duke3d-faqs-build    7-12-2026    88F/ 40.0M   (c) RTCM Corvin

Duke3D BUILD FAQs - This page provides Editors and Builders Help with FAQ's, documents and demonstrations from the past and present.


BUILD | BUILD-MINIS | BUILD-ADVANCED | BUILD-OTHER

 

 

Filename and Author Size Date Description
BUILD
The Duke Nukem 3D Informational Suite V 4.7
Ryan Lennox
20.6 MB 02/16/09 Very detailed, rich illustrated HTML guide to the BUILD Editor.

Note: Look under 'src-eduke32-faqs' for an updated version that now covers Mapster32.

 

 

The Duke Nukem 3D BUILD Tutorial V 1.0
Ryan *Nukey* Lennox
5.85 MB 05/19/03 A much older version of 'The Duke Nukem 3D Informational Suite', listed above.

 

 

Building Lesson 1: Interrogation Room!
Mad Martin
272 ?  

 

 

Special Sprite Reference Guide
Allen H. Blum III
HTML / jAsOn
5 1996  

 

 

MAP EDITING FAQ v2.1
Brett Gmoser, Mats Blixt, Jaap Menist and Completed by Jonah Bishop
799 3-13-1998

5-23-1998

4-29-2000


Table of Contents:

===============================
SECTION 0 - MAP FAQ INFORMATION
===============================
# 0.1 Author Information
0.2 Contacting the Author
# 0.3 Included Files
# 0.4 Revision History
0.5 Credits and Acknowledgements
0.6 Where to Download this FAQ
0.7 Printing Information
0.8 The Online Version
0.9 Map FAQ Central
0.10 FAQ Errors and Reporting Them
0.11 Licensing Agreement
0.12 Where are all the questions?

==================================
SECTION 1 - INFORMATION ABOUT MAPS
==================================
1.1 What is a map?
1.2 What can I do to maps?
1.3 Can I look at the game maps?
1.4 What do I use to make maps?
1.5 Can I make maps for other games?
1.6 How do I run user maps?
1.7 What exactly is the Build engine?

==================================================
SECTION 2 - THINGS YOU SHOULD KNOW BEFORE STARTING
==================================================
2.1 Introduction
2.2 2D and 3D Modes
2.3 Hitags and Lotags
2.4 Placing Sprites
2.5 The Special Sprites
2.5.1 Sector Effectors
2.5.2 Activator
2.5.3 Touchplate
2.5.4 ActivatorLocked
2.5.5 Music & SFX
2.5.6 Locator
2.5.7 Cycler
2.5.8 Masterswitch
2.5.9 Respawn
2.5.10 GPSpeed

==========================
SECTION 3 - YOUR FIRST MAP
==========================
3.1 Installing and Setting up Build
3.2 Creating a Room
3.2.1 Adding Textures
3.2.2 Adding Sprites
3.2.3 Adding a Nested Sector
3.2.4 Raising and Lowering Sectors
3.2.5 Parallaxing Skies
3.2.6 Sloped Surfaces
3.2.7 Creating a Circle
3.3 The Art of Shading
# 3.3.1 Shading Techniques
3.4 Advanced Features
3.4.1 Splitting Walls
3.4.2 Resizing and Moving Sectors
3.4.3 Joining Sectors
3.4.4 Deleting Sectors
3.4.5 Copying and Pasting Sectors
3.5 Completing this Map

==================================
SECTION 4 - MAKING ALL THE EFFECTS
==================================
----------------
4.0 INTRODUCTION
----------------
4.0.1 Introduction

---------
4.1 DOORS
---------
4.1.1 Doom Type Doors
# 4.1.2 Adding Sounds to Doors
4.1.3 Reversed Doom Type Doors
4.1.4 Splitting Doom Doors
4.1.5 Swinging Doors
4.1.6 Swinging Glass Doors
4.1.7 Problems and Fixes with Swinging Doors
4.1.8 Sliding Star Trek Doors
4.1.9 Splitting Star Trek Doors
4.1.10 Teeth Doors
4.1.11 Another Way To Do Teeth Doors
4.1.12 Sliding Doors
4.1.13 See Through Sliding Doors
4.1.14 Rotating Subway Doors
4.1.15 Making Doors Auto Close
4.1.16 Making Locked Doors

(See sections 4.11.1 - 4.11.4 for switch operated doors)

--------------------
4.2 PARALLAXED SKIES
--------------------
4.2.1 Correctly Parallaxed Skies
4.2.2 Problems And Fixes With Parallaxing

--------------------
4.3 LIGHTING EFFECTS
--------------------
4.3.1 Making Lights Blink
4.3.2 Making Lights Blink When Shot
4.3.3 Open Door & Room Lights Up
4.3.4 Light Switches
4.3.5 Colored Lights
4.3.6 Pulsating Lights

------------------
4.4 MOVING SECTORS
------------------
4.4.1 Rotating Sectors (Gears)
4.4.2 Using Rotating Sectors for Doors
4.4.3 Two-Way Trains
4.4.4 One Car Subways
4.4.5 Making Multi-Car Subways
4.4.6 Notes On Subways

--------------------------
4.5 GENERAL SECTOR EFFECTS
--------------------------
4.5.1 Earthquakes
4.5.2 Rooms Over Rooms
4.5.3 Stretching Sectors
4.5.4 Conveyor Belts & Water Current
4.5.5 Making Curtains Draw Back
4.5.6 The Pool Table
4.5.7 Fish Tanks

---------
4.6 WATER
---------
4.6.1 Submergible Water
4.6.2 Sloped Water Sectors
4.6.3 Swimming in Slime
4.6.4 Making Waves
4.6.5 The Rising Water Effect
4.6.6 Level Over Level Water Trick
4.6.7 Timed Underwater Airlocks (Complex)
4.6.8 Rising Water on Sloped Surfaces (Complex)

--------------------------
4.7 WALLS AND WALL EFFECTS
--------------------------
4.7.1 Masked Walls
4.7.2 One-Way Walls
4.7.3 Forcefields and Controlling Them
4.7.4 Wall Information

-----------
4.8 MIRRORS
-----------
4.8.1 Mirrors
4.8.2 Problems and Solutions with Mirrors
4.8.3 Making the Two Way Mirror

---------------
4.9 TELEPORTERS
---------------
4.9.1 Teleporters
4.9.2 Sewer Holes & Silent Teleporters
4.9.3 One Way Teleporters (Version 1.4 or 1.5 Required)
4.9.4 Version 1.3D One Way Teleporters

---------------------
4.10 ENDING THE LEVEL
---------------------
4.10.1 Nuke Buttons
4.10.2 Ending Sectors
4.10.3 Ending Sectors with Messages

-------------------
4.11 SWITCH EFFECTS
-------------------
4.11.1 Switch Activated Doors
4.11.2 Combination Door Switches
4.11.3 Another Version of Combo. Switches (Version 1.4 or 1.5 Required)
4.11.4 Multi-Door Switches

----------------
4.12 C-9 EFFECTS
----------------
4.12.1 C-9 Canisters (Visible)
4.12.2 Switch Activated Explosions
4.12.3 Touchplate Activated Explosions
4.12.4 Cracked Walls
4.12.5 Fixing The 'Texture Problem'
4.12.6 Making the Ceiling Blow Up (And Enemies Fall From the Sky!)

