? 6.10 My subway shoots rockets at me - Why? =========================================== SECTION 7 - COMMON BUILD AND RUNTIME ERRORS =========================================== 7.1 Found Lonely Sector Effector 7.2 Subway Found No Zero'd Sectors With Locators 7.3 Can't Make a Sector Out There # 7.4 Too Many 'Anim' Walls (Max. 512) ======================================= SECTION 8 - UTILITIES FOR DUKE NUKEM 3D ======================================= 8.1 Wad2Map 8.2 Wad2Art 8.3 Kextract 8.4 Kgroup 8.5 Group File Studio ======================== SECTION 9 - FINISHING UP ======================== 9.1 Map Authoring Template 9.2 Uploading Your Level v2.1 Includes: Maps and FAQs (and BUILD Keys v1.6 , Sound FX v1.2, Sound FX v2.0 , See-Through Sliding Doors FAQ , Teeth-doors v2) v2.0 Includes: PDF format of v2.0 (doesn't include maps). Unknown date. v1.9 Includes: Maps and FAQs (and BUILD Keys v1.3 , Editart Keys v1.0 , Level Secrets v1.0 , Sound FX v1.2 , See-Through Sliding Doors FAQ). v1.8 Includes: Maps and FAQs (and BUILD Keys v1.2 , Editart Keys v1.0 , Level Secrets v1.0 , Sound FX v1.2 , See-Through Sliding Doors FAQ). Included: mpfqdn18.zip , mpfqdn19.zip , mpfq2pdf.zip,
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MAP
EDITING FAQ v0.3 BRETT GMOSER |
179 | 6-20-1996 |
CONTENTS:
Includes: Maps. Also the MAPFAQ02.FAQ of the FAQ, and v0.1 (mapfaq01.zip) with older maps. CBBG.ZIP; Brett's personal map. PALETTE FAQ, SFXLIST, TEMPLATE.
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Complete
Duke Nukem Build FAQ v1.0 galapogo |
36.3 | 7-7-98 |
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Un-Official
Duke Nukem 3D Editing FAQ v1.5 Klaus Breuer |
536 | 2-8-97 |
Klaus Breuer's UnOfficial Duke3D Editing FAQ. Contents:
Includes: Map museum.zip (v0.2); ("Guide to The Museum"), klaus11.zip (Klaus's FAQ with museum v0.2) , KLAUS12.7z (Walnut Creek CD with his museum again) , Dedfaq13.zip (1.2) , dnefaq12.zip (1.3) ,
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OFFICIAL
BUILD FAQ v0.91 Steffen "Duke Addict" Itterheim |
247 | 7-22-96 |
An very early BUILD FAQ who has it all in one and is
supported by Apogee, 3D Realms and Q Studios members. Includes Sprite FAQ...
Includes: Maps. bldfaq09.zip, a slightly older version. Sprites Tutorial.
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The Guide to BUILD HLP Allen H Blum III , Richard "Levelord" Gray, Kenneth Silverman, Compiled by Derek Waters, other by Matt Bollier, Alec Tait. |
151 | 6-22-96 | The 3DR BUILD DOCS in a Windows Help file. This guide was based on the online documentation for BUILD, the level editor created and supplied by 3D Realms. The version of BUILD described here (and its associated files) are available as part of the commercial release of Duke Nukem 3D. Large amounts of the content of this Help file came straight from 3D Realms' on-line documentation for BUILD, the BuildDocs. Most content Copyright 3D Realms, used by permission. Thanks to George Broussard at 3D Realms for giving permission to re-use the "BuildDocs" content. |
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Abridged BUILD DOCs Allen H Blum III , Richard "Levelord" Gray, Kenneth Silverman, Edited by ? |
17 | 96 |
BUILD DOCS (Edited) One of the Docs that came with the Duke3D CD, Edited to help remove the foo-foo stuff.
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The
Build Book Allen H Blum III , Richard "Levelord" Gray, Kenneth Silverman, Edited by ? |
31.6 | ? | BUILD DOCS in HTML (Edited) One of the Docs that came with the Duke3D CD, Edited
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Unofficial
Level Guru's Build FAQ v1.1 Primary Anomaly |
17 | 11-3-99 |
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Build Editor Tutorials v1.4 Tyler Matthews |
4.05M | 4-6-97 | Ty's Duke Build(c) Editor FAQ , .HLP Version 1.4 (3/9/97) A very good and clear, step-by-step instructions on creating the advanced effects of the Build level editor for Duke Nukem 3D. Have fun! :) The WinHelp version is very cool...The help file is a single, 2.5meg [.HLP] file, (DUKEHLP.ZIP 616k) so it's easy to keep together :) It has every page, with index, search functions, embedded descriptions, browse sequence, menu bar quick buttons, and other kewl stuff. :) To run the tutorial, you can double-click on the DUKEHLP.HLP file. This was designed for Win95 use. TUTORIALS (38):
Includes: Maps. .HLP version , A single formatted HTML version converted from that .HLP file, and his HTML Tutorials from his web site.
