src-general-enhancers    5-05-2026    51F/4.37G     © RTCM Corvin

Source Coded Ports General Enhancers; Special Game Data
 

ART UPSCALE | VOXELS | SOUND | MUSIC | OTHER

 

Filename and author Size (kb) Description
ART UPSCALE
WWIIGI Upscale Pack
Swampflies
1.38G



WWIIGI: Platoon Leader Expansion Upscale Pack
Swampflies
127M



NAM Upscale Pack
Swampflies
651M



Blood Background Upscale Pack
Phredreeke
87.2M  

 

 

Blood Upscale Pack 2.1
Phredreeke
31.6M  

 

 

PowerSlave / Exhumed Upscale Pack v1.1
Phredreeke
25M  

 

 

PowerSlave / Exhumed Upscale Texture Pack R1.1
Yoswin
130M




Powerslave / Exhumed Alternate Upscale Pack v2.0
Y-Dr.
186M




Shadow Warrior Upscale Pack v1.1
Phredreeke
80.1M  

 

 

SW High-Resolution-Pack v2.1
ProAsm / Team
56.5M August 2009

 

 

Duke Nukem 3D Upscale Pack v1.2
Phredreeke
93.3M  

 

 

Duke Nukem Total Meltdown Upscale Pack 1.1
Phredreeke
15M  

 

 

Witchaven Upscale Pack 2.12
Phredreeke
146M  

 

 

Witchaven Upscale Pack R2.1
Yoswin
434M  

 

 

Redneck Rampage Upscale Pack
Phredreeke
70.5M




VOXELS
PowerSlave / Exhumed Voxel Pack 0.1.2
fgsfds, Dzierzan
630




NBlood Blood Voxel Pack
??
652





Blood Voxel Pack v0.95
fgsfds, Dzierzan, Chillo, SomeThingEviL, warezeater
7.42M





Redneck Rampage Voxel Pack v1.2
Life_My_Agony
267




Shadow Warrior Voxel Pack v0.02
mxrtxn, ReaperMan, fgsfds, Team
1.24M





Shadow Warrior Voxel Pack v5-22-2021
mxrtxn
1.39M




Duke3D Voxel Model Pack Beta
original polygon models by HRP(2006) artists, converted by Devan, Derek 'Drek' McPherson
26.6M 03/16/2013

I want to lead off by saying that I'm not the first to make a Duke3D Voxel Pack. Devan from Lithuania converted all of the models, wrote all the defs and did a ton of work in Slab6 back in 2006, unfortunlately his work came at a time when eduke32 was less than it is now. His package never did run properly for anyone that I heard, yet all in all it was well done. I consider it to be a great work and almost everything you see in my package, was once done by Devan. Devans Voxel Model Pack

* Now that said, I've come along here and redone mostly everything, trying desperatly to be as efficient with memory as possible. I've assembled this pack with the goal of being the best possible, single player, software renderer 3D model experience. It consits of 8-bit Voxel replacements for all pickup sprites, as well as fully animated enemies. (bosses still wip and not yet def'd in)

 

 

Voxel Model Pack v1.5b 2-15-2007
Devan
59.5M

converted most of polygon models in HRP to voxel models with program POLY2VOX. Use it with EDuke32 or JFDuke.

 

 

Voxel Model Pack2 v3-09-2005
Kev Saunders
256 JFDuke3D Voxel

a pack of voxel models that I made by converting some of the JFDuke polygon models to .kvx format. This pack contains 25 models total.

 

Voxel Model Pack v12-30-2003
Kev Saunders
263 cDuke3D Voxel

(This is a very small pack of voxel models that were put together by me. They can be used in 8-bit classic mode in Jonof's port.)

I didn't know it was that easy to put voxels into Jonof's port.

I also made a small pack of voxel models for Colourless's port a while back, feel free to use them if you want. Just edit the voxel.con file for Jonof's port in the zip file.

 

 

EDuke32 Voxel Pack v1.1
ReaperMan
1.66M This pack provides voxel replacements for sprites in Duke Nukem 3D. It is meant to be used with the EDuke32 port.

The whole point of the Duke 3D Voxel Project is to keep the classic Duke Nukem 3D look while adding some 3D eye candy with the voxels. All of the pickups (weapons, health, and ammo), switches and most of the scenery in the game will be turned into voxels.

ReaperMan is still working on this project...

 

 

Duke Caribbean Voxel Pack v10-04-2020
mxrtxn
170




SOUND
PowerSlave HQ Sound 1
Dzierzan, DeevDaRabbit
12.4M This mod replaces original sounds with high quality ones based on actual sources. If a specific source was not found, then a sound was upscaled.



pk_duke3d_sfx_20140627
Compiled by perkristian, Hendricks266
5.19M HI-Q original replacement sounds encoded all the WAVs as FLAC.