-------------------------------
4.13 SECTORS THAT RISE AND FALL
-------------------------------
4.13.1 Lifts
4.13.2 Switch Operated Lifts
4.13.3 Locked Lifts
4.13.4 Elevator Transports
4.13.5 Constructing Destructible Buildings
4.13.6 Crushers (Engine Pistons)
4.13.7 Making the Ceiling Fall Upon an Explosion
4.13.8 Rotating & Rising Sectors
4.13.9 Making Ceilings and Floors Drop Down
4.13.10 Incremental Rising and Falling Sectors (V. 1.4 or 1.5 Required)

----------------------------
4.14 MUSIC AND SOUND EFFECTS
----------------------------
4.14.1 Types of Sound Effects
4.14.2 Adding Your Own Music and SFX
4.14.3 Sector Activated Sounds
4.14.4 Making Phones Ring
# 4.14.5 The Sound Effects Listing

-------------------------
4.15 WORKING WITH SPRITES
-------------------------
4.15.1 Working With Sprites
4.15.2 Security Cameras
4.15.3 Vents
4.15.4 "3D" Bridges
4.15.5 Demo Cameras
4.15.6 Spawning Stuff
4.15.7 Active Tripbombs
4.15.8 Making the Mini-Boss
4.15.9 Exploding Helicopter & Car
4.15.10 Cranes

-----------------------------
4.16 MULTIPLAYER LEVEL MAKING
-----------------------------
4.16.1 Dukematch & Co-op Starting Positions
4.16.2 Making Items Appear Only In Multiplayer
4.16.3 Making Duke TAG Levels (Version 1.4 or 1.5 Required)

------------------
4.17 MISCELLANEOUS
------------------
4.17.1 Glass
4.17.2 Secret Areas
4.17.3 Shooters
4.17.4 Turning Shooters Off
4.17.5 Difficulty Settings
4.17.6 Signs That Fall When Shot
4.17.7 Lightning and Thunder (Version 1.4 or 1.5 Required)
4.17.8 Making Rain
4.17.9 Forcing Duke To Start Weaponless

===============================
SECTION 5 - GENERAL INFORMATION
===============================
5.1 Palette List
# 5.2 Group File Format
5.3 Facts On Dimensions
5.4 Sector Effector Lotag Listing
5.5 Sector Lotag Listing
5.6 List of Official Levels
5.7 List of Cheats
5.8 List of Secret Messages in the Game

=================================================
SECTION 6 - THE MOST COMMON QUESTIONS AND ANSWERS
=================================================
6.1 I can't find Build on my CD - where is it?
6.2 I can't get Build to work. How do I do it?
6.3 How do I enter 3D mode?
# 6.4 3D Mode is screwed up! What do I do to fix it?
6.5 How can I play my own maps?
6.6 When I run my level, I get an error. What does it mean?
6.7 Why does the game crash when I run my level?
6.8 Build sucks. Is there another editor available?
6.9 Walking under a parallaxed sky kills me. Why is this?
6.10 My subway shoots rockets at me - Why?

===========================================
SECTION 7 - COMMON BUILD AND RUNTIME ERRORS
===========================================
7.1 Found Lonely Sector Effector
7.2 Subway Found No Zero'd Sectors With Locators
7.3 Can't Make a Sector Out There
# 7.4 Too Many 'Anim' Walls (Max. 512)

=======================================
SECTION 8 - UTILITIES FOR DUKE NUKEM 3D
=======================================
8.1 Wad2Map
8.2 Wad2Art
8.3 Kextract
8.4 Kgroup
8.5 Group File Studio

========================
SECTION 9 - FINISHING UP
========================
9.1 Map Authoring Template
9.2 Uploading Your Level



v2.1 Includes: Maps and FAQs (and BUILD Keys v1.6 , Sound FX v1.2, Sound FX v2.0 , See-Through Sliding Doors FAQ , Teeth-doors v2)

v2.0 Includes: PDF format of v2.0 (doesn't include maps). Unknown date.

v1.9 Includes: Maps and FAQs (and BUILD Keys v1.3 , Editart Keys v1.0 , Level Secrets v1.0 , Sound FX v1.2 , See-Through Sliding Doors FAQ).

v1.8 Includes: Maps and FAQs (and BUILD Keys v1.2 , Editart Keys v1.0 , Level Secrets v1.0 , Sound FX v1.2 , See-Through Sliding Doors FAQ).
 

Included: mpfqdn18.zip , mpfqdn19.zip , mpfq2pdf.zip,

 

 

MAP EDITING FAQ v0.3
BRETT GMOSER
179 6-20-1996

 

 

CONTENTS:

  • 0: About this FAQ
    0.1 Who made ALL This?
    0.1.1 How do I contact the author?
    0.2 What you should have gotten
    0.3 Revision History
    0.4 Thank-you's and Credits
    0.5 Where to get this FAQ
    1: Information & Other Stuff
    1.1 What are maps?
    1.1.1 What else can I do with MAP files?
    1.1.2 Can I extract the original .MAP files from the game?
    1.2 What do I use to make maps?
    1.2.1 Can I make maps other games?
    2: Making Levels, basic
    2.1 Ok, I have the editor, how do I use this thing?
    2.2 First levels suck
    2.3 Your basic, one-sector, horrible level
    2.4 Your basic, two-sector, horrible level
    2.5 Your basic, two-sector, not-so-horrible level
    2.5.1 Floor/ceiling heights
    2.5.2 Changing textures
    2.5.2.1 Panning and stuff
    2.5.3 Skies
    2.5.4 Shading
    2.5.5 Slopes
    3: Onto the cool stuff
    3.1 Intro
    3.2 Hitags and Lotags
    3.3 Sector Effectors
    3.4 Locators
    3.5 Music & SFX
    3.6 Respawns
    3.7 Acticatorlocked
    3.8 Activators
    3.9 Checklist
    4: Your not-so basic, awesome level
    4.1 Intro
    4.2 Regular, DOOM-Type Doors
    4.3 Swinging Doors
    4.4 Sliding Star Trek Doors
    4.5 Splitting Star Trek Doors
    4.6 Teeth Doors
    4.7 Sliding Doors
    4.8 Down Doors
    4.9 Up/Down Doors
    4.10 Rotating Subway Doors
    4.11 Auto-Closing Doors
    4.12 Locked Doors
    4.13 Doors With Switches
    4.14 Combination Door Switches
    4.15 Teleporters
    4.16 Water
    4.17 Sewer Holes/Silent Teleporters
    4.18 Lifts
    4.19 Glass
    4.20 Vents
    4.21 Security Cameras
    4.22 Collapsible Bridges/Bridges
    4.23 Dukematch/Co-op ONLY Stuff
    4.24 Fun With C-9
    4.24.1 C-9 Activated by Switches
    4.24.2 C-9 Activated by Touchplates
    4.25 Rooms Over Rooms
    4.26 Nuke Buttons
    4.27 Secret Areas
    4.28 Mirrors
    4.29 Conveyor Belts/Water Current
    4.30 Gears/Rotation
    4.31 Subways
    4.32 Colored Lights
    4.33 Demo Cameras
    4.34 Co-op/Dukematch Starting Points
    4.35 Spawning Stuff
    4.36 Active Tripbombs
    4.37 Earthquakes
    4.38 Light Switches
    4.39 Open Door, Room Lights Up
    4.40 Shooters
    4.41 Switches For Forcefields
    4.42 Difficulty Settings
    4.43 Echo
    4.44 Pulsating Lights
    4.45 Elevator Transports
    4.46 Blastable Walls
    4.47 Destructible Buildings/Floor Lowering
    4.48 Crushers
    4.49 Shots Fired In Sector, Ceiling Comes Down
    4.50 Rotate/Rise Sector
    4.51 Stretch Sector
    4.52 Ceilings And Floors (Dropping)
    4.53 2-Way Trains
    5: Info And Other Stuff
    5.1 Palette List
    5.2 Facts On Dimensions
    5.3 Sound List
    5.4 Quick SE Number List
    5.5 Quick Sector Tag Guide
    6: Questions And Answers
    7: Finishing Up
    7.1 Map Authoring Template
    7.2 Uploading your level

Includes: Maps. Also the MAPFAQ02.FAQ of the FAQ, and v0.1 (mapfaq01.zip) with older maps. CBBG.ZIP; Brett's personal map. PALETTE FAQ, SFXLIST, TEMPLATE.