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Genesis Build Patrick Steele |
1.6M | 11-6-98 |
Several Tutorials in HTML format.
Includes: Maps
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BUILD - MINIS AND HOW TOS |
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Build-Tag Zoe |
117 | 2002 | Various Mapping Examples FAQ translated from Japanese. Includes: Sample maps.
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Build Help Asbestos |
6.98 | 1999 |
FAQ for Beginners. (no maps)
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JS BUILD v1 JSB |
1.02M | 1998 | Many examples. Html Format.
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EZ Build Ken Farley |
4.26 | 6-9-97 | Helps the beginner get a grip on
the basics of build. I had a hard time making heads or tails out of some of the information I came across. (because it is difficult to explain some of the aspects of build) I will try to make this as basic as possible.
Includes: Map
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Build Help Area FAQS Ben Safranski |
234 | 10-96 | Brief Descriptions. CONTENTS:
Includes: (2) Maps. template.zip , sfxlist12.zip , buildkey.zip (v1.2)
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Delayed Spawning Effect Llyr Wyn Jones |
2 | 1-12-08 | A how to for creating a delayed spawning effect in Build.
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The
Shading Techniques Ryan Rouse |
6 | 6-21-03 | This Shading guide will help anyone to make good
shadows
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How
to make Water Kevin Cools aka Kef_Nukem |
4 | 12-20-01 | Includes: Map
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How
to Shade Kevin Cools aka Kef_Nukem |
6 | 12-16-01 |
A small map showing how to do some nice and easy shading.
Includes: Map
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How
to make a swinging door Kevin Cools aka Kef_Nukem |
2 | 1-15-02 |
Includes: Map
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BUILD Docs Shawn McCool |
11 | 8-29-96 |
This is the first version of my docs.
Includes: Maps
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Jas Build Tutorials Jason Gardiner |
120 | 1-26-98 | I provide tutorials for beginners and more
experienced map makers, each tutorial will include a how-to article and
a downloadable .ZIP file with maps on what was discussed in the
tutorial. TUTOR 1: Rotating Up and Down Moving Doors rotating doors as seen in E2l4 Examine these maps to see how to make them door1.map is a door that starts lowered and door2.map is a door that starts raised/locked TUTOR 2: Blastable Walls walls that can be blown up with a pipebomb, RPG or devastator blast1.map is a demo a blastable wall TUTOR 3: How to import your art into Editart, perfectly. TUTOR 4: Remote Control Doom Style Doors Doors that are controlled by a switch and raise up into the ceiling when opened door1.map demonstrates the doom door TUTOR 5: Teleporters Includes: Maps
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Shadows
and swinging doors v1.1 The Fly |
8 | 12-25-2001 | How to realistically construct the "door
opens, rooms lights up" effect with swinging doors Includes: Map
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Requiter's
Build Tips v1.0 Matt Gallacher |
16 | 99 | I wrote this as a follow up to Jonah Bishop's FAQ
entitled mpfqdn19. He did an outstanding job and made it easier to understand, but there
is always room for improvement. That's why I wrote this. It mainly goes over mistakes and
effects left out of Jonah Bishop's FAQ. I mean, one guy can't do everything, so I thought
I'd lend a hand. This FAQ follow up does not explain in detail how to do every effect in
Duke Nukem 3D; only what was left out or misprinted.
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On
and Off Forcefields Curtis Eng |
5 | 4-24-98 | Includes: Map
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Exits Curtis Eng |
3 | 5-25-98 | Includes: Map
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UN
- Official Guide to Apogee's BUILD Editor Release 2 Matt Bollier |
7 | 5-31-1996 | This much needed update to the original BUILDHLP/document from the
Duke3D CD. (no maps) Includes many more features for those of you who just can't figure out how the hell to make those cool effects (earthquakes, timed explosions, cameras, etc.). Need help making your level look cool? CHAPTERS:
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2nd
Level Steffen Itterheim aka Duke Addict |
8 | 12-11-96 | A quick 'n dirty map showing what you can and can
not do with sectors over sectors. Includes: Map
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Build
Editor Notebook Cho Yan Wong (aka Tempest) , Bullethead, Loach, DuvalMagic, Compiled by tomwhore |
38.3 | 4-6-97 |
Compiled FAQs. (no maps)
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COPY
& PASTE how-to John Carto |
2 | ? |
-
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Tempest's BUILD
Tutorials Cho Yan Wong aka Tempest |
39.4 | 5-96 |
A series of articles.