 

 

PSXSounds_OGG10.zip
RinyRed , LeoD
1.82M This is a pack of the higher quality Duke 3D voices and sound
effects found in the PlayStation port of the game, Total Meltdown. Meant for use in the EDuke32 source port.

tagged quality 10 OGGs to use for the time being, plus a log that shows the sometimes weird sampling rates of the VOCs contained in DUKE3D.GRP.

 

 

PSXSoundPack_wav.rar
?
3.76M Released: 10/15/12

PSX Slightly Higher Quality Duke 3D Sound Pack (for EDuke32)

Description: This is a pack of the higher quality Duke 3D voices and sound effects found in the PlayStation port of the game, Total Meltdown. Meant for use in the EDuke32 source port.

 

 

sound_psx_voc-1.0.zip
RinyRed , (VOC compilation by LeoD)
4.29M 2012-10-21
EDUKE32 PSX SOUND PACK

This is a pack of the higher quality Duke 3D voices and sound
effects found in the PlayStation port of the game, Total Meltdown. Meant for use in the EDuke32 source port.

 

 

MUSIC
Redneck Rampage Instrumental Soundtrack
Graham L. Wilson
23.8M AI vocal removal to create an instrumental only version of the Redneck Rampage soundtrack in OGG format.
I find it makes the game's soundscape less busy, and I prefer it to the songs having lyrics in-game.



NBlood - FGR Music Pack
Fastgamerr
42.3M A custom General MIDI based version of the original soundtrack of Blood for NBlood, recorded with four different 1990s MIDI modules.

All music recorded using the following MIDI modules:

Kawai GMega
Korg X5DR
Akai SG01k
Yamaha MU90



Blood Roland SC-55 Music Pack (2017)
Brandon Blume, aka MusicallyInspired
23M Original MIDI Converted to OGG on a SC-55.

The Roland SC-55 was the standard in the 90s for computer game soundtracks. It was the top of the line. The absolute best you could buy. Nearly every game supported it and preferred its many enhancements over the simple General MIDI standard. They not only supported it but most game soundtracks were composed with it and as a result their best gaming experiences were meant to be made with an SC-55.

 

 

SW SC-55 Music Pack
Brandon Blume, aka MusicallyInspired
10.9M Roland SC-55 (OGG)

 

 

eduke32_musopl.zip v2.0
High Treason
254M February 6, 2012
ADLIB MUSIC PACK FOR DUKE3D/EDUKE32

This file provides ingame music for Duke Nukem 3D when playing
it with the EDuke32 port. High Treason made it by recording the
original Duke3D music by utilizing a YM262 soundcard.
The music will sound as if you were using an AdLib/OPL synthesizer for ingame MIDI playback.

 

 

duke3d_redbook_grabbag_voc.zip
MusicallyInspired
434 Grabbag VOC - Encoded as Quality 4 OGG (equivalent to 256kbps encoded MP3 or thereabouts)

a version from Lee Jackson's original recording as redbook audio on the Atomic Edition CD and trimmed it to the precise position that the original mono 22khz (8-bit?) GRABBAG.VOC file was trimmed at.

 

 

duke3d_music-sc55.zip v4.0
Converted by MusicallyInspired (compilation by NightFright)
148M v4.0 Jun 15, 2013
EDUKE32 MUSIC MOD
Proper Duke3D Roland SC-55 Music Pack

This pack is meant for those who want to play Duke Nukem 3D with the Highres Pack (HRP) and also like to have high quality music instead of listening to the old MIDI soundtrack provided with the game in the first place.

I just want to be sure everyone knows that I didn't mix this, choose any new instruments, or write it myself. These are the original MIDIs on the original sound module that was the best possible way you could experience the soundtrack if one had a Sound Canvas back in 1996 while playing Duke3D in DOS.

 

 

nw-caribbean_sc55.zip
MusicallyInspired
23.9M Proper Duke3D Addon Roland SC-55 Music Pack

Here's the add-on MIDIs as recorded from the SC-55. The Caribbean Vacation ones sound the best. The Nuclear Winter ones sounded like they didn't put much work into it so they don't sound as nice. But still better than Windows MIDI!