 

 

Complete Duke Nukem Build FAQ v1.0
galapogo
36.3 7-7-98

 

  • INSTALLING BUILD

    INDEX TO CHAPTER ONE - Building your first level
    1.1 Planing
    1.2 Theme
    1.3 Level type
    1.4 Dukematch
    1.5 Single play
    1.6 Co-operative
    1.7 Shading
    1.8 Getting started
    1.9 The roof
    1.10 The floor
    1.11 The walls
    1.12 The armchair
    1.13 The desk
    1.14 Door ways
    1.15 The joining room
    1.16 The crate
    1.17 The vent
    1.18 Outside
    1.19 The sky
    1.20 The skip
    1.21 The neighbouring buildings
    1.22 The monsters
    1.23 Weapons
    1.24 The nuke button

    INDEX TO CHAPTER TWO - Special Sprites
    2.0 Guide to the special sprites

    INDEX TO CHAPTER THREE - Hi-tags and Lo-tags
    3.1 What is a Lo-tag?
    3.2 What is a Hi-tag?
    3.3 Tagging sprites

    INDEX TO CHAPTER FOUR - Sector Tags
    4.1 What are sector tags?
    4.2 How to use sector tags

    INDEX TO CHAPTER FIVE - Sector Effectors
    5.1 Guide to sectoreffector
    5.2 How to use these sectoreffectors

    INDEX TO CHAPTER SIX - Music and SFX reference guide

    A complete listing of all music and sound effects in Duke Nukem 3d

    INDEX TO CHAPTER SEVEN - How to……
    7.0 Make toothed doors
    7.1 Make doors that open from the bottom up
    7.2 Make swinging doors
    7.3 Make doors that are opened by a switch
    7.4 Make doors that are opened by a keycard
    7.5 Make a mirror
    7.6 Make teleporters
    7.7 Make glass
    7.8 Make security cameras
    7.9 Make a sky window
    7.10 Make low perimeter walls
    7.11 Make earthquakes
    7.12 Make water
    7.13 Make elevators
    7.14 Make random lights
    7.15 Make lights flash after they have been shot out
    7.16 Make explosions triggered by C-9
    7.17 Make explosions triggered by a crack
    7.18 Make stacked sectors
    7.19 Make sprites spawn from a bin
    7.20 Make Bridges
    7.21 Make up and down doors
    7.22 Make roof to floor doors
    7.23 Make crushers
    7.24 Make an echo sector
    7.25 Make a two way train
    7.26 Make a building blow up
    7.27 Make the ceiling come down when shots are fired


    INDEX TO CHAPTER EIGHT - Miscellaneous
    8.0 All build keys and their functions
    8.1 The map authoring template
    8.2 Setting the player start point
    8.3 Multi player start points
    8.4 Co-op start points
    8.5 Multi player only sprites
    8.6 One way walls
    8.7 Secret areas
    8.8 Frame rate
    8.9 First walls
    8.10 Demo cameras
    8.11 Tagging sprites

 

 

Un-Official Duke Nukem 3D Editing FAQ v1.5
Klaus Breuer
536 2-8-97

Klaus Breuer's UnOfficial Duke3D Editing FAQ.

This archive is a huge editing FAQ for BUILD users, for beginners and experts. There is also a little bit of CON information included.

Contents:

  • Chapter 1 Happy lawyer dept.
    1.1 Disclaimer
    1.2 Trademark information
    1.3 Copyright notice

    Chapter 2 Introduction
    2.1 #A word from Klaus Breuer#
    2.1.1 Printing the FAQ
    2.1.2 Flames
    2.2 Intended Audience
    2.3 #About the "UnOfficial" DUKE NUKEM 3D EDITING
    FAQ#
    2.4 Getting the "UnOfficial" DN3DE FAQ
    2.5 #Adding to the FAQ#
    2.6 The DN3D EDITING mailing list
    2.7 The DN3D EDITING ftp site
    2.8 #WWW sites#
    2.9 IRC
    2.10 #Acknowledgments#
    2.11 Accurate information
    2.12 #Help with new levels#

    Chapter 3 Preliminary information
    3.1 Intended audience for this chapter
    3.2 The basics
    3.2.1 Differences between the Build and DOOM
    engines
    3.2.2 Useful cheats for testing levels
    3.2.3 What a map consists of
    3.2.3.1 Sectors
    3.2.3.2 Walls
    3.2.3.3 Textures
    3.2.3.4 Sprites

    Chapter 4 Planning and designing a level
    4.1 Installing BUILD
    4.2 Before starting
    4.3 Pros and cons of using real-world maps
    4.3.1 Advantages
    4.3.2 Disadvantages
    4.4 Using DOOM maps
    4.5 Designing the level
    4.5.1 Level types
    4.5.1.1 Single player
    4.5.1.2 Co-op
    4.5.1.3 DukeMatch
    4.5.1.4 My room/flat/dorm/house
    4.5.2 Choosing a level type
    4.5.3 Random tips and thoughts
    4.5.3.1 Working with Build
    4.5.3.2 Do
    4.5.3.3 Don't
    4.5.3.4 General tips
    4.5.3.5 Posting your level
    4.5.4 Typical mistakes to avoid
    4.5.4.1 Crossed lines
    4.5.4.2 Overlaying lines
    4.5.4.3 Hall Of Mirrors
    4.5.4.4 Door side tracks
    4.5.4.5 Unaligned Textures
    4.5.4.6 Missing Player Starts
    4.6 DukeMatch level design
    4.6.1 Monster placement
    4.6.2 Weapon placement
    4.6.2.1 Power weapons
    4.6.2.2 Starting-point weapons
    4.6.3 Ammo placement
    4.6.3.1 Amount and location
    4.6.3.2 Ammo Quantity Types
    4.6.4 Health placement
    4.6.5 Architectures
    4.6.5.1 Large, open areas
    4.6.5.2 Long, wide passages
    4.6.5.3 Nooks 'n crannies
    4.6.5.4 Balconies, bridges and towers
    4.6.5.5 Fortresses
    4.6.5.6 Obstacles
    4.6.5.7 Sniper spots
    4.7 Once your level is done

    Chapter 5 A walkthrough to creating a simple level
    5.1 Planning
    5.2 Getting ready
    5.3 Creating a new map
    5.4 The 2D screen
    5.4.1 Map
    5.4.2 Message window
    5.4.3 Data window
    5.4.4 Info window
    5.5 Moving about
    5.6 #Creating a room#
    5.7 3D mode
    5.8 Raising the roof
    5.9 Textures
    5.9.1 The floor
    5.9.2 #The roof#
    5.9.3 Flying about
    5.9.4 The walls
    5.10 Building the house
    5.10.1 The house sector
    5.10.2 Fixing the house sector
    5.10.2.1 The carpet floor
    5.10.2.2 Nice walls
    5.10.2.3 Finally, the roof
    5.10.3 Saving your work
    5.10.4 Building a doorway
    5.10.5 Adding a window
    5.10.6 Glass
    5.10.7 The sloped roof
    5.11 #Trying it out#
    5.12 Decorations
    5.12.1 The flower pot
    5.12.2 The picture
    5.12.3 A hanging lamp
    5.12.4 The burning barrel
    5.13 The enemy appears
    5.14 The other players
    5.15 Taking it from here

    Chapter 6 The BUILD Editor
    6.1 2D Mode
    6.1.1 The Screen
    6.1.1.1 The map
    6.1.1.2 The Message window
    6.1.1.3 The Data window
    6.1.1.4 The Info window
    6.1.2 The mouse
    6.1.2.1 Move
    6.1.2.2 Left button
    6.1.2.3 Right button
    6.1.3 The keyboard
    6.1.3.1 Esc
    6.1.3.2 Cursor keys
    6.1.3.3 NumIns and NumDel
    6.1.3.4 Spacebar
    6.1.3.5 NumEnter
    6.1.3.6 RightShift
    6.1.3.7 Control-RightShift
    6.1.3.8 RightAlt
    6.1.3.9 Ins
    6.1.3.10 Del
    6.1.3.11 RightControl-Del
    6.1.3.12 A and Z
    6.1.3.13 G
    6.1.3.14 L
    6.1.3.15 J
    6.1.3.16 Alt-S
    6.1.3.17 S
    6.1.3.18 B
    6.1.3.19 #Shift-B#
    6.1.3.20 C
    6.1.3.21 T
    6.1.3.22 H
    6.1.3.23 Alt-T
    6.1.3.24 Alt-H
    6.1.3.25 E
    6.1.3.26 < and >
    6.1.3.27 Shift-< and Shift->
    6.1.3.28 [ ]
    6.1.3.29 '-M
    6.1.3.30 '-3
    6.1.3.31 F1
    6.1.3.32 F2
    6.1.3.33 F3
    6.1.3.34 F4
    6.1.3.35 F5
    6.1.3.36 F6
    6.1.3.37 F7
    6.1.3.38 F8
    6.1.3.39 F9
    6.1.3.40 F10
    6.1.3.41 F11
    6.1.3.42 F12
    6.1.3.43 TAB
    6.1.3.44 Alt-TAB
    6.1.3.45 ScrollLock
    6.1.3.46 Ctrl-T
    6.1.3.47 Enter
    6.2 3D Mode
    6.2.1 The screen
    6.2.2 The mouse
    6.2.2.1 Move
    6.2.2.2 Left button
    6.2.2.3 Right button
    6.2.3 The keyboard
    6.2.3.1 Cursor keys
    6.2.3.2 CapsLock
    6.2.3.3 PgUp and PgDn
    6.2.3.4 V
    6.2.3.5 Alt-V
    6.2.3.6 NumCursor keys
    6.2.3.7 Shift-NumCursor keys
    6.2.3.8 /
    6.2.3.9 .
    6.2.3.10 F
    6.2.3.11 P
    6.2.3.12 Ctrl-P
    6.2.3.13 G
    6.2.3.14 E
    6.2.3.15 R
    6.2.3.16 O
    6.2.3.17 B
    6.2.3.18 #Shift-B#
    6.2.3.19 T
    6.2.3.20 M
    6.2.3.21 Shift-M
    6.2.3.22 1
    6.2.3.23 2
    6.2.3.24 H
    6.2.3.25 #TAB#
    6.2.3.26 Enter
    6.2.3.27 Ctrl-Enter
    6.2.3.28 Shift-Enter
    6.2.3.29 Ctrl-Shift-Enter
    6.2.3.30 '-ENTER
    6.2.3.31 '-R
    6.2.3.32 '-D
    6.2.3.33 '-W
    6.2.3.34 '-G
    6.2.3.35 '-Y
    6.2.3.36 '-T
    6.2.3.37 '-H
    6.2.3.38 '-S
    6.2.3.39 '-V
    6.2.3.40 '-C
    6.2.3.41 #'-Del#
    6.2.3.42 Alt+-
    6.2.3.43 CtrlAlt+-
    6.2.3.44 F1
    6.2.3.45 F2
    6.2.3.46 F3
    6.2.3.47 F4
    6.2.3.48 F5
    6.2.3.49 F6
    6.2.3.50 F7
    6.2.3.51 F8
    6.2.3.52 F9
    6.2.3.53 F10
    6.2.3.54 F11
    6.2.3.55 F12