Includes: Maps
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Loach Build
Notes Loach |
11.8 | 5-17-1996 | HOW TOs. One of which can be found in the Build Editor Notebook from tomwhore.
Includes: Maps
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Mutiple
floors in the same space JumPy |
6 | 5-7-96 | Includes: Map
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How
to Create Sliding Doors Aphelion |
4 | 6-20-96 | Includes: Map
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Swinging
Door v1.0 Rexxx21 / DN Editors Guild |
2.94 | 7-1-96 | Includes: Map
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Build
Editor Help File v.0.01 DuvalMagic |
4 | 5-14-96 | (no maps)
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How
to make Sliding Mirror Doors ? |
5 | 12-9-98 | Includes: Map
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How
to Parallax Ceilings and Walls Joe Giddings |
3 | 5-30-96 | Includes: Two Maps
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DN3D
Design Tips Jason D'Aprile / Strategy Plus |
569 | 1996 | -(no maps) Build Part I: Basic Sector and door stuff
Build Part II: Build Tutorial
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The
Art of Shading ? |
12 | 7-15-98 |
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The
Bigfall MOS |
4 | 9-27-99 | Nice long 1 and a half minute fall :-). The
highest height possible with the BUILD engine.
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Sounds in levels Joost Palenstijn |
3 | - |
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BUILD - ADVANCED |
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BUILD Flags Bruce A. Benko |
1.88 | 96-97 | understanding what the Flags
are in the BUILD map editor. The Flags values used are in Hexadecimal, but first I will have to discuss the binary form. I will kept the number of bits down to 8 bits, cause that is all we will need to work with for the Flags...
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FAKE SOS WINDOWS JAMES STANFIELD |
167 | 1-1-05 | we can't create structures where we
can access the roof and go inside and peer out of a window of - well at
least until Billy Boy came along. We could do both of those in his maps with
some limitations (we can't see in) but it opened up a whole new era of
possibilities
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Fake Windows Zaxtor |
1.6M | - | Now this page will show you how to
make impossible windows and doors tricks, since you cannot make diagonal
sprites like '\' for roof or something like sectors, you can make an
alternate that will allow you to make complex base insides (these pic are
simple to show how to make it).
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Team
Colors Chris Traber |
23 | ? not 96 maybe 2002 |
How to us Team Colors - GAME.CON (with this enhancement already installed)- TEAMPLAY.MAP (sample map utilizing team play method - use to copy method)
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Build
Tricks: Fun With Elevators Semicharm |
62 | 10-19-03 | This is a guide to using and controlling Build's
elevator sector effects. It will take you step-by-step from the basic principles for
controlling elevator effects to the creation of a fully functional elevator that works
like a real elevator. Each section outlines solutions to solving problems from previous sections and adding new features to them as well, so please do not skip ahead. Also, each section includes examples, tips, and notes on how and why these tricks work. This guide also includes sample maps to demonstrate the effects detailed in each section. Includes: Maps
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Arch Door Usurper |
3 | 5-6-99 | Example of a sliding gate door within an arch
that is switch-operated, a demonstration of a switch-operated sliding gate door within an
arch.
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sector
over sector example James Ferry |
4 | 12-24-99 | Includes: One Map
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Controllable
slopes C3PO |
4 | 4-21-00 | This effect is similar to the one in Shadow
Warrior. You press a switch, and the floor rises at one end (sloped0) so that it matched the
next sectors height. (ramp) Includes: Map
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Slope
on Slopes JS Build |
7 | 5-26-99 | (updated 6/19/2002) This tutorial map shows you how to Build sloped sectors, split them and correct their incline. It also shows you how to add sloped lighting effects.
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Sloped
Lighting Effects JS Build |
4 | 5-25-99 | (updated 6/19/2002) This tutorial map shows you how to add sloped lighting effects.