 

 

eduke32_psxmus.zip  v1.04.3
Jake Crusher
105M PSX music pack for EDuke32

I`ve made a PSX music pack, which consists mostly on Mark Knight`s music for PSX version of DN3D. all songs I`ve put there are 128 kbps OGG files, not 64 kbps as it is in the original pack....

it is just like in the PSX version - on some levels music was repeating

 

 

DukeNukem3D-SegaSaturnMusic
?
39.3M Duke Nukem 3D - Sega Saturn Music
15 songs in ogg format

 

 

duke_nukem_3d_saturn_music.zip
SwissCm
31M Duke Nukem 3D Saturn soundtrack.

The arrangements are very nice without straying too far from the originals. Unfortunately it isn't the full soundtrack and Stalker wasn't mastered correctly (the drums are out of sync).

They're already encoded in OGG format.

 

 

dn64_music_pack.7z  v1.1
Hendricks266
 
1M The N64 music pack

is sort of a joke. All that is replaced is Grabbag, but there is no level music.

 

 

dnsat_music_pack.7z  v1.1
Hendricks266
35M Saturn Music Pack

All music that is not replaced with the Saturn music is reverted to its original MIDI or VOC file.

Duke Nukem 3D N64 and Saturn Music Packs
Since the Duke PSX music pack is having a lot of success, I made packs for the N64 and Saturn versions a while ago and posted them in another thread. Here, I am rereleasing them in a better place, with some bugs fixed. Thanks to TerminX for a bug report; I found the rest.

* The packs would not run without the HRP installed, unless you added a command line paramater. (TerminX)
* The Saturn Grabbag sufferered from poor quality OGG conversion, resulting in staticy cymbals.
* The N64 pack made ambient sounds, like the strip club music, go blank, instead of having no modification.

Extract the 7-Zip archives to your EDuke32 directory. The .zip files will automatically be added to autoload. If you want them to work, either remove the duke3d.def file from the directory if you have one, or if you have custom modifications, add n64.def or saturn.def to the load cycle. If you do not want to use the HRP, then either disable highres textures and models in the video menu, or run the batch file included, which will just use the music DEFs.

Some other notes:

* If you add the PSX music pack before the Saturn one, I think that all of the non-Saturn music will have the PSX versions in place of MIDIs. The N64 version has no level music on purpose, but it could still have the new sound effects.
* The Saturn pack takes precedence over the N64 pack in autoload, because of their filenames. Because they have "w" before the file name, they will load after everything else normally in your directory, except the Duke D.C. HRP, which has "x".
* If you have a problem with the Saturn rendition of Stalker, then just extract the saturn.def file to your directory and comment out the listing for E1L1. Personally, I don't.
* If you want level music in the N64 pack, then extract n64.def to your directory and comment out everything but the two entries that go to "highres/n64/grabbag.ogg".
* If you want a Mega Drive music pack because you like the music, go splash some cold water on your face.

The Saturn soundtrack is redbook CD audio on the game CD. Obviously you can't fit all 43 songs (32 if it only had the first 3 episodes, which is probably the case) as CD audio tracks on a single CD. They are a random selection of the whole game. I know Stalker is included, as is Gotham (my favourite), XPlasma (also a good rendition), Grabbag (Lee Jackson's Atomic CD track version), and others.

 

 

OTHER
High-res Blood HUD
Xross
49M



SWAnim
ProAsm
216 Corrected 4:3 aspect ratio version.
Unzip to Swp folder.

 

 

SWP User
Ben Smit / ProAsm
2.33M Additional User.def for SWP with additional "art" in png format. An example and replacement artwork.

 

 

SWPAnimationPack
3DR / ProAsm
3.90M This will show you partially how to add your own animation cut scenes in SWP. Including the opening scene.

Also included is a 4:3 aspect ratio corrected SW.ANM file.

 

 

Duke3Dw Screens+Fonts+Skyboxes v12-10-22
SwissCM, Fox, ProAsm, GB
8.35M Small graphical improvement addon, with AMD Radeon fixes.

Duke3D 1.3D Redfont
Upscaled 2x, so certain OpenGL drivers do not refuse them.
Meaning width and height must be twice dividable by two.

Classic Skyboxes

Selection from Duke3d_lrp.zip from ProAsm's site.
With some texture sizes enlarged so certain OpenGL drivers do not refuse them. Meaning width and height must be twice dividable by two.
Bluefont was adjusted in contrast etc. Not all font colors are included here.


PlayStation Videos
?
2.74M in Best Possible Quality "I replaced original duke .anm videos with PlayStation version"

I replaced original duke .anm videos with PlayStation version encoded to .ivf format in best quality:

logo.ivf (Nuke Logo)
cineov2.ivf (Ending Episode2)
cineov3.ivf (Ending Episode3)

This videos looks much better, then original. It has resolution 640x480