    Chapter 7 How to...
    7.1 Extracting the original maps
    7.2 Abbreviations
    7.3 Player starting points
    7.3.1 Notes
    7.4 Glass panes
    7.4.1 Notes
    7.5 Invisible forcefield
    7.6 Doorways
    7.6.1 Notes
    7.7 Windows
    7.7.1 Setup
    7.7.2 Notes
    7.8 Air ducts
    7.8.1 Notes
    7.9 Angled surfaces
    7.9.1 Notes
    7.10 Secret places
    7.11 Multiplayer sprites
    7.12 Level-end button
    7.12.1 Notes
    7.13 Level-end sector
    7.14 Cameras
    7.14.1 Setup
    7.14.2 Notes
    7.15 Demo cameras
    7.15.1 Setup
    7.15.2 Notes
    7.16 User-controlled force fields
    7.16.1 Setup
    7.16.2 Notes
    7.17 Blastable walls (user control)
    7.17.1 Setup
    7.17.2 Notes
    7.17.3 Tips
    7.18 Blastable walls (triggered)
    7.18.1 Setup
    7.18.2 Notes
    7.19 Conveyor Belts
    7.19.1 Setup
    7.19.2 Notes
    7.20 Mirrors
    7.20.1 #Notes#
    7.21 Garbage cans
    7.21.1 Notes
    7.22 Revenge of the dancers
    7.22.1 Notes
    7.23 Buzzing phones
    7.24 Light switches
    7.24.1 Setup
    7.24.2 Notes
    7.25 Permanently rotating sector (gears)
    7.25.1 #Setup#
    7.25.2 Notes
    7.26 Doors
    7.26.1 Standard hinged
    7.26.1.1 Notes
    7.26.2 DOOM-type door, remote control
    7.26.2.1 Setup
    7.26.2.2 Notes
    7.26.3 DOOM-type door, local control
    7.26.4 Sliding sideways
    7.26.4.1 Notes
    7.26.5 Star Trek door
    7.26.5.1 Setup
    7.26.5.2 Notes
    7.26.6 Four-way door
    7.26.6.1 Notes
    7.26.7 Clamshell doors
    7.26.8 Teeth doors
    7.26.9 Auto-closing doors
    7.26.10 Switch-controlled doors
    7.26.10.1 Notes
    7.27 Shrinking sector (remote control)
    7.27.1 Setup
    7.27.2 Notes
    7.28 Spawning monsters
    7.28.1 Setup
    7.28.2 Notes
    7.29 Difficulty settings
    7.30 Automatic cannon
    7.30.1 Setup
    7.30.2 Notes
    7.31 Lethal sectors
    7.32 Earthquakes
    7.32.1 Setup
    7.32.2 Notes
    7.33 Elevators
    7.33.1 Setup
    7.33.2 Notes
    7.34 Remote-controlled Elevators
    7.34.1 Setup
    7.35 #Teleporters#
    7.35.1 #Setup#
    7.35.2 #Notes#
    7.36 Swimming pools
    7.36.1 Setup
    7.36.2 Notes
    7.36.3 Tips
    7.37 The Grapplers
    7.37.1 Setup
    7.37.2 Tips
    7.38 Overlapping sectors
    7.38.1 Notes
    7.39 Hiding switches
    7.40 Bridges and Shelves
    7.40.1 Notes
    7.41 Minibosses
    7.41.1 Notes
    7.42 Crashing car/helicopter
    7.42.1 Notes
    7.43 Pulsing lights
    7.43.1 Setup
    7.43.2 #Notes#
    7.44 Vehicles
    7.44.1 Setup
    7.44.2 #Notes#
    7.45 Attacking Vehicles
    7.45.1 #Notes#
    7.46 Two-way Vehicles
    7.46.1 #Setup#
    7.46.2 #Notes#
    7.47 #Echoing rooms#
    7.48 #Rising floors#
    7.48.1 #Setup#
    7.49 Water waves
    7.49.1 Setup
    7.49.2 Notes
    7.50 Engine piston
    7.50.1 Setup
    7.50.2 Notes
    7.51 Edge walls
    7.51.1 Setup
    7.52 Code switches
    7.52.1 Setup
    7.52.2 Notes
    7.53 The pool table
    7.53.1 Setup
    7.53.2 Notes
    7.54 Once-only sound effects
    7.54.0.1 Setup
    7.55 #Ambience sounds#
    7.56 #Tips and tricks: New and interesting effects#
    7.56.1 Ghosts
    7.56.2 Unfreezable monsters
    7.56.3 Falling to your death?
    7.56.4 Malfunctioning doors
    7.56.5 Mines
    7.56.6 The shrinking player
    7.56.7 #Timing devices#
    7.56.8 Even more textures
    7.56.9 #One-way mirrors#
    7.56.10 #Rain#
    7.56.11 #Invisible bridges#
    7.56.12 #One-way elevators#
    7.56.13 #Moving cameras#
    7.56.14 #Lethal cameras#
    7.56.15 #Minigolf#
    7.56.16 #Message screens#
    7.56.17 #Scrolling messages#
    7.56.18 #Oversized levels#

    Chapter 8 Programming the .CON files
    8.1 #The language of the .CON files#
    8.2 #Actors#
    8.3 Notes
    8.4 Cute tricks
    8.4.1 Picking up weapons
    8.4.2 Explosive ammunition
    8.4.3 Splat!
    8.4.4 #Footsteps#

    Chapter 9 Utilities and add-ons
    9.1 Editing utilities
    9.1.1 BUILD
    9.1.2 EditArt
    9.1.2.1 Changing graphics
    9.1.2.2 Adding new graphics
    9.1.2.3 Using DOOM I graphics
    9.1.2.4 General notes
    9.1.3 Wad2Map utilities
    9.1.3.1 WAD2ART
    9.1.3.2 WAD2MAP
    9.2 Future add-ons
    9.2.1 Add-on software wish list
    9.2.2 Add-on software in the making
    9.2.3 #Finished add-on software#
    9.2.3.1 #The Level Manager#