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"clipdist"
v1.1 Joe Barta |
2 | 2-5-99 | Demonstrates the use of "clipdist"
Includes: Map
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Translucent Water Demonstration Bob Averill |
20 | 8-5-99 | Includes: Two maps and FAQ
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TRANSLUSCENT
WATER F.A.Q Bob Averill |
66 | 8-15-99 | Includes: Map and Art File
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TRUE
3D translucent water effect DEVASTATOR |
7 | 3-20-04 | Includes: Map
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Transparent
Water Effect James Tan |
501 | 12-18-99 | This is the transparent water effect hacked down
to it's most basic form. Includes: Map, ART, CONs with Water1.zip and water2.zip
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Build
Tricks v0.1 Patola |
69 | 3-7-96 | A database not only of macro effects, but also
build engine glitches and sprite tricks to simulate/produce things probably not thought of
even by the makers of the game. Includes: Maps
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Pixel
height trick Quarryman |
27 | 2-13-00 | This is a little trick for making sectors with
pixel-height in odd numbers, like 129, 130, 131, basically any height not divisible by 4. Includes: Map
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SPECIAL
SPRITES TUTORIAL Steffen Itterheim aka Duke Addict |
33 | 7-23-96 | This Tutorial will give you an understanding of
all the special sprites involved in Duke3D Level editing, such as the ACTIVATORs or
CYCLERs. Includes: Map
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The Stupid SE
0 Tricks HOW-TO v1.02 Tim Conneen |
140 | 5-14-97 |
Newly discovered special effects inherent to the
engine and achieved without alterations to CON files!
Includes: FAQ Map and a
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Snowday
V3.0 / v3.1 Jared Moore |
300 | 6-30-1997 | This MAP and ART and CONS has everything you need to add snow to
your maps! (v3.0 is for Duke1.3d / v3.1 is for Duke3D1.5 Atomic
Edition). Snowday has-Snow, Blizzards, Snow drifts, A Mountain Caverns, Ice, A Lodge, A Snow Fort, Snow Trees, Frozen Ponds , COOL SECRETS, Cody, (v3.1: breakable snowballs, dogs). Includes: sd30.zip
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BUILD - OTHER |
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| RTravis Build Help Robert Travis |
8.25 | 7-1997 |
from his web site, three html files, one is a FAQ.
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Height Map rmgates |
17.3 | 7-16-00 | Built and tested on Duke Nukem
1.3d. Tutorial map for Builders. Demonstrates the minimum and maximum sector sizes that Duke can walk, duck, jump, fall, and shoot into.
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Group
Files FAQ Usurper |
6 | 12-4-00 | This document applies to 3D
Realms Duke Nukem 3D. Some information will be relevant to other Build Engine games
as well. 1. What about duke3d.grp?
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Level Design Handbook addendum Steffen Itterheim aka Duke Addict |
372 | ? | Level Design Handbook addendum for corrections. While Matt Tagliaferri's "The Official Duke Nukem 3D Level Design Handbook" is a great piece of information for all you level BUILDers it does have some minor errors and in certain places I wish to add some more information, warnings, or whatever. So here I collected a list of errors and wrote additions to certain chapters. Now includes: The first chapter preview of the book. Added 5-21-2004
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| 5 | 9-20-99 |
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BUILD
Troubleshoot Michael Mittag |
11.6 | 7-23-96 |
BUILD Troubleshooter
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D3Export.Faq
v1 Ben Smit |
4 | ? | Some idea's or tips on how to "export"
your new favorite map plus all it's extra files
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BUILD
"HOT SHEET" v1.0 ubfaq10bb.zip UBFAQ10.EXE BEARD BROS |
9.12 | 10-7-1996 |
A complete FAQ. (no maps)
1) Chapter 1 -- Drawing Lines and Making Rooms in BUILD
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Keyboard
Commands Reference Chart Steffen Itterheim aka Duke Addict, Levelord |
5 | ? |
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Quick
Keys Chart(Build) Tibol |
4 | 9-3-98 |
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BUILDCMD Anders Korsvall |
5 | 9-1-95 | Duke Nukem 3D: Keys Helper File for the Build
Editor + a test level
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Duke Nukem 3D Soundlist Dave Atwater aka NippleNut |
5 | 2-03-95 |
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COMPLETE
LIST OF SOUNDS Shane King |
10 |
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Sound
Room JS Build |
6 | 11-13-98 | For helping you to choose the door sound you like
best. Includes: Map
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Tile
Reference v0.2b Scott Harvey |
3 | 5-28-96 |
A handy-dandy reference sheet
for the 3000+ graphic elements in the DUKE3D.GRP file.
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ENEMIES Steven Petrovics Griffiths |
4 | 6-28-99 | When building you will know all the numbers for
the enemies items ammo and the guns....ENEMIES/ITEMS/GUNS/AMMO LIST.
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| Level Design Course FAQ 11/28 | 3 | 11-28- |
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Map/Con
Authoring Template v1.1 ? |
2 | Note: see also the Template maker, in the tool section.
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Map
Design Tips v1.00 Vedran Jelenic |
2 |
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Level Design Tips ? |
2 | A list with 21 tips.
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Playtest
Checklist v1.05 Jack Gutzler |
2 |
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