    Chapter 10 Troubleshooting
    10.1 Common questions
    10.1.1 My 3D mode messes up
    10.1.2 How do I copy sectors?
    10.1.3 #What's a tag?#
    10.1.4 #My switches only work once!#
    10.1.5 #I'm suddenly getting HOMs all over my map!#
    10.1.6 #My doors look weird when they open#
    10.1.7 #The sprites are much too big!#
    10.1.8 I'm using Windoze/Win95, and...
    10.1.9 I can't select sprites
    10.1.10 How do I make a flat sprite double-sided?
    10.1.11 #I used an animated windows, and the
    wall messes up#
    10.1.12 How do I view the original maps?
    10.1.13 How do I use new maps?
    10.1.14 No monsters in new maps?
    10.1.15 How do I use the new .VOC and .MIDs?
    10.1.16 How do I show the wall data?
    10.1.17 I can't save the changes in BSetup
    10.1.18 The game ends with 'MAP E1L9.MAP not found!'
    10.1.19 Can the subway speeds be changed?
    10.1.20 How do I place active tripmines?
    10.1.21 How can I make a mirror shootable?
    10.1.22 How do I shade a whole room at once?
    10.1.23 The parallaxed sky looks messed up!
    10.1.24 I've parallaxed the sky and now Duke dies!
    10.1.25 How do I set the par time?
    10.1.26 #What format are the .ANM files in?#
    10.2 Bugs in the game
    10.2.1 #Low ceilings#
    10.2.1.1 #Bug#
    10.2.1.2 #Workaround#
    10.2.2 Holodukes
    10.2.2.1 Bug
    10.2.2.2 Workaround
    10.2.3 The shrinker
    10.2.3.1 Bug
    10.2.3.2 Workaround
    10.2.4 Endless ammo
    10.2.4.1 Bug
    10.2.4.2 Workaround
    10.2.5 Remote switch triggering
    10.2.5.1 Bug
    10.2.5.2 Workaround
    10.2.6 Underwater toilets
    10.2.6.1 Bug
    10.2.6.2 Workaround
    10.2.7 Explosions
    10.2.7.1 Bug
    10.2.7.2 Workaround
    10.2.8 Crash on shattering objects
    10.2.8.1 Bug
    10.2.8.2 Workaround
    10.2.9 Breaking unbreakable glass
    10.2.9.1 Bug
    10.2.9.2 Workaround
    10.2.10 Trip mines
    10.2.10.1 Bug
    10.2.10.2 Workaround
    10.2.11 Phantom bullet-holes
    10.2.11.1 Bug
    10.2.11.2 Workaround
    10.3 Bugs in BUILD
    10.3.1 Using a Busmouse
    10.3.1.1 Bug
    10.3.1.2 Workaround
    10.3.2 #Very long lines#
    10.3.2.1 Bug
    10.3.2.2 Workaround
    10.3.3 Splitting a sector
    10.3.3.1 Bug
    10.3.3.2 Workaround
    10.3.4 Selecting sprites
    10.3.4.1 Bug
    10.3.4.2 Workaround
    10.3.5 Autoaligning textures
    10.3.5.1 Bug
    10.3.5.2 Workaround
    10.3.6 Displaying memory info
    10.3.6.1 Bug
    10.3.6.2 Workaround
    10.3.7 Function keys in 3D mode
    10.3.7.1 Bug
    10.3.7.2 Workaround
    10.3.8 Deleting sectors
    10.3.8.1 Bug
    10.3.8.2 #Workaround#
    10.3.9 Copying sectors
    10.3.9.1 Bug
    10.3.9.2 Workaround
    10.3.10 FPU reliance
    10.3.10.1 Bug
    10.3.10.2 Workaround
    10.4 BUILD wishlist

    Chapter 11 Reference lists
    11.1 #List of original levels#
    11.1.1 L.A. Meltdown
    11.1.2 Lunar Apocalypse
    11.1.3 Shrapnel City
    11.2 List of tiles
    11.2.1 Control tiles
    11.2.2 Weapon sprites
    11.2.3 Ammo sprites
    11.2.4 Item sprites
    11.2.5 Special sprites
    11.2.6 Parallax (sky) textures
    11.2.7 #Lights#
    11.2.8 Switches
    11.2.9 Doors
    11.2.9.1 Technical doors
    11.2.9.2 Normal
    11.2.10 Floors
    11.2.11 Walls
    11.2.11.1 Machines
    11.2.11.2 Space ship hull
    11.2.11.3 Organics
    11.2.11.4 Air ducts
    11.2.11.5 Modern
    11.2.11.6 Metal
    11.2.11.7 Concrete
    11.2.11.8 Stone
    11.2.11.9 Rock
    11.2.11.10 Decoration
    11.2.12 Grids
    11.2.13 Technical-looking items
    11.2.14 Monitors
    11.2.15 #Often-used special textures#
    11.2.16 Diverse
    11.2.17 Unclassified (please assist!)
    11.3 List of Palettes
    11.4 List of sounds
    11.4.1 Format of this list
    11.4.2 The sounds themselves
    11.5 Dimensions
    11.5.1 #Time#
    11.5.2 Units
    11.5.3 The map
    11.5.3.1 Walking about
    11.5.3.2 Weapons

    Chapter 12 Miscellaneous
    12.1 MAP design contest
    12.2 PC Gaming's offer
    12.3 Conclusion
    12.4 Revision history

 

Includes: Map museum.zip (v0.2); ("Guide to The Museum"), klaus11.zip (Klaus's FAQ with museum v0.2) , KLAUS12.7z (Walnut Creek CD with his museum again) , Dedfaq13.zip (1.2) , dnefaq12.zip (1.3) ,

 

 

OFFICIAL BUILD FAQ v0.91
Steffen "Duke Addict" Itterheim
247 7-22-96

An very early BUILD FAQ who has it all in one and is supported by Apogee, 3D Realms and Q Studios members. Includes Sprite FAQ...

CONTENTS:

  • .========================.
    | [1] GENERAL BUILD HELP |
    `========================'

    [1.01] BUILD BASICS
    [1.01.1] -=> 2D Mode <=-
    [1.01.2] -=> 3D Mode <=-
    [1.02] How to load new levels into Duke?
    [1.02.1] -=> How to make an episode <=-
    [1.03] How to load Duke levels in BUILD?
    [1.04] How to make sectors?
    [1.05] How to delete lines?
    [1.06] How to copy sectors?
    [1.07] How to make a sector in a sector?
    [1.08] How to change textures?
    [1.09] How to shade textures?
    [1.10] How to squeeze/stretch textures/sprites?
    [1.11] How to rotate sprites?
    [1.12] How to stop sprites from rotating?
    [1.13] How to make skies?
    [1.14] How to make slopes?
    [1.15] How to define player starting positions?
    [1.16] How to make things for Multiplayer mode only?
    [1.17] Things you can do with the Palette...
    [1.18] How to shade multiple sectors at once?


    .=========================.
    | [2] SPECIAL MAP OBJECTS |
    `========================='

    [2.01] What are Low-Tags and High-Tags (Lo-tags/Hi-Tags)?
    [2.02] What are Sector Effectors?
    [2.03] What are Locators?
    [2.04] What are MUSICANDSFX sprites?


    .==================.
    | [3] LEVEL DESIGN |
    `=================='

    [3.01] How to make secret areas?
    [3.02] How to make an end-level switch/sector?
    [3.03] How to make doors?
    [3.03.1] =-> Simple Doors (with sound) <=-
    [3.03.2] =-> Swinging Doors <=-
    [3.03.3] =-> Star Trek Doors <=-
    [3.03.4] =-> Split Star Trek Doors <=-
    [3.03.5] =-> Teeth Doors <=-
    [3.03.6] =-> Auto closing Doors <=-
    [3.03.7] =-> Locked Keycard Doors <=-
    [3.03.8] =-> Doors with changing lights <=-
    [3.04] How to make elevators?
    [3.05] How to make dropping floors?
    [3.06] How to make teleporters?
    [3.07] How to make water?
    [3.08] How to make one-sided walls?
    [3.09] How to make masked walls/translucent textures?
    [3.10] How to make force fields?
    [3.11] How to make vents?
    [3.12] How to make bridges?
    [3.13] How to make overlapping sectors?
    [3.14] How to make breaking glass windows?
    [3.15] How to make mirrors?
    [3.16] How to make security cameras?
    [3.17] How to make playback cameras?
    [3.18] How to make rotating sectors?
    [3.19] How to make rotating gears?
    [3.20] How to make conveyor belts?
    [3.21] How to make exploding walls?
    [3.22] How to make earthquakes?
    [3.23] How to make a "subway"?
    [3.24] How to make waves?
    [3.25] How to make differently colored sectors?
    [3.26] How to make light switches?
    [3.27] How to make crushing ceilings?
    [3.28] How to spawn monsters/items?
    [3.29] How to make an object shooter?
    [3.30] How to make ambient sounds?
    [3.31] How to add your own SFX and music?
    [3.32] How to add difficulty settings?
    [3.33] How to make parallaxed walls?
    [3.34] How to sever two connected sectors?
    [3.35] How to make Duke's flying car/helicopter?


    .=====================.
    | [4] TROUBLESHOOTING |
    `====================='

    [4.01] I can't switch to 3D mode correctly in BUILD!
    [4.02] I can't find !SE.TXT mentioned in BUILDHLP.EXE!
    [4.03] BSETUP says "can't save"!
    [4.04] BUILD using Network/Sound/Music/etc.
    [4.05] Why can't I see the new insular sector?
    [4.06] What to do when a sector ceiling matches the floor?
    [4.07] I can't find KENBUILD.TXT mentioned in WAD2MAP.EXE!
    [4.08] How MAPs can get corrupt...
    [4.09] BUILD bug list


    .================.
    | [5] REFERENCES |
    `================'

    [5.01] Keyboard Commands Reference Chart
    [5.01.1] -=> 2D Mode Keys <=-
    [5.01.2] -=> 3D Mode Keys <=-
    [5.01.3] -=> Note on ALT+(CTRL+) +/- <=-
    [5.02] SECTOR EFFECTOR Reference
    [5.03] SECTOR TAGS Reference
    [5.04] Textures'n Tiles reference
    [5.05] All Duke Nukem 3D sound effects
    [5.06] MAP Authoring Template v2.0
    [5.07] Palette colors reference


    .================.
    | [6] APPENDICES |
    `================'

    <=--------------------------------------------=>
    | [6.01] THE DUKE NUKEM 3D TROUBLESHOOTER v1.8 |
    <=--------------------------------------------=>

    <=----------------------------=>
    | [6.02] EDITART HELP DOCUMENT |
    <=----------------------------=>

Includes: Maps. bldfaq09.zip, a slightly older version. Sprites Tutorial.

 

 

The Guide to BUILD HLP
Allen H Blum III , Richard "Levelord" Gray, Kenneth Silverman, Compiled by Derek Waters, other by Matt Bollier, Alec Tait.
151 6-22-96 The 3DR BUILD DOCS in a Windows Help file.

This guide was based on the online documentation for BUILD, the level editor created and supplied by 3D Realms. The version of BUILD described here (and its associated files) are available as part of the commercial release of Duke Nukem 3D.

Large amounts of the content of this Help file came straight from 3D Realms' on-line documentation for BUILD, the BuildDocs.

Most content Copyright 3D Realms, used by permission.
Thanks to George Broussard at 3D Realms for giving permission to re-use the "BuildDocs" content.




Abridged BUILD DOCs
Allen H Blum III , Richard "Levelord" Gray, Kenneth Silverman, Edited by ?
 
17 96 BUILD DOCS (Edited)

One of the Docs that came with the Duke3D CD, Edited to help remove the foo-foo stuff.

 

 

The Build Book
Allen H Blum III , Richard "Levelord" Gray, Kenneth Silverman, Edited by ?
31.6 ? BUILD DOCS in HTML (Edited)

One of the Docs that came with the Duke3D CD, Edited

 

 

Unofficial Level Guru's Build FAQ v1.1
Primary Anomaly
17 11-3-99  

 

 

Build Editor Tutorials v1.4
Tyler Matthews
4.05M 4-6-97 Ty's Duke Build(c) Editor FAQ , .HLP Version 1.4 (3/9/97)

A very good and clear, step-by-step instructions on creating the advanced effects of the Build level editor for Duke Nukem 3D. Have fun! :)

The WinHelp version is very cool...The help file is a single, 2.5meg [.HLP] file, (DUKEHLP.ZIP 616k) so it's easy to keep together :) It has every page, with index, search functions, embedded descriptions, browse sequence, menu bar quick buttons, and other kewl stuff. :)

To run the tutorial, you can double-click on the DUKEHLP.HLP file. This was designed for Win95 use.


TUTORIALS (38):
  • Bridges
  • Build Keyboard Commands
  • Cameras
  • Conveyor Belts
  • Copying Sectors
  • Cranes (by J.F)
  • C-9 Crack Explosions
  • Doors that Open Via a Switch
  • DukeFAQ (A Frequently Asked Questions list)
  • DukeTxt (FAQ list)
  • Floor, Ceiling, and Split Doors
  • EditArt Basics
  • Elevator Transport
  • Earthquakes
  • Floor Texture Alignment
  • Glass Walls
  • Incremental Sector Raise/Lower (PPak)
  • Lightning (PPak)
  • Light Switches
  • Mirrors
  • NEWSOUND (CON Instructions)
  • Pig Cop Recon Cars
  • Platform Elevators
  • Questions and Answers (General)
  • Random Lights After Shot Out
  • Rotating Sectors
  • Sector Effector Reference Guide
  • Sliding Doors
  • Special Sprite Reference Guide
  • Sector Tag Reference Guide
  • Star Trek Doors (Split and Normal)
  • Subways
  • Swinging Doors
  • Teleporters
  • Tricks and Goodies
  • Two-Way Trains
  • Up Open Door Lights
  • Water Sectors

Includes: Maps. .HLP version , A single formatted HTML version converted from that .HLP file, and his HTML Tutorials from his web site.

 

 

Genesis Build
Patrick Steele
1.6M 11-6-98

Several Tutorials in HTML format.

  • Music & Sound Effects
  • Glass
  • Subways
  • Teleporters
  • Mirrors
  • Walls Blow Open
  • Security Cameras
  • Water
  • Force Field
  • Linked To A Switch Force Field
  • Windows
  • Star Trek Doors
  • Door Linked To A Switch
  • Swinging Door
  • Basic Door

Includes: Maps

 

 

-
BUILD - MINIS AND HOW TOS
Build-Tag
Zoe
117 2002 Various Mapping Examples
FAQ translated from Japanese.

 Includes: Sample maps.

 

 

Build Help
Asbestos
6.98 1999

FAQ for Beginners. (no maps)

  •  FAQ
  • Special Sprite Reference
  • Sector Effector Tag Reference
  • Sector Tag Reference
  • General Design Tips

 

 

JS BUILD v1
JSB
1.02M 1998 Many examples. Html Format.
  • Getting Started
  • Light and Shade effects
  • Sector Work
  • Special Constructions
  • Sprite Work
  • Texture Work
  • plus more...

 

 

EZ Build
Ken Farley
4.26 6-9-97 Helps the beginner get a grip on the basics of build.

I had a hard time making heads or tails out of some of the information I came across. (because it is difficult to explain some of the aspects of build) I will try to make this as basic as possible.
  • 1. 2d keys
  • 2. 3d keys
  • 3. First level
  • 4. Textures
  • 5. Sprites
  • 6. Transporters
  • 7. Keyed Doors
  • 8. Some final words

Includes: Map

 

 

Build Help Area FAQS
Ben Safranski
234 10-96 Brief Descriptions.

CONTENTS:

  • Installing the Build editor
  • Getting the Build editor to run properly
  • Guide to sector effectors
  • Doors
  • Lighting effects
  • Sector stuff. (rising, dropping, rotating)
  • Teleporters
  • Water
  • Lifts
  • Spawning stuff (enemies and items)
  • Earthquakes
  • Subways
  • Destructible walls
  • Crushers
  • Glass
  • Vents
  • Security Cameras
  • Fun with C-9 explosives
  • Mirrors
  • Sectors over sectors
  • Force fields
  • Conveyor belts
  • Pig Cop Recon Patrol Vehicles
  • "Parallaxed walls"
  • Weaponless Duke

Includes: (2) Maps. template.zip , sfxlist12.zip , buildkey.zip (v1.2)

 

 

Delayed Spawning Effect
Llyr Wyn Jones
2 1-12-08 A how to for creating a delayed spawning effect in Build.

 

 

The Shading Techniques
Ryan Rouse
6 6-21-03 This Shading guide will help anyone to make good shadows

 

 

How to make Water
Kevin Cools aka Kef_Nukem
4 12-20-01  

Includes: Map

 

How to Shade
Kevin Cools aka Kef_Nukem
6 12-16-01

A small map showing how to do some nice and easy shading.

  • Sloped sectors
  • Sectors and walls with different types of shades.

Includes: Map

 

 

How to make a swinging door
Kevin Cools aka Kef_Nukem
2 1-15-02

 

Includes: Map

 

 

BUILD Docs
Shawn McCool
11 8-29-96

This is the first version of my docs.

  • To make an access card
  • To make a sector stretch (Bridge)
  • Can with something spawns
  • To make a conveyer belt
  • Down door lights
  • To make a normal come UP door
  • Earthquakes
  • To rotate a sector around a pivot
  • Slide
  • A split door opens from the middle Up and Down
  • To make a star trek door
  • Water

Includes: Maps

 

 

Jas Build Tutorials
Jason Gardiner
120 1-26-98 I provide tutorials for beginners and more experienced map makers, each tutorial will include a how-to article and a downloadable .ZIP file with maps on what was discussed in the tutorial.

TUTOR 1: Rotating Up and Down Moving Doors
rotating doors as seen in E2l4
Examine these maps to see how to make them
door1.map is a door that starts lowered and
door2.map is a door that starts raised/locked

TUTOR 2: Blastable Walls
walls that can be blown up with a
pipebomb, RPG or devastator
blast1.map is a demo a blastable wall

TUTOR 3: How to import your art into Editart, perfectly.

TUTOR 4: Remote Control Doom Style Doors
Doors that are controlled by a switch and
raise up into the ceiling when opened
door1.map demonstrates the doom door

TUTOR 5: Teleporters
teleportation pads as seen in E2l1
teleport.map features a 2 way transporter

Includes: Maps

 

 

Shadows and swinging doors v1.1
The Fly
8 12-25-2001 How to realistically construct the "door opens,
rooms lights up" effect with swinging doors

Includes: Map

 

 

Requiter's Build Tips v1.0
Matt Gallacher
16 99 I wrote this as a follow up to Jonah Bishop's FAQ entitled mpfqdn19. He did an outstanding job and made it easier to understand, but there is always room for improvement. That's why I wrote this. It mainly goes over mistakes and effects left out of Jonah Bishop's FAQ. I mean, one guy can't do everything, so I thought I'd lend a hand. This FAQ follow up does not explain in detail how to do every effect in Duke Nukem 3D; only what was left out or misprinted.

 

 

On and Off Forcefields
Curtis Eng
5 4-24-98 Includes: Map

 

 

Exits
Curtis Eng
3 5-25-98 Includes: Map

 

 

UN - Official Guide to Apogee's
BUILD Editor Release 2

Matt Bollier
7 5-31-1996 This much needed update to the original BUILDHLP/document from the Duke3D CD. (no maps)

Includes many more features for those of you who just can't figure out how the hell to make those cool effects (earthquakes, timed explosions, cameras, etc.). Need help making your level look cool?

CHAPTERS:

  • CEILING RAISE DOOR
  • SWING DOOR SE 11
  • THE EARTHQUAKE SE 2
  • FIRE EXTINGUISHER EXPLOSIONS (AND OTHERS LIKE IT) SE 13
  • WATER SE 7
  • SMASHING GLASS
  • MAKING RED AND BLUE SECTORS
  • CAMERAS
  • TELEPORTERS SE 7
  • EXITS
  • A better way to play your .MAP's (command line)

 

 

2nd Level
Steffen Itterheim aka Duke Addict
8 12-11-96 A quick 'n dirty map showing what you can and can not do with
sectors over sectors.

Includes: Map

 

 

Build Editor Notebook
Cho Yan Wong (aka Tempest) , Bullethead, Loach, DuvalMagic, Compiled by tomwhore
38.3 4-6-97

Compiled FAQs. (no maps)

  • Making doors that move up
  • Making swinging doors
  • Star Trek doors
  • Split Star Trek doors
  • Swinging Doors
  • Making a simple Door
  • How to make breakable glass
  • Making mirrors
  • Stacked Sectors
  • SE36
  • Parallax Sky Effects
  • Teleporters
  • Rotating Sectors
  • Earthquakes
  • Subways
  • Mobile Gun Platforms
  • Making glass windows
  • First Walls
  • One Sided Walls
  • Making a Vent
  • Making an underwater area
  • Sprites on Horizontally Moving Walls
  • Sprites on Moving Sectors
  • Falling Bridges
  • Setting Objects for Multiplay Only
  • Cameras and Viewscreens
  • Pallets
  • Function Keys
  • Understanding the Flags of Objects

 

 

COPY & PASTE how-to
John Carto
2 ?

-

 

 

Tempest's BUILD Tutorials
Cho Yan Wong aka Tempest
39.4 5-96

A series of articles.

11 Mini FAQs and 2 Support FAQs

  • Lesson 1 : Making glass window
  • Lesson 2 : Making doors that move up
  • Lesson 3 : Making swinging doors
  • Lesson 4 : Star Trek doors
  • Lesson 5 : Split Star Trek doors
  • Lesson 6 : Making mirrors
  • Lesson 7 : Making water
  • Lesson 8 : Making teleporters
  • Lesson 9 : Making bridges
  • Lesson 10 : Making sky windows
  • Lesson 11 : Making light switches
  • Build Questions and Answers
  • Tips on Designing Duke levels

Includes: Maps

 

 

Loach Build Notes
Loach
11.8 5-17-1996 HOW TOs.

One of which can be found in the Build Editor Notebook from tomwhore.
  • How to make Breakable GLASS
  • How to make a SUBWAY
  • How to make UNDERWATER
  • How to make DOORS (no map)

Includes: Maps

 

 

Mutiple floors in the same space
JumPy
6 5-7-96 Includes: Map

 

 

How to Create Sliding Doors
Aphelion
4 6-20-96 Includes: Map

 

 

Swinging Door v1.0
Rexxx21 / DN Editors Guild
2.94 7-1-96 Includes: Map

 

 

Build Editor Help File v.0.01
DuvalMagic
4 5-14-96  (no maps)
  • Making a simple Door.
  • Making an underwater area.
  • Linking an underwater area to an above water area.
  • Making a teleporter.
  • Making a rotating sector.
  • Making a swinging door.
  • To make an earthquake.
  • Making a vent.
  • Making a one sided wall.

 

 

How to make Sliding Mirror Doors
?
5 12-9-98 Includes: Map

 

 

How to Parallax Ceilings and Walls
Joe Giddings
3 5-30-96 Includes: Two Maps

 

 

DN3D Design Tips
Jason D'Aprile / Strategy Plus
569 1996 -(no maps)

Build Part  I: Basic Sector and door stuff
  • Introduction to BUILD Editor
  • Doors
  • Doom Style Doors
  • Star Trek Doors
  • Switches
  • Teleporters
  • Water
  • Windows
  • Mirrors
  • Lifts
  • Sector over Sector

Build Part II: Build Tutorial

  • Swing Doors
  • Earthquakes
  • Vents
  • Nuke Buttons
  • Wall Cracks
  • Conveyors/Currents
  • Monsters/Boss
  • Light Switches

 

The Art of Shading
?
12 7-15-98  

 

 

The Bigfall
MOS
4 9-27-99 Nice long 1 and a half minute fall :-). The highest height possible with the BUILD engine.

 

 

Sounds in levels
Joost Palenstijn
3 -  

 

 

-
BUILD - ADVANCED
BUILD Flags
Bruce A. Benko
1.88 96-97 understanding what the Flags are in the BUILD map editor.
The Flags values used are in Hexadecimal, but first I will have to
discuss the binary form. I will kept the number of bits down to
8 bits, cause that is all we will need to work with for the Flags...

 

 

FAKE SOS WINDOWS
JAMES STANFIELD
167 1-1-05 we can't create structures where we can access the roof and go inside and peer out of a window of - well at least until Billy Boy came along. We could do both of those in his maps with some limitations (we can't see in) but it opened up a whole new era of possibilities

 

 

Fake Windows
Zaxtor
1.6M - Now this page will show you how to make impossible windows and doors tricks, since you cannot make diagonal sprites like '\' for roof or something like sectors, you can make an alternate that will allow you to make complex base insides (these pic are simple to show how to make it).

 

 

Team Colors
Chris Traber
23 ? not 96
maybe 2002
How to us Team Colors

- GAME.CON (with this enhancement already installed)- TEAMPLAY.MAP (sample map utilizing team play method - use to copy method)

 

 

Build Tricks: Fun With Elevators
Semicharm
62 10-19-03 This is a guide to using and controlling Build's elevator sector effects. It will take you step-by-step from the basic principles for controlling elevator effects to the creation of a fully functional elevator that works like a real elevator.

Each section outlines solutions to solving problems from previous sections and adding new features to them as well, so please do not skip ahead. Also, each section includes examples, tips, and notes on how and why these tricks work.
This guide also includes sample maps to demonstrate the effects detailed in each section.

Includes: Maps

 

 

Arch Door
Usurper
3 5-6-99 Example of a sliding gate door within an arch that is switch-operated, a demonstration of a switch-operated sliding gate door within an arch.

 

 

sector over sector example
James Ferry
4 12-24-99 Includes: One Map

 

 

Controllable slopes
C3PO
4 4-21-00 This effect is similar to the one in Shadow Warrior. You press a switch, and the floor rises at one end (sloped0) so that it matched the next sectors height. (ramp) 

Includes:  Map

 

 

Slope on Slopes
JS Build
7 5-26-99 (updated 6/19/2002)
This tutorial map shows you how to Build sloped sectors, split them and correct their incline. It also shows you how to add sloped lighting effects.

 

 

Sloped Lighting Effects
JS Build
4 5-25-99 (updated 6/19/2002)
This tutorial map shows you how to add sloped lighting effects.

 

 

"clipdist" v1.1
Joe Barta
2 2-5-99 Demonstrates the use of "clipdist" Includes: Map

 

 

Translucent Water Demonstration
Bob Averill
20 8-5-99 Includes: Two maps and FAQ

 

 

TRANSLUSCENT WATER F.A.Q
Bob Averill
66 8-15-99 Includes: Map and Art File

 

 

TRUE 3D translucent water effect
DEVASTATOR
7 3-20-04 Includes: Map

 

 

Transparent Water Effect
James Tan
501 12-18-99 This is the transparent water effect hacked down to it's most basic form.

Includes: Map, ART, CONs with Water1.zip and water2.zip

 

 

Build Tricks v0.1
Patola
69 3-7-96 A database not only of macro effects, but also build engine glitches and sprite tricks to simulate/produce things probably not thought of even by the makers of the game. Includes: Maps

 

 

Pixel height trick
Quarryman
27 2-13-00 This is a little trick for making sectors with pixel-height in odd numbers, like 129, 130, 131, basically any height not divisible by 4.

Includes: Map

 

 

SPECIAL SPRITES TUTORIAL
Steffen Itterheim aka Duke Addict
33 7-23-96 This Tutorial will give you an understanding of all the special sprites involved in Duke3D Level editing, such as the ACTIVATORs or CYCLERs.

Includes: Map

 

 

The Stupid SE 0 Tricks HOW-TO v1.02
Tim Conneen
140 5-14-97

Newly discovered special effects inherent to the engine and achieved without alterations to CON files!

Build

  • horizontal crushers,
  • gaping pits,
  • stretching doors,
  • shifting passages,
  • and whatever else you can come up with!

Includes: FAQ Map and a
Playable (confessn.zip) Confession Map w/ SE 0 Tricks.

 

 

Snowday V3.0 / v3.1
Jared Moore
300 6-30-1997 This MAP and ART and CONS has everything you need to add snow to your maps! (v3.0 is for Duke1.3d / v3.1 is for Duke3D1.5 Atomic Edition).

Snowday has-Snow, Blizzards, Snow drifts, A Mountain Caverns, Ice, A Lodge, A Snow Fort, Snow Trees, Frozen Ponds , COOL SECRETS, Cody, (v3.1: breakable snowballs, dogs).

Includes: sd30.zip

 

 

-
BUILD - OTHER
RTravis Build Help
Robert Travis
8.25 7-1997

from his web site, three html files, one is a FAQ.

 

 

Height Map
rmgates
17.3 7-16-00 Built and tested on Duke Nukem 1.3d.
Tutorial map for Builders. Demonstrates the minimum and maximum sector sizes that Duke can walk, duck, jump, fall, and shoot into.

 

 

Group Files FAQ
Usurper
6 12-4-00 This document applies to 3D Realms’ Duke Nukem 3D. Some information will be relevant to other Build Engine games as well.

1. What about duke3d.grp?
2. Why Won’t This Work For v1.3d?
3. How Do I Create the Group File With kgroup?
4. How Do I Extract From a Group File With kextract?
5. Are There Easier-to-Use Programs for Making Group Files?
6. How Do I Load duke3d.exe With a Custom Group File?
7. What Files Can I Use In a Group File?
8. How Can I Easily Package My Group and Con Files With a Startup Batch File?
9. Does My Group File Have to Use the .grp Extension?
10. What Is The File Format For A Group File?
11. Where can I get the source code for kgroup and kextract?

 

 

Level Design Handbook
addendum

Steffen Itterheim aka Duke Addict
372 ? Level Design Handbook addendum for corrections.

While Matt Tagliaferri's "The Official Duke Nukem 3D Level Design Handbook" is a great piece of information for all you level BUILDers it does have some minor errors and in certain places I wish to add some more information, warnings, or whatever. So here I collected a list of errors and wrote additions to certain chapters.

Now includes: The first chapter preview of the book. Added 5-21-2004

 

 

Most Forgettable list for Level Designers V2.0
Curtis Eng

5 9-20-99  

 

 

BUILD Troubleshoot
Michael Mittag
11.6 7-23-96
 

BUILD Troubleshooter

 

 

D3Export.Faq v1
Ben Smit
4 ? Some idea's or tips on how to "export" your new favorite map plus all it's extra files

 

 

BUILD "HOT SHEET" v1.0
ubfaq10bb.zip
UBFAQ10.EXE
BEARD BROS
9.12 10-7-1996

A complete FAQ. (no maps)

CHAPTERS:

  • The Basics of BUILD

1) Chapter 1 -- Drawing Lines and Making Rooms in BUILD

1.0 - Drawing lives and making a room
1.1 - Different 3D mode Modes
1.2 - Deleting lines
1.3 - Adding Verticies on lines
1.4 - Moving Verticies
1.5 - Deleting Verticies
1.6 - Putting Player 1 Start

2) Chapter 2 -- Your First Cheezy Room

2.0 - What is a Sector?
2.1 - Making a Sector/Room and entering 3D mode
2.2 - Raising/Lowering the Ceiling and Floor
2.3 - Slopes
2.4 - Trying your cheezy level in Duke

3) Chapter 3 -- Fixing Your Room, and Making it Look Good

3.0 - Changing Textures
3.1 - Texture Alignment and Modification
3.2 - Texture Shading
3.3 - Parallax Ceilings
3.4 - Multiple Sectors in a Sector

4) Chapter 4 -- Sprites

4.0 - What is a Sprite?
4.1 - Adding a Sprite
4.2 - Moving a Sprite
4.3 - Deleting a Sprite
4.4 - "Flattening" a Sprite
4.5 - Changing a Sprite
4.6 - Changing the angle of a sprite
4.7 - Sector Effectors

5) Chapter 5 -- Hi-Tags and Lo-tags

5.0 - What are hi and lo-tags?
5.1 - How to give a sector/sprite a tag
5.2 - Your first hi-tag and lo-tag (Teleporters)
5.3 - Water

6) Chapter 6 -- The Little Things That Make it Happen

6.0 - How to Make Glass
6.1 - How to Make a Vent
6.2 - How to Make a Mirror
6.3 - Security Cameras
6.4 - Echo effect
6.5 - Light switches
6.6 - Where to get the SFX numbers

7) Chapter 7 -- The Different Types Kinds of Doors

7.0 - The Regular Doom Door
7.1 - Swinging Doors
7.2 - Sliding Doors

8) Chapter 8 -- Things That Just Make it Easier (no chap 8, it's missing)

8.1 - Sprite copy/move
8.2 - Sector copy/move

 

 

Keyboard Commands Reference Chart
Steffen Itterheim aka Duke Addict, Levelord
5 ?  

 

 

Quick Keys Chart(Build)
Tibol
4 9-3-98  

 

 

BUILDCMD
Anders Korsvall
5 9-1-95 Duke Nukem 3D: Keys Helper File for the Build Editor + a test level

 

 

Duke Nukem 3D Soundlist
Dave Atwater aka NippleNut
5 2-03-95
 
 

 

 

COMPLETE LIST OF SOUNDS
Shane King
10
 
 

 

 

Sound Room
JS Build
6 11-13-98 For helping you to choose the door sound you like best.

Includes: Map

 

 

Tile Reference v0.2b
Scott Harvey
3 5-28-96
 
A handy-dandy reference sheet for the 3000+ graphic elements in the DUKE3D.GRP file.

 

 

ENEMIES
Steven Petrovics Griffiths
4 6-28-99 When building you will know all the numbers for the enemies items ammo and the guns....ENEMIES/ITEMS/GUNS/AMMO LIST.

 

 

Level Design Course FAQ 11/28 3 11-28-
 
 

 

 

Map/Con Authoring Template v1.1
?
2
 
Note: see also the Template maker, in the tool section.

 

 

Map Design Tips v1.00
Vedran Jelenic
2
 
 

 

 

Level Design Tips
?
2
 
A list with 21 tips.

 

 

Playtest Checklist v1.05
Jack Gutzler